i965: Use ISL for emitting depth/stencil/hiz state on gen6+
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "vbo/vbo.h"
41 #include "brw_structs.h"
42 #include "brw_pipe_control.h"
43 #include "compiler/brw_compiler.h"
44
45 #include "isl/isl.h"
46 #include "blorp/blorp.h"
47
48 #include <brw_bufmgr.h>
49
50 #include "common/gen_debug.h"
51 #include "common/gen_decoder.h"
52 #include "intel_screen.h"
53 #include "intel_tex_obj.h"
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 /* Glossary:
59 *
60 * URB - uniform resource buffer. A mid-sized buffer which is
61 * partitioned between the fixed function units and used for passing
62 * values (vertices, primitives, constants) between them.
63 *
64 * CURBE - constant URB entry. An urb region (entry) used to hold
65 * constant values which the fixed function units can be instructed to
66 * preload into the GRF when spawning a thread.
67 *
68 * VUE - vertex URB entry. An urb entry holding a vertex and usually
69 * a vertex header. The header contains control information and
70 * things like primitive type, Begin/end flags and clip codes.
71 *
72 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
73 * unit holding rasterization and interpolation parameters.
74 *
75 * GRF - general register file. One of several register files
76 * addressable by programmed threads. The inputs (r0, payload, curbe,
77 * urb) of the thread are preloaded to this area before the thread is
78 * spawned. The registers are individually 8 dwords wide and suitable
79 * for general usage. Registers holding thread input values are not
80 * special and may be overwritten.
81 *
82 * MRF - message register file. Threads communicate (and terminate)
83 * by sending messages. Message parameters are placed in contiguous
84 * MRF registers. All program output is via these messages. URB
85 * entries are populated by sending a message to the shared URB
86 * function containing the new data, together with a control word,
87 * often an unmodified copy of R0.
88 *
89 * R0 - GRF register 0. Typically holds control information used when
90 * sending messages to other threads.
91 *
92 * EU or GEN4 EU: The name of the programmable subsystem of the
93 * i965 hardware. Threads are executed by the EU, the registers
94 * described above are part of the EU architecture.
95 *
96 * Fixed function units:
97 *
98 * CS - Command streamer. Notional first unit, little software
99 * interaction. Holds the URB entries used for constant data, ie the
100 * CURBEs.
101 *
102 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
103 * this unit is responsible for pulling vertices out of vertex buffers
104 * in vram and injecting them into the processing pipe as VUEs. If
105 * enabled, it first passes them to a VS thread which is a good place
106 * for the driver to implement any active vertex shader.
107 *
108 * HS - Hull Shader (Tessellation Control Shader)
109 *
110 * TE - Tessellation Engine (Tessellation Primitive Generation)
111 *
112 * DS - Domain Shader (Tessellation Evaluation Shader)
113 *
114 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
115 * enabled, incoming strips etc are passed to GS threads in individual
116 * line/triangle/point units. The GS thread may perform arbitary
117 * computation and emit whatever primtives with whatever vertices it
118 * chooses. This makes GS an excellent place to implement GL's
119 * unfilled polygon modes, though of course it is capable of much
120 * more. Additionally, GS is used to translate away primitives not
121 * handled by latter units, including Quads and Lineloops.
122 *
123 * CS - Clipper. Mesa's clipping algorithms are imported to run on
124 * this unit. The fixed function part performs cliptesting against
125 * the 6 fixed clipplanes and makes descisions on whether or not the
126 * incoming primitive needs to be passed to a thread for clipping.
127 * User clip planes are handled via cooperation with the VS thread.
128 *
129 * SF - Strips Fans or Setup: Triangles are prepared for
130 * rasterization. Interpolation coefficients are calculated.
131 * Flatshading and two-side lighting usually performed here.
132 *
133 * WM - Windower. Interpolation of vertex attributes performed here.
134 * Fragment shader implemented here. SIMD aspects of EU taken full
135 * advantage of, as pixels are processed in blocks of 16.
136 *
137 * CC - Color Calculator. No EU threads associated with this unit.
138 * Handles blending and (presumably) depth and stencil testing.
139 */
140
141 struct brw_context;
142 struct brw_inst;
143 struct brw_vs_prog_key;
144 struct brw_vue_prog_key;
145 struct brw_wm_prog_key;
146 struct brw_wm_prog_data;
147 struct brw_cs_prog_key;
148 struct brw_cs_prog_data;
149
150 enum brw_pipeline {
151 BRW_RENDER_PIPELINE,
152 BRW_COMPUTE_PIPELINE,
153
154 BRW_NUM_PIPELINES
155 };
156
157 enum brw_cache_id {
158 BRW_CACHE_FS_PROG,
159 BRW_CACHE_BLORP_PROG,
160 BRW_CACHE_SF_PROG,
161 BRW_CACHE_VS_PROG,
162 BRW_CACHE_FF_GS_PROG,
163 BRW_CACHE_GS_PROG,
164 BRW_CACHE_TCS_PROG,
165 BRW_CACHE_TES_PROG,
166 BRW_CACHE_CLIP_PROG,
167 BRW_CACHE_CS_PROG,
168
169 BRW_MAX_CACHE
170 };
171
172 enum brw_state_id {
173 /* brw_cache_ids must come first - see brw_program_cache.c */
174 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
175 BRW_STATE_FRAGMENT_PROGRAM,
176 BRW_STATE_GEOMETRY_PROGRAM,
177 BRW_STATE_TESS_PROGRAMS,
178 BRW_STATE_VERTEX_PROGRAM,
179 BRW_STATE_REDUCED_PRIMITIVE,
180 BRW_STATE_PATCH_PRIMITIVE,
181 BRW_STATE_PRIMITIVE,
182 BRW_STATE_CONTEXT,
183 BRW_STATE_PSP,
184 BRW_STATE_SURFACES,
185 BRW_STATE_BINDING_TABLE_POINTERS,
186 BRW_STATE_INDICES,
187 BRW_STATE_VERTICES,
188 BRW_STATE_DEFAULT_TESS_LEVELS,
189 BRW_STATE_BATCH,
190 BRW_STATE_INDEX_BUFFER,
191 BRW_STATE_VS_CONSTBUF,
192 BRW_STATE_TCS_CONSTBUF,
193 BRW_STATE_TES_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_STATE_DRAW_CALL,
221 BRW_STATE_AUX,
222 BRW_NUM_STATE_BITS
223 };
224
225 /**
226 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
227 *
228 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
229 * When the currently bound shader program differs from the previous draw
230 * call, these will be flagged. They cover brw->{stage}_program and
231 * ctx->{Stage}Program->_Current.
232 *
233 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
234 * driver perspective. Even if the same shader is bound at the API level,
235 * we may need to switch between multiple versions of that shader to handle
236 * changes in non-orthagonal state.
237 *
238 * Additionally, multiple shader programs may have identical vertex shaders
239 * (for example), or compile down to the same code in the backend. We combine
240 * those into a single program cache entry.
241 *
242 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
243 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
244 */
245 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
246 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
247 * use the normal state upload paths), but the cache is still used. To avoid
248 * polluting the brw_program_cache code with special cases, we retain the
249 * dirty bit for now. It should eventually be removed.
250 */
251 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
252 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
253 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
254 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
255 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
256 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
257 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
258 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
259 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
260 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
261 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
262 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
263 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
264 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
265 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
266 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
267 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
268 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
269 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
270 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
271 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
272 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
273 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
274 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
275 /**
276 * Used for any batch entry with a relocated pointer that will be used
277 * by any 3D rendering.
278 */
279 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
280 /** \see brw.state.depth_region */
281 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
282 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
283 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
284 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
285 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
286 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
287 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
288 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
289 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
290 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
291 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
292 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
293 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
312 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
313
314 struct brw_state_flags {
315 /** State update flags signalled by mesa internals */
316 GLuint mesa;
317 /**
318 * State update flags signalled as the result of brw_tracked_state updates
319 */
320 uint64_t brw;
321 };
322
323
324 /** Subclass of Mesa program */
325 struct brw_program {
326 struct gl_program program;
327 GLuint id;
328
329 bool compiled_once;
330 };
331
332
333 struct brw_ff_gs_prog_data {
334 GLuint urb_read_length;
335 GLuint total_grf;
336
337 /**
338 * Gen6 transform feedback: Amount by which the streaming vertex buffer
339 * indices should be incremented each time the GS is invoked.
340 */
341 unsigned svbi_postincrement_value;
342 };
343
344 /** Number of texture sampler units */
345 #define BRW_MAX_TEX_UNIT 32
346
347 /** Max number of UBOs in a shader */
348 #define BRW_MAX_UBO 14
349
350 /** Max number of SSBOs in a shader */
351 #define BRW_MAX_SSBO 12
352
353 /** Max number of atomic counter buffer objects in a shader */
354 #define BRW_MAX_ABO 16
355
356 /** Max number of image uniforms in a shader */
357 #define BRW_MAX_IMAGES 32
358
359 /** Maximum number of actual buffers used for stream output */
360 #define BRW_MAX_SOL_BUFFERS 4
361
362 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
363 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
364 BRW_MAX_UBO + \
365 BRW_MAX_SSBO + \
366 BRW_MAX_ABO + \
367 BRW_MAX_IMAGES + \
368 2 + /* shader time, pull constants */ \
369 1 /* cs num work groups */)
370
371 struct brw_cache {
372 struct brw_context *brw;
373
374 struct brw_cache_item **items;
375 struct brw_bo *bo;
376 void *map;
377 GLuint size, n_items;
378
379 uint32_t next_offset;
380 };
381
382 #define perf_debug(...) do { \
383 static GLuint msg_id = 0; \
384 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
385 dbg_printf(__VA_ARGS__); \
386 if (brw->perf_debug) \
387 _mesa_gl_debug(&brw->ctx, &msg_id, \
388 MESA_DEBUG_SOURCE_API, \
389 MESA_DEBUG_TYPE_PERFORMANCE, \
390 MESA_DEBUG_SEVERITY_MEDIUM, \
391 __VA_ARGS__); \
392 } while(0)
393
394 #define WARN_ONCE(cond, fmt...) do { \
395 if (unlikely(cond)) { \
396 static bool _warned = false; \
397 static GLuint msg_id = 0; \
398 if (!_warned) { \
399 fprintf(stderr, "WARNING: "); \
400 fprintf(stderr, fmt); \
401 _warned = true; \
402 \
403 _mesa_gl_debug(ctx, &msg_id, \
404 MESA_DEBUG_SOURCE_API, \
405 MESA_DEBUG_TYPE_OTHER, \
406 MESA_DEBUG_SEVERITY_HIGH, fmt); \
407 } \
408 } \
409 } while (0)
410
411 /* Considered adding a member to this struct to document which flags
412 * an update might raise so that ordering of the state atoms can be
413 * checked or derived at runtime. Dropped the idea in favor of having
414 * a debug mode where the state is monitored for flags which are
415 * raised that have already been tested against.
416 */
417 struct brw_tracked_state {
418 struct brw_state_flags dirty;
419 void (*emit)( struct brw_context *brw );
420 };
421
422 enum shader_time_shader_type {
423 ST_NONE,
424 ST_VS,
425 ST_TCS,
426 ST_TES,
427 ST_GS,
428 ST_FS8,
429 ST_FS16,
430 ST_CS,
431 };
432
433 struct brw_vertex_buffer {
434 /** Buffer object containing the uploaded vertex data */
435 struct brw_bo *bo;
436 uint32_t offset;
437 uint32_t size;
438 /** Byte stride between elements in the uploaded array */
439 GLuint stride;
440 GLuint step_rate;
441 };
442 struct brw_vertex_element {
443 const struct gl_vertex_array *glarray;
444
445 int buffer;
446 bool is_dual_slot;
447 /** Offset of the first element within the buffer object */
448 unsigned int offset;
449 };
450
451 struct brw_query_object {
452 struct gl_query_object Base;
453
454 /** Last query BO associated with this query. */
455 struct brw_bo *bo;
456
457 /** Last index in bo with query data for this object. */
458 int last_index;
459
460 /** True if we know the batch has been flushed since we ended the query. */
461 bool flushed;
462 };
463
464 enum brw_gpu_ring {
465 UNKNOWN_RING,
466 RENDER_RING,
467 BLT_RING,
468 };
469
470 struct brw_reloc_list {
471 struct drm_i915_gem_relocation_entry *relocs;
472 int reloc_count;
473 int reloc_array_size;
474 };
475
476 struct brw_growing_bo {
477 struct brw_bo *bo;
478 uint32_t *map;
479 struct brw_bo *partial_bo;
480 uint32_t *partial_bo_map;
481 unsigned partial_bytes;
482 };
483
484 struct intel_batchbuffer {
485 /** Current batchbuffer being queued up. */
486 struct brw_growing_bo batch;
487 /** Current statebuffer being queued up. */
488 struct brw_growing_bo state;
489
490 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
491 struct brw_bo *last_bo;
492
493 #ifdef DEBUG
494 uint16_t emit, total;
495 #endif
496 uint32_t *map_next;
497 uint32_t state_used;
498
499 enum brw_gpu_ring ring;
500 bool use_shadow_copy;
501 bool use_batch_first;
502 bool needs_sol_reset;
503 bool state_base_address_emitted;
504 bool no_wrap;
505
506 struct brw_reloc_list batch_relocs;
507 struct brw_reloc_list state_relocs;
508 unsigned int valid_reloc_flags;
509
510 /** The validation list */
511 struct drm_i915_gem_exec_object2 *validation_list;
512 struct brw_bo **exec_bos;
513 int exec_count;
514 int exec_array_size;
515
516 /** The amount of aperture space (in bytes) used by all exec_bos */
517 int aperture_space;
518
519 struct {
520 uint32_t *map_next;
521 int batch_reloc_count;
522 int state_reloc_count;
523 int exec_count;
524 } saved;
525
526 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
527 struct hash_table *state_batch_sizes;
528
529 struct gen_batch_decode_ctx decoder;
530 };
531
532 #define BRW_MAX_XFB_STREAMS 4
533
534 struct brw_transform_feedback_counter {
535 /**
536 * Index of the first entry of this counter within the primitive count BO.
537 * An entry is considered to be an N-tuple of 64bit values, where N is the
538 * number of vertex streams supported by the platform.
539 */
540 unsigned bo_start;
541
542 /**
543 * Index one past the last entry of this counter within the primitive
544 * count BO.
545 */
546 unsigned bo_end;
547
548 /**
549 * Primitive count values accumulated while this counter was active,
550 * excluding any entries buffered between \c bo_start and \c bo_end, which
551 * haven't been accounted for yet.
552 */
553 uint64_t accum[BRW_MAX_XFB_STREAMS];
554 };
555
556 static inline void
557 brw_reset_transform_feedback_counter(
558 struct brw_transform_feedback_counter *counter)
559 {
560 counter->bo_start = counter->bo_end;
561 memset(&counter->accum, 0, sizeof(counter->accum));
562 }
563
564 struct brw_transform_feedback_object {
565 struct gl_transform_feedback_object base;
566
567 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
568 struct brw_bo *offset_bo;
569
570 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
571 bool zero_offsets;
572
573 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
574 GLenum primitive_mode;
575
576 /**
577 * The maximum number of vertices that we can write without overflowing
578 * any of the buffers currently being used for transform feedback.
579 */
580 unsigned max_index;
581
582 struct brw_bo *prim_count_bo;
583
584 /**
585 * Count of primitives generated during this transform feedback operation.
586 */
587 struct brw_transform_feedback_counter counter;
588
589 /**
590 * Count of primitives generated during the previous transform feedback
591 * operation. Used to implement DrawTransformFeedback().
592 */
593 struct brw_transform_feedback_counter previous_counter;
594
595 /**
596 * Number of vertices written between last Begin/EndTransformFeedback().
597 *
598 * Used to implement DrawTransformFeedback().
599 */
600 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
601 bool vertices_written_valid;
602 };
603
604 /**
605 * Data shared between each programmable stage in the pipeline (vs, gs, and
606 * wm).
607 */
608 struct brw_stage_state
609 {
610 gl_shader_stage stage;
611 struct brw_stage_prog_data *prog_data;
612
613 /**
614 * Optional scratch buffer used to store spilled register values and
615 * variably-indexed GRF arrays.
616 *
617 * The contents of this buffer are short-lived so the same memory can be
618 * re-used at will for multiple shader programs (executed by the same fixed
619 * function). However reusing a scratch BO for which shader invocations
620 * are still in flight with a per-thread scratch slot size other than the
621 * original can cause threads with different scratch slot size and FFTID
622 * (which may be executed in parallel depending on the shader stage and
623 * hardware generation) to map to an overlapping region of the scratch
624 * space, which can potentially lead to mutual scratch space corruption.
625 * For that reason if you borrow this scratch buffer you should only be
626 * using the slot size given by the \c per_thread_scratch member below,
627 * unless you're taking additional measures to synchronize thread execution
628 * across slot size changes.
629 */
630 struct brw_bo *scratch_bo;
631
632 /**
633 * Scratch slot size allocated for each thread in the buffer object given
634 * by \c scratch_bo.
635 */
636 uint32_t per_thread_scratch;
637
638 /** Offset in the program cache to the program */
639 uint32_t prog_offset;
640
641 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
642 uint32_t state_offset;
643
644 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
645 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
646 int push_const_size; /* in 256-bit register increments */
647
648 /* Binding table: pointers to SURFACE_STATE entries. */
649 uint32_t bind_bo_offset;
650 uint32_t surf_offset[BRW_MAX_SURFACES];
651
652 /** SAMPLER_STATE count and table offset */
653 uint32_t sampler_count;
654 uint32_t sampler_offset;
655
656 struct brw_image_param image_param[BRW_MAX_IMAGES];
657
658 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
659 bool push_constants_dirty;
660 };
661
662 enum brw_predicate_state {
663 /* The first two states are used if we can determine whether to draw
664 * without having to look at the values in the query object buffer. This
665 * will happen if there is no conditional render in progress, if the query
666 * object is already completed or if something else has already added
667 * samples to the preliminary result such as via a BLT command.
668 */
669 BRW_PREDICATE_STATE_RENDER,
670 BRW_PREDICATE_STATE_DONT_RENDER,
671 /* In this case whether to draw or not depends on the result of an
672 * MI_PREDICATE command so the predicate enable bit needs to be checked.
673 */
674 BRW_PREDICATE_STATE_USE_BIT,
675 /* In this case, either MI_PREDICATE doesn't exist or we lack the
676 * necessary kernel features to use it. Stall for the query result.
677 */
678 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
679 };
680
681 struct shader_times;
682
683 struct gen_l3_config;
684
685 enum brw_query_kind {
686 OA_COUNTERS,
687 OA_COUNTERS_RAW,
688 PIPELINE_STATS,
689 };
690
691 struct brw_perf_query_register_prog {
692 uint32_t reg;
693 uint32_t val;
694 };
695
696 struct brw_perf_query_info
697 {
698 enum brw_query_kind kind;
699 const char *name;
700 const char *guid;
701 struct brw_perf_query_counter *counters;
702 int n_counters;
703 size_t data_size;
704
705 /* OA specific */
706 uint64_t oa_metrics_set_id;
707 int oa_format;
708
709 /* For indexing into the accumulator[] ... */
710 int gpu_time_offset;
711 int gpu_clock_offset;
712 int a_offset;
713 int b_offset;
714 int c_offset;
715
716 /* Register programming for a given query */
717 struct brw_perf_query_register_prog *flex_regs;
718 uint32_t n_flex_regs;
719
720 struct brw_perf_query_register_prog *mux_regs;
721 uint32_t n_mux_regs;
722
723 struct brw_perf_query_register_prog *b_counter_regs;
724 uint32_t n_b_counter_regs;
725 };
726
727 struct brw_uploader {
728 struct brw_bufmgr *bufmgr;
729 struct brw_bo *bo;
730 void *map;
731 uint32_t next_offset;
732 unsigned default_size;
733 };
734
735 /**
736 * brw_context is derived from gl_context.
737 */
738 struct brw_context
739 {
740 struct gl_context ctx; /**< base class, must be first field */
741
742 struct
743 {
744 /**
745 * Emit an MI_REPORT_PERF_COUNT command packet.
746 *
747 * This asks the GPU to write a report of the current OA counter values
748 * into @bo at the given offset and containing the given @report_id
749 * which we can cross-reference when parsing the report (gen7+ only).
750 */
751 void (*emit_mi_report_perf_count)(struct brw_context *brw,
752 struct brw_bo *bo,
753 uint32_t offset_in_bytes,
754 uint32_t report_id);
755 } vtbl;
756
757 struct brw_bufmgr *bufmgr;
758
759 uint32_t hw_ctx;
760
761 /** BO for post-sync nonzero writes for gen6 workaround. */
762 struct brw_bo *workaround_bo;
763 uint8_t pipe_controls_since_last_cs_stall;
764
765 /**
766 * Set of struct brw_bo * that have been rendered to within this batchbuffer
767 * and would need flushing before being used from another cache domain that
768 * isn't coherent with it (i.e. the sampler).
769 */
770 struct hash_table *render_cache;
771
772 /**
773 * Set of struct brw_bo * that have been used as a depth buffer within this
774 * batchbuffer and would need flushing before being used from another cache
775 * domain that isn't coherent with it (i.e. the sampler).
776 */
777 struct set *depth_cache;
778
779 /**
780 * Number of resets observed in the system at context creation.
781 *
782 * This is tracked in the context so that we can determine that another
783 * reset has occurred.
784 */
785 uint32_t reset_count;
786
787 struct intel_batchbuffer batch;
788
789 struct brw_uploader upload;
790
791 /**
792 * Set if rendering has occurred to the drawable's front buffer.
793 *
794 * This is used in the DRI2 case to detect that glFlush should also copy
795 * the contents of the fake front buffer to the real front buffer.
796 */
797 bool front_buffer_dirty;
798
799 /** Framerate throttling: @{ */
800 struct brw_bo *throttle_batch[2];
801
802 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
803 * frame of rendering to complete. This gives a very precise cap to the
804 * latency between input and output such that rendering never gets more
805 * than a frame behind the user. (With the caveat that we technically are
806 * not using the SwapBuffers itself as a barrier but the first batch
807 * submitted afterwards, which may be immediately prior to the next
808 * SwapBuffers.)
809 */
810 bool need_swap_throttle;
811
812 /** General throttling, not caught by throttling between SwapBuffers */
813 bool need_flush_throttle;
814 /** @} */
815
816 GLuint stats_wm;
817
818 /**
819 * drirc options:
820 * @{
821 */
822 bool no_rast;
823 bool always_flush_batch;
824 bool always_flush_cache;
825 bool disable_throttling;
826 bool precompile;
827 bool dual_color_blend_by_location;
828
829 driOptionCache optionCache;
830 /** @} */
831
832 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
833
834 GLenum reduced_primitive;
835
836 /**
837 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
838 * variable is set, this is the flag indicating to do expensive work that
839 * might lead to a perf_debug() call.
840 */
841 bool perf_debug;
842
843 uint64_t max_gtt_map_object_size;
844
845 bool has_hiz;
846 bool has_separate_stencil;
847 bool has_swizzling;
848
849 /** Derived stencil states. */
850 bool stencil_enabled;
851 bool stencil_two_sided;
852 bool stencil_write_enabled;
853 /** Derived polygon state. */
854 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
855
856 struct isl_device isl_dev;
857
858 struct blorp_context blorp;
859
860 GLuint NewGLState;
861 struct {
862 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
863 } state;
864
865 enum brw_pipeline last_pipeline;
866
867 struct brw_cache cache;
868
869 /* Whether a meta-operation is in progress. */
870 bool meta_in_progress;
871
872 /* Whether the last depth/stencil packets were both NULL. */
873 bool no_depth_or_stencil;
874
875 /* The last PMA stall bits programmed. */
876 uint32_t pma_stall_bits;
877
878 struct {
879 struct {
880 /**
881 * Either the value of gl_BaseVertex for indexed draw calls or the
882 * value of the argument <first> for non-indexed draw calls for the
883 * current _mesa_prim.
884 */
885 int firstvertex;
886
887 /** The value of gl_BaseInstance for the current _mesa_prim. */
888 int gl_baseinstance;
889 } params;
890
891 /**
892 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
893 * point to the indirect buffer for indirect draw calls.
894 */
895 struct brw_bo *draw_params_bo;
896 uint32_t draw_params_offset;
897
898 struct {
899 /**
900 * The value of gl_DrawID for the current _mesa_prim. This always comes
901 * in from it's own vertex buffer since it's not part of the indirect
902 * draw parameters.
903 */
904 int gl_drawid;
905
906 /**
907 * Stores if the current _mesa_prim is an indexed or non-indexed draw
908 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
909 * and is_indexed_draw.
910 */
911 int is_indexed_draw;
912 } derived_params;
913
914 /**
915 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
916 * parameters that are not present in the indirect buffer. They will go in
917 * their own vertex element.
918 */
919 struct brw_bo *derived_draw_params_bo;
920 uint32_t derived_draw_params_offset;
921
922 /**
923 * Pointer to the the buffer storing the indirect draw parameters. It
924 * currently only stores the number of requested draw calls but more
925 * parameters could potentially be added.
926 */
927 struct brw_bo *draw_params_count_bo;
928 uint32_t draw_params_count_offset;
929 } draw;
930
931 struct {
932 /**
933 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
934 * an indirect call, and num_work_groups_offset is valid. Otherwise,
935 * num_work_groups is set based on glDispatchCompute.
936 */
937 struct brw_bo *num_work_groups_bo;
938 GLintptr num_work_groups_offset;
939 const GLuint *num_work_groups;
940 } compute;
941
942 struct {
943 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
944 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
945
946 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
947 GLuint nr_enabled;
948 GLuint nr_buffers;
949
950 /* Summary of size and varying of active arrays, so we can check
951 * for changes to this state:
952 */
953 bool index_bounds_valid;
954 unsigned int min_index, max_index;
955
956 /* Offset from start of vertex buffer so we can avoid redefining
957 * the same VB packed over and over again.
958 */
959 unsigned int start_vertex_bias;
960
961 /**
962 * Certain vertex attribute formats aren't natively handled by the
963 * hardware and require special VS code to fix up their values.
964 *
965 * These bitfields indicate which workarounds are needed.
966 */
967 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
968
969 /* For the initial pushdown, keep the list of vbo inputs. */
970 struct vbo_inputs draw_arrays;
971 } vb;
972
973 struct {
974 /**
975 * Index buffer for this draw_prims call.
976 *
977 * Updates are signaled by BRW_NEW_INDICES.
978 */
979 const struct _mesa_index_buffer *ib;
980
981 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
982 struct brw_bo *bo;
983 uint32_t size;
984 unsigned index_size;
985
986 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
987 * avoid re-uploading the IB packet over and over if we're actually
988 * referencing the same index buffer.
989 */
990 unsigned int start_vertex_offset;
991 } ib;
992
993 /* Active vertex program:
994 */
995 struct gl_program *programs[MESA_SHADER_STAGES];
996
997 /**
998 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
999 * that we don't have to reemit that state every time we change FBOs.
1000 */
1001 unsigned int num_samples;
1002
1003 /* BRW_NEW_URB_ALLOCATIONS:
1004 */
1005 struct {
1006 GLuint vsize; /* vertex size plus header in urb registers */
1007 GLuint gsize; /* GS output size in urb registers */
1008 GLuint hsize; /* Tessellation control output size in urb registers */
1009 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1010 GLuint csize; /* constant buffer size in urb registers */
1011 GLuint sfsize; /* setup data size in urb registers */
1012
1013 bool constrained;
1014
1015 GLuint nr_vs_entries;
1016 GLuint nr_hs_entries;
1017 GLuint nr_ds_entries;
1018 GLuint nr_gs_entries;
1019 GLuint nr_clip_entries;
1020 GLuint nr_sf_entries;
1021 GLuint nr_cs_entries;
1022
1023 GLuint vs_start;
1024 GLuint hs_start;
1025 GLuint ds_start;
1026 GLuint gs_start;
1027 GLuint clip_start;
1028 GLuint sf_start;
1029 GLuint cs_start;
1030 /**
1031 * URB size in the current configuration. The units this is expressed
1032 * in are somewhat inconsistent, see gen_device_info::urb::size.
1033 *
1034 * FINISHME: Represent the URB size consistently in KB on all platforms.
1035 */
1036 GLuint size;
1037
1038 /* True if the most recently sent _3DSTATE_URB message allocated
1039 * URB space for the GS.
1040 */
1041 bool gs_present;
1042
1043 /* True if the most recently sent _3DSTATE_URB message allocated
1044 * URB space for the HS and DS.
1045 */
1046 bool tess_present;
1047 } urb;
1048
1049
1050 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1051 struct {
1052 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1053 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1054 GLuint clip_start;
1055 GLuint clip_size;
1056 GLuint vs_start;
1057 GLuint vs_size;
1058 GLuint total_size;
1059
1060 /**
1061 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1062 * for upload to the CURBE.
1063 */
1064 struct brw_bo *curbe_bo;
1065 /** Offset within curbe_bo of space for current curbe entry */
1066 GLuint curbe_offset;
1067 } curbe;
1068
1069 /**
1070 * Layout of vertex data exiting the geometry portion of the pipleine.
1071 * This comes from the last enabled shader stage (GS, DS, or VS).
1072 *
1073 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1074 */
1075 struct brw_vue_map vue_map_geom_out;
1076
1077 struct {
1078 struct brw_stage_state base;
1079 } vs;
1080
1081 struct {
1082 struct brw_stage_state base;
1083 } tcs;
1084
1085 struct {
1086 struct brw_stage_state base;
1087 } tes;
1088
1089 struct {
1090 struct brw_stage_state base;
1091
1092 /**
1093 * True if the 3DSTATE_GS command most recently emitted to the 3D
1094 * pipeline enabled the GS; false otherwise.
1095 */
1096 bool enabled;
1097 } gs;
1098
1099 struct {
1100 struct brw_ff_gs_prog_data *prog_data;
1101
1102 bool prog_active;
1103 /** Offset in the program cache to the CLIP program pre-gen6 */
1104 uint32_t prog_offset;
1105 uint32_t state_offset;
1106
1107 uint32_t bind_bo_offset;
1108 /**
1109 * Surface offsets for the binding table. We only need surfaces to
1110 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1111 * need in this case.
1112 */
1113 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1114 } ff_gs;
1115
1116 struct {
1117 struct brw_clip_prog_data *prog_data;
1118
1119 /** Offset in the program cache to the CLIP program pre-gen6 */
1120 uint32_t prog_offset;
1121
1122 /* Offset in the batch to the CLIP state on pre-gen6. */
1123 uint32_t state_offset;
1124
1125 /* As of gen6, this is the offset in the batch to the CLIP VP,
1126 * instead of vp_bo.
1127 */
1128 uint32_t vp_offset;
1129
1130 /**
1131 * The number of viewports to use. If gl_ViewportIndex is written,
1132 * we can have up to ctx->Const.MaxViewports viewports. If not,
1133 * the viewport index is always 0, so we can only emit one.
1134 */
1135 uint8_t viewport_count;
1136 } clip;
1137
1138
1139 struct {
1140 struct brw_sf_prog_data *prog_data;
1141
1142 /** Offset in the program cache to the CLIP program pre-gen6 */
1143 uint32_t prog_offset;
1144 uint32_t state_offset;
1145 uint32_t vp_offset;
1146 } sf;
1147
1148 struct {
1149 struct brw_stage_state base;
1150
1151 /**
1152 * Buffer object used in place of multisampled null render targets on
1153 * Gen6. See brw_emit_null_surface_state().
1154 */
1155 struct brw_bo *multisampled_null_render_target_bo;
1156
1157 float offset_clamp;
1158 } wm;
1159
1160 struct {
1161 struct brw_stage_state base;
1162 } cs;
1163
1164 struct {
1165 uint32_t state_offset;
1166 uint32_t blend_state_offset;
1167 uint32_t depth_stencil_state_offset;
1168 uint32_t vp_offset;
1169 } cc;
1170
1171 struct {
1172 struct brw_query_object *obj;
1173 bool begin_emitted;
1174 } query;
1175
1176 struct {
1177 enum brw_predicate_state state;
1178 bool supported;
1179 } predicate;
1180
1181 struct {
1182 /* Variables referenced in the XML meta data for OA performance
1183 * counters, e.g in the normalization equations.
1184 *
1185 * All uint64_t for consistent operand types in generated code
1186 */
1187 struct {
1188 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1189 uint64_t n_eus; /** $EuCoresTotalCount */
1190 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1191 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1192 uint64_t eu_threads_count; /** $EuThreadsCount */
1193 uint64_t slice_mask; /** $SliceMask */
1194 uint64_t subslice_mask; /** $SubsliceMask */
1195 uint64_t gt_min_freq; /** $GpuMinFrequency */
1196 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1197 uint64_t revision; /** $SkuRevisionId */
1198 } sys_vars;
1199
1200 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1201 * to cross-reference with the GUIDs of configs advertised by the
1202 * kernel at runtime
1203 */
1204 struct hash_table *oa_metrics_table;
1205
1206 /* Location of the device's sysfs entry. */
1207 char sysfs_dev_dir[256];
1208
1209 struct brw_perf_query_info *queries;
1210 int n_queries;
1211
1212 /* The i915 perf stream we open to setup + enable the OA counters */
1213 int oa_stream_fd;
1214
1215 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1216 * report counter snapshots for a specific counter set/profile in a
1217 * specific layout/format so we can only start OA queries that are
1218 * compatible with the currently open fd...
1219 */
1220 int current_oa_metrics_set_id;
1221 int current_oa_format;
1222
1223 /* List of buffers containing OA reports */
1224 struct exec_list sample_buffers;
1225
1226 /* Cached list of empty sample buffers */
1227 struct exec_list free_sample_buffers;
1228
1229 int n_active_oa_queries;
1230 int n_active_pipeline_stats_queries;
1231
1232 /* The number of queries depending on running OA counters which
1233 * extends beyond brw_end_perf_query() since we need to wait until
1234 * the last MI_RPC command has parsed by the GPU.
1235 *
1236 * Accurate accounting is important here as emitting an
1237 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1238 * effectively hang the gpu.
1239 */
1240 int n_oa_users;
1241
1242 /* To help catch an spurious problem with the hardware or perf
1243 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1244 * with a unique ID that we can explicitly check for...
1245 */
1246 int next_query_start_report_id;
1247
1248 /**
1249 * An array of queries whose results haven't yet been assembled
1250 * based on the data in buffer objects.
1251 *
1252 * These may be active, or have already ended. However, the
1253 * results have not been requested.
1254 */
1255 struct brw_perf_query_object **unaccumulated;
1256 int unaccumulated_elements;
1257 int unaccumulated_array_size;
1258
1259 /* The total number of query objects so we can relinquish
1260 * our exclusive access to perf if the application deletes
1261 * all of its objects. (NB: We only disable perf while
1262 * there are no active queries)
1263 */
1264 int n_query_instances;
1265 } perfquery;
1266
1267 int num_atoms[BRW_NUM_PIPELINES];
1268 const struct brw_tracked_state render_atoms[76];
1269 const struct brw_tracked_state compute_atoms[11];
1270
1271 const enum isl_format *mesa_to_isl_render_format;
1272 const bool *mesa_format_supports_render;
1273
1274 /* PrimitiveRestart */
1275 struct {
1276 bool in_progress;
1277 bool enable_cut_index;
1278 } prim_restart;
1279
1280 /** Computed depth/stencil/hiz state from the current attached
1281 * renderbuffers, valid only during the drawing state upload loop after
1282 * brw_workaround_depthstencil_alignment().
1283 */
1284 struct {
1285 /* Inter-tile (page-aligned) byte offsets. */
1286 uint32_t depth_offset;
1287 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1288 * used for Gen < 6.
1289 */
1290 uint32_t tile_x, tile_y;
1291 } depthstencil;
1292
1293 uint32_t num_instances;
1294 int basevertex;
1295 int baseinstance;
1296
1297 struct {
1298 const struct gen_l3_config *config;
1299 } l3;
1300
1301 struct {
1302 struct brw_bo *bo;
1303 const char **names;
1304 int *ids;
1305 enum shader_time_shader_type *types;
1306 struct shader_times *cumulative;
1307 int num_entries;
1308 int max_entries;
1309 double report_time;
1310 } shader_time;
1311
1312 struct brw_fast_clear_state *fast_clear_state;
1313
1314 /* Array of aux usages to use for drawing. Aux usage for render targets is
1315 * a bit more complex than simply calling a single function so we need some
1316 * way of passing it form brw_draw.c to surface state setup.
1317 */
1318 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1319
1320 __DRIcontext *driContext;
1321 struct intel_screen *screen;
1322 };
1323
1324 /* brw_clear.c */
1325 extern void intelInitClearFuncs(struct dd_function_table *functions);
1326
1327 /*======================================================================
1328 * brw_context.c
1329 */
1330 extern const char *const brw_vendor_string;
1331
1332 extern const char *
1333 brw_get_renderer_string(const struct intel_screen *screen);
1334
1335 enum {
1336 DRI_CONF_BO_REUSE_DISABLED,
1337 DRI_CONF_BO_REUSE_ALL
1338 };
1339
1340 void intel_update_renderbuffers(__DRIcontext *context,
1341 __DRIdrawable *drawable);
1342 void intel_prepare_render(struct brw_context *brw);
1343
1344 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1345 bool *draw_aux_buffer_disabled);
1346
1347 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1348 __DRIdrawable *drawable);
1349
1350 GLboolean brwCreateContext(gl_api api,
1351 const struct gl_config *mesaVis,
1352 __DRIcontext *driContextPriv,
1353 const struct __DriverContextConfig *ctx_config,
1354 unsigned *error,
1355 void *sharedContextPrivate);
1356
1357 /*======================================================================
1358 * brw_misc_state.c
1359 */
1360 void
1361 brw_meta_resolve_color(struct brw_context *brw,
1362 struct intel_mipmap_tree *mt);
1363
1364 /*======================================================================
1365 * brw_misc_state.c
1366 */
1367 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1368 GLbitfield clear_mask);
1369
1370 /* brw_object_purgeable.c */
1371 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1372
1373 /*======================================================================
1374 * brw_queryobj.c
1375 */
1376 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1377 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1378 void brw_emit_query_begin(struct brw_context *brw);
1379 void brw_emit_query_end(struct brw_context *brw);
1380 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1381 bool brw_is_query_pipelined(struct brw_query_object *query);
1382 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1383 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1384 uint64_t time0, uint64_t time1);
1385
1386 /** gen6_queryobj.c */
1387 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1388 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1389 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1390
1391 /** hsw_queryobj.c */
1392 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1393 struct brw_query_object *query,
1394 int count);
1395 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1396
1397 /** brw_conditional_render.c */
1398 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1399 bool brw_check_conditional_render(struct brw_context *brw);
1400
1401 /** intel_batchbuffer.c */
1402 void brw_load_register_mem(struct brw_context *brw,
1403 uint32_t reg,
1404 struct brw_bo *bo,
1405 uint32_t offset);
1406 void brw_load_register_mem64(struct brw_context *brw,
1407 uint32_t reg,
1408 struct brw_bo *bo,
1409 uint32_t offset);
1410 void brw_store_register_mem32(struct brw_context *brw,
1411 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1412 void brw_store_register_mem64(struct brw_context *brw,
1413 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1414 void brw_load_register_imm32(struct brw_context *brw,
1415 uint32_t reg, uint32_t imm);
1416 void brw_load_register_imm64(struct brw_context *brw,
1417 uint32_t reg, uint64_t imm);
1418 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1419 uint32_t dest);
1420 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1421 uint32_t dest);
1422 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1423 uint32_t offset, uint32_t imm);
1424 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1425 uint32_t offset, uint64_t imm);
1426
1427 /*======================================================================
1428 * intel_tex_validate.c
1429 */
1430 void brw_validate_textures( struct brw_context *brw );
1431
1432
1433 /*======================================================================
1434 * brw_program.c
1435 */
1436 static inline bool
1437 key_debug(struct brw_context *brw, const char *name, int a, int b)
1438 {
1439 if (a != b) {
1440 perf_debug(" %s %d->%d\n", name, a, b);
1441 return true;
1442 }
1443 return false;
1444 }
1445
1446 void brwInitFragProgFuncs( struct dd_function_table *functions );
1447
1448 void brw_get_scratch_bo(struct brw_context *brw,
1449 struct brw_bo **scratch_bo, int size);
1450 void brw_alloc_stage_scratch(struct brw_context *brw,
1451 struct brw_stage_state *stage_state,
1452 unsigned per_thread_size);
1453 void brw_init_shader_time(struct brw_context *brw);
1454 int brw_get_shader_time_index(struct brw_context *brw,
1455 struct gl_program *prog,
1456 enum shader_time_shader_type type,
1457 bool is_glsl_sh);
1458 void brw_collect_and_report_shader_time(struct brw_context *brw);
1459 void brw_destroy_shader_time(struct brw_context *brw);
1460
1461 /* brw_urb.c
1462 */
1463 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1464 unsigned vsize, unsigned sfsize);
1465 void brw_upload_urb_fence(struct brw_context *brw);
1466
1467 /* brw_curbe.c
1468 */
1469 void brw_upload_cs_urb_state(struct brw_context *brw);
1470
1471 /* brw_vs.c */
1472 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1473
1474 /* brw_draw_upload.c */
1475 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1476 const struct gl_array_attributes *glattr);
1477
1478 static inline unsigned
1479 brw_get_index_type(unsigned index_size)
1480 {
1481 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1482 * respectively.
1483 */
1484 return index_size >> 1;
1485 }
1486
1487 void brw_prepare_vertices(struct brw_context *brw);
1488
1489 /* brw_wm_surface_state.c */
1490 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1491 unsigned unit,
1492 uint32_t *surf_offset);
1493 void
1494 brw_update_sol_surface(struct brw_context *brw,
1495 struct gl_buffer_object *buffer_obj,
1496 uint32_t *out_offset, unsigned num_vector_components,
1497 unsigned stride_dwords, unsigned offset_dwords);
1498 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1499 struct brw_stage_state *stage_state,
1500 struct brw_stage_prog_data *prog_data);
1501 void brw_upload_image_surfaces(struct brw_context *brw,
1502 const struct gl_program *prog,
1503 struct brw_stage_state *stage_state,
1504 struct brw_stage_prog_data *prog_data);
1505
1506 /* brw_surface_formats.c */
1507 void intel_screen_init_surface_formats(struct intel_screen *screen);
1508 void brw_init_surface_formats(struct brw_context *brw);
1509 bool brw_render_target_supported(struct brw_context *brw,
1510 struct gl_renderbuffer *rb);
1511 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1512
1513 /* brw_performance_query.c */
1514 void brw_init_performance_queries(struct brw_context *brw);
1515
1516 /* intel_extensions.c */
1517 extern void intelInitExtensions(struct gl_context *ctx);
1518
1519 /* intel_state.c */
1520 extern int intel_translate_shadow_compare_func(GLenum func);
1521 extern int intel_translate_compare_func(GLenum func);
1522 extern int intel_translate_stencil_op(GLenum op);
1523
1524 /* brw_sync.c */
1525 void brw_init_syncobj_functions(struct dd_function_table *functions);
1526
1527 /* gen6_sol.c */
1528 struct gl_transform_feedback_object *
1529 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1530 void
1531 brw_delete_transform_feedback(struct gl_context *ctx,
1532 struct gl_transform_feedback_object *obj);
1533 void
1534 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1535 struct gl_transform_feedback_object *obj);
1536 void
1537 brw_end_transform_feedback(struct gl_context *ctx,
1538 struct gl_transform_feedback_object *obj);
1539 void
1540 brw_pause_transform_feedback(struct gl_context *ctx,
1541 struct gl_transform_feedback_object *obj);
1542 void
1543 brw_resume_transform_feedback(struct gl_context *ctx,
1544 struct gl_transform_feedback_object *obj);
1545 void
1546 brw_save_primitives_written_counters(struct brw_context *brw,
1547 struct brw_transform_feedback_object *obj);
1548 GLsizei
1549 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1550 struct gl_transform_feedback_object *obj,
1551 GLuint stream);
1552
1553 /* gen7_sol_state.c */
1554 void
1555 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1556 struct gl_transform_feedback_object *obj);
1557 void
1558 gen7_end_transform_feedback(struct gl_context *ctx,
1559 struct gl_transform_feedback_object *obj);
1560 void
1561 gen7_pause_transform_feedback(struct gl_context *ctx,
1562 struct gl_transform_feedback_object *obj);
1563 void
1564 gen7_resume_transform_feedback(struct gl_context *ctx,
1565 struct gl_transform_feedback_object *obj);
1566
1567 /* hsw_sol.c */
1568 void
1569 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1570 struct gl_transform_feedback_object *obj);
1571 void
1572 hsw_end_transform_feedback(struct gl_context *ctx,
1573 struct gl_transform_feedback_object *obj);
1574 void
1575 hsw_pause_transform_feedback(struct gl_context *ctx,
1576 struct gl_transform_feedback_object *obj);
1577 void
1578 hsw_resume_transform_feedback(struct gl_context *ctx,
1579 struct gl_transform_feedback_object *obj);
1580
1581 /* brw_blorp_blit.cpp */
1582 GLbitfield
1583 brw_blorp_framebuffer(struct brw_context *brw,
1584 struct gl_framebuffer *readFb,
1585 struct gl_framebuffer *drawFb,
1586 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1587 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1588 GLbitfield mask, GLenum filter);
1589
1590 bool
1591 brw_blorp_copytexsubimage(struct brw_context *brw,
1592 struct gl_renderbuffer *src_rb,
1593 struct gl_texture_image *dst_image,
1594 int slice,
1595 int srcX0, int srcY0,
1596 int dstX0, int dstY0,
1597 int width, int height);
1598
1599 /* brw_generate_mipmap.c */
1600 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1601 struct gl_texture_object *tex_obj);
1602
1603 void
1604 gen6_get_sample_position(struct gl_context *ctx,
1605 struct gl_framebuffer *fb,
1606 GLuint index,
1607 GLfloat *result);
1608 void
1609 gen6_set_sample_maps(struct gl_context *ctx);
1610
1611 /* gen8_multisample_state.c */
1612 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1613
1614 /* gen7_urb.c */
1615 void
1616 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1617 unsigned hs_size, unsigned ds_size,
1618 unsigned gs_size, unsigned fs_size);
1619
1620 void
1621 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1622 bool gs_present, unsigned gs_size);
1623 void
1624 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1625 bool gs_present, bool tess_present);
1626
1627 /* brw_reset.c */
1628 extern GLenum
1629 brw_get_graphics_reset_status(struct gl_context *ctx);
1630 void
1631 brw_check_for_reset(struct brw_context *brw);
1632
1633 /* brw_compute.c */
1634 extern void
1635 brw_init_compute_functions(struct dd_function_table *functions);
1636
1637 /* brw_program_binary.c */
1638 extern void
1639 brw_program_binary_init(unsigned device_id);
1640 extern void
1641 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1642 extern void
1643 brw_deserialize_program_binary(struct gl_context *ctx,
1644 struct gl_shader_program *shProg,
1645 struct gl_program *prog);
1646 void
1647 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1648 void
1649 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1650 gl_shader_stage stage);
1651
1652 /*======================================================================
1653 * Inline conversion functions. These are better-typed than the
1654 * macros used previously:
1655 */
1656 static inline struct brw_context *
1657 brw_context( struct gl_context *ctx )
1658 {
1659 return (struct brw_context *)ctx;
1660 }
1661
1662 static inline struct brw_program *
1663 brw_program(struct gl_program *p)
1664 {
1665 return (struct brw_program *) p;
1666 }
1667
1668 static inline const struct brw_program *
1669 brw_program_const(const struct gl_program *p)
1670 {
1671 return (const struct brw_program *) p;
1672 }
1673
1674 static inline bool
1675 brw_depth_writes_enabled(const struct brw_context *brw)
1676 {
1677 const struct gl_context *ctx = &brw->ctx;
1678
1679 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1680 * because it would just overwrite the existing depth value with itself.
1681 *
1682 * These bonus depth writes not only use bandwidth, but they also can
1683 * prevent early depth processing. For example, if the pixel shader
1684 * discards, the hardware must invoke the to determine whether or not
1685 * to do the depth write. If writes are disabled, we may still be able
1686 * to do the depth test before the shader, and skip the shader execution.
1687 *
1688 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1689 * a programming note saying to disable depth writes for EQUAL.
1690 */
1691 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1692 }
1693
1694 void
1695 brw_emit_depthbuffer(struct brw_context *brw);
1696
1697 uint32_t get_hw_prim_for_gl_prim(int mode);
1698
1699 void
1700 gen6_upload_push_constants(struct brw_context *brw,
1701 const struct gl_program *prog,
1702 const struct brw_stage_prog_data *prog_data,
1703 struct brw_stage_state *stage_state);
1704
1705 bool
1706 gen9_use_linear_1d_layout(const struct brw_context *brw,
1707 const struct intel_mipmap_tree *mt);
1708
1709 /* brw_queryformat.c */
1710 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1711 GLenum internalFormat, GLenum pname,
1712 GLint *params);
1713
1714 #ifdef __cplusplus
1715 }
1716 #endif
1717
1718 #endif