i965: Set the maximum number of threads on Sandybridge.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "brw_context.h"
38 #include "brw_defines.h"
39 #include "brw_draw.h"
40 #include "brw_state.h"
41 #include "intel_span.h"
42 #include "tnl/t_pipeline.h"
43
44
45 /***************************************
46 * Mesa's Driver Functions
47 ***************************************/
48
49 static void brwInitDriverFunctions( struct dd_function_table *functions )
50 {
51 intelInitDriverFunctions( functions );
52
53 brwInitFragProgFuncs( functions );
54 brw_init_queryobj_functions(functions);
55
56 functions->Enable = brw_enable;
57 functions->DepthRange = brw_depth_range;
58 }
59
60 GLboolean brwCreateContext( int api,
61 const __GLcontextModes *mesaVis,
62 __DRIcontext *driContextPriv,
63 void *sharedContextPrivate)
64 {
65 struct dd_function_table functions;
66 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
67 struct intel_context *intel = &brw->intel;
68 GLcontext *ctx = &intel->ctx;
69
70 if (!brw) {
71 printf("%s: failed to alloc context\n", __FUNCTION__);
72 return GL_FALSE;
73 }
74
75 brwInitVtbl( brw );
76 brwInitDriverFunctions( &functions );
77
78 if (!intelInitContext( intel, api, mesaVis, driContextPriv,
79 sharedContextPrivate, &functions )) {
80 printf("%s: failed to init intel context\n", __FUNCTION__);
81 FREE(brw);
82 return GL_FALSE;
83 }
84
85 /* Initialize swrast, tnl driver tables: */
86 intelInitSpanFuncs(ctx);
87
88 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
89
90 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
91 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
92 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
93 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
94 ctx->Const.MaxTextureImageUnits);
95 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
96 ctx->Const.MaxCombinedTextureImageUnits =
97 ctx->Const.MaxVertexTextureImageUnits +
98 ctx->Const.MaxTextureImageUnits;
99
100 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday
101 */
102 ctx->Const.MaxTextureLevels = 13;
103 ctx->Const.Max3DTextureLevels = 9;
104 ctx->Const.MaxCubeTextureLevels = 12;
105 ctx->Const.MaxTextureRectSize = (1<<12);
106
107 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
108
109 /* if conformance mode is set, swrast can handle any size AA point */
110 ctx->Const.MaxPointSizeAA = 255.0;
111
112 /* We want the GLSL compiler to emit code that uses condition codes */
113 ctx->Shader.EmitCondCodes = GL_TRUE;
114 ctx->Shader.EmitNVTempInitialization = GL_TRUE;
115
116 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
117 ctx->Const.VertexProgram.MaxAluInstructions = 0;
118 ctx->Const.VertexProgram.MaxTexInstructions = 0;
119 ctx->Const.VertexProgram.MaxTexIndirections = 0;
120 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
121 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
122 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
123 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
124 ctx->Const.VertexProgram.MaxNativeTemps = 256;
125 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
126 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
127 ctx->Const.VertexProgram.MaxEnvParams =
128 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
129 ctx->Const.VertexProgram.MaxEnvParams);
130
131 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
132 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
133 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
134 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
135 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
136 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
137 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
138 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
139 ctx->Const.FragmentProgram.MaxEnvParams =
140 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
141 ctx->Const.FragmentProgram.MaxEnvParams);
142
143 if (intel->is_g4x || intel->gen >= 5) {
144 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45;
145 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
146 brw->has_surface_tile_offset = GL_TRUE;
147 if (intel->gen < 6)
148 brw->has_compr4 = GL_TRUE;
149 brw->has_aa_line_parameters = GL_TRUE;
150 brw->has_pln = GL_TRUE;
151 } else {
152 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965;
153 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
154 }
155
156 /* WM maximum threads is number of EUs times number of threads per EU. */
157 if (intel->gen >= 6) {
158 brw->urb.size = 1024;
159 brw->vs_max_threads = 60;
160 brw->wm_max_threads = 80;
161 } else if (intel->gen == 5) {
162 brw->urb.size = 1024;
163 brw->vs_max_threads = 72;
164 brw->wm_max_threads = 12 * 6;
165 } else if (intel->is_g4x) {
166 brw->urb.size = 384;
167 brw->vs_max_threads = 32;
168 brw->wm_max_threads = 10 * 5;
169 } else if (intel->gen < 6) {
170 brw->urb.size = 256;
171 brw->vs_max_threads = 16;
172 brw->wm_max_threads = 8 * 4;
173 brw->has_negative_rhw_bug = GL_TRUE;
174 }
175
176 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) {
177 brw->vs_max_threads = 1;
178 brw->wm_max_threads = 1;
179 }
180
181 brw_init_state( brw );
182
183 brw->curbe.last_buf = calloc(1, 4096);
184 brw->curbe.next_buf = calloc(1, 4096);
185
186 brw->state.dirty.mesa = ~0;
187 brw->state.dirty.brw = ~0;
188
189 brw->emit_state_always = 0;
190
191 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
192 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
193
194 brw_draw_init( brw );
195
196 /* Now that most driver functions are hooked up, initialize some of the
197 * immediate state.
198 */
199 brw_update_cc_vp(brw);
200
201 return GL_TRUE;
202 }
203