i965: Move intel_context::perf_debug to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp_clear.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
29 }
30
31 #include "glsl/ralloc.h"
32
33 #include "intel_fbo.h"
34
35 #include "brw_blorp.h"
36 #include "brw_context.h"
37 #include "brw_eu.h"
38 #include "brw_state.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLORP
41
42 struct brw_blorp_const_color_prog_key
43 {
44 bool use_simd16_replicated_data;
45 bool pad[3];
46 };
47
48 /**
49 * Parameters for a blorp operation where the fragment shader outputs a
50 * constant color. This is used for both fast color clears and color
51 * resolves.
52 */
53 class brw_blorp_const_color_params : public brw_blorp_params
54 {
55 public:
56 virtual uint32_t get_wm_prog(struct brw_context *brw,
57 brw_blorp_prog_data **prog_data) const;
58
59 protected:
60 brw_blorp_const_color_prog_key wm_prog_key;
61 };
62
63 class brw_blorp_clear_params : public brw_blorp_const_color_params
64 {
65 public:
66 brw_blorp_clear_params(struct brw_context *brw,
67 struct gl_framebuffer *fb,
68 struct gl_renderbuffer *rb,
69 GLubyte *color_mask,
70 bool partial_clear);
71 };
72
73
74 /**
75 * Parameters for a blorp operation that performs a "render target resolve".
76 * This is used to resolve pending fast clear pixels before a color buffer is
77 * used for texturing, ReadPixels, or scanout.
78 */
79 class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
80 {
81 public:
82 brw_blorp_rt_resolve_params(struct brw_context *brw,
83 struct intel_mipmap_tree *mt);
84 };
85
86
87 class brw_blorp_const_color_program
88 {
89 public:
90 brw_blorp_const_color_program(struct brw_context *brw,
91 const brw_blorp_const_color_prog_key *key);
92 ~brw_blorp_const_color_program();
93
94 const GLuint *compile(struct brw_context *brw, GLuint *program_size);
95
96 brw_blorp_prog_data prog_data;
97
98 private:
99 void alloc_regs();
100
101 void *mem_ctx;
102 struct brw_context *brw;
103 const brw_blorp_const_color_prog_key *key;
104 struct brw_compile func;
105
106 /* Thread dispatch header */
107 struct brw_reg R0;
108
109 /* Pixel X/Y coordinates (always in R1). */
110 struct brw_reg R1;
111
112 /* Register with push constants (a single vec4) */
113 struct brw_reg clear_rgba;
114
115 /* MRF used for render target writes */
116 GLuint base_mrf;
117 };
118
119 brw_blorp_const_color_program::brw_blorp_const_color_program(
120 struct brw_context *brw,
121 const brw_blorp_const_color_prog_key *key)
122 : mem_ctx(ralloc_context(NULL)),
123 brw(brw),
124 key(key),
125 R0(),
126 R1(),
127 clear_rgba(),
128 base_mrf(0)
129 {
130 brw_init_compile(brw, &func, mem_ctx);
131 }
132
133 brw_blorp_const_color_program::~brw_blorp_const_color_program()
134 {
135 ralloc_free(mem_ctx);
136 }
137
138
139 /**
140 * Determine if fast color clear supports the given clear color.
141 *
142 * Fast color clear can only clear to color values of 1.0 or 0.0. At the
143 * moment we only support floating point, unorm, and snorm buffers.
144 */
145 static bool
146 is_color_fast_clear_compatible(struct brw_context *brw,
147 gl_format format,
148 const union gl_color_union *color)
149 {
150 if (_mesa_is_format_integer_color(format))
151 return false;
152
153 for (int i = 0; i < 4; i++) {
154 if (color->f[i] != 0.0 && color->f[i] != 1.0) {
155 perf_debug("Clear color unsupported by fast color clear. "
156 "Falling back to slow clear.\n");
157 return false;
158 }
159 }
160 return true;
161 }
162
163
164 /**
165 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
166 * SURFACE_STATE.
167 */
168 static uint32_t
169 compute_fast_clear_color_bits(const union gl_color_union *color)
170 {
171 uint32_t bits = 0;
172 for (int i = 0; i < 4; i++) {
173 if (color->f[i] != 0.0)
174 bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
175 }
176 return bits;
177 }
178
179
180 brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
181 struct gl_framebuffer *fb,
182 struct gl_renderbuffer *rb,
183 GLubyte *color_mask,
184 bool partial_clear)
185 {
186 struct intel_context *intel = &brw->intel;
187 struct gl_context *ctx = &intel->ctx;
188 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
189
190 dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer);
191
192 /* Override the surface format according to the context's sRGB rules. */
193 gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
194 dst.brw_surfaceformat = brw->render_target_format[format];
195
196 x0 = fb->_Xmin;
197 x1 = fb->_Xmax;
198 if (rb->Name != 0) {
199 y0 = fb->_Ymin;
200 y1 = fb->_Ymax;
201 } else {
202 y0 = rb->Height - fb->_Ymax;
203 y1 = rb->Height - fb->_Ymin;
204 }
205
206 float *push_consts = (float *)&wm_push_consts;
207
208 push_consts[0] = ctx->Color.ClearColor.f[0];
209 push_consts[1] = ctx->Color.ClearColor.f[1];
210 push_consts[2] = ctx->Color.ClearColor.f[2];
211 push_consts[3] = ctx->Color.ClearColor.f[3];
212
213 use_wm_prog = true;
214
215 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
216
217 wm_prog_key.use_simd16_replicated_data = true;
218
219 /* From the SNB PRM (Vol4_Part1):
220 *
221 * "Replicated data (Message Type = 111) is only supported when
222 * accessing tiled memory. Using this Message Type to access linear
223 * (untiled) memory is UNDEFINED."
224 */
225 if (irb->mt->region->tiling == I915_TILING_NONE)
226 wm_prog_key.use_simd16_replicated_data = false;
227
228 /* Constant color writes ignore everyting in blend and color calculator
229 * state. This is not documented.
230 */
231 for (int i = 0; i < 4; i++) {
232 if (!color_mask[i]) {
233 color_write_disable[i] = true;
234 wm_prog_key.use_simd16_replicated_data = false;
235 }
236 }
237
238 /* If we can do this as a fast color clear, do so. */
239 if (irb->mt->mcs_state != INTEL_MCS_STATE_NONE && !partial_clear &&
240 wm_prog_key.use_simd16_replicated_data &&
241 is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
242 memset(push_consts, 0xff, 4*sizeof(float));
243 fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR;
244
245 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
246 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
247 *
248 * Clear pass must have a clear rectangle that must follow alignment
249 * rules in terms of pixels and lines as shown in the table
250 * below. Further, the clear-rectangle height and width must be
251 * multiple of the following dimensions. If the height and width of
252 * the render target being cleared do not meet these requirements,
253 * an MCS buffer can be created such that it follows the requirement
254 * and covers the RT.
255 *
256 * The alignment size in the table that follows is related to the
257 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
258 * with X alignment multiplied by 16 and Y alignment multiplied by 32.
259 */
260 unsigned x_align, y_align;
261 intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
262 x_align *= 16;
263 y_align *= 32;
264 x0 = ROUND_DOWN_TO(x0, x_align);
265 y0 = ROUND_DOWN_TO(y0, y_align);
266 x1 = ALIGN(x1, x_align);
267 y1 = ALIGN(y1, y_align);
268
269 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
270 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
271 *
272 * In order to optimize the performance MCS buffer (when bound to 1X
273 * RT) clear similarly to MCS buffer clear for MSRT case, clear rect
274 * is required to be scaled by the following factors in the
275 * horizontal and vertical directions:
276 *
277 * The X and Y scale down factors in the table that follows are each
278 * equal to half the alignment value computed above.
279 */
280 unsigned x_scaledown = x_align / 2;
281 unsigned y_scaledown = y_align / 2;
282 x0 /= x_scaledown;
283 y0 /= y_scaledown;
284 x1 /= x_scaledown;
285 y1 /= y_scaledown;
286 }
287 }
288
289
290 brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
291 struct brw_context *brw,
292 struct intel_mipmap_tree *mt)
293 {
294 dst.set(brw, mt, 0 /* level */, 0 /* layer */);
295
296 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
297 *
298 * A rectangle primitive must be scaled down by the following factors
299 * with respect to render target being resolved.
300 *
301 * The scaledown factors in the table that follows are related to the
302 * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
303 * X and Y alignment each divided by 2.
304 */
305 unsigned x_align, y_align;
306 intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
307 unsigned x_scaledown = x_align / 2;
308 unsigned y_scaledown = y_align / 2;
309 x0 = y0 = 0;
310 x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
311 y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
312
313 fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE;
314
315 /* Note: there is no need to initialize push constants because it doesn't
316 * matter what data gets dispatched to the render target. However, we must
317 * ensure that the fragment shader delivers the data using the "replicated
318 * color" message.
319 */
320 use_wm_prog = true;
321 memset(&wm_prog_key, 0, sizeof(wm_prog_key));
322 wm_prog_key.use_simd16_replicated_data = true;
323 }
324
325
326 uint32_t
327 brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
328 brw_blorp_prog_data **prog_data)
329 const
330 {
331 uint32_t prog_offset;
332 if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
333 &this->wm_prog_key, sizeof(this->wm_prog_key),
334 &prog_offset, prog_data)) {
335 brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
336 GLuint program_size;
337 const GLuint *program = prog.compile(brw, &program_size);
338 brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
339 &this->wm_prog_key, sizeof(this->wm_prog_key),
340 program, program_size,
341 &prog.prog_data, sizeof(prog.prog_data),
342 &prog_offset, prog_data);
343 }
344 return prog_offset;
345 }
346
347 void
348 brw_blorp_const_color_program::alloc_regs()
349 {
350 int reg = 0;
351 this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
352 this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
353
354 prog_data.first_curbe_grf = reg;
355 clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
356 reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
357
358 /* Make sure we didn't run out of registers */
359 assert(reg <= GEN7_MRF_HACK_START);
360
361 this->base_mrf = 2;
362 }
363
364 const GLuint *
365 brw_blorp_const_color_program::compile(struct brw_context *brw,
366 GLuint *program_size)
367 {
368 /* Set up prog_data */
369 memset(&prog_data, 0, sizeof(prog_data));
370 prog_data.persample_msaa_dispatch = false;
371
372 alloc_regs();
373
374 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
375
376 struct brw_reg mrf_rt_write =
377 retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
378
379 uint32_t mlen, msg_type;
380 if (key->use_simd16_replicated_data) {
381 /* The message payload is a single register with the low 4 floats/ints
382 * filled with the constant clear color.
383 */
384 brw_set_mask_control(&func, BRW_MASK_DISABLE);
385 brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
386 brw_set_mask_control(&func, BRW_MASK_ENABLE);
387
388 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
389 mlen = 1;
390 } else {
391 for (int i = 0; i < 4; i++) {
392 /* The message payload is pairs of registers for 16 pixels each of r,
393 * g, b, and a.
394 */
395 brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
396 brw_MOV(&func,
397 brw_message_reg(base_mrf + i * 2),
398 brw_vec1_grf(clear_rgba.nr, i));
399 brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
400 }
401
402 msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
403 mlen = 8;
404 }
405
406 /* Now write to the render target and terminate the thread */
407 brw_fb_WRITE(&func,
408 16 /* dispatch_width */,
409 base_mrf /* msg_reg_nr */,
410 mrf_rt_write /* src0 */,
411 msg_type,
412 BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
413 mlen,
414 0 /* response_length */,
415 true /* eot */,
416 false /* header present */);
417
418 if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
419 printf("Native code for BLORP clear:\n");
420 brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
421 printf("\n");
422 }
423 return brw_get_program(&func, program_size);
424 }
425
426 extern "C" {
427 bool
428 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
429 bool partial_clear)
430 {
431 struct gl_context *ctx = &brw->intel.ctx;
432
433 /* The constant color clear code doesn't work for multisampled surfaces, so
434 * we need to support falling back to other clear mechanisms.
435 * Unfortunately, our clear code is based on a bitmask that doesn't
436 * distinguish individual color attachments, so we walk the attachments to
437 * see if any require fallback, and fall back for all if any of them need
438 * to.
439 */
440 for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
441 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
442 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
443
444 if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE)
445 return false;
446 }
447
448 for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
449 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
450 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
451
452 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
453 * the framebuffer can be complete with some attachments missing. In
454 * this case the _ColorDrawBuffers pointer will be NULL.
455 */
456 if (rb == NULL)
457 continue;
458
459 brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
460 partial_clear);
461
462 bool is_fast_clear =
463 (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
464 if (is_fast_clear) {
465 /* Record the clear color in the miptree so that it will be
466 * programmed in SURFACE_STATE by later rendering and resolve
467 * operations.
468 */
469 uint32_t new_color_value =
470 compute_fast_clear_color_bits(&ctx->Color.ClearColor);
471 if (irb->mt->fast_clear_color_value != new_color_value) {
472 irb->mt->fast_clear_color_value = new_color_value;
473 brw->state.dirty.brw |= BRW_NEW_SURFACES;
474 }
475
476 /* If the buffer is already in INTEL_MCS_STATE_CLEAR, the clear is
477 * redundant and can be skipped.
478 */
479 if (irb->mt->mcs_state == INTEL_MCS_STATE_CLEAR)
480 continue;
481
482 /* If the MCS buffer hasn't been allocated yet, we need to allocate
483 * it now.
484 */
485 if (!irb->mt->mcs_mt) {
486 if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
487 /* MCS allocation failed--probably this will only happen in
488 * out-of-memory conditions. But in any case, try to recover
489 * by falling back to a non-blorp clear technique.
490 */
491 return false;
492 }
493 brw->state.dirty.brw |= BRW_NEW_SURFACES;
494 }
495 }
496
497 DBG("%s to mt %p level %d layer %d\n", __FUNCTION__,
498 irb->mt, irb->mt_level, irb->mt_layer);
499
500 brw_blorp_exec(brw, &params);
501
502 if (is_fast_clear) {
503 /* Now that the fast clear has occurred, put the buffer in
504 * INTEL_MCS_STATE_CLEAR so that we won't waste time doing redundant
505 * clears.
506 */
507 irb->mt->mcs_state = INTEL_MCS_STATE_CLEAR;
508 }
509 }
510
511 return true;
512 }
513
514 void
515 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
516 {
517 DBG("%s to mt %p\n", __FUNCTION__, mt);
518
519 brw_blorp_rt_resolve_params params(brw, mt);
520 brw_blorp_exec(brw, &params);
521 mt->mcs_state = INTEL_MCS_STATE_RESOLVED;
522 }
523
524 } /* extern "C" */