i965: Pass the EGL/DRI context priority through to the kernel
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48
49 #include "vbo/vbo_context.h"
50
51 #include "drivers/common/driverfuncs.h"
52 #include "drivers/common/meta.h"
53 #include "utils.h"
54
55 #include "brw_context.h"
56 #include "brw_defines.h"
57 #include "brw_blorp.h"
58 #include "brw_draw.h"
59 #include "brw_state.h"
60
61 #include "intel_batchbuffer.h"
62 #include "intel_buffer_objects.h"
63 #include "intel_buffers.h"
64 #include "intel_fbo.h"
65 #include "intel_mipmap_tree.h"
66 #include "intel_pixel.h"
67 #include "intel_image.h"
68 #include "intel_tex.h"
69 #include "intel_tex_obj.h"
70
71 #include "swrast_setup/swrast_setup.h"
72 #include "tnl/tnl.h"
73 #include "tnl/t_pipeline.h"
74 #include "util/ralloc.h"
75 #include "util/debug.h"
76 #include "isl/isl.h"
77
78 /***************************************
79 * Mesa's Driver Functions
80 ***************************************/
81
82 const char *const brw_vendor_string = "Intel Open Source Technology Center";
83
84 static const char *
85 get_bsw_model(const struct intel_screen *screen)
86 {
87 switch (screen->eu_total) {
88 case 16:
89 return "405";
90 case 12:
91 return "400";
92 default:
93 return " ";
94 }
95 }
96
97 const char *
98 brw_get_renderer_string(const struct intel_screen *screen)
99 {
100 const char *chipset;
101 static char buffer[128];
102 char *bsw = NULL;
103
104 switch (screen->deviceID) {
105 #undef CHIPSET
106 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
107 #include "pci_ids/i965_pci_ids.h"
108 default:
109 chipset = "Unknown Intel Chipset";
110 break;
111 }
112
113 /* Braswell branding is funny, so we have to fix it up here */
114 if (screen->deviceID == 0x22B1) {
115 bsw = strdup(chipset);
116 char *needle = strstr(bsw, "XXX");
117 if (needle) {
118 memcpy(needle, get_bsw_model(screen), 3);
119 chipset = bsw;
120 }
121 }
122
123 (void) driGetRendererString(buffer, chipset, 0);
124 free(bsw);
125 return buffer;
126 }
127
128 static const GLubyte *
129 intel_get_string(struct gl_context * ctx, GLenum name)
130 {
131 const struct brw_context *const brw = brw_context(ctx);
132
133 switch (name) {
134 case GL_VENDOR:
135 return (GLubyte *) brw_vendor_string;
136
137 case GL_RENDERER:
138 return
139 (GLubyte *) brw_get_renderer_string(brw->screen);
140
141 default:
142 return NULL;
143 }
144 }
145
146 static void
147 intel_viewport(struct gl_context *ctx)
148 {
149 struct brw_context *brw = brw_context(ctx);
150 __DRIcontext *driContext = brw->driContext;
151
152 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
153 if (driContext->driDrawablePriv)
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 if (driContext->driReadablePriv)
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_framebuffer(struct gl_context *ctx,
162 struct gl_framebuffer *fb)
163 {
164 struct brw_context *brw = brw_context(ctx);
165
166 /* Quantize the derived default number of samples
167 */
168 fb->DefaultGeometry._NumSamples =
169 intel_quantize_num_samples(brw->screen,
170 fb->DefaultGeometry.NumSamples);
171 }
172
173 static void
174 intel_update_state(struct gl_context * ctx)
175 {
176 GLuint new_state = ctx->NewState;
177 struct brw_context *brw = brw_context(ctx);
178
179 if (ctx->swrast_context)
180 _swrast_InvalidateState(ctx, new_state);
181
182 brw->NewGLState |= new_state;
183
184 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
185 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
186
187 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
188 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
189 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
190 brw->stencil_write_enabled =
191 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
192 }
193
194 if (new_state & _NEW_POLYGON)
195 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
196
197 if (new_state & _NEW_BUFFERS) {
198 intel_update_framebuffer(ctx, ctx->DrawBuffer);
199 if (ctx->DrawBuffer != ctx->ReadBuffer)
200 intel_update_framebuffer(ctx, ctx->ReadBuffer);
201 }
202 }
203
204 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
205
206 static void
207 intel_flush_front(struct gl_context *ctx)
208 {
209 struct brw_context *brw = brw_context(ctx);
210 __DRIcontext *driContext = brw->driContext;
211 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
212 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
213
214 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
215 if (flushFront(dri_screen) && driDrawable &&
216 driDrawable->loaderPrivate) {
217
218 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
219 *
220 * This potentially resolves both front and back buffer. It
221 * is unnecessary to resolve the back, but harms nothing except
222 * performance. And no one cares about front-buffer render
223 * performance.
224 */
225 intel_resolve_for_dri2_flush(brw, driDrawable);
226 intel_batchbuffer_flush(brw);
227
228 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
229
230 /* We set the dirty bit in intel_prepare_render() if we're
231 * front buffer rendering once we get there.
232 */
233 brw->front_buffer_dirty = false;
234 }
235 }
236 }
237
238 static void
239 intel_glFlush(struct gl_context *ctx)
240 {
241 struct brw_context *brw = brw_context(ctx);
242
243 intel_batchbuffer_flush(brw);
244 intel_flush_front(ctx);
245
246 brw->need_flush_throttle = true;
247 }
248
249 static void
250 intel_finish(struct gl_context * ctx)
251 {
252 struct brw_context *brw = brw_context(ctx);
253
254 intel_glFlush(ctx);
255
256 if (brw->batch.last_bo)
257 brw_bo_wait_rendering(brw->batch.last_bo);
258 }
259
260 static void
261 brw_init_driver_functions(struct brw_context *brw,
262 struct dd_function_table *functions)
263 {
264 const struct gen_device_info *devinfo = &brw->screen->devinfo;
265
266 _mesa_init_driver_functions(functions);
267
268 /* GLX uses DRI2 invalidate events to handle window resizing.
269 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
270 * which doesn't provide a mechanism for snooping the event queues.
271 *
272 * So EGL still relies on viewport hacks to handle window resizing.
273 * This should go away with DRI3000.
274 */
275 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
276 functions->Viewport = intel_viewport;
277
278 functions->Flush = intel_glFlush;
279 functions->Finish = intel_finish;
280 functions->GetString = intel_get_string;
281 functions->UpdateState = intel_update_state;
282
283 intelInitTextureFuncs(functions);
284 intelInitTextureImageFuncs(functions);
285 intelInitTextureCopyImageFuncs(functions);
286 intelInitCopyImageFuncs(functions);
287 intelInitClearFuncs(functions);
288 intelInitBufferFuncs(functions);
289 intelInitPixelFuncs(functions);
290 intelInitBufferObjectFuncs(functions);
291 brw_init_syncobj_functions(functions);
292 brw_init_object_purgeable_functions(functions);
293
294 brwInitFragProgFuncs( functions );
295 brw_init_common_queryobj_functions(functions);
296 if (devinfo->gen >= 8 || devinfo->is_haswell)
297 hsw_init_queryobj_functions(functions);
298 else if (devinfo->gen >= 6)
299 gen6_init_queryobj_functions(functions);
300 else
301 gen4_init_queryobj_functions(functions);
302 brw_init_compute_functions(functions);
303 brw_init_conditional_render_functions(functions);
304
305 functions->QueryInternalFormat = brw_query_internal_format;
306
307 functions->NewTransformFeedback = brw_new_transform_feedback;
308 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
309 if (can_do_mi_math_and_lrr(brw->screen)) {
310 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
311 functions->EndTransformFeedback = hsw_end_transform_feedback;
312 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
313 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
314 } else if (devinfo->gen >= 7) {
315 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
316 functions->EndTransformFeedback = gen7_end_transform_feedback;
317 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
318 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
319 functions->GetTransformFeedbackVertexCount =
320 brw_get_transform_feedback_vertex_count;
321 } else {
322 functions->BeginTransformFeedback = brw_begin_transform_feedback;
323 functions->EndTransformFeedback = brw_end_transform_feedback;
324 functions->PauseTransformFeedback = brw_pause_transform_feedback;
325 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
326 functions->GetTransformFeedbackVertexCount =
327 brw_get_transform_feedback_vertex_count;
328 }
329
330 if (devinfo->gen >= 6)
331 functions->GetSamplePosition = gen6_get_sample_position;
332 }
333
334 static void
335 brw_initialize_context_constants(struct brw_context *brw)
336 {
337 const struct gen_device_info *devinfo = &brw->screen->devinfo;
338 struct gl_context *ctx = &brw->ctx;
339 const struct brw_compiler *compiler = brw->screen->compiler;
340
341 const bool stage_exists[MESA_SHADER_STAGES] = {
342 [MESA_SHADER_VERTEX] = true,
343 [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
344 [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
345 [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
346 [MESA_SHADER_FRAGMENT] = true,
347 [MESA_SHADER_COMPUTE] =
348 ((ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE) &&
349 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
350 (ctx->API == API_OPENGLES2 &&
351 ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
352 _mesa_extension_override_enables.ARB_compute_shader,
353 };
354
355 unsigned num_stages = 0;
356 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
357 if (stage_exists[i])
358 num_stages++;
359 }
360
361 unsigned max_samplers =
362 devinfo->gen >= 8 || devinfo->is_haswell ? BRW_MAX_TEX_UNIT : 16;
363
364 ctx->Const.MaxDualSourceDrawBuffers = 1;
365 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
366 ctx->Const.MaxCombinedShaderOutputResources =
367 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
368
369 /* The timestamp register we can read for glGetTimestamp() is
370 * sometimes only 32 bits, before scaling to nanoseconds (depending
371 * on kernel).
372 *
373 * Once scaled to nanoseconds the timestamp would roll over at a
374 * non-power-of-two, so an application couldn't use
375 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
376 * report 36 bits and truncate at that (rolling over 5 times as
377 * often as the HW counter), and when the 32-bit counter rolls
378 * over, it happens to also be at a rollover in the reported value
379 * from near (1<<36) to 0.
380 *
381 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
382 * rolls over every ~69 seconds.
383 */
384 ctx->Const.QueryCounterBits.Timestamp = 36;
385
386 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
387 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
388 if (devinfo->gen >= 7) {
389 ctx->Const.MaxRenderbufferSize = 16384;
390 ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
391 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
392 } else {
393 ctx->Const.MaxRenderbufferSize = 8192;
394 ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
395 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
396 }
397 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
398 ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
399 ctx->Const.MaxTextureMbytes = 1536;
400 ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
401 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
402 ctx->Const.MaxTextureLodBias = 15.0;
403 ctx->Const.StripTextureBorder = true;
404 if (devinfo->gen >= 7) {
405 ctx->Const.MaxProgramTextureGatherComponents = 4;
406 ctx->Const.MinProgramTextureGatherOffset = -32;
407 ctx->Const.MaxProgramTextureGatherOffset = 31;
408 } else if (devinfo->gen == 6) {
409 ctx->Const.MaxProgramTextureGatherComponents = 1;
410 ctx->Const.MinProgramTextureGatherOffset = -8;
411 ctx->Const.MaxProgramTextureGatherOffset = 7;
412 }
413
414 ctx->Const.MaxUniformBlockSize = 65536;
415
416 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
417 struct gl_program_constants *prog = &ctx->Const.Program[i];
418
419 if (!stage_exists[i])
420 continue;
421
422 prog->MaxTextureImageUnits = max_samplers;
423
424 prog->MaxUniformBlocks = BRW_MAX_UBO;
425 prog->MaxCombinedUniformComponents =
426 prog->MaxUniformComponents +
427 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
428
429 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
430 prog->MaxAtomicBuffers = BRW_MAX_ABO;
431 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
432 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
433 }
434
435 ctx->Const.MaxTextureUnits =
436 MIN2(ctx->Const.MaxTextureCoordUnits,
437 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
438
439 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
440 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
441 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
442 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
443 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
444 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
445 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
446
447
448 /* Hardware only supports a limited number of transform feedback buffers.
449 * So we need to override the Mesa default (which is based only on software
450 * limits).
451 */
452 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
453
454 /* On Gen6, in the worst case, we use up one binding table entry per
455 * transform feedback component (see comments above the definition of
456 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
457 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
458 * BRW_MAX_SOL_BINDINGS.
459 *
460 * In "separate components" mode, we need to divide this value by
461 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
462 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
463 */
464 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
465 ctx->Const.MaxTransformFeedbackSeparateComponents =
466 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
467
468 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
469 !can_do_mi_math_and_lrr(brw->screen);
470
471 int max_samples;
472 const int *msaa_modes = intel_supported_msaa_modes(brw->screen);
473 const int clamp_max_samples =
474 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
475
476 if (clamp_max_samples < 0) {
477 max_samples = msaa_modes[0];
478 } else {
479 /* Select the largest supported MSAA mode that does not exceed
480 * clamp_max_samples.
481 */
482 max_samples = 0;
483 for (int i = 0; msaa_modes[i] != 0; ++i) {
484 if (msaa_modes[i] <= clamp_max_samples) {
485 max_samples = msaa_modes[i];
486 break;
487 }
488 }
489 }
490
491 ctx->Const.MaxSamples = max_samples;
492 ctx->Const.MaxColorTextureSamples = max_samples;
493 ctx->Const.MaxDepthTextureSamples = max_samples;
494 ctx->Const.MaxIntegerSamples = max_samples;
495 ctx->Const.MaxImageSamples = 0;
496
497 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
498 * to map indices of rectangular grid to sample numbers within a pixel.
499 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
500 * extension implementation. For more details see the comment above
501 * gen6_set_sample_maps() definition.
502 */
503 gen6_set_sample_maps(ctx);
504
505 ctx->Const.MinLineWidth = 1.0;
506 ctx->Const.MinLineWidthAA = 1.0;
507 if (devinfo->gen >= 6) {
508 ctx->Const.MaxLineWidth = 7.375;
509 ctx->Const.MaxLineWidthAA = 7.375;
510 ctx->Const.LineWidthGranularity = 0.125;
511 } else {
512 ctx->Const.MaxLineWidth = 7.0;
513 ctx->Const.MaxLineWidthAA = 7.0;
514 ctx->Const.LineWidthGranularity = 0.5;
515 }
516
517 /* For non-antialiased lines, we have to round the line width to the
518 * nearest whole number. Make sure that we don't advertise a line
519 * width that, when rounded, will be beyond the actual hardware
520 * maximum.
521 */
522 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
523
524 ctx->Const.MinPointSize = 1.0;
525 ctx->Const.MinPointSizeAA = 1.0;
526 ctx->Const.MaxPointSize = 255.0;
527 ctx->Const.MaxPointSizeAA = 255.0;
528 ctx->Const.PointSizeGranularity = 1.0;
529
530 if (devinfo->gen >= 5 || devinfo->is_g4x)
531 ctx->Const.MaxClipPlanes = 8;
532
533 ctx->Const.GLSLTessLevelsAsInputs = true;
534 ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8;
535 ctx->Const.LowerTESPatchVerticesIn = true;
536 ctx->Const.PrimitiveRestartForPatches = true;
537
538 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
539 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
540 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
541 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
542 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
543 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
544 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
545 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
546 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
550 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
551 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
552
553 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
554 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
555 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
556 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
557 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
558 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
559 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
560 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
561 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
562 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
563 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
564
565 /* Fragment shaders use real, 32-bit twos-complement integers for all
566 * integer types.
567 */
568 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
570 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
571 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
572 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
573
574 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
575 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
576 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
577 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
578 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
579
580 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
581 * but we're not sure how it's actually done for vertex order,
582 * that affect provoking vertex decision. Always use last vertex
583 * convention for quad primitive which works as expected for now.
584 */
585 if (devinfo->gen >= 6)
586 ctx->Const.QuadsFollowProvokingVertexConvention = false;
587
588 ctx->Const.NativeIntegers = true;
589 ctx->Const.VertexID_is_zero_based = true;
590
591 /* Regarding the CMP instruction, the Ivybridge PRM says:
592 *
593 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
594 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
595 * 0xFFFFFFFF) is assigned to dst."
596 *
597 * but PRMs for earlier generations say
598 *
599 * "In dword format, one GRF may store up to 8 results. When the register
600 * is used later as a vector of Booleans, as only LSB at each channel
601 * contains meaning [sic] data, software should make sure all higher bits
602 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
603 *
604 * We select the representation of a true boolean uniform to be ~0, and fix
605 * the results of Gen <= 5 CMP instruction's with -(result & 1).
606 */
607 ctx->Const.UniformBooleanTrue = ~0;
608
609 /* From the gen4 PRM, volume 4 page 127:
610 *
611 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
612 * the base address of the first element of the surface, computed in
613 * software by adding the surface base address to the byte offset of
614 * the element in the buffer."
615 *
616 * However, unaligned accesses are slower, so enforce buffer alignment.
617 *
618 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
619 * restriction: the start of the buffer needs to be 32B aligned.
620 */
621 ctx->Const.UniformBufferOffsetAlignment = 32;
622
623 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
624 * that we can safely have the CPU and GPU writing the same SSBO on
625 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
626 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
627 * be updating disjoint regions of the buffer simultaneously and that will
628 * break if the regions overlap the same cacheline.
629 */
630 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
631 ctx->Const.TextureBufferOffsetAlignment = 16;
632 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
633
634 if (devinfo->gen >= 6) {
635 ctx->Const.MaxVarying = 32;
636 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
637 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
638 compiler->scalar_stage[MESA_SHADER_GEOMETRY] ? 128 : 64;
639 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
640 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
641 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
642 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
643 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
644 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
645 }
646
647 /* We want the GLSL compiler to emit code that uses condition codes */
648 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
649 ctx->Const.ShaderCompilerOptions[i] =
650 brw->screen->compiler->glsl_compiler_options[i];
651 }
652
653 if (devinfo->gen >= 7) {
654 ctx->Const.MaxViewportWidth = 32768;
655 ctx->Const.MaxViewportHeight = 32768;
656 }
657
658 /* ARB_viewport_array, OES_viewport_array */
659 if (devinfo->gen >= 6) {
660 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
661 ctx->Const.ViewportSubpixelBits = 0;
662
663 /* Cast to float before negating because MaxViewportWidth is unsigned.
664 */
665 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
666 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
667 }
668
669 /* ARB_gpu_shader5 */
670 if (devinfo->gen >= 7)
671 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
672
673 /* ARB_framebuffer_no_attachments */
674 ctx->Const.MaxFramebufferWidth = 16384;
675 ctx->Const.MaxFramebufferHeight = 16384;
676 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
677 ctx->Const.MaxFramebufferSamples = max_samples;
678
679 /* OES_primitive_bounding_box */
680 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
681
682 /* TODO: We should be able to use STD430 packing by default on all hardware
683 * but some piglit tests [1] currently fail on SNB when this is enabled.
684 * The problem is the messages we're using for doing uniform pulls
685 * in the vec4 back-end on SNB is the OWORD block load instruction, which
686 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
687 * sampler which doesn't have these restrictions.
688 *
689 * In the scalar back-end, we use the sampler for dynamic uniform loads and
690 * pull an entire cache line at a time for constant offset loads both of
691 * which support almost any alignment.
692 *
693 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
694 */
695 if (devinfo->gen >= 7)
696 ctx->Const.UseSTD430AsDefaultPacking = true;
697
698 if (!(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT))
699 ctx->Const.AllowMappedBuffersDuringExecution = true;
700 }
701
702 static void
703 brw_initialize_cs_context_constants(struct brw_context *brw)
704 {
705 struct gl_context *ctx = &brw->ctx;
706 const struct intel_screen *screen = brw->screen;
707 struct gen_device_info *devinfo = &brw->screen->devinfo;
708
709 /* FINISHME: Do this for all platforms that the kernel supports */
710 if (devinfo->is_cherryview &&
711 screen->subslice_total > 0 && screen->eu_total > 0) {
712 /* Logical CS threads = EUs per subslice * 7 threads per EU */
713 uint32_t max_cs_threads = screen->eu_total / screen->subslice_total * 7;
714
715 /* Fuse configurations may give more threads than expected, never less. */
716 if (max_cs_threads > devinfo->max_cs_threads)
717 devinfo->max_cs_threads = max_cs_threads;
718 }
719
720 /* Maximum number of scalar compute shader invocations that can be run in
721 * parallel in the same subslice assuming SIMD32 dispatch.
722 *
723 * We don't advertise more than 64 threads, because we are limited to 64 by
724 * our usage of thread_width_max in the gpgpu walker command. This only
725 * currently impacts Haswell, which otherwise might be able to advertise 70
726 * threads. With SIMD32 and 64 threads, Haswell still provides twice the
727 * required the number of invocation needed for ARB_compute_shader.
728 */
729 const unsigned max_threads = MIN2(64, devinfo->max_cs_threads);
730 const uint32_t max_invocations = 32 * max_threads;
731 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
732 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
733 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
734 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
735 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
736 }
737
738 /**
739 * Process driconf (drirc) options, setting appropriate context flags.
740 *
741 * intelInitExtensions still pokes at optionCache directly, in order to
742 * avoid advertising various extensions. No flags are set, so it makes
743 * sense to continue doing that there.
744 */
745 static void
746 brw_process_driconf_options(struct brw_context *brw)
747 {
748 const struct gen_device_info *devinfo = &brw->screen->devinfo;
749 struct gl_context *ctx = &brw->ctx;
750
751 driOptionCache *options = &brw->optionCache;
752 driParseConfigFiles(options, &brw->screen->optionCache,
753 brw->driContext->driScreenPriv->myNum, "i965");
754
755 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
756 switch (bo_reuse_mode) {
757 case DRI_CONF_BO_REUSE_DISABLED:
758 break;
759 case DRI_CONF_BO_REUSE_ALL:
760 brw_bufmgr_enable_reuse(brw->bufmgr);
761 break;
762 }
763
764 if (INTEL_DEBUG & DEBUG_NO_HIZ) {
765 brw->has_hiz = false;
766 /* On gen6, you can only do separate stencil with HIZ. */
767 if (devinfo->gen == 6)
768 brw->has_separate_stencil = false;
769 }
770
771 if (driQueryOptionb(options, "mesa_no_error"))
772 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
773
774 if (driQueryOptionb(options, "always_flush_batch")) {
775 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
776 brw->always_flush_batch = true;
777 }
778
779 if (driQueryOptionb(options, "always_flush_cache")) {
780 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
781 brw->always_flush_cache = true;
782 }
783
784 if (driQueryOptionb(options, "disable_throttling")) {
785 fprintf(stderr, "disabling flush throttling\n");
786 brw->disable_throttling = true;
787 }
788
789 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
790
791 if (driQueryOptionb(&brw->optionCache, "precise_trig"))
792 brw->screen->compiler->precise_trig = true;
793
794 ctx->Const.ForceGLSLExtensionsWarn =
795 driQueryOptionb(options, "force_glsl_extensions_warn");
796
797 ctx->Const.ForceGLSLVersion =
798 driQueryOptioni(options, "force_glsl_version");
799
800 ctx->Const.DisableGLSLLineContinuations =
801 driQueryOptionb(options, "disable_glsl_line_continuations");
802
803 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
804 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
805
806 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
807 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
808
809 ctx->Const.AllowHigherCompatVersion =
810 driQueryOptionb(options, "allow_higher_compat_version");
811
812 ctx->Const.ForceGLSLAbsSqrt =
813 driQueryOptionb(options, "force_glsl_abs_sqrt");
814
815 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
816
817 brw->dual_color_blend_by_location =
818 driQueryOptionb(options, "dual_color_blend_by_location");
819 }
820
821 GLboolean
822 brwCreateContext(gl_api api,
823 const struct gl_config *mesaVis,
824 __DRIcontext *driContextPriv,
825 unsigned major_version,
826 unsigned minor_version,
827 uint32_t flags,
828 bool notify_reset,
829 unsigned priority,
830 unsigned *dri_ctx_error,
831 void *sharedContextPrivate)
832 {
833 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
834 struct intel_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
835 const struct gen_device_info *devinfo = &screen->devinfo;
836 struct dd_function_table functions;
837
838 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
839 * provides us with context reset notifications.
840 */
841 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
842 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
843 __DRI_CTX_FLAG_NO_ERROR;
844
845 if (screen->has_context_reset_notification)
846 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
847
848 if (flags & ~allowed_flags) {
849 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
850 return false;
851 }
852
853 struct brw_context *brw = rzalloc(NULL, struct brw_context);
854 if (!brw) {
855 fprintf(stderr, "%s: failed to alloc context\n", __func__);
856 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
857 return false;
858 }
859
860 driContextPriv->driverPrivate = brw;
861 brw->driContext = driContextPriv;
862 brw->screen = screen;
863 brw->bufmgr = screen->bufmgr;
864
865 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
866 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
867
868 brw->has_swizzling = screen->hw_has_swizzling;
869
870 brw->isl_dev = screen->isl_dev;
871
872 brw->vs.base.stage = MESA_SHADER_VERTEX;
873 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
874 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
875 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
876 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
877 if (devinfo->gen >= 8) {
878 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
879 } else if (devinfo->gen >= 7) {
880 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
881 } else if (devinfo->gen >= 6) {
882 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
883 } else {
884 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
885 }
886
887 brw_init_driver_functions(brw, &functions);
888
889 if (notify_reset)
890 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
891
892 struct gl_context *ctx = &brw->ctx;
893
894 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
895 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
896 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
897 intelDestroyContext(driContextPriv);
898 return false;
899 }
900
901 driContextSetFlags(ctx, flags);
902
903 /* Initialize the software rasterizer and helper modules.
904 *
905 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
906 * software fallbacks (which we have to support on legacy GL to do weird
907 * glDrawPixels(), glBitmap(), and other functions).
908 */
909 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
910 _swrast_CreateContext(ctx);
911 }
912
913 _vbo_CreateContext(ctx);
914 if (ctx->swrast_context) {
915 _tnl_CreateContext(ctx);
916 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
917 _swsetup_CreateContext(ctx);
918
919 /* Configure swrast to match hardware characteristics: */
920 _swrast_allow_pixel_fog(ctx, false);
921 _swrast_allow_vertex_fog(ctx, true);
922 }
923
924 _mesa_meta_init(ctx);
925
926 brw_process_driconf_options(brw);
927
928 if (INTEL_DEBUG & DEBUG_PERF)
929 brw->perf_debug = true;
930
931 brw_initialize_cs_context_constants(brw);
932 brw_initialize_context_constants(brw);
933
934 ctx->Const.ResetStrategy = notify_reset
935 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
936
937 /* Reinitialize the context point state. It depends on ctx->Const values. */
938 _mesa_init_point(ctx);
939
940 intel_fbo_init(brw);
941
942 intel_batchbuffer_init(brw);
943
944 if (devinfo->gen >= 6) {
945 /* Create a new hardware context. Using a hardware context means that
946 * our GPU state will be saved/restored on context switch, allowing us
947 * to assume that the GPU is in the same state we left it in.
948 *
949 * This is required for transform feedback buffer offsets, query objects,
950 * and also allows us to reduce how much state we have to emit.
951 */
952 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
953
954 if (!brw->hw_ctx) {
955 fprintf(stderr, "Failed to create hardware context.\n");
956 intelDestroyContext(driContextPriv);
957 return false;
958 }
959
960 int hw_priority = BRW_CONTEXT_MEDIUM_PRIORITY;
961 switch (priority) {
962 case __DRI_CTX_PRIORITY_LOW:
963 hw_priority = BRW_CONTEXT_LOW_PRIORITY;
964 break;
965 case __DRI_CTX_PRIORITY_HIGH:
966 hw_priority = BRW_CONTEXT_HIGH_PRIORITY;
967 break;
968 }
969 if (hw_priority != I915_CONTEXT_DEFAULT_PRIORITY &&
970 brw_hw_context_set_priority(brw->bufmgr, brw->hw_ctx, hw_priority)) {
971 fprintf(stderr,
972 "Failed to set priority [%d:%d] for hardware context.\n",
973 priority, hw_priority);
974 intelDestroyContext(driContextPriv);
975 return false;
976 }
977 }
978
979 if (brw_init_pipe_control(brw, devinfo)) {
980 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
981 intelDestroyContext(driContextPriv);
982 return false;
983 }
984
985 brw_init_state(brw);
986
987 intelInitExtensions(ctx);
988
989 brw_init_surface_formats(brw);
990
991 brw_blorp_init(brw);
992
993 brw->urb.size = devinfo->urb.size;
994
995 if (devinfo->gen == 6)
996 brw->urb.gs_present = false;
997
998 brw->prim_restart.in_progress = false;
999 brw->prim_restart.enable_cut_index = false;
1000 brw->gs.enabled = false;
1001 brw->clip.viewport_count = 1;
1002
1003 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
1004
1005 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
1006
1007 ctx->VertexProgram._MaintainTnlProgram = true;
1008 ctx->FragmentProgram._MaintainTexEnvProgram = true;
1009
1010 brw_draw_init( brw );
1011
1012 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
1013 /* Turn on some extra GL_ARB_debug_output generation. */
1014 brw->perf_debug = true;
1015 }
1016
1017 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1018 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1019 ctx->Const.RobustAccess = GL_TRUE;
1020 }
1021
1022 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
1023 brw_init_shader_time(brw);
1024
1025 _mesa_compute_version(ctx);
1026
1027 _mesa_initialize_dispatch_tables(ctx);
1028 _mesa_initialize_vbo_vtxfmt(ctx);
1029
1030 if (ctx->Extensions.INTEL_performance_query)
1031 brw_init_performance_queries(brw);
1032
1033 vbo_use_buffer_objects(ctx);
1034 vbo_always_unmap_buffers(ctx);
1035
1036 return true;
1037 }
1038
1039 void
1040 intelDestroyContext(__DRIcontext * driContextPriv)
1041 {
1042 struct brw_context *brw =
1043 (struct brw_context *) driContextPriv->driverPrivate;
1044 struct gl_context *ctx = &brw->ctx;
1045 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1046
1047 _mesa_meta_free(&brw->ctx);
1048
1049 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1050 /* Force a report. */
1051 brw->shader_time.report_time = 0;
1052
1053 brw_collect_and_report_shader_time(brw);
1054 brw_destroy_shader_time(brw);
1055 }
1056
1057 if (devinfo->gen >= 6)
1058 blorp_finish(&brw->blorp);
1059
1060 brw_destroy_state(brw);
1061 brw_draw_destroy(brw);
1062
1063 brw_bo_unreference(brw->curbe.curbe_bo);
1064 if (brw->vs.base.scratch_bo)
1065 brw_bo_unreference(brw->vs.base.scratch_bo);
1066 if (brw->tcs.base.scratch_bo)
1067 brw_bo_unreference(brw->tcs.base.scratch_bo);
1068 if (brw->tes.base.scratch_bo)
1069 brw_bo_unreference(brw->tes.base.scratch_bo);
1070 if (brw->gs.base.scratch_bo)
1071 brw_bo_unreference(brw->gs.base.scratch_bo);
1072 if (brw->wm.base.scratch_bo)
1073 brw_bo_unreference(brw->wm.base.scratch_bo);
1074
1075 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1076
1077 if (ctx->swrast_context) {
1078 _swsetup_DestroyContext(&brw->ctx);
1079 _tnl_DestroyContext(&brw->ctx);
1080 }
1081 _vbo_DestroyContext(&brw->ctx);
1082
1083 if (ctx->swrast_context)
1084 _swrast_DestroyContext(&brw->ctx);
1085
1086 brw_fini_pipe_control(brw);
1087 intel_batchbuffer_free(&brw->batch);
1088
1089 brw_bo_unreference(brw->throttle_batch[1]);
1090 brw_bo_unreference(brw->throttle_batch[0]);
1091 brw->throttle_batch[1] = NULL;
1092 brw->throttle_batch[0] = NULL;
1093
1094 driDestroyOptionCache(&brw->optionCache);
1095
1096 /* free the Mesa context */
1097 _mesa_free_context_data(&brw->ctx);
1098
1099 ralloc_free(brw);
1100 driContextPriv->driverPrivate = NULL;
1101 }
1102
1103 GLboolean
1104 intelUnbindContext(__DRIcontext * driContextPriv)
1105 {
1106 /* Unset current context and dispath table */
1107 _mesa_make_current(NULL, NULL, NULL);
1108
1109 return true;
1110 }
1111
1112 /**
1113 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1114 * on window system framebuffers.
1115 *
1116 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1117 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1118 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1119 * for a visual where you're guaranteed to be capable, but it turns out that
1120 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1121 * incapable ones, because there's no difference between the two in resources
1122 * used. Applications thus get built that accidentally rely on the default
1123 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1124 * great...
1125 *
1126 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1127 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1128 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1129 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1130 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1131 * and get no sRGB encode (assuming that both kinds of visual are available).
1132 * Thus our choice to support sRGB by default on our visuals for desktop would
1133 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1134 *
1135 * Unfortunately, renderbuffer setup happens before a context is created. So
1136 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1137 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1138 * yet), we go turn that back off before anyone finds out.
1139 */
1140 static void
1141 intel_gles3_srgb_workaround(struct brw_context *brw,
1142 struct gl_framebuffer *fb)
1143 {
1144 struct gl_context *ctx = &brw->ctx;
1145
1146 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1147 return;
1148
1149 /* Some day when we support the sRGB capable bit on visuals available for
1150 * GLES, we'll need to respect that and not disable things here.
1151 */
1152 fb->Visual.sRGBCapable = false;
1153 for (int i = 0; i < BUFFER_COUNT; i++) {
1154 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1155 if (rb)
1156 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1157 }
1158 }
1159
1160 GLboolean
1161 intelMakeCurrent(__DRIcontext * driContextPriv,
1162 __DRIdrawable * driDrawPriv,
1163 __DRIdrawable * driReadPriv)
1164 {
1165 struct brw_context *brw;
1166 GET_CURRENT_CONTEXT(curCtx);
1167
1168 if (driContextPriv)
1169 brw = (struct brw_context *) driContextPriv->driverPrivate;
1170 else
1171 brw = NULL;
1172
1173 /* According to the glXMakeCurrent() man page: "Pending commands to
1174 * the previous context, if any, are flushed before it is released."
1175 * But only flush if we're actually changing contexts.
1176 */
1177 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1178 _mesa_flush(curCtx);
1179 }
1180
1181 if (driContextPriv) {
1182 struct gl_context *ctx = &brw->ctx;
1183 struct gl_framebuffer *fb, *readFb;
1184
1185 if (driDrawPriv == NULL) {
1186 fb = _mesa_get_incomplete_framebuffer();
1187 } else {
1188 fb = driDrawPriv->driverPrivate;
1189 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1190 }
1191
1192 if (driReadPriv == NULL) {
1193 readFb = _mesa_get_incomplete_framebuffer();
1194 } else {
1195 readFb = driReadPriv->driverPrivate;
1196 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1197 }
1198
1199 /* The sRGB workaround changes the renderbuffer's format. We must change
1200 * the format before the renderbuffer's miptree get's allocated, otherwise
1201 * the formats of the renderbuffer and its miptree will differ.
1202 */
1203 intel_gles3_srgb_workaround(brw, fb);
1204 intel_gles3_srgb_workaround(brw, readFb);
1205
1206 /* If the context viewport hasn't been initialized, force a call out to
1207 * the loader to get buffers so we have a drawable size for the initial
1208 * viewport. */
1209 if (!brw->ctx.ViewportInitialized)
1210 intel_prepare_render(brw);
1211
1212 _mesa_make_current(ctx, fb, readFb);
1213 } else {
1214 _mesa_make_current(NULL, NULL, NULL);
1215 }
1216
1217 return true;
1218 }
1219
1220 void
1221 intel_resolve_for_dri2_flush(struct brw_context *brw,
1222 __DRIdrawable *drawable)
1223 {
1224 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1225
1226 if (devinfo->gen < 6) {
1227 /* MSAA and fast color clear are not supported, so don't waste time
1228 * checking whether a resolve is needed.
1229 */
1230 return;
1231 }
1232
1233 struct gl_framebuffer *fb = drawable->driverPrivate;
1234 struct intel_renderbuffer *rb;
1235
1236 /* Usually, only the back buffer will need to be downsampled. However,
1237 * the front buffer will also need it if the user has rendered into it.
1238 */
1239 static const gl_buffer_index buffers[2] = {
1240 BUFFER_BACK_LEFT,
1241 BUFFER_FRONT_LEFT,
1242 };
1243
1244 for (int i = 0; i < 2; ++i) {
1245 rb = intel_get_renderbuffer(fb, buffers[i]);
1246 if (rb == NULL || rb->mt == NULL)
1247 continue;
1248 if (rb->mt->surf.samples == 1) {
1249 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1250 rb->layer_count == 1);
1251 intel_miptree_prepare_external(brw, rb->mt);
1252 } else {
1253 intel_renderbuffer_downsample(brw, rb);
1254 }
1255 }
1256 }
1257
1258 static unsigned
1259 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1260 {
1261 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1262 }
1263
1264 static void
1265 intel_query_dri2_buffers(struct brw_context *brw,
1266 __DRIdrawable *drawable,
1267 __DRIbuffer **buffers,
1268 int *count);
1269
1270 static void
1271 intel_process_dri2_buffer(struct brw_context *brw,
1272 __DRIdrawable *drawable,
1273 __DRIbuffer *buffer,
1274 struct intel_renderbuffer *rb,
1275 const char *buffer_name);
1276
1277 static void
1278 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1279
1280 static void
1281 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1282 {
1283 struct gl_framebuffer *fb = drawable->driverPrivate;
1284 struct intel_renderbuffer *rb;
1285 __DRIbuffer *buffers = NULL;
1286 int count;
1287 const char *region_name;
1288
1289 /* Set this up front, so that in case our buffers get invalidated
1290 * while we're getting new buffers, we don't clobber the stamp and
1291 * thus ignore the invalidate. */
1292 drawable->lastStamp = drawable->dri2.stamp;
1293
1294 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1295 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1296
1297 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1298
1299 if (buffers == NULL)
1300 return;
1301
1302 for (int i = 0; i < count; i++) {
1303 switch (buffers[i].attachment) {
1304 case __DRI_BUFFER_FRONT_LEFT:
1305 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1306 region_name = "dri2 front buffer";
1307 break;
1308
1309 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1310 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1311 region_name = "dri2 fake front buffer";
1312 break;
1313
1314 case __DRI_BUFFER_BACK_LEFT:
1315 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1316 region_name = "dri2 back buffer";
1317 break;
1318
1319 case __DRI_BUFFER_DEPTH:
1320 case __DRI_BUFFER_HIZ:
1321 case __DRI_BUFFER_DEPTH_STENCIL:
1322 case __DRI_BUFFER_STENCIL:
1323 case __DRI_BUFFER_ACCUM:
1324 default:
1325 fprintf(stderr,
1326 "unhandled buffer attach event, attachment type %d\n",
1327 buffers[i].attachment);
1328 return;
1329 }
1330
1331 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1332 }
1333
1334 }
1335
1336 void
1337 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1338 {
1339 struct brw_context *brw = context->driverPrivate;
1340 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1341
1342 /* Set this up front, so that in case our buffers get invalidated
1343 * while we're getting new buffers, we don't clobber the stamp and
1344 * thus ignore the invalidate. */
1345 drawable->lastStamp = drawable->dri2.stamp;
1346
1347 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1348 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1349
1350 if (dri_screen->image.loader)
1351 intel_update_image_buffers(brw, drawable);
1352 else
1353 intel_update_dri2_buffers(brw, drawable);
1354
1355 driUpdateFramebufferSize(&brw->ctx, drawable);
1356 }
1357
1358 /**
1359 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1360 * state is required.
1361 */
1362 void
1363 intel_prepare_render(struct brw_context *brw)
1364 {
1365 struct gl_context *ctx = &brw->ctx;
1366 __DRIcontext *driContext = brw->driContext;
1367 __DRIdrawable *drawable;
1368
1369 drawable = driContext->driDrawablePriv;
1370 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1371 if (drawable->lastStamp != drawable->dri2.stamp)
1372 intel_update_renderbuffers(driContext, drawable);
1373 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1374 }
1375
1376 drawable = driContext->driReadablePriv;
1377 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1378 if (drawable->lastStamp != drawable->dri2.stamp)
1379 intel_update_renderbuffers(driContext, drawable);
1380 driContext->dri2.read_stamp = drawable->dri2.stamp;
1381 }
1382
1383 /* If we're currently rendering to the front buffer, the rendering
1384 * that will happen next will probably dirty the front buffer. So
1385 * mark it as dirty here.
1386 */
1387 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
1388 brw->front_buffer_dirty = true;
1389 }
1390
1391 /**
1392 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1393 *
1394 * To determine which DRI buffers to request, examine the renderbuffers
1395 * attached to the drawable's framebuffer. Then request the buffers with
1396 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1397 *
1398 * This is called from intel_update_renderbuffers().
1399 *
1400 * \param drawable Drawable whose buffers are queried.
1401 * \param buffers [out] List of buffers returned by DRI2 query.
1402 * \param buffer_count [out] Number of buffers returned.
1403 *
1404 * \see intel_update_renderbuffers()
1405 * \see DRI2GetBuffers()
1406 * \see DRI2GetBuffersWithFormat()
1407 */
1408 static void
1409 intel_query_dri2_buffers(struct brw_context *brw,
1410 __DRIdrawable *drawable,
1411 __DRIbuffer **buffers,
1412 int *buffer_count)
1413 {
1414 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1415 struct gl_framebuffer *fb = drawable->driverPrivate;
1416 int i = 0;
1417 unsigned attachments[8];
1418
1419 struct intel_renderbuffer *front_rb;
1420 struct intel_renderbuffer *back_rb;
1421
1422 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1423 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1424
1425 memset(attachments, 0, sizeof(attachments));
1426 if ((_mesa_is_front_buffer_drawing(fb) ||
1427 _mesa_is_front_buffer_reading(fb) ||
1428 !back_rb) && front_rb) {
1429 /* If a fake front buffer is in use, then querying for
1430 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1431 * the real front buffer to the fake front buffer. So before doing the
1432 * query, we need to make sure all the pending drawing has landed in the
1433 * real front buffer.
1434 */
1435 intel_batchbuffer_flush(brw);
1436 intel_flush_front(&brw->ctx);
1437
1438 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1439 attachments[i++] = intel_bits_per_pixel(front_rb);
1440 } else if (front_rb && brw->front_buffer_dirty) {
1441 /* We have pending front buffer rendering, but we aren't querying for a
1442 * front buffer. If the front buffer we have is a fake front buffer,
1443 * the X server is going to throw it away when it processes the query.
1444 * So before doing the query, make sure all the pending drawing has
1445 * landed in the real front buffer.
1446 */
1447 intel_batchbuffer_flush(brw);
1448 intel_flush_front(&brw->ctx);
1449 }
1450
1451 if (back_rb) {
1452 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1453 attachments[i++] = intel_bits_per_pixel(back_rb);
1454 }
1455
1456 assert(i <= ARRAY_SIZE(attachments));
1457
1458 *buffers =
1459 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1460 &drawable->w,
1461 &drawable->h,
1462 attachments, i / 2,
1463 buffer_count,
1464 drawable->loaderPrivate);
1465 }
1466
1467 /**
1468 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1469 *
1470 * This is called from intel_update_renderbuffers().
1471 *
1472 * \par Note:
1473 * DRI buffers whose attachment point is DRI2BufferStencil or
1474 * DRI2BufferDepthStencil are handled as special cases.
1475 *
1476 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1477 * that is passed to brw_bo_gem_create_from_name().
1478 *
1479 * \see intel_update_renderbuffers()
1480 */
1481 static void
1482 intel_process_dri2_buffer(struct brw_context *brw,
1483 __DRIdrawable *drawable,
1484 __DRIbuffer *buffer,
1485 struct intel_renderbuffer *rb,
1486 const char *buffer_name)
1487 {
1488 struct gl_framebuffer *fb = drawable->driverPrivate;
1489 struct brw_bo *bo;
1490
1491 if (!rb)
1492 return;
1493
1494 unsigned num_samples = rb->Base.Base.NumSamples;
1495
1496 /* We try to avoid closing and reopening the same BO name, because the first
1497 * use of a mapping of the buffer involves a bunch of page faulting which is
1498 * moderately expensive.
1499 */
1500 struct intel_mipmap_tree *last_mt;
1501 if (num_samples == 0)
1502 last_mt = rb->mt;
1503 else
1504 last_mt = rb->singlesample_mt;
1505
1506 uint32_t old_name = 0;
1507 if (last_mt) {
1508 /* The bo already has a name because the miptree was created by a
1509 * previous call to intel_process_dri2_buffer(). If a bo already has a
1510 * name, then brw_bo_flink() is a low-cost getter. It does not
1511 * create a new name.
1512 */
1513 brw_bo_flink(last_mt->bo, &old_name);
1514 }
1515
1516 if (old_name == buffer->name)
1517 return;
1518
1519 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1520 fprintf(stderr,
1521 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1522 buffer->name, buffer->attachment,
1523 buffer->cpp, buffer->pitch);
1524 }
1525
1526 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1527 buffer->name);
1528 if (!bo) {
1529 fprintf(stderr,
1530 "Failed to open BO for returned DRI2 buffer "
1531 "(%dx%d, %s, named %d).\n"
1532 "This is likely a bug in the X Server that will lead to a "
1533 "crash soon.\n",
1534 drawable->w, drawable->h, buffer_name, buffer->name);
1535 return;
1536 }
1537
1538 struct intel_mipmap_tree *mt =
1539 intel_miptree_create_for_bo(brw,
1540 bo,
1541 intel_rb_format(rb),
1542 0,
1543 drawable->w,
1544 drawable->h,
1545 1,
1546 buffer->pitch,
1547 MIPTREE_CREATE_DEFAULT);
1548 if (!mt) {
1549 brw_bo_unreference(bo);
1550 return;
1551 }
1552
1553 /* We got this BO from X11. We cana't assume that we have coherent texture
1554 * access because X may suddenly decide to use it for scan-out which would
1555 * destroy coherency.
1556 */
1557 bo->cache_coherent = false;
1558
1559 if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
1560 drawable->w, drawable->h,
1561 buffer->pitch)) {
1562 brw_bo_unreference(bo);
1563 intel_miptree_release(&mt);
1564 return;
1565 }
1566
1567 if (_mesa_is_front_buffer_drawing(fb) &&
1568 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1569 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1570 rb->Base.Base.NumSamples > 1) {
1571 intel_renderbuffer_upsample(brw, rb);
1572 }
1573
1574 assert(rb->mt);
1575
1576 brw_bo_unreference(bo);
1577 }
1578
1579 /**
1580 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1581 *
1582 * To determine which DRI buffers to request, examine the renderbuffers
1583 * attached to the drawable's framebuffer. Then request the buffers from
1584 * the image loader
1585 *
1586 * This is called from intel_update_renderbuffers().
1587 *
1588 * \param drawable Drawable whose buffers are queried.
1589 * \param buffers [out] List of buffers returned by DRI2 query.
1590 * \param buffer_count [out] Number of buffers returned.
1591 *
1592 * \see intel_update_renderbuffers()
1593 */
1594
1595 static void
1596 intel_update_image_buffer(struct brw_context *intel,
1597 __DRIdrawable *drawable,
1598 struct intel_renderbuffer *rb,
1599 __DRIimage *buffer,
1600 enum __DRIimageBufferMask buffer_type)
1601 {
1602 struct gl_framebuffer *fb = drawable->driverPrivate;
1603
1604 if (!rb || !buffer->bo)
1605 return;
1606
1607 unsigned num_samples = rb->Base.Base.NumSamples;
1608
1609 /* Check and see if we're already bound to the right
1610 * buffer object
1611 */
1612 struct intel_mipmap_tree *last_mt;
1613 if (num_samples == 0)
1614 last_mt = rb->mt;
1615 else
1616 last_mt = rb->singlesample_mt;
1617
1618 if (last_mt && last_mt->bo == buffer->bo)
1619 return;
1620
1621 struct intel_mipmap_tree *mt =
1622 intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1623 intel_rb_format(rb), true);
1624 if (!mt)
1625 return;
1626
1627 if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
1628 buffer->width, buffer->height,
1629 buffer->pitch)) {
1630 intel_miptree_release(&mt);
1631 return;
1632 }
1633
1634 if (_mesa_is_front_buffer_drawing(fb) &&
1635 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1636 rb->Base.Base.NumSamples > 1) {
1637 intel_renderbuffer_upsample(intel, rb);
1638 }
1639 }
1640
1641 static void
1642 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1643 {
1644 struct gl_framebuffer *fb = drawable->driverPrivate;
1645 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1646 struct intel_renderbuffer *front_rb;
1647 struct intel_renderbuffer *back_rb;
1648 struct __DRIimageList images;
1649 mesa_format format;
1650 uint32_t buffer_mask = 0;
1651 int ret;
1652
1653 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1654 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1655
1656 if (back_rb)
1657 format = intel_rb_format(back_rb);
1658 else if (front_rb)
1659 format = intel_rb_format(front_rb);
1660 else
1661 return;
1662
1663 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1664 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1665 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1666 }
1667
1668 if (back_rb)
1669 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1670
1671 ret = dri_screen->image.loader->getBuffers(drawable,
1672 driGLFormatToImageFormat(format),
1673 &drawable->dri2.stamp,
1674 drawable->loaderPrivate,
1675 buffer_mask,
1676 &images);
1677 if (!ret)
1678 return;
1679
1680 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1681 drawable->w = images.front->width;
1682 drawable->h = images.front->height;
1683 intel_update_image_buffer(brw,
1684 drawable,
1685 front_rb,
1686 images.front,
1687 __DRI_IMAGE_BUFFER_FRONT);
1688 }
1689
1690 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1691 drawable->w = images.back->width;
1692 drawable->h = images.back->height;
1693 intel_update_image_buffer(brw,
1694 drawable,
1695 back_rb,
1696 images.back,
1697 __DRI_IMAGE_BUFFER_BACK);
1698 }
1699 }