Merge remote branch 'origin/master' into nvc0-new
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "brw_context.h"
38 #include "brw_defines.h"
39 #include "brw_draw.h"
40 #include "brw_state.h"
41 #include "intel_span.h"
42 #include "tnl/t_pipeline.h"
43
44 /***************************************
45 * Mesa's Driver Functions
46 ***************************************/
47
48 static void brwInitDriverFunctions( struct dd_function_table *functions )
49 {
50 intelInitDriverFunctions( functions );
51
52 brwInitFragProgFuncs( functions );
53 brw_init_queryobj_functions(functions);
54
55 functions->Enable = brw_enable;
56 functions->DepthRange = brw_depth_range;
57 }
58
59 GLboolean brwCreateContext( int api,
60 const struct gl_config *mesaVis,
61 __DRIcontext *driContextPriv,
62 void *sharedContextPrivate)
63 {
64 struct dd_function_table functions;
65 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
66 struct intel_context *intel = &brw->intel;
67 struct gl_context *ctx = &intel->ctx;
68 unsigned i;
69
70 if (!brw) {
71 printf("%s: failed to alloc context\n", __FUNCTION__);
72 return GL_FALSE;
73 }
74
75 brwInitVtbl( brw );
76 brwInitDriverFunctions( &functions );
77
78 if (!intelInitContext( intel, api, mesaVis, driContextPriv,
79 sharedContextPrivate, &functions )) {
80 printf("%s: failed to init intel context\n", __FUNCTION__);
81 FREE(brw);
82 return GL_FALSE;
83 }
84
85 /* Initialize swrast, tnl driver tables: */
86 intelInitSpanFuncs(ctx);
87
88 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
89
90 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
91 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
92 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
93 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
94 ctx->Const.MaxTextureImageUnits);
95 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
96 ctx->Const.MaxCombinedTextureImageUnits =
97 ctx->Const.MaxVertexTextureImageUnits +
98 ctx->Const.MaxTextureImageUnits;
99
100 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
101 */
102 ctx->Const.MaxTextureLevels = 13;
103 ctx->Const.Max3DTextureLevels = 9;
104 ctx->Const.MaxCubeTextureLevels = 12;
105 ctx->Const.MaxTextureRectSize = (1<<12);
106
107 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
108
109 /* if conformance mode is set, swrast can handle any size AA point */
110 ctx->Const.MaxPointSizeAA = 255.0;
111
112 /* We want the GLSL compiler to emit code that uses condition codes */
113 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
114 ctx->ShaderCompilerOptions[i].EmitCondCodes = GL_TRUE;
115 ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = GL_TRUE;
116 ctx->ShaderCompilerOptions[i].EmitNoNoise = GL_TRUE;
117 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = GL_TRUE;
118 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = GL_TRUE;
119 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = GL_TRUE;
120
121 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
122 (i == MESA_SHADER_FRAGMENT);
123 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
124 (i == MESA_SHADER_FRAGMENT);
125 }
126
127 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
128 ctx->Const.VertexProgram.MaxAluInstructions = 0;
129 ctx->Const.VertexProgram.MaxTexInstructions = 0;
130 ctx->Const.VertexProgram.MaxTexIndirections = 0;
131 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
132 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
133 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
134 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
135 ctx->Const.VertexProgram.MaxNativeTemps = 256;
136 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
137 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
138 ctx->Const.VertexProgram.MaxEnvParams =
139 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
140 ctx->Const.VertexProgram.MaxEnvParams);
141
142 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
143 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
144 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
145 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
146 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
147 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
148 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
149 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
150 ctx->Const.FragmentProgram.MaxEnvParams =
151 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
152 ctx->Const.FragmentProgram.MaxEnvParams);
153
154 if (intel->is_g4x || intel->gen >= 5) {
155 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45;
156 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
157 brw->has_surface_tile_offset = GL_TRUE;
158 if (intel->gen < 6)
159 brw->has_compr4 = GL_TRUE;
160 brw->has_aa_line_parameters = GL_TRUE;
161 brw->has_pln = GL_TRUE;
162 } else {
163 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965;
164 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
165 }
166
167 /* WM maximum threads is number of EUs times number of threads per EU. */
168 if (intel->gen >= 6) {
169 brw->urb.size = 1024;
170 brw->vs_max_threads = 60;
171 brw->wm_max_threads = 80;
172 } else if (intel->gen == 5) {
173 brw->urb.size = 1024;
174 brw->vs_max_threads = 72;
175 brw->wm_max_threads = 12 * 6;
176 } else if (intel->is_g4x) {
177 brw->urb.size = 384;
178 brw->vs_max_threads = 32;
179 brw->wm_max_threads = 10 * 5;
180 } else if (intel->gen < 6) {
181 brw->urb.size = 256;
182 brw->vs_max_threads = 16;
183 brw->wm_max_threads = 8 * 4;
184 brw->has_negative_rhw_bug = GL_TRUE;
185 }
186
187 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) {
188 brw->vs_max_threads = 1;
189 brw->wm_max_threads = 1;
190 }
191
192 brw_init_state( brw );
193
194 brw->curbe.last_buf = calloc(1, 4096);
195 brw->curbe.next_buf = calloc(1, 4096);
196
197 brw->state.dirty.mesa = ~0;
198 brw->state.dirty.brw = ~0;
199
200 brw->emit_state_always = 0;
201
202 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
203 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
204
205 brw_draw_init( brw );
206
207 /* Now that most driver functions are hooked up, initialize some of the
208 * immediate state.
209 */
210 brw_update_cc_vp(brw);
211
212 return GL_TRUE;
213 }
214