1b8f0bbfcac8488346105a4dbbe6e939fd352859
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_cache_id {
153 BRW_CACHE_FS_PROG,
154 BRW_CACHE_BLORP_BLIT_PROG,
155 BRW_CACHE_SF_PROG,
156 BRW_CACHE_VS_PROG,
157 BRW_CACHE_FF_GS_PROG,
158 BRW_CACHE_GS_PROG,
159 BRW_CACHE_CLIP_PROG,
160
161 BRW_MAX_CACHE
162 };
163
164 enum brw_state_id {
165 /* brw_cache_ids must come first - see brw_state_cache.c */
166 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
167 BRW_STATE_FRAGMENT_PROGRAM,
168 BRW_STATE_GEOMETRY_PROGRAM,
169 BRW_STATE_VERTEX_PROGRAM,
170 BRW_STATE_CURBE_OFFSETS,
171 BRW_STATE_REDUCED_PRIMITIVE,
172 BRW_STATE_PRIMITIVE,
173 BRW_STATE_CONTEXT,
174 BRW_STATE_PSP,
175 BRW_STATE_SURFACES,
176 BRW_STATE_VS_BINDING_TABLE,
177 BRW_STATE_GS_BINDING_TABLE,
178 BRW_STATE_PS_BINDING_TABLE,
179 BRW_STATE_INDICES,
180 BRW_STATE_VERTICES,
181 BRW_STATE_BATCH,
182 BRW_STATE_INDEX_BUFFER,
183 BRW_STATE_VS_CONSTBUF,
184 BRW_STATE_GS_CONSTBUF,
185 BRW_STATE_PROGRAM_CACHE,
186 BRW_STATE_STATE_BASE_ADDRESS,
187 BRW_STATE_VUE_MAP_VS,
188 BRW_STATE_VUE_MAP_GEOM_OUT,
189 BRW_STATE_TRANSFORM_FEEDBACK,
190 BRW_STATE_RASTERIZER_DISCARD,
191 BRW_STATE_STATS_WM,
192 BRW_STATE_UNIFORM_BUFFER,
193 BRW_STATE_ATOMIC_BUFFER,
194 BRW_STATE_META_IN_PROGRESS,
195 BRW_STATE_INTERPOLATION_MAP,
196 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
197 BRW_STATE_NUM_SAMPLES,
198 BRW_STATE_TEXTURE_BUFFER,
199 BRW_STATE_GEN4_UNIT_STATE,
200 BRW_STATE_CC_VP,
201 BRW_STATE_SF_VP,
202 BRW_STATE_CLIP_VP,
203 BRW_STATE_SAMPLER_STATE_TABLE,
204 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
205 BRW_NUM_STATE_BITS
206 };
207
208 /**
209 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
210 *
211 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
212 * When the currently bound shader program differs from the previous draw
213 * call, these will be flagged. They cover brw->{stage}_program and
214 * ctx->{Stage}Program->_Current.
215 *
216 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
217 * driver perspective. Even if the same shader is bound at the API level,
218 * we may need to switch between multiple versions of that shader to handle
219 * changes in non-orthagonal state.
220 *
221 * Additionally, multiple shader programs may have identical vertex shaders
222 * (for example), or compile down to the same code in the backend. We combine
223 * those into a single program cache entry.
224 *
225 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
226 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
227 */
228 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
229 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
230 * use the normal state upload paths), but the cache is still used. To avoid
231 * polluting the brw_state_cache code with special cases, we retain the dirty
232 * bit for now. It should eventually be removed.
233 */
234 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
235 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
236 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
237 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
238 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
239 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
240 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
241 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
242 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
243 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
244 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
245 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
246 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
247 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
248 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
249 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
250 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
251 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
252 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
253 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
254 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
255 /**
256 * Used for any batch entry with a relocated pointer that will be used
257 * by any 3D rendering.
258 */
259 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
260 /** \see brw.state.depth_region */
261 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
262 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
263 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
264 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
265 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
266 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
267 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
268 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
269 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
270 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
271 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
272 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
273 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
274 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
275 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
276 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
277 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
278 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
279 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
280 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
281 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
282 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
283 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
284
285 struct brw_state_flags {
286 /** State update flags signalled by mesa internals */
287 GLuint mesa;
288 /**
289 * State update flags signalled as the result of brw_tracked_state updates
290 */
291 uint64_t brw;
292 };
293
294 /** Subclass of Mesa vertex program */
295 struct brw_vertex_program {
296 struct gl_vertex_program program;
297 GLuint id;
298 };
299
300
301 /** Subclass of Mesa geometry program */
302 struct brw_geometry_program {
303 struct gl_geometry_program program;
304 unsigned id; /**< serial no. to identify geom progs, never re-used */
305 };
306
307
308 /** Subclass of Mesa fragment program */
309 struct brw_fragment_program {
310 struct gl_fragment_program program;
311 GLuint id; /**< serial no. to identify frag progs, never re-used */
312 };
313
314
315 /** Subclass of Mesa compute program */
316 struct brw_compute_program {
317 struct gl_compute_program program;
318 unsigned id; /**< serial no. to identify compute progs, never re-used */
319 };
320
321
322 struct brw_shader {
323 struct gl_shader base;
324
325 bool compiled_once;
326 };
327
328 /* Note: If adding fields that need anything besides a normal memcmp() for
329 * comparing them, be sure to go fix brw_stage_prog_data_compare().
330 */
331 struct brw_stage_prog_data {
332 struct {
333 /** size of our binding table. */
334 uint32_t size_bytes;
335
336 /** @{
337 * surface indices for the various groups of surfaces
338 */
339 uint32_t pull_constants_start;
340 uint32_t texture_start;
341 uint32_t gather_texture_start;
342 uint32_t ubo_start;
343 uint32_t abo_start;
344 uint32_t shader_time_start;
345 /** @} */
346 } binding_table;
347
348 GLuint nr_params; /**< number of float params/constants */
349 GLuint nr_pull_params;
350
351 unsigned curb_read_length;
352 unsigned total_scratch;
353
354 /**
355 * Register where the thread expects to find input data from the URB
356 * (typically uniforms, followed by vertex or fragment attributes).
357 */
358 unsigned dispatch_grf_start_reg;
359
360 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
361
362 /* Pointers to tracked values (only valid once
363 * _mesa_load_state_parameters has been called at runtime).
364 *
365 * These must be the last fields of the struct (see
366 * brw_stage_prog_data_compare()).
367 */
368 const gl_constant_value **param;
369 const gl_constant_value **pull_param;
370 };
371
372 /* Data about a particular attempt to compile a program. Note that
373 * there can be many of these, each in a different GL state
374 * corresponding to a different brw_wm_prog_key struct, with different
375 * compiled programs.
376 *
377 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
378 * struct!
379 */
380 struct brw_wm_prog_data {
381 struct brw_stage_prog_data base;
382
383 GLuint num_varying_inputs;
384
385 GLuint dispatch_grf_start_reg_16;
386 GLuint reg_blocks;
387 GLuint reg_blocks_16;
388
389 struct {
390 /** @{
391 * surface indices the WM-specific surfaces
392 */
393 uint32_t render_target_start;
394 /** @} */
395 } binding_table;
396
397 uint8_t computed_depth_mode;
398
399 bool no_8;
400 bool dual_src_blend;
401 bool uses_pos_offset;
402 bool uses_omask;
403 bool uses_kill;
404 uint32_t prog_offset_16;
405
406 /**
407 * Mask of which interpolation modes are required by the fragment shader.
408 * Used in hardware setup on gen6+.
409 */
410 uint32_t barycentric_interp_modes;
411
412 /**
413 * Map from gl_varying_slot to the position within the FS setup data
414 * payload where the varying's attribute vertex deltas should be delivered.
415 * For varying slots that are not used by the FS, the value is -1.
416 */
417 int urb_setup[VARYING_SLOT_MAX];
418 };
419
420 /**
421 * Enum representing the i965-specific vertex results that don't correspond
422 * exactly to any element of gl_varying_slot. The values of this enum are
423 * assigned such that they don't conflict with gl_varying_slot.
424 */
425 typedef enum
426 {
427 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
428 BRW_VARYING_SLOT_PAD,
429 /**
430 * Technically this is not a varying but just a placeholder that
431 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
432 * builtin variable to be compiled correctly. see compile_sf_prog() for
433 * more info.
434 */
435 BRW_VARYING_SLOT_PNTC,
436 BRW_VARYING_SLOT_COUNT
437 } brw_varying_slot;
438
439
440 /**
441 * Data structure recording the relationship between the gl_varying_slot enum
442 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
443 * single octaword within the VUE (128 bits).
444 *
445 * Note that each BRW register contains 256 bits (2 octawords), so when
446 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
447 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
448 * in a vertex shader), each register corresponds to a single VUE slot, since
449 * it contains data for two separate vertices.
450 */
451 struct brw_vue_map {
452 /**
453 * Bitfield representing all varying slots that are (a) stored in this VUE
454 * map, and (b) actually written by the shader. Does not include any of
455 * the additional varying slots defined in brw_varying_slot.
456 */
457 GLbitfield64 slots_valid;
458
459 /**
460 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
461 * not stored in a slot (because they are not written, or because
462 * additional processing is applied before storing them in the VUE), the
463 * value is -1.
464 */
465 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
466
467 /**
468 * Map from VUE slot to gl_varying_slot value. For slots that do not
469 * directly correspond to a gl_varying_slot, the value comes from
470 * brw_varying_slot.
471 *
472 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
473 * simplifies code that uses the value stored in slot_to_varying to
474 * create a bit mask).
475 */
476 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
477
478 /**
479 * Total number of VUE slots in use
480 */
481 int num_slots;
482 };
483
484 /**
485 * Convert a VUE slot number into a byte offset within the VUE.
486 */
487 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
488 {
489 return 16*slot;
490 }
491
492 /**
493 * Convert a vertex output (brw_varying_slot) into a byte offset within the
494 * VUE.
495 */
496 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
497 GLuint varying)
498 {
499 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
500 }
501
502 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
503 GLbitfield64 slots_valid);
504
505
506 /**
507 * Bitmask indicating which fragment shader inputs represent varyings (and
508 * hence have to be delivered to the fragment shader by the SF/SBE stage).
509 */
510 #define BRW_FS_VARYING_INPUT_MASK \
511 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
512 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
513
514
515 /*
516 * Mapping of VUE map slots to interpolation modes.
517 */
518 struct interpolation_mode_map {
519 unsigned char mode[BRW_VARYING_SLOT_COUNT];
520 };
521
522 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
523 {
524 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
525 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
526 return true;
527
528 return false;
529 }
530
531 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
532 {
533 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
534 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
535 return true;
536
537 return false;
538 }
539
540
541 struct brw_sf_prog_data {
542 GLuint urb_read_length;
543 GLuint total_grf;
544
545 /* Each vertex may have upto 12 attributes, 4 components each,
546 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
547 * rows.
548 *
549 * Actually we use 4 for each, so call it 12 rows.
550 */
551 GLuint urb_entry_size;
552 };
553
554
555 /**
556 * We always program SF to start reading at an offset of 1 (2 varying slots)
557 * from the start of the vertex URB entry. This causes it to skip:
558 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
559 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
560 */
561 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
562
563
564 struct brw_clip_prog_data {
565 GLuint curb_read_length; /* user planes? */
566 GLuint clip_mode;
567 GLuint urb_read_length;
568 GLuint total_grf;
569 };
570
571 struct brw_ff_gs_prog_data {
572 GLuint urb_read_length;
573 GLuint total_grf;
574
575 /**
576 * Gen6 transform feedback: Amount by which the streaming vertex buffer
577 * indices should be incremented each time the GS is invoked.
578 */
579 unsigned svbi_postincrement_value;
580 };
581
582
583 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
584 * this struct!
585 */
586 struct brw_vue_prog_data {
587 struct brw_stage_prog_data base;
588 struct brw_vue_map vue_map;
589
590 GLuint urb_read_length;
591 GLuint total_grf;
592
593 /* Used for calculating urb partitions. In the VS, this is the size of the
594 * URB entry used for both input and output to the thread. In the GS, this
595 * is the size of the URB entry used for output.
596 */
597 GLuint urb_entry_size;
598
599 bool simd8;
600 };
601
602
603 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
604 * struct!
605 */
606 struct brw_vs_prog_data {
607 struct brw_vue_prog_data base;
608
609 GLbitfield64 inputs_read;
610
611 bool uses_vertexid;
612 bool uses_instanceid;
613 };
614
615 /** Number of texture sampler units */
616 #define BRW_MAX_TEX_UNIT 32
617
618 /** Max number of render targets in a shader */
619 #define BRW_MAX_DRAW_BUFFERS 8
620
621 /** Max number of atomic counter buffer objects in a shader */
622 #define BRW_MAX_ABO 16
623
624 /**
625 * Max number of binding table entries used for stream output.
626 *
627 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
628 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
629 *
630 * On Gen6, the size of transform feedback data is limited not by the number
631 * of components but by the number of binding table entries we set aside. We
632 * use one binding table entry for a float, one entry for a vector, and one
633 * entry per matrix column. Since the only way we can communicate our
634 * transform feedback capabilities to the client is via
635 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
636 * worst case, in which all the varyings are floats, so we use up one binding
637 * table entry per component. Therefore we need to set aside at least 64
638 * binding table entries for use by transform feedback.
639 *
640 * Note: since we don't currently pack varyings, it is currently impossible
641 * for the client to actually use up all of these binding table entries--if
642 * all of their varyings were floats, they would run out of varying slots and
643 * fail to link. But that's a bug, so it seems prudent to go ahead and
644 * allocate the number of binding table entries we will need once the bug is
645 * fixed.
646 */
647 #define BRW_MAX_SOL_BINDINGS 64
648
649 /** Maximum number of actual buffers used for stream output */
650 #define BRW_MAX_SOL_BUFFERS 4
651
652 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
653 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
654 12 + /* ubo */ \
655 BRW_MAX_ABO + \
656 2 /* shader time, pull constants */)
657
658 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
659
660 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
661 * this struct!
662 */
663 struct brw_gs_prog_data
664 {
665 struct brw_vue_prog_data base;
666
667 /**
668 * Size of an output vertex, measured in HWORDS (32 bytes).
669 */
670 unsigned output_vertex_size_hwords;
671
672 unsigned output_topology;
673
674 /**
675 * Size of the control data (cut bits or StreamID bits), in hwords (32
676 * bytes). 0 if there is no control data.
677 */
678 unsigned control_data_header_size_hwords;
679
680 /**
681 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
682 * if the control data is StreamID bits, or
683 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
684 * Ignored if control_data_header_size is 0.
685 */
686 unsigned control_data_format;
687
688 bool include_primitive_id;
689
690 int invocations;
691
692 /**
693 * Dispatch mode, can be any of:
694 * GEN7_GS_DISPATCH_MODE_DUAL_OBJECT
695 * GEN7_GS_DISPATCH_MODE_DUAL_INSTANCE
696 * GEN7_GS_DISPATCH_MODE_SINGLE
697 */
698 int dispatch_mode;
699
700 /**
701 * Gen6 transform feedback enabled flag.
702 */
703 bool gen6_xfb_enabled;
704
705 /**
706 * Gen6: Provoking vertex convention for odd-numbered triangles
707 * in tristrips.
708 */
709 GLuint pv_first:1;
710
711 /**
712 * Gen6: Number of varyings that are output to transform feedback.
713 */
714 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
715
716 /**
717 * Gen6: Map from the index of a transform feedback binding table entry to the
718 * gl_varying_slot that should be streamed out through that binding table
719 * entry.
720 */
721 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
722
723 /**
724 * Gen6: Map from the index of a transform feedback binding table entry to the
725 * swizzles that should be used when streaming out data through that
726 * binding table entry.
727 */
728 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
729 };
730
731 /**
732 * Stride in bytes between shader_time entries.
733 *
734 * We separate entries by a cacheline to reduce traffic between EUs writing to
735 * different entries.
736 */
737 #define SHADER_TIME_STRIDE 64
738
739 struct brw_cache_item {
740 /**
741 * Effectively part of the key, cache_id identifies what kind of state
742 * buffer is involved, and also which dirty flag should set.
743 */
744 enum brw_cache_id cache_id;
745 /** 32-bit hash of the key data */
746 GLuint hash;
747 GLuint key_size; /* for variable-sized keys */
748 GLuint aux_size;
749 const void *key;
750
751 uint32_t offset;
752 uint32_t size;
753
754 struct brw_cache_item *next;
755 };
756
757
758 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
759 typedef void (*cache_aux_free_func)(const void *aux);
760
761 struct brw_cache {
762 struct brw_context *brw;
763
764 struct brw_cache_item **items;
765 drm_intel_bo *bo;
766 GLuint size, n_items;
767
768 uint32_t next_offset;
769 bool bo_used_by_gpu;
770
771 /**
772 * Optional functions used in determining whether the prog_data for a new
773 * cache item matches an existing cache item (in case there's relevant data
774 * outside of the prog_data). If NULL, a plain memcmp is done.
775 */
776 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
777 /** Optional functions for freeing other pointers attached to a prog_data. */
778 cache_aux_free_func aux_free[BRW_MAX_CACHE];
779 };
780
781
782 /* Considered adding a member to this struct to document which flags
783 * an update might raise so that ordering of the state atoms can be
784 * checked or derived at runtime. Dropped the idea in favor of having
785 * a debug mode where the state is monitored for flags which are
786 * raised that have already been tested against.
787 */
788 struct brw_tracked_state {
789 struct brw_state_flags dirty;
790 void (*emit)( struct brw_context *brw );
791 };
792
793 enum shader_time_shader_type {
794 ST_NONE,
795 ST_VS,
796 ST_VS_WRITTEN,
797 ST_VS_RESET,
798 ST_GS,
799 ST_GS_WRITTEN,
800 ST_GS_RESET,
801 ST_FS8,
802 ST_FS8_WRITTEN,
803 ST_FS8_RESET,
804 ST_FS16,
805 ST_FS16_WRITTEN,
806 ST_FS16_RESET,
807 };
808
809 struct brw_vertex_buffer {
810 /** Buffer object containing the uploaded vertex data */
811 drm_intel_bo *bo;
812 uint32_t offset;
813 /** Byte stride between elements in the uploaded array */
814 GLuint stride;
815 GLuint step_rate;
816 };
817 struct brw_vertex_element {
818 const struct gl_client_array *glarray;
819
820 int buffer;
821
822 /** Offset of the first element within the buffer object */
823 unsigned int offset;
824 };
825
826 struct brw_query_object {
827 struct gl_query_object Base;
828
829 /** Last query BO associated with this query. */
830 drm_intel_bo *bo;
831
832 /** Last index in bo with query data for this object. */
833 int last_index;
834 };
835
836 struct intel_sync_object {
837 struct gl_sync_object Base;
838
839 /** Batch associated with this sync object */
840 drm_intel_bo *bo;
841 };
842
843 enum brw_gpu_ring {
844 UNKNOWN_RING,
845 RENDER_RING,
846 BLT_RING,
847 };
848
849 struct intel_batchbuffer {
850 /** Current batchbuffer being queued up. */
851 drm_intel_bo *bo;
852 /** Last BO submitted to the hardware. Used for glFinish(). */
853 drm_intel_bo *last_bo;
854 /** BO for post-sync nonzero writes for gen6 workaround. */
855 drm_intel_bo *workaround_bo;
856 bool need_workaround_flush;
857
858 uint16_t emit, total;
859 uint16_t used, reserved_space;
860 uint32_t *map;
861 uint32_t *cpu_map;
862 #define BATCH_SZ (8192*sizeof(uint32_t))
863
864 uint32_t state_batch_offset;
865 enum brw_gpu_ring ring;
866 bool needs_sol_reset;
867
868 struct {
869 uint16_t used;
870 int reloc_count;
871 } saved;
872 };
873
874 #define BRW_MAX_XFB_STREAMS 4
875
876 struct brw_transform_feedback_object {
877 struct gl_transform_feedback_object base;
878
879 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
880 drm_intel_bo *offset_bo;
881
882 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
883 bool zero_offsets;
884
885 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
886 GLenum primitive_mode;
887
888 /**
889 * Count of primitives generated during this transform feedback operation.
890 * @{
891 */
892 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
893 drm_intel_bo *prim_count_bo;
894 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
895 /** @} */
896
897 /**
898 * Number of vertices written between last Begin/EndTransformFeedback().
899 *
900 * Used to implement DrawTransformFeedback().
901 */
902 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
903 bool vertices_written_valid;
904 };
905
906 /**
907 * Data shared between each programmable stage in the pipeline (vs, gs, and
908 * wm).
909 */
910 struct brw_stage_state
911 {
912 gl_shader_stage stage;
913 struct brw_stage_prog_data *prog_data;
914
915 /**
916 * Optional scratch buffer used to store spilled register values and
917 * variably-indexed GRF arrays.
918 */
919 drm_intel_bo *scratch_bo;
920
921 /** Offset in the program cache to the program */
922 uint32_t prog_offset;
923
924 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
925 uint32_t state_offset;
926
927 uint32_t push_const_offset; /* Offset in the batchbuffer */
928 int push_const_size; /* in 256-bit register increments */
929
930 /* Binding table: pointers to SURFACE_STATE entries. */
931 uint32_t bind_bo_offset;
932 uint32_t surf_offset[BRW_MAX_SURFACES];
933
934 /** SAMPLER_STATE count and table offset */
935 uint32_t sampler_count;
936 uint32_t sampler_offset;
937 };
938
939
940 /**
941 * brw_context is derived from gl_context.
942 */
943 struct brw_context
944 {
945 struct gl_context ctx; /**< base class, must be first field */
946
947 struct
948 {
949 void (*update_texture_surface)(struct gl_context *ctx,
950 unsigned unit,
951 uint32_t *surf_offset,
952 bool for_gather);
953 void (*update_renderbuffer_surface)(struct brw_context *brw,
954 struct gl_renderbuffer *rb,
955 bool layered,
956 unsigned unit);
957 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
958 unsigned unit);
959
960 void (*create_raw_surface)(struct brw_context *brw,
961 drm_intel_bo *bo,
962 uint32_t offset,
963 uint32_t size,
964 uint32_t *out_offset,
965 bool rw);
966 void (*emit_buffer_surface_state)(struct brw_context *brw,
967 uint32_t *out_offset,
968 drm_intel_bo *bo,
969 unsigned buffer_offset,
970 unsigned surface_format,
971 unsigned buffer_size,
972 unsigned pitch,
973 unsigned mocs,
974 bool rw);
975
976 /**
977 * Send the appropriate state packets to configure depth, stencil, and
978 * HiZ buffers (i965+ only)
979 */
980 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
981 struct intel_mipmap_tree *depth_mt,
982 uint32_t depth_offset,
983 uint32_t depthbuffer_format,
984 uint32_t depth_surface_type,
985 struct intel_mipmap_tree *stencil_mt,
986 bool hiz, bool separate_stencil,
987 uint32_t width, uint32_t height,
988 uint32_t tile_x, uint32_t tile_y);
989
990 } vtbl;
991
992 dri_bufmgr *bufmgr;
993
994 drm_intel_context *hw_ctx;
995
996 /**
997 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
998 * and would need flushing before being used from another cache domain that
999 * isn't coherent with it (i.e. the sampler).
1000 */
1001 struct set *render_cache;
1002
1003 /**
1004 * Number of resets observed in the system at context creation.
1005 *
1006 * This is tracked in the context so that we can determine that another
1007 * reset has occured.
1008 */
1009 uint32_t reset_count;
1010
1011 struct intel_batchbuffer batch;
1012 bool no_batch_wrap;
1013
1014 struct {
1015 drm_intel_bo *bo;
1016 uint32_t next_offset;
1017 } upload;
1018
1019 /**
1020 * Set if rendering has occured to the drawable's front buffer.
1021 *
1022 * This is used in the DRI2 case to detect that glFlush should also copy
1023 * the contents of the fake front buffer to the real front buffer.
1024 */
1025 bool front_buffer_dirty;
1026
1027 /** Framerate throttling: @{ */
1028 drm_intel_bo *first_post_swapbuffers_batch;
1029 bool need_throttle;
1030 /** @} */
1031
1032 GLuint stats_wm;
1033
1034 /**
1035 * drirc options:
1036 * @{
1037 */
1038 bool no_rast;
1039 bool always_flush_batch;
1040 bool always_flush_cache;
1041 bool disable_throttling;
1042 bool precompile;
1043
1044 driOptionCache optionCache;
1045 /** @} */
1046
1047 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1048
1049 GLenum reduced_primitive;
1050
1051 /**
1052 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1053 * variable is set, this is the flag indicating to do expensive work that
1054 * might lead to a perf_debug() call.
1055 */
1056 bool perf_debug;
1057
1058 uint32_t max_gtt_map_object_size;
1059
1060 int gen;
1061 int gt;
1062
1063 bool is_g4x;
1064 bool is_baytrail;
1065 bool is_haswell;
1066 bool is_cherryview;
1067
1068 bool has_hiz;
1069 bool has_separate_stencil;
1070 bool must_use_separate_stencil;
1071 bool has_llc;
1072 bool has_swizzling;
1073 bool has_surface_tile_offset;
1074 bool has_compr4;
1075 bool has_negative_rhw_bug;
1076 bool has_pln;
1077 bool no_simd8;
1078 bool use_rep_send;
1079 bool scalar_vs;
1080
1081 /**
1082 * Some versions of Gen hardware don't do centroid interpolation correctly
1083 * on unlit pixels, causing incorrect values for derivatives near triangle
1084 * edges. Enabling this flag causes the fragment shader to use
1085 * non-centroid interpolation for unlit pixels, at the expense of two extra
1086 * fragment shader instructions.
1087 */
1088 bool needs_unlit_centroid_workaround;
1089
1090 GLuint NewGLState;
1091 struct {
1092 struct brw_state_flags dirty;
1093 } state;
1094
1095 struct brw_cache cache;
1096
1097 /** IDs for meta stencil blit shader programs. */
1098 unsigned meta_stencil_blit_programs[2];
1099
1100 /* Whether a meta-operation is in progress. */
1101 bool meta_in_progress;
1102
1103 /* Whether the last depth/stencil packets were both NULL. */
1104 bool no_depth_or_stencil;
1105
1106 /* The last PMA stall bits programmed. */
1107 uint32_t pma_stall_bits;
1108
1109 struct {
1110 /** Does the current draw use the index buffer? */
1111 bool indexed;
1112
1113 int start_vertex_location;
1114 int base_vertex_location;
1115
1116 /**
1117 * Buffer and offset used for GL_ARB_shader_draw_parameters
1118 * (for now, only gl_BaseVertex).
1119 */
1120 drm_intel_bo *draw_params_bo;
1121 uint32_t draw_params_offset;
1122 } draw;
1123
1124 struct {
1125 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1126 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1127
1128 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1129 GLuint nr_enabled;
1130 GLuint nr_buffers;
1131
1132 /* Summary of size and varying of active arrays, so we can check
1133 * for changes to this state:
1134 */
1135 unsigned int min_index, max_index;
1136
1137 /* Offset from start of vertex buffer so we can avoid redefining
1138 * the same VB packed over and over again.
1139 */
1140 unsigned int start_vertex_bias;
1141
1142 /**
1143 * Certain vertex attribute formats aren't natively handled by the
1144 * hardware and require special VS code to fix up their values.
1145 *
1146 * These bitfields indicate which workarounds are needed.
1147 */
1148 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1149 } vb;
1150
1151 struct {
1152 /**
1153 * Index buffer for this draw_prims call.
1154 *
1155 * Updates are signaled by BRW_NEW_INDICES.
1156 */
1157 const struct _mesa_index_buffer *ib;
1158
1159 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1160 drm_intel_bo *bo;
1161 GLuint type;
1162
1163 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1164 * avoid re-uploading the IB packet over and over if we're actually
1165 * referencing the same index buffer.
1166 */
1167 unsigned int start_vertex_offset;
1168 } ib;
1169
1170 /* Active vertex program:
1171 */
1172 const struct gl_vertex_program *vertex_program;
1173 const struct gl_geometry_program *geometry_program;
1174 const struct gl_fragment_program *fragment_program;
1175
1176 /**
1177 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1178 * that we don't have to reemit that state every time we change FBOs.
1179 */
1180 int num_samples;
1181
1182 /**
1183 * Platform specific constants containing the maximum number of threads
1184 * for each pipeline stage.
1185 */
1186 int max_vs_threads;
1187 int max_gs_threads;
1188 int max_wm_threads;
1189
1190 /* BRW_NEW_URB_ALLOCATIONS:
1191 */
1192 struct {
1193 GLuint vsize; /* vertex size plus header in urb registers */
1194 GLuint gsize; /* GS output size in urb registers */
1195 GLuint csize; /* constant buffer size in urb registers */
1196 GLuint sfsize; /* setup data size in urb registers */
1197
1198 bool constrained;
1199
1200 GLuint min_vs_entries; /* Minimum number of VS entries */
1201 GLuint max_vs_entries; /* Maximum number of VS entries */
1202 GLuint max_gs_entries; /* Maximum number of GS entries */
1203
1204 GLuint nr_vs_entries;
1205 GLuint nr_gs_entries;
1206 GLuint nr_clip_entries;
1207 GLuint nr_sf_entries;
1208 GLuint nr_cs_entries;
1209
1210 GLuint vs_start;
1211 GLuint gs_start;
1212 GLuint clip_start;
1213 GLuint sf_start;
1214 GLuint cs_start;
1215 GLuint size; /* Hardware URB size, in KB. */
1216
1217 /* True if the most recently sent _3DSTATE_URB message allocated
1218 * URB space for the GS.
1219 */
1220 bool gs_present;
1221 } urb;
1222
1223
1224 /* BRW_NEW_CURBE_OFFSETS:
1225 */
1226 struct {
1227 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1228 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1229 GLuint clip_start;
1230 GLuint clip_size;
1231 GLuint vs_start;
1232 GLuint vs_size;
1233 GLuint total_size;
1234
1235 /**
1236 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1237 * for upload to the CURBE.
1238 */
1239 drm_intel_bo *curbe_bo;
1240 /** Offset within curbe_bo of space for current curbe entry */
1241 GLuint curbe_offset;
1242 } curbe;
1243
1244 /**
1245 * Layout of vertex data exiting the vertex shader.
1246 *
1247 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1248 */
1249 struct brw_vue_map vue_map_vs;
1250
1251 /**
1252 * Layout of vertex data exiting the geometry portion of the pipleine.
1253 * This comes from the geometry shader if one exists, otherwise from the
1254 * vertex shader.
1255 *
1256 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1257 */
1258 struct brw_vue_map vue_map_geom_out;
1259
1260 struct {
1261 struct brw_stage_state base;
1262 struct brw_vs_prog_data *prog_data;
1263 } vs;
1264
1265 struct {
1266 struct brw_stage_state base;
1267 struct brw_gs_prog_data *prog_data;
1268
1269 /**
1270 * True if the 3DSTATE_GS command most recently emitted to the 3D
1271 * pipeline enabled the GS; false otherwise.
1272 */
1273 bool enabled;
1274 } gs;
1275
1276 struct {
1277 struct brw_ff_gs_prog_data *prog_data;
1278
1279 bool prog_active;
1280 /** Offset in the program cache to the CLIP program pre-gen6 */
1281 uint32_t prog_offset;
1282 uint32_t state_offset;
1283
1284 uint32_t bind_bo_offset;
1285 /**
1286 * Surface offsets for the binding table. We only need surfaces to
1287 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1288 * need in this case.
1289 */
1290 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1291 } ff_gs;
1292
1293 struct {
1294 struct brw_clip_prog_data *prog_data;
1295
1296 /** Offset in the program cache to the CLIP program pre-gen6 */
1297 uint32_t prog_offset;
1298
1299 /* Offset in the batch to the CLIP state on pre-gen6. */
1300 uint32_t state_offset;
1301
1302 /* As of gen6, this is the offset in the batch to the CLIP VP,
1303 * instead of vp_bo.
1304 */
1305 uint32_t vp_offset;
1306 } clip;
1307
1308
1309 struct {
1310 struct brw_sf_prog_data *prog_data;
1311
1312 /** Offset in the program cache to the CLIP program pre-gen6 */
1313 uint32_t prog_offset;
1314 uint32_t state_offset;
1315 uint32_t vp_offset;
1316 bool viewport_transform_enable;
1317 } sf;
1318
1319 struct {
1320 struct brw_stage_state base;
1321 struct brw_wm_prog_data *prog_data;
1322
1323 GLuint render_surf;
1324
1325 /**
1326 * Buffer object used in place of multisampled null render targets on
1327 * Gen6. See brw_update_null_renderbuffer_surface().
1328 */
1329 drm_intel_bo *multisampled_null_render_target_bo;
1330 uint32_t fast_clear_op;
1331 } wm;
1332
1333
1334 struct {
1335 uint32_t state_offset;
1336 uint32_t blend_state_offset;
1337 uint32_t depth_stencil_state_offset;
1338 uint32_t vp_offset;
1339 } cc;
1340
1341 struct {
1342 struct brw_query_object *obj;
1343 bool begin_emitted;
1344 } query;
1345
1346 struct {
1347 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1348 const int *statistics_registers;
1349
1350 /** The number of active monitors using OA counters. */
1351 unsigned oa_users;
1352
1353 /**
1354 * A buffer object storing OA counter snapshots taken at the start and
1355 * end of each batch (creating "bookends" around the batch).
1356 */
1357 drm_intel_bo *bookend_bo;
1358
1359 /** The number of snapshots written to bookend_bo. */
1360 int bookend_snapshots;
1361
1362 /**
1363 * An array of monitors whose results haven't yet been assembled based on
1364 * the data in buffer objects.
1365 *
1366 * These may be active, or have already ended. However, the results
1367 * have not been requested.
1368 */
1369 struct brw_perf_monitor_object **unresolved;
1370 int unresolved_elements;
1371 int unresolved_array_size;
1372
1373 /**
1374 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1375 * the counter which MI_REPORT_PERF_COUNT stores there.
1376 */
1377 const int *oa_snapshot_layout;
1378
1379 /** Number of 32-bit entries in a hardware counter snapshot. */
1380 int entries_per_oa_snapshot;
1381 } perfmon;
1382
1383 int num_atoms;
1384 const struct brw_tracked_state **atoms;
1385
1386 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1387 struct {
1388 uint32_t offset;
1389 uint32_t size;
1390 enum aub_state_struct_type type;
1391 } *state_batch_list;
1392 int state_batch_count;
1393
1394 uint32_t render_target_format[MESA_FORMAT_COUNT];
1395 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1396
1397 /* Interpolation modes, one byte per vue slot.
1398 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1399 */
1400 struct interpolation_mode_map interpolation_mode;
1401
1402 /* PrimitiveRestart */
1403 struct {
1404 bool in_progress;
1405 bool enable_cut_index;
1406 } prim_restart;
1407
1408 /** Computed depth/stencil/hiz state from the current attached
1409 * renderbuffers, valid only during the drawing state upload loop after
1410 * brw_workaround_depthstencil_alignment().
1411 */
1412 struct {
1413 struct intel_mipmap_tree *depth_mt;
1414 struct intel_mipmap_tree *stencil_mt;
1415
1416 /* Inter-tile (page-aligned) byte offsets. */
1417 uint32_t depth_offset, hiz_offset, stencil_offset;
1418 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1419 uint32_t tile_x, tile_y;
1420 } depthstencil;
1421
1422 uint32_t num_instances;
1423 int basevertex;
1424
1425 struct {
1426 drm_intel_bo *bo;
1427 struct gl_shader_program **shader_programs;
1428 struct gl_program **programs;
1429 enum shader_time_shader_type *types;
1430 uint64_t *cumulative;
1431 int num_entries;
1432 int max_entries;
1433 double report_time;
1434 } shader_time;
1435
1436 struct brw_fast_clear_state *fast_clear_state;
1437
1438 __DRIcontext *driContext;
1439 struct intel_screen *intelScreen;
1440 };
1441
1442 /*======================================================================
1443 * brw_vtbl.c
1444 */
1445 void brwInitVtbl( struct brw_context *brw );
1446
1447 /* brw_clear.c */
1448 extern void intelInitClearFuncs(struct dd_function_table *functions);
1449
1450 /*======================================================================
1451 * brw_context.c
1452 */
1453 extern const char *const brw_vendor_string;
1454
1455 extern const char *brw_get_renderer_string(unsigned deviceID);
1456
1457 enum {
1458 DRI_CONF_BO_REUSE_DISABLED,
1459 DRI_CONF_BO_REUSE_ALL
1460 };
1461
1462 void intel_update_renderbuffers(__DRIcontext *context,
1463 __DRIdrawable *drawable);
1464 void intel_prepare_render(struct brw_context *brw);
1465
1466 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1467 __DRIdrawable *drawable);
1468
1469 GLboolean brwCreateContext(gl_api api,
1470 const struct gl_config *mesaVis,
1471 __DRIcontext *driContextPriv,
1472 unsigned major_version,
1473 unsigned minor_version,
1474 uint32_t flags,
1475 bool notify_reset,
1476 unsigned *error,
1477 void *sharedContextPrivate);
1478
1479 /*======================================================================
1480 * brw_misc_state.c
1481 */
1482 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1483 struct intel_mipmap_tree *mt,
1484 unsigned level, unsigned layer, bool flat);
1485
1486 void brw_meta_updownsample(struct brw_context *brw,
1487 struct intel_mipmap_tree *src,
1488 struct intel_mipmap_tree *dst);
1489
1490 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1491 GLfloat srcX0, GLfloat srcY0,
1492 GLfloat srcX1, GLfloat srcY1,
1493 GLfloat dstX0, GLfloat dstY0,
1494 GLfloat dstX1, GLfloat dstY1);
1495
1496 void brw_meta_stencil_updownsample(struct brw_context *brw,
1497 struct intel_mipmap_tree *src,
1498 struct intel_mipmap_tree *dst);
1499
1500 bool brw_meta_fast_clear(struct brw_context *brw,
1501 struct gl_framebuffer *fb,
1502 GLbitfield mask,
1503 bool partial_clear);
1504
1505 void
1506 brw_meta_resolve_color(struct brw_context *brw,
1507 struct intel_mipmap_tree *mt);
1508 void
1509 brw_meta_fast_clear_free(struct brw_context *brw);
1510
1511
1512 /*======================================================================
1513 * brw_misc_state.c
1514 */
1515 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1516 uint32_t depth_level,
1517 uint32_t depth_layer,
1518 struct intel_mipmap_tree *stencil_mt,
1519 uint32_t *out_tile_mask_x,
1520 uint32_t *out_tile_mask_y);
1521 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1522 GLbitfield clear_mask);
1523
1524 /* brw_object_purgeable.c */
1525 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1526
1527 /*======================================================================
1528 * brw_queryobj.c
1529 */
1530 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1531 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1532 void brw_emit_query_begin(struct brw_context *brw);
1533 void brw_emit_query_end(struct brw_context *brw);
1534
1535 /** gen6_queryobj.c */
1536 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1537 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1538 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1539 void brw_store_register_mem64(struct brw_context *brw,
1540 drm_intel_bo *bo, uint32_t reg, int idx);
1541
1542 /** intel_batchbuffer.c */
1543 void brw_load_register_mem(struct brw_context *brw,
1544 uint32_t reg,
1545 drm_intel_bo *bo,
1546 uint32_t read_domains, uint32_t write_domain,
1547 uint32_t offset);
1548
1549 /*======================================================================
1550 * brw_state_dump.c
1551 */
1552 void brw_debug_batch(struct brw_context *brw);
1553 void brw_annotate_aub(struct brw_context *brw);
1554
1555 /*======================================================================
1556 * brw_tex.c
1557 */
1558 void brw_validate_textures( struct brw_context *brw );
1559
1560
1561 /*======================================================================
1562 * brw_program.c
1563 */
1564 void brwInitFragProgFuncs( struct dd_function_table *functions );
1565
1566 int brw_get_scratch_size(int size);
1567 void brw_get_scratch_bo(struct brw_context *brw,
1568 drm_intel_bo **scratch_bo, int size);
1569 void brw_init_shader_time(struct brw_context *brw);
1570 int brw_get_shader_time_index(struct brw_context *brw,
1571 struct gl_shader_program *shader_prog,
1572 struct gl_program *prog,
1573 enum shader_time_shader_type type);
1574 void brw_collect_and_report_shader_time(struct brw_context *brw);
1575 void brw_destroy_shader_time(struct brw_context *brw);
1576
1577 /* brw_urb.c
1578 */
1579 void brw_upload_urb_fence(struct brw_context *brw);
1580
1581 /* brw_curbe.c
1582 */
1583 void brw_upload_cs_urb_state(struct brw_context *brw);
1584
1585 /* brw_fs_reg_allocate.cpp
1586 */
1587 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1588
1589 /* brw_vec4_reg_allocate.cpp */
1590 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1591
1592 /* brw_disasm.c */
1593 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1594 struct brw_inst *inst, bool is_compacted);
1595
1596 /* brw_vs.c */
1597 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1598
1599 /* brw_draw_upload.c */
1600 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1601 const struct gl_client_array *glarray);
1602 unsigned brw_get_index_type(GLenum type);
1603 void brw_prepare_vertices(struct brw_context *brw);
1604
1605 /* brw_wm_surface_state.c */
1606 void brw_init_surface_formats(struct brw_context *brw);
1607 void brw_create_constant_surface(struct brw_context *brw,
1608 drm_intel_bo *bo,
1609 uint32_t offset,
1610 uint32_t size,
1611 uint32_t *out_offset,
1612 bool dword_pitch);
1613 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1614 unsigned unit,
1615 uint32_t *surf_offset);
1616 void
1617 brw_update_sol_surface(struct brw_context *brw,
1618 struct gl_buffer_object *buffer_obj,
1619 uint32_t *out_offset, unsigned num_vector_components,
1620 unsigned stride_dwords, unsigned offset_dwords);
1621 void brw_upload_ubo_surfaces(struct brw_context *brw,
1622 struct gl_shader *shader,
1623 struct brw_stage_state *stage_state,
1624 struct brw_stage_prog_data *prog_data,
1625 bool dword_pitch);
1626 void brw_upload_abo_surfaces(struct brw_context *brw,
1627 struct gl_shader_program *prog,
1628 struct brw_stage_state *stage_state,
1629 struct brw_stage_prog_data *prog_data);
1630
1631 /* brw_surface_formats.c */
1632 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1633 bool brw_render_target_supported(struct brw_context *brw,
1634 struct gl_renderbuffer *rb);
1635 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1636
1637 /* brw_performance_monitor.c */
1638 void brw_init_performance_monitors(struct brw_context *brw);
1639 void brw_dump_perf_monitors(struct brw_context *brw);
1640 void brw_perf_monitor_new_batch(struct brw_context *brw);
1641 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1642
1643 /* intel_buffer_objects.c */
1644 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1645 const char *bo_name);
1646 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1647 const char *bo_name);
1648
1649 /* intel_extensions.c */
1650 extern void intelInitExtensions(struct gl_context *ctx);
1651
1652 /* intel_state.c */
1653 extern int intel_translate_shadow_compare_func(GLenum func);
1654 extern int intel_translate_compare_func(GLenum func);
1655 extern int intel_translate_stencil_op(GLenum op);
1656 extern int intel_translate_logic_op(GLenum opcode);
1657
1658 /* intel_syncobj.c */
1659 void intel_init_syncobj_functions(struct dd_function_table *functions);
1660
1661 /* gen6_sol.c */
1662 struct gl_transform_feedback_object *
1663 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1664 void
1665 brw_delete_transform_feedback(struct gl_context *ctx,
1666 struct gl_transform_feedback_object *obj);
1667 void
1668 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1669 struct gl_transform_feedback_object *obj);
1670 void
1671 brw_end_transform_feedback(struct gl_context *ctx,
1672 struct gl_transform_feedback_object *obj);
1673 GLsizei
1674 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1675 struct gl_transform_feedback_object *obj,
1676 GLuint stream);
1677
1678 /* gen7_sol_state.c */
1679 void
1680 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1681 struct gl_transform_feedback_object *obj);
1682 void
1683 gen7_end_transform_feedback(struct gl_context *ctx,
1684 struct gl_transform_feedback_object *obj);
1685 void
1686 gen7_pause_transform_feedback(struct gl_context *ctx,
1687 struct gl_transform_feedback_object *obj);
1688 void
1689 gen7_resume_transform_feedback(struct gl_context *ctx,
1690 struct gl_transform_feedback_object *obj);
1691
1692 /* brw_blorp_blit.cpp */
1693 GLbitfield
1694 brw_blorp_framebuffer(struct brw_context *brw,
1695 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1696 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1697 GLbitfield mask, GLenum filter);
1698
1699 bool
1700 brw_blorp_copytexsubimage(struct brw_context *brw,
1701 struct gl_renderbuffer *src_rb,
1702 struct gl_texture_image *dst_image,
1703 int slice,
1704 int srcX0, int srcY0,
1705 int dstX0, int dstY0,
1706 int width, int height);
1707
1708 /* gen6_multisample_state.c */
1709 unsigned
1710 gen6_determine_sample_mask(struct brw_context *brw);
1711
1712 void
1713 gen6_emit_3dstate_multisample(struct brw_context *brw,
1714 unsigned num_samples);
1715 void
1716 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1717 void
1718 gen6_get_sample_position(struct gl_context *ctx,
1719 struct gl_framebuffer *fb,
1720 GLuint index,
1721 GLfloat *result);
1722 void
1723 gen6_set_sample_maps(struct gl_context *ctx);
1724
1725 /* gen8_multisample_state.c */
1726 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1727 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1728
1729 /* gen7_urb.c */
1730 void
1731 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1732 unsigned gs_size, unsigned fs_size);
1733
1734 void
1735 gen7_emit_urb_state(struct brw_context *brw,
1736 unsigned nr_vs_entries, unsigned vs_size,
1737 unsigned vs_start, unsigned nr_gs_entries,
1738 unsigned gs_size, unsigned gs_start);
1739
1740
1741 /* brw_reset.c */
1742 extern GLenum
1743 brw_get_graphics_reset_status(struct gl_context *ctx);
1744
1745 /*======================================================================
1746 * Inline conversion functions. These are better-typed than the
1747 * macros used previously:
1748 */
1749 static inline struct brw_context *
1750 brw_context( struct gl_context *ctx )
1751 {
1752 return (struct brw_context *)ctx;
1753 }
1754
1755 static inline struct brw_vertex_program *
1756 brw_vertex_program(struct gl_vertex_program *p)
1757 {
1758 return (struct brw_vertex_program *) p;
1759 }
1760
1761 static inline const struct brw_vertex_program *
1762 brw_vertex_program_const(const struct gl_vertex_program *p)
1763 {
1764 return (const struct brw_vertex_program *) p;
1765 }
1766
1767 static inline struct brw_geometry_program *
1768 brw_geometry_program(struct gl_geometry_program *p)
1769 {
1770 return (struct brw_geometry_program *) p;
1771 }
1772
1773 static inline struct brw_fragment_program *
1774 brw_fragment_program(struct gl_fragment_program *p)
1775 {
1776 return (struct brw_fragment_program *) p;
1777 }
1778
1779 static inline const struct brw_fragment_program *
1780 brw_fragment_program_const(const struct gl_fragment_program *p)
1781 {
1782 return (const struct brw_fragment_program *) p;
1783 }
1784
1785 /**
1786 * Pre-gen6, the register file of the EUs was shared between threads,
1787 * and each thread used some subset allocated on a 16-register block
1788 * granularity. The unit states wanted these block counts.
1789 */
1790 static inline int
1791 brw_register_blocks(int reg_count)
1792 {
1793 return ALIGN(reg_count, 16) / 16 - 1;
1794 }
1795
1796 static inline uint32_t
1797 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1798 uint32_t prog_offset)
1799 {
1800 if (brw->gen >= 5) {
1801 /* Using state base address. */
1802 return prog_offset;
1803 }
1804
1805 drm_intel_bo_emit_reloc(brw->batch.bo,
1806 state_offset,
1807 brw->cache.bo,
1808 prog_offset,
1809 I915_GEM_DOMAIN_INSTRUCTION, 0);
1810
1811 return brw->cache.bo->offset64 + prog_offset;
1812 }
1813
1814 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1815 bool brw_lower_texture_gradients(struct brw_context *brw,
1816 struct exec_list *instructions);
1817 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1818
1819 struct opcode_desc {
1820 char *name;
1821 int nsrc;
1822 int ndst;
1823 };
1824
1825 extern const struct opcode_desc opcode_descs[128];
1826 extern const char * const conditional_modifier[16];
1827
1828 void
1829 brw_emit_depthbuffer(struct brw_context *brw);
1830
1831 void
1832 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1833 struct intel_mipmap_tree *depth_mt,
1834 uint32_t depth_offset, uint32_t depthbuffer_format,
1835 uint32_t depth_surface_type,
1836 struct intel_mipmap_tree *stencil_mt,
1837 bool hiz, bool separate_stencil,
1838 uint32_t width, uint32_t height,
1839 uint32_t tile_x, uint32_t tile_y);
1840
1841 void
1842 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1843 struct intel_mipmap_tree *depth_mt,
1844 uint32_t depth_offset, uint32_t depthbuffer_format,
1845 uint32_t depth_surface_type,
1846 struct intel_mipmap_tree *stencil_mt,
1847 bool hiz, bool separate_stencil,
1848 uint32_t width, uint32_t height,
1849 uint32_t tile_x, uint32_t tile_y);
1850
1851 void
1852 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1853 struct intel_mipmap_tree *depth_mt,
1854 uint32_t depth_offset, uint32_t depthbuffer_format,
1855 uint32_t depth_surface_type,
1856 struct intel_mipmap_tree *stencil_mt,
1857 bool hiz, bool separate_stencil,
1858 uint32_t width, uint32_t height,
1859 uint32_t tile_x, uint32_t tile_y);
1860 void
1861 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1862 struct intel_mipmap_tree *depth_mt,
1863 uint32_t depth_offset, uint32_t depthbuffer_format,
1864 uint32_t depth_surface_type,
1865 struct intel_mipmap_tree *stencil_mt,
1866 bool hiz, bool separate_stencil,
1867 uint32_t width, uint32_t height,
1868 uint32_t tile_x, uint32_t tile_y);
1869
1870 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1871 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1872
1873 uint32_t get_hw_prim_for_gl_prim(int mode);
1874
1875 void
1876 brw_setup_vue_key_clip_info(struct brw_context *brw,
1877 struct brw_vue_prog_key *key,
1878 bool program_uses_clip_distance);
1879
1880 void
1881 gen6_upload_push_constants(struct brw_context *brw,
1882 const struct gl_program *prog,
1883 const struct brw_stage_prog_data *prog_data,
1884 struct brw_stage_state *stage_state,
1885 enum aub_state_struct_type type);
1886
1887 /* ================================================================
1888 * From linux kernel i386 header files, copes with odd sizes better
1889 * than COPY_DWORDS would:
1890 * XXX Put this in src/mesa/main/imports.h ???
1891 */
1892 #if defined(i386) || defined(__i386__)
1893 static inline void * __memcpy(void * to, const void * from, size_t n)
1894 {
1895 int d0, d1, d2;
1896 __asm__ __volatile__(
1897 "rep ; movsl\n\t"
1898 "testb $2,%b4\n\t"
1899 "je 1f\n\t"
1900 "movsw\n"
1901 "1:\ttestb $1,%b4\n\t"
1902 "je 2f\n\t"
1903 "movsb\n"
1904 "2:"
1905 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1906 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1907 : "memory");
1908 return (to);
1909 }
1910 #else
1911 #define __memcpy(a,b,c) memcpy(a,b,c)
1912 #endif
1913
1914 #ifdef __cplusplus
1915 }
1916 #endif
1917
1918 #endif