i965: Define and initialize image parameter structure.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364 unsigned nr_image_params;
365
366 unsigned curb_read_length;
367 unsigned total_scratch;
368
369 /**
370 * Register where the thread expects to find input data from the URB
371 * (typically uniforms, followed by vertex or fragment attributes).
372 */
373 unsigned dispatch_grf_start_reg;
374
375 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
376
377 /* Pointers to tracked values (only valid once
378 * _mesa_load_state_parameters has been called at runtime).
379 *
380 * These must be the last fields of the struct (see
381 * brw_stage_prog_data_compare()).
382 */
383 const gl_constant_value **param;
384 const gl_constant_value **pull_param;
385
386 /**
387 * Image metadata passed to the shader as uniforms. This is deliberately
388 * ignored by brw_stage_prog_data_compare() because its contents don't have
389 * any influence on program compilation.
390 */
391 struct brw_image_param *image_param;
392 };
393
394 /*
395 * Image metadata structure as laid out in the shader parameter
396 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
397 * able to use them. That's okay because the padding and any unused
398 * entries [most of them except when we're doing untyped surface
399 * access] will be removed by the uniform packing pass.
400 */
401 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
402 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
403 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
404 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
405 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
406 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
407 #define BRW_IMAGE_PARAM_SIZE 24
408
409 struct brw_image_param {
410 /** Surface binding table index. */
411 uint32_t surface_idx;
412
413 /** Offset applied to the X and Y surface coordinates. */
414 uint32_t offset[2];
415
416 /** Surface X, Y and Z dimensions. */
417 uint32_t size[3];
418
419 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
420 * pixels, vertical slice stride in pixels.
421 */
422 uint32_t stride[4];
423
424 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
425 uint32_t tiling[3];
426
427 /**
428 * Right shift to apply for bit 6 address swizzling. Two different
429 * swizzles can be specified and will be applied one after the other. The
430 * resulting address will be:
431 *
432 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
433 * (addr >> swizzling[1])))
434 *
435 * Use \c 0xff if any of the swizzles is not required.
436 */
437 uint32_t swizzling[2];
438 };
439
440 /* Data about a particular attempt to compile a program. Note that
441 * there can be many of these, each in a different GL state
442 * corresponding to a different brw_wm_prog_key struct, with different
443 * compiled programs.
444 *
445 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
446 * struct!
447 */
448 struct brw_wm_prog_data {
449 struct brw_stage_prog_data base;
450
451 GLuint num_varying_inputs;
452
453 GLuint dispatch_grf_start_reg_16;
454 GLuint reg_blocks;
455 GLuint reg_blocks_16;
456
457 struct {
458 /** @{
459 * surface indices the WM-specific surfaces
460 */
461 uint32_t render_target_start;
462 /** @} */
463 } binding_table;
464
465 uint8_t computed_depth_mode;
466
467 bool no_8;
468 bool dual_src_blend;
469 bool uses_pos_offset;
470 bool uses_omask;
471 bool uses_kill;
472 bool pulls_bary;
473 uint32_t prog_offset_16;
474
475 /**
476 * Mask of which interpolation modes are required by the fragment shader.
477 * Used in hardware setup on gen6+.
478 */
479 uint32_t barycentric_interp_modes;
480
481 /**
482 * Map from gl_varying_slot to the position within the FS setup data
483 * payload where the varying's attribute vertex deltas should be delivered.
484 * For varying slots that are not used by the FS, the value is -1.
485 */
486 int urb_setup[VARYING_SLOT_MAX];
487 };
488
489 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
490 * struct!
491 */
492 struct brw_cs_prog_data {
493 struct brw_stage_prog_data base;
494
495 GLuint dispatch_grf_start_reg_16;
496 unsigned local_size[3];
497 unsigned simd_size;
498 };
499
500 /**
501 * Enum representing the i965-specific vertex results that don't correspond
502 * exactly to any element of gl_varying_slot. The values of this enum are
503 * assigned such that they don't conflict with gl_varying_slot.
504 */
505 typedef enum
506 {
507 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
508 BRW_VARYING_SLOT_PAD,
509 /**
510 * Technically this is not a varying but just a placeholder that
511 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
512 * builtin variable to be compiled correctly. see compile_sf_prog() for
513 * more info.
514 */
515 BRW_VARYING_SLOT_PNTC,
516 BRW_VARYING_SLOT_COUNT
517 } brw_varying_slot;
518
519
520 /**
521 * Data structure recording the relationship between the gl_varying_slot enum
522 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
523 * single octaword within the VUE (128 bits).
524 *
525 * Note that each BRW register contains 256 bits (2 octawords), so when
526 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
527 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
528 * in a vertex shader), each register corresponds to a single VUE slot, since
529 * it contains data for two separate vertices.
530 */
531 struct brw_vue_map {
532 /**
533 * Bitfield representing all varying slots that are (a) stored in this VUE
534 * map, and (b) actually written by the shader. Does not include any of
535 * the additional varying slots defined in brw_varying_slot.
536 */
537 GLbitfield64 slots_valid;
538
539 /**
540 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
541 * not stored in a slot (because they are not written, or because
542 * additional processing is applied before storing them in the VUE), the
543 * value is -1.
544 */
545 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
546
547 /**
548 * Map from VUE slot to gl_varying_slot value. For slots that do not
549 * directly correspond to a gl_varying_slot, the value comes from
550 * brw_varying_slot.
551 *
552 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
553 * simplifies code that uses the value stored in slot_to_varying to
554 * create a bit mask).
555 */
556 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
557
558 /**
559 * Total number of VUE slots in use
560 */
561 int num_slots;
562 };
563
564 /**
565 * Convert a VUE slot number into a byte offset within the VUE.
566 */
567 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
568 {
569 return 16*slot;
570 }
571
572 /**
573 * Convert a vertex output (brw_varying_slot) into a byte offset within the
574 * VUE.
575 */
576 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
577 GLuint varying)
578 {
579 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
580 }
581
582 void brw_compute_vue_map(const struct brw_device_info *devinfo,
583 struct brw_vue_map *vue_map,
584 GLbitfield64 slots_valid);
585
586
587 /**
588 * Bitmask indicating which fragment shader inputs represent varyings (and
589 * hence have to be delivered to the fragment shader by the SF/SBE stage).
590 */
591 #define BRW_FS_VARYING_INPUT_MASK \
592 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
593 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
594
595
596 /*
597 * Mapping of VUE map slots to interpolation modes.
598 */
599 struct interpolation_mode_map {
600 unsigned char mode[BRW_VARYING_SLOT_COUNT];
601 };
602
603 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
604 {
605 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
606 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
607 return true;
608
609 return false;
610 }
611
612 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
613 {
614 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
615 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
616 return true;
617
618 return false;
619 }
620
621
622 struct brw_sf_prog_data {
623 GLuint urb_read_length;
624 GLuint total_grf;
625
626 /* Each vertex may have upto 12 attributes, 4 components each,
627 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
628 * rows.
629 *
630 * Actually we use 4 for each, so call it 12 rows.
631 */
632 GLuint urb_entry_size;
633 };
634
635
636 /**
637 * We always program SF to start reading at an offset of 1 (2 varying slots)
638 * from the start of the vertex URB entry. This causes it to skip:
639 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
640 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
641 */
642 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
643
644
645 struct brw_clip_prog_data {
646 GLuint curb_read_length; /* user planes? */
647 GLuint clip_mode;
648 GLuint urb_read_length;
649 GLuint total_grf;
650 };
651
652 struct brw_ff_gs_prog_data {
653 GLuint urb_read_length;
654 GLuint total_grf;
655
656 /**
657 * Gen6 transform feedback: Amount by which the streaming vertex buffer
658 * indices should be incremented each time the GS is invoked.
659 */
660 unsigned svbi_postincrement_value;
661 };
662
663 enum shader_dispatch_mode {
664 DISPATCH_MODE_4X1_SINGLE = 0,
665 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
666 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
667 DISPATCH_MODE_SIMD8 = 3,
668 };
669
670 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
671 * this struct!
672 */
673 struct brw_vue_prog_data {
674 struct brw_stage_prog_data base;
675 struct brw_vue_map vue_map;
676
677 GLuint urb_read_length;
678 GLuint total_grf;
679
680 /* Used for calculating urb partitions. In the VS, this is the size of the
681 * URB entry used for both input and output to the thread. In the GS, this
682 * is the size of the URB entry used for output.
683 */
684 GLuint urb_entry_size;
685
686 enum shader_dispatch_mode dispatch_mode;
687 };
688
689
690 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
691 * struct!
692 */
693 struct brw_vs_prog_data {
694 struct brw_vue_prog_data base;
695
696 GLbitfield64 inputs_read;
697
698 bool uses_vertexid;
699 bool uses_instanceid;
700 };
701
702 /** Number of texture sampler units */
703 #define BRW_MAX_TEX_UNIT 32
704
705 /** Max number of render targets in a shader */
706 #define BRW_MAX_DRAW_BUFFERS 8
707
708 /** Max number of atomic counter buffer objects in a shader */
709 #define BRW_MAX_ABO 16
710
711 /** Max number of image uniforms in a shader */
712 #define BRW_MAX_IMAGES 32
713
714 /**
715 * Max number of binding table entries used for stream output.
716 *
717 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
718 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
719 *
720 * On Gen6, the size of transform feedback data is limited not by the number
721 * of components but by the number of binding table entries we set aside. We
722 * use one binding table entry for a float, one entry for a vector, and one
723 * entry per matrix column. Since the only way we can communicate our
724 * transform feedback capabilities to the client is via
725 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
726 * worst case, in which all the varyings are floats, so we use up one binding
727 * table entry per component. Therefore we need to set aside at least 64
728 * binding table entries for use by transform feedback.
729 *
730 * Note: since we don't currently pack varyings, it is currently impossible
731 * for the client to actually use up all of these binding table entries--if
732 * all of their varyings were floats, they would run out of varying slots and
733 * fail to link. But that's a bug, so it seems prudent to go ahead and
734 * allocate the number of binding table entries we will need once the bug is
735 * fixed.
736 */
737 #define BRW_MAX_SOL_BINDINGS 64
738
739 /** Maximum number of actual buffers used for stream output */
740 #define BRW_MAX_SOL_BUFFERS 4
741
742 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
743 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
744 12 + /* ubo */ \
745 BRW_MAX_ABO + \
746 BRW_MAX_IMAGES + \
747 2 /* shader time, pull constants */)
748
749 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
750
751 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
752 * this struct!
753 */
754 struct brw_gs_prog_data
755 {
756 struct brw_vue_prog_data base;
757
758 /**
759 * Size of an output vertex, measured in HWORDS (32 bytes).
760 */
761 unsigned output_vertex_size_hwords;
762
763 unsigned output_topology;
764
765 /**
766 * Size of the control data (cut bits or StreamID bits), in hwords (32
767 * bytes). 0 if there is no control data.
768 */
769 unsigned control_data_header_size_hwords;
770
771 /**
772 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
773 * if the control data is StreamID bits, or
774 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
775 * Ignored if control_data_header_size is 0.
776 */
777 unsigned control_data_format;
778
779 bool include_primitive_id;
780
781 int invocations;
782
783 /**
784 * Gen6 transform feedback enabled flag.
785 */
786 bool gen6_xfb_enabled;
787
788 /**
789 * Gen6: Provoking vertex convention for odd-numbered triangles
790 * in tristrips.
791 */
792 GLuint pv_first:1;
793
794 /**
795 * Gen6: Number of varyings that are output to transform feedback.
796 */
797 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
798
799 /**
800 * Gen6: Map from the index of a transform feedback binding table entry to the
801 * gl_varying_slot that should be streamed out through that binding table
802 * entry.
803 */
804 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
805
806 /**
807 * Gen6: Map from the index of a transform feedback binding table entry to the
808 * swizzles that should be used when streaming out data through that
809 * binding table entry.
810 */
811 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
812 };
813
814 /**
815 * Stride in bytes between shader_time entries.
816 *
817 * We separate entries by a cacheline to reduce traffic between EUs writing to
818 * different entries.
819 */
820 #define SHADER_TIME_STRIDE 64
821
822 struct brw_cache_item {
823 /**
824 * Effectively part of the key, cache_id identifies what kind of state
825 * buffer is involved, and also which dirty flag should set.
826 */
827 enum brw_cache_id cache_id;
828 /** 32-bit hash of the key data */
829 GLuint hash;
830 GLuint key_size; /* for variable-sized keys */
831 GLuint aux_size;
832 const void *key;
833
834 uint32_t offset;
835 uint32_t size;
836
837 struct brw_cache_item *next;
838 };
839
840
841 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
842 typedef void (*cache_aux_free_func)(const void *aux);
843
844 struct brw_cache {
845 struct brw_context *brw;
846
847 struct brw_cache_item **items;
848 drm_intel_bo *bo;
849 GLuint size, n_items;
850
851 uint32_t next_offset;
852 bool bo_used_by_gpu;
853
854 /**
855 * Optional functions used in determining whether the prog_data for a new
856 * cache item matches an existing cache item (in case there's relevant data
857 * outside of the prog_data). If NULL, a plain memcmp is done.
858 */
859 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
860 /** Optional functions for freeing other pointers attached to a prog_data. */
861 cache_aux_free_func aux_free[BRW_MAX_CACHE];
862 };
863
864
865 /* Considered adding a member to this struct to document which flags
866 * an update might raise so that ordering of the state atoms can be
867 * checked or derived at runtime. Dropped the idea in favor of having
868 * a debug mode where the state is monitored for flags which are
869 * raised that have already been tested against.
870 */
871 struct brw_tracked_state {
872 struct brw_state_flags dirty;
873 void (*emit)( struct brw_context *brw );
874 };
875
876 enum shader_time_shader_type {
877 ST_NONE,
878 ST_VS,
879 ST_GS,
880 ST_FS8,
881 ST_FS16,
882 ST_CS,
883 };
884
885 struct brw_vertex_buffer {
886 /** Buffer object containing the uploaded vertex data */
887 drm_intel_bo *bo;
888 uint32_t offset;
889 /** Byte stride between elements in the uploaded array */
890 GLuint stride;
891 GLuint step_rate;
892 };
893 struct brw_vertex_element {
894 const struct gl_client_array *glarray;
895
896 int buffer;
897
898 /** Offset of the first element within the buffer object */
899 unsigned int offset;
900 };
901
902 struct brw_query_object {
903 struct gl_query_object Base;
904
905 /** Last query BO associated with this query. */
906 drm_intel_bo *bo;
907
908 /** Last index in bo with query data for this object. */
909 int last_index;
910
911 /** True if we know the batch has been flushed since we ended the query. */
912 bool flushed;
913 };
914
915 enum brw_gpu_ring {
916 UNKNOWN_RING,
917 RENDER_RING,
918 BLT_RING,
919 };
920
921 struct intel_batchbuffer {
922 /** Current batchbuffer being queued up. */
923 drm_intel_bo *bo;
924 /** Last BO submitted to the hardware. Used for glFinish(). */
925 drm_intel_bo *last_bo;
926
927 #ifdef DEBUG
928 uint16_t emit, total;
929 #endif
930 uint16_t reserved_space;
931 uint32_t *map_next;
932 uint32_t *map;
933 uint32_t *cpu_map;
934 #define BATCH_SZ (8192*sizeof(uint32_t))
935
936 uint32_t state_batch_offset;
937 enum brw_gpu_ring ring;
938 bool needs_sol_reset;
939
940 struct {
941 uint32_t *map_next;
942 int reloc_count;
943 } saved;
944 };
945
946 #define BRW_MAX_XFB_STREAMS 4
947
948 struct brw_transform_feedback_object {
949 struct gl_transform_feedback_object base;
950
951 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
952 drm_intel_bo *offset_bo;
953
954 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
955 bool zero_offsets;
956
957 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
958 GLenum primitive_mode;
959
960 /**
961 * Count of primitives generated during this transform feedback operation.
962 * @{
963 */
964 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
965 drm_intel_bo *prim_count_bo;
966 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
967 /** @} */
968
969 /**
970 * Number of vertices written between last Begin/EndTransformFeedback().
971 *
972 * Used to implement DrawTransformFeedback().
973 */
974 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
975 bool vertices_written_valid;
976 };
977
978 /**
979 * Data shared between each programmable stage in the pipeline (vs, gs, and
980 * wm).
981 */
982 struct brw_stage_state
983 {
984 gl_shader_stage stage;
985 struct brw_stage_prog_data *prog_data;
986
987 /**
988 * Optional scratch buffer used to store spilled register values and
989 * variably-indexed GRF arrays.
990 */
991 drm_intel_bo *scratch_bo;
992
993 /** Offset in the program cache to the program */
994 uint32_t prog_offset;
995
996 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
997 uint32_t state_offset;
998
999 uint32_t push_const_offset; /* Offset in the batchbuffer */
1000 int push_const_size; /* in 256-bit register increments */
1001
1002 /* Binding table: pointers to SURFACE_STATE entries. */
1003 uint32_t bind_bo_offset;
1004 uint32_t surf_offset[BRW_MAX_SURFACES];
1005
1006 /** SAMPLER_STATE count and table offset */
1007 uint32_t sampler_count;
1008 uint32_t sampler_offset;
1009 };
1010
1011 enum brw_predicate_state {
1012 /* The first two states are used if we can determine whether to draw
1013 * without having to look at the values in the query object buffer. This
1014 * will happen if there is no conditional render in progress, if the query
1015 * object is already completed or if something else has already added
1016 * samples to the preliminary result such as via a BLT command.
1017 */
1018 BRW_PREDICATE_STATE_RENDER,
1019 BRW_PREDICATE_STATE_DONT_RENDER,
1020 /* In this case whether to draw or not depends on the result of an
1021 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1022 */
1023 BRW_PREDICATE_STATE_USE_BIT
1024 };
1025
1026 struct shader_times;
1027
1028 /**
1029 * brw_context is derived from gl_context.
1030 */
1031 struct brw_context
1032 {
1033 struct gl_context ctx; /**< base class, must be first field */
1034
1035 struct
1036 {
1037 void (*update_texture_surface)(struct gl_context *ctx,
1038 unsigned unit,
1039 uint32_t *surf_offset,
1040 bool for_gather);
1041 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1042 struct gl_renderbuffer *rb,
1043 bool layered, unsigned unit,
1044 uint32_t surf_index);
1045
1046 void (*emit_texture_surface_state)(struct brw_context *brw,
1047 struct intel_mipmap_tree *mt,
1048 GLenum target,
1049 unsigned min_layer,
1050 unsigned max_layer,
1051 unsigned min_level,
1052 unsigned max_level,
1053 unsigned format,
1054 unsigned swizzle,
1055 uint32_t *surf_offset,
1056 bool rw, bool for_gather);
1057 void (*emit_buffer_surface_state)(struct brw_context *brw,
1058 uint32_t *out_offset,
1059 drm_intel_bo *bo,
1060 unsigned buffer_offset,
1061 unsigned surface_format,
1062 unsigned buffer_size,
1063 unsigned pitch,
1064 bool rw);
1065 void (*emit_null_surface_state)(struct brw_context *brw,
1066 unsigned width,
1067 unsigned height,
1068 unsigned samples,
1069 uint32_t *out_offset);
1070
1071 /**
1072 * Send the appropriate state packets to configure depth, stencil, and
1073 * HiZ buffers (i965+ only)
1074 */
1075 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1076 struct intel_mipmap_tree *depth_mt,
1077 uint32_t depth_offset,
1078 uint32_t depthbuffer_format,
1079 uint32_t depth_surface_type,
1080 struct intel_mipmap_tree *stencil_mt,
1081 bool hiz, bool separate_stencil,
1082 uint32_t width, uint32_t height,
1083 uint32_t tile_x, uint32_t tile_y);
1084
1085 } vtbl;
1086
1087 dri_bufmgr *bufmgr;
1088
1089 drm_intel_context *hw_ctx;
1090
1091 /** BO for post-sync nonzero writes for gen6 workaround. */
1092 drm_intel_bo *workaround_bo;
1093 uint8_t pipe_controls_since_last_cs_stall;
1094
1095 /**
1096 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1097 * and would need flushing before being used from another cache domain that
1098 * isn't coherent with it (i.e. the sampler).
1099 */
1100 struct set *render_cache;
1101
1102 /**
1103 * Number of resets observed in the system at context creation.
1104 *
1105 * This is tracked in the context so that we can determine that another
1106 * reset has occurred.
1107 */
1108 uint32_t reset_count;
1109
1110 struct intel_batchbuffer batch;
1111 bool no_batch_wrap;
1112
1113 struct {
1114 drm_intel_bo *bo;
1115 uint32_t next_offset;
1116 } upload;
1117
1118 /**
1119 * Set if rendering has occurred to the drawable's front buffer.
1120 *
1121 * This is used in the DRI2 case to detect that glFlush should also copy
1122 * the contents of the fake front buffer to the real front buffer.
1123 */
1124 bool front_buffer_dirty;
1125
1126 /** Framerate throttling: @{ */
1127 drm_intel_bo *throttle_batch[2];
1128
1129 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1130 * frame of rendering to complete. This gives a very precise cap to the
1131 * latency between input and output such that rendering never gets more
1132 * than a frame behind the user. (With the caveat that we technically are
1133 * not using the SwapBuffers itself as a barrier but the first batch
1134 * submitted afterwards, which may be immediately prior to the next
1135 * SwapBuffers.)
1136 */
1137 bool need_swap_throttle;
1138
1139 /** General throttling, not caught by throttling between SwapBuffers */
1140 bool need_flush_throttle;
1141 /** @} */
1142
1143 GLuint stats_wm;
1144
1145 /**
1146 * drirc options:
1147 * @{
1148 */
1149 bool no_rast;
1150 bool always_flush_batch;
1151 bool always_flush_cache;
1152 bool disable_throttling;
1153 bool precompile;
1154
1155 driOptionCache optionCache;
1156 /** @} */
1157
1158 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1159
1160 GLenum reduced_primitive;
1161
1162 /**
1163 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1164 * variable is set, this is the flag indicating to do expensive work that
1165 * might lead to a perf_debug() call.
1166 */
1167 bool perf_debug;
1168
1169 uint32_t max_gtt_map_object_size;
1170
1171 int gen;
1172 int gt;
1173
1174 bool is_g4x;
1175 bool is_baytrail;
1176 bool is_haswell;
1177 bool is_cherryview;
1178 bool is_broxton;
1179
1180 bool has_hiz;
1181 bool has_separate_stencil;
1182 bool must_use_separate_stencil;
1183 bool has_llc;
1184 bool has_swizzling;
1185 bool has_surface_tile_offset;
1186 bool has_compr4;
1187 bool has_negative_rhw_bug;
1188 bool has_pln;
1189 bool no_simd8;
1190 bool use_rep_send;
1191 bool use_resource_streamer;
1192
1193 /**
1194 * Some versions of Gen hardware don't do centroid interpolation correctly
1195 * on unlit pixels, causing incorrect values for derivatives near triangle
1196 * edges. Enabling this flag causes the fragment shader to use
1197 * non-centroid interpolation for unlit pixels, at the expense of two extra
1198 * fragment shader instructions.
1199 */
1200 bool needs_unlit_centroid_workaround;
1201
1202 GLuint NewGLState;
1203 struct {
1204 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1205 } state;
1206
1207 enum brw_pipeline last_pipeline;
1208
1209 struct brw_cache cache;
1210
1211 /** IDs for meta stencil blit shader programs. */
1212 unsigned meta_stencil_blit_programs[2];
1213
1214 /* Whether a meta-operation is in progress. */
1215 bool meta_in_progress;
1216
1217 /* Whether the last depth/stencil packets were both NULL. */
1218 bool no_depth_or_stencil;
1219
1220 /* The last PMA stall bits programmed. */
1221 uint32_t pma_stall_bits;
1222
1223 struct {
1224 /** The value of gl_BaseVertex for the current _mesa_prim. */
1225 int gl_basevertex;
1226
1227 /**
1228 * Buffer and offset used for GL_ARB_shader_draw_parameters
1229 * (for now, only gl_BaseVertex).
1230 */
1231 drm_intel_bo *draw_params_bo;
1232 uint32_t draw_params_offset;
1233 } draw;
1234
1235 struct {
1236 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1237 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1238
1239 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1240 GLuint nr_enabled;
1241 GLuint nr_buffers;
1242
1243 /* Summary of size and varying of active arrays, so we can check
1244 * for changes to this state:
1245 */
1246 unsigned int min_index, max_index;
1247
1248 /* Offset from start of vertex buffer so we can avoid redefining
1249 * the same VB packed over and over again.
1250 */
1251 unsigned int start_vertex_bias;
1252
1253 /**
1254 * Certain vertex attribute formats aren't natively handled by the
1255 * hardware and require special VS code to fix up their values.
1256 *
1257 * These bitfields indicate which workarounds are needed.
1258 */
1259 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1260 } vb;
1261
1262 struct {
1263 /**
1264 * Index buffer for this draw_prims call.
1265 *
1266 * Updates are signaled by BRW_NEW_INDICES.
1267 */
1268 const struct _mesa_index_buffer *ib;
1269
1270 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1271 drm_intel_bo *bo;
1272 GLuint type;
1273
1274 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1275 * avoid re-uploading the IB packet over and over if we're actually
1276 * referencing the same index buffer.
1277 */
1278 unsigned int start_vertex_offset;
1279 } ib;
1280
1281 /* Active vertex program:
1282 */
1283 const struct gl_vertex_program *vertex_program;
1284 const struct gl_geometry_program *geometry_program;
1285 const struct gl_fragment_program *fragment_program;
1286 const struct gl_compute_program *compute_program;
1287
1288 /**
1289 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1290 * that we don't have to reemit that state every time we change FBOs.
1291 */
1292 int num_samples;
1293
1294 /**
1295 * Platform specific constants containing the maximum number of threads
1296 * for each pipeline stage.
1297 */
1298 unsigned max_vs_threads;
1299 unsigned max_hs_threads;
1300 unsigned max_ds_threads;
1301 unsigned max_gs_threads;
1302 unsigned max_wm_threads;
1303 unsigned max_cs_threads;
1304
1305 /* BRW_NEW_URB_ALLOCATIONS:
1306 */
1307 struct {
1308 GLuint vsize; /* vertex size plus header in urb registers */
1309 GLuint gsize; /* GS output size in urb registers */
1310 GLuint csize; /* constant buffer size in urb registers */
1311 GLuint sfsize; /* setup data size in urb registers */
1312
1313 bool constrained;
1314
1315 GLuint min_vs_entries; /* Minimum number of VS entries */
1316 GLuint max_vs_entries; /* Maximum number of VS entries */
1317 GLuint max_hs_entries; /* Maximum number of HS entries */
1318 GLuint max_ds_entries; /* Maximum number of DS entries */
1319 GLuint max_gs_entries; /* Maximum number of GS entries */
1320
1321 GLuint nr_vs_entries;
1322 GLuint nr_gs_entries;
1323 GLuint nr_clip_entries;
1324 GLuint nr_sf_entries;
1325 GLuint nr_cs_entries;
1326
1327 GLuint vs_start;
1328 GLuint gs_start;
1329 GLuint clip_start;
1330 GLuint sf_start;
1331 GLuint cs_start;
1332 GLuint size; /* Hardware URB size, in KB. */
1333
1334 /* True if the most recently sent _3DSTATE_URB message allocated
1335 * URB space for the GS.
1336 */
1337 bool gs_present;
1338 } urb;
1339
1340
1341 /* BRW_NEW_CURBE_OFFSETS:
1342 */
1343 struct {
1344 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1345 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1346 GLuint clip_start;
1347 GLuint clip_size;
1348 GLuint vs_start;
1349 GLuint vs_size;
1350 GLuint total_size;
1351
1352 /**
1353 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1354 * for upload to the CURBE.
1355 */
1356 drm_intel_bo *curbe_bo;
1357 /** Offset within curbe_bo of space for current curbe entry */
1358 GLuint curbe_offset;
1359 } curbe;
1360
1361 /**
1362 * Layout of vertex data exiting the vertex shader.
1363 *
1364 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1365 */
1366 struct brw_vue_map vue_map_vs;
1367
1368 /**
1369 * Layout of vertex data exiting the geometry portion of the pipleine.
1370 * This comes from the geometry shader if one exists, otherwise from the
1371 * vertex shader.
1372 *
1373 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1374 */
1375 struct brw_vue_map vue_map_geom_out;
1376
1377 struct {
1378 struct brw_stage_state base;
1379 struct brw_vs_prog_data *prog_data;
1380 } vs;
1381
1382 struct {
1383 struct brw_stage_state base;
1384 struct brw_gs_prog_data *prog_data;
1385
1386 /**
1387 * True if the 3DSTATE_GS command most recently emitted to the 3D
1388 * pipeline enabled the GS; false otherwise.
1389 */
1390 bool enabled;
1391 } gs;
1392
1393 struct {
1394 struct brw_ff_gs_prog_data *prog_data;
1395
1396 bool prog_active;
1397 /** Offset in the program cache to the CLIP program pre-gen6 */
1398 uint32_t prog_offset;
1399 uint32_t state_offset;
1400
1401 uint32_t bind_bo_offset;
1402 /**
1403 * Surface offsets for the binding table. We only need surfaces to
1404 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1405 * need in this case.
1406 */
1407 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1408 } ff_gs;
1409
1410 struct {
1411 struct brw_clip_prog_data *prog_data;
1412
1413 /** Offset in the program cache to the CLIP program pre-gen6 */
1414 uint32_t prog_offset;
1415
1416 /* Offset in the batch to the CLIP state on pre-gen6. */
1417 uint32_t state_offset;
1418
1419 /* As of gen6, this is the offset in the batch to the CLIP VP,
1420 * instead of vp_bo.
1421 */
1422 uint32_t vp_offset;
1423 } clip;
1424
1425
1426 struct {
1427 struct brw_sf_prog_data *prog_data;
1428
1429 /** Offset in the program cache to the CLIP program pre-gen6 */
1430 uint32_t prog_offset;
1431 uint32_t state_offset;
1432 uint32_t vp_offset;
1433 bool viewport_transform_enable;
1434 } sf;
1435
1436 struct {
1437 struct brw_stage_state base;
1438 struct brw_wm_prog_data *prog_data;
1439
1440 GLuint render_surf;
1441
1442 /**
1443 * Buffer object used in place of multisampled null render targets on
1444 * Gen6. See brw_emit_null_surface_state().
1445 */
1446 drm_intel_bo *multisampled_null_render_target_bo;
1447 uint32_t fast_clear_op;
1448 } wm;
1449
1450 struct {
1451 struct brw_stage_state base;
1452 struct brw_cs_prog_data *prog_data;
1453 } cs;
1454
1455 /* RS hardware binding table */
1456 struct {
1457 drm_intel_bo *bo;
1458 uint32_t next_offset;
1459 } hw_bt_pool;
1460
1461 struct {
1462 uint32_t state_offset;
1463 uint32_t blend_state_offset;
1464 uint32_t depth_stencil_state_offset;
1465 uint32_t vp_offset;
1466 } cc;
1467
1468 struct {
1469 struct brw_query_object *obj;
1470 bool begin_emitted;
1471 } query;
1472
1473 struct {
1474 enum brw_predicate_state state;
1475 bool supported;
1476 } predicate;
1477
1478 struct {
1479 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1480 const int *statistics_registers;
1481
1482 /** The number of active monitors using OA counters. */
1483 unsigned oa_users;
1484
1485 /**
1486 * A buffer object storing OA counter snapshots taken at the start and
1487 * end of each batch (creating "bookends" around the batch).
1488 */
1489 drm_intel_bo *bookend_bo;
1490
1491 /** The number of snapshots written to bookend_bo. */
1492 int bookend_snapshots;
1493
1494 /**
1495 * An array of monitors whose results haven't yet been assembled based on
1496 * the data in buffer objects.
1497 *
1498 * These may be active, or have already ended. However, the results
1499 * have not been requested.
1500 */
1501 struct brw_perf_monitor_object **unresolved;
1502 int unresolved_elements;
1503 int unresolved_array_size;
1504
1505 /**
1506 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1507 * the counter which MI_REPORT_PERF_COUNT stores there.
1508 */
1509 const int *oa_snapshot_layout;
1510
1511 /** Number of 32-bit entries in a hardware counter snapshot. */
1512 int entries_per_oa_snapshot;
1513 } perfmon;
1514
1515 int num_atoms[BRW_NUM_PIPELINES];
1516 const struct brw_tracked_state render_atoms[57];
1517 const struct brw_tracked_state compute_atoms[3];
1518
1519 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1520 struct {
1521 uint32_t offset;
1522 uint32_t size;
1523 enum aub_state_struct_type type;
1524 int index;
1525 } *state_batch_list;
1526 int state_batch_count;
1527
1528 uint32_t render_target_format[MESA_FORMAT_COUNT];
1529 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1530
1531 /* Interpolation modes, one byte per vue slot.
1532 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1533 */
1534 struct interpolation_mode_map interpolation_mode;
1535
1536 /* PrimitiveRestart */
1537 struct {
1538 bool in_progress;
1539 bool enable_cut_index;
1540 } prim_restart;
1541
1542 /** Computed depth/stencil/hiz state from the current attached
1543 * renderbuffers, valid only during the drawing state upload loop after
1544 * brw_workaround_depthstencil_alignment().
1545 */
1546 struct {
1547 struct intel_mipmap_tree *depth_mt;
1548 struct intel_mipmap_tree *stencil_mt;
1549
1550 /* Inter-tile (page-aligned) byte offsets. */
1551 uint32_t depth_offset, hiz_offset, stencil_offset;
1552 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1553 uint32_t tile_x, tile_y;
1554 } depthstencil;
1555
1556 uint32_t num_instances;
1557 int basevertex;
1558
1559 struct {
1560 drm_intel_bo *bo;
1561 const char **names;
1562 int *ids;
1563 enum shader_time_shader_type *types;
1564 struct shader_times *cumulative;
1565 int num_entries;
1566 int max_entries;
1567 double report_time;
1568 } shader_time;
1569
1570 struct brw_fast_clear_state *fast_clear_state;
1571
1572 __DRIcontext *driContext;
1573 struct intel_screen *intelScreen;
1574 };
1575
1576 /*======================================================================
1577 * brw_vtbl.c
1578 */
1579 void brwInitVtbl( struct brw_context *brw );
1580
1581 /* brw_clear.c */
1582 extern void intelInitClearFuncs(struct dd_function_table *functions);
1583
1584 /*======================================================================
1585 * brw_context.c
1586 */
1587 extern const char *const brw_vendor_string;
1588
1589 extern const char *brw_get_renderer_string(unsigned deviceID);
1590
1591 enum {
1592 DRI_CONF_BO_REUSE_DISABLED,
1593 DRI_CONF_BO_REUSE_ALL
1594 };
1595
1596 void intel_update_renderbuffers(__DRIcontext *context,
1597 __DRIdrawable *drawable);
1598 void intel_prepare_render(struct brw_context *brw);
1599
1600 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1601 __DRIdrawable *drawable);
1602
1603 GLboolean brwCreateContext(gl_api api,
1604 const struct gl_config *mesaVis,
1605 __DRIcontext *driContextPriv,
1606 unsigned major_version,
1607 unsigned minor_version,
1608 uint32_t flags,
1609 bool notify_reset,
1610 unsigned *error,
1611 void *sharedContextPrivate);
1612
1613 /*======================================================================
1614 * brw_misc_state.c
1615 */
1616 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1617 struct intel_mipmap_tree *mt,
1618 unsigned level, unsigned layer, bool flat);
1619
1620 void brw_meta_updownsample(struct brw_context *brw,
1621 struct intel_mipmap_tree *src,
1622 struct intel_mipmap_tree *dst);
1623
1624 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1625 struct gl_framebuffer *read_fb,
1626 struct gl_framebuffer *draw_fb,
1627 GLfloat srcX0, GLfloat srcY0,
1628 GLfloat srcX1, GLfloat srcY1,
1629 GLfloat dstX0, GLfloat dstY0,
1630 GLfloat dstX1, GLfloat dstY1);
1631
1632 void brw_meta_stencil_updownsample(struct brw_context *brw,
1633 struct intel_mipmap_tree *src,
1634 struct intel_mipmap_tree *dst);
1635
1636 bool brw_meta_fast_clear(struct brw_context *brw,
1637 struct gl_framebuffer *fb,
1638 GLbitfield mask,
1639 bool partial_clear);
1640
1641 void
1642 brw_meta_resolve_color(struct brw_context *brw,
1643 struct intel_mipmap_tree *mt);
1644 void
1645 brw_meta_fast_clear_free(struct brw_context *brw);
1646
1647
1648 /*======================================================================
1649 * brw_misc_state.c
1650 */
1651 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1652 uint32_t depth_level,
1653 uint32_t depth_layer,
1654 struct intel_mipmap_tree *stencil_mt,
1655 uint32_t *out_tile_mask_x,
1656 uint32_t *out_tile_mask_y);
1657 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1658 GLbitfield clear_mask);
1659
1660 /* brw_object_purgeable.c */
1661 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1662
1663 /*======================================================================
1664 * brw_queryobj.c
1665 */
1666 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1667 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1668 void brw_emit_query_begin(struct brw_context *brw);
1669 void brw_emit_query_end(struct brw_context *brw);
1670
1671 /** gen6_queryobj.c */
1672 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1673 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1674 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1675 void brw_store_register_mem64(struct brw_context *brw,
1676 drm_intel_bo *bo, uint32_t reg, int idx);
1677
1678 /** brw_conditional_render.c */
1679 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1680 bool brw_check_conditional_render(struct brw_context *brw);
1681
1682 /** intel_batchbuffer.c */
1683 void brw_load_register_mem(struct brw_context *brw,
1684 uint32_t reg,
1685 drm_intel_bo *bo,
1686 uint32_t read_domains, uint32_t write_domain,
1687 uint32_t offset);
1688 void brw_load_register_mem64(struct brw_context *brw,
1689 uint32_t reg,
1690 drm_intel_bo *bo,
1691 uint32_t read_domains, uint32_t write_domain,
1692 uint32_t offset);
1693
1694 /*======================================================================
1695 * brw_state_dump.c
1696 */
1697 void brw_debug_batch(struct brw_context *brw);
1698 void brw_annotate_aub(struct brw_context *brw);
1699
1700 /*======================================================================
1701 * brw_tex.c
1702 */
1703 void brw_validate_textures( struct brw_context *brw );
1704
1705
1706 /*======================================================================
1707 * brw_program.c
1708 */
1709 void brwInitFragProgFuncs( struct dd_function_table *functions );
1710
1711 int brw_get_scratch_size(int size);
1712 void brw_get_scratch_bo(struct brw_context *brw,
1713 drm_intel_bo **scratch_bo, int size);
1714 void brw_init_shader_time(struct brw_context *brw);
1715 int brw_get_shader_time_index(struct brw_context *brw,
1716 struct gl_shader_program *shader_prog,
1717 struct gl_program *prog,
1718 enum shader_time_shader_type type);
1719 void brw_collect_and_report_shader_time(struct brw_context *brw);
1720 void brw_destroy_shader_time(struct brw_context *brw);
1721
1722 /* brw_urb.c
1723 */
1724 void brw_upload_urb_fence(struct brw_context *brw);
1725
1726 /* brw_curbe.c
1727 */
1728 void brw_upload_cs_urb_state(struct brw_context *brw);
1729
1730 /* brw_fs_reg_allocate.cpp
1731 */
1732 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1733
1734 /* brw_vec4_reg_allocate.cpp */
1735 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1736
1737 /* brw_disasm.c */
1738 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1739 struct brw_inst *inst, bool is_compacted);
1740
1741 /* brw_vs.c */
1742 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1743
1744 /* brw_draw_upload.c */
1745 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1746 const struct gl_client_array *glarray);
1747
1748 static inline unsigned
1749 brw_get_index_type(GLenum type)
1750 {
1751 assert((type == GL_UNSIGNED_BYTE)
1752 || (type == GL_UNSIGNED_SHORT)
1753 || (type == GL_UNSIGNED_INT));
1754
1755 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1756 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1757 * to map to scale factors of 0, 1, and 2, respectively. These scale
1758 * factors are then left-shfited by 8 to be in the correct position in the
1759 * CMD_INDEX_BUFFER packet.
1760 *
1761 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1762 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1763 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1764 */
1765 return (type - 0x1401) << 7;
1766 }
1767
1768 void brw_prepare_vertices(struct brw_context *brw);
1769
1770 /* brw_wm_surface_state.c */
1771 void brw_init_surface_formats(struct brw_context *brw);
1772 void brw_create_constant_surface(struct brw_context *brw,
1773 drm_intel_bo *bo,
1774 uint32_t offset,
1775 uint32_t size,
1776 uint32_t *out_offset,
1777 bool dword_pitch);
1778 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1779 unsigned unit,
1780 uint32_t *surf_offset);
1781 void
1782 brw_update_sol_surface(struct brw_context *brw,
1783 struct gl_buffer_object *buffer_obj,
1784 uint32_t *out_offset, unsigned num_vector_components,
1785 unsigned stride_dwords, unsigned offset_dwords);
1786 void brw_upload_ubo_surfaces(struct brw_context *brw,
1787 struct gl_shader *shader,
1788 struct brw_stage_state *stage_state,
1789 struct brw_stage_prog_data *prog_data,
1790 bool dword_pitch);
1791 void brw_upload_abo_surfaces(struct brw_context *brw,
1792 struct gl_shader_program *prog,
1793 struct brw_stage_state *stage_state,
1794 struct brw_stage_prog_data *prog_data);
1795
1796 /* brw_surface_formats.c */
1797 bool brw_render_target_supported(struct brw_context *brw,
1798 struct gl_renderbuffer *rb);
1799 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1800 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1801 mesa_format format);
1802
1803 /* brw_performance_monitor.c */
1804 void brw_init_performance_monitors(struct brw_context *brw);
1805 void brw_dump_perf_monitors(struct brw_context *brw);
1806 void brw_perf_monitor_new_batch(struct brw_context *brw);
1807 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1808
1809 /* intel_buffer_objects.c */
1810 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1811 const char *bo_name);
1812 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1813 const char *bo_name);
1814
1815 /* intel_extensions.c */
1816 extern void intelInitExtensions(struct gl_context *ctx);
1817
1818 /* intel_state.c */
1819 extern int intel_translate_shadow_compare_func(GLenum func);
1820 extern int intel_translate_compare_func(GLenum func);
1821 extern int intel_translate_stencil_op(GLenum op);
1822 extern int intel_translate_logic_op(GLenum opcode);
1823
1824 /* intel_syncobj.c */
1825 void intel_init_syncobj_functions(struct dd_function_table *functions);
1826
1827 /* gen6_sol.c */
1828 struct gl_transform_feedback_object *
1829 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1830 void
1831 brw_delete_transform_feedback(struct gl_context *ctx,
1832 struct gl_transform_feedback_object *obj);
1833 void
1834 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1835 struct gl_transform_feedback_object *obj);
1836 void
1837 brw_end_transform_feedback(struct gl_context *ctx,
1838 struct gl_transform_feedback_object *obj);
1839 GLsizei
1840 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1841 struct gl_transform_feedback_object *obj,
1842 GLuint stream);
1843
1844 /* gen7_sol_state.c */
1845 void
1846 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1847 struct gl_transform_feedback_object *obj);
1848 void
1849 gen7_end_transform_feedback(struct gl_context *ctx,
1850 struct gl_transform_feedback_object *obj);
1851 void
1852 gen7_pause_transform_feedback(struct gl_context *ctx,
1853 struct gl_transform_feedback_object *obj);
1854 void
1855 gen7_resume_transform_feedback(struct gl_context *ctx,
1856 struct gl_transform_feedback_object *obj);
1857
1858 /* brw_blorp_blit.cpp */
1859 GLbitfield
1860 brw_blorp_framebuffer(struct brw_context *brw,
1861 struct gl_framebuffer *readFb,
1862 struct gl_framebuffer *drawFb,
1863 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1864 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1865 GLbitfield mask, GLenum filter);
1866
1867 bool
1868 brw_blorp_copytexsubimage(struct brw_context *brw,
1869 struct gl_renderbuffer *src_rb,
1870 struct gl_texture_image *dst_image,
1871 int slice,
1872 int srcX0, int srcY0,
1873 int dstX0, int dstY0,
1874 int width, int height);
1875
1876 /* gen6_multisample_state.c */
1877 unsigned
1878 gen6_determine_sample_mask(struct brw_context *brw);
1879
1880 void
1881 gen6_emit_3dstate_multisample(struct brw_context *brw,
1882 unsigned num_samples);
1883 void
1884 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1885 void
1886 gen6_get_sample_position(struct gl_context *ctx,
1887 struct gl_framebuffer *fb,
1888 GLuint index,
1889 GLfloat *result);
1890 void
1891 gen6_set_sample_maps(struct gl_context *ctx);
1892
1893 /* gen8_multisample_state.c */
1894 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1895 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1896
1897 /* gen7_urb.c */
1898 void
1899 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1900 unsigned gs_size, unsigned fs_size);
1901
1902 void
1903 gen7_emit_urb_state(struct brw_context *brw,
1904 unsigned nr_vs_entries, unsigned vs_size,
1905 unsigned vs_start, unsigned nr_gs_entries,
1906 unsigned gs_size, unsigned gs_start);
1907
1908
1909 /* brw_reset.c */
1910 extern GLenum
1911 brw_get_graphics_reset_status(struct gl_context *ctx);
1912
1913 /* brw_compute.c */
1914 extern void
1915 brw_init_compute_functions(struct dd_function_table *functions);
1916
1917 /*======================================================================
1918 * Inline conversion functions. These are better-typed than the
1919 * macros used previously:
1920 */
1921 static inline struct brw_context *
1922 brw_context( struct gl_context *ctx )
1923 {
1924 return (struct brw_context *)ctx;
1925 }
1926
1927 static inline struct brw_vertex_program *
1928 brw_vertex_program(struct gl_vertex_program *p)
1929 {
1930 return (struct brw_vertex_program *) p;
1931 }
1932
1933 static inline const struct brw_vertex_program *
1934 brw_vertex_program_const(const struct gl_vertex_program *p)
1935 {
1936 return (const struct brw_vertex_program *) p;
1937 }
1938
1939 static inline struct brw_geometry_program *
1940 brw_geometry_program(struct gl_geometry_program *p)
1941 {
1942 return (struct brw_geometry_program *) p;
1943 }
1944
1945 static inline struct brw_fragment_program *
1946 brw_fragment_program(struct gl_fragment_program *p)
1947 {
1948 return (struct brw_fragment_program *) p;
1949 }
1950
1951 static inline const struct brw_fragment_program *
1952 brw_fragment_program_const(const struct gl_fragment_program *p)
1953 {
1954 return (const struct brw_fragment_program *) p;
1955 }
1956
1957 static inline struct brw_compute_program *
1958 brw_compute_program(struct gl_compute_program *p)
1959 {
1960 return (struct brw_compute_program *) p;
1961 }
1962
1963 /**
1964 * Pre-gen6, the register file of the EUs was shared between threads,
1965 * and each thread used some subset allocated on a 16-register block
1966 * granularity. The unit states wanted these block counts.
1967 */
1968 static inline int
1969 brw_register_blocks(int reg_count)
1970 {
1971 return ALIGN(reg_count, 16) / 16 - 1;
1972 }
1973
1974 static inline uint32_t
1975 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1976 uint32_t prog_offset)
1977 {
1978 if (brw->gen >= 5) {
1979 /* Using state base address. */
1980 return prog_offset;
1981 }
1982
1983 drm_intel_bo_emit_reloc(brw->batch.bo,
1984 state_offset,
1985 brw->cache.bo,
1986 prog_offset,
1987 I915_GEM_DOMAIN_INSTRUCTION, 0);
1988
1989 return brw->cache.bo->offset64 + prog_offset;
1990 }
1991
1992 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1993 bool brw_lower_texture_gradients(struct brw_context *brw,
1994 struct exec_list *instructions);
1995 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1996
1997 struct opcode_desc {
1998 char *name;
1999 int nsrc;
2000 int ndst;
2001 };
2002
2003 extern const struct opcode_desc opcode_descs[128];
2004 extern const char * const conditional_modifier[16];
2005
2006 void
2007 brw_emit_depthbuffer(struct brw_context *brw);
2008
2009 void
2010 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2011 struct intel_mipmap_tree *depth_mt,
2012 uint32_t depth_offset, uint32_t depthbuffer_format,
2013 uint32_t depth_surface_type,
2014 struct intel_mipmap_tree *stencil_mt,
2015 bool hiz, bool separate_stencil,
2016 uint32_t width, uint32_t height,
2017 uint32_t tile_x, uint32_t tile_y);
2018
2019 void
2020 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2021 struct intel_mipmap_tree *depth_mt,
2022 uint32_t depth_offset, uint32_t depthbuffer_format,
2023 uint32_t depth_surface_type,
2024 struct intel_mipmap_tree *stencil_mt,
2025 bool hiz, bool separate_stencil,
2026 uint32_t width, uint32_t height,
2027 uint32_t tile_x, uint32_t tile_y);
2028
2029 void
2030 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2031 struct intel_mipmap_tree *depth_mt,
2032 uint32_t depth_offset, uint32_t depthbuffer_format,
2033 uint32_t depth_surface_type,
2034 struct intel_mipmap_tree *stencil_mt,
2035 bool hiz, bool separate_stencil,
2036 uint32_t width, uint32_t height,
2037 uint32_t tile_x, uint32_t tile_y);
2038 void
2039 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2040 struct intel_mipmap_tree *depth_mt,
2041 uint32_t depth_offset, uint32_t depthbuffer_format,
2042 uint32_t depth_surface_type,
2043 struct intel_mipmap_tree *stencil_mt,
2044 bool hiz, bool separate_stencil,
2045 uint32_t width, uint32_t height,
2046 uint32_t tile_x, uint32_t tile_y);
2047
2048 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2049 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2050
2051 uint32_t get_hw_prim_for_gl_prim(int mode);
2052
2053 void
2054 brw_setup_vue_key_clip_info(struct brw_context *brw,
2055 struct brw_vue_prog_key *key,
2056 bool program_uses_clip_distance);
2057
2058 void
2059 gen6_upload_push_constants(struct brw_context *brw,
2060 const struct gl_program *prog,
2061 const struct brw_stage_prog_data *prog_data,
2062 struct brw_stage_state *stage_state,
2063 enum aub_state_struct_type type);
2064
2065 bool
2066 gen9_use_linear_1d_layout(const struct brw_context *brw,
2067 const struct intel_mipmap_tree *mt);
2068
2069 /* brw_pipe_control.c */
2070 int brw_init_pipe_control(struct brw_context *brw,
2071 const struct brw_device_info *info);
2072 void brw_fini_pipe_control(struct brw_context *brw);
2073
2074 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2075 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2076 drm_intel_bo *bo, uint32_t offset,
2077 uint32_t imm_lower, uint32_t imm_upper);
2078 void brw_emit_mi_flush(struct brw_context *brw);
2079 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2080 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2081 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2082 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2083
2084 #ifdef __cplusplus
2085 }
2086 #endif
2087
2088 #endif