i965: Remove the gl_vertex_array indirection.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "vbo/vbo.h"
41 #include "brw_structs.h"
42 #include "brw_pipe_control.h"
43 #include "compiler/brw_compiler.h"
44
45 #include "isl/isl.h"
46 #include "blorp/blorp.h"
47
48 #include <brw_bufmgr.h>
49
50 #include "common/gen_debug.h"
51 #include "common/gen_decoder.h"
52 #include "intel_screen.h"
53 #include "intel_tex_obj.h"
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 /* Glossary:
59 *
60 * URB - uniform resource buffer. A mid-sized buffer which is
61 * partitioned between the fixed function units and used for passing
62 * values (vertices, primitives, constants) between them.
63 *
64 * CURBE - constant URB entry. An urb region (entry) used to hold
65 * constant values which the fixed function units can be instructed to
66 * preload into the GRF when spawning a thread.
67 *
68 * VUE - vertex URB entry. An urb entry holding a vertex and usually
69 * a vertex header. The header contains control information and
70 * things like primitive type, Begin/end flags and clip codes.
71 *
72 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
73 * unit holding rasterization and interpolation parameters.
74 *
75 * GRF - general register file. One of several register files
76 * addressable by programmed threads. The inputs (r0, payload, curbe,
77 * urb) of the thread are preloaded to this area before the thread is
78 * spawned. The registers are individually 8 dwords wide and suitable
79 * for general usage. Registers holding thread input values are not
80 * special and may be overwritten.
81 *
82 * MRF - message register file. Threads communicate (and terminate)
83 * by sending messages. Message parameters are placed in contiguous
84 * MRF registers. All program output is via these messages. URB
85 * entries are populated by sending a message to the shared URB
86 * function containing the new data, together with a control word,
87 * often an unmodified copy of R0.
88 *
89 * R0 - GRF register 0. Typically holds control information used when
90 * sending messages to other threads.
91 *
92 * EU or GEN4 EU: The name of the programmable subsystem of the
93 * i965 hardware. Threads are executed by the EU, the registers
94 * described above are part of the EU architecture.
95 *
96 * Fixed function units:
97 *
98 * CS - Command streamer. Notional first unit, little software
99 * interaction. Holds the URB entries used for constant data, ie the
100 * CURBEs.
101 *
102 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
103 * this unit is responsible for pulling vertices out of vertex buffers
104 * in vram and injecting them into the processing pipe as VUEs. If
105 * enabled, it first passes them to a VS thread which is a good place
106 * for the driver to implement any active vertex shader.
107 *
108 * HS - Hull Shader (Tessellation Control Shader)
109 *
110 * TE - Tessellation Engine (Tessellation Primitive Generation)
111 *
112 * DS - Domain Shader (Tessellation Evaluation Shader)
113 *
114 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
115 * enabled, incoming strips etc are passed to GS threads in individual
116 * line/triangle/point units. The GS thread may perform arbitary
117 * computation and emit whatever primtives with whatever vertices it
118 * chooses. This makes GS an excellent place to implement GL's
119 * unfilled polygon modes, though of course it is capable of much
120 * more. Additionally, GS is used to translate away primitives not
121 * handled by latter units, including Quads and Lineloops.
122 *
123 * CS - Clipper. Mesa's clipping algorithms are imported to run on
124 * this unit. The fixed function part performs cliptesting against
125 * the 6 fixed clipplanes and makes descisions on whether or not the
126 * incoming primitive needs to be passed to a thread for clipping.
127 * User clip planes are handled via cooperation with the VS thread.
128 *
129 * SF - Strips Fans or Setup: Triangles are prepared for
130 * rasterization. Interpolation coefficients are calculated.
131 * Flatshading and two-side lighting usually performed here.
132 *
133 * WM - Windower. Interpolation of vertex attributes performed here.
134 * Fragment shader implemented here. SIMD aspects of EU taken full
135 * advantage of, as pixels are processed in blocks of 16.
136 *
137 * CC - Color Calculator. No EU threads associated with this unit.
138 * Handles blending and (presumably) depth and stencil testing.
139 */
140
141 struct brw_context;
142 struct brw_inst;
143 struct brw_vs_prog_key;
144 struct brw_vue_prog_key;
145 struct brw_wm_prog_key;
146 struct brw_wm_prog_data;
147 struct brw_cs_prog_key;
148 struct brw_cs_prog_data;
149
150 enum brw_pipeline {
151 BRW_RENDER_PIPELINE,
152 BRW_COMPUTE_PIPELINE,
153
154 BRW_NUM_PIPELINES
155 };
156
157 enum brw_cache_id {
158 BRW_CACHE_FS_PROG,
159 BRW_CACHE_BLORP_PROG,
160 BRW_CACHE_SF_PROG,
161 BRW_CACHE_VS_PROG,
162 BRW_CACHE_FF_GS_PROG,
163 BRW_CACHE_GS_PROG,
164 BRW_CACHE_TCS_PROG,
165 BRW_CACHE_TES_PROG,
166 BRW_CACHE_CLIP_PROG,
167 BRW_CACHE_CS_PROG,
168
169 BRW_MAX_CACHE
170 };
171
172 enum brw_state_id {
173 /* brw_cache_ids must come first - see brw_program_cache.c */
174 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
175 BRW_STATE_FRAGMENT_PROGRAM,
176 BRW_STATE_GEOMETRY_PROGRAM,
177 BRW_STATE_TESS_PROGRAMS,
178 BRW_STATE_VERTEX_PROGRAM,
179 BRW_STATE_REDUCED_PRIMITIVE,
180 BRW_STATE_PATCH_PRIMITIVE,
181 BRW_STATE_PRIMITIVE,
182 BRW_STATE_CONTEXT,
183 BRW_STATE_PSP,
184 BRW_STATE_SURFACES,
185 BRW_STATE_BINDING_TABLE_POINTERS,
186 BRW_STATE_INDICES,
187 BRW_STATE_VERTICES,
188 BRW_STATE_DEFAULT_TESS_LEVELS,
189 BRW_STATE_BATCH,
190 BRW_STATE_INDEX_BUFFER,
191 BRW_STATE_VS_CONSTBUF,
192 BRW_STATE_TCS_CONSTBUF,
193 BRW_STATE_TES_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_STATE_DRAW_CALL,
221 BRW_STATE_AUX,
222 BRW_NUM_STATE_BITS
223 };
224
225 /**
226 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
227 *
228 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
229 * When the currently bound shader program differs from the previous draw
230 * call, these will be flagged. They cover brw->{stage}_program and
231 * ctx->{Stage}Program->_Current.
232 *
233 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
234 * driver perspective. Even if the same shader is bound at the API level,
235 * we may need to switch between multiple versions of that shader to handle
236 * changes in non-orthagonal state.
237 *
238 * Additionally, multiple shader programs may have identical vertex shaders
239 * (for example), or compile down to the same code in the backend. We combine
240 * those into a single program cache entry.
241 *
242 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
243 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
244 */
245 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
246 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
247 * use the normal state upload paths), but the cache is still used. To avoid
248 * polluting the brw_program_cache code with special cases, we retain the
249 * dirty bit for now. It should eventually be removed.
250 */
251 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
252 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
253 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
254 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
255 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
256 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
257 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
258 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
259 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
260 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
261 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
262 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
263 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
264 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
265 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
266 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
267 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
268 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
269 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
270 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
271 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
272 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
273 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
274 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
275 /**
276 * Used for any batch entry with a relocated pointer that will be used
277 * by any 3D rendering.
278 */
279 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
280 /** \see brw.state.depth_region */
281 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
282 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
283 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
284 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
285 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
286 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
287 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
288 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
289 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
290 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
291 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
292 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
293 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
312 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
313
314 struct brw_state_flags {
315 /** State update flags signalled by mesa internals */
316 GLuint mesa;
317 /**
318 * State update flags signalled as the result of brw_tracked_state updates
319 */
320 uint64_t brw;
321 };
322
323
324 /** Subclass of Mesa program */
325 struct brw_program {
326 struct gl_program program;
327 GLuint id;
328
329 bool compiled_once;
330 };
331
332
333 struct brw_ff_gs_prog_data {
334 GLuint urb_read_length;
335 GLuint total_grf;
336
337 /**
338 * Gen6 transform feedback: Amount by which the streaming vertex buffer
339 * indices should be incremented each time the GS is invoked.
340 */
341 unsigned svbi_postincrement_value;
342 };
343
344 /** Number of texture sampler units */
345 #define BRW_MAX_TEX_UNIT 32
346
347 /** Max number of UBOs in a shader */
348 #define BRW_MAX_UBO 14
349
350 /** Max number of SSBOs in a shader */
351 #define BRW_MAX_SSBO 12
352
353 /** Max number of atomic counter buffer objects in a shader */
354 #define BRW_MAX_ABO 16
355
356 /** Max number of image uniforms in a shader */
357 #define BRW_MAX_IMAGES 32
358
359 /** Maximum number of actual buffers used for stream output */
360 #define BRW_MAX_SOL_BUFFERS 4
361
362 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
363 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
364 BRW_MAX_UBO + \
365 BRW_MAX_SSBO + \
366 BRW_MAX_ABO + \
367 BRW_MAX_IMAGES + \
368 2 + /* shader time, pull constants */ \
369 1 /* cs num work groups */)
370
371 struct brw_cache {
372 struct brw_context *brw;
373
374 struct brw_cache_item **items;
375 struct brw_bo *bo;
376 void *map;
377 GLuint size, n_items;
378
379 uint32_t next_offset;
380 };
381
382 #define perf_debug(...) do { \
383 static GLuint msg_id = 0; \
384 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
385 dbg_printf(__VA_ARGS__); \
386 if (brw->perf_debug) \
387 _mesa_gl_debug(&brw->ctx, &msg_id, \
388 MESA_DEBUG_SOURCE_API, \
389 MESA_DEBUG_TYPE_PERFORMANCE, \
390 MESA_DEBUG_SEVERITY_MEDIUM, \
391 __VA_ARGS__); \
392 } while(0)
393
394 #define WARN_ONCE(cond, fmt...) do { \
395 if (unlikely(cond)) { \
396 static bool _warned = false; \
397 static GLuint msg_id = 0; \
398 if (!_warned) { \
399 fprintf(stderr, "WARNING: "); \
400 fprintf(stderr, fmt); \
401 _warned = true; \
402 \
403 _mesa_gl_debug(ctx, &msg_id, \
404 MESA_DEBUG_SOURCE_API, \
405 MESA_DEBUG_TYPE_OTHER, \
406 MESA_DEBUG_SEVERITY_HIGH, fmt); \
407 } \
408 } \
409 } while (0)
410
411 /* Considered adding a member to this struct to document which flags
412 * an update might raise so that ordering of the state atoms can be
413 * checked or derived at runtime. Dropped the idea in favor of having
414 * a debug mode where the state is monitored for flags which are
415 * raised that have already been tested against.
416 */
417 struct brw_tracked_state {
418 struct brw_state_flags dirty;
419 void (*emit)( struct brw_context *brw );
420 };
421
422 enum shader_time_shader_type {
423 ST_NONE,
424 ST_VS,
425 ST_TCS,
426 ST_TES,
427 ST_GS,
428 ST_FS8,
429 ST_FS16,
430 ST_CS,
431 };
432
433 struct brw_vertex_buffer {
434 /** Buffer object containing the uploaded vertex data */
435 struct brw_bo *bo;
436 uint32_t offset;
437 uint32_t size;
438 /** Byte stride between elements in the uploaded array */
439 GLuint stride;
440 GLuint step_rate;
441 };
442 struct brw_vertex_element {
443 const struct gl_array_attributes *glattrib;
444 const struct gl_vertex_buffer_binding *glbinding;
445
446 int buffer;
447 bool is_dual_slot;
448 /** Offset of the first element within the buffer object */
449 unsigned int offset;
450 };
451
452 struct brw_query_object {
453 struct gl_query_object Base;
454
455 /** Last query BO associated with this query. */
456 struct brw_bo *bo;
457
458 /** Last index in bo with query data for this object. */
459 int last_index;
460
461 /** True if we know the batch has been flushed since we ended the query. */
462 bool flushed;
463 };
464
465 enum brw_gpu_ring {
466 UNKNOWN_RING,
467 RENDER_RING,
468 BLT_RING,
469 };
470
471 struct brw_reloc_list {
472 struct drm_i915_gem_relocation_entry *relocs;
473 int reloc_count;
474 int reloc_array_size;
475 };
476
477 struct brw_growing_bo {
478 struct brw_bo *bo;
479 uint32_t *map;
480 struct brw_bo *partial_bo;
481 uint32_t *partial_bo_map;
482 unsigned partial_bytes;
483 };
484
485 struct intel_batchbuffer {
486 /** Current batchbuffer being queued up. */
487 struct brw_growing_bo batch;
488 /** Current statebuffer being queued up. */
489 struct brw_growing_bo state;
490
491 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
492 struct brw_bo *last_bo;
493
494 #ifdef DEBUG
495 uint16_t emit, total;
496 #endif
497 uint32_t *map_next;
498 uint32_t state_used;
499
500 enum brw_gpu_ring ring;
501 bool use_shadow_copy;
502 bool use_batch_first;
503 bool needs_sol_reset;
504 bool state_base_address_emitted;
505 bool no_wrap;
506
507 struct brw_reloc_list batch_relocs;
508 struct brw_reloc_list state_relocs;
509 unsigned int valid_reloc_flags;
510
511 /** The validation list */
512 struct drm_i915_gem_exec_object2 *validation_list;
513 struct brw_bo **exec_bos;
514 int exec_count;
515 int exec_array_size;
516
517 /** The amount of aperture space (in bytes) used by all exec_bos */
518 int aperture_space;
519
520 struct {
521 uint32_t *map_next;
522 int batch_reloc_count;
523 int state_reloc_count;
524 int exec_count;
525 } saved;
526
527 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
528 struct hash_table *state_batch_sizes;
529
530 struct gen_batch_decode_ctx decoder;
531 };
532
533 #define BRW_MAX_XFB_STREAMS 4
534
535 struct brw_transform_feedback_counter {
536 /**
537 * Index of the first entry of this counter within the primitive count BO.
538 * An entry is considered to be an N-tuple of 64bit values, where N is the
539 * number of vertex streams supported by the platform.
540 */
541 unsigned bo_start;
542
543 /**
544 * Index one past the last entry of this counter within the primitive
545 * count BO.
546 */
547 unsigned bo_end;
548
549 /**
550 * Primitive count values accumulated while this counter was active,
551 * excluding any entries buffered between \c bo_start and \c bo_end, which
552 * haven't been accounted for yet.
553 */
554 uint64_t accum[BRW_MAX_XFB_STREAMS];
555 };
556
557 static inline void
558 brw_reset_transform_feedback_counter(
559 struct brw_transform_feedback_counter *counter)
560 {
561 counter->bo_start = counter->bo_end;
562 memset(&counter->accum, 0, sizeof(counter->accum));
563 }
564
565 struct brw_transform_feedback_object {
566 struct gl_transform_feedback_object base;
567
568 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
569 struct brw_bo *offset_bo;
570
571 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
572 bool zero_offsets;
573
574 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
575 GLenum primitive_mode;
576
577 /**
578 * The maximum number of vertices that we can write without overflowing
579 * any of the buffers currently being used for transform feedback.
580 */
581 unsigned max_index;
582
583 struct brw_bo *prim_count_bo;
584
585 /**
586 * Count of primitives generated during this transform feedback operation.
587 */
588 struct brw_transform_feedback_counter counter;
589
590 /**
591 * Count of primitives generated during the previous transform feedback
592 * operation. Used to implement DrawTransformFeedback().
593 */
594 struct brw_transform_feedback_counter previous_counter;
595
596 /**
597 * Number of vertices written between last Begin/EndTransformFeedback().
598 *
599 * Used to implement DrawTransformFeedback().
600 */
601 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
602 bool vertices_written_valid;
603 };
604
605 /**
606 * Data shared between each programmable stage in the pipeline (vs, gs, and
607 * wm).
608 */
609 struct brw_stage_state
610 {
611 gl_shader_stage stage;
612 struct brw_stage_prog_data *prog_data;
613
614 /**
615 * Optional scratch buffer used to store spilled register values and
616 * variably-indexed GRF arrays.
617 *
618 * The contents of this buffer are short-lived so the same memory can be
619 * re-used at will for multiple shader programs (executed by the same fixed
620 * function). However reusing a scratch BO for which shader invocations
621 * are still in flight with a per-thread scratch slot size other than the
622 * original can cause threads with different scratch slot size and FFTID
623 * (which may be executed in parallel depending on the shader stage and
624 * hardware generation) to map to an overlapping region of the scratch
625 * space, which can potentially lead to mutual scratch space corruption.
626 * For that reason if you borrow this scratch buffer you should only be
627 * using the slot size given by the \c per_thread_scratch member below,
628 * unless you're taking additional measures to synchronize thread execution
629 * across slot size changes.
630 */
631 struct brw_bo *scratch_bo;
632
633 /**
634 * Scratch slot size allocated for each thread in the buffer object given
635 * by \c scratch_bo.
636 */
637 uint32_t per_thread_scratch;
638
639 /** Offset in the program cache to the program */
640 uint32_t prog_offset;
641
642 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
643 uint32_t state_offset;
644
645 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
646 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
647 int push_const_size; /* in 256-bit register increments */
648
649 /* Binding table: pointers to SURFACE_STATE entries. */
650 uint32_t bind_bo_offset;
651 uint32_t surf_offset[BRW_MAX_SURFACES];
652
653 /** SAMPLER_STATE count and table offset */
654 uint32_t sampler_count;
655 uint32_t sampler_offset;
656
657 struct brw_image_param image_param[BRW_MAX_IMAGES];
658
659 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
660 bool push_constants_dirty;
661 };
662
663 enum brw_predicate_state {
664 /* The first two states are used if we can determine whether to draw
665 * without having to look at the values in the query object buffer. This
666 * will happen if there is no conditional render in progress, if the query
667 * object is already completed or if something else has already added
668 * samples to the preliminary result such as via a BLT command.
669 */
670 BRW_PREDICATE_STATE_RENDER,
671 BRW_PREDICATE_STATE_DONT_RENDER,
672 /* In this case whether to draw or not depends on the result of an
673 * MI_PREDICATE command so the predicate enable bit needs to be checked.
674 */
675 BRW_PREDICATE_STATE_USE_BIT,
676 /* In this case, either MI_PREDICATE doesn't exist or we lack the
677 * necessary kernel features to use it. Stall for the query result.
678 */
679 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
680 };
681
682 struct shader_times;
683
684 struct gen_l3_config;
685
686 enum brw_query_kind {
687 OA_COUNTERS,
688 OA_COUNTERS_RAW,
689 PIPELINE_STATS,
690 };
691
692 struct brw_perf_query_register_prog {
693 uint32_t reg;
694 uint32_t val;
695 };
696
697 struct brw_perf_query_info
698 {
699 enum brw_query_kind kind;
700 const char *name;
701 const char *guid;
702 struct brw_perf_query_counter *counters;
703 int n_counters;
704 size_t data_size;
705
706 /* OA specific */
707 uint64_t oa_metrics_set_id;
708 int oa_format;
709
710 /* For indexing into the accumulator[] ... */
711 int gpu_time_offset;
712 int gpu_clock_offset;
713 int a_offset;
714 int b_offset;
715 int c_offset;
716
717 /* Register programming for a given query */
718 struct brw_perf_query_register_prog *flex_regs;
719 uint32_t n_flex_regs;
720
721 struct brw_perf_query_register_prog *mux_regs;
722 uint32_t n_mux_regs;
723
724 struct brw_perf_query_register_prog *b_counter_regs;
725 uint32_t n_b_counter_regs;
726 };
727
728 struct brw_uploader {
729 struct brw_bufmgr *bufmgr;
730 struct brw_bo *bo;
731 void *map;
732 uint32_t next_offset;
733 unsigned default_size;
734 };
735
736 /**
737 * brw_context is derived from gl_context.
738 */
739 struct brw_context
740 {
741 struct gl_context ctx; /**< base class, must be first field */
742
743 struct
744 {
745 /**
746 * Emit an MI_REPORT_PERF_COUNT command packet.
747 *
748 * This asks the GPU to write a report of the current OA counter values
749 * into @bo at the given offset and containing the given @report_id
750 * which we can cross-reference when parsing the report (gen7+ only).
751 */
752 void (*emit_mi_report_perf_count)(struct brw_context *brw,
753 struct brw_bo *bo,
754 uint32_t offset_in_bytes,
755 uint32_t report_id);
756 } vtbl;
757
758 struct brw_bufmgr *bufmgr;
759
760 uint32_t hw_ctx;
761
762 /** BO for post-sync nonzero writes for gen6 workaround. */
763 struct brw_bo *workaround_bo;
764 uint8_t pipe_controls_since_last_cs_stall;
765
766 /**
767 * Set of struct brw_bo * that have been rendered to within this batchbuffer
768 * and would need flushing before being used from another cache domain that
769 * isn't coherent with it (i.e. the sampler).
770 */
771 struct hash_table *render_cache;
772
773 /**
774 * Set of struct brw_bo * that have been used as a depth buffer within this
775 * batchbuffer and would need flushing before being used from another cache
776 * domain that isn't coherent with it (i.e. the sampler).
777 */
778 struct set *depth_cache;
779
780 /**
781 * Number of resets observed in the system at context creation.
782 *
783 * This is tracked in the context so that we can determine that another
784 * reset has occurred.
785 */
786 uint32_t reset_count;
787
788 struct intel_batchbuffer batch;
789
790 struct brw_uploader upload;
791
792 /**
793 * Set if rendering has occurred to the drawable's front buffer.
794 *
795 * This is used in the DRI2 case to detect that glFlush should also copy
796 * the contents of the fake front buffer to the real front buffer.
797 */
798 bool front_buffer_dirty;
799
800 /** Framerate throttling: @{ */
801 struct brw_bo *throttle_batch[2];
802
803 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
804 * frame of rendering to complete. This gives a very precise cap to the
805 * latency between input and output such that rendering never gets more
806 * than a frame behind the user. (With the caveat that we technically are
807 * not using the SwapBuffers itself as a barrier but the first batch
808 * submitted afterwards, which may be immediately prior to the next
809 * SwapBuffers.)
810 */
811 bool need_swap_throttle;
812
813 /** General throttling, not caught by throttling between SwapBuffers */
814 bool need_flush_throttle;
815 /** @} */
816
817 GLuint stats_wm;
818
819 /**
820 * drirc options:
821 * @{
822 */
823 bool no_rast;
824 bool always_flush_batch;
825 bool always_flush_cache;
826 bool disable_throttling;
827 bool precompile;
828 bool dual_color_blend_by_location;
829
830 driOptionCache optionCache;
831 /** @} */
832
833 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
834
835 GLenum reduced_primitive;
836
837 /**
838 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
839 * variable is set, this is the flag indicating to do expensive work that
840 * might lead to a perf_debug() call.
841 */
842 bool perf_debug;
843
844 uint64_t max_gtt_map_object_size;
845
846 bool has_hiz;
847 bool has_separate_stencil;
848 bool has_swizzling;
849
850 /** Derived stencil states. */
851 bool stencil_enabled;
852 bool stencil_two_sided;
853 bool stencil_write_enabled;
854 /** Derived polygon state. */
855 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
856
857 struct isl_device isl_dev;
858
859 struct blorp_context blorp;
860
861 GLuint NewGLState;
862 struct {
863 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
864 } state;
865
866 enum brw_pipeline last_pipeline;
867
868 struct brw_cache cache;
869
870 /* Whether a meta-operation is in progress. */
871 bool meta_in_progress;
872
873 /* Whether the last depth/stencil packets were both NULL. */
874 bool no_depth_or_stencil;
875
876 /* The last PMA stall bits programmed. */
877 uint32_t pma_stall_bits;
878
879 struct {
880 struct {
881 /**
882 * Either the value of gl_BaseVertex for indexed draw calls or the
883 * value of the argument <first> for non-indexed draw calls for the
884 * current _mesa_prim.
885 */
886 int firstvertex;
887
888 /** The value of gl_BaseInstance for the current _mesa_prim. */
889 int gl_baseinstance;
890 } params;
891
892 /**
893 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
894 * point to the indirect buffer for indirect draw calls.
895 */
896 struct brw_bo *draw_params_bo;
897 uint32_t draw_params_offset;
898
899 struct {
900 /**
901 * The value of gl_DrawID for the current _mesa_prim. This always comes
902 * in from it's own vertex buffer since it's not part of the indirect
903 * draw parameters.
904 */
905 int gl_drawid;
906
907 /**
908 * Stores if the current _mesa_prim is an indexed or non-indexed draw
909 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
910 * and is_indexed_draw.
911 */
912 int is_indexed_draw;
913 } derived_params;
914
915 /**
916 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
917 * parameters that are not present in the indirect buffer. They will go in
918 * their own vertex element.
919 */
920 struct brw_bo *derived_draw_params_bo;
921 uint32_t derived_draw_params_offset;
922
923 /**
924 * Pointer to the the buffer storing the indirect draw parameters. It
925 * currently only stores the number of requested draw calls but more
926 * parameters could potentially be added.
927 */
928 struct brw_bo *draw_params_count_bo;
929 uint32_t draw_params_count_offset;
930 } draw;
931
932 struct {
933 /**
934 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
935 * an indirect call, and num_work_groups_offset is valid. Otherwise,
936 * num_work_groups is set based on glDispatchCompute.
937 */
938 struct brw_bo *num_work_groups_bo;
939 GLintptr num_work_groups_offset;
940 const GLuint *num_work_groups;
941 } compute;
942
943 struct {
944 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
945 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
946
947 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
948 GLuint nr_enabled;
949 GLuint nr_buffers;
950
951 /* Summary of size and varying of active arrays, so we can check
952 * for changes to this state:
953 */
954 bool index_bounds_valid;
955 unsigned int min_index, max_index;
956
957 /* Offset from start of vertex buffer so we can avoid redefining
958 * the same VB packed over and over again.
959 */
960 unsigned int start_vertex_bias;
961
962 /**
963 * Certain vertex attribute formats aren't natively handled by the
964 * hardware and require special VS code to fix up their values.
965 *
966 * These bitfields indicate which workarounds are needed.
967 */
968 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
969
970 /* For the initial pushdown, keep the list of vbo inputs. */
971 struct vbo_inputs draw_arrays;
972 } vb;
973
974 struct {
975 /**
976 * Index buffer for this draw_prims call.
977 *
978 * Updates are signaled by BRW_NEW_INDICES.
979 */
980 const struct _mesa_index_buffer *ib;
981
982 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
983 struct brw_bo *bo;
984 uint32_t size;
985 unsigned index_size;
986
987 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
988 * avoid re-uploading the IB packet over and over if we're actually
989 * referencing the same index buffer.
990 */
991 unsigned int start_vertex_offset;
992 } ib;
993
994 /* Active vertex program:
995 */
996 struct gl_program *programs[MESA_SHADER_STAGES];
997
998 /**
999 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1000 * that we don't have to reemit that state every time we change FBOs.
1001 */
1002 unsigned int num_samples;
1003
1004 /* BRW_NEW_URB_ALLOCATIONS:
1005 */
1006 struct {
1007 GLuint vsize; /* vertex size plus header in urb registers */
1008 GLuint gsize; /* GS output size in urb registers */
1009 GLuint hsize; /* Tessellation control output size in urb registers */
1010 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1011 GLuint csize; /* constant buffer size in urb registers */
1012 GLuint sfsize; /* setup data size in urb registers */
1013
1014 bool constrained;
1015
1016 GLuint nr_vs_entries;
1017 GLuint nr_hs_entries;
1018 GLuint nr_ds_entries;
1019 GLuint nr_gs_entries;
1020 GLuint nr_clip_entries;
1021 GLuint nr_sf_entries;
1022 GLuint nr_cs_entries;
1023
1024 GLuint vs_start;
1025 GLuint hs_start;
1026 GLuint ds_start;
1027 GLuint gs_start;
1028 GLuint clip_start;
1029 GLuint sf_start;
1030 GLuint cs_start;
1031 /**
1032 * URB size in the current configuration. The units this is expressed
1033 * in are somewhat inconsistent, see gen_device_info::urb::size.
1034 *
1035 * FINISHME: Represent the URB size consistently in KB on all platforms.
1036 */
1037 GLuint size;
1038
1039 /* True if the most recently sent _3DSTATE_URB message allocated
1040 * URB space for the GS.
1041 */
1042 bool gs_present;
1043
1044 /* True if the most recently sent _3DSTATE_URB message allocated
1045 * URB space for the HS and DS.
1046 */
1047 bool tess_present;
1048 } urb;
1049
1050
1051 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1052 struct {
1053 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1054 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1055 GLuint clip_start;
1056 GLuint clip_size;
1057 GLuint vs_start;
1058 GLuint vs_size;
1059 GLuint total_size;
1060
1061 /**
1062 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1063 * for upload to the CURBE.
1064 */
1065 struct brw_bo *curbe_bo;
1066 /** Offset within curbe_bo of space for current curbe entry */
1067 GLuint curbe_offset;
1068 } curbe;
1069
1070 /**
1071 * Layout of vertex data exiting the geometry portion of the pipleine.
1072 * This comes from the last enabled shader stage (GS, DS, or VS).
1073 *
1074 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1075 */
1076 struct brw_vue_map vue_map_geom_out;
1077
1078 struct {
1079 struct brw_stage_state base;
1080 } vs;
1081
1082 struct {
1083 struct brw_stage_state base;
1084 } tcs;
1085
1086 struct {
1087 struct brw_stage_state base;
1088 } tes;
1089
1090 struct {
1091 struct brw_stage_state base;
1092
1093 /**
1094 * True if the 3DSTATE_GS command most recently emitted to the 3D
1095 * pipeline enabled the GS; false otherwise.
1096 */
1097 bool enabled;
1098 } gs;
1099
1100 struct {
1101 struct brw_ff_gs_prog_data *prog_data;
1102
1103 bool prog_active;
1104 /** Offset in the program cache to the CLIP program pre-gen6 */
1105 uint32_t prog_offset;
1106 uint32_t state_offset;
1107
1108 uint32_t bind_bo_offset;
1109 /**
1110 * Surface offsets for the binding table. We only need surfaces to
1111 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1112 * need in this case.
1113 */
1114 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1115 } ff_gs;
1116
1117 struct {
1118 struct brw_clip_prog_data *prog_data;
1119
1120 /** Offset in the program cache to the CLIP program pre-gen6 */
1121 uint32_t prog_offset;
1122
1123 /* Offset in the batch to the CLIP state on pre-gen6. */
1124 uint32_t state_offset;
1125
1126 /* As of gen6, this is the offset in the batch to the CLIP VP,
1127 * instead of vp_bo.
1128 */
1129 uint32_t vp_offset;
1130
1131 /**
1132 * The number of viewports to use. If gl_ViewportIndex is written,
1133 * we can have up to ctx->Const.MaxViewports viewports. If not,
1134 * the viewport index is always 0, so we can only emit one.
1135 */
1136 uint8_t viewport_count;
1137 } clip;
1138
1139
1140 struct {
1141 struct brw_sf_prog_data *prog_data;
1142
1143 /** Offset in the program cache to the CLIP program pre-gen6 */
1144 uint32_t prog_offset;
1145 uint32_t state_offset;
1146 uint32_t vp_offset;
1147 } sf;
1148
1149 struct {
1150 struct brw_stage_state base;
1151
1152 /**
1153 * Buffer object used in place of multisampled null render targets on
1154 * Gen6. See brw_emit_null_surface_state().
1155 */
1156 struct brw_bo *multisampled_null_render_target_bo;
1157
1158 float offset_clamp;
1159 } wm;
1160
1161 struct {
1162 struct brw_stage_state base;
1163 } cs;
1164
1165 struct {
1166 uint32_t state_offset;
1167 uint32_t blend_state_offset;
1168 uint32_t depth_stencil_state_offset;
1169 uint32_t vp_offset;
1170 } cc;
1171
1172 struct {
1173 struct brw_query_object *obj;
1174 bool begin_emitted;
1175 } query;
1176
1177 struct {
1178 enum brw_predicate_state state;
1179 bool supported;
1180 } predicate;
1181
1182 struct {
1183 /* Variables referenced in the XML meta data for OA performance
1184 * counters, e.g in the normalization equations.
1185 *
1186 * All uint64_t for consistent operand types in generated code
1187 */
1188 struct {
1189 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1190 uint64_t n_eus; /** $EuCoresTotalCount */
1191 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1192 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1193 uint64_t eu_threads_count; /** $EuThreadsCount */
1194 uint64_t slice_mask; /** $SliceMask */
1195 uint64_t subslice_mask; /** $SubsliceMask */
1196 uint64_t gt_min_freq; /** $GpuMinFrequency */
1197 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1198 uint64_t revision; /** $SkuRevisionId */
1199 } sys_vars;
1200
1201 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1202 * to cross-reference with the GUIDs of configs advertised by the
1203 * kernel at runtime
1204 */
1205 struct hash_table *oa_metrics_table;
1206
1207 /* Location of the device's sysfs entry. */
1208 char sysfs_dev_dir[256];
1209
1210 struct brw_perf_query_info *queries;
1211 int n_queries;
1212
1213 /* The i915 perf stream we open to setup + enable the OA counters */
1214 int oa_stream_fd;
1215
1216 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1217 * report counter snapshots for a specific counter set/profile in a
1218 * specific layout/format so we can only start OA queries that are
1219 * compatible with the currently open fd...
1220 */
1221 int current_oa_metrics_set_id;
1222 int current_oa_format;
1223
1224 /* List of buffers containing OA reports */
1225 struct exec_list sample_buffers;
1226
1227 /* Cached list of empty sample buffers */
1228 struct exec_list free_sample_buffers;
1229
1230 int n_active_oa_queries;
1231 int n_active_pipeline_stats_queries;
1232
1233 /* The number of queries depending on running OA counters which
1234 * extends beyond brw_end_perf_query() since we need to wait until
1235 * the last MI_RPC command has parsed by the GPU.
1236 *
1237 * Accurate accounting is important here as emitting an
1238 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1239 * effectively hang the gpu.
1240 */
1241 int n_oa_users;
1242
1243 /* To help catch an spurious problem with the hardware or perf
1244 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1245 * with a unique ID that we can explicitly check for...
1246 */
1247 int next_query_start_report_id;
1248
1249 /**
1250 * An array of queries whose results haven't yet been assembled
1251 * based on the data in buffer objects.
1252 *
1253 * These may be active, or have already ended. However, the
1254 * results have not been requested.
1255 */
1256 struct brw_perf_query_object **unaccumulated;
1257 int unaccumulated_elements;
1258 int unaccumulated_array_size;
1259
1260 /* The total number of query objects so we can relinquish
1261 * our exclusive access to perf if the application deletes
1262 * all of its objects. (NB: We only disable perf while
1263 * there are no active queries)
1264 */
1265 int n_query_instances;
1266 } perfquery;
1267
1268 int num_atoms[BRW_NUM_PIPELINES];
1269 const struct brw_tracked_state render_atoms[76];
1270 const struct brw_tracked_state compute_atoms[11];
1271
1272 const enum isl_format *mesa_to_isl_render_format;
1273 const bool *mesa_format_supports_render;
1274
1275 /* PrimitiveRestart */
1276 struct {
1277 bool in_progress;
1278 bool enable_cut_index;
1279 } prim_restart;
1280
1281 /** Computed depth/stencil/hiz state from the current attached
1282 * renderbuffers, valid only during the drawing state upload loop after
1283 * brw_workaround_depthstencil_alignment().
1284 */
1285 struct {
1286 /* Inter-tile (page-aligned) byte offsets. */
1287 uint32_t depth_offset;
1288 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1289 * used for Gen < 6.
1290 */
1291 uint32_t tile_x, tile_y;
1292 } depthstencil;
1293
1294 uint32_t num_instances;
1295 int basevertex;
1296 int baseinstance;
1297
1298 struct {
1299 const struct gen_l3_config *config;
1300 } l3;
1301
1302 struct {
1303 struct brw_bo *bo;
1304 const char **names;
1305 int *ids;
1306 enum shader_time_shader_type *types;
1307 struct shader_times *cumulative;
1308 int num_entries;
1309 int max_entries;
1310 double report_time;
1311 } shader_time;
1312
1313 struct brw_fast_clear_state *fast_clear_state;
1314
1315 /* Array of aux usages to use for drawing. Aux usage for render targets is
1316 * a bit more complex than simply calling a single function so we need some
1317 * way of passing it form brw_draw.c to surface state setup.
1318 */
1319 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1320
1321 __DRIcontext *driContext;
1322 struct intel_screen *screen;
1323 };
1324
1325 /* brw_clear.c */
1326 extern void intelInitClearFuncs(struct dd_function_table *functions);
1327
1328 /*======================================================================
1329 * brw_context.c
1330 */
1331 extern const char *const brw_vendor_string;
1332
1333 extern const char *
1334 brw_get_renderer_string(const struct intel_screen *screen);
1335
1336 enum {
1337 DRI_CONF_BO_REUSE_DISABLED,
1338 DRI_CONF_BO_REUSE_ALL
1339 };
1340
1341 void intel_update_renderbuffers(__DRIcontext *context,
1342 __DRIdrawable *drawable);
1343 void intel_prepare_render(struct brw_context *brw);
1344
1345 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1346 bool *draw_aux_buffer_disabled);
1347
1348 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1349 __DRIdrawable *drawable);
1350
1351 GLboolean brwCreateContext(gl_api api,
1352 const struct gl_config *mesaVis,
1353 __DRIcontext *driContextPriv,
1354 const struct __DriverContextConfig *ctx_config,
1355 unsigned *error,
1356 void *sharedContextPrivate);
1357
1358 /*======================================================================
1359 * brw_misc_state.c
1360 */
1361 void
1362 brw_meta_resolve_color(struct brw_context *brw,
1363 struct intel_mipmap_tree *mt);
1364
1365 /*======================================================================
1366 * brw_misc_state.c
1367 */
1368 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1369 GLbitfield clear_mask);
1370
1371 /* brw_object_purgeable.c */
1372 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1373
1374 /*======================================================================
1375 * brw_queryobj.c
1376 */
1377 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1378 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1379 void brw_emit_query_begin(struct brw_context *brw);
1380 void brw_emit_query_end(struct brw_context *brw);
1381 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1382 bool brw_is_query_pipelined(struct brw_query_object *query);
1383 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1384 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1385 uint64_t time0, uint64_t time1);
1386
1387 /** gen6_queryobj.c */
1388 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1389 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1390 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1391
1392 /** hsw_queryobj.c */
1393 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1394 struct brw_query_object *query,
1395 int count);
1396 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1397
1398 /** brw_conditional_render.c */
1399 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1400 bool brw_check_conditional_render(struct brw_context *brw);
1401
1402 /** intel_batchbuffer.c */
1403 void brw_load_register_mem(struct brw_context *brw,
1404 uint32_t reg,
1405 struct brw_bo *bo,
1406 uint32_t offset);
1407 void brw_load_register_mem64(struct brw_context *brw,
1408 uint32_t reg,
1409 struct brw_bo *bo,
1410 uint32_t offset);
1411 void brw_store_register_mem32(struct brw_context *brw,
1412 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1413 void brw_store_register_mem64(struct brw_context *brw,
1414 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1415 void brw_load_register_imm32(struct brw_context *brw,
1416 uint32_t reg, uint32_t imm);
1417 void brw_load_register_imm64(struct brw_context *brw,
1418 uint32_t reg, uint64_t imm);
1419 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1420 uint32_t dest);
1421 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1422 uint32_t dest);
1423 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1424 uint32_t offset, uint32_t imm);
1425 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1426 uint32_t offset, uint64_t imm);
1427
1428 /*======================================================================
1429 * intel_tex_validate.c
1430 */
1431 void brw_validate_textures( struct brw_context *brw );
1432
1433
1434 /*======================================================================
1435 * brw_program.c
1436 */
1437 static inline bool
1438 key_debug(struct brw_context *brw, const char *name, int a, int b)
1439 {
1440 if (a != b) {
1441 perf_debug(" %s %d->%d\n", name, a, b);
1442 return true;
1443 }
1444 return false;
1445 }
1446
1447 void brwInitFragProgFuncs( struct dd_function_table *functions );
1448
1449 void brw_get_scratch_bo(struct brw_context *brw,
1450 struct brw_bo **scratch_bo, int size);
1451 void brw_alloc_stage_scratch(struct brw_context *brw,
1452 struct brw_stage_state *stage_state,
1453 unsigned per_thread_size);
1454 void brw_init_shader_time(struct brw_context *brw);
1455 int brw_get_shader_time_index(struct brw_context *brw,
1456 struct gl_program *prog,
1457 enum shader_time_shader_type type,
1458 bool is_glsl_sh);
1459 void brw_collect_and_report_shader_time(struct brw_context *brw);
1460 void brw_destroy_shader_time(struct brw_context *brw);
1461
1462 /* brw_urb.c
1463 */
1464 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1465 unsigned vsize, unsigned sfsize);
1466 void brw_upload_urb_fence(struct brw_context *brw);
1467
1468 /* brw_curbe.c
1469 */
1470 void brw_upload_cs_urb_state(struct brw_context *brw);
1471
1472 /* brw_vs.c */
1473 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1474
1475 /* brw_draw_upload.c */
1476 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1477 const struct gl_array_attributes *glattr);
1478
1479 static inline unsigned
1480 brw_get_index_type(unsigned index_size)
1481 {
1482 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1483 * respectively.
1484 */
1485 return index_size >> 1;
1486 }
1487
1488 void brw_prepare_vertices(struct brw_context *brw);
1489
1490 /* brw_wm_surface_state.c */
1491 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1492 unsigned unit,
1493 uint32_t *surf_offset);
1494 void
1495 brw_update_sol_surface(struct brw_context *brw,
1496 struct gl_buffer_object *buffer_obj,
1497 uint32_t *out_offset, unsigned num_vector_components,
1498 unsigned stride_dwords, unsigned offset_dwords);
1499 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1500 struct brw_stage_state *stage_state,
1501 struct brw_stage_prog_data *prog_data);
1502 void brw_upload_image_surfaces(struct brw_context *brw,
1503 const struct gl_program *prog,
1504 struct brw_stage_state *stage_state,
1505 struct brw_stage_prog_data *prog_data);
1506
1507 /* brw_surface_formats.c */
1508 void intel_screen_init_surface_formats(struct intel_screen *screen);
1509 void brw_init_surface_formats(struct brw_context *brw);
1510 bool brw_render_target_supported(struct brw_context *brw,
1511 struct gl_renderbuffer *rb);
1512 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1513
1514 /* brw_performance_query.c */
1515 void brw_init_performance_queries(struct brw_context *brw);
1516
1517 /* intel_extensions.c */
1518 extern void intelInitExtensions(struct gl_context *ctx);
1519
1520 /* intel_state.c */
1521 extern int intel_translate_shadow_compare_func(GLenum func);
1522 extern int intel_translate_compare_func(GLenum func);
1523 extern int intel_translate_stencil_op(GLenum op);
1524
1525 /* brw_sync.c */
1526 void brw_init_syncobj_functions(struct dd_function_table *functions);
1527
1528 /* gen6_sol.c */
1529 struct gl_transform_feedback_object *
1530 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1531 void
1532 brw_delete_transform_feedback(struct gl_context *ctx,
1533 struct gl_transform_feedback_object *obj);
1534 void
1535 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1536 struct gl_transform_feedback_object *obj);
1537 void
1538 brw_end_transform_feedback(struct gl_context *ctx,
1539 struct gl_transform_feedback_object *obj);
1540 void
1541 brw_pause_transform_feedback(struct gl_context *ctx,
1542 struct gl_transform_feedback_object *obj);
1543 void
1544 brw_resume_transform_feedback(struct gl_context *ctx,
1545 struct gl_transform_feedback_object *obj);
1546 void
1547 brw_save_primitives_written_counters(struct brw_context *brw,
1548 struct brw_transform_feedback_object *obj);
1549 GLsizei
1550 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1551 struct gl_transform_feedback_object *obj,
1552 GLuint stream);
1553
1554 /* gen7_sol_state.c */
1555 void
1556 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1557 struct gl_transform_feedback_object *obj);
1558 void
1559 gen7_end_transform_feedback(struct gl_context *ctx,
1560 struct gl_transform_feedback_object *obj);
1561 void
1562 gen7_pause_transform_feedback(struct gl_context *ctx,
1563 struct gl_transform_feedback_object *obj);
1564 void
1565 gen7_resume_transform_feedback(struct gl_context *ctx,
1566 struct gl_transform_feedback_object *obj);
1567
1568 /* hsw_sol.c */
1569 void
1570 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1571 struct gl_transform_feedback_object *obj);
1572 void
1573 hsw_end_transform_feedback(struct gl_context *ctx,
1574 struct gl_transform_feedback_object *obj);
1575 void
1576 hsw_pause_transform_feedback(struct gl_context *ctx,
1577 struct gl_transform_feedback_object *obj);
1578 void
1579 hsw_resume_transform_feedback(struct gl_context *ctx,
1580 struct gl_transform_feedback_object *obj);
1581
1582 /* brw_blorp_blit.cpp */
1583 GLbitfield
1584 brw_blorp_framebuffer(struct brw_context *brw,
1585 struct gl_framebuffer *readFb,
1586 struct gl_framebuffer *drawFb,
1587 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1588 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1589 GLbitfield mask, GLenum filter);
1590
1591 bool
1592 brw_blorp_copytexsubimage(struct brw_context *brw,
1593 struct gl_renderbuffer *src_rb,
1594 struct gl_texture_image *dst_image,
1595 int slice,
1596 int srcX0, int srcY0,
1597 int dstX0, int dstY0,
1598 int width, int height);
1599
1600 /* brw_generate_mipmap.c */
1601 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1602 struct gl_texture_object *tex_obj);
1603
1604 void
1605 gen6_get_sample_position(struct gl_context *ctx,
1606 struct gl_framebuffer *fb,
1607 GLuint index,
1608 GLfloat *result);
1609 void
1610 gen6_set_sample_maps(struct gl_context *ctx);
1611
1612 /* gen8_multisample_state.c */
1613 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1614
1615 /* gen7_urb.c */
1616 void
1617 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1618 unsigned hs_size, unsigned ds_size,
1619 unsigned gs_size, unsigned fs_size);
1620
1621 void
1622 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1623 bool gs_present, unsigned gs_size);
1624 void
1625 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1626 bool gs_present, bool tess_present);
1627
1628 /* brw_reset.c */
1629 extern GLenum
1630 brw_get_graphics_reset_status(struct gl_context *ctx);
1631 void
1632 brw_check_for_reset(struct brw_context *brw);
1633
1634 /* brw_compute.c */
1635 extern void
1636 brw_init_compute_functions(struct dd_function_table *functions);
1637
1638 /* brw_program_binary.c */
1639 extern void
1640 brw_program_binary_init(unsigned device_id);
1641 extern void
1642 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1643 extern void
1644 brw_deserialize_program_binary(struct gl_context *ctx,
1645 struct gl_shader_program *shProg,
1646 struct gl_program *prog);
1647 void
1648 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1649 void
1650 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1651 gl_shader_stage stage);
1652
1653 /*======================================================================
1654 * Inline conversion functions. These are better-typed than the
1655 * macros used previously:
1656 */
1657 static inline struct brw_context *
1658 brw_context( struct gl_context *ctx )
1659 {
1660 return (struct brw_context *)ctx;
1661 }
1662
1663 static inline struct brw_program *
1664 brw_program(struct gl_program *p)
1665 {
1666 return (struct brw_program *) p;
1667 }
1668
1669 static inline const struct brw_program *
1670 brw_program_const(const struct gl_program *p)
1671 {
1672 return (const struct brw_program *) p;
1673 }
1674
1675 static inline bool
1676 brw_depth_writes_enabled(const struct brw_context *brw)
1677 {
1678 const struct gl_context *ctx = &brw->ctx;
1679
1680 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1681 * because it would just overwrite the existing depth value with itself.
1682 *
1683 * These bonus depth writes not only use bandwidth, but they also can
1684 * prevent early depth processing. For example, if the pixel shader
1685 * discards, the hardware must invoke the to determine whether or not
1686 * to do the depth write. If writes are disabled, we may still be able
1687 * to do the depth test before the shader, and skip the shader execution.
1688 *
1689 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1690 * a programming note saying to disable depth writes for EQUAL.
1691 */
1692 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1693 }
1694
1695 void
1696 brw_emit_depthbuffer(struct brw_context *brw);
1697
1698 uint32_t get_hw_prim_for_gl_prim(int mode);
1699
1700 void
1701 gen6_upload_push_constants(struct brw_context *brw,
1702 const struct gl_program *prog,
1703 const struct brw_stage_prog_data *prog_data,
1704 struct brw_stage_state *stage_state);
1705
1706 bool
1707 gen9_use_linear_1d_layout(const struct brw_context *brw,
1708 const struct intel_mipmap_tree *mt);
1709
1710 /* brw_queryformat.c */
1711 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1712 GLenum internalFormat, GLenum pname,
1713 GLint *params);
1714
1715 #ifdef __cplusplus
1716 }
1717 #endif
1718
1719 #endif