i965: Reorganize batch/state BO fields into a 'brw_growing_bo' struct.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_IMAGE_UNITS,
199 BRW_STATE_META_IN_PROGRESS,
200 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
201 BRW_STATE_NUM_SAMPLES,
202 BRW_STATE_TEXTURE_BUFFER,
203 BRW_STATE_GEN4_UNIT_STATE,
204 BRW_STATE_CC_VP,
205 BRW_STATE_SF_VP,
206 BRW_STATE_CLIP_VP,
207 BRW_STATE_SAMPLER_STATE_TABLE,
208 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
209 BRW_STATE_COMPUTE_PROGRAM,
210 BRW_STATE_CS_WORK_GROUPS,
211 BRW_STATE_URB_SIZE,
212 BRW_STATE_CC_STATE,
213 BRW_STATE_BLORP,
214 BRW_STATE_VIEWPORT_COUNT,
215 BRW_STATE_CONSERVATIVE_RASTERIZATION,
216 BRW_STATE_DRAW_CALL,
217 BRW_STATE_AUX,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_program_cache code with special cases, we retain the
245 * dirty bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
253 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
254 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
255 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
256 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
257 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
258 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
259 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
260 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
261 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
262 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
263 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
264 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
265 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
266 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
267 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
268 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
269 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
270 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
271 /**
272 * Used for any batch entry with a relocated pointer that will be used
273 * by any 3D rendering.
274 */
275 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
276 /** \see brw.state.depth_region */
277 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
278 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
279 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
280 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
281 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
282 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
283 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
284 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
285 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
286 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
287 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
288 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
289 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
290 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
291 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
292 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
293 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
294 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
295 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
296 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
297 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
298 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
299 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
300 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
301 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
302 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
303 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
304 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
305 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
306 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
307 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
308 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
309
310 struct brw_state_flags {
311 /** State update flags signalled by mesa internals */
312 GLuint mesa;
313 /**
314 * State update flags signalled as the result of brw_tracked_state updates
315 */
316 uint64_t brw;
317 };
318
319
320 /** Subclass of Mesa program */
321 struct brw_program {
322 struct gl_program program;
323 GLuint id;
324
325 bool compiled_once;
326 };
327
328
329 struct brw_ff_gs_prog_data {
330 GLuint urb_read_length;
331 GLuint total_grf;
332
333 /**
334 * Gen6 transform feedback: Amount by which the streaming vertex buffer
335 * indices should be incremented each time the GS is invoked.
336 */
337 unsigned svbi_postincrement_value;
338 };
339
340 /** Number of texture sampler units */
341 #define BRW_MAX_TEX_UNIT 32
342
343 /** Max number of UBOs in a shader */
344 #define BRW_MAX_UBO 14
345
346 /** Max number of SSBOs in a shader */
347 #define BRW_MAX_SSBO 12
348
349 /** Max number of atomic counter buffer objects in a shader */
350 #define BRW_MAX_ABO 16
351
352 /** Max number of image uniforms in a shader */
353 #define BRW_MAX_IMAGES 32
354
355 /** Maximum number of actual buffers used for stream output */
356 #define BRW_MAX_SOL_BUFFERS 4
357
358 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
359 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
360 BRW_MAX_UBO + \
361 BRW_MAX_SSBO + \
362 BRW_MAX_ABO + \
363 BRW_MAX_IMAGES + \
364 2 + /* shader time, pull constants */ \
365 1 /* cs num work groups */)
366
367 struct brw_cache {
368 struct brw_context *brw;
369
370 struct brw_cache_item **items;
371 struct brw_bo *bo;
372 void *map;
373 GLuint size, n_items;
374
375 uint32_t next_offset;
376 };
377
378 #define perf_debug(...) do { \
379 static GLuint msg_id = 0; \
380 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
381 dbg_printf(__VA_ARGS__); \
382 if (brw->perf_debug) \
383 _mesa_gl_debug(&brw->ctx, &msg_id, \
384 MESA_DEBUG_SOURCE_API, \
385 MESA_DEBUG_TYPE_PERFORMANCE, \
386 MESA_DEBUG_SEVERITY_MEDIUM, \
387 __VA_ARGS__); \
388 } while(0)
389
390 #define WARN_ONCE(cond, fmt...) do { \
391 if (unlikely(cond)) { \
392 static bool _warned = false; \
393 static GLuint msg_id = 0; \
394 if (!_warned) { \
395 fprintf(stderr, "WARNING: "); \
396 fprintf(stderr, fmt); \
397 _warned = true; \
398 \
399 _mesa_gl_debug(ctx, &msg_id, \
400 MESA_DEBUG_SOURCE_API, \
401 MESA_DEBUG_TYPE_OTHER, \
402 MESA_DEBUG_SEVERITY_HIGH, fmt); \
403 } \
404 } \
405 } while (0)
406
407 /* Considered adding a member to this struct to document which flags
408 * an update might raise so that ordering of the state atoms can be
409 * checked or derived at runtime. Dropped the idea in favor of having
410 * a debug mode where the state is monitored for flags which are
411 * raised that have already been tested against.
412 */
413 struct brw_tracked_state {
414 struct brw_state_flags dirty;
415 void (*emit)( struct brw_context *brw );
416 };
417
418 enum shader_time_shader_type {
419 ST_NONE,
420 ST_VS,
421 ST_TCS,
422 ST_TES,
423 ST_GS,
424 ST_FS8,
425 ST_FS16,
426 ST_CS,
427 };
428
429 struct brw_vertex_buffer {
430 /** Buffer object containing the uploaded vertex data */
431 struct brw_bo *bo;
432 uint32_t offset;
433 uint32_t size;
434 /** Byte stride between elements in the uploaded array */
435 GLuint stride;
436 GLuint step_rate;
437 };
438 struct brw_vertex_element {
439 const struct gl_vertex_array *glarray;
440
441 int buffer;
442 bool is_dual_slot;
443 /** Offset of the first element within the buffer object */
444 unsigned int offset;
445 };
446
447 struct brw_query_object {
448 struct gl_query_object Base;
449
450 /** Last query BO associated with this query. */
451 struct brw_bo *bo;
452
453 /** Last index in bo with query data for this object. */
454 int last_index;
455
456 /** True if we know the batch has been flushed since we ended the query. */
457 bool flushed;
458 };
459
460 enum brw_gpu_ring {
461 UNKNOWN_RING,
462 RENDER_RING,
463 BLT_RING,
464 };
465
466 struct brw_reloc_list {
467 struct drm_i915_gem_relocation_entry *relocs;
468 int reloc_count;
469 int reloc_array_size;
470 };
471
472 struct brw_growing_bo {
473 struct brw_bo *bo;
474 uint32_t *map;
475 uint32_t *cpu_map;
476 };
477
478 struct intel_batchbuffer {
479 /** Current batchbuffer being queued up. */
480 struct brw_growing_bo batch;
481 /** Current statebuffer being queued up. */
482 struct brw_growing_bo state;
483
484 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
485 struct brw_bo *last_bo;
486
487 #ifdef DEBUG
488 uint16_t emit, total;
489 #endif
490 uint32_t *map_next;
491 uint32_t state_used;
492
493 enum brw_gpu_ring ring;
494 bool use_batch_first;
495 bool needs_sol_reset;
496 bool state_base_address_emitted;
497 bool no_wrap;
498
499 struct brw_reloc_list batch_relocs;
500 struct brw_reloc_list state_relocs;
501 unsigned int valid_reloc_flags;
502
503 /** The validation list */
504 struct drm_i915_gem_exec_object2 *validation_list;
505 struct brw_bo **exec_bos;
506 int exec_count;
507 int exec_array_size;
508
509 /** The amount of aperture space (in bytes) used by all exec_bos */
510 int aperture_space;
511
512 struct {
513 uint32_t *map_next;
514 int batch_reloc_count;
515 int state_reloc_count;
516 int exec_count;
517 } saved;
518
519 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
520 struct hash_table *state_batch_sizes;
521 };
522
523 #define BRW_MAX_XFB_STREAMS 4
524
525 struct brw_transform_feedback_object {
526 struct gl_transform_feedback_object base;
527
528 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
529 struct brw_bo *offset_bo;
530
531 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
532 bool zero_offsets;
533
534 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
535 GLenum primitive_mode;
536
537 /**
538 * The maximum number of vertices that we can write without overflowing
539 * any of the buffers currently being used for transform feedback.
540 */
541 unsigned max_index;
542
543 /**
544 * Count of primitives generated during this transform feedback operation.
545 * @{
546 */
547 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
548 struct brw_bo *prim_count_bo;
549 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
550 /** @} */
551
552 /**
553 * Number of vertices written between last Begin/EndTransformFeedback().
554 *
555 * Used to implement DrawTransformFeedback().
556 */
557 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
558 bool vertices_written_valid;
559 };
560
561 /**
562 * Data shared between each programmable stage in the pipeline (vs, gs, and
563 * wm).
564 */
565 struct brw_stage_state
566 {
567 gl_shader_stage stage;
568 struct brw_stage_prog_data *prog_data;
569
570 /**
571 * Optional scratch buffer used to store spilled register values and
572 * variably-indexed GRF arrays.
573 *
574 * The contents of this buffer are short-lived so the same memory can be
575 * re-used at will for multiple shader programs (executed by the same fixed
576 * function). However reusing a scratch BO for which shader invocations
577 * are still in flight with a per-thread scratch slot size other than the
578 * original can cause threads with different scratch slot size and FFTID
579 * (which may be executed in parallel depending on the shader stage and
580 * hardware generation) to map to an overlapping region of the scratch
581 * space, which can potentially lead to mutual scratch space corruption.
582 * For that reason if you borrow this scratch buffer you should only be
583 * using the slot size given by the \c per_thread_scratch member below,
584 * unless you're taking additional measures to synchronize thread execution
585 * across slot size changes.
586 */
587 struct brw_bo *scratch_bo;
588
589 /**
590 * Scratch slot size allocated for each thread in the buffer object given
591 * by \c scratch_bo.
592 */
593 uint32_t per_thread_scratch;
594
595 /** Offset in the program cache to the program */
596 uint32_t prog_offset;
597
598 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
599 uint32_t state_offset;
600
601 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
602 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
603 int push_const_size; /* in 256-bit register increments */
604
605 /* Binding table: pointers to SURFACE_STATE entries. */
606 uint32_t bind_bo_offset;
607 uint32_t surf_offset[BRW_MAX_SURFACES];
608
609 /** SAMPLER_STATE count and table offset */
610 uint32_t sampler_count;
611 uint32_t sampler_offset;
612
613 struct brw_image_param image_param[BRW_MAX_IMAGES];
614
615 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
616 bool push_constants_dirty;
617 };
618
619 enum brw_predicate_state {
620 /* The first two states are used if we can determine whether to draw
621 * without having to look at the values in the query object buffer. This
622 * will happen if there is no conditional render in progress, if the query
623 * object is already completed or if something else has already added
624 * samples to the preliminary result such as via a BLT command.
625 */
626 BRW_PREDICATE_STATE_RENDER,
627 BRW_PREDICATE_STATE_DONT_RENDER,
628 /* In this case whether to draw or not depends on the result of an
629 * MI_PREDICATE command so the predicate enable bit needs to be checked.
630 */
631 BRW_PREDICATE_STATE_USE_BIT,
632 /* In this case, either MI_PREDICATE doesn't exist or we lack the
633 * necessary kernel features to use it. Stall for the query result.
634 */
635 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
636 };
637
638 struct shader_times;
639
640 struct gen_l3_config;
641
642 enum brw_query_kind {
643 OA_COUNTERS,
644 PIPELINE_STATS
645 };
646
647 struct brw_perf_query_register_prog {
648 uint32_t reg;
649 uint32_t val;
650 };
651
652 struct brw_perf_query_info
653 {
654 enum brw_query_kind kind;
655 const char *name;
656 const char *guid;
657 struct brw_perf_query_counter *counters;
658 int n_counters;
659 size_t data_size;
660
661 /* OA specific */
662 uint64_t oa_metrics_set_id;
663 int oa_format;
664
665 /* For indexing into the accumulator[] ... */
666 int gpu_time_offset;
667 int gpu_clock_offset;
668 int a_offset;
669 int b_offset;
670 int c_offset;
671
672 /* Register programming for a given query */
673 struct brw_perf_query_register_prog *flex_regs;
674 uint32_t n_flex_regs;
675
676 struct brw_perf_query_register_prog *mux_regs;
677 uint32_t n_mux_regs;
678
679 struct brw_perf_query_register_prog *b_counter_regs;
680 uint32_t n_b_counter_regs;
681 };
682
683 /**
684 * brw_context is derived from gl_context.
685 */
686 struct brw_context
687 {
688 struct gl_context ctx; /**< base class, must be first field */
689
690 struct
691 {
692 /**
693 * Send the appropriate state packets to configure depth, stencil, and
694 * HiZ buffers (i965+ only)
695 */
696 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
697 struct intel_mipmap_tree *depth_mt,
698 uint32_t depth_offset,
699 uint32_t depthbuffer_format,
700 uint32_t depth_surface_type,
701 struct intel_mipmap_tree *stencil_mt,
702 bool hiz, bool separate_stencil,
703 uint32_t width, uint32_t height,
704 uint32_t tile_x, uint32_t tile_y);
705
706 /**
707 * Emit an MI_REPORT_PERF_COUNT command packet.
708 *
709 * This asks the GPU to write a report of the current OA counter values
710 * into @bo at the given offset and containing the given @report_id
711 * which we can cross-reference when parsing the report (gen7+ only).
712 */
713 void (*emit_mi_report_perf_count)(struct brw_context *brw,
714 struct brw_bo *bo,
715 uint32_t offset_in_bytes,
716 uint32_t report_id);
717 } vtbl;
718
719 struct brw_bufmgr *bufmgr;
720
721 uint32_t hw_ctx;
722
723 /** BO for post-sync nonzero writes for gen6 workaround. */
724 struct brw_bo *workaround_bo;
725 uint8_t pipe_controls_since_last_cs_stall;
726
727 /**
728 * Set of struct brw_bo * that have been rendered to within this batchbuffer
729 * and would need flushing before being used from another cache domain that
730 * isn't coherent with it (i.e. the sampler).
731 */
732 struct set *render_cache;
733
734 /**
735 * Set of struct brw_bo * that have been used as a depth buffer within this
736 * batchbuffer and would need flushing before being used from another cache
737 * domain that isn't coherent with it (i.e. the sampler).
738 */
739 struct set *depth_cache;
740
741 /**
742 * Number of resets observed in the system at context creation.
743 *
744 * This is tracked in the context so that we can determine that another
745 * reset has occurred.
746 */
747 uint32_t reset_count;
748
749 struct intel_batchbuffer batch;
750
751 struct {
752 struct brw_bo *bo;
753 void *map;
754 uint32_t next_offset;
755 } upload;
756
757 /**
758 * Set if rendering has occurred to the drawable's front buffer.
759 *
760 * This is used in the DRI2 case to detect that glFlush should also copy
761 * the contents of the fake front buffer to the real front buffer.
762 */
763 bool front_buffer_dirty;
764
765 /** Framerate throttling: @{ */
766 struct brw_bo *throttle_batch[2];
767
768 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
769 * frame of rendering to complete. This gives a very precise cap to the
770 * latency between input and output such that rendering never gets more
771 * than a frame behind the user. (With the caveat that we technically are
772 * not using the SwapBuffers itself as a barrier but the first batch
773 * submitted afterwards, which may be immediately prior to the next
774 * SwapBuffers.)
775 */
776 bool need_swap_throttle;
777
778 /** General throttling, not caught by throttling between SwapBuffers */
779 bool need_flush_throttle;
780 /** @} */
781
782 GLuint stats_wm;
783
784 /**
785 * drirc options:
786 * @{
787 */
788 bool no_rast;
789 bool always_flush_batch;
790 bool always_flush_cache;
791 bool disable_throttling;
792 bool precompile;
793 bool dual_color_blend_by_location;
794
795 driOptionCache optionCache;
796 /** @} */
797
798 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
799
800 GLenum reduced_primitive;
801
802 /**
803 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
804 * variable is set, this is the flag indicating to do expensive work that
805 * might lead to a perf_debug() call.
806 */
807 bool perf_debug;
808
809 uint64_t max_gtt_map_object_size;
810
811 bool has_hiz;
812 bool has_separate_stencil;
813 bool has_swizzling;
814
815 /** Derived stencil states. */
816 bool stencil_enabled;
817 bool stencil_two_sided;
818 bool stencil_write_enabled;
819 /** Derived polygon state. */
820 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
821
822 struct isl_device isl_dev;
823
824 struct blorp_context blorp;
825
826 GLuint NewGLState;
827 struct {
828 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
829 } state;
830
831 enum brw_pipeline last_pipeline;
832
833 struct brw_cache cache;
834
835 /* Whether a meta-operation is in progress. */
836 bool meta_in_progress;
837
838 /* Whether the last depth/stencil packets were both NULL. */
839 bool no_depth_or_stencil;
840
841 /* The last PMA stall bits programmed. */
842 uint32_t pma_stall_bits;
843
844 struct {
845 struct {
846 /** The value of gl_BaseVertex for the current _mesa_prim. */
847 int gl_basevertex;
848
849 /** The value of gl_BaseInstance for the current _mesa_prim. */
850 int gl_baseinstance;
851 } params;
852
853 /**
854 * Buffer and offset used for GL_ARB_shader_draw_parameters
855 * (for now, only gl_BaseVertex).
856 */
857 struct brw_bo *draw_params_bo;
858 uint32_t draw_params_offset;
859
860 /**
861 * The value of gl_DrawID for the current _mesa_prim. This always comes
862 * in from it's own vertex buffer since it's not part of the indirect
863 * draw parameters.
864 */
865 int gl_drawid;
866 struct brw_bo *draw_id_bo;
867 uint32_t draw_id_offset;
868
869 /**
870 * Pointer to the the buffer storing the indirect draw parameters. It
871 * currently only stores the number of requested draw calls but more
872 * parameters could potentially be added.
873 */
874 struct brw_bo *draw_params_count_bo;
875 uint32_t draw_params_count_offset;
876 } draw;
877
878 struct {
879 /**
880 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
881 * an indirect call, and num_work_groups_offset is valid. Otherwise,
882 * num_work_groups is set based on glDispatchCompute.
883 */
884 struct brw_bo *num_work_groups_bo;
885 GLintptr num_work_groups_offset;
886 const GLuint *num_work_groups;
887 } compute;
888
889 struct {
890 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
891 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
892
893 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
894 GLuint nr_enabled;
895 GLuint nr_buffers;
896
897 /* Summary of size and varying of active arrays, so we can check
898 * for changes to this state:
899 */
900 bool index_bounds_valid;
901 unsigned int min_index, max_index;
902
903 /* Offset from start of vertex buffer so we can avoid redefining
904 * the same VB packed over and over again.
905 */
906 unsigned int start_vertex_bias;
907
908 /**
909 * Certain vertex attribute formats aren't natively handled by the
910 * hardware and require special VS code to fix up their values.
911 *
912 * These bitfields indicate which workarounds are needed.
913 */
914 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
915 } vb;
916
917 struct {
918 /**
919 * Index buffer for this draw_prims call.
920 *
921 * Updates are signaled by BRW_NEW_INDICES.
922 */
923 const struct _mesa_index_buffer *ib;
924
925 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
926 struct brw_bo *bo;
927 uint32_t size;
928 unsigned index_size;
929
930 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
931 * avoid re-uploading the IB packet over and over if we're actually
932 * referencing the same index buffer.
933 */
934 unsigned int start_vertex_offset;
935 } ib;
936
937 /* Active vertex program:
938 */
939 struct gl_program *programs[MESA_SHADER_STAGES];
940
941 /**
942 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
943 * that we don't have to reemit that state every time we change FBOs.
944 */
945 int num_samples;
946
947 /* BRW_NEW_URB_ALLOCATIONS:
948 */
949 struct {
950 GLuint vsize; /* vertex size plus header in urb registers */
951 GLuint gsize; /* GS output size in urb registers */
952 GLuint hsize; /* Tessellation control output size in urb registers */
953 GLuint dsize; /* Tessellation evaluation output size in urb registers */
954 GLuint csize; /* constant buffer size in urb registers */
955 GLuint sfsize; /* setup data size in urb registers */
956
957 bool constrained;
958
959 GLuint nr_vs_entries;
960 GLuint nr_hs_entries;
961 GLuint nr_ds_entries;
962 GLuint nr_gs_entries;
963 GLuint nr_clip_entries;
964 GLuint nr_sf_entries;
965 GLuint nr_cs_entries;
966
967 GLuint vs_start;
968 GLuint hs_start;
969 GLuint ds_start;
970 GLuint gs_start;
971 GLuint clip_start;
972 GLuint sf_start;
973 GLuint cs_start;
974 /**
975 * URB size in the current configuration. The units this is expressed
976 * in are somewhat inconsistent, see gen_device_info::urb::size.
977 *
978 * FINISHME: Represent the URB size consistently in KB on all platforms.
979 */
980 GLuint size;
981
982 /* True if the most recently sent _3DSTATE_URB message allocated
983 * URB space for the GS.
984 */
985 bool gs_present;
986
987 /* True if the most recently sent _3DSTATE_URB message allocated
988 * URB space for the HS and DS.
989 */
990 bool tess_present;
991 } urb;
992
993
994 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
995 struct {
996 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
997 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
998 GLuint clip_start;
999 GLuint clip_size;
1000 GLuint vs_start;
1001 GLuint vs_size;
1002 GLuint total_size;
1003
1004 /**
1005 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1006 * for upload to the CURBE.
1007 */
1008 struct brw_bo *curbe_bo;
1009 /** Offset within curbe_bo of space for current curbe entry */
1010 GLuint curbe_offset;
1011 } curbe;
1012
1013 /**
1014 * Layout of vertex data exiting the geometry portion of the pipleine.
1015 * This comes from the last enabled shader stage (GS, DS, or VS).
1016 *
1017 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1018 */
1019 struct brw_vue_map vue_map_geom_out;
1020
1021 struct {
1022 struct brw_stage_state base;
1023 } vs;
1024
1025 struct {
1026 struct brw_stage_state base;
1027 } tcs;
1028
1029 struct {
1030 struct brw_stage_state base;
1031 } tes;
1032
1033 struct {
1034 struct brw_stage_state base;
1035
1036 /**
1037 * True if the 3DSTATE_GS command most recently emitted to the 3D
1038 * pipeline enabled the GS; false otherwise.
1039 */
1040 bool enabled;
1041 } gs;
1042
1043 struct {
1044 struct brw_ff_gs_prog_data *prog_data;
1045
1046 bool prog_active;
1047 /** Offset in the program cache to the CLIP program pre-gen6 */
1048 uint32_t prog_offset;
1049 uint32_t state_offset;
1050
1051 uint32_t bind_bo_offset;
1052 /**
1053 * Surface offsets for the binding table. We only need surfaces to
1054 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1055 * need in this case.
1056 */
1057 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1058 } ff_gs;
1059
1060 struct {
1061 struct brw_clip_prog_data *prog_data;
1062
1063 /** Offset in the program cache to the CLIP program pre-gen6 */
1064 uint32_t prog_offset;
1065
1066 /* Offset in the batch to the CLIP state on pre-gen6. */
1067 uint32_t state_offset;
1068
1069 /* As of gen6, this is the offset in the batch to the CLIP VP,
1070 * instead of vp_bo.
1071 */
1072 uint32_t vp_offset;
1073
1074 /**
1075 * The number of viewports to use. If gl_ViewportIndex is written,
1076 * we can have up to ctx->Const.MaxViewports viewports. If not,
1077 * the viewport index is always 0, so we can only emit one.
1078 */
1079 uint8_t viewport_count;
1080 } clip;
1081
1082
1083 struct {
1084 struct brw_sf_prog_data *prog_data;
1085
1086 /** Offset in the program cache to the CLIP program pre-gen6 */
1087 uint32_t prog_offset;
1088 uint32_t state_offset;
1089 uint32_t vp_offset;
1090 } sf;
1091
1092 struct {
1093 struct brw_stage_state base;
1094
1095 /**
1096 * Buffer object used in place of multisampled null render targets on
1097 * Gen6. See brw_emit_null_surface_state().
1098 */
1099 struct brw_bo *multisampled_null_render_target_bo;
1100
1101 float offset_clamp;
1102 } wm;
1103
1104 struct {
1105 struct brw_stage_state base;
1106 } cs;
1107
1108 struct {
1109 uint32_t state_offset;
1110 uint32_t blend_state_offset;
1111 uint32_t depth_stencil_state_offset;
1112 uint32_t vp_offset;
1113 } cc;
1114
1115 struct {
1116 struct brw_query_object *obj;
1117 bool begin_emitted;
1118 } query;
1119
1120 struct {
1121 enum brw_predicate_state state;
1122 bool supported;
1123 } predicate;
1124
1125 struct {
1126 /* Variables referenced in the XML meta data for OA performance
1127 * counters, e.g in the normalization equations.
1128 *
1129 * All uint64_t for consistent operand types in generated code
1130 */
1131 struct {
1132 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1133 uint64_t n_eus; /** $EuCoresTotalCount */
1134 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1135 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1136 uint64_t eu_threads_count; /** $EuThreadsCount */
1137 uint64_t slice_mask; /** $SliceMask */
1138 uint64_t subslice_mask; /** $SubsliceMask */
1139 uint64_t gt_min_freq; /** $GpuMinFrequency */
1140 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1141 uint64_t revision; /** $SkuRevisionId */
1142 } sys_vars;
1143
1144 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1145 * to cross-reference with the GUIDs of configs advertised by the
1146 * kernel at runtime
1147 */
1148 struct hash_table *oa_metrics_table;
1149
1150 struct brw_perf_query_info *queries;
1151 int n_queries;
1152
1153 /* The i915 perf stream we open to setup + enable the OA counters */
1154 int oa_stream_fd;
1155
1156 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1157 * report counter snapshots for a specific counter set/profile in a
1158 * specific layout/format so we can only start OA queries that are
1159 * compatible with the currently open fd...
1160 */
1161 int current_oa_metrics_set_id;
1162 int current_oa_format;
1163
1164 /* List of buffers containing OA reports */
1165 struct exec_list sample_buffers;
1166
1167 /* Cached list of empty sample buffers */
1168 struct exec_list free_sample_buffers;
1169
1170 int n_active_oa_queries;
1171 int n_active_pipeline_stats_queries;
1172
1173 /* The number of queries depending on running OA counters which
1174 * extends beyond brw_end_perf_query() since we need to wait until
1175 * the last MI_RPC command has parsed by the GPU.
1176 *
1177 * Accurate accounting is important here as emitting an
1178 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1179 * effectively hang the gpu.
1180 */
1181 int n_oa_users;
1182
1183 /* To help catch an spurious problem with the hardware or perf
1184 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1185 * with a unique ID that we can explicitly check for...
1186 */
1187 int next_query_start_report_id;
1188
1189 /**
1190 * An array of queries whose results haven't yet been assembled
1191 * based on the data in buffer objects.
1192 *
1193 * These may be active, or have already ended. However, the
1194 * results have not been requested.
1195 */
1196 struct brw_perf_query_object **unaccumulated;
1197 int unaccumulated_elements;
1198 int unaccumulated_array_size;
1199
1200 /* The total number of query objects so we can relinquish
1201 * our exclusive access to perf if the application deletes
1202 * all of its objects. (NB: We only disable perf while
1203 * there are no active queries)
1204 */
1205 int n_query_instances;
1206 } perfquery;
1207
1208 int num_atoms[BRW_NUM_PIPELINES];
1209 const struct brw_tracked_state render_atoms[76];
1210 const struct brw_tracked_state compute_atoms[11];
1211
1212 const enum isl_format *mesa_to_isl_render_format;
1213 const bool *mesa_format_supports_render;
1214
1215 /* PrimitiveRestart */
1216 struct {
1217 bool in_progress;
1218 bool enable_cut_index;
1219 } prim_restart;
1220
1221 /** Computed depth/stencil/hiz state from the current attached
1222 * renderbuffers, valid only during the drawing state upload loop after
1223 * brw_workaround_depthstencil_alignment().
1224 */
1225 struct {
1226 /* Inter-tile (page-aligned) byte offsets. */
1227 uint32_t depth_offset;
1228 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1229 * used for Gen < 6.
1230 */
1231 uint32_t tile_x, tile_y;
1232 } depthstencil;
1233
1234 uint32_t num_instances;
1235 int basevertex;
1236 int baseinstance;
1237
1238 struct {
1239 const struct gen_l3_config *config;
1240 } l3;
1241
1242 struct {
1243 struct brw_bo *bo;
1244 const char **names;
1245 int *ids;
1246 enum shader_time_shader_type *types;
1247 struct shader_times *cumulative;
1248 int num_entries;
1249 int max_entries;
1250 double report_time;
1251 } shader_time;
1252
1253 struct brw_fast_clear_state *fast_clear_state;
1254
1255 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1256 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1257 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1258 * disabled.
1259 * This is needed in case the same underlying buffer is also configured
1260 * to be sampled but with a format that the sampling engine can't treat
1261 * compressed or fast cleared.
1262 */
1263 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1264
1265 __DRIcontext *driContext;
1266 struct intel_screen *screen;
1267 };
1268
1269 /* brw_clear.c */
1270 extern void intelInitClearFuncs(struct dd_function_table *functions);
1271
1272 /*======================================================================
1273 * brw_context.c
1274 */
1275 extern const char *const brw_vendor_string;
1276
1277 extern const char *
1278 brw_get_renderer_string(const struct intel_screen *screen);
1279
1280 enum {
1281 DRI_CONF_BO_REUSE_DISABLED,
1282 DRI_CONF_BO_REUSE_ALL
1283 };
1284
1285 void intel_update_renderbuffers(__DRIcontext *context,
1286 __DRIdrawable *drawable);
1287 void intel_prepare_render(struct brw_context *brw);
1288
1289 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering);
1290
1291 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1292 __DRIdrawable *drawable);
1293
1294 GLboolean brwCreateContext(gl_api api,
1295 const struct gl_config *mesaVis,
1296 __DRIcontext *driContextPriv,
1297 const struct __DriverContextConfig *ctx_config,
1298 unsigned *error,
1299 void *sharedContextPrivate);
1300
1301 /*======================================================================
1302 * brw_misc_state.c
1303 */
1304 void
1305 brw_meta_resolve_color(struct brw_context *brw,
1306 struct intel_mipmap_tree *mt);
1307
1308 /*======================================================================
1309 * brw_misc_state.c
1310 */
1311 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1312 GLbitfield clear_mask);
1313
1314 /* brw_object_purgeable.c */
1315 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1316
1317 /*======================================================================
1318 * brw_queryobj.c
1319 */
1320 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1321 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1322 void brw_emit_query_begin(struct brw_context *brw);
1323 void brw_emit_query_end(struct brw_context *brw);
1324 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1325 bool brw_is_query_pipelined(struct brw_query_object *query);
1326 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1327 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1328 uint64_t time0, uint64_t time1);
1329
1330 /** gen6_queryobj.c */
1331 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1332 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1333 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1334
1335 /** hsw_queryobj.c */
1336 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1337 struct brw_query_object *query,
1338 int count);
1339 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1340
1341 /** brw_conditional_render.c */
1342 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1343 bool brw_check_conditional_render(struct brw_context *brw);
1344
1345 /** intel_batchbuffer.c */
1346 void brw_load_register_mem(struct brw_context *brw,
1347 uint32_t reg,
1348 struct brw_bo *bo,
1349 uint32_t offset);
1350 void brw_load_register_mem64(struct brw_context *brw,
1351 uint32_t reg,
1352 struct brw_bo *bo,
1353 uint32_t offset);
1354 void brw_store_register_mem32(struct brw_context *brw,
1355 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1356 void brw_store_register_mem64(struct brw_context *brw,
1357 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1358 void brw_load_register_imm32(struct brw_context *brw,
1359 uint32_t reg, uint32_t imm);
1360 void brw_load_register_imm64(struct brw_context *brw,
1361 uint32_t reg, uint64_t imm);
1362 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1363 uint32_t dest);
1364 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1365 uint32_t dest);
1366 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1367 uint32_t offset, uint32_t imm);
1368 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1369 uint32_t offset, uint64_t imm);
1370
1371 /*======================================================================
1372 * intel_tex_validate.c
1373 */
1374 void brw_validate_textures( struct brw_context *brw );
1375
1376
1377 /*======================================================================
1378 * brw_program.c
1379 */
1380 static inline bool
1381 key_debug(struct brw_context *brw, const char *name, int a, int b)
1382 {
1383 if (a != b) {
1384 perf_debug(" %s %d->%d\n", name, a, b);
1385 return true;
1386 }
1387 return false;
1388 }
1389
1390 void brwInitFragProgFuncs( struct dd_function_table *functions );
1391
1392 void brw_get_scratch_bo(struct brw_context *brw,
1393 struct brw_bo **scratch_bo, int size);
1394 void brw_alloc_stage_scratch(struct brw_context *brw,
1395 struct brw_stage_state *stage_state,
1396 unsigned per_thread_size);
1397 void brw_init_shader_time(struct brw_context *brw);
1398 int brw_get_shader_time_index(struct brw_context *brw,
1399 struct gl_program *prog,
1400 enum shader_time_shader_type type,
1401 bool is_glsl_sh);
1402 void brw_collect_and_report_shader_time(struct brw_context *brw);
1403 void brw_destroy_shader_time(struct brw_context *brw);
1404
1405 /* brw_urb.c
1406 */
1407 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1408 unsigned vsize, unsigned sfsize);
1409 void brw_upload_urb_fence(struct brw_context *brw);
1410
1411 /* brw_curbe.c
1412 */
1413 void brw_upload_cs_urb_state(struct brw_context *brw);
1414
1415 /* brw_vs.c */
1416 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1417
1418 /* brw_draw_upload.c */
1419 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1420 const struct gl_vertex_array *glarray);
1421
1422 static inline unsigned
1423 brw_get_index_type(unsigned index_size)
1424 {
1425 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1426 * respectively.
1427 */
1428 return index_size >> 1;
1429 }
1430
1431 void brw_prepare_vertices(struct brw_context *brw);
1432
1433 /* brw_wm_surface_state.c */
1434 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1435 unsigned unit,
1436 uint32_t *surf_offset);
1437 void
1438 brw_update_sol_surface(struct brw_context *brw,
1439 struct gl_buffer_object *buffer_obj,
1440 uint32_t *out_offset, unsigned num_vector_components,
1441 unsigned stride_dwords, unsigned offset_dwords);
1442 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1443 struct brw_stage_state *stage_state,
1444 struct brw_stage_prog_data *prog_data);
1445 void brw_upload_image_surfaces(struct brw_context *brw,
1446 const struct gl_program *prog,
1447 struct brw_stage_state *stage_state,
1448 struct brw_stage_prog_data *prog_data);
1449
1450 /* brw_surface_formats.c */
1451 void intel_screen_init_surface_formats(struct intel_screen *screen);
1452 void brw_init_surface_formats(struct brw_context *brw);
1453 bool brw_render_target_supported(struct brw_context *brw,
1454 struct gl_renderbuffer *rb);
1455 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1456
1457 /* brw_performance_query.c */
1458 void brw_init_performance_queries(struct brw_context *brw);
1459
1460 /* intel_extensions.c */
1461 extern void intelInitExtensions(struct gl_context *ctx);
1462
1463 /* intel_state.c */
1464 extern int intel_translate_shadow_compare_func(GLenum func);
1465 extern int intel_translate_compare_func(GLenum func);
1466 extern int intel_translate_stencil_op(GLenum op);
1467 extern int intel_translate_logic_op(GLenum opcode);
1468
1469 /* brw_sync.c */
1470 void brw_init_syncobj_functions(struct dd_function_table *functions);
1471
1472 /* gen6_sol.c */
1473 struct gl_transform_feedback_object *
1474 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1475 void
1476 brw_delete_transform_feedback(struct gl_context *ctx,
1477 struct gl_transform_feedback_object *obj);
1478 void
1479 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1480 struct gl_transform_feedback_object *obj);
1481 void
1482 brw_end_transform_feedback(struct gl_context *ctx,
1483 struct gl_transform_feedback_object *obj);
1484 void
1485 brw_pause_transform_feedback(struct gl_context *ctx,
1486 struct gl_transform_feedback_object *obj);
1487 void
1488 brw_resume_transform_feedback(struct gl_context *ctx,
1489 struct gl_transform_feedback_object *obj);
1490 void
1491 brw_save_primitives_written_counters(struct brw_context *brw,
1492 struct brw_transform_feedback_object *obj);
1493 void
1494 brw_compute_xfb_vertices_written(struct brw_context *brw,
1495 struct brw_transform_feedback_object *obj);
1496 GLsizei
1497 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1498 struct gl_transform_feedback_object *obj,
1499 GLuint stream);
1500
1501 /* gen7_sol_state.c */
1502 void
1503 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1504 struct gl_transform_feedback_object *obj);
1505 void
1506 gen7_end_transform_feedback(struct gl_context *ctx,
1507 struct gl_transform_feedback_object *obj);
1508 void
1509 gen7_pause_transform_feedback(struct gl_context *ctx,
1510 struct gl_transform_feedback_object *obj);
1511 void
1512 gen7_resume_transform_feedback(struct gl_context *ctx,
1513 struct gl_transform_feedback_object *obj);
1514
1515 /* hsw_sol.c */
1516 void
1517 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1518 struct gl_transform_feedback_object *obj);
1519 void
1520 hsw_end_transform_feedback(struct gl_context *ctx,
1521 struct gl_transform_feedback_object *obj);
1522 void
1523 hsw_pause_transform_feedback(struct gl_context *ctx,
1524 struct gl_transform_feedback_object *obj);
1525 void
1526 hsw_resume_transform_feedback(struct gl_context *ctx,
1527 struct gl_transform_feedback_object *obj);
1528
1529 /* brw_blorp_blit.cpp */
1530 GLbitfield
1531 brw_blorp_framebuffer(struct brw_context *brw,
1532 struct gl_framebuffer *readFb,
1533 struct gl_framebuffer *drawFb,
1534 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1535 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1536 GLbitfield mask, GLenum filter);
1537
1538 bool
1539 brw_blorp_copytexsubimage(struct brw_context *brw,
1540 struct gl_renderbuffer *src_rb,
1541 struct gl_texture_image *dst_image,
1542 int slice,
1543 int srcX0, int srcY0,
1544 int dstX0, int dstY0,
1545 int width, int height);
1546
1547 void
1548 gen6_get_sample_position(struct gl_context *ctx,
1549 struct gl_framebuffer *fb,
1550 GLuint index,
1551 GLfloat *result);
1552 void
1553 gen6_set_sample_maps(struct gl_context *ctx);
1554
1555 /* gen8_multisample_state.c */
1556 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1557
1558 /* gen7_urb.c */
1559 void
1560 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1561 unsigned hs_size, unsigned ds_size,
1562 unsigned gs_size, unsigned fs_size);
1563
1564 void
1565 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1566 bool gs_present, unsigned gs_size);
1567 void
1568 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1569 bool gs_present, bool tess_present);
1570
1571 /* brw_reset.c */
1572 extern GLenum
1573 brw_get_graphics_reset_status(struct gl_context *ctx);
1574 void
1575 brw_check_for_reset(struct brw_context *brw);
1576
1577 /* brw_compute.c */
1578 extern void
1579 brw_init_compute_functions(struct dd_function_table *functions);
1580
1581 /*======================================================================
1582 * Inline conversion functions. These are better-typed than the
1583 * macros used previously:
1584 */
1585 static inline struct brw_context *
1586 brw_context( struct gl_context *ctx )
1587 {
1588 return (struct brw_context *)ctx;
1589 }
1590
1591 static inline struct brw_program *
1592 brw_program(struct gl_program *p)
1593 {
1594 return (struct brw_program *) p;
1595 }
1596
1597 static inline const struct brw_program *
1598 brw_program_const(const struct gl_program *p)
1599 {
1600 return (const struct brw_program *) p;
1601 }
1602
1603 static inline bool
1604 brw_depth_writes_enabled(const struct brw_context *brw)
1605 {
1606 const struct gl_context *ctx = &brw->ctx;
1607
1608 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1609 * because it would just overwrite the existing depth value with itself.
1610 *
1611 * These bonus depth writes not only use bandwidth, but they also can
1612 * prevent early depth processing. For example, if the pixel shader
1613 * discards, the hardware must invoke the to determine whether or not
1614 * to do the depth write. If writes are disabled, we may still be able
1615 * to do the depth test before the shader, and skip the shader execution.
1616 *
1617 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1618 * a programming note saying to disable depth writes for EQUAL.
1619 */
1620 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1621 }
1622
1623 void
1624 brw_emit_depthbuffer(struct brw_context *brw);
1625
1626 void
1627 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1628 struct intel_mipmap_tree *depth_mt,
1629 uint32_t depth_offset, uint32_t depthbuffer_format,
1630 uint32_t depth_surface_type,
1631 struct intel_mipmap_tree *stencil_mt,
1632 bool hiz, bool separate_stencil,
1633 uint32_t width, uint32_t height,
1634 uint32_t tile_x, uint32_t tile_y);
1635
1636 void
1637 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1638 struct intel_mipmap_tree *depth_mt,
1639 uint32_t depth_offset, uint32_t depthbuffer_format,
1640 uint32_t depth_surface_type,
1641 struct intel_mipmap_tree *stencil_mt,
1642 bool hiz, bool separate_stencil,
1643 uint32_t width, uint32_t height,
1644 uint32_t tile_x, uint32_t tile_y);
1645
1646 void
1647 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1648 struct intel_mipmap_tree *depth_mt,
1649 uint32_t depth_offset, uint32_t depthbuffer_format,
1650 uint32_t depth_surface_type,
1651 struct intel_mipmap_tree *stencil_mt,
1652 bool hiz, bool separate_stencil,
1653 uint32_t width, uint32_t height,
1654 uint32_t tile_x, uint32_t tile_y);
1655 void
1656 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1657 struct intel_mipmap_tree *depth_mt,
1658 uint32_t depth_offset, uint32_t depthbuffer_format,
1659 uint32_t depth_surface_type,
1660 struct intel_mipmap_tree *stencil_mt,
1661 bool hiz, bool separate_stencil,
1662 uint32_t width, uint32_t height,
1663 uint32_t tile_x, uint32_t tile_y);
1664
1665 uint32_t get_hw_prim_for_gl_prim(int mode);
1666
1667 void
1668 gen6_upload_push_constants(struct brw_context *brw,
1669 const struct gl_program *prog,
1670 const struct brw_stage_prog_data *prog_data,
1671 struct brw_stage_state *stage_state);
1672
1673 bool
1674 gen9_use_linear_1d_layout(const struct brw_context *brw,
1675 const struct intel_mipmap_tree *mt);
1676
1677 /* brw_pipe_control.c */
1678 int brw_init_pipe_control(struct brw_context *brw,
1679 const struct gen_device_info *info);
1680 void brw_fini_pipe_control(struct brw_context *brw);
1681
1682 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1683 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1684 struct brw_bo *bo, uint32_t offset,
1685 uint64_t imm);
1686 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1687 void brw_emit_mi_flush(struct brw_context *brw);
1688 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1689 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1690 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1691 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1692
1693 /* brw_queryformat.c */
1694 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1695 GLenum internalFormat, GLenum pname,
1696 GLint *params);
1697
1698 #ifdef __cplusplus
1699 }
1700 #endif
1701
1702 #endif