i965: Drop some reserved space remnants.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_IMAGE_UNITS,
199 BRW_STATE_META_IN_PROGRESS,
200 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
201 BRW_STATE_NUM_SAMPLES,
202 BRW_STATE_TEXTURE_BUFFER,
203 BRW_STATE_GEN4_UNIT_STATE,
204 BRW_STATE_CC_VP,
205 BRW_STATE_SF_VP,
206 BRW_STATE_CLIP_VP,
207 BRW_STATE_SAMPLER_STATE_TABLE,
208 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
209 BRW_STATE_COMPUTE_PROGRAM,
210 BRW_STATE_CS_WORK_GROUPS,
211 BRW_STATE_URB_SIZE,
212 BRW_STATE_CC_STATE,
213 BRW_STATE_BLORP,
214 BRW_STATE_VIEWPORT_COUNT,
215 BRW_STATE_CONSERVATIVE_RASTERIZATION,
216 BRW_STATE_DRAW_CALL,
217 BRW_STATE_AUX,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
291 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
292 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
293 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
294 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
295 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
296 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
297 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
298 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
299 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
300 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
301 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
302 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
303 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
304 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
305 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
306 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
307 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
308 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
309
310 struct brw_state_flags {
311 /** State update flags signalled by mesa internals */
312 GLuint mesa;
313 /**
314 * State update flags signalled as the result of brw_tracked_state updates
315 */
316 uint64_t brw;
317 };
318
319
320 /** Subclass of Mesa program */
321 struct brw_program {
322 struct gl_program program;
323 GLuint id;
324
325 bool compiled_once;
326 };
327
328
329 struct brw_ff_gs_prog_data {
330 GLuint urb_read_length;
331 GLuint total_grf;
332
333 /**
334 * Gen6 transform feedback: Amount by which the streaming vertex buffer
335 * indices should be incremented each time the GS is invoked.
336 */
337 unsigned svbi_postincrement_value;
338 };
339
340 /** Number of texture sampler units */
341 #define BRW_MAX_TEX_UNIT 32
342
343 /** Max number of UBOs in a shader */
344 #define BRW_MAX_UBO 14
345
346 /** Max number of SSBOs in a shader */
347 #define BRW_MAX_SSBO 12
348
349 /** Max number of atomic counter buffer objects in a shader */
350 #define BRW_MAX_ABO 16
351
352 /** Max number of image uniforms in a shader */
353 #define BRW_MAX_IMAGES 32
354
355 /** Maximum number of actual buffers used for stream output */
356 #define BRW_MAX_SOL_BUFFERS 4
357
358 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
359 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
360 BRW_MAX_UBO + \
361 BRW_MAX_SSBO + \
362 BRW_MAX_ABO + \
363 BRW_MAX_IMAGES + \
364 2 + /* shader time, pull constants */ \
365 1 /* cs num work groups */)
366
367 struct brw_cache {
368 struct brw_context *brw;
369
370 struct brw_cache_item **items;
371 struct brw_bo *bo;
372 void *map;
373 GLuint size, n_items;
374
375 uint32_t next_offset;
376 };
377
378 /* Considered adding a member to this struct to document which flags
379 * an update might raise so that ordering of the state atoms can be
380 * checked or derived at runtime. Dropped the idea in favor of having
381 * a debug mode where the state is monitored for flags which are
382 * raised that have already been tested against.
383 */
384 struct brw_tracked_state {
385 struct brw_state_flags dirty;
386 void (*emit)( struct brw_context *brw );
387 };
388
389 enum shader_time_shader_type {
390 ST_NONE,
391 ST_VS,
392 ST_TCS,
393 ST_TES,
394 ST_GS,
395 ST_FS8,
396 ST_FS16,
397 ST_CS,
398 };
399
400 struct brw_vertex_buffer {
401 /** Buffer object containing the uploaded vertex data */
402 struct brw_bo *bo;
403 uint32_t offset;
404 uint32_t size;
405 /** Byte stride between elements in the uploaded array */
406 GLuint stride;
407 GLuint step_rate;
408 };
409 struct brw_vertex_element {
410 const struct gl_vertex_array *glarray;
411
412 int buffer;
413 bool is_dual_slot;
414 /** Offset of the first element within the buffer object */
415 unsigned int offset;
416 };
417
418 struct brw_query_object {
419 struct gl_query_object Base;
420
421 /** Last query BO associated with this query. */
422 struct brw_bo *bo;
423
424 /** Last index in bo with query data for this object. */
425 int last_index;
426
427 /** True if we know the batch has been flushed since we ended the query. */
428 bool flushed;
429 };
430
431 enum brw_gpu_ring {
432 UNKNOWN_RING,
433 RENDER_RING,
434 BLT_RING,
435 };
436
437 struct brw_reloc_list {
438 struct drm_i915_gem_relocation_entry *relocs;
439 int reloc_count;
440 int reloc_array_size;
441 };
442
443 struct intel_batchbuffer {
444 /** Current batchbuffer being queued up. */
445 struct brw_bo *bo;
446 /** Last BO submitted to the hardware. Used for glFinish(). */
447 struct brw_bo *last_bo;
448 /** Current statebuffer being queued up. */
449 struct brw_bo *state_bo;
450
451 #ifdef DEBUG
452 uint16_t emit, total;
453 #endif
454 uint32_t *map_next;
455 uint32_t *map;
456 uint32_t *batch_cpu_map;
457 uint32_t *state_cpu_map;
458 uint32_t *state_map;
459 uint32_t state_used;
460
461 enum brw_gpu_ring ring;
462 bool use_batch_first;
463 bool needs_sol_reset;
464 bool state_base_address_emitted;
465 bool no_wrap;
466
467 struct brw_reloc_list batch_relocs;
468 struct brw_reloc_list state_relocs;
469 unsigned int valid_reloc_flags;
470
471 /** The validation list */
472 struct drm_i915_gem_exec_object2 *validation_list;
473 struct brw_bo **exec_bos;
474 int exec_count;
475 int exec_array_size;
476
477 /** The amount of aperture space (in bytes) used by all exec_bos */
478 int aperture_space;
479
480 struct {
481 uint32_t *map_next;
482 int batch_reloc_count;
483 int state_reloc_count;
484 int exec_count;
485 } saved;
486
487 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
488 struct hash_table *state_batch_sizes;
489 };
490
491 #define BRW_MAX_XFB_STREAMS 4
492
493 struct brw_transform_feedback_object {
494 struct gl_transform_feedback_object base;
495
496 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
497 struct brw_bo *offset_bo;
498
499 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
500 bool zero_offsets;
501
502 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
503 GLenum primitive_mode;
504
505 /**
506 * The maximum number of vertices that we can write without overflowing
507 * any of the buffers currently being used for transform feedback.
508 */
509 unsigned max_index;
510
511 /**
512 * Count of primitives generated during this transform feedback operation.
513 * @{
514 */
515 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
516 struct brw_bo *prim_count_bo;
517 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
518 /** @} */
519
520 /**
521 * Number of vertices written between last Begin/EndTransformFeedback().
522 *
523 * Used to implement DrawTransformFeedback().
524 */
525 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
526 bool vertices_written_valid;
527 };
528
529 /**
530 * Data shared between each programmable stage in the pipeline (vs, gs, and
531 * wm).
532 */
533 struct brw_stage_state
534 {
535 gl_shader_stage stage;
536 struct brw_stage_prog_data *prog_data;
537
538 /**
539 * Optional scratch buffer used to store spilled register values and
540 * variably-indexed GRF arrays.
541 *
542 * The contents of this buffer are short-lived so the same memory can be
543 * re-used at will for multiple shader programs (executed by the same fixed
544 * function). However reusing a scratch BO for which shader invocations
545 * are still in flight with a per-thread scratch slot size other than the
546 * original can cause threads with different scratch slot size and FFTID
547 * (which may be executed in parallel depending on the shader stage and
548 * hardware generation) to map to an overlapping region of the scratch
549 * space, which can potentially lead to mutual scratch space corruption.
550 * For that reason if you borrow this scratch buffer you should only be
551 * using the slot size given by the \c per_thread_scratch member below,
552 * unless you're taking additional measures to synchronize thread execution
553 * across slot size changes.
554 */
555 struct brw_bo *scratch_bo;
556
557 /**
558 * Scratch slot size allocated for each thread in the buffer object given
559 * by \c scratch_bo.
560 */
561 uint32_t per_thread_scratch;
562
563 /** Offset in the program cache to the program */
564 uint32_t prog_offset;
565
566 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
567 uint32_t state_offset;
568
569 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
570 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
571 int push_const_size; /* in 256-bit register increments */
572
573 /* Binding table: pointers to SURFACE_STATE entries. */
574 uint32_t bind_bo_offset;
575 uint32_t surf_offset[BRW_MAX_SURFACES];
576
577 /** SAMPLER_STATE count and table offset */
578 uint32_t sampler_count;
579 uint32_t sampler_offset;
580
581 struct brw_image_param image_param[BRW_MAX_IMAGES];
582
583 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
584 bool push_constants_dirty;
585 };
586
587 enum brw_predicate_state {
588 /* The first two states are used if we can determine whether to draw
589 * without having to look at the values in the query object buffer. This
590 * will happen if there is no conditional render in progress, if the query
591 * object is already completed or if something else has already added
592 * samples to the preliminary result such as via a BLT command.
593 */
594 BRW_PREDICATE_STATE_RENDER,
595 BRW_PREDICATE_STATE_DONT_RENDER,
596 /* In this case whether to draw or not depends on the result of an
597 * MI_PREDICATE command so the predicate enable bit needs to be checked.
598 */
599 BRW_PREDICATE_STATE_USE_BIT,
600 /* In this case, either MI_PREDICATE doesn't exist or we lack the
601 * necessary kernel features to use it. Stall for the query result.
602 */
603 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
604 };
605
606 struct shader_times;
607
608 struct gen_l3_config;
609
610 enum brw_query_kind {
611 OA_COUNTERS,
612 PIPELINE_STATS
613 };
614
615 struct brw_perf_query_register_prog {
616 uint32_t reg;
617 uint32_t val;
618 };
619
620 struct brw_perf_query_info
621 {
622 enum brw_query_kind kind;
623 const char *name;
624 const char *guid;
625 struct brw_perf_query_counter *counters;
626 int n_counters;
627 size_t data_size;
628
629 /* OA specific */
630 uint64_t oa_metrics_set_id;
631 int oa_format;
632
633 /* For indexing into the accumulator[] ... */
634 int gpu_time_offset;
635 int gpu_clock_offset;
636 int a_offset;
637 int b_offset;
638 int c_offset;
639
640 /* Register programming for a given query */
641 struct brw_perf_query_register_prog *flex_regs;
642 uint32_t n_flex_regs;
643
644 struct brw_perf_query_register_prog *mux_regs;
645 uint32_t n_mux_regs;
646
647 struct brw_perf_query_register_prog *b_counter_regs;
648 uint32_t n_b_counter_regs;
649 };
650
651 /**
652 * brw_context is derived from gl_context.
653 */
654 struct brw_context
655 {
656 struct gl_context ctx; /**< base class, must be first field */
657
658 struct
659 {
660 /**
661 * Send the appropriate state packets to configure depth, stencil, and
662 * HiZ buffers (i965+ only)
663 */
664 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
665 struct intel_mipmap_tree *depth_mt,
666 uint32_t depth_offset,
667 uint32_t depthbuffer_format,
668 uint32_t depth_surface_type,
669 struct intel_mipmap_tree *stencil_mt,
670 bool hiz, bool separate_stencil,
671 uint32_t width, uint32_t height,
672 uint32_t tile_x, uint32_t tile_y);
673
674 /**
675 * Emit an MI_REPORT_PERF_COUNT command packet.
676 *
677 * This asks the GPU to write a report of the current OA counter values
678 * into @bo at the given offset and containing the given @report_id
679 * which we can cross-reference when parsing the report (gen7+ only).
680 */
681 void (*emit_mi_report_perf_count)(struct brw_context *brw,
682 struct brw_bo *bo,
683 uint32_t offset_in_bytes,
684 uint32_t report_id);
685 } vtbl;
686
687 struct brw_bufmgr *bufmgr;
688
689 uint32_t hw_ctx;
690
691 /** BO for post-sync nonzero writes for gen6 workaround. */
692 struct brw_bo *workaround_bo;
693 uint8_t pipe_controls_since_last_cs_stall;
694
695 /**
696 * Set of struct brw_bo * that have been rendered to within this batchbuffer
697 * and would need flushing before being used from another cache domain that
698 * isn't coherent with it (i.e. the sampler).
699 */
700 struct set *render_cache;
701
702 /**
703 * Set of struct brw_bo * that have been used as a depth buffer within this
704 * batchbuffer and would need flushing before being used from another cache
705 * domain that isn't coherent with it (i.e. the sampler).
706 */
707 struct set *depth_cache;
708
709 /**
710 * Number of resets observed in the system at context creation.
711 *
712 * This is tracked in the context so that we can determine that another
713 * reset has occurred.
714 */
715 uint32_t reset_count;
716
717 struct intel_batchbuffer batch;
718
719 struct {
720 struct brw_bo *bo;
721 void *map;
722 uint32_t next_offset;
723 } upload;
724
725 /**
726 * Set if rendering has occurred to the drawable's front buffer.
727 *
728 * This is used in the DRI2 case to detect that glFlush should also copy
729 * the contents of the fake front buffer to the real front buffer.
730 */
731 bool front_buffer_dirty;
732
733 /** Framerate throttling: @{ */
734 struct brw_bo *throttle_batch[2];
735
736 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
737 * frame of rendering to complete. This gives a very precise cap to the
738 * latency between input and output such that rendering never gets more
739 * than a frame behind the user. (With the caveat that we technically are
740 * not using the SwapBuffers itself as a barrier but the first batch
741 * submitted afterwards, which may be immediately prior to the next
742 * SwapBuffers.)
743 */
744 bool need_swap_throttle;
745
746 /** General throttling, not caught by throttling between SwapBuffers */
747 bool need_flush_throttle;
748 /** @} */
749
750 GLuint stats_wm;
751
752 /**
753 * drirc options:
754 * @{
755 */
756 bool no_rast;
757 bool always_flush_batch;
758 bool always_flush_cache;
759 bool disable_throttling;
760 bool precompile;
761 bool dual_color_blend_by_location;
762
763 driOptionCache optionCache;
764 /** @} */
765
766 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
767
768 GLenum reduced_primitive;
769
770 /**
771 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
772 * variable is set, this is the flag indicating to do expensive work that
773 * might lead to a perf_debug() call.
774 */
775 bool perf_debug;
776
777 uint64_t max_gtt_map_object_size;
778
779 bool has_hiz;
780 bool has_separate_stencil;
781 bool has_swizzling;
782
783 /** Derived stencil states. */
784 bool stencil_enabled;
785 bool stencil_two_sided;
786 bool stencil_write_enabled;
787 /** Derived polygon state. */
788 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
789
790 struct isl_device isl_dev;
791
792 struct blorp_context blorp;
793
794 GLuint NewGLState;
795 struct {
796 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
797 } state;
798
799 enum brw_pipeline last_pipeline;
800
801 struct brw_cache cache;
802
803 /* Whether a meta-operation is in progress. */
804 bool meta_in_progress;
805
806 /* Whether the last depth/stencil packets were both NULL. */
807 bool no_depth_or_stencil;
808
809 /* The last PMA stall bits programmed. */
810 uint32_t pma_stall_bits;
811
812 struct {
813 struct {
814 /** The value of gl_BaseVertex for the current _mesa_prim. */
815 int gl_basevertex;
816
817 /** The value of gl_BaseInstance for the current _mesa_prim. */
818 int gl_baseinstance;
819 } params;
820
821 /**
822 * Buffer and offset used for GL_ARB_shader_draw_parameters
823 * (for now, only gl_BaseVertex).
824 */
825 struct brw_bo *draw_params_bo;
826 uint32_t draw_params_offset;
827
828 /**
829 * The value of gl_DrawID for the current _mesa_prim. This always comes
830 * in from it's own vertex buffer since it's not part of the indirect
831 * draw parameters.
832 */
833 int gl_drawid;
834 struct brw_bo *draw_id_bo;
835 uint32_t draw_id_offset;
836
837 /**
838 * Pointer to the the buffer storing the indirect draw parameters. It
839 * currently only stores the number of requested draw calls but more
840 * parameters could potentially be added.
841 */
842 struct brw_bo *draw_params_count_bo;
843 uint32_t draw_params_count_offset;
844 } draw;
845
846 struct {
847 /**
848 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
849 * an indirect call, and num_work_groups_offset is valid. Otherwise,
850 * num_work_groups is set based on glDispatchCompute.
851 */
852 struct brw_bo *num_work_groups_bo;
853 GLintptr num_work_groups_offset;
854 const GLuint *num_work_groups;
855 } compute;
856
857 struct {
858 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
859 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
860
861 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
862 GLuint nr_enabled;
863 GLuint nr_buffers;
864
865 /* Summary of size and varying of active arrays, so we can check
866 * for changes to this state:
867 */
868 bool index_bounds_valid;
869 unsigned int min_index, max_index;
870
871 /* Offset from start of vertex buffer so we can avoid redefining
872 * the same VB packed over and over again.
873 */
874 unsigned int start_vertex_bias;
875
876 /**
877 * Certain vertex attribute formats aren't natively handled by the
878 * hardware and require special VS code to fix up their values.
879 *
880 * These bitfields indicate which workarounds are needed.
881 */
882 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
883 } vb;
884
885 struct {
886 /**
887 * Index buffer for this draw_prims call.
888 *
889 * Updates are signaled by BRW_NEW_INDICES.
890 */
891 const struct _mesa_index_buffer *ib;
892
893 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
894 struct brw_bo *bo;
895 uint32_t size;
896 unsigned index_size;
897
898 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
899 * avoid re-uploading the IB packet over and over if we're actually
900 * referencing the same index buffer.
901 */
902 unsigned int start_vertex_offset;
903 } ib;
904
905 /* Active vertex program:
906 */
907 struct gl_program *programs[MESA_SHADER_STAGES];
908
909 /**
910 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
911 * that we don't have to reemit that state every time we change FBOs.
912 */
913 int num_samples;
914
915 /* BRW_NEW_URB_ALLOCATIONS:
916 */
917 struct {
918 GLuint vsize; /* vertex size plus header in urb registers */
919 GLuint gsize; /* GS output size in urb registers */
920 GLuint hsize; /* Tessellation control output size in urb registers */
921 GLuint dsize; /* Tessellation evaluation output size in urb registers */
922 GLuint csize; /* constant buffer size in urb registers */
923 GLuint sfsize; /* setup data size in urb registers */
924
925 bool constrained;
926
927 GLuint nr_vs_entries;
928 GLuint nr_hs_entries;
929 GLuint nr_ds_entries;
930 GLuint nr_gs_entries;
931 GLuint nr_clip_entries;
932 GLuint nr_sf_entries;
933 GLuint nr_cs_entries;
934
935 GLuint vs_start;
936 GLuint hs_start;
937 GLuint ds_start;
938 GLuint gs_start;
939 GLuint clip_start;
940 GLuint sf_start;
941 GLuint cs_start;
942 /**
943 * URB size in the current configuration. The units this is expressed
944 * in are somewhat inconsistent, see gen_device_info::urb::size.
945 *
946 * FINISHME: Represent the URB size consistently in KB on all platforms.
947 */
948 GLuint size;
949
950 /* True if the most recently sent _3DSTATE_URB message allocated
951 * URB space for the GS.
952 */
953 bool gs_present;
954
955 /* True if the most recently sent _3DSTATE_URB message allocated
956 * URB space for the HS and DS.
957 */
958 bool tess_present;
959 } urb;
960
961
962 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
963 struct {
964 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
965 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
966 GLuint clip_start;
967 GLuint clip_size;
968 GLuint vs_start;
969 GLuint vs_size;
970 GLuint total_size;
971
972 /**
973 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
974 * for upload to the CURBE.
975 */
976 struct brw_bo *curbe_bo;
977 /** Offset within curbe_bo of space for current curbe entry */
978 GLuint curbe_offset;
979 } curbe;
980
981 /**
982 * Layout of vertex data exiting the geometry portion of the pipleine.
983 * This comes from the last enabled shader stage (GS, DS, or VS).
984 *
985 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
986 */
987 struct brw_vue_map vue_map_geom_out;
988
989 struct {
990 struct brw_stage_state base;
991 } vs;
992
993 struct {
994 struct brw_stage_state base;
995 } tcs;
996
997 struct {
998 struct brw_stage_state base;
999 } tes;
1000
1001 struct {
1002 struct brw_stage_state base;
1003
1004 /**
1005 * True if the 3DSTATE_GS command most recently emitted to the 3D
1006 * pipeline enabled the GS; false otherwise.
1007 */
1008 bool enabled;
1009 } gs;
1010
1011 struct {
1012 struct brw_ff_gs_prog_data *prog_data;
1013
1014 bool prog_active;
1015 /** Offset in the program cache to the CLIP program pre-gen6 */
1016 uint32_t prog_offset;
1017 uint32_t state_offset;
1018
1019 uint32_t bind_bo_offset;
1020 /**
1021 * Surface offsets for the binding table. We only need surfaces to
1022 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1023 * need in this case.
1024 */
1025 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1026 } ff_gs;
1027
1028 struct {
1029 struct brw_clip_prog_data *prog_data;
1030
1031 /** Offset in the program cache to the CLIP program pre-gen6 */
1032 uint32_t prog_offset;
1033
1034 /* Offset in the batch to the CLIP state on pre-gen6. */
1035 uint32_t state_offset;
1036
1037 /* As of gen6, this is the offset in the batch to the CLIP VP,
1038 * instead of vp_bo.
1039 */
1040 uint32_t vp_offset;
1041
1042 /**
1043 * The number of viewports to use. If gl_ViewportIndex is written,
1044 * we can have up to ctx->Const.MaxViewports viewports. If not,
1045 * the viewport index is always 0, so we can only emit one.
1046 */
1047 uint8_t viewport_count;
1048 } clip;
1049
1050
1051 struct {
1052 struct brw_sf_prog_data *prog_data;
1053
1054 /** Offset in the program cache to the CLIP program pre-gen6 */
1055 uint32_t prog_offset;
1056 uint32_t state_offset;
1057 uint32_t vp_offset;
1058 } sf;
1059
1060 struct {
1061 struct brw_stage_state base;
1062
1063 /**
1064 * Buffer object used in place of multisampled null render targets on
1065 * Gen6. See brw_emit_null_surface_state().
1066 */
1067 struct brw_bo *multisampled_null_render_target_bo;
1068
1069 float offset_clamp;
1070 } wm;
1071
1072 struct {
1073 struct brw_stage_state base;
1074 } cs;
1075
1076 struct {
1077 uint32_t state_offset;
1078 uint32_t blend_state_offset;
1079 uint32_t depth_stencil_state_offset;
1080 uint32_t vp_offset;
1081 } cc;
1082
1083 struct {
1084 struct brw_query_object *obj;
1085 bool begin_emitted;
1086 } query;
1087
1088 struct {
1089 enum brw_predicate_state state;
1090 bool supported;
1091 } predicate;
1092
1093 struct {
1094 /* Variables referenced in the XML meta data for OA performance
1095 * counters, e.g in the normalization equations.
1096 *
1097 * All uint64_t for consistent operand types in generated code
1098 */
1099 struct {
1100 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1101 uint64_t n_eus; /** $EuCoresTotalCount */
1102 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1103 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1104 uint64_t eu_threads_count; /** $EuThreadsCount */
1105 uint64_t slice_mask; /** $SliceMask */
1106 uint64_t subslice_mask; /** $SubsliceMask */
1107 uint64_t gt_min_freq; /** $GpuMinFrequency */
1108 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1109 uint64_t revision; /** $SkuRevisionId */
1110 } sys_vars;
1111
1112 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1113 * to cross-reference with the GUIDs of configs advertised by the
1114 * kernel at runtime
1115 */
1116 struct hash_table *oa_metrics_table;
1117
1118 struct brw_perf_query_info *queries;
1119 int n_queries;
1120
1121 /* The i915 perf stream we open to setup + enable the OA counters */
1122 int oa_stream_fd;
1123
1124 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1125 * report counter snapshots for a specific counter set/profile in a
1126 * specific layout/format so we can only start OA queries that are
1127 * compatible with the currently open fd...
1128 */
1129 int current_oa_metrics_set_id;
1130 int current_oa_format;
1131
1132 /* List of buffers containing OA reports */
1133 struct exec_list sample_buffers;
1134
1135 /* Cached list of empty sample buffers */
1136 struct exec_list free_sample_buffers;
1137
1138 int n_active_oa_queries;
1139 int n_active_pipeline_stats_queries;
1140
1141 /* The number of queries depending on running OA counters which
1142 * extends beyond brw_end_perf_query() since we need to wait until
1143 * the last MI_RPC command has parsed by the GPU.
1144 *
1145 * Accurate accounting is important here as emitting an
1146 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1147 * effectively hang the gpu.
1148 */
1149 int n_oa_users;
1150
1151 /* To help catch an spurious problem with the hardware or perf
1152 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1153 * with a unique ID that we can explicitly check for...
1154 */
1155 int next_query_start_report_id;
1156
1157 /**
1158 * An array of queries whose results haven't yet been assembled
1159 * based on the data in buffer objects.
1160 *
1161 * These may be active, or have already ended. However, the
1162 * results have not been requested.
1163 */
1164 struct brw_perf_query_object **unaccumulated;
1165 int unaccumulated_elements;
1166 int unaccumulated_array_size;
1167
1168 /* The total number of query objects so we can relinquish
1169 * our exclusive access to perf if the application deletes
1170 * all of its objects. (NB: We only disable perf while
1171 * there are no active queries)
1172 */
1173 int n_query_instances;
1174 } perfquery;
1175
1176 int num_atoms[BRW_NUM_PIPELINES];
1177 const struct brw_tracked_state render_atoms[76];
1178 const struct brw_tracked_state compute_atoms[11];
1179
1180 const enum isl_format *mesa_to_isl_render_format;
1181 const bool *mesa_format_supports_render;
1182
1183 /* PrimitiveRestart */
1184 struct {
1185 bool in_progress;
1186 bool enable_cut_index;
1187 } prim_restart;
1188
1189 /** Computed depth/stencil/hiz state from the current attached
1190 * renderbuffers, valid only during the drawing state upload loop after
1191 * brw_workaround_depthstencil_alignment().
1192 */
1193 struct {
1194 /* Inter-tile (page-aligned) byte offsets. */
1195 uint32_t depth_offset;
1196 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1197 * used for Gen < 6.
1198 */
1199 uint32_t tile_x, tile_y;
1200 } depthstencil;
1201
1202 uint32_t num_instances;
1203 int basevertex;
1204 int baseinstance;
1205
1206 struct {
1207 const struct gen_l3_config *config;
1208 } l3;
1209
1210 struct {
1211 struct brw_bo *bo;
1212 const char **names;
1213 int *ids;
1214 enum shader_time_shader_type *types;
1215 struct shader_times *cumulative;
1216 int num_entries;
1217 int max_entries;
1218 double report_time;
1219 } shader_time;
1220
1221 struct brw_fast_clear_state *fast_clear_state;
1222
1223 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1224 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1225 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1226 * disabled.
1227 * This is needed in case the same underlying buffer is also configured
1228 * to be sampled but with a format that the sampling engine can't treat
1229 * compressed or fast cleared.
1230 */
1231 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1232
1233 __DRIcontext *driContext;
1234 struct intel_screen *screen;
1235 };
1236
1237 /* brw_clear.c */
1238 extern void intelInitClearFuncs(struct dd_function_table *functions);
1239
1240 /*======================================================================
1241 * brw_context.c
1242 */
1243 extern const char *const brw_vendor_string;
1244
1245 extern const char *
1246 brw_get_renderer_string(const struct intel_screen *screen);
1247
1248 enum {
1249 DRI_CONF_BO_REUSE_DISABLED,
1250 DRI_CONF_BO_REUSE_ALL
1251 };
1252
1253 void intel_update_renderbuffers(__DRIcontext *context,
1254 __DRIdrawable *drawable);
1255 void intel_prepare_render(struct brw_context *brw);
1256
1257 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
1258
1259 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1260 __DRIdrawable *drawable);
1261
1262 GLboolean brwCreateContext(gl_api api,
1263 const struct gl_config *mesaVis,
1264 __DRIcontext *driContextPriv,
1265 const struct __DriverContextConfig *ctx_config,
1266 unsigned *error,
1267 void *sharedContextPrivate);
1268
1269 /*======================================================================
1270 * brw_misc_state.c
1271 */
1272 void
1273 brw_meta_resolve_color(struct brw_context *brw,
1274 struct intel_mipmap_tree *mt);
1275
1276 /*======================================================================
1277 * brw_misc_state.c
1278 */
1279 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1280 GLbitfield clear_mask);
1281
1282 /* brw_object_purgeable.c */
1283 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1284
1285 /*======================================================================
1286 * brw_queryobj.c
1287 */
1288 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1289 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1290 void brw_emit_query_begin(struct brw_context *brw);
1291 void brw_emit_query_end(struct brw_context *brw);
1292 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1293 bool brw_is_query_pipelined(struct brw_query_object *query);
1294 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1295 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1296 uint64_t time0, uint64_t time1);
1297
1298 /** gen6_queryobj.c */
1299 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1300 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1301 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1302
1303 /** hsw_queryobj.c */
1304 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1305 struct brw_query_object *query,
1306 int count);
1307 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1308
1309 /** brw_conditional_render.c */
1310 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1311 bool brw_check_conditional_render(struct brw_context *brw);
1312
1313 /** intel_batchbuffer.c */
1314 void brw_load_register_mem(struct brw_context *brw,
1315 uint32_t reg,
1316 struct brw_bo *bo,
1317 uint32_t offset);
1318 void brw_load_register_mem64(struct brw_context *brw,
1319 uint32_t reg,
1320 struct brw_bo *bo,
1321 uint32_t offset);
1322 void brw_store_register_mem32(struct brw_context *brw,
1323 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1324 void brw_store_register_mem64(struct brw_context *brw,
1325 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1326 void brw_load_register_imm32(struct brw_context *brw,
1327 uint32_t reg, uint32_t imm);
1328 void brw_load_register_imm64(struct brw_context *brw,
1329 uint32_t reg, uint64_t imm);
1330 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1331 uint32_t dest);
1332 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1333 uint32_t dest);
1334 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1335 uint32_t offset, uint32_t imm);
1336 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1337 uint32_t offset, uint64_t imm);
1338
1339 /*======================================================================
1340 * intel_tex_validate.c
1341 */
1342 void brw_validate_textures( struct brw_context *brw );
1343
1344
1345 /*======================================================================
1346 * brw_program.c
1347 */
1348 static inline bool
1349 key_debug(struct brw_context *brw, const char *name, int a, int b)
1350 {
1351 if (a != b) {
1352 perf_debug(" %s %d->%d\n", name, a, b);
1353 return true;
1354 }
1355 return false;
1356 }
1357
1358 void brwInitFragProgFuncs( struct dd_function_table *functions );
1359
1360 void brw_get_scratch_bo(struct brw_context *brw,
1361 struct brw_bo **scratch_bo, int size);
1362 void brw_alloc_stage_scratch(struct brw_context *brw,
1363 struct brw_stage_state *stage_state,
1364 unsigned per_thread_size);
1365 void brw_init_shader_time(struct brw_context *brw);
1366 int brw_get_shader_time_index(struct brw_context *brw,
1367 struct gl_program *prog,
1368 enum shader_time_shader_type type,
1369 bool is_glsl_sh);
1370 void brw_collect_and_report_shader_time(struct brw_context *brw);
1371 void brw_destroy_shader_time(struct brw_context *brw);
1372
1373 /* brw_urb.c
1374 */
1375 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1376 unsigned vsize, unsigned sfsize);
1377 void brw_upload_urb_fence(struct brw_context *brw);
1378
1379 /* brw_curbe.c
1380 */
1381 void brw_upload_cs_urb_state(struct brw_context *brw);
1382
1383 /* brw_vs.c */
1384 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1385
1386 /* brw_draw_upload.c */
1387 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1388 const struct gl_vertex_array *glarray);
1389
1390 static inline unsigned
1391 brw_get_index_type(unsigned index_size)
1392 {
1393 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1394 * respectively.
1395 */
1396 return index_size >> 1;
1397 }
1398
1399 void brw_prepare_vertices(struct brw_context *brw);
1400
1401 /* brw_wm_surface_state.c */
1402 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1403 unsigned unit,
1404 uint32_t *surf_offset);
1405 void
1406 brw_update_sol_surface(struct brw_context *brw,
1407 struct gl_buffer_object *buffer_obj,
1408 uint32_t *out_offset, unsigned num_vector_components,
1409 unsigned stride_dwords, unsigned offset_dwords);
1410 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1411 struct brw_stage_state *stage_state,
1412 struct brw_stage_prog_data *prog_data);
1413 void brw_upload_image_surfaces(struct brw_context *brw,
1414 const struct gl_program *prog,
1415 struct brw_stage_state *stage_state,
1416 struct brw_stage_prog_data *prog_data);
1417
1418 /* brw_surface_formats.c */
1419 void intel_screen_init_surface_formats(struct intel_screen *screen);
1420 void brw_init_surface_formats(struct brw_context *brw);
1421 bool brw_render_target_supported(struct brw_context *brw,
1422 struct gl_renderbuffer *rb);
1423 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1424
1425 /* brw_performance_query.c */
1426 void brw_init_performance_queries(struct brw_context *brw);
1427
1428 /* intel_extensions.c */
1429 extern void intelInitExtensions(struct gl_context *ctx);
1430
1431 /* intel_state.c */
1432 extern int intel_translate_shadow_compare_func(GLenum func);
1433 extern int intel_translate_compare_func(GLenum func);
1434 extern int intel_translate_stencil_op(GLenum op);
1435 extern int intel_translate_logic_op(GLenum opcode);
1436
1437 /* brw_sync.c */
1438 void brw_init_syncobj_functions(struct dd_function_table *functions);
1439
1440 /* gen6_sol.c */
1441 struct gl_transform_feedback_object *
1442 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1443 void
1444 brw_delete_transform_feedback(struct gl_context *ctx,
1445 struct gl_transform_feedback_object *obj);
1446 void
1447 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1448 struct gl_transform_feedback_object *obj);
1449 void
1450 brw_end_transform_feedback(struct gl_context *ctx,
1451 struct gl_transform_feedback_object *obj);
1452 void
1453 brw_pause_transform_feedback(struct gl_context *ctx,
1454 struct gl_transform_feedback_object *obj);
1455 void
1456 brw_resume_transform_feedback(struct gl_context *ctx,
1457 struct gl_transform_feedback_object *obj);
1458 void
1459 brw_save_primitives_written_counters(struct brw_context *brw,
1460 struct brw_transform_feedback_object *obj);
1461 void
1462 brw_compute_xfb_vertices_written(struct brw_context *brw,
1463 struct brw_transform_feedback_object *obj);
1464 GLsizei
1465 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1466 struct gl_transform_feedback_object *obj,
1467 GLuint stream);
1468
1469 /* gen7_sol_state.c */
1470 void
1471 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1472 struct gl_transform_feedback_object *obj);
1473 void
1474 gen7_end_transform_feedback(struct gl_context *ctx,
1475 struct gl_transform_feedback_object *obj);
1476 void
1477 gen7_pause_transform_feedback(struct gl_context *ctx,
1478 struct gl_transform_feedback_object *obj);
1479 void
1480 gen7_resume_transform_feedback(struct gl_context *ctx,
1481 struct gl_transform_feedback_object *obj);
1482
1483 /* hsw_sol.c */
1484 void
1485 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 hsw_end_transform_feedback(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj);
1490 void
1491 hsw_pause_transform_feedback(struct gl_context *ctx,
1492 struct gl_transform_feedback_object *obj);
1493 void
1494 hsw_resume_transform_feedback(struct gl_context *ctx,
1495 struct gl_transform_feedback_object *obj);
1496
1497 /* brw_blorp_blit.cpp */
1498 GLbitfield
1499 brw_blorp_framebuffer(struct brw_context *brw,
1500 struct gl_framebuffer *readFb,
1501 struct gl_framebuffer *drawFb,
1502 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1503 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1504 GLbitfield mask, GLenum filter);
1505
1506 bool
1507 brw_blorp_copytexsubimage(struct brw_context *brw,
1508 struct gl_renderbuffer *src_rb,
1509 struct gl_texture_image *dst_image,
1510 int slice,
1511 int srcX0, int srcY0,
1512 int dstX0, int dstY0,
1513 int width, int height);
1514
1515 void
1516 gen6_get_sample_position(struct gl_context *ctx,
1517 struct gl_framebuffer *fb,
1518 GLuint index,
1519 GLfloat *result);
1520 void
1521 gen6_set_sample_maps(struct gl_context *ctx);
1522
1523 /* gen8_multisample_state.c */
1524 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1525
1526 /* gen7_urb.c */
1527 void
1528 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1529 unsigned hs_size, unsigned ds_size,
1530 unsigned gs_size, unsigned fs_size);
1531
1532 void
1533 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1534 bool gs_present, unsigned gs_size);
1535 void
1536 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1537 bool gs_present, bool tess_present);
1538
1539 /* brw_reset.c */
1540 extern GLenum
1541 brw_get_graphics_reset_status(struct gl_context *ctx);
1542 void
1543 brw_check_for_reset(struct brw_context *brw);
1544
1545 /* brw_compute.c */
1546 extern void
1547 brw_init_compute_functions(struct dd_function_table *functions);
1548
1549 /*======================================================================
1550 * Inline conversion functions. These are better-typed than the
1551 * macros used previously:
1552 */
1553 static inline struct brw_context *
1554 brw_context( struct gl_context *ctx )
1555 {
1556 return (struct brw_context *)ctx;
1557 }
1558
1559 static inline struct brw_program *
1560 brw_program(struct gl_program *p)
1561 {
1562 return (struct brw_program *) p;
1563 }
1564
1565 static inline const struct brw_program *
1566 brw_program_const(const struct gl_program *p)
1567 {
1568 return (const struct brw_program *) p;
1569 }
1570
1571 static inline bool
1572 brw_depth_writes_enabled(const struct brw_context *brw)
1573 {
1574 const struct gl_context *ctx = &brw->ctx;
1575
1576 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1577 * because it would just overwrite the existing depth value with itself.
1578 *
1579 * These bonus depth writes not only use bandwidth, but they also can
1580 * prevent early depth processing. For example, if the pixel shader
1581 * discards, the hardware must invoke the to determine whether or not
1582 * to do the depth write. If writes are disabled, we may still be able
1583 * to do the depth test before the shader, and skip the shader execution.
1584 *
1585 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1586 * a programming note saying to disable depth writes for EQUAL.
1587 */
1588 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1589 }
1590
1591 void
1592 brw_emit_depthbuffer(struct brw_context *brw);
1593
1594 void
1595 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1596 struct intel_mipmap_tree *depth_mt,
1597 uint32_t depth_offset, uint32_t depthbuffer_format,
1598 uint32_t depth_surface_type,
1599 struct intel_mipmap_tree *stencil_mt,
1600 bool hiz, bool separate_stencil,
1601 uint32_t width, uint32_t height,
1602 uint32_t tile_x, uint32_t tile_y);
1603
1604 void
1605 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1606 struct intel_mipmap_tree *depth_mt,
1607 uint32_t depth_offset, uint32_t depthbuffer_format,
1608 uint32_t depth_surface_type,
1609 struct intel_mipmap_tree *stencil_mt,
1610 bool hiz, bool separate_stencil,
1611 uint32_t width, uint32_t height,
1612 uint32_t tile_x, uint32_t tile_y);
1613
1614 void
1615 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1616 struct intel_mipmap_tree *depth_mt,
1617 uint32_t depth_offset, uint32_t depthbuffer_format,
1618 uint32_t depth_surface_type,
1619 struct intel_mipmap_tree *stencil_mt,
1620 bool hiz, bool separate_stencil,
1621 uint32_t width, uint32_t height,
1622 uint32_t tile_x, uint32_t tile_y);
1623 void
1624 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1625 struct intel_mipmap_tree *depth_mt,
1626 uint32_t depth_offset, uint32_t depthbuffer_format,
1627 uint32_t depth_surface_type,
1628 struct intel_mipmap_tree *stencil_mt,
1629 bool hiz, bool separate_stencil,
1630 uint32_t width, uint32_t height,
1631 uint32_t tile_x, uint32_t tile_y);
1632
1633 uint32_t get_hw_prim_for_gl_prim(int mode);
1634
1635 void
1636 gen6_upload_push_constants(struct brw_context *brw,
1637 const struct gl_program *prog,
1638 const struct brw_stage_prog_data *prog_data,
1639 struct brw_stage_state *stage_state);
1640
1641 bool
1642 gen9_use_linear_1d_layout(const struct brw_context *brw,
1643 const struct intel_mipmap_tree *mt);
1644
1645 /* brw_pipe_control.c */
1646 int brw_init_pipe_control(struct brw_context *brw,
1647 const struct gen_device_info *info);
1648 void brw_fini_pipe_control(struct brw_context *brw);
1649
1650 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1651 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1652 struct brw_bo *bo, uint32_t offset,
1653 uint64_t imm);
1654 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1655 void brw_emit_mi_flush(struct brw_context *brw);
1656 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1657 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1658 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1659 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1660
1661 /* brw_queryformat.c */
1662 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1663 GLenum internalFormat, GLenum pname,
1664 GLint *params);
1665
1666 #ifdef __cplusplus
1667 }
1668 #endif
1669
1670 #endif