i965: Delete brw_do_cubemap_normalize
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #include <intel_bufmgr.h>
47
48 #include "intel_debug.h"
49 #include "intel_screen.h"
50 #include "intel_tex_obj.h"
51 #include "intel_resolve_map.h"
52
53 #ifdef __cplusplus
54 extern "C" {
55 #endif
56 /* Glossary:
57 *
58 * URB - uniform resource buffer. A mid-sized buffer which is
59 * partitioned between the fixed function units and used for passing
60 * values (vertices, primitives, constants) between them.
61 *
62 * CURBE - constant URB entry. An urb region (entry) used to hold
63 * constant values which the fixed function units can be instructed to
64 * preload into the GRF when spawning a thread.
65 *
66 * VUE - vertex URB entry. An urb entry holding a vertex and usually
67 * a vertex header. The header contains control information and
68 * things like primitive type, Begin/end flags and clip codes.
69 *
70 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
71 * unit holding rasterization and interpolation parameters.
72 *
73 * GRF - general register file. One of several register files
74 * addressable by programmed threads. The inputs (r0, payload, curbe,
75 * urb) of the thread are preloaded to this area before the thread is
76 * spawned. The registers are individually 8 dwords wide and suitable
77 * for general usage. Registers holding thread input values are not
78 * special and may be overwritten.
79 *
80 * MRF - message register file. Threads communicate (and terminate)
81 * by sending messages. Message parameters are placed in contiguous
82 * MRF registers. All program output is via these messages. URB
83 * entries are populated by sending a message to the shared URB
84 * function containing the new data, together with a control word,
85 * often an unmodified copy of R0.
86 *
87 * R0 - GRF register 0. Typically holds control information used when
88 * sending messages to other threads.
89 *
90 * EU or GEN4 EU: The name of the programmable subsystem of the
91 * i965 hardware. Threads are executed by the EU, the registers
92 * described above are part of the EU architecture.
93 *
94 * Fixed function units:
95 *
96 * CS - Command streamer. Notional first unit, little software
97 * interaction. Holds the URB entries used for constant data, ie the
98 * CURBEs.
99 *
100 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
101 * this unit is responsible for pulling vertices out of vertex buffers
102 * in vram and injecting them into the processing pipe as VUEs. If
103 * enabled, it first passes them to a VS thread which is a good place
104 * for the driver to implement any active vertex shader.
105 *
106 * HS - Hull Shader (Tessellation Control Shader)
107 *
108 * TE - Tessellation Engine (Tessellation Primitive Generation)
109 *
110 * DS - Domain Shader (Tessellation Evaluation Shader)
111 *
112 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
113 * enabled, incoming strips etc are passed to GS threads in individual
114 * line/triangle/point units. The GS thread may perform arbitary
115 * computation and emit whatever primtives with whatever vertices it
116 * chooses. This makes GS an excellent place to implement GL's
117 * unfilled polygon modes, though of course it is capable of much
118 * more. Additionally, GS is used to translate away primitives not
119 * handled by latter units, including Quads and Lineloops.
120 *
121 * CS - Clipper. Mesa's clipping algorithms are imported to run on
122 * this unit. The fixed function part performs cliptesting against
123 * the 6 fixed clipplanes and makes descisions on whether or not the
124 * incoming primitive needs to be passed to a thread for clipping.
125 * User clip planes are handled via cooperation with the VS thread.
126 *
127 * SF - Strips Fans or Setup: Triangles are prepared for
128 * rasterization. Interpolation coefficients are calculated.
129 * Flatshading and two-side lighting usually performed here.
130 *
131 * WM - Windower. Interpolation of vertex attributes performed here.
132 * Fragment shader implemented here. SIMD aspects of EU taken full
133 * advantage of, as pixels are processed in blocks of 16.
134 *
135 * CC - Color Calculator. No EU threads associated with this unit.
136 * Handles blending and (presumably) depth and stencil testing.
137 */
138
139 struct brw_context;
140 struct brw_inst;
141 struct brw_vs_prog_key;
142 struct brw_vue_prog_key;
143 struct brw_wm_prog_key;
144 struct brw_wm_prog_data;
145 struct brw_cs_prog_key;
146 struct brw_cs_prog_data;
147
148 enum brw_pipeline {
149 BRW_RENDER_PIPELINE,
150 BRW_COMPUTE_PIPELINE,
151
152 BRW_NUM_PIPELINES
153 };
154
155 enum brw_cache_id {
156 BRW_CACHE_FS_PROG,
157 BRW_CACHE_BLORP_PROG,
158 BRW_CACHE_SF_PROG,
159 BRW_CACHE_VS_PROG,
160 BRW_CACHE_FF_GS_PROG,
161 BRW_CACHE_GS_PROG,
162 BRW_CACHE_TCS_PROG,
163 BRW_CACHE_TES_PROG,
164 BRW_CACHE_CLIP_PROG,
165 BRW_CACHE_CS_PROG,
166
167 BRW_MAX_CACHE
168 };
169
170 enum brw_state_id {
171 /* brw_cache_ids must come first - see brw_program_cache.c */
172 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
173 BRW_STATE_FRAGMENT_PROGRAM,
174 BRW_STATE_GEOMETRY_PROGRAM,
175 BRW_STATE_TESS_PROGRAMS,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_NUM_STATE_BITS
221 };
222
223 /**
224 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
225 *
226 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
227 * When the currently bound shader program differs from the previous draw
228 * call, these will be flagged. They cover brw->{stage}_program and
229 * ctx->{Stage}Program->_Current.
230 *
231 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
232 * driver perspective. Even if the same shader is bound at the API level,
233 * we may need to switch between multiple versions of that shader to handle
234 * changes in non-orthagonal state.
235 *
236 * Additionally, multiple shader programs may have identical vertex shaders
237 * (for example), or compile down to the same code in the backend. We combine
238 * those into a single program cache entry.
239 *
240 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
241 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
242 */
243 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
244 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
245 * use the normal state upload paths), but the cache is still used. To avoid
246 * polluting the brw_program_cache code with special cases, we retain the
247 * dirty bit for now. It should eventually be removed.
248 */
249 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
250 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
251 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
252 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
253 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
254 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
255 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
256 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
257 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
258 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
259 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
260 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
261 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
262 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
263 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_sf_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /* Each vertex may have upto 12 attributes, 4 components each,
336 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
337 * rows.
338 *
339 * Actually we use 4 for each, so call it 12 rows.
340 */
341 GLuint urb_entry_size;
342 };
343
344
345 struct brw_clip_prog_data {
346 GLuint curb_read_length; /* user planes? */
347 GLuint clip_mode;
348 GLuint urb_read_length;
349 GLuint total_grf;
350 };
351
352 struct brw_ff_gs_prog_data {
353 GLuint urb_read_length;
354 GLuint total_grf;
355
356 /**
357 * Gen6 transform feedback: Amount by which the streaming vertex buffer
358 * indices should be incremented each time the GS is invoked.
359 */
360 unsigned svbi_postincrement_value;
361 };
362
363 /** Number of texture sampler units */
364 #define BRW_MAX_TEX_UNIT 32
365
366 /** Max number of UBOs in a shader */
367 #define BRW_MAX_UBO 14
368
369 /** Max number of SSBOs in a shader */
370 #define BRW_MAX_SSBO 12
371
372 /** Max number of atomic counter buffer objects in a shader */
373 #define BRW_MAX_ABO 16
374
375 /** Max number of image uniforms in a shader */
376 #define BRW_MAX_IMAGES 32
377
378 /** Maximum number of actual buffers used for stream output */
379 #define BRW_MAX_SOL_BUFFERS 4
380
381 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
382 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
383 BRW_MAX_UBO + \
384 BRW_MAX_SSBO + \
385 BRW_MAX_ABO + \
386 BRW_MAX_IMAGES + \
387 2 + /* shader time, pull constants */ \
388 1 /* cs num work groups */)
389
390 struct brw_cache {
391 struct brw_context *brw;
392
393 struct brw_cache_item **items;
394 drm_intel_bo *bo;
395 GLuint size, n_items;
396
397 uint32_t next_offset;
398 bool bo_used_by_gpu;
399 };
400
401
402 /* Considered adding a member to this struct to document which flags
403 * an update might raise so that ordering of the state atoms can be
404 * checked or derived at runtime. Dropped the idea in favor of having
405 * a debug mode where the state is monitored for flags which are
406 * raised that have already been tested against.
407 */
408 struct brw_tracked_state {
409 struct brw_state_flags dirty;
410 void (*emit)( struct brw_context *brw );
411 };
412
413 enum shader_time_shader_type {
414 ST_NONE,
415 ST_VS,
416 ST_TCS,
417 ST_TES,
418 ST_GS,
419 ST_FS8,
420 ST_FS16,
421 ST_CS,
422 };
423
424 struct brw_vertex_buffer {
425 /** Buffer object containing the uploaded vertex data */
426 drm_intel_bo *bo;
427 uint32_t offset;
428 uint32_t size;
429 /** Byte stride between elements in the uploaded array */
430 GLuint stride;
431 GLuint step_rate;
432 };
433 struct brw_vertex_element {
434 const struct gl_vertex_array *glarray;
435
436 int buffer;
437 bool is_dual_slot;
438 /** Offset of the first element within the buffer object */
439 unsigned int offset;
440 };
441
442 struct brw_query_object {
443 struct gl_query_object Base;
444
445 /** Last query BO associated with this query. */
446 drm_intel_bo *bo;
447
448 /** Last index in bo with query data for this object. */
449 int last_index;
450
451 /** True if we know the batch has been flushed since we ended the query. */
452 bool flushed;
453 };
454
455 enum brw_gpu_ring {
456 UNKNOWN_RING,
457 RENDER_RING,
458 BLT_RING,
459 };
460
461 struct intel_batchbuffer {
462 /** Current batchbuffer being queued up. */
463 drm_intel_bo *bo;
464 /** Last BO submitted to the hardware. Used for glFinish(). */
465 drm_intel_bo *last_bo;
466
467 #ifdef DEBUG
468 uint16_t emit, total;
469 #endif
470 uint16_t reserved_space;
471 uint32_t *map_next;
472 uint32_t *map;
473 uint32_t *cpu_map;
474 #define BATCH_SZ (8192*sizeof(uint32_t))
475
476 uint32_t state_batch_offset;
477 enum brw_gpu_ring ring;
478 bool needs_sol_reset;
479 bool state_base_address_emitted;
480
481 struct {
482 uint32_t *map_next;
483 int reloc_count;
484 } saved;
485 };
486
487 #define BRW_MAX_XFB_STREAMS 4
488
489 struct brw_transform_feedback_object {
490 struct gl_transform_feedback_object base;
491
492 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
493 drm_intel_bo *offset_bo;
494
495 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
496 bool zero_offsets;
497
498 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
499 GLenum primitive_mode;
500
501 /**
502 * The maximum number of vertices that we can write without overflowing
503 * any of the buffers currently being used for transform feedback.
504 */
505 unsigned max_index;
506
507 /**
508 * Count of primitives generated during this transform feedback operation.
509 * @{
510 */
511 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
512 drm_intel_bo *prim_count_bo;
513 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
514 /** @} */
515
516 /**
517 * Number of vertices written between last Begin/EndTransformFeedback().
518 *
519 * Used to implement DrawTransformFeedback().
520 */
521 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
522 bool vertices_written_valid;
523 };
524
525 /**
526 * Data shared between each programmable stage in the pipeline (vs, gs, and
527 * wm).
528 */
529 struct brw_stage_state
530 {
531 gl_shader_stage stage;
532 struct brw_stage_prog_data *prog_data;
533
534 /**
535 * Optional scratch buffer used to store spilled register values and
536 * variably-indexed GRF arrays.
537 *
538 * The contents of this buffer are short-lived so the same memory can be
539 * re-used at will for multiple shader programs (executed by the same fixed
540 * function). However reusing a scratch BO for which shader invocations
541 * are still in flight with a per-thread scratch slot size other than the
542 * original can cause threads with different scratch slot size and FFTID
543 * (which may be executed in parallel depending on the shader stage and
544 * hardware generation) to map to an overlapping region of the scratch
545 * space, which can potentially lead to mutual scratch space corruption.
546 * For that reason if you borrow this scratch buffer you should only be
547 * using the slot size given by the \c per_thread_scratch member below,
548 * unless you're taking additional measures to synchronize thread execution
549 * across slot size changes.
550 */
551 drm_intel_bo *scratch_bo;
552
553 /**
554 * Scratch slot size allocated for each thread in the buffer object given
555 * by \c scratch_bo.
556 */
557 uint32_t per_thread_scratch;
558
559 /** Offset in the program cache to the program */
560 uint32_t prog_offset;
561
562 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
563 uint32_t state_offset;
564
565 uint32_t push_const_offset; /* Offset in the batchbuffer */
566 int push_const_size; /* in 256-bit register increments */
567
568 /* Binding table: pointers to SURFACE_STATE entries. */
569 uint32_t bind_bo_offset;
570 uint32_t surf_offset[BRW_MAX_SURFACES];
571
572 /** SAMPLER_STATE count and table offset */
573 uint32_t sampler_count;
574 uint32_t sampler_offset;
575 };
576
577 enum brw_predicate_state {
578 /* The first two states are used if we can determine whether to draw
579 * without having to look at the values in the query object buffer. This
580 * will happen if there is no conditional render in progress, if the query
581 * object is already completed or if something else has already added
582 * samples to the preliminary result such as via a BLT command.
583 */
584 BRW_PREDICATE_STATE_RENDER,
585 BRW_PREDICATE_STATE_DONT_RENDER,
586 /* In this case whether to draw or not depends on the result of an
587 * MI_PREDICATE command so the predicate enable bit needs to be checked.
588 */
589 BRW_PREDICATE_STATE_USE_BIT
590 };
591
592 struct shader_times;
593
594 struct gen_l3_config;
595
596 enum brw_query_kind {
597 PIPELINE_STATS
598 };
599
600 struct brw_perf_query_info
601 {
602 enum brw_query_kind kind;
603 const char *name;
604 struct brw_perf_query_counter *counters;
605 int n_counters;
606 size_t data_size;
607 };
608
609 /**
610 * brw_context is derived from gl_context.
611 */
612 struct brw_context
613 {
614 struct gl_context ctx; /**< base class, must be first field */
615
616 struct
617 {
618 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
619 struct gl_renderbuffer *rb,
620 uint32_t flags, unsigned unit,
621 uint32_t surf_index);
622 void (*emit_null_surface_state)(struct brw_context *brw,
623 unsigned width,
624 unsigned height,
625 unsigned samples,
626 uint32_t *out_offset);
627
628 /**
629 * Send the appropriate state packets to configure depth, stencil, and
630 * HiZ buffers (i965+ only)
631 */
632 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
633 struct intel_mipmap_tree *depth_mt,
634 uint32_t depth_offset,
635 uint32_t depthbuffer_format,
636 uint32_t depth_surface_type,
637 struct intel_mipmap_tree *stencil_mt,
638 bool hiz, bool separate_stencil,
639 uint32_t width, uint32_t height,
640 uint32_t tile_x, uint32_t tile_y);
641
642 } vtbl;
643
644 dri_bufmgr *bufmgr;
645
646 drm_intel_context *hw_ctx;
647
648 /** BO for post-sync nonzero writes for gen6 workaround. */
649 drm_intel_bo *workaround_bo;
650 uint8_t pipe_controls_since_last_cs_stall;
651
652 /**
653 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
654 * and would need flushing before being used from another cache domain that
655 * isn't coherent with it (i.e. the sampler).
656 */
657 struct set *render_cache;
658
659 /**
660 * Number of resets observed in the system at context creation.
661 *
662 * This is tracked in the context so that we can determine that another
663 * reset has occurred.
664 */
665 uint32_t reset_count;
666
667 struct intel_batchbuffer batch;
668 bool no_batch_wrap;
669
670 struct {
671 drm_intel_bo *bo;
672 uint32_t next_offset;
673 } upload;
674
675 /**
676 * Set if rendering has occurred to the drawable's front buffer.
677 *
678 * This is used in the DRI2 case to detect that glFlush should also copy
679 * the contents of the fake front buffer to the real front buffer.
680 */
681 bool front_buffer_dirty;
682
683 /** Framerate throttling: @{ */
684 drm_intel_bo *throttle_batch[2];
685
686 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
687 * frame of rendering to complete. This gives a very precise cap to the
688 * latency between input and output such that rendering never gets more
689 * than a frame behind the user. (With the caveat that we technically are
690 * not using the SwapBuffers itself as a barrier but the first batch
691 * submitted afterwards, which may be immediately prior to the next
692 * SwapBuffers.)
693 */
694 bool need_swap_throttle;
695
696 /** General throttling, not caught by throttling between SwapBuffers */
697 bool need_flush_throttle;
698 /** @} */
699
700 GLuint stats_wm;
701
702 /**
703 * drirc options:
704 * @{
705 */
706 bool no_rast;
707 bool always_flush_batch;
708 bool always_flush_cache;
709 bool disable_throttling;
710 bool precompile;
711 bool dual_color_blend_by_location;
712
713 driOptionCache optionCache;
714 /** @} */
715
716 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
717
718 GLenum reduced_primitive;
719
720 /**
721 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
722 * variable is set, this is the flag indicating to do expensive work that
723 * might lead to a perf_debug() call.
724 */
725 bool perf_debug;
726
727 uint64_t max_gtt_map_object_size;
728
729 int gen;
730 int gt;
731
732 bool is_g4x;
733 bool is_baytrail;
734 bool is_haswell;
735 bool is_cherryview;
736 bool is_broxton;
737
738 bool has_hiz;
739 bool has_separate_stencil;
740 bool must_use_separate_stencil;
741 bool has_llc;
742 bool has_swizzling;
743 bool has_surface_tile_offset;
744 bool has_compr4;
745 bool has_negative_rhw_bug;
746 bool has_pln;
747 bool no_simd8;
748 bool use_rep_send;
749 bool use_resource_streamer;
750
751 /**
752 * Some versions of Gen hardware don't do centroid interpolation correctly
753 * on unlit pixels, causing incorrect values for derivatives near triangle
754 * edges. Enabling this flag causes the fragment shader to use
755 * non-centroid interpolation for unlit pixels, at the expense of two extra
756 * fragment shader instructions.
757 */
758 bool needs_unlit_centroid_workaround;
759
760 struct isl_device isl_dev;
761
762 struct blorp_context blorp;
763
764 GLuint NewGLState;
765 struct {
766 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
767 } state;
768
769 enum brw_pipeline last_pipeline;
770
771 struct brw_cache cache;
772
773 /** IDs for meta stencil blit shader programs. */
774 struct gl_shader_program *meta_stencil_blit_programs[2];
775
776 /* Whether a meta-operation is in progress. */
777 bool meta_in_progress;
778
779 /* Whether the last depth/stencil packets were both NULL. */
780 bool no_depth_or_stencil;
781
782 /* The last PMA stall bits programmed. */
783 uint32_t pma_stall_bits;
784
785 struct {
786 struct {
787 /** The value of gl_BaseVertex for the current _mesa_prim. */
788 int gl_basevertex;
789
790 /** The value of gl_BaseInstance for the current _mesa_prim. */
791 int gl_baseinstance;
792 } params;
793
794 /**
795 * Buffer and offset used for GL_ARB_shader_draw_parameters
796 * (for now, only gl_BaseVertex).
797 */
798 drm_intel_bo *draw_params_bo;
799 uint32_t draw_params_offset;
800
801 /**
802 * The value of gl_DrawID for the current _mesa_prim. This always comes
803 * in from it's own vertex buffer since it's not part of the indirect
804 * draw parameters.
805 */
806 int gl_drawid;
807 drm_intel_bo *draw_id_bo;
808 uint32_t draw_id_offset;
809 } draw;
810
811 struct {
812 /**
813 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
814 * an indirect call, and num_work_groups_offset is valid. Otherwise,
815 * num_work_groups is set based on glDispatchCompute.
816 */
817 drm_intel_bo *num_work_groups_bo;
818 GLintptr num_work_groups_offset;
819 const GLuint *num_work_groups;
820 } compute;
821
822 struct {
823 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
824 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
825
826 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
827 GLuint nr_enabled;
828 GLuint nr_buffers;
829
830 /* Summary of size and varying of active arrays, so we can check
831 * for changes to this state:
832 */
833 bool index_bounds_valid;
834 unsigned int min_index, max_index;
835
836 /* Offset from start of vertex buffer so we can avoid redefining
837 * the same VB packed over and over again.
838 */
839 unsigned int start_vertex_bias;
840
841 /**
842 * Certain vertex attribute formats aren't natively handled by the
843 * hardware and require special VS code to fix up their values.
844 *
845 * These bitfields indicate which workarounds are needed.
846 */
847 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
848 } vb;
849
850 struct {
851 /**
852 * Index buffer for this draw_prims call.
853 *
854 * Updates are signaled by BRW_NEW_INDICES.
855 */
856 const struct _mesa_index_buffer *ib;
857
858 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
859 drm_intel_bo *bo;
860 uint32_t size;
861 GLuint type;
862
863 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
864 * avoid re-uploading the IB packet over and over if we're actually
865 * referencing the same index buffer.
866 */
867 unsigned int start_vertex_offset;
868 } ib;
869
870 /* Active vertex program:
871 */
872 const struct gl_program *vertex_program;
873 const struct gl_program *geometry_program;
874 const struct gl_program *tess_ctrl_program;
875 const struct gl_program *tess_eval_program;
876 const struct gl_program *fragment_program;
877 const struct gl_program *compute_program;
878
879 /**
880 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
881 * that we don't have to reemit that state every time we change FBOs.
882 */
883 int num_samples;
884
885 /* BRW_NEW_URB_ALLOCATIONS:
886 */
887 struct {
888 GLuint vsize; /* vertex size plus header in urb registers */
889 GLuint gsize; /* GS output size in urb registers */
890 GLuint hsize; /* Tessellation control output size in urb registers */
891 GLuint dsize; /* Tessellation evaluation output size in urb registers */
892 GLuint csize; /* constant buffer size in urb registers */
893 GLuint sfsize; /* setup data size in urb registers */
894
895 bool constrained;
896
897 GLuint nr_vs_entries;
898 GLuint nr_hs_entries;
899 GLuint nr_ds_entries;
900 GLuint nr_gs_entries;
901 GLuint nr_clip_entries;
902 GLuint nr_sf_entries;
903 GLuint nr_cs_entries;
904
905 GLuint vs_start;
906 GLuint hs_start;
907 GLuint ds_start;
908 GLuint gs_start;
909 GLuint clip_start;
910 GLuint sf_start;
911 GLuint cs_start;
912 /**
913 * URB size in the current configuration. The units this is expressed
914 * in are somewhat inconsistent, see gen_device_info::urb::size.
915 *
916 * FINISHME: Represent the URB size consistently in KB on all platforms.
917 */
918 GLuint size;
919
920 /* True if the most recently sent _3DSTATE_URB message allocated
921 * URB space for the GS.
922 */
923 bool gs_present;
924
925 /* True if the most recently sent _3DSTATE_URB message allocated
926 * URB space for the HS and DS.
927 */
928 bool tess_present;
929 } urb;
930
931
932 /* BRW_NEW_CURBE_OFFSETS:
933 */
934 struct {
935 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
936 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
937 GLuint clip_start;
938 GLuint clip_size;
939 GLuint vs_start;
940 GLuint vs_size;
941 GLuint total_size;
942
943 /**
944 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
945 * for upload to the CURBE.
946 */
947 drm_intel_bo *curbe_bo;
948 /** Offset within curbe_bo of space for current curbe entry */
949 GLuint curbe_offset;
950 } curbe;
951
952 /**
953 * Layout of vertex data exiting the geometry portion of the pipleine.
954 * This comes from the last enabled shader stage (GS, DS, or VS).
955 *
956 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
957 */
958 struct brw_vue_map vue_map_geom_out;
959
960 struct {
961 struct brw_stage_state base;
962 } vs;
963
964 struct {
965 struct brw_stage_state base;
966
967 /**
968 * True if the 3DSTATE_HS command most recently emitted to the 3D
969 * pipeline enabled the HS; false otherwise.
970 */
971 bool enabled;
972 } tcs;
973
974 struct {
975 struct brw_stage_state base;
976
977 /**
978 * True if the 3DSTATE_DS command most recently emitted to the 3D
979 * pipeline enabled the DS; false otherwise.
980 */
981 bool enabled;
982 } tes;
983
984 struct {
985 struct brw_stage_state base;
986
987 /**
988 * True if the 3DSTATE_GS command most recently emitted to the 3D
989 * pipeline enabled the GS; false otherwise.
990 */
991 bool enabled;
992 } gs;
993
994 struct {
995 struct brw_ff_gs_prog_data *prog_data;
996
997 bool prog_active;
998 /** Offset in the program cache to the CLIP program pre-gen6 */
999 uint32_t prog_offset;
1000 uint32_t state_offset;
1001
1002 uint32_t bind_bo_offset;
1003 /**
1004 * Surface offsets for the binding table. We only need surfaces to
1005 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1006 * need in this case.
1007 */
1008 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1009 } ff_gs;
1010
1011 struct {
1012 struct brw_clip_prog_data *prog_data;
1013
1014 /** Offset in the program cache to the CLIP program pre-gen6 */
1015 uint32_t prog_offset;
1016
1017 /* Offset in the batch to the CLIP state on pre-gen6. */
1018 uint32_t state_offset;
1019
1020 /* As of gen6, this is the offset in the batch to the CLIP VP,
1021 * instead of vp_bo.
1022 */
1023 uint32_t vp_offset;
1024
1025 /**
1026 * The number of viewports to use. If gl_ViewportIndex is written,
1027 * we can have up to ctx->Const.MaxViewports viewports. If not,
1028 * the viewport index is always 0, so we can only emit one.
1029 */
1030 uint8_t viewport_count;
1031 } clip;
1032
1033
1034 struct {
1035 struct brw_sf_prog_data *prog_data;
1036
1037 /** Offset in the program cache to the CLIP program pre-gen6 */
1038 uint32_t prog_offset;
1039 uint32_t state_offset;
1040 uint32_t vp_offset;
1041 bool viewport_transform_enable;
1042 } sf;
1043
1044 struct {
1045 struct brw_stage_state base;
1046
1047 GLuint render_surf;
1048
1049 /**
1050 * Buffer object used in place of multisampled null render targets on
1051 * Gen6. See brw_emit_null_surface_state().
1052 */
1053 drm_intel_bo *multisampled_null_render_target_bo;
1054 uint32_t fast_clear_op;
1055
1056 float offset_clamp;
1057 } wm;
1058
1059 struct {
1060 struct brw_stage_state base;
1061 } cs;
1062
1063 /* RS hardware binding table */
1064 struct {
1065 drm_intel_bo *bo;
1066 uint32_t next_offset;
1067 } hw_bt_pool;
1068
1069 struct {
1070 uint32_t state_offset;
1071 uint32_t blend_state_offset;
1072 uint32_t depth_stencil_state_offset;
1073 uint32_t vp_offset;
1074 } cc;
1075
1076 struct {
1077 struct brw_query_object *obj;
1078 bool begin_emitted;
1079 } query;
1080
1081 struct {
1082 enum brw_predicate_state state;
1083 bool supported;
1084 } predicate;
1085
1086 struct {
1087 struct brw_perf_query_info *queries;
1088 int n_queries;
1089
1090 int n_active_pipeline_stats_queries;
1091 } perfquery;
1092
1093 int num_atoms[BRW_NUM_PIPELINES];
1094 const struct brw_tracked_state render_atoms[76];
1095 const struct brw_tracked_state compute_atoms[11];
1096
1097 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1098 struct {
1099 uint32_t offset;
1100 uint32_t size;
1101 enum aub_state_struct_type type;
1102 int index;
1103 } *state_batch_list;
1104 int state_batch_count;
1105
1106 uint32_t render_target_format[MESA_FORMAT_COUNT];
1107 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1108
1109 /* PrimitiveRestart */
1110 struct {
1111 bool in_progress;
1112 bool enable_cut_index;
1113 } prim_restart;
1114
1115 /** Computed depth/stencil/hiz state from the current attached
1116 * renderbuffers, valid only during the drawing state upload loop after
1117 * brw_workaround_depthstencil_alignment().
1118 */
1119 struct {
1120 struct intel_mipmap_tree *depth_mt;
1121 struct intel_mipmap_tree *stencil_mt;
1122
1123 /* Inter-tile (page-aligned) byte offsets. */
1124 uint32_t depth_offset, hiz_offset, stencil_offset;
1125 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1126 uint32_t tile_x, tile_y;
1127 } depthstencil;
1128
1129 uint32_t num_instances;
1130 int basevertex;
1131 int baseinstance;
1132
1133 struct {
1134 const struct gen_l3_config *config;
1135 } l3;
1136
1137 struct {
1138 drm_intel_bo *bo;
1139 const char **names;
1140 int *ids;
1141 enum shader_time_shader_type *types;
1142 struct shader_times *cumulative;
1143 int num_entries;
1144 int max_entries;
1145 double report_time;
1146 } shader_time;
1147
1148 struct brw_fast_clear_state *fast_clear_state;
1149
1150 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1151 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1152 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1153 * disabled.
1154 * This is needed in case the same underlying buffer is also configured
1155 * to be sampled but with a format that the sampling engine can't treat
1156 * compressed or fast cleared.
1157 */
1158 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1159
1160 __DRIcontext *driContext;
1161 struct intel_screen *screen;
1162 };
1163
1164 /* brw_clear.c */
1165 extern void intelInitClearFuncs(struct dd_function_table *functions);
1166
1167 /*======================================================================
1168 * brw_context.c
1169 */
1170 extern const char *const brw_vendor_string;
1171
1172 extern const char *
1173 brw_get_renderer_string(const struct intel_screen *screen);
1174
1175 enum {
1176 DRI_CONF_BO_REUSE_DISABLED,
1177 DRI_CONF_BO_REUSE_ALL
1178 };
1179
1180 void intel_update_renderbuffers(__DRIcontext *context,
1181 __DRIdrawable *drawable);
1182 void intel_prepare_render(struct brw_context *brw);
1183
1184 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1185 __DRIdrawable *drawable);
1186
1187 GLboolean brwCreateContext(gl_api api,
1188 const struct gl_config *mesaVis,
1189 __DRIcontext *driContextPriv,
1190 unsigned major_version,
1191 unsigned minor_version,
1192 uint32_t flags,
1193 bool notify_reset,
1194 unsigned *error,
1195 void *sharedContextPrivate);
1196
1197 /*======================================================================
1198 * brw_misc_state.c
1199 */
1200 void
1201 brw_meta_resolve_color(struct brw_context *brw,
1202 struct intel_mipmap_tree *mt);
1203
1204 /*======================================================================
1205 * brw_misc_state.c
1206 */
1207 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1208 GLbitfield clear_mask);
1209
1210 /* brw_object_purgeable.c */
1211 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1212
1213 /*======================================================================
1214 * brw_queryobj.c
1215 */
1216 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1217 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1218 void brw_emit_query_begin(struct brw_context *brw);
1219 void brw_emit_query_end(struct brw_context *brw);
1220 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1221 bool brw_is_query_pipelined(struct brw_query_object *query);
1222
1223 /** gen6_queryobj.c */
1224 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1225 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1226 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1227
1228 /** hsw_queryobj.c */
1229 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1230 struct brw_query_object *query,
1231 int count);
1232 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1233
1234 /** brw_conditional_render.c */
1235 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1236 bool brw_check_conditional_render(struct brw_context *brw);
1237
1238 /** intel_batchbuffer.c */
1239 void brw_load_register_mem(struct brw_context *brw,
1240 uint32_t reg,
1241 drm_intel_bo *bo,
1242 uint32_t read_domains, uint32_t write_domain,
1243 uint32_t offset);
1244 void brw_load_register_mem64(struct brw_context *brw,
1245 uint32_t reg,
1246 drm_intel_bo *bo,
1247 uint32_t read_domains, uint32_t write_domain,
1248 uint32_t offset);
1249 void brw_store_register_mem32(struct brw_context *brw,
1250 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1251 void brw_store_register_mem64(struct brw_context *brw,
1252 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1253 void brw_load_register_imm32(struct brw_context *brw,
1254 uint32_t reg, uint32_t imm);
1255 void brw_load_register_imm64(struct brw_context *brw,
1256 uint32_t reg, uint64_t imm);
1257 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1258 uint32_t dest);
1259 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1260 uint32_t dest);
1261 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1262 uint32_t offset, uint32_t imm);
1263 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1264 uint32_t offset, uint64_t imm);
1265
1266 /*======================================================================
1267 * brw_state_dump.c
1268 */
1269 void brw_debug_batch(struct brw_context *brw);
1270 void brw_annotate_aub(struct brw_context *brw);
1271
1272 /*======================================================================
1273 * intel_tex_validate.c
1274 */
1275 void brw_validate_textures( struct brw_context *brw );
1276
1277
1278 /*======================================================================
1279 * brw_program.c
1280 */
1281 static inline bool
1282 key_debug(struct brw_context *brw, const char *name, int a, int b)
1283 {
1284 if (a != b) {
1285 perf_debug(" %s %d->%d\n", name, a, b);
1286 return true;
1287 }
1288 return false;
1289 }
1290
1291 void brwInitFragProgFuncs( struct dd_function_table *functions );
1292
1293 void brw_get_scratch_bo(struct brw_context *brw,
1294 drm_intel_bo **scratch_bo, int size);
1295 void brw_alloc_stage_scratch(struct brw_context *brw,
1296 struct brw_stage_state *stage_state,
1297 unsigned per_thread_size,
1298 unsigned thread_count);
1299 void brw_init_shader_time(struct brw_context *brw);
1300 int brw_get_shader_time_index(struct brw_context *brw,
1301 struct gl_program *prog,
1302 enum shader_time_shader_type type,
1303 bool is_glsl_sh);
1304 void brw_collect_and_report_shader_time(struct brw_context *brw);
1305 void brw_destroy_shader_time(struct brw_context *brw);
1306
1307 /* brw_urb.c
1308 */
1309 void brw_upload_urb_fence(struct brw_context *brw);
1310
1311 /* brw_curbe.c
1312 */
1313 void brw_upload_cs_urb_state(struct brw_context *brw);
1314
1315 /* brw_vs.c */
1316 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1317
1318 /* brw_draw_upload.c */
1319 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1320 const struct gl_vertex_array *glarray);
1321
1322 static inline unsigned
1323 brw_get_index_type(GLenum type)
1324 {
1325 assert((type == GL_UNSIGNED_BYTE)
1326 || (type == GL_UNSIGNED_SHORT)
1327 || (type == GL_UNSIGNED_INT));
1328
1329 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1330 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1331 * to map to scale factors of 0, 1, and 2, respectively. These scale
1332 * factors are then left-shfited by 8 to be in the correct position in the
1333 * CMD_INDEX_BUFFER packet.
1334 *
1335 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1336 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1337 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1338 */
1339 return (type - 0x1401) << 7;
1340 }
1341
1342 void brw_prepare_vertices(struct brw_context *brw);
1343
1344 /* brw_wm_surface_state.c */
1345 void brw_init_surface_formats(struct brw_context *brw);
1346 void brw_create_constant_surface(struct brw_context *brw,
1347 drm_intel_bo *bo,
1348 uint32_t offset,
1349 uint32_t size,
1350 uint32_t *out_offset);
1351 void brw_create_buffer_surface(struct brw_context *brw,
1352 drm_intel_bo *bo,
1353 uint32_t offset,
1354 uint32_t size,
1355 uint32_t *out_offset);
1356 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1357 unsigned unit,
1358 uint32_t *surf_offset);
1359 void
1360 brw_update_sol_surface(struct brw_context *brw,
1361 struct gl_buffer_object *buffer_obj,
1362 uint32_t *out_offset, unsigned num_vector_components,
1363 unsigned stride_dwords, unsigned offset_dwords);
1364 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1365 struct brw_stage_state *stage_state,
1366 struct brw_stage_prog_data *prog_data);
1367 void brw_upload_abo_surfaces(struct brw_context *brw,
1368 const struct gl_program *prog,
1369 struct brw_stage_state *stage_state,
1370 struct brw_stage_prog_data *prog_data);
1371 void brw_upload_image_surfaces(struct brw_context *brw,
1372 const struct gl_program *prog,
1373 struct brw_stage_state *stage_state,
1374 struct brw_stage_prog_data *prog_data);
1375
1376 /* brw_surface_formats.c */
1377 bool brw_render_target_supported(struct brw_context *brw,
1378 struct gl_renderbuffer *rb);
1379 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1380
1381 /* brw_performance_query.c */
1382 void brw_init_performance_queries(struct brw_context *brw);
1383
1384 /* intel_buffer_objects.c */
1385 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1386 const char *bo_name);
1387 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1388 const char *bo_name);
1389
1390 /* intel_extensions.c */
1391 extern void intelInitExtensions(struct gl_context *ctx);
1392
1393 /* intel_state.c */
1394 extern int intel_translate_shadow_compare_func(GLenum func);
1395 extern int intel_translate_compare_func(GLenum func);
1396 extern int intel_translate_stencil_op(GLenum op);
1397 extern int intel_translate_logic_op(GLenum opcode);
1398
1399 /* brw_sync.c */
1400 void brw_init_syncobj_functions(struct dd_function_table *functions);
1401
1402 /* gen6_sol.c */
1403 struct gl_transform_feedback_object *
1404 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1405 void
1406 brw_delete_transform_feedback(struct gl_context *ctx,
1407 struct gl_transform_feedback_object *obj);
1408 void
1409 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1410 struct gl_transform_feedback_object *obj);
1411 void
1412 brw_end_transform_feedback(struct gl_context *ctx,
1413 struct gl_transform_feedback_object *obj);
1414 void
1415 brw_pause_transform_feedback(struct gl_context *ctx,
1416 struct gl_transform_feedback_object *obj);
1417 void
1418 brw_resume_transform_feedback(struct gl_context *ctx,
1419 struct gl_transform_feedback_object *obj);
1420 void
1421 brw_save_primitives_written_counters(struct brw_context *brw,
1422 struct brw_transform_feedback_object *obj);
1423 void
1424 brw_compute_xfb_vertices_written(struct brw_context *brw,
1425 struct brw_transform_feedback_object *obj);
1426 GLsizei
1427 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1428 struct gl_transform_feedback_object *obj,
1429 GLuint stream);
1430
1431 /* gen7_sol_state.c */
1432 void
1433 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1434 struct gl_transform_feedback_object *obj);
1435 void
1436 gen7_end_transform_feedback(struct gl_context *ctx,
1437 struct gl_transform_feedback_object *obj);
1438 void
1439 gen7_pause_transform_feedback(struct gl_context *ctx,
1440 struct gl_transform_feedback_object *obj);
1441 void
1442 gen7_resume_transform_feedback(struct gl_context *ctx,
1443 struct gl_transform_feedback_object *obj);
1444
1445 /* hsw_sol.c */
1446 void
1447 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1448 struct gl_transform_feedback_object *obj);
1449 void
1450 hsw_end_transform_feedback(struct gl_context *ctx,
1451 struct gl_transform_feedback_object *obj);
1452 void
1453 hsw_pause_transform_feedback(struct gl_context *ctx,
1454 struct gl_transform_feedback_object *obj);
1455 void
1456 hsw_resume_transform_feedback(struct gl_context *ctx,
1457 struct gl_transform_feedback_object *obj);
1458
1459 /* brw_blorp_blit.cpp */
1460 GLbitfield
1461 brw_blorp_framebuffer(struct brw_context *brw,
1462 struct gl_framebuffer *readFb,
1463 struct gl_framebuffer *drawFb,
1464 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1465 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1466 GLbitfield mask, GLenum filter);
1467
1468 bool
1469 brw_blorp_copytexsubimage(struct brw_context *brw,
1470 struct gl_renderbuffer *src_rb,
1471 struct gl_texture_image *dst_image,
1472 int slice,
1473 int srcX0, int srcY0,
1474 int dstX0, int dstY0,
1475 int width, int height);
1476
1477 /* gen6_multisample_state.c */
1478 unsigned
1479 gen6_determine_sample_mask(struct brw_context *brw);
1480
1481 void
1482 gen6_emit_3dstate_multisample(struct brw_context *brw,
1483 unsigned num_samples);
1484 void
1485 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1486 void
1487 gen6_get_sample_position(struct gl_context *ctx,
1488 struct gl_framebuffer *fb,
1489 GLuint index,
1490 GLfloat *result);
1491 void
1492 gen6_set_sample_maps(struct gl_context *ctx);
1493
1494 /* gen8_multisample_state.c */
1495 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1496 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1497
1498 /* gen7_urb.c */
1499 void
1500 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1501 unsigned hs_size, unsigned ds_size,
1502 unsigned gs_size, unsigned fs_size);
1503
1504 void
1505 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1506 bool gs_present, unsigned gs_size);
1507 void
1508 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1509 bool gs_present, bool tess_present);
1510
1511 /* brw_reset.c */
1512 extern GLenum
1513 brw_get_graphics_reset_status(struct gl_context *ctx);
1514 void
1515 brw_check_for_reset(struct brw_context *brw);
1516
1517 /* brw_compute.c */
1518 extern void
1519 brw_init_compute_functions(struct dd_function_table *functions);
1520
1521 /*======================================================================
1522 * Inline conversion functions. These are better-typed than the
1523 * macros used previously:
1524 */
1525 static inline struct brw_context *
1526 brw_context( struct gl_context *ctx )
1527 {
1528 return (struct brw_context *)ctx;
1529 }
1530
1531 static inline struct brw_program *
1532 brw_program(struct gl_program *p)
1533 {
1534 return (struct brw_program *) p;
1535 }
1536
1537 static inline const struct brw_program *
1538 brw_program_const(const struct gl_program *p)
1539 {
1540 return (const struct brw_program *) p;
1541 }
1542
1543 static inline uint32_t
1544 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1545 uint32_t prog_offset)
1546 {
1547 if (brw->gen >= 5) {
1548 /* Using state base address. */
1549 return prog_offset;
1550 }
1551
1552 drm_intel_bo_emit_reloc(brw->batch.bo,
1553 state_offset,
1554 brw->cache.bo,
1555 prog_offset,
1556 I915_GEM_DOMAIN_INSTRUCTION, 0);
1557
1558 return brw->cache.bo->offset64 + prog_offset;
1559 }
1560
1561 static inline bool
1562 brw_depth_writes_enabled(const struct brw_context *brw)
1563 {
1564 const struct gl_context *ctx = &brw->ctx;
1565
1566 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1567 * because it would just overwrite the existing depth value with itself.
1568 *
1569 * These bonus depth writes not only use bandwidth, but they also can
1570 * prevent early depth processing. For example, if the pixel shader
1571 * discards, the hardware must invoke the to determine whether or not
1572 * to do the depth write. If writes are disabled, we may still be able
1573 * to do the depth test before the shader, and skip the shader execution.
1574 *
1575 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1576 * a programming note saying to disable depth writes for EQUAL.
1577 */
1578 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1579 }
1580
1581 void
1582 brw_emit_depthbuffer(struct brw_context *brw);
1583
1584 void
1585 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1586 struct intel_mipmap_tree *depth_mt,
1587 uint32_t depth_offset, uint32_t depthbuffer_format,
1588 uint32_t depth_surface_type,
1589 struct intel_mipmap_tree *stencil_mt,
1590 bool hiz, bool separate_stencil,
1591 uint32_t width, uint32_t height,
1592 uint32_t tile_x, uint32_t tile_y);
1593
1594 void
1595 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1596 struct intel_mipmap_tree *depth_mt,
1597 uint32_t depth_offset, uint32_t depthbuffer_format,
1598 uint32_t depth_surface_type,
1599 struct intel_mipmap_tree *stencil_mt,
1600 bool hiz, bool separate_stencil,
1601 uint32_t width, uint32_t height,
1602 uint32_t tile_x, uint32_t tile_y);
1603
1604 void
1605 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1606 struct intel_mipmap_tree *depth_mt,
1607 uint32_t depth_offset, uint32_t depthbuffer_format,
1608 uint32_t depth_surface_type,
1609 struct intel_mipmap_tree *stencil_mt,
1610 bool hiz, bool separate_stencil,
1611 uint32_t width, uint32_t height,
1612 uint32_t tile_x, uint32_t tile_y);
1613 void
1614 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1615 struct intel_mipmap_tree *depth_mt,
1616 uint32_t depth_offset, uint32_t depthbuffer_format,
1617 uint32_t depth_surface_type,
1618 struct intel_mipmap_tree *stencil_mt,
1619 bool hiz, bool separate_stencil,
1620 uint32_t width, uint32_t height,
1621 uint32_t tile_x, uint32_t tile_y);
1622
1623 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1624 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1625
1626 uint32_t get_hw_prim_for_gl_prim(int mode);
1627
1628 void
1629 gen6_upload_push_constants(struct brw_context *brw,
1630 const struct gl_program *prog,
1631 const struct brw_stage_prog_data *prog_data,
1632 struct brw_stage_state *stage_state,
1633 enum aub_state_struct_type type);
1634
1635 bool
1636 gen9_use_linear_1d_layout(const struct brw_context *brw,
1637 const struct intel_mipmap_tree *mt);
1638
1639 /* brw_pipe_control.c */
1640 int brw_init_pipe_control(struct brw_context *brw,
1641 const struct gen_device_info *info);
1642 void brw_fini_pipe_control(struct brw_context *brw);
1643
1644 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1645 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1646 drm_intel_bo *bo, uint32_t offset,
1647 uint32_t imm_lower, uint32_t imm_upper);
1648 void brw_emit_mi_flush(struct brw_context *brw);
1649 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1650 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1651 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1652 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1653
1654 /* brw_queryformat.c */
1655 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1656 GLenum internalFormat, GLenum pname,
1657 GLint *params);
1658
1659 #ifdef __cplusplus
1660 }
1661 #endif
1662
1663 #endif