2 * Copyright (c) 2014 - 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "util/ralloc.h"
25 #include "brw_context.h"
29 #include "brw_shader.h"
30 #include "intel_mipmap_tree.h"
31 #include "brw_state.h"
32 #include "intel_batchbuffer.h"
34 #include "brw_program.h"
37 assign_cs_binding_table_offsets(const struct brw_device_info
*devinfo
,
38 const struct gl_shader_program
*shader_prog
,
39 const struct gl_program
*prog
,
40 struct brw_cs_prog_data
*prog_data
)
42 uint32_t next_binding_table_offset
= 0;
44 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
45 prog_data
->binding_table
.work_groups_start
= next_binding_table_offset
;
46 next_binding_table_offset
++;
48 brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE
, devinfo
,
49 shader_prog
, prog
, &prog_data
->base
,
50 next_binding_table_offset
);
54 brw_codegen_cs_prog(struct brw_context
*brw
,
55 struct gl_shader_program
*prog
,
56 struct brw_compute_program
*cp
,
57 struct brw_cs_prog_key
*key
)
59 struct gl_context
*ctx
= &brw
->ctx
;
60 const GLuint
*program
;
61 void *mem_ctx
= ralloc_context(NULL
);
63 struct brw_cs_prog_data prog_data
;
64 bool start_busy
= false;
65 double start_time
= 0;
67 struct brw_shader
*cs
=
68 (struct brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
];
71 memset(&prog_data
, 0, sizeof(prog_data
));
73 assign_cs_binding_table_offsets(brw
->intelScreen
->devinfo
, prog
,
74 &cp
->program
.Base
, &prog_data
);
76 /* Allocate the references to the uniforms that will end up in the
77 * prog_data associated with the compiled program, and which will be freed
80 int param_count
= cp
->program
.Base
.nir
->num_uniforms
;
82 /* The backend also sometimes adds params for texture size. */
83 param_count
+= 2 * ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
84 prog_data
.base
.param
=
85 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
86 prog_data
.base
.pull_param
=
87 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
88 prog_data
.base
.image_param
=
89 rzalloc_array(NULL
, struct brw_image_param
, cs
->base
.NumImages
);
90 prog_data
.base
.nr_params
= param_count
;
91 prog_data
.base
.nr_image_params
= cs
->base
.NumImages
;
93 brw_nir_setup_glsl_uniforms(cp
->program
.Base
.nir
, prog
, &cp
->program
.Base
,
94 &prog_data
.base
, true);
96 if (unlikely(brw
->perf_debug
)) {
97 start_busy
= (brw
->batch
.last_bo
&&
98 drm_intel_bo_busy(brw
->batch
.last_bo
));
99 start_time
= get_time();
102 if (unlikely(INTEL_DEBUG
& DEBUG_CS
))
103 brw_dump_ir("compute", prog
, &cs
->base
, &cp
->program
.Base
);
106 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
107 st_index
= brw_get_shader_time_index(brw
, prog
, &cp
->program
.Base
, ST_CS
);
110 program
= brw_compile_cs(brw
->intelScreen
->compiler
, brw
, mem_ctx
,
111 key
, &prog_data
, cp
->program
.Base
.nir
,
112 st_index
, &program_size
, &error_str
);
113 if (program
== NULL
) {
114 prog
->LinkStatus
= false;
115 ralloc_strcat(&prog
->InfoLog
, error_str
);
116 _mesa_problem(NULL
, "Failed to compile compute shader: %s\n", error_str
);
118 ralloc_free(mem_ctx
);
122 if (unlikely(brw
->perf_debug
) && cs
) {
123 if (cs
->compiled_once
) {
124 _mesa_problem(&brw
->ctx
, "CS programs shouldn't need recompiles");
126 cs
->compiled_once
= true;
128 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
129 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
130 (get_time() - start_time
) * 1000);
134 if (prog_data
.base
.total_scratch
) {
135 brw_get_scratch_bo(brw
, &brw
->cs
.base
.scratch_bo
,
136 prog_data
.base
.total_scratch
* brw
->max_cs_threads
);
139 if (unlikely(INTEL_DEBUG
& DEBUG_CS
))
140 fprintf(stderr
, "\n");
142 brw_upload_cache(&brw
->cache
, BRW_CACHE_CS_PROG
,
144 program
, program_size
,
145 &prog_data
, sizeof(prog_data
),
146 &brw
->cs
.base
.prog_offset
, &brw
->cs
.prog_data
);
147 ralloc_free(mem_ctx
);
154 brw_cs_populate_key(struct brw_context
*brw
, struct brw_cs_prog_key
*key
)
156 struct gl_context
*ctx
= &brw
->ctx
;
157 /* BRW_NEW_COMPUTE_PROGRAM */
158 const struct brw_compute_program
*cp
=
159 (struct brw_compute_program
*) brw
->compute_program
;
160 const struct gl_program
*prog
= (struct gl_program
*) cp
;
162 memset(key
, 0, sizeof(*key
));
165 brw_populate_sampler_prog_key_data(ctx
, prog
, brw
->cs
.base
.sampler_count
,
168 /* The unique compute program ID */
169 key
->program_string_id
= cp
->id
;
174 brw_upload_cs_prog(struct brw_context
*brw
)
176 struct gl_context
*ctx
= &brw
->ctx
;
177 struct brw_cs_prog_key key
;
178 struct brw_compute_program
*cp
= (struct brw_compute_program
*)
179 brw
->compute_program
;
184 if (!brw_state_dirty(brw
, _NEW_TEXTURE
, BRW_NEW_COMPUTE_PROGRAM
))
187 brw
->cs
.base
.sampler_count
=
188 _mesa_fls(ctx
->ComputeProgram
._Current
->Base
.SamplersUsed
);
190 brw_cs_populate_key(brw
, &key
);
192 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_CS_PROG
,
194 &brw
->cs
.base
.prog_offset
, &brw
->cs
.prog_data
)) {
196 brw_codegen_cs_prog(brw
,
197 ctx
->Shader
.CurrentProgram
[MESA_SHADER_COMPUTE
],
202 brw
->cs
.base
.prog_data
= &brw
->cs
.prog_data
->base
;
207 brw_cs_precompile(struct gl_context
*ctx
,
208 struct gl_shader_program
*shader_prog
,
209 struct gl_program
*prog
)
211 struct brw_context
*brw
= brw_context(ctx
);
212 struct brw_cs_prog_key key
;
214 struct gl_compute_program
*cp
= (struct gl_compute_program
*) prog
;
215 struct brw_compute_program
*bcp
= brw_compute_program(cp
);
217 memset(&key
, 0, sizeof(key
));
218 key
.program_string_id
= bcp
->id
;
220 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
222 uint32_t old_prog_offset
= brw
->cs
.base
.prog_offset
;
223 struct brw_cs_prog_data
*old_prog_data
= brw
->cs
.prog_data
;
225 bool success
= brw_codegen_cs_prog(brw
, shader_prog
, bcp
, &key
);
227 brw
->cs
.base
.prog_offset
= old_prog_offset
;
228 brw
->cs
.prog_data
= old_prog_data
;