mesa: add bool param to _mesa_free_context_data
[mesa.git] / src / mesa / drivers / dri / i965 / brw_clear.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * Copyright 2009, 2012 Intel Corporation.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "main/mtypes.h"
28 #include "main/condrender.h"
29 #include "swrast/swrast.h"
30 #include "drivers/common/meta.h"
31
32 #include "intel_batchbuffer.h"
33 #include "intel_fbo.h"
34 #include "intel_mipmap_tree.h"
35
36 #include "brw_context.h"
37 #include "brw_blorp.h"
38 #include "brw_defines.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLIT
41
42 static const char *buffer_names[] = {
43 [BUFFER_FRONT_LEFT] = "front",
44 [BUFFER_BACK_LEFT] = "back",
45 [BUFFER_FRONT_RIGHT] = "front right",
46 [BUFFER_BACK_RIGHT] = "back right",
47 [BUFFER_DEPTH] = "depth",
48 [BUFFER_STENCIL] = "stencil",
49 [BUFFER_ACCUM] = "accum",
50 [BUFFER_AUX0] = "aux0",
51 [BUFFER_COLOR0] = "color0",
52 [BUFFER_COLOR1] = "color1",
53 [BUFFER_COLOR2] = "color2",
54 [BUFFER_COLOR3] = "color3",
55 [BUFFER_COLOR4] = "color4",
56 [BUFFER_COLOR5] = "color5",
57 [BUFFER_COLOR6] = "color6",
58 [BUFFER_COLOR7] = "color7",
59 };
60
61 static void
62 debug_mask(const char *name, GLbitfield mask)
63 {
64 GLuint i;
65
66 if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
67 DBG("%s clear:", name);
68 for (i = 0; i < BUFFER_COUNT; i++) {
69 if (mask & (1 << i))
70 DBG(" %s", buffer_names[i]);
71 }
72 DBG("\n");
73 }
74 }
75
76 /**
77 * Returns true if the scissor is a noop (cuts out nothing).
78 */
79 static bool
80 noop_scissor(struct gl_framebuffer *fb)
81 {
82 return fb->_Xmin <= 0 &&
83 fb->_Ymin <= 0 &&
84 fb->_Xmax >= fb->Width &&
85 fb->_Ymax >= fb->Height;
86 }
87
88 /**
89 * Implements fast depth clears on gen6+.
90 *
91 * Fast clears basically work by setting a flag in each of the subspans
92 * represented in the HiZ buffer that says "When you need the depth values for
93 * this subspan, it's the hardware's current clear value." Then later rendering
94 * can just use the static clear value instead of referencing memory.
95 *
96 * The tricky part of the implementation is that you have to have the clear
97 * value that was used on the depth buffer in place for all further rendering,
98 * at least until a resolve to the real depth buffer happens.
99 */
100 static bool
101 brw_fast_clear_depth(struct gl_context *ctx)
102 {
103 struct brw_context *brw = brw_context(ctx);
104 struct gl_framebuffer *fb = ctx->DrawBuffer;
105 struct intel_renderbuffer *depth_irb =
106 intel_get_renderbuffer(fb, BUFFER_DEPTH);
107 struct intel_mipmap_tree *mt = depth_irb->mt;
108 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
109 const struct gen_device_info *devinfo = &brw->screen->devinfo;
110
111 if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
112 return false;
113
114 if (devinfo->gen < 6)
115 return false;
116
117 if (!intel_renderbuffer_has_hiz(depth_irb))
118 return false;
119
120 /* We only handle full buffer clears -- otherwise you'd have to track whether
121 * a previous clear had happened at a different clear value and resolve it
122 * first.
123 */
124 if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
125 perf_debug("Failed to fast clear %dx%d depth because of scissors. "
126 "Possible 5%% performance win if avoided.\n",
127 mt->surf.logical_level0_px.width,
128 mt->surf.logical_level0_px.height);
129 return false;
130 }
131
132 switch (mt->format) {
133 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
134 case MESA_FORMAT_Z24_UNORM_S8_UINT:
135 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
136 *
137 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
138 * enabled (the legacy method of clearing must be performed):
139 *
140 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
141 * D24_UNORM_S8_UINT.
142 */
143 return false;
144
145 case MESA_FORMAT_Z_UNORM16:
146 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
147 *
148 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
149 * enabled (the legacy method of clearing must be performed):
150 *
151 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
152 * width of the map (LOD0) is not multiple of 16, fast clear
153 * optimization must be disabled.
154 */
155 if (devinfo->gen == 6 &&
156 (minify(mt->surf.phys_level0_sa.width,
157 depth_irb->mt_level - mt->first_level) % 16) != 0)
158 return false;
159 break;
160
161 default:
162 break;
163 }
164
165 /* Quantize the clear value to what can be stored in the actual depth
166 * buffer. This makes the following check more accurate because it now
167 * checks if the actual depth bits will match. It also prevents us from
168 * getting a too-accurate depth value during depth testing or when sampling
169 * with HiZ enabled.
170 */
171 float clear_value =
172 mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
173 _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax);
174
175 const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
176
177 /* If we're clearing to a new clear value, then we need to resolve any clear
178 * flags out of the HiZ buffer into the real depth buffer.
179 */
180 if (mt->fast_clear_color.f32[0] != clear_value) {
181 for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
182 if (!intel_miptree_level_has_hiz(mt, level))
183 continue;
184
185 const unsigned level_layers = brw_get_num_logical_layers(mt, level);
186
187 for (uint32_t layer = 0; layer < level_layers; layer++) {
188 if (level == depth_irb->mt_level &&
189 layer >= depth_irb->mt_layer &&
190 layer < depth_irb->mt_layer + num_layers) {
191 /* We're going to clear this layer anyway. Leave it alone. */
192 continue;
193 }
194
195 enum isl_aux_state aux_state =
196 intel_miptree_get_aux_state(mt, level, layer);
197
198 if (aux_state != ISL_AUX_STATE_CLEAR &&
199 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
200 /* This slice doesn't have any fast-cleared bits. */
201 continue;
202 }
203
204 /* If we got here, then the level may have fast-clear bits that
205 * use the old clear value. We need to do a depth resolve to get
206 * rid of their use of the clear value before we can change it.
207 * Fortunately, few applications ever change their depth clear
208 * value so this shouldn't happen often.
209 */
210 intel_hiz_exec(brw, mt, level, layer, 1,
211 ISL_AUX_OP_FULL_RESOLVE);
212 intel_miptree_set_aux_state(brw, mt, level, layer, 1,
213 ISL_AUX_STATE_RESOLVED);
214 }
215 }
216
217 const union isl_color_value clear_color = { .f32 = {clear_value, } };
218 intel_miptree_set_clear_color(brw, mt, clear_color);
219 }
220
221 for (unsigned a = 0; a < num_layers; a++) {
222 enum isl_aux_state aux_state =
223 intel_miptree_get_aux_state(mt, depth_irb->mt_level,
224 depth_irb->mt_layer + a);
225
226 if (aux_state != ISL_AUX_STATE_CLEAR) {
227 intel_hiz_exec(brw, mt, depth_irb->mt_level,
228 depth_irb->mt_layer + a, 1,
229 ISL_AUX_OP_FAST_CLEAR);
230 }
231 }
232
233 intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
234 depth_irb->mt_layer, num_layers,
235 ISL_AUX_STATE_CLEAR);
236 return true;
237 }
238
239 /**
240 * Called by ctx->Driver.Clear.
241 */
242 static void
243 brw_clear(struct gl_context *ctx, GLbitfield mask)
244 {
245 struct brw_context *brw = brw_context(ctx);
246 struct gl_framebuffer *fb = ctx->DrawBuffer;
247 const struct gen_device_info *devinfo = &brw->screen->devinfo;
248 bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
249
250 if (!_mesa_check_conditional_render(ctx))
251 return;
252
253 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
254 brw->front_buffer_dirty = true;
255 }
256
257 intel_prepare_render(brw);
258 brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
259
260 if (mask & BUFFER_BIT_DEPTH) {
261 if (brw_fast_clear_depth(ctx)) {
262 DBG("fast clear: depth\n");
263 mask &= ~BUFFER_BIT_DEPTH;
264 }
265 }
266
267 if (mask & BUFFER_BITS_COLOR) {
268 brw_blorp_clear_color(brw, fb, mask, partial_clear,
269 ctx->Color.sRGBEnabled);
270 debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
271 mask &= ~BUFFER_BITS_COLOR;
272 }
273
274 if (devinfo->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) {
275 brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear);
276 debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL);
277 mask &= ~BUFFER_BITS_DEPTH_STENCIL;
278 }
279
280 GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL |
281 BUFFER_BIT_DEPTH);
282
283 if (tri_mask) {
284 debug_mask("tri", tri_mask);
285 mask &= ~tri_mask;
286 _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
287 }
288
289 /* Any strange buffers get passed off to swrast. The only thing that
290 * should be left at this point is the accumulation buffer.
291 */
292 assert((mask & ~BUFFER_BIT_ACCUM) == 0);
293 if (mask) {
294 debug_mask("swrast", mask);
295 _swrast_Clear(ctx, mask);
296 }
297 }
298
299
300 void
301 intelInitClearFuncs(struct dd_function_table *functions)
302 {
303 functions->Clear = brw_clear;
304 }