intel: Remove some dead metaops code.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_FALLBACK_TEXTURE 0x1
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_FENCE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147
148 struct brw_state_flags {
149 /** State update flags signalled by mesa internals */
150 GLuint mesa;
151 /**
152 * State update flags signalled as the result of brw_tracked_state updates
153 */
154 GLuint brw;
155 /** State update flags signalled by brw_state_cache.c searches */
156 GLuint cache;
157 };
158
159
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program {
162 struct gl_vertex_program program;
163 GLuint id;
164 dri_bo *const_buffer; /** Program constant buffer/surface */
165 GLboolean use_const_buffer;
166 };
167
168
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program {
171 struct gl_fragment_program program;
172 GLuint id; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
174
175 dri_bo *const_buffer; /** Program constant buffer/surface */
176 GLboolean use_const_buffer;
177
178 /** for debugging, which texture units are referenced */
179 GLbitfield tex_units_used;
180 };
181
182
183 /* Data about a particular attempt to compile a program. Note that
184 * there can be many of these, each in a different GL state
185 * corresponding to a different brw_wm_prog_key struct, with different
186 * compiled programs:
187 */
188 struct brw_wm_prog_data {
189 GLuint curb_read_length;
190 GLuint urb_read_length;
191
192 GLuint first_curbe_grf;
193 GLuint total_grf;
194 GLuint total_scratch;
195
196 GLuint nr_params; /**< number of float params/constants */
197 GLboolean error;
198
199 /* Pointer to tracked values (only valid once
200 * _mesa_load_state_parameters has been called at runtime).
201 */
202 const GLfloat *param[BRW_MAX_CURBE];
203 };
204
205 struct brw_sf_prog_data {
206 GLuint urb_read_length;
207 GLuint total_grf;
208
209 /* Each vertex may have upto 12 attributes, 4 components each,
210 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
211 * rows.
212 *
213 * Actually we use 4 for each, so call it 12 rows.
214 */
215 GLuint urb_entry_size;
216 };
217
218 struct brw_clip_prog_data {
219 GLuint curb_read_length; /* user planes? */
220 GLuint clip_mode;
221 GLuint urb_read_length;
222 GLuint total_grf;
223 };
224
225 struct brw_gs_prog_data {
226 GLuint urb_read_length;
227 GLuint total_grf;
228 };
229
230 struct brw_vs_prog_data {
231 GLuint curb_read_length;
232 GLuint urb_read_length;
233 GLuint total_grf;
234 GLuint outputs_written;
235 GLuint nr_params; /**< number of float params/constants */
236
237 GLuint inputs_read;
238
239 /* Used for calculating urb partitions:
240 */
241 GLuint urb_entry_size;
242 };
243
244
245 /* Size == 0 if output either not written, or always [0,0,0,1]
246 */
247 struct brw_vs_ouput_sizes {
248 GLubyte output_size[VERT_RESULT_MAX];
249 };
250
251
252 /** Number of texture sampler units */
253 #define BRW_MAX_TEX_UNIT 16
254
255 /**
256 * Size of our surface binding table for the WM.
257 * This contains pointers to the drawing surfaces and current texture
258 * objects and shader constant buffers (+2).
259 */
260 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
261
262 /**
263 * Helpers to convert drawing buffers, textures and constant buffers
264 * to surface binding table indexes, for WM.
265 */
266 #define SURF_INDEX_DRAW(d) (d)
267 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
268 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
269
270 /**
271 * Size of surface binding table for the VS.
272 * Only one constant buffer for now.
273 */
274 #define BRW_VS_MAX_SURF 1
275
276 /**
277 * Only a VS constant buffer
278 */
279 #define SURF_INDEX_VERT_CONST_BUFFER 0
280
281
282 enum brw_cache_id {
283 BRW_CC_VP,
284 BRW_CC_UNIT,
285 BRW_WM_PROG,
286 BRW_SAMPLER_DEFAULT_COLOR,
287 BRW_SAMPLER,
288 BRW_WM_UNIT,
289 BRW_SF_PROG,
290 BRW_SF_VP,
291 BRW_SF_UNIT,
292 BRW_VS_UNIT,
293 BRW_VS_PROG,
294 BRW_GS_UNIT,
295 BRW_GS_PROG,
296 BRW_CLIP_VP,
297 BRW_CLIP_UNIT,
298 BRW_CLIP_PROG,
299 BRW_SS_SURFACE,
300 BRW_SS_SURF_BIND,
301
302 BRW_MAX_CACHE
303 };
304
305 struct brw_cache_item {
306 /**
307 * Effectively part of the key, cache_id identifies what kind of state
308 * buffer is involved, and also which brw->state.dirty.cache flag should
309 * be set when this cache item is chosen.
310 */
311 enum brw_cache_id cache_id;
312 /** 32-bit hash of the key data */
313 GLuint hash;
314 GLuint key_size; /* for variable-sized keys */
315 const void *key;
316 dri_bo **reloc_bufs;
317 GLuint nr_reloc_bufs;
318
319 dri_bo *bo;
320 GLuint data_size;
321
322 struct brw_cache_item *next;
323 };
324
325
326
327 struct brw_cache {
328 struct brw_context *brw;
329
330 struct brw_cache_item **items;
331 GLuint size, n_items;
332
333 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
334 GLuint aux_size[BRW_MAX_CACHE];
335 char *name[BRW_MAX_CACHE];
336
337 /* Record of the last BOs chosen for each cache_id. Used to set
338 * brw->state.dirty.cache when a new cache item is chosen.
339 */
340 dri_bo *last_bo[BRW_MAX_CACHE];
341 };
342
343
344 /* Considered adding a member to this struct to document which flags
345 * an update might raise so that ordering of the state atoms can be
346 * checked or derived at runtime. Dropped the idea in favor of having
347 * a debug mode where the state is monitored for flags which are
348 * raised that have already been tested against.
349 */
350 struct brw_tracked_state {
351 struct brw_state_flags dirty;
352 void (*prepare)( struct brw_context *brw );
353 void (*emit)( struct brw_context *brw );
354 };
355
356 /* Flags for brw->state.cache.
357 */
358 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
359 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
360 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
361 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
362 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
363 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
364 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
365 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
366 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
367 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
368 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
369 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
370 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
371 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
372 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
373 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
374 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
375 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
376
377 struct brw_cached_batch_item {
378 struct header *header;
379 GLuint sz;
380 struct brw_cached_batch_item *next;
381 };
382
383
384
385 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
386 * be easier if C allowed arrays of packed elements?
387 */
388 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
389
390 struct brw_vertex_element {
391 const struct gl_client_array *glarray;
392
393 /** The corresponding Mesa vertex attribute */
394 gl_vert_attrib attrib;
395 /** Size of a complete element */
396 GLuint element_size;
397 /** Number of uploaded elements for this input. */
398 GLuint count;
399 /** Byte stride between elements in the uploaded array */
400 GLuint stride;
401 /** Offset of the first element within the buffer object */
402 unsigned int offset;
403 /** Buffer object containing the uploaded vertex data */
404 dri_bo *bo;
405 };
406
407
408
409 struct brw_vertex_info {
410 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
411 };
412
413
414
415
416 /* Cache for TNL programs.
417 */
418 struct brw_tnl_cache_item {
419 GLuint hash;
420 void *key;
421 void *data;
422 struct brw_tnl_cache_item *next;
423 };
424
425 struct brw_tnl_cache {
426 struct brw_tnl_cache_item **items;
427 GLuint size, n_items;
428 };
429
430 struct brw_query_object {
431 struct gl_query_object Base;
432
433 /** Doubly linked list of active query objects in the context. */
434 struct brw_query_object *prev, *next;
435
436 /** Last query BO associated with this query. */
437 dri_bo *bo;
438 /** First index in bo with query data for this object. */
439 int first_index;
440 /** Last index in bo with query data for this object. */
441 int last_index;
442
443 /* Total count of pixels from previous BOs */
444 unsigned int count;
445 };
446
447
448 /**
449 * brw_context is derived from intel_context.
450 */
451 struct brw_context
452 {
453 struct intel_context intel; /**< base class, must be first field */
454 GLuint primitive;
455
456 GLboolean emit_state_always;
457 GLboolean tmp_fallback;
458 GLboolean no_batch_wrap;
459
460 struct {
461 struct brw_state_flags dirty;
462
463 GLuint nr_color_regions;
464 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
465 struct intel_region *depth_region;
466
467 /**
468 * List of buffers accumulated in brw_validate_state to receive
469 * dri_bo_check_aperture treatment before exec, so we can know if we
470 * should flush the batch and try again before emitting primitives.
471 *
472 * This can be a fixed number as we only have a limited number of
473 * objects referenced from the batchbuffer in a primitive emit,
474 * consisting of the vertex buffers, pipelined state pointers,
475 * the CURBE, the depth buffer, and a query BO.
476 */
477 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
478 int validated_bo_count;
479 } state;
480
481 struct brw_cache cache; /** non-surface items */
482 struct brw_cache surface_cache; /* surface items */
483 struct brw_cached_batch_item *cached_batch_items;
484
485 struct {
486 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
487
488 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
489 GLuint nr_enabled;
490
491 #define BRW_NR_UPLOAD_BUFS 17
492 #define BRW_UPLOAD_INIT_SIZE (128*1024)
493
494 struct {
495 dri_bo *bo;
496 GLuint offset;
497 } upload;
498
499 /* Summary of size and varying of active arrays, so we can check
500 * for changes to this state:
501 */
502 struct brw_vertex_info info;
503 unsigned int min_index, max_index;
504 } vb;
505
506 struct {
507 /**
508 * Index buffer for this draw_prims call.
509 *
510 * Updates are signaled by BRW_NEW_INDICES.
511 */
512 const struct _mesa_index_buffer *ib;
513
514 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
515 dri_bo *bo;
516 unsigned int offset;
517 unsigned int size;
518 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
519 * avoid re-uploading the IB packet over and over if we're actually
520 * referencing the same index buffer.
521 */
522 unsigned int start_vertex_offset;
523 } ib;
524
525 /* Active vertex program:
526 */
527 const struct gl_vertex_program *vertex_program;
528 const struct gl_fragment_program *fragment_program;
529
530
531 /* For populating the gtt:
532 */
533 GLuint next_free_page;
534
535
536 /* BRW_NEW_URB_ALLOCATIONS:
537 */
538 struct {
539 GLuint vsize; /* vertex size plus header in urb registers */
540 GLuint csize; /* constant buffer size in urb registers */
541 GLuint sfsize; /* setup data size in urb registers */
542
543 GLboolean constrained;
544
545 GLuint nr_vs_entries;
546 GLuint nr_gs_entries;
547 GLuint nr_clip_entries;
548 GLuint nr_sf_entries;
549 GLuint nr_cs_entries;
550
551 /* GLuint vs_size; */
552 /* GLuint gs_size; */
553 /* GLuint clip_size; */
554 /* GLuint sf_size; */
555 /* GLuint cs_size; */
556
557 GLuint vs_start;
558 GLuint gs_start;
559 GLuint clip_start;
560 GLuint sf_start;
561 GLuint cs_start;
562 } urb;
563
564
565 /* BRW_NEW_CURBE_OFFSETS:
566 */
567 struct {
568 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
569 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
570 GLuint clip_start;
571 GLuint clip_size;
572 GLuint vs_start;
573 GLuint vs_size;
574 GLuint total_size;
575
576 dri_bo *curbe_bo;
577 /** Offset within curbe_bo of space for current curbe entry */
578 GLuint curbe_offset;
579 /** Offset within curbe_bo of space for next curbe entry */
580 GLuint curbe_next_offset;
581
582 GLfloat *last_buf;
583 GLuint last_bufsz;
584 /**
585 * Whether we should create a new bo instead of reusing the old one
586 * (if we just dispatch the batch pointing at the old one.
587 */
588 GLboolean need_new_bo;
589 } curbe;
590
591 struct {
592 struct brw_vs_prog_data *prog_data;
593
594 dri_bo *prog_bo;
595 dri_bo *state_bo;
596
597 /** Binding table of pointers to surf_bo entries */
598 dri_bo *bind_bo;
599 dri_bo *surf_bo[BRW_VS_MAX_SURF];
600 GLuint nr_surfaces;
601 } vs;
602
603 struct {
604 struct brw_gs_prog_data *prog_data;
605
606 GLboolean prog_active;
607 dri_bo *prog_bo;
608 dri_bo *state_bo;
609 } gs;
610
611 struct {
612 struct brw_clip_prog_data *prog_data;
613
614 dri_bo *prog_bo;
615 dri_bo *state_bo;
616 dri_bo *vp_bo;
617 } clip;
618
619
620 struct {
621 struct brw_sf_prog_data *prog_data;
622
623 dri_bo *prog_bo;
624 dri_bo *state_bo;
625 dri_bo *vp_bo;
626 } sf;
627
628 struct {
629 struct brw_wm_prog_data *prog_data;
630 struct brw_wm_compile *compile_data;
631
632 /** Input sizes, calculated from active vertex program.
633 * One bit per fragment program input attribute.
634 */
635 GLbitfield input_size_masks[4];
636
637 /** Array of surface default colors (texture border color) */
638 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
639
640 GLuint render_surf;
641 GLuint nr_surfaces;
642
643 GLuint max_threads;
644 dri_bo *scratch_bo;
645
646 GLuint sampler_count;
647 dri_bo *sampler_bo;
648
649 /** Binding table of pointers to surf_bo entries */
650 dri_bo *bind_bo;
651 dri_bo *surf_bo[BRW_WM_MAX_SURF];
652
653 dri_bo *prog_bo;
654 dri_bo *state_bo;
655 } wm;
656
657
658 struct {
659 dri_bo *prog_bo;
660 dri_bo *state_bo;
661 dri_bo *vp_bo;
662 } cc;
663
664 struct {
665 struct brw_query_object active_head;
666 dri_bo *bo;
667 int index;
668 GLboolean active;
669 } query;
670 /* Used to give every program string a unique id
671 */
672 GLuint program_id;
673 };
674
675
676 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
677
678
679
680 /*======================================================================
681 * brw_vtbl.c
682 */
683 void brwInitVtbl( struct brw_context *brw );
684
685 /*======================================================================
686 * brw_context.c
687 */
688 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
689 __DRIcontextPrivate *driContextPriv,
690 void *sharedContextPrivate);
691
692 /*======================================================================
693 * brw_queryobj.c
694 */
695 void brw_init_queryobj_functions(struct dd_function_table *functions);
696 void brw_prepare_query_begin(struct brw_context *brw);
697 void brw_emit_query_begin(struct brw_context *brw);
698 void brw_emit_query_end(struct brw_context *brw);
699
700 /*======================================================================
701 * brw_state_dump.c
702 */
703 void brw_debug_batch(struct intel_context *intel);
704
705 /*======================================================================
706 * brw_tex.c
707 */
708 void brw_validate_textures( struct brw_context *brw );
709
710
711 /*======================================================================
712 * brw_program.c
713 */
714 void brwInitFragProgFuncs( struct dd_function_table *functions );
715
716
717 /* brw_urb.c
718 */
719 void brw_upload_urb_fence(struct brw_context *brw);
720
721 /* brw_curbe.c
722 */
723 void brw_upload_cs_urb_state(struct brw_context *brw);
724
725 /* brw_disasm.c */
726 int brw_disasm (FILE *file, struct brw_instruction *inst);
727
728 /*======================================================================
729 * Inline conversion functions. These are better-typed than the
730 * macros used previously:
731 */
732 static INLINE struct brw_context *
733 brw_context( GLcontext *ctx )
734 {
735 return (struct brw_context *)ctx;
736 }
737
738 static INLINE struct brw_vertex_program *
739 brw_vertex_program(struct gl_vertex_program *p)
740 {
741 return (struct brw_vertex_program *) p;
742 }
743
744 static INLINE const struct brw_vertex_program *
745 brw_vertex_program_const(const struct gl_vertex_program *p)
746 {
747 return (const struct brw_vertex_program *) p;
748 }
749
750 static INLINE struct brw_fragment_program *
751 brw_fragment_program(struct gl_fragment_program *p)
752 {
753 return (struct brw_fragment_program *) p;
754 }
755
756 static INLINE const struct brw_fragment_program *
757 brw_fragment_program_const(const struct gl_fragment_program *p)
758 {
759 return (const struct brw_fragment_program *) p;
760 }
761
762
763
764 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
765
766 #endif
767