i965: Move perf_debug and WARN_ONCE back to brw_context.h.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_IMAGE_UNITS,
199 BRW_STATE_META_IN_PROGRESS,
200 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
201 BRW_STATE_NUM_SAMPLES,
202 BRW_STATE_TEXTURE_BUFFER,
203 BRW_STATE_GEN4_UNIT_STATE,
204 BRW_STATE_CC_VP,
205 BRW_STATE_SF_VP,
206 BRW_STATE_CLIP_VP,
207 BRW_STATE_SAMPLER_STATE_TABLE,
208 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
209 BRW_STATE_COMPUTE_PROGRAM,
210 BRW_STATE_CS_WORK_GROUPS,
211 BRW_STATE_URB_SIZE,
212 BRW_STATE_CC_STATE,
213 BRW_STATE_BLORP,
214 BRW_STATE_VIEWPORT_COUNT,
215 BRW_STATE_CONSERVATIVE_RASTERIZATION,
216 BRW_STATE_DRAW_CALL,
217 BRW_STATE_AUX,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
291 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
292 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
293 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
294 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
295 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
296 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
297 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
298 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
299 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
300 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
301 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
302 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
303 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
304 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
305 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
306 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
307 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
308 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
309
310 struct brw_state_flags {
311 /** State update flags signalled by mesa internals */
312 GLuint mesa;
313 /**
314 * State update flags signalled as the result of brw_tracked_state updates
315 */
316 uint64_t brw;
317 };
318
319
320 /** Subclass of Mesa program */
321 struct brw_program {
322 struct gl_program program;
323 GLuint id;
324
325 bool compiled_once;
326 };
327
328
329 struct brw_ff_gs_prog_data {
330 GLuint urb_read_length;
331 GLuint total_grf;
332
333 /**
334 * Gen6 transform feedback: Amount by which the streaming vertex buffer
335 * indices should be incremented each time the GS is invoked.
336 */
337 unsigned svbi_postincrement_value;
338 };
339
340 /** Number of texture sampler units */
341 #define BRW_MAX_TEX_UNIT 32
342
343 /** Max number of UBOs in a shader */
344 #define BRW_MAX_UBO 14
345
346 /** Max number of SSBOs in a shader */
347 #define BRW_MAX_SSBO 12
348
349 /** Max number of atomic counter buffer objects in a shader */
350 #define BRW_MAX_ABO 16
351
352 /** Max number of image uniforms in a shader */
353 #define BRW_MAX_IMAGES 32
354
355 /** Maximum number of actual buffers used for stream output */
356 #define BRW_MAX_SOL_BUFFERS 4
357
358 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
359 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
360 BRW_MAX_UBO + \
361 BRW_MAX_SSBO + \
362 BRW_MAX_ABO + \
363 BRW_MAX_IMAGES + \
364 2 + /* shader time, pull constants */ \
365 1 /* cs num work groups */)
366
367 struct brw_cache {
368 struct brw_context *brw;
369
370 struct brw_cache_item **items;
371 struct brw_bo *bo;
372 void *map;
373 GLuint size, n_items;
374
375 uint32_t next_offset;
376 };
377
378 #define perf_debug(...) do { \
379 static GLuint msg_id = 0; \
380 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
381 dbg_printf(__VA_ARGS__); \
382 if (brw->perf_debug) \
383 _mesa_gl_debug(&brw->ctx, &msg_id, \
384 MESA_DEBUG_SOURCE_API, \
385 MESA_DEBUG_TYPE_PERFORMANCE, \
386 MESA_DEBUG_SEVERITY_MEDIUM, \
387 __VA_ARGS__); \
388 } while(0)
389
390 #define WARN_ONCE(cond, fmt...) do { \
391 if (unlikely(cond)) { \
392 static bool _warned = false; \
393 static GLuint msg_id = 0; \
394 if (!_warned) { \
395 fprintf(stderr, "WARNING: "); \
396 fprintf(stderr, fmt); \
397 _warned = true; \
398 \
399 _mesa_gl_debug(ctx, &msg_id, \
400 MESA_DEBUG_SOURCE_API, \
401 MESA_DEBUG_TYPE_OTHER, \
402 MESA_DEBUG_SEVERITY_HIGH, fmt); \
403 } \
404 } \
405 } while (0)
406
407 /* Considered adding a member to this struct to document which flags
408 * an update might raise so that ordering of the state atoms can be
409 * checked or derived at runtime. Dropped the idea in favor of having
410 * a debug mode where the state is monitored for flags which are
411 * raised that have already been tested against.
412 */
413 struct brw_tracked_state {
414 struct brw_state_flags dirty;
415 void (*emit)( struct brw_context *brw );
416 };
417
418 enum shader_time_shader_type {
419 ST_NONE,
420 ST_VS,
421 ST_TCS,
422 ST_TES,
423 ST_GS,
424 ST_FS8,
425 ST_FS16,
426 ST_CS,
427 };
428
429 struct brw_vertex_buffer {
430 /** Buffer object containing the uploaded vertex data */
431 struct brw_bo *bo;
432 uint32_t offset;
433 uint32_t size;
434 /** Byte stride between elements in the uploaded array */
435 GLuint stride;
436 GLuint step_rate;
437 };
438 struct brw_vertex_element {
439 const struct gl_vertex_array *glarray;
440
441 int buffer;
442 bool is_dual_slot;
443 /** Offset of the first element within the buffer object */
444 unsigned int offset;
445 };
446
447 struct brw_query_object {
448 struct gl_query_object Base;
449
450 /** Last query BO associated with this query. */
451 struct brw_bo *bo;
452
453 /** Last index in bo with query data for this object. */
454 int last_index;
455
456 /** True if we know the batch has been flushed since we ended the query. */
457 bool flushed;
458 };
459
460 enum brw_gpu_ring {
461 UNKNOWN_RING,
462 RENDER_RING,
463 BLT_RING,
464 };
465
466 struct brw_reloc_list {
467 struct drm_i915_gem_relocation_entry *relocs;
468 int reloc_count;
469 int reloc_array_size;
470 };
471
472 struct intel_batchbuffer {
473 /** Current batchbuffer being queued up. */
474 struct brw_bo *bo;
475 /** Last BO submitted to the hardware. Used for glFinish(). */
476 struct brw_bo *last_bo;
477 /** Current statebuffer being queued up. */
478 struct brw_bo *state_bo;
479
480 #ifdef DEBUG
481 uint16_t emit, total;
482 #endif
483 uint32_t *map_next;
484 uint32_t *map;
485 uint32_t *batch_cpu_map;
486 uint32_t *state_cpu_map;
487 uint32_t *state_map;
488 uint32_t state_used;
489
490 enum brw_gpu_ring ring;
491 bool use_batch_first;
492 bool needs_sol_reset;
493 bool state_base_address_emitted;
494 bool no_wrap;
495
496 struct brw_reloc_list batch_relocs;
497 struct brw_reloc_list state_relocs;
498 unsigned int valid_reloc_flags;
499
500 /** The validation list */
501 struct drm_i915_gem_exec_object2 *validation_list;
502 struct brw_bo **exec_bos;
503 int exec_count;
504 int exec_array_size;
505
506 /** The amount of aperture space (in bytes) used by all exec_bos */
507 int aperture_space;
508
509 struct {
510 uint32_t *map_next;
511 int batch_reloc_count;
512 int state_reloc_count;
513 int exec_count;
514 } saved;
515
516 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
517 struct hash_table *state_batch_sizes;
518 };
519
520 #define BRW_MAX_XFB_STREAMS 4
521
522 struct brw_transform_feedback_object {
523 struct gl_transform_feedback_object base;
524
525 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
526 struct brw_bo *offset_bo;
527
528 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
529 bool zero_offsets;
530
531 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
532 GLenum primitive_mode;
533
534 /**
535 * The maximum number of vertices that we can write without overflowing
536 * any of the buffers currently being used for transform feedback.
537 */
538 unsigned max_index;
539
540 /**
541 * Count of primitives generated during this transform feedback operation.
542 * @{
543 */
544 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
545 struct brw_bo *prim_count_bo;
546 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
547 /** @} */
548
549 /**
550 * Number of vertices written between last Begin/EndTransformFeedback().
551 *
552 * Used to implement DrawTransformFeedback().
553 */
554 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
555 bool vertices_written_valid;
556 };
557
558 /**
559 * Data shared between each programmable stage in the pipeline (vs, gs, and
560 * wm).
561 */
562 struct brw_stage_state
563 {
564 gl_shader_stage stage;
565 struct brw_stage_prog_data *prog_data;
566
567 /**
568 * Optional scratch buffer used to store spilled register values and
569 * variably-indexed GRF arrays.
570 *
571 * The contents of this buffer are short-lived so the same memory can be
572 * re-used at will for multiple shader programs (executed by the same fixed
573 * function). However reusing a scratch BO for which shader invocations
574 * are still in flight with a per-thread scratch slot size other than the
575 * original can cause threads with different scratch slot size and FFTID
576 * (which may be executed in parallel depending on the shader stage and
577 * hardware generation) to map to an overlapping region of the scratch
578 * space, which can potentially lead to mutual scratch space corruption.
579 * For that reason if you borrow this scratch buffer you should only be
580 * using the slot size given by the \c per_thread_scratch member below,
581 * unless you're taking additional measures to synchronize thread execution
582 * across slot size changes.
583 */
584 struct brw_bo *scratch_bo;
585
586 /**
587 * Scratch slot size allocated for each thread in the buffer object given
588 * by \c scratch_bo.
589 */
590 uint32_t per_thread_scratch;
591
592 /** Offset in the program cache to the program */
593 uint32_t prog_offset;
594
595 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
596 uint32_t state_offset;
597
598 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
599 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
600 int push_const_size; /* in 256-bit register increments */
601
602 /* Binding table: pointers to SURFACE_STATE entries. */
603 uint32_t bind_bo_offset;
604 uint32_t surf_offset[BRW_MAX_SURFACES];
605
606 /** SAMPLER_STATE count and table offset */
607 uint32_t sampler_count;
608 uint32_t sampler_offset;
609
610 struct brw_image_param image_param[BRW_MAX_IMAGES];
611
612 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
613 bool push_constants_dirty;
614 };
615
616 enum brw_predicate_state {
617 /* The first two states are used if we can determine whether to draw
618 * without having to look at the values in the query object buffer. This
619 * will happen if there is no conditional render in progress, if the query
620 * object is already completed or if something else has already added
621 * samples to the preliminary result such as via a BLT command.
622 */
623 BRW_PREDICATE_STATE_RENDER,
624 BRW_PREDICATE_STATE_DONT_RENDER,
625 /* In this case whether to draw or not depends on the result of an
626 * MI_PREDICATE command so the predicate enable bit needs to be checked.
627 */
628 BRW_PREDICATE_STATE_USE_BIT,
629 /* In this case, either MI_PREDICATE doesn't exist or we lack the
630 * necessary kernel features to use it. Stall for the query result.
631 */
632 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
633 };
634
635 struct shader_times;
636
637 struct gen_l3_config;
638
639 enum brw_query_kind {
640 OA_COUNTERS,
641 PIPELINE_STATS
642 };
643
644 struct brw_perf_query_register_prog {
645 uint32_t reg;
646 uint32_t val;
647 };
648
649 struct brw_perf_query_info
650 {
651 enum brw_query_kind kind;
652 const char *name;
653 const char *guid;
654 struct brw_perf_query_counter *counters;
655 int n_counters;
656 size_t data_size;
657
658 /* OA specific */
659 uint64_t oa_metrics_set_id;
660 int oa_format;
661
662 /* For indexing into the accumulator[] ... */
663 int gpu_time_offset;
664 int gpu_clock_offset;
665 int a_offset;
666 int b_offset;
667 int c_offset;
668
669 /* Register programming for a given query */
670 struct brw_perf_query_register_prog *flex_regs;
671 uint32_t n_flex_regs;
672
673 struct brw_perf_query_register_prog *mux_regs;
674 uint32_t n_mux_regs;
675
676 struct brw_perf_query_register_prog *b_counter_regs;
677 uint32_t n_b_counter_regs;
678 };
679
680 /**
681 * brw_context is derived from gl_context.
682 */
683 struct brw_context
684 {
685 struct gl_context ctx; /**< base class, must be first field */
686
687 struct
688 {
689 /**
690 * Send the appropriate state packets to configure depth, stencil, and
691 * HiZ buffers (i965+ only)
692 */
693 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
694 struct intel_mipmap_tree *depth_mt,
695 uint32_t depth_offset,
696 uint32_t depthbuffer_format,
697 uint32_t depth_surface_type,
698 struct intel_mipmap_tree *stencil_mt,
699 bool hiz, bool separate_stencil,
700 uint32_t width, uint32_t height,
701 uint32_t tile_x, uint32_t tile_y);
702
703 /**
704 * Emit an MI_REPORT_PERF_COUNT command packet.
705 *
706 * This asks the GPU to write a report of the current OA counter values
707 * into @bo at the given offset and containing the given @report_id
708 * which we can cross-reference when parsing the report (gen7+ only).
709 */
710 void (*emit_mi_report_perf_count)(struct brw_context *brw,
711 struct brw_bo *bo,
712 uint32_t offset_in_bytes,
713 uint32_t report_id);
714 } vtbl;
715
716 struct brw_bufmgr *bufmgr;
717
718 uint32_t hw_ctx;
719
720 /** BO for post-sync nonzero writes for gen6 workaround. */
721 struct brw_bo *workaround_bo;
722 uint8_t pipe_controls_since_last_cs_stall;
723
724 /**
725 * Set of struct brw_bo * that have been rendered to within this batchbuffer
726 * and would need flushing before being used from another cache domain that
727 * isn't coherent with it (i.e. the sampler).
728 */
729 struct set *render_cache;
730
731 /**
732 * Set of struct brw_bo * that have been used as a depth buffer within this
733 * batchbuffer and would need flushing before being used from another cache
734 * domain that isn't coherent with it (i.e. the sampler).
735 */
736 struct set *depth_cache;
737
738 /**
739 * Number of resets observed in the system at context creation.
740 *
741 * This is tracked in the context so that we can determine that another
742 * reset has occurred.
743 */
744 uint32_t reset_count;
745
746 struct intel_batchbuffer batch;
747
748 struct {
749 struct brw_bo *bo;
750 void *map;
751 uint32_t next_offset;
752 } upload;
753
754 /**
755 * Set if rendering has occurred to the drawable's front buffer.
756 *
757 * This is used in the DRI2 case to detect that glFlush should also copy
758 * the contents of the fake front buffer to the real front buffer.
759 */
760 bool front_buffer_dirty;
761
762 /** Framerate throttling: @{ */
763 struct brw_bo *throttle_batch[2];
764
765 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
766 * frame of rendering to complete. This gives a very precise cap to the
767 * latency between input and output such that rendering never gets more
768 * than a frame behind the user. (With the caveat that we technically are
769 * not using the SwapBuffers itself as a barrier but the first batch
770 * submitted afterwards, which may be immediately prior to the next
771 * SwapBuffers.)
772 */
773 bool need_swap_throttle;
774
775 /** General throttling, not caught by throttling between SwapBuffers */
776 bool need_flush_throttle;
777 /** @} */
778
779 GLuint stats_wm;
780
781 /**
782 * drirc options:
783 * @{
784 */
785 bool no_rast;
786 bool always_flush_batch;
787 bool always_flush_cache;
788 bool disable_throttling;
789 bool precompile;
790 bool dual_color_blend_by_location;
791
792 driOptionCache optionCache;
793 /** @} */
794
795 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
796
797 GLenum reduced_primitive;
798
799 /**
800 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
801 * variable is set, this is the flag indicating to do expensive work that
802 * might lead to a perf_debug() call.
803 */
804 bool perf_debug;
805
806 uint64_t max_gtt_map_object_size;
807
808 bool has_hiz;
809 bool has_separate_stencil;
810 bool has_swizzling;
811
812 /** Derived stencil states. */
813 bool stencil_enabled;
814 bool stencil_two_sided;
815 bool stencil_write_enabled;
816 /** Derived polygon state. */
817 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
818
819 struct isl_device isl_dev;
820
821 struct blorp_context blorp;
822
823 GLuint NewGLState;
824 struct {
825 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
826 } state;
827
828 enum brw_pipeline last_pipeline;
829
830 struct brw_cache cache;
831
832 /* Whether a meta-operation is in progress. */
833 bool meta_in_progress;
834
835 /* Whether the last depth/stencil packets were both NULL. */
836 bool no_depth_or_stencil;
837
838 /* The last PMA stall bits programmed. */
839 uint32_t pma_stall_bits;
840
841 struct {
842 struct {
843 /** The value of gl_BaseVertex for the current _mesa_prim. */
844 int gl_basevertex;
845
846 /** The value of gl_BaseInstance for the current _mesa_prim. */
847 int gl_baseinstance;
848 } params;
849
850 /**
851 * Buffer and offset used for GL_ARB_shader_draw_parameters
852 * (for now, only gl_BaseVertex).
853 */
854 struct brw_bo *draw_params_bo;
855 uint32_t draw_params_offset;
856
857 /**
858 * The value of gl_DrawID for the current _mesa_prim. This always comes
859 * in from it's own vertex buffer since it's not part of the indirect
860 * draw parameters.
861 */
862 int gl_drawid;
863 struct brw_bo *draw_id_bo;
864 uint32_t draw_id_offset;
865
866 /**
867 * Pointer to the the buffer storing the indirect draw parameters. It
868 * currently only stores the number of requested draw calls but more
869 * parameters could potentially be added.
870 */
871 struct brw_bo *draw_params_count_bo;
872 uint32_t draw_params_count_offset;
873 } draw;
874
875 struct {
876 /**
877 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
878 * an indirect call, and num_work_groups_offset is valid. Otherwise,
879 * num_work_groups is set based on glDispatchCompute.
880 */
881 struct brw_bo *num_work_groups_bo;
882 GLintptr num_work_groups_offset;
883 const GLuint *num_work_groups;
884 } compute;
885
886 struct {
887 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
888 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
889
890 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
891 GLuint nr_enabled;
892 GLuint nr_buffers;
893
894 /* Summary of size and varying of active arrays, so we can check
895 * for changes to this state:
896 */
897 bool index_bounds_valid;
898 unsigned int min_index, max_index;
899
900 /* Offset from start of vertex buffer so we can avoid redefining
901 * the same VB packed over and over again.
902 */
903 unsigned int start_vertex_bias;
904
905 /**
906 * Certain vertex attribute formats aren't natively handled by the
907 * hardware and require special VS code to fix up their values.
908 *
909 * These bitfields indicate which workarounds are needed.
910 */
911 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
912 } vb;
913
914 struct {
915 /**
916 * Index buffer for this draw_prims call.
917 *
918 * Updates are signaled by BRW_NEW_INDICES.
919 */
920 const struct _mesa_index_buffer *ib;
921
922 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
923 struct brw_bo *bo;
924 uint32_t size;
925 unsigned index_size;
926
927 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
928 * avoid re-uploading the IB packet over and over if we're actually
929 * referencing the same index buffer.
930 */
931 unsigned int start_vertex_offset;
932 } ib;
933
934 /* Active vertex program:
935 */
936 struct gl_program *programs[MESA_SHADER_STAGES];
937
938 /**
939 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
940 * that we don't have to reemit that state every time we change FBOs.
941 */
942 int num_samples;
943
944 /* BRW_NEW_URB_ALLOCATIONS:
945 */
946 struct {
947 GLuint vsize; /* vertex size plus header in urb registers */
948 GLuint gsize; /* GS output size in urb registers */
949 GLuint hsize; /* Tessellation control output size in urb registers */
950 GLuint dsize; /* Tessellation evaluation output size in urb registers */
951 GLuint csize; /* constant buffer size in urb registers */
952 GLuint sfsize; /* setup data size in urb registers */
953
954 bool constrained;
955
956 GLuint nr_vs_entries;
957 GLuint nr_hs_entries;
958 GLuint nr_ds_entries;
959 GLuint nr_gs_entries;
960 GLuint nr_clip_entries;
961 GLuint nr_sf_entries;
962 GLuint nr_cs_entries;
963
964 GLuint vs_start;
965 GLuint hs_start;
966 GLuint ds_start;
967 GLuint gs_start;
968 GLuint clip_start;
969 GLuint sf_start;
970 GLuint cs_start;
971 /**
972 * URB size in the current configuration. The units this is expressed
973 * in are somewhat inconsistent, see gen_device_info::urb::size.
974 *
975 * FINISHME: Represent the URB size consistently in KB on all platforms.
976 */
977 GLuint size;
978
979 /* True if the most recently sent _3DSTATE_URB message allocated
980 * URB space for the GS.
981 */
982 bool gs_present;
983
984 /* True if the most recently sent _3DSTATE_URB message allocated
985 * URB space for the HS and DS.
986 */
987 bool tess_present;
988 } urb;
989
990
991 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
992 struct {
993 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
994 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
995 GLuint clip_start;
996 GLuint clip_size;
997 GLuint vs_start;
998 GLuint vs_size;
999 GLuint total_size;
1000
1001 /**
1002 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1003 * for upload to the CURBE.
1004 */
1005 struct brw_bo *curbe_bo;
1006 /** Offset within curbe_bo of space for current curbe entry */
1007 GLuint curbe_offset;
1008 } curbe;
1009
1010 /**
1011 * Layout of vertex data exiting the geometry portion of the pipleine.
1012 * This comes from the last enabled shader stage (GS, DS, or VS).
1013 *
1014 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1015 */
1016 struct brw_vue_map vue_map_geom_out;
1017
1018 struct {
1019 struct brw_stage_state base;
1020 } vs;
1021
1022 struct {
1023 struct brw_stage_state base;
1024 } tcs;
1025
1026 struct {
1027 struct brw_stage_state base;
1028 } tes;
1029
1030 struct {
1031 struct brw_stage_state base;
1032
1033 /**
1034 * True if the 3DSTATE_GS command most recently emitted to the 3D
1035 * pipeline enabled the GS; false otherwise.
1036 */
1037 bool enabled;
1038 } gs;
1039
1040 struct {
1041 struct brw_ff_gs_prog_data *prog_data;
1042
1043 bool prog_active;
1044 /** Offset in the program cache to the CLIP program pre-gen6 */
1045 uint32_t prog_offset;
1046 uint32_t state_offset;
1047
1048 uint32_t bind_bo_offset;
1049 /**
1050 * Surface offsets for the binding table. We only need surfaces to
1051 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1052 * need in this case.
1053 */
1054 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1055 } ff_gs;
1056
1057 struct {
1058 struct brw_clip_prog_data *prog_data;
1059
1060 /** Offset in the program cache to the CLIP program pre-gen6 */
1061 uint32_t prog_offset;
1062
1063 /* Offset in the batch to the CLIP state on pre-gen6. */
1064 uint32_t state_offset;
1065
1066 /* As of gen6, this is the offset in the batch to the CLIP VP,
1067 * instead of vp_bo.
1068 */
1069 uint32_t vp_offset;
1070
1071 /**
1072 * The number of viewports to use. If gl_ViewportIndex is written,
1073 * we can have up to ctx->Const.MaxViewports viewports. If not,
1074 * the viewport index is always 0, so we can only emit one.
1075 */
1076 uint8_t viewport_count;
1077 } clip;
1078
1079
1080 struct {
1081 struct brw_sf_prog_data *prog_data;
1082
1083 /** Offset in the program cache to the CLIP program pre-gen6 */
1084 uint32_t prog_offset;
1085 uint32_t state_offset;
1086 uint32_t vp_offset;
1087 } sf;
1088
1089 struct {
1090 struct brw_stage_state base;
1091
1092 /**
1093 * Buffer object used in place of multisampled null render targets on
1094 * Gen6. See brw_emit_null_surface_state().
1095 */
1096 struct brw_bo *multisampled_null_render_target_bo;
1097
1098 float offset_clamp;
1099 } wm;
1100
1101 struct {
1102 struct brw_stage_state base;
1103 } cs;
1104
1105 struct {
1106 uint32_t state_offset;
1107 uint32_t blend_state_offset;
1108 uint32_t depth_stencil_state_offset;
1109 uint32_t vp_offset;
1110 } cc;
1111
1112 struct {
1113 struct brw_query_object *obj;
1114 bool begin_emitted;
1115 } query;
1116
1117 struct {
1118 enum brw_predicate_state state;
1119 bool supported;
1120 } predicate;
1121
1122 struct {
1123 /* Variables referenced in the XML meta data for OA performance
1124 * counters, e.g in the normalization equations.
1125 *
1126 * All uint64_t for consistent operand types in generated code
1127 */
1128 struct {
1129 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1130 uint64_t n_eus; /** $EuCoresTotalCount */
1131 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1132 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1133 uint64_t eu_threads_count; /** $EuThreadsCount */
1134 uint64_t slice_mask; /** $SliceMask */
1135 uint64_t subslice_mask; /** $SubsliceMask */
1136 uint64_t gt_min_freq; /** $GpuMinFrequency */
1137 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1138 uint64_t revision; /** $SkuRevisionId */
1139 } sys_vars;
1140
1141 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1142 * to cross-reference with the GUIDs of configs advertised by the
1143 * kernel at runtime
1144 */
1145 struct hash_table *oa_metrics_table;
1146
1147 struct brw_perf_query_info *queries;
1148 int n_queries;
1149
1150 /* The i915 perf stream we open to setup + enable the OA counters */
1151 int oa_stream_fd;
1152
1153 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1154 * report counter snapshots for a specific counter set/profile in a
1155 * specific layout/format so we can only start OA queries that are
1156 * compatible with the currently open fd...
1157 */
1158 int current_oa_metrics_set_id;
1159 int current_oa_format;
1160
1161 /* List of buffers containing OA reports */
1162 struct exec_list sample_buffers;
1163
1164 /* Cached list of empty sample buffers */
1165 struct exec_list free_sample_buffers;
1166
1167 int n_active_oa_queries;
1168 int n_active_pipeline_stats_queries;
1169
1170 /* The number of queries depending on running OA counters which
1171 * extends beyond brw_end_perf_query() since we need to wait until
1172 * the last MI_RPC command has parsed by the GPU.
1173 *
1174 * Accurate accounting is important here as emitting an
1175 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1176 * effectively hang the gpu.
1177 */
1178 int n_oa_users;
1179
1180 /* To help catch an spurious problem with the hardware or perf
1181 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1182 * with a unique ID that we can explicitly check for...
1183 */
1184 int next_query_start_report_id;
1185
1186 /**
1187 * An array of queries whose results haven't yet been assembled
1188 * based on the data in buffer objects.
1189 *
1190 * These may be active, or have already ended. However, the
1191 * results have not been requested.
1192 */
1193 struct brw_perf_query_object **unaccumulated;
1194 int unaccumulated_elements;
1195 int unaccumulated_array_size;
1196
1197 /* The total number of query objects so we can relinquish
1198 * our exclusive access to perf if the application deletes
1199 * all of its objects. (NB: We only disable perf while
1200 * there are no active queries)
1201 */
1202 int n_query_instances;
1203 } perfquery;
1204
1205 int num_atoms[BRW_NUM_PIPELINES];
1206 const struct brw_tracked_state render_atoms[76];
1207 const struct brw_tracked_state compute_atoms[11];
1208
1209 const enum isl_format *mesa_to_isl_render_format;
1210 const bool *mesa_format_supports_render;
1211
1212 /* PrimitiveRestart */
1213 struct {
1214 bool in_progress;
1215 bool enable_cut_index;
1216 } prim_restart;
1217
1218 /** Computed depth/stencil/hiz state from the current attached
1219 * renderbuffers, valid only during the drawing state upload loop after
1220 * brw_workaround_depthstencil_alignment().
1221 */
1222 struct {
1223 /* Inter-tile (page-aligned) byte offsets. */
1224 uint32_t depth_offset;
1225 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1226 * used for Gen < 6.
1227 */
1228 uint32_t tile_x, tile_y;
1229 } depthstencil;
1230
1231 uint32_t num_instances;
1232 int basevertex;
1233 int baseinstance;
1234
1235 struct {
1236 const struct gen_l3_config *config;
1237 } l3;
1238
1239 struct {
1240 struct brw_bo *bo;
1241 const char **names;
1242 int *ids;
1243 enum shader_time_shader_type *types;
1244 struct shader_times *cumulative;
1245 int num_entries;
1246 int max_entries;
1247 double report_time;
1248 } shader_time;
1249
1250 struct brw_fast_clear_state *fast_clear_state;
1251
1252 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1253 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1254 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1255 * disabled.
1256 * This is needed in case the same underlying buffer is also configured
1257 * to be sampled but with a format that the sampling engine can't treat
1258 * compressed or fast cleared.
1259 */
1260 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1261
1262 __DRIcontext *driContext;
1263 struct intel_screen *screen;
1264 };
1265
1266 /* brw_clear.c */
1267 extern void intelInitClearFuncs(struct dd_function_table *functions);
1268
1269 /*======================================================================
1270 * brw_context.c
1271 */
1272 extern const char *const brw_vendor_string;
1273
1274 extern const char *
1275 brw_get_renderer_string(const struct intel_screen *screen);
1276
1277 enum {
1278 DRI_CONF_BO_REUSE_DISABLED,
1279 DRI_CONF_BO_REUSE_ALL
1280 };
1281
1282 void intel_update_renderbuffers(__DRIcontext *context,
1283 __DRIdrawable *drawable);
1284 void intel_prepare_render(struct brw_context *brw);
1285
1286 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
1287
1288 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1289 __DRIdrawable *drawable);
1290
1291 GLboolean brwCreateContext(gl_api api,
1292 const struct gl_config *mesaVis,
1293 __DRIcontext *driContextPriv,
1294 const struct __DriverContextConfig *ctx_config,
1295 unsigned *error,
1296 void *sharedContextPrivate);
1297
1298 /*======================================================================
1299 * brw_misc_state.c
1300 */
1301 void
1302 brw_meta_resolve_color(struct brw_context *brw,
1303 struct intel_mipmap_tree *mt);
1304
1305 /*======================================================================
1306 * brw_misc_state.c
1307 */
1308 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1309 GLbitfield clear_mask);
1310
1311 /* brw_object_purgeable.c */
1312 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1313
1314 /*======================================================================
1315 * brw_queryobj.c
1316 */
1317 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1318 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1319 void brw_emit_query_begin(struct brw_context *brw);
1320 void brw_emit_query_end(struct brw_context *brw);
1321 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1322 bool brw_is_query_pipelined(struct brw_query_object *query);
1323 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1324 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1325 uint64_t time0, uint64_t time1);
1326
1327 /** gen6_queryobj.c */
1328 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1329 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1330 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1331
1332 /** hsw_queryobj.c */
1333 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1334 struct brw_query_object *query,
1335 int count);
1336 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1337
1338 /** brw_conditional_render.c */
1339 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1340 bool brw_check_conditional_render(struct brw_context *brw);
1341
1342 /** intel_batchbuffer.c */
1343 void brw_load_register_mem(struct brw_context *brw,
1344 uint32_t reg,
1345 struct brw_bo *bo,
1346 uint32_t offset);
1347 void brw_load_register_mem64(struct brw_context *brw,
1348 uint32_t reg,
1349 struct brw_bo *bo,
1350 uint32_t offset);
1351 void brw_store_register_mem32(struct brw_context *brw,
1352 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1353 void brw_store_register_mem64(struct brw_context *brw,
1354 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1355 void brw_load_register_imm32(struct brw_context *brw,
1356 uint32_t reg, uint32_t imm);
1357 void brw_load_register_imm64(struct brw_context *brw,
1358 uint32_t reg, uint64_t imm);
1359 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1360 uint32_t dest);
1361 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1362 uint32_t dest);
1363 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1364 uint32_t offset, uint32_t imm);
1365 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1366 uint32_t offset, uint64_t imm);
1367
1368 /*======================================================================
1369 * intel_tex_validate.c
1370 */
1371 void brw_validate_textures( struct brw_context *brw );
1372
1373
1374 /*======================================================================
1375 * brw_program.c
1376 */
1377 static inline bool
1378 key_debug(struct brw_context *brw, const char *name, int a, int b)
1379 {
1380 if (a != b) {
1381 perf_debug(" %s %d->%d\n", name, a, b);
1382 return true;
1383 }
1384 return false;
1385 }
1386
1387 void brwInitFragProgFuncs( struct dd_function_table *functions );
1388
1389 void brw_get_scratch_bo(struct brw_context *brw,
1390 struct brw_bo **scratch_bo, int size);
1391 void brw_alloc_stage_scratch(struct brw_context *brw,
1392 struct brw_stage_state *stage_state,
1393 unsigned per_thread_size);
1394 void brw_init_shader_time(struct brw_context *brw);
1395 int brw_get_shader_time_index(struct brw_context *brw,
1396 struct gl_program *prog,
1397 enum shader_time_shader_type type,
1398 bool is_glsl_sh);
1399 void brw_collect_and_report_shader_time(struct brw_context *brw);
1400 void brw_destroy_shader_time(struct brw_context *brw);
1401
1402 /* brw_urb.c
1403 */
1404 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1405 unsigned vsize, unsigned sfsize);
1406 void brw_upload_urb_fence(struct brw_context *brw);
1407
1408 /* brw_curbe.c
1409 */
1410 void brw_upload_cs_urb_state(struct brw_context *brw);
1411
1412 /* brw_vs.c */
1413 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1414
1415 /* brw_draw_upload.c */
1416 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1417 const struct gl_vertex_array *glarray);
1418
1419 static inline unsigned
1420 brw_get_index_type(unsigned index_size)
1421 {
1422 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1423 * respectively.
1424 */
1425 return index_size >> 1;
1426 }
1427
1428 void brw_prepare_vertices(struct brw_context *brw);
1429
1430 /* brw_wm_surface_state.c */
1431 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1432 unsigned unit,
1433 uint32_t *surf_offset);
1434 void
1435 brw_update_sol_surface(struct brw_context *brw,
1436 struct gl_buffer_object *buffer_obj,
1437 uint32_t *out_offset, unsigned num_vector_components,
1438 unsigned stride_dwords, unsigned offset_dwords);
1439 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1440 struct brw_stage_state *stage_state,
1441 struct brw_stage_prog_data *prog_data);
1442 void brw_upload_image_surfaces(struct brw_context *brw,
1443 const struct gl_program *prog,
1444 struct brw_stage_state *stage_state,
1445 struct brw_stage_prog_data *prog_data);
1446
1447 /* brw_surface_formats.c */
1448 void intel_screen_init_surface_formats(struct intel_screen *screen);
1449 void brw_init_surface_formats(struct brw_context *brw);
1450 bool brw_render_target_supported(struct brw_context *brw,
1451 struct gl_renderbuffer *rb);
1452 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1453
1454 /* brw_performance_query.c */
1455 void brw_init_performance_queries(struct brw_context *brw);
1456
1457 /* intel_extensions.c */
1458 extern void intelInitExtensions(struct gl_context *ctx);
1459
1460 /* intel_state.c */
1461 extern int intel_translate_shadow_compare_func(GLenum func);
1462 extern int intel_translate_compare_func(GLenum func);
1463 extern int intel_translate_stencil_op(GLenum op);
1464 extern int intel_translate_logic_op(GLenum opcode);
1465
1466 /* brw_sync.c */
1467 void brw_init_syncobj_functions(struct dd_function_table *functions);
1468
1469 /* gen6_sol.c */
1470 struct gl_transform_feedback_object *
1471 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1472 void
1473 brw_delete_transform_feedback(struct gl_context *ctx,
1474 struct gl_transform_feedback_object *obj);
1475 void
1476 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1477 struct gl_transform_feedback_object *obj);
1478 void
1479 brw_end_transform_feedback(struct gl_context *ctx,
1480 struct gl_transform_feedback_object *obj);
1481 void
1482 brw_pause_transform_feedback(struct gl_context *ctx,
1483 struct gl_transform_feedback_object *obj);
1484 void
1485 brw_resume_transform_feedback(struct gl_context *ctx,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 brw_save_primitives_written_counters(struct brw_context *brw,
1489 struct brw_transform_feedback_object *obj);
1490 void
1491 brw_compute_xfb_vertices_written(struct brw_context *brw,
1492 struct brw_transform_feedback_object *obj);
1493 GLsizei
1494 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1495 struct gl_transform_feedback_object *obj,
1496 GLuint stream);
1497
1498 /* gen7_sol_state.c */
1499 void
1500 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1501 struct gl_transform_feedback_object *obj);
1502 void
1503 gen7_end_transform_feedback(struct gl_context *ctx,
1504 struct gl_transform_feedback_object *obj);
1505 void
1506 gen7_pause_transform_feedback(struct gl_context *ctx,
1507 struct gl_transform_feedback_object *obj);
1508 void
1509 gen7_resume_transform_feedback(struct gl_context *ctx,
1510 struct gl_transform_feedback_object *obj);
1511
1512 /* hsw_sol.c */
1513 void
1514 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1515 struct gl_transform_feedback_object *obj);
1516 void
1517 hsw_end_transform_feedback(struct gl_context *ctx,
1518 struct gl_transform_feedback_object *obj);
1519 void
1520 hsw_pause_transform_feedback(struct gl_context *ctx,
1521 struct gl_transform_feedback_object *obj);
1522 void
1523 hsw_resume_transform_feedback(struct gl_context *ctx,
1524 struct gl_transform_feedback_object *obj);
1525
1526 /* brw_blorp_blit.cpp */
1527 GLbitfield
1528 brw_blorp_framebuffer(struct brw_context *brw,
1529 struct gl_framebuffer *readFb,
1530 struct gl_framebuffer *drawFb,
1531 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1532 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1533 GLbitfield mask, GLenum filter);
1534
1535 bool
1536 brw_blorp_copytexsubimage(struct brw_context *brw,
1537 struct gl_renderbuffer *src_rb,
1538 struct gl_texture_image *dst_image,
1539 int slice,
1540 int srcX0, int srcY0,
1541 int dstX0, int dstY0,
1542 int width, int height);
1543
1544 void
1545 gen6_get_sample_position(struct gl_context *ctx,
1546 struct gl_framebuffer *fb,
1547 GLuint index,
1548 GLfloat *result);
1549 void
1550 gen6_set_sample_maps(struct gl_context *ctx);
1551
1552 /* gen8_multisample_state.c */
1553 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1554
1555 /* gen7_urb.c */
1556 void
1557 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1558 unsigned hs_size, unsigned ds_size,
1559 unsigned gs_size, unsigned fs_size);
1560
1561 void
1562 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1563 bool gs_present, unsigned gs_size);
1564 void
1565 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1566 bool gs_present, bool tess_present);
1567
1568 /* brw_reset.c */
1569 extern GLenum
1570 brw_get_graphics_reset_status(struct gl_context *ctx);
1571 void
1572 brw_check_for_reset(struct brw_context *brw);
1573
1574 /* brw_compute.c */
1575 extern void
1576 brw_init_compute_functions(struct dd_function_table *functions);
1577
1578 /*======================================================================
1579 * Inline conversion functions. These are better-typed than the
1580 * macros used previously:
1581 */
1582 static inline struct brw_context *
1583 brw_context( struct gl_context *ctx )
1584 {
1585 return (struct brw_context *)ctx;
1586 }
1587
1588 static inline struct brw_program *
1589 brw_program(struct gl_program *p)
1590 {
1591 return (struct brw_program *) p;
1592 }
1593
1594 static inline const struct brw_program *
1595 brw_program_const(const struct gl_program *p)
1596 {
1597 return (const struct brw_program *) p;
1598 }
1599
1600 static inline bool
1601 brw_depth_writes_enabled(const struct brw_context *brw)
1602 {
1603 const struct gl_context *ctx = &brw->ctx;
1604
1605 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1606 * because it would just overwrite the existing depth value with itself.
1607 *
1608 * These bonus depth writes not only use bandwidth, but they also can
1609 * prevent early depth processing. For example, if the pixel shader
1610 * discards, the hardware must invoke the to determine whether or not
1611 * to do the depth write. If writes are disabled, we may still be able
1612 * to do the depth test before the shader, and skip the shader execution.
1613 *
1614 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1615 * a programming note saying to disable depth writes for EQUAL.
1616 */
1617 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1618 }
1619
1620 void
1621 brw_emit_depthbuffer(struct brw_context *brw);
1622
1623 void
1624 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1625 struct intel_mipmap_tree *depth_mt,
1626 uint32_t depth_offset, uint32_t depthbuffer_format,
1627 uint32_t depth_surface_type,
1628 struct intel_mipmap_tree *stencil_mt,
1629 bool hiz, bool separate_stencil,
1630 uint32_t width, uint32_t height,
1631 uint32_t tile_x, uint32_t tile_y);
1632
1633 void
1634 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1635 struct intel_mipmap_tree *depth_mt,
1636 uint32_t depth_offset, uint32_t depthbuffer_format,
1637 uint32_t depth_surface_type,
1638 struct intel_mipmap_tree *stencil_mt,
1639 bool hiz, bool separate_stencil,
1640 uint32_t width, uint32_t height,
1641 uint32_t tile_x, uint32_t tile_y);
1642
1643 void
1644 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1645 struct intel_mipmap_tree *depth_mt,
1646 uint32_t depth_offset, uint32_t depthbuffer_format,
1647 uint32_t depth_surface_type,
1648 struct intel_mipmap_tree *stencil_mt,
1649 bool hiz, bool separate_stencil,
1650 uint32_t width, uint32_t height,
1651 uint32_t tile_x, uint32_t tile_y);
1652 void
1653 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1654 struct intel_mipmap_tree *depth_mt,
1655 uint32_t depth_offset, uint32_t depthbuffer_format,
1656 uint32_t depth_surface_type,
1657 struct intel_mipmap_tree *stencil_mt,
1658 bool hiz, bool separate_stencil,
1659 uint32_t width, uint32_t height,
1660 uint32_t tile_x, uint32_t tile_y);
1661
1662 uint32_t get_hw_prim_for_gl_prim(int mode);
1663
1664 void
1665 gen6_upload_push_constants(struct brw_context *brw,
1666 const struct gl_program *prog,
1667 const struct brw_stage_prog_data *prog_data,
1668 struct brw_stage_state *stage_state);
1669
1670 bool
1671 gen9_use_linear_1d_layout(const struct brw_context *brw,
1672 const struct intel_mipmap_tree *mt);
1673
1674 /* brw_pipe_control.c */
1675 int brw_init_pipe_control(struct brw_context *brw,
1676 const struct gen_device_info *info);
1677 void brw_fini_pipe_control(struct brw_context *brw);
1678
1679 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1680 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1681 struct brw_bo *bo, uint32_t offset,
1682 uint64_t imm);
1683 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1684 void brw_emit_mi_flush(struct brw_context *brw);
1685 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1686 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1687 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1688 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1689
1690 /* brw_queryformat.c */
1691 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1692 GLenum internalFormat, GLenum pname,
1693 GLint *params);
1694
1695 #ifdef __cplusplus
1696 }
1697 #endif
1698
1699 #endif