nvc0: disable tessellation on maxwell
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_shader.h"
54 #include "brw_draw.h"
55 #include "brw_state.h"
56
57 #include "intel_batchbuffer.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_buffers.h"
60 #include "intel_fbo.h"
61 #include "intel_mipmap_tree.h"
62 #include "intel_pixel.h"
63 #include "intel_image.h"
64 #include "intel_tex.h"
65 #include "intel_tex_obj.h"
66
67 #include "swrast_setup/swrast_setup.h"
68 #include "tnl/tnl.h"
69 #include "tnl/t_pipeline.h"
70 #include "util/ralloc.h"
71
72 /***************************************
73 * Mesa's Driver Functions
74 ***************************************/
75
76 static size_t
77 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
78 GLenum internalFormat, int samples[16])
79 {
80 struct brw_context *brw = brw_context(ctx);
81
82 (void) target;
83
84 switch (brw->gen) {
85 case 9:
86 case 8:
87 samples[0] = 8;
88 samples[1] = 4;
89 samples[2] = 2;
90 return 3;
91
92 case 7:
93 samples[0] = 8;
94 samples[1] = 4;
95 return 2;
96
97 case 6:
98 samples[0] = 4;
99 return 1;
100
101 default:
102 assert(brw->gen < 6);
103 samples[0] = 1;
104 return 1;
105 }
106 }
107
108 const char *const brw_vendor_string = "Intel Open Source Technology Center";
109
110 const char *
111 brw_get_renderer_string(unsigned deviceID)
112 {
113 const char *chipset;
114 static char buffer[128];
115
116 switch (deviceID) {
117 #undef CHIPSET
118 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
119 #include "pci_ids/i965_pci_ids.h"
120 default:
121 chipset = "Unknown Intel Chipset";
122 break;
123 }
124
125 (void) driGetRendererString(buffer, chipset, 0);
126 return buffer;
127 }
128
129 static const GLubyte *
130 intel_get_string(struct gl_context * ctx, GLenum name)
131 {
132 const struct brw_context *const brw = brw_context(ctx);
133
134 switch (name) {
135 case GL_VENDOR:
136 return (GLubyte *) brw_vendor_string;
137
138 case GL_RENDERER:
139 return
140 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
141
142 default:
143 return NULL;
144 }
145 }
146
147 static void
148 intel_viewport(struct gl_context *ctx)
149 {
150 struct brw_context *brw = brw_context(ctx);
151 __DRIcontext *driContext = brw->driContext;
152
153 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 dri2InvalidateDrawable(driContext->driReadablePriv);
156 }
157 }
158
159 static void
160 intel_update_state(struct gl_context * ctx, GLuint new_state)
161 {
162 struct brw_context *brw = brw_context(ctx);
163 struct intel_texture_object *tex_obj;
164 struct intel_renderbuffer *depth_irb;
165
166 if (ctx->swrast_context)
167 _swrast_InvalidateState(ctx, new_state);
168 _vbo_InvalidateState(ctx, new_state);
169
170 brw->NewGLState |= new_state;
171
172 _mesa_unlock_context_textures(ctx);
173
174 /* Resolve the depth buffer's HiZ buffer. */
175 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
176 if (depth_irb)
177 intel_renderbuffer_resolve_hiz(brw, depth_irb);
178
179 /* Resolve depth buffer and render cache of each enabled texture. */
180 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
181 for (int i = 0; i <= maxEnabledUnit; i++) {
182 if (!ctx->Texture.Unit[i]._Current)
183 continue;
184 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
185 if (!tex_obj || !tex_obj->mt)
186 continue;
187 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
188 intel_miptree_resolve_color(brw, tex_obj->mt);
189 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
190 }
191
192 _mesa_lock_context_textures(ctx);
193 }
194
195 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
196
197 static void
198 intel_flush_front(struct gl_context *ctx)
199 {
200 struct brw_context *brw = brw_context(ctx);
201 __DRIcontext *driContext = brw->driContext;
202 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
203 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
204
205 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
206 if (flushFront(screen) && driDrawable &&
207 driDrawable->loaderPrivate) {
208
209 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
210 *
211 * This potentially resolves both front and back buffer. It
212 * is unnecessary to resolve the back, but harms nothing except
213 * performance. And no one cares about front-buffer render
214 * performance.
215 */
216 intel_resolve_for_dri2_flush(brw, driDrawable);
217 intel_batchbuffer_flush(brw);
218
219 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
220
221 /* We set the dirty bit in intel_prepare_render() if we're
222 * front buffer rendering once we get there.
223 */
224 brw->front_buffer_dirty = false;
225 }
226 }
227 }
228
229 static void
230 intel_glFlush(struct gl_context *ctx)
231 {
232 struct brw_context *brw = brw_context(ctx);
233
234 intel_batchbuffer_flush(brw);
235 intel_flush_front(ctx);
236
237 brw->need_flush_throttle = true;
238 }
239
240 static void
241 intel_finish(struct gl_context * ctx)
242 {
243 struct brw_context *brw = brw_context(ctx);
244
245 intel_glFlush(ctx);
246
247 if (brw->batch.last_bo)
248 drm_intel_bo_wait_rendering(brw->batch.last_bo);
249 }
250
251 static void
252 brw_init_driver_functions(struct brw_context *brw,
253 struct dd_function_table *functions)
254 {
255 _mesa_init_driver_functions(functions);
256
257 /* GLX uses DRI2 invalidate events to handle window resizing.
258 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
259 * which doesn't provide a mechanism for snooping the event queues.
260 *
261 * So EGL still relies on viewport hacks to handle window resizing.
262 * This should go away with DRI3000.
263 */
264 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
265 functions->Viewport = intel_viewport;
266
267 functions->Flush = intel_glFlush;
268 functions->Finish = intel_finish;
269 functions->GetString = intel_get_string;
270 functions->UpdateState = intel_update_state;
271
272 intelInitTextureFuncs(functions);
273 intelInitTextureImageFuncs(functions);
274 intelInitTextureSubImageFuncs(functions);
275 intelInitTextureCopyImageFuncs(functions);
276 intelInitCopyImageFuncs(functions);
277 intelInitClearFuncs(functions);
278 intelInitBufferFuncs(functions);
279 intelInitPixelFuncs(functions);
280 intelInitBufferObjectFuncs(functions);
281 intel_init_syncobj_functions(functions);
282 brw_init_object_purgeable_functions(functions);
283
284 brwInitFragProgFuncs( functions );
285 brw_init_common_queryobj_functions(functions);
286 if (brw->gen >= 6)
287 gen6_init_queryobj_functions(functions);
288 else
289 gen4_init_queryobj_functions(functions);
290 brw_init_compute_functions(functions);
291 if (brw->gen >= 7)
292 brw_init_conditional_render_functions(functions);
293
294 functions->QuerySamplesForFormat = brw_query_samples_for_format;
295
296 functions->NewTransformFeedback = brw_new_transform_feedback;
297 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
298 functions->GetTransformFeedbackVertexCount =
299 brw_get_transform_feedback_vertex_count;
300 if (brw->gen >= 7) {
301 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
302 functions->EndTransformFeedback = gen7_end_transform_feedback;
303 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
304 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
305 } else {
306 functions->BeginTransformFeedback = brw_begin_transform_feedback;
307 functions->EndTransformFeedback = brw_end_transform_feedback;
308 }
309
310 if (brw->gen >= 6)
311 functions->GetSamplePosition = gen6_get_sample_position;
312 }
313
314 static void
315 brw_initialize_context_constants(struct brw_context *brw)
316 {
317 struct gl_context *ctx = &brw->ctx;
318
319 unsigned max_samplers =
320 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
321
322 ctx->Const.QueryCounterBits.Timestamp = 36;
323
324 ctx->Const.StripTextureBorder = true;
325
326 ctx->Const.MaxDualSourceDrawBuffers = 1;
327 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
328 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
329 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
330 ctx->Const.MaxTextureUnits =
331 MIN2(ctx->Const.MaxTextureCoordUnits,
332 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
333 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
334 if (brw->gen >= 6)
335 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
336 else
337 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
338 if (_mesa_extension_override_enables.ARB_compute_shader) {
339 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
340 ctx->Const.MaxUniformBufferBindings += 12;
341 } else {
342 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
343 }
344 ctx->Const.MaxCombinedTextureImageUnits =
345 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
346 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
347 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
348 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
349
350 ctx->Const.MaxTextureLevels = 14; /* 8192 */
351 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
352 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
353 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
354 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
355 ctx->Const.MaxTextureMbytes = 1536;
356
357 if (brw->gen >= 7)
358 ctx->Const.MaxArrayTextureLayers = 2048;
359 else
360 ctx->Const.MaxArrayTextureLayers = 512;
361
362 ctx->Const.MaxTextureRectSize = 1 << 12;
363
364 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
365
366 ctx->Const.MaxRenderbufferSize = 8192;
367
368 /* Hardware only supports a limited number of transform feedback buffers.
369 * So we need to override the Mesa default (which is based only on software
370 * limits).
371 */
372 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
373
374 /* On Gen6, in the worst case, we use up one binding table entry per
375 * transform feedback component (see comments above the definition of
376 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
377 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
378 * BRW_MAX_SOL_BINDINGS.
379 *
380 * In "separate components" mode, we need to divide this value by
381 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
382 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
383 */
384 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
385 ctx->Const.MaxTransformFeedbackSeparateComponents =
386 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
387
388 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
389
390 int max_samples;
391 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
392 const int clamp_max_samples =
393 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
394
395 if (clamp_max_samples < 0) {
396 max_samples = msaa_modes[0];
397 } else {
398 /* Select the largest supported MSAA mode that does not exceed
399 * clamp_max_samples.
400 */
401 max_samples = 0;
402 for (int i = 0; msaa_modes[i] != 0; ++i) {
403 if (msaa_modes[i] <= clamp_max_samples) {
404 max_samples = msaa_modes[i];
405 break;
406 }
407 }
408 }
409
410 ctx->Const.MaxSamples = max_samples;
411 ctx->Const.MaxColorTextureSamples = max_samples;
412 ctx->Const.MaxDepthTextureSamples = max_samples;
413 ctx->Const.MaxIntegerSamples = max_samples;
414
415 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
416 * to map indices of rectangular grid to sample numbers within a pixel.
417 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
418 * extension implementation. For more details see the comment above
419 * gen6_set_sample_maps() definition.
420 */
421 gen6_set_sample_maps(ctx);
422
423 if (brw->gen >= 7)
424 ctx->Const.MaxProgramTextureGatherComponents = 4;
425 else if (brw->gen == 6)
426 ctx->Const.MaxProgramTextureGatherComponents = 1;
427
428 ctx->Const.MinLineWidth = 1.0;
429 ctx->Const.MinLineWidthAA = 1.0;
430 if (brw->gen >= 6) {
431 ctx->Const.MaxLineWidth = 7.375;
432 ctx->Const.MaxLineWidthAA = 7.375;
433 ctx->Const.LineWidthGranularity = 0.125;
434 } else {
435 ctx->Const.MaxLineWidth = 7.0;
436 ctx->Const.MaxLineWidthAA = 7.0;
437 ctx->Const.LineWidthGranularity = 0.5;
438 }
439
440 /* For non-antialiased lines, we have to round the line width to the
441 * nearest whole number. Make sure that we don't advertise a line
442 * width that, when rounded, will be beyond the actual hardware
443 * maximum.
444 */
445 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
446
447 ctx->Const.MinPointSize = 1.0;
448 ctx->Const.MinPointSizeAA = 1.0;
449 ctx->Const.MaxPointSize = 255.0;
450 ctx->Const.MaxPointSizeAA = 255.0;
451 ctx->Const.PointSizeGranularity = 1.0;
452
453 if (brw->gen >= 5 || brw->is_g4x)
454 ctx->Const.MaxClipPlanes = 8;
455
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
463 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
465 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
466 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
468 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
469 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
470
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
475 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
477 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
478 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
479 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
480 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
482
483 /* Fragment shaders use real, 32-bit twos-complement integers for all
484 * integer types.
485 */
486 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
487 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
488 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
489 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
490 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
491
492 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
493 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
494 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
495 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
496 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
497
498 if (brw->gen >= 7) {
499 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
500 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
501 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
502 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
503 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
504 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
505 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
506 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
507 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
508
509 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms =
510 BRW_MAX_IMAGES;
511 ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms =
512 (brw->intelScreen->compiler->scalar_vs ? BRW_MAX_IMAGES : 0);
513 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms =
514 BRW_MAX_IMAGES;
515 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
516 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs =
517 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
518 ctx->Const.MaxImageSamples = 0;
519 ctx->Const.MaxCombinedImageUniforms = 3 * BRW_MAX_IMAGES;
520 }
521
522 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
523 * but we're not sure how it's actually done for vertex order,
524 * that affect provoking vertex decision. Always use last vertex
525 * convention for quad primitive which works as expected for now.
526 */
527 if (brw->gen >= 6)
528 ctx->Const.QuadsFollowProvokingVertexConvention = false;
529
530 ctx->Const.NativeIntegers = true;
531 ctx->Const.VertexID_is_zero_based = true;
532
533 /* Regarding the CMP instruction, the Ivybridge PRM says:
534 *
535 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
536 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
537 * 0xFFFFFFFF) is assigned to dst."
538 *
539 * but PRMs for earlier generations say
540 *
541 * "In dword format, one GRF may store up to 8 results. When the register
542 * is used later as a vector of Booleans, as only LSB at each channel
543 * contains meaning [sic] data, software should make sure all higher bits
544 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
545 *
546 * We select the representation of a true boolean uniform to be ~0, and fix
547 * the results of Gen <= 5 CMP instruction's with -(result & 1).
548 */
549 ctx->Const.UniformBooleanTrue = ~0;
550
551 /* From the gen4 PRM, volume 4 page 127:
552 *
553 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
554 * the base address of the first element of the surface, computed in
555 * software by adding the surface base address to the byte offset of
556 * the element in the buffer."
557 *
558 * However, unaligned accesses are slower, so enforce buffer alignment.
559 */
560 ctx->Const.UniformBufferOffsetAlignment = 16;
561 ctx->Const.TextureBufferOffsetAlignment = 16;
562 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
563
564 if (brw->gen >= 6) {
565 ctx->Const.MaxVarying = 32;
566 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
567 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
568 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
570 }
571
572 /* We want the GLSL compiler to emit code that uses condition codes */
573 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
574 ctx->Const.ShaderCompilerOptions[i] =
575 brw->intelScreen->compiler->glsl_compiler_options[i];
576 }
577
578 /* ARB_viewport_array */
579 if (brw->gen >= 6 && ctx->API == API_OPENGL_CORE) {
580 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
581 ctx->Const.ViewportSubpixelBits = 0;
582
583 /* Cast to float before negating because MaxViewportWidth is unsigned.
584 */
585 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
586 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
587 }
588
589 /* ARB_gpu_shader5 */
590 if (brw->gen >= 7)
591 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
592
593 /* ARB_framebuffer_no_attachments */
594 ctx->Const.MaxFramebufferWidth = ctx->Const.MaxViewportWidth;
595 ctx->Const.MaxFramebufferHeight = ctx->Const.MaxViewportHeight;
596 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
597 ctx->Const.MaxFramebufferSamples = max_samples;
598 }
599
600 static void
601 brw_adjust_cs_context_constants(struct brw_context *brw)
602 {
603 struct gl_context *ctx = &brw->ctx;
604
605 /* For ES, we set these constants based on SIMD8.
606 *
607 * TODO: Once we can always generate SIMD16, we should update this.
608 *
609 * For GL, we assume we can generate a SIMD16 program, but this currently
610 * is not always true. This allows us to run more test cases, and will be
611 * required based on desktop GL compute shader requirements.
612 */
613 const int simd_size = ctx->API == API_OPENGL_CORE ? 16 : 8;
614
615 const uint32_t max_invocations = simd_size * brw->max_cs_threads;
616 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
617 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
618 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
619 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
620 }
621
622 /**
623 * Process driconf (drirc) options, setting appropriate context flags.
624 *
625 * intelInitExtensions still pokes at optionCache directly, in order to
626 * avoid advertising various extensions. No flags are set, so it makes
627 * sense to continue doing that there.
628 */
629 static void
630 brw_process_driconf_options(struct brw_context *brw)
631 {
632 struct gl_context *ctx = &brw->ctx;
633
634 driOptionCache *options = &brw->optionCache;
635 driParseConfigFiles(options, &brw->intelScreen->optionCache,
636 brw->driContext->driScreenPriv->myNum, "i965");
637
638 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
639 switch (bo_reuse_mode) {
640 case DRI_CONF_BO_REUSE_DISABLED:
641 break;
642 case DRI_CONF_BO_REUSE_ALL:
643 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
644 break;
645 }
646
647 if (!driQueryOptionb(options, "hiz")) {
648 brw->has_hiz = false;
649 /* On gen6, you can only do separate stencil with HIZ. */
650 if (brw->gen == 6)
651 brw->has_separate_stencil = false;
652 }
653
654 if (driQueryOptionb(options, "always_flush_batch")) {
655 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
656 brw->always_flush_batch = true;
657 }
658
659 if (driQueryOptionb(options, "always_flush_cache")) {
660 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
661 brw->always_flush_cache = true;
662 }
663
664 if (driQueryOptionb(options, "disable_throttling")) {
665 fprintf(stderr, "disabling flush throttling\n");
666 brw->disable_throttling = true;
667 }
668
669 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
670
671 ctx->Const.ForceGLSLExtensionsWarn =
672 driQueryOptionb(options, "force_glsl_extensions_warn");
673
674 ctx->Const.DisableGLSLLineContinuations =
675 driQueryOptionb(options, "disable_glsl_line_continuations");
676
677 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
678 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
679 }
680
681 GLboolean
682 brwCreateContext(gl_api api,
683 const struct gl_config *mesaVis,
684 __DRIcontext *driContextPriv,
685 unsigned major_version,
686 unsigned minor_version,
687 uint32_t flags,
688 bool notify_reset,
689 unsigned *dri_ctx_error,
690 void *sharedContextPrivate)
691 {
692 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
693 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
694 struct intel_screen *screen = sPriv->driverPrivate;
695 const struct brw_device_info *devinfo = screen->devinfo;
696 struct dd_function_table functions;
697
698 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
699 * provides us with context reset notifications.
700 */
701 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
702 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
703
704 if (screen->has_context_reset_notification)
705 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
706
707 if (flags & ~allowed_flags) {
708 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
709 return false;
710 }
711
712 struct brw_context *brw = rzalloc(NULL, struct brw_context);
713 if (!brw) {
714 fprintf(stderr, "%s: failed to alloc context\n", __func__);
715 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
716 return false;
717 }
718
719 driContextPriv->driverPrivate = brw;
720 brw->driContext = driContextPriv;
721 brw->intelScreen = screen;
722 brw->bufmgr = screen->bufmgr;
723
724 brw->gen = devinfo->gen;
725 brw->gt = devinfo->gt;
726 brw->is_g4x = devinfo->is_g4x;
727 brw->is_baytrail = devinfo->is_baytrail;
728 brw->is_haswell = devinfo->is_haswell;
729 brw->is_cherryview = devinfo->is_cherryview;
730 brw->is_broxton = devinfo->is_broxton;
731 brw->has_llc = devinfo->has_llc;
732 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
733 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
734 brw->has_pln = devinfo->has_pln;
735 brw->has_compr4 = devinfo->has_compr4;
736 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
737 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
738 brw->needs_unlit_centroid_workaround =
739 devinfo->needs_unlit_centroid_workaround;
740
741 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
742 brw->has_swizzling = screen->hw_has_swizzling;
743
744 brw->vs.base.stage = MESA_SHADER_VERTEX;
745 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
746 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
747 if (brw->gen >= 8) {
748 gen8_init_vtable_surface_functions(brw);
749 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
750 } else if (brw->gen >= 7) {
751 gen7_init_vtable_surface_functions(brw);
752 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
753 } else if (brw->gen >= 6) {
754 gen6_init_vtable_surface_functions(brw);
755 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
756 } else {
757 gen4_init_vtable_surface_functions(brw);
758 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
759 }
760
761 brw_init_driver_functions(brw, &functions);
762
763 if (notify_reset)
764 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
765
766 struct gl_context *ctx = &brw->ctx;
767
768 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
769 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
770 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
771 intelDestroyContext(driContextPriv);
772 return false;
773 }
774
775 driContextSetFlags(ctx, flags);
776
777 /* Initialize the software rasterizer and helper modules.
778 *
779 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
780 * software fallbacks (which we have to support on legacy GL to do weird
781 * glDrawPixels(), glBitmap(), and other functions).
782 */
783 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
784 _swrast_CreateContext(ctx);
785 }
786
787 _vbo_CreateContext(ctx);
788 if (ctx->swrast_context) {
789 _tnl_CreateContext(ctx);
790 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
791 _swsetup_CreateContext(ctx);
792
793 /* Configure swrast to match hardware characteristics: */
794 _swrast_allow_pixel_fog(ctx, false);
795 _swrast_allow_vertex_fog(ctx, true);
796 }
797
798 _mesa_meta_init(ctx);
799
800 brw_process_driconf_options(brw);
801
802 if (INTEL_DEBUG & DEBUG_PERF)
803 brw->perf_debug = true;
804
805 brw_initialize_context_constants(brw);
806
807 ctx->Const.ResetStrategy = notify_reset
808 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
809
810 /* Reinitialize the context point state. It depends on ctx->Const values. */
811 _mesa_init_point(ctx);
812
813 intel_fbo_init(brw);
814
815 intel_batchbuffer_init(brw);
816
817 if (brw->gen >= 6) {
818 /* Create a new hardware context. Using a hardware context means that
819 * our GPU state will be saved/restored on context switch, allowing us
820 * to assume that the GPU is in the same state we left it in.
821 *
822 * This is required for transform feedback buffer offsets, query objects,
823 * and also allows us to reduce how much state we have to emit.
824 */
825 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
826
827 if (!brw->hw_ctx) {
828 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
829 intelDestroyContext(driContextPriv);
830 return false;
831 }
832 }
833
834 if (brw_init_pipe_control(brw, devinfo)) {
835 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
836 intelDestroyContext(driContextPriv);
837 return false;
838 }
839
840 brw_init_state(brw);
841
842 intelInitExtensions(ctx);
843
844 brw_init_surface_formats(brw);
845
846 brw->max_vs_threads = devinfo->max_vs_threads;
847 brw->max_hs_threads = devinfo->max_hs_threads;
848 brw->max_ds_threads = devinfo->max_ds_threads;
849 brw->max_gs_threads = devinfo->max_gs_threads;
850 brw->max_wm_threads = devinfo->max_wm_threads;
851 brw->max_cs_threads = devinfo->max_cs_threads;
852 brw->urb.size = devinfo->urb.size;
853 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
854 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
855 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
856 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
857 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
858
859 brw_adjust_cs_context_constants(brw);
860
861 /* Estimate the size of the mappable aperture into the GTT. There's an
862 * ioctl to get the whole GTT size, but not one to get the mappable subset.
863 * It turns out it's basically always 256MB, though some ancient hardware
864 * was smaller.
865 */
866 uint32_t gtt_size = 256 * 1024 * 1024;
867
868 /* We don't want to map two objects such that a memcpy between them would
869 * just fault one mapping in and then the other over and over forever. So
870 * we would need to divide the GTT size by 2. Additionally, some GTT is
871 * taken up by things like the framebuffer and the ringbuffer and such, so
872 * be more conservative.
873 */
874 brw->max_gtt_map_object_size = gtt_size / 4;
875
876 if (brw->gen == 6)
877 brw->urb.gs_present = false;
878
879 brw->prim_restart.in_progress = false;
880 brw->prim_restart.enable_cut_index = false;
881 brw->gs.enabled = false;
882 brw->sf.viewport_transform_enable = true;
883
884 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
885
886 brw->use_resource_streamer = screen->has_resource_streamer &&
887 (brw_env_var_as_boolean("INTEL_USE_HW_BT", false) ||
888 brw_env_var_as_boolean("INTEL_USE_GATHER", false));
889
890 ctx->VertexProgram._MaintainTnlProgram = true;
891 ctx->FragmentProgram._MaintainTexEnvProgram = true;
892
893 brw_draw_init( brw );
894
895 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
896 /* Turn on some extra GL_ARB_debug_output generation. */
897 brw->perf_debug = true;
898 }
899
900 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
901 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
902
903 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
904 brw_init_shader_time(brw);
905
906 _mesa_compute_version(ctx);
907
908 _mesa_initialize_dispatch_tables(ctx);
909 _mesa_initialize_vbo_vtxfmt(ctx);
910
911 if (ctx->Extensions.AMD_performance_monitor) {
912 brw_init_performance_monitors(brw);
913 }
914
915 vbo_use_buffer_objects(ctx);
916 vbo_always_unmap_buffers(ctx);
917
918 return true;
919 }
920
921 void
922 intelDestroyContext(__DRIcontext * driContextPriv)
923 {
924 struct brw_context *brw =
925 (struct brw_context *) driContextPriv->driverPrivate;
926 struct gl_context *ctx = &brw->ctx;
927
928 /* Dump a final BMP in case the application doesn't call SwapBuffers */
929 if (INTEL_DEBUG & DEBUG_AUB) {
930 intel_batchbuffer_flush(brw);
931 aub_dump_bmp(&brw->ctx);
932 }
933
934 _mesa_meta_free(&brw->ctx);
935 brw_meta_fast_clear_free(brw);
936
937 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
938 /* Force a report. */
939 brw->shader_time.report_time = 0;
940
941 brw_collect_and_report_shader_time(brw);
942 brw_destroy_shader_time(brw);
943 }
944
945 brw_destroy_state(brw);
946 brw_draw_destroy(brw);
947
948 drm_intel_bo_unreference(brw->curbe.curbe_bo);
949 if (brw->vs.base.scratch_bo)
950 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
951 if (brw->gs.base.scratch_bo)
952 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
953 if (brw->wm.base.scratch_bo)
954 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
955
956 gen7_reset_hw_bt_pool_offsets(brw);
957 drm_intel_bo_unreference(brw->hw_bt_pool.bo);
958 brw->hw_bt_pool.bo = NULL;
959
960 drm_intel_gem_context_destroy(brw->hw_ctx);
961
962 if (ctx->swrast_context) {
963 _swsetup_DestroyContext(&brw->ctx);
964 _tnl_DestroyContext(&brw->ctx);
965 }
966 _vbo_DestroyContext(&brw->ctx);
967
968 if (ctx->swrast_context)
969 _swrast_DestroyContext(&brw->ctx);
970
971 brw_fini_pipe_control(brw);
972 intel_batchbuffer_free(brw);
973
974 drm_intel_bo_unreference(brw->throttle_batch[1]);
975 drm_intel_bo_unreference(brw->throttle_batch[0]);
976 brw->throttle_batch[1] = NULL;
977 brw->throttle_batch[0] = NULL;
978
979 driDestroyOptionCache(&brw->optionCache);
980
981 /* free the Mesa context */
982 _mesa_free_context_data(&brw->ctx);
983
984 ralloc_free(brw);
985 driContextPriv->driverPrivate = NULL;
986 }
987
988 GLboolean
989 intelUnbindContext(__DRIcontext * driContextPriv)
990 {
991 /* Unset current context and dispath table */
992 _mesa_make_current(NULL, NULL, NULL);
993
994 return true;
995 }
996
997 /**
998 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
999 * on window system framebuffers.
1000 *
1001 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1002 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1003 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1004 * for a visual where you're guaranteed to be capable, but it turns out that
1005 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1006 * incapable ones, because there's no difference between the two in resources
1007 * used. Applications thus get built that accidentally rely on the default
1008 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1009 * great...
1010 *
1011 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1012 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1013 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1014 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1015 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1016 * and get no sRGB encode (assuming that both kinds of visual are available).
1017 * Thus our choice to support sRGB by default on our visuals for desktop would
1018 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1019 *
1020 * Unfortunately, renderbuffer setup happens before a context is created. So
1021 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1022 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1023 * yet), we go turn that back off before anyone finds out.
1024 */
1025 static void
1026 intel_gles3_srgb_workaround(struct brw_context *brw,
1027 struct gl_framebuffer *fb)
1028 {
1029 struct gl_context *ctx = &brw->ctx;
1030
1031 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1032 return;
1033
1034 /* Some day when we support the sRGB capable bit on visuals available for
1035 * GLES, we'll need to respect that and not disable things here.
1036 */
1037 fb->Visual.sRGBCapable = false;
1038 for (int i = 0; i < BUFFER_COUNT; i++) {
1039 if (fb->Attachment[i].Renderbuffer &&
1040 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1041 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1042 }
1043 }
1044 }
1045
1046 GLboolean
1047 intelMakeCurrent(__DRIcontext * driContextPriv,
1048 __DRIdrawable * driDrawPriv,
1049 __DRIdrawable * driReadPriv)
1050 {
1051 struct brw_context *brw;
1052 GET_CURRENT_CONTEXT(curCtx);
1053
1054 if (driContextPriv)
1055 brw = (struct brw_context *) driContextPriv->driverPrivate;
1056 else
1057 brw = NULL;
1058
1059 /* According to the glXMakeCurrent() man page: "Pending commands to
1060 * the previous context, if any, are flushed before it is released."
1061 * But only flush if we're actually changing contexts.
1062 */
1063 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1064 _mesa_flush(curCtx);
1065 }
1066
1067 if (driContextPriv) {
1068 struct gl_context *ctx = &brw->ctx;
1069 struct gl_framebuffer *fb, *readFb;
1070
1071 if (driDrawPriv == NULL) {
1072 fb = _mesa_get_incomplete_framebuffer();
1073 } else {
1074 fb = driDrawPriv->driverPrivate;
1075 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1076 }
1077
1078 if (driReadPriv == NULL) {
1079 readFb = _mesa_get_incomplete_framebuffer();
1080 } else {
1081 readFb = driReadPriv->driverPrivate;
1082 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1083 }
1084
1085 /* The sRGB workaround changes the renderbuffer's format. We must change
1086 * the format before the renderbuffer's miptree get's allocated, otherwise
1087 * the formats of the renderbuffer and its miptree will differ.
1088 */
1089 intel_gles3_srgb_workaround(brw, fb);
1090 intel_gles3_srgb_workaround(brw, readFb);
1091
1092 /* If the context viewport hasn't been initialized, force a call out to
1093 * the loader to get buffers so we have a drawable size for the initial
1094 * viewport. */
1095 if (!brw->ctx.ViewportInitialized)
1096 intel_prepare_render(brw);
1097
1098 _mesa_make_current(ctx, fb, readFb);
1099 } else {
1100 _mesa_make_current(NULL, NULL, NULL);
1101 }
1102
1103 return true;
1104 }
1105
1106 void
1107 intel_resolve_for_dri2_flush(struct brw_context *brw,
1108 __DRIdrawable *drawable)
1109 {
1110 if (brw->gen < 6) {
1111 /* MSAA and fast color clear are not supported, so don't waste time
1112 * checking whether a resolve is needed.
1113 */
1114 return;
1115 }
1116
1117 struct gl_framebuffer *fb = drawable->driverPrivate;
1118 struct intel_renderbuffer *rb;
1119
1120 /* Usually, only the back buffer will need to be downsampled. However,
1121 * the front buffer will also need it if the user has rendered into it.
1122 */
1123 static const gl_buffer_index buffers[2] = {
1124 BUFFER_BACK_LEFT,
1125 BUFFER_FRONT_LEFT,
1126 };
1127
1128 for (int i = 0; i < 2; ++i) {
1129 rb = intel_get_renderbuffer(fb, buffers[i]);
1130 if (rb == NULL || rb->mt == NULL)
1131 continue;
1132 if (rb->mt->num_samples <= 1)
1133 intel_miptree_resolve_color(brw, rb->mt);
1134 else
1135 intel_renderbuffer_downsample(brw, rb);
1136 }
1137 }
1138
1139 static unsigned
1140 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1141 {
1142 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1143 }
1144
1145 static void
1146 intel_query_dri2_buffers(struct brw_context *brw,
1147 __DRIdrawable *drawable,
1148 __DRIbuffer **buffers,
1149 int *count);
1150
1151 static void
1152 intel_process_dri2_buffer(struct brw_context *brw,
1153 __DRIdrawable *drawable,
1154 __DRIbuffer *buffer,
1155 struct intel_renderbuffer *rb,
1156 const char *buffer_name);
1157
1158 static void
1159 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1160
1161 static void
1162 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1163 {
1164 struct gl_framebuffer *fb = drawable->driverPrivate;
1165 struct intel_renderbuffer *rb;
1166 __DRIbuffer *buffers = NULL;
1167 int i, count;
1168 const char *region_name;
1169
1170 /* Set this up front, so that in case our buffers get invalidated
1171 * while we're getting new buffers, we don't clobber the stamp and
1172 * thus ignore the invalidate. */
1173 drawable->lastStamp = drawable->dri2.stamp;
1174
1175 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1176 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1177
1178 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1179
1180 if (buffers == NULL)
1181 return;
1182
1183 for (i = 0; i < count; i++) {
1184 switch (buffers[i].attachment) {
1185 case __DRI_BUFFER_FRONT_LEFT:
1186 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1187 region_name = "dri2 front buffer";
1188 break;
1189
1190 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1191 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1192 region_name = "dri2 fake front buffer";
1193 break;
1194
1195 case __DRI_BUFFER_BACK_LEFT:
1196 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1197 region_name = "dri2 back buffer";
1198 break;
1199
1200 case __DRI_BUFFER_DEPTH:
1201 case __DRI_BUFFER_HIZ:
1202 case __DRI_BUFFER_DEPTH_STENCIL:
1203 case __DRI_BUFFER_STENCIL:
1204 case __DRI_BUFFER_ACCUM:
1205 default:
1206 fprintf(stderr,
1207 "unhandled buffer attach event, attachment type %d\n",
1208 buffers[i].attachment);
1209 return;
1210 }
1211
1212 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1213 }
1214
1215 }
1216
1217 void
1218 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1219 {
1220 struct brw_context *brw = context->driverPrivate;
1221 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1222
1223 /* Set this up front, so that in case our buffers get invalidated
1224 * while we're getting new buffers, we don't clobber the stamp and
1225 * thus ignore the invalidate. */
1226 drawable->lastStamp = drawable->dri2.stamp;
1227
1228 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1229 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1230
1231 if (screen->image.loader)
1232 intel_update_image_buffers(brw, drawable);
1233 else
1234 intel_update_dri2_buffers(brw, drawable);
1235
1236 driUpdateFramebufferSize(&brw->ctx, drawable);
1237 }
1238
1239 /**
1240 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1241 * state is required.
1242 */
1243 void
1244 intel_prepare_render(struct brw_context *brw)
1245 {
1246 struct gl_context *ctx = &brw->ctx;
1247 __DRIcontext *driContext = brw->driContext;
1248 __DRIdrawable *drawable;
1249
1250 drawable = driContext->driDrawablePriv;
1251 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1252 if (drawable->lastStamp != drawable->dri2.stamp)
1253 intel_update_renderbuffers(driContext, drawable);
1254 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1255 }
1256
1257 drawable = driContext->driReadablePriv;
1258 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1259 if (drawable->lastStamp != drawable->dri2.stamp)
1260 intel_update_renderbuffers(driContext, drawable);
1261 driContext->dri2.read_stamp = drawable->dri2.stamp;
1262 }
1263
1264 /* If we're currently rendering to the front buffer, the rendering
1265 * that will happen next will probably dirty the front buffer. So
1266 * mark it as dirty here.
1267 */
1268 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1269 brw->front_buffer_dirty = true;
1270 }
1271
1272 /**
1273 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1274 *
1275 * To determine which DRI buffers to request, examine the renderbuffers
1276 * attached to the drawable's framebuffer. Then request the buffers with
1277 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1278 *
1279 * This is called from intel_update_renderbuffers().
1280 *
1281 * \param drawable Drawable whose buffers are queried.
1282 * \param buffers [out] List of buffers returned by DRI2 query.
1283 * \param buffer_count [out] Number of buffers returned.
1284 *
1285 * \see intel_update_renderbuffers()
1286 * \see DRI2GetBuffers()
1287 * \see DRI2GetBuffersWithFormat()
1288 */
1289 static void
1290 intel_query_dri2_buffers(struct brw_context *brw,
1291 __DRIdrawable *drawable,
1292 __DRIbuffer **buffers,
1293 int *buffer_count)
1294 {
1295 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1296 struct gl_framebuffer *fb = drawable->driverPrivate;
1297 int i = 0;
1298 unsigned attachments[8];
1299
1300 struct intel_renderbuffer *front_rb;
1301 struct intel_renderbuffer *back_rb;
1302
1303 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1304 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1305
1306 memset(attachments, 0, sizeof(attachments));
1307 if ((brw_is_front_buffer_drawing(fb) ||
1308 brw_is_front_buffer_reading(fb) ||
1309 !back_rb) && front_rb) {
1310 /* If a fake front buffer is in use, then querying for
1311 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1312 * the real front buffer to the fake front buffer. So before doing the
1313 * query, we need to make sure all the pending drawing has landed in the
1314 * real front buffer.
1315 */
1316 intel_batchbuffer_flush(brw);
1317 intel_flush_front(&brw->ctx);
1318
1319 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1320 attachments[i++] = intel_bits_per_pixel(front_rb);
1321 } else if (front_rb && brw->front_buffer_dirty) {
1322 /* We have pending front buffer rendering, but we aren't querying for a
1323 * front buffer. If the front buffer we have is a fake front buffer,
1324 * the X server is going to throw it away when it processes the query.
1325 * So before doing the query, make sure all the pending drawing has
1326 * landed in the real front buffer.
1327 */
1328 intel_batchbuffer_flush(brw);
1329 intel_flush_front(&brw->ctx);
1330 }
1331
1332 if (back_rb) {
1333 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1334 attachments[i++] = intel_bits_per_pixel(back_rb);
1335 }
1336
1337 assert(i <= ARRAY_SIZE(attachments));
1338
1339 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1340 &drawable->w,
1341 &drawable->h,
1342 attachments, i / 2,
1343 buffer_count,
1344 drawable->loaderPrivate);
1345 }
1346
1347 /**
1348 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1349 *
1350 * This is called from intel_update_renderbuffers().
1351 *
1352 * \par Note:
1353 * DRI buffers whose attachment point is DRI2BufferStencil or
1354 * DRI2BufferDepthStencil are handled as special cases.
1355 *
1356 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1357 * that is passed to drm_intel_bo_gem_create_from_name().
1358 *
1359 * \see intel_update_renderbuffers()
1360 */
1361 static void
1362 intel_process_dri2_buffer(struct brw_context *brw,
1363 __DRIdrawable *drawable,
1364 __DRIbuffer *buffer,
1365 struct intel_renderbuffer *rb,
1366 const char *buffer_name)
1367 {
1368 struct gl_framebuffer *fb = drawable->driverPrivate;
1369 drm_intel_bo *bo;
1370
1371 if (!rb)
1372 return;
1373
1374 unsigned num_samples = rb->Base.Base.NumSamples;
1375
1376 /* We try to avoid closing and reopening the same BO name, because the first
1377 * use of a mapping of the buffer involves a bunch of page faulting which is
1378 * moderately expensive.
1379 */
1380 struct intel_mipmap_tree *last_mt;
1381 if (num_samples == 0)
1382 last_mt = rb->mt;
1383 else
1384 last_mt = rb->singlesample_mt;
1385
1386 uint32_t old_name = 0;
1387 if (last_mt) {
1388 /* The bo already has a name because the miptree was created by a
1389 * previous call to intel_process_dri2_buffer(). If a bo already has a
1390 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1391 * create a new name.
1392 */
1393 drm_intel_bo_flink(last_mt->bo, &old_name);
1394 }
1395
1396 if (old_name == buffer->name)
1397 return;
1398
1399 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1400 fprintf(stderr,
1401 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1402 buffer->name, buffer->attachment,
1403 buffer->cpp, buffer->pitch);
1404 }
1405
1406 intel_miptree_release(&rb->mt);
1407 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1408 buffer->name);
1409 if (!bo) {
1410 fprintf(stderr,
1411 "Failed to open BO for returned DRI2 buffer "
1412 "(%dx%d, %s, named %d).\n"
1413 "This is likely a bug in the X Server that will lead to a "
1414 "crash soon.\n",
1415 drawable->w, drawable->h, buffer_name, buffer->name);
1416 return;
1417 }
1418
1419 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1420 drawable->w, drawable->h,
1421 buffer->pitch);
1422
1423 if (brw_is_front_buffer_drawing(fb) &&
1424 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1425 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1426 rb->Base.Base.NumSamples > 1) {
1427 intel_renderbuffer_upsample(brw, rb);
1428 }
1429
1430 assert(rb->mt);
1431
1432 drm_intel_bo_unreference(bo);
1433 }
1434
1435 /**
1436 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1437 *
1438 * To determine which DRI buffers to request, examine the renderbuffers
1439 * attached to the drawable's framebuffer. Then request the buffers from
1440 * the image loader
1441 *
1442 * This is called from intel_update_renderbuffers().
1443 *
1444 * \param drawable Drawable whose buffers are queried.
1445 * \param buffers [out] List of buffers returned by DRI2 query.
1446 * \param buffer_count [out] Number of buffers returned.
1447 *
1448 * \see intel_update_renderbuffers()
1449 */
1450
1451 static void
1452 intel_update_image_buffer(struct brw_context *intel,
1453 __DRIdrawable *drawable,
1454 struct intel_renderbuffer *rb,
1455 __DRIimage *buffer,
1456 enum __DRIimageBufferMask buffer_type)
1457 {
1458 struct gl_framebuffer *fb = drawable->driverPrivate;
1459
1460 if (!rb || !buffer->bo)
1461 return;
1462
1463 unsigned num_samples = rb->Base.Base.NumSamples;
1464
1465 /* Check and see if we're already bound to the right
1466 * buffer object
1467 */
1468 struct intel_mipmap_tree *last_mt;
1469 if (num_samples == 0)
1470 last_mt = rb->mt;
1471 else
1472 last_mt = rb->singlesample_mt;
1473
1474 if (last_mt && last_mt->bo == buffer->bo)
1475 return;
1476
1477 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1478 buffer->width, buffer->height,
1479 buffer->pitch);
1480
1481 if (brw_is_front_buffer_drawing(fb) &&
1482 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1483 rb->Base.Base.NumSamples > 1) {
1484 intel_renderbuffer_upsample(intel, rb);
1485 }
1486 }
1487
1488 static void
1489 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1490 {
1491 struct gl_framebuffer *fb = drawable->driverPrivate;
1492 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1493 struct intel_renderbuffer *front_rb;
1494 struct intel_renderbuffer *back_rb;
1495 struct __DRIimageList images;
1496 unsigned int format;
1497 uint32_t buffer_mask = 0;
1498
1499 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1500 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1501
1502 if (back_rb)
1503 format = intel_rb_format(back_rb);
1504 else if (front_rb)
1505 format = intel_rb_format(front_rb);
1506 else
1507 return;
1508
1509 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1510 brw_is_front_buffer_reading(fb) || !back_rb)) {
1511 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1512 }
1513
1514 if (back_rb)
1515 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1516
1517 (*screen->image.loader->getBuffers) (drawable,
1518 driGLFormatToImageFormat(format),
1519 &drawable->dri2.stamp,
1520 drawable->loaderPrivate,
1521 buffer_mask,
1522 &images);
1523
1524 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1525 drawable->w = images.front->width;
1526 drawable->h = images.front->height;
1527 intel_update_image_buffer(brw,
1528 drawable,
1529 front_rb,
1530 images.front,
1531 __DRI_IMAGE_BUFFER_FRONT);
1532 }
1533 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1534 drawable->w = images.back->width;
1535 drawable->h = images.back->height;
1536 intel_update_image_buffer(brw,
1537 drawable,
1538 back_rb,
1539 images.back,
1540 __DRI_IMAGE_BUFFER_BACK);
1541 }
1542 }