Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_defines.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #define INTEL_MASK(high, low) (((1<<((high)-(low)+1))-1)<<(low))
33 /* Using the GNU statement expression extension */
34 #define SET_FIELD(value, field) \
35 ({ \
36 uint32_t fieldval = (value) << field ## _SHIFT; \
37 assert((fieldval & ~ field ## _MASK) == 0); \
38 fieldval & field ## _MASK; \
39 })
40
41 #define GET_BITS(data, high, low) ((data & INTEL_MASK((high), (low))) >> (low))
42 #define GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
43
44 #ifndef BRW_DEFINES_H
45 #define BRW_DEFINES_H
46
47 /* 3D state:
48 */
49 #define CMD_3D_PRIM 0x7b00 /* 3DPRIMITIVE */
50 /* DW0 */
51 # define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
52 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
53 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
54 # define GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE (1 << 10)
55 # define GEN7_3DPRIM_PREDICATE_ENABLE (1 << 8)
56 /* DW1 */
57 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
58 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
59
60 #ifndef _3DPRIM_POINTLIST /* FIXME: Avoid clashing with defines from bdw_pack.h */
61 #define _3DPRIM_POINTLIST 0x01
62 #define _3DPRIM_LINELIST 0x02
63 #define _3DPRIM_LINESTRIP 0x03
64 #define _3DPRIM_TRILIST 0x04
65 #define _3DPRIM_TRISTRIP 0x05
66 #define _3DPRIM_TRIFAN 0x06
67 #define _3DPRIM_QUADLIST 0x07
68 #define _3DPRIM_QUADSTRIP 0x08
69 #define _3DPRIM_LINELIST_ADJ 0x09
70 #define _3DPRIM_LINESTRIP_ADJ 0x0A
71 #define _3DPRIM_TRILIST_ADJ 0x0B
72 #define _3DPRIM_TRISTRIP_ADJ 0x0C
73 #define _3DPRIM_TRISTRIP_REVERSE 0x0D
74 #define _3DPRIM_POLYGON 0x0E
75 #define _3DPRIM_RECTLIST 0x0F
76 #define _3DPRIM_LINELOOP 0x10
77 #define _3DPRIM_POINTLIST_BF 0x11
78 #define _3DPRIM_LINESTRIP_CONT 0x12
79 #define _3DPRIM_LINESTRIP_BF 0x13
80 #define _3DPRIM_LINESTRIP_CONT_BF 0x14
81 #define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
82 #endif
83
84 /* We use this offset to be able to pass native primitive types in struct
85 * _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +
86 * native_type, which should be different from all GL types and still fit in
87 * the 8 bits avialable. */
88
89 #define BRW_PRIM_OFFSET 0x80
90
91 #define BRW_ANISORATIO_2 0
92 #define BRW_ANISORATIO_4 1
93 #define BRW_ANISORATIO_6 2
94 #define BRW_ANISORATIO_8 3
95 #define BRW_ANISORATIO_10 4
96 #define BRW_ANISORATIO_12 5
97 #define BRW_ANISORATIO_14 6
98 #define BRW_ANISORATIO_16 7
99
100 #define BRW_BLENDFACTOR_ONE 0x1
101 #define BRW_BLENDFACTOR_SRC_COLOR 0x2
102 #define BRW_BLENDFACTOR_SRC_ALPHA 0x3
103 #define BRW_BLENDFACTOR_DST_ALPHA 0x4
104 #define BRW_BLENDFACTOR_DST_COLOR 0x5
105 #define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
106 #define BRW_BLENDFACTOR_CONST_COLOR 0x7
107 #define BRW_BLENDFACTOR_CONST_ALPHA 0x8
108 #define BRW_BLENDFACTOR_SRC1_COLOR 0x9
109 #define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
110 #define BRW_BLENDFACTOR_ZERO 0x11
111 #define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
112 #define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
113 #define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
114 #define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
115 #define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
116 #define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
117 #define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
118 #define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
119
120 #define BRW_BLENDFUNCTION_ADD 0
121 #define BRW_BLENDFUNCTION_SUBTRACT 1
122 #define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
123 #define BRW_BLENDFUNCTION_MIN 3
124 #define BRW_BLENDFUNCTION_MAX 4
125
126 #define BRW_ALPHATEST_FORMAT_UNORM8 0
127 #define BRW_ALPHATEST_FORMAT_FLOAT32 1
128
129 #define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
130 #define BRW_CHROMAKEY_REPLACE_BLACK 1
131
132 #define BRW_CLIP_API_OGL 0
133 #define BRW_CLIP_API_DX 1
134
135 #define BRW_CLIPMODE_NORMAL 0
136 #define BRW_CLIPMODE_CLIP_ALL 1
137 #define BRW_CLIPMODE_CLIP_NON_REJECTED 2
138 #define BRW_CLIPMODE_REJECT_ALL 3
139 #define BRW_CLIPMODE_ACCEPT_ALL 4
140 #define BRW_CLIPMODE_KERNEL_CLIP 5
141
142 #define BRW_CLIP_NDCSPACE 0
143 #define BRW_CLIP_SCREENSPACE 1
144
145 #define BRW_COMPAREFUNCTION_ALWAYS 0
146 #define BRW_COMPAREFUNCTION_NEVER 1
147 #define BRW_COMPAREFUNCTION_LESS 2
148 #define BRW_COMPAREFUNCTION_EQUAL 3
149 #define BRW_COMPAREFUNCTION_LEQUAL 4
150 #define BRW_COMPAREFUNCTION_GREATER 5
151 #define BRW_COMPAREFUNCTION_NOTEQUAL 6
152 #define BRW_COMPAREFUNCTION_GEQUAL 7
153
154 #define BRW_COVERAGE_PIXELS_HALF 0
155 #define BRW_COVERAGE_PIXELS_1 1
156 #define BRW_COVERAGE_PIXELS_2 2
157 #define BRW_COVERAGE_PIXELS_4 3
158
159 #define BRW_CULLMODE_BOTH 0
160 #define BRW_CULLMODE_NONE 1
161 #define BRW_CULLMODE_FRONT 2
162 #define BRW_CULLMODE_BACK 3
163
164 #define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
165 #define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
166
167 #define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
168 #define BRW_DEPTHFORMAT_D32_FLOAT 1
169 #define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
170 #define BRW_DEPTHFORMAT_D24_UNORM_X8_UINT 3 /* GEN5 */
171 #define BRW_DEPTHFORMAT_D16_UNORM 5
172
173 #define BRW_FLOATING_POINT_IEEE_754 0
174 #define BRW_FLOATING_POINT_NON_IEEE_754 1
175
176 #define BRW_FRONTWINDING_CW 0
177 #define BRW_FRONTWINDING_CCW 1
178
179 #define BRW_SPRITE_POINT_ENABLE 16
180
181 #define BRW_CUT_INDEX_ENABLE (1 << 10)
182
183 #define BRW_INDEX_BYTE 0
184 #define BRW_INDEX_WORD 1
185 #define BRW_INDEX_DWORD 2
186
187 #define BRW_LOGICOPFUNCTION_CLEAR 0
188 #define BRW_LOGICOPFUNCTION_NOR 1
189 #define BRW_LOGICOPFUNCTION_AND_INVERTED 2
190 #define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
191 #define BRW_LOGICOPFUNCTION_AND_REVERSE 4
192 #define BRW_LOGICOPFUNCTION_INVERT 5
193 #define BRW_LOGICOPFUNCTION_XOR 6
194 #define BRW_LOGICOPFUNCTION_NAND 7
195 #define BRW_LOGICOPFUNCTION_AND 8
196 #define BRW_LOGICOPFUNCTION_EQUIV 9
197 #define BRW_LOGICOPFUNCTION_NOOP 10
198 #define BRW_LOGICOPFUNCTION_OR_INVERTED 11
199 #define BRW_LOGICOPFUNCTION_COPY 12
200 #define BRW_LOGICOPFUNCTION_OR_REVERSE 13
201 #define BRW_LOGICOPFUNCTION_OR 14
202 #define BRW_LOGICOPFUNCTION_SET 15
203
204 #define BRW_MAPFILTER_NEAREST 0x0
205 #define BRW_MAPFILTER_LINEAR 0x1
206 #define BRW_MAPFILTER_ANISOTROPIC 0x2
207
208 #define BRW_MIPFILTER_NONE 0
209 #define BRW_MIPFILTER_NEAREST 1
210 #define BRW_MIPFILTER_LINEAR 3
211
212 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MAG 0x20
213 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MIN 0x10
214 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MAG 0x08
215 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MIN 0x04
216 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MAG 0x02
217 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MIN 0x01
218
219 #define BRW_POLYGON_FRONT_FACING 0
220 #define BRW_POLYGON_BACK_FACING 1
221
222 #define BRW_PREFILTER_ALWAYS 0x0
223 #define BRW_PREFILTER_NEVER 0x1
224 #define BRW_PREFILTER_LESS 0x2
225 #define BRW_PREFILTER_EQUAL 0x3
226 #define BRW_PREFILTER_LEQUAL 0x4
227 #define BRW_PREFILTER_GREATER 0x5
228 #define BRW_PREFILTER_NOTEQUAL 0x6
229 #define BRW_PREFILTER_GEQUAL 0x7
230
231 #define BRW_PROVOKING_VERTEX_0 0
232 #define BRW_PROVOKING_VERTEX_1 1
233 #define BRW_PROVOKING_VERTEX_2 2
234
235 #define BRW_RASTRULE_UPPER_LEFT 0
236 #define BRW_RASTRULE_UPPER_RIGHT 1
237 /* These are listed as "Reserved, but not seen as useful"
238 * in Intel documentation (page 212, "Point Rasterization Rule",
239 * section 7.4 "SF Pipeline State Summary", of document
240 * "Intel® 965 Express Chipset Family and Intel® G35 Express
241 * Chipset Graphics Controller Programmer's Reference Manual,
242 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
243 * available at
244 * http://intellinuxgraphics.org/documentation.html
245 * at the time of this writing).
246 *
247 * These appear to be supported on at least some
248 * i965-family devices, and the BRW_RASTRULE_LOWER_RIGHT
249 * is useful when using OpenGL to render to a FBO
250 * (which has the pixel coordinate Y orientation inverted
251 * with respect to the normal OpenGL pixel coordinate system).
252 */
253 #define BRW_RASTRULE_LOWER_LEFT 2
254 #define BRW_RASTRULE_LOWER_RIGHT 3
255
256 #define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
257 #define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
258 #define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
259
260 #define BRW_STENCILOP_KEEP 0
261 #define BRW_STENCILOP_ZERO 1
262 #define BRW_STENCILOP_REPLACE 2
263 #define BRW_STENCILOP_INCRSAT 3
264 #define BRW_STENCILOP_DECRSAT 4
265 #define BRW_STENCILOP_INCR 5
266 #define BRW_STENCILOP_DECR 6
267 #define BRW_STENCILOP_INVERT 7
268
269 /* Surface state DW0 */
270 #define GEN8_SURFACE_IS_ARRAY (1 << 28)
271 #define GEN8_SURFACE_VALIGN_4 (1 << 16)
272 #define GEN8_SURFACE_VALIGN_8 (2 << 16)
273 #define GEN8_SURFACE_VALIGN_16 (3 << 16)
274 #define GEN8_SURFACE_HALIGN_4 (1 << 14)
275 #define GEN8_SURFACE_HALIGN_8 (2 << 14)
276 #define GEN8_SURFACE_HALIGN_16 (3 << 14)
277 #define GEN8_SURFACE_TILING_NONE (0 << 12)
278 #define GEN8_SURFACE_TILING_W (1 << 12)
279 #define GEN8_SURFACE_TILING_X (2 << 12)
280 #define GEN8_SURFACE_TILING_Y (3 << 12)
281 #define BRW_SURFACE_RC_READ_WRITE (1 << 8)
282 #define BRW_SURFACE_MIPLAYOUT_SHIFT 10
283 #define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
284 #define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
285 #define BRW_SURFACE_CUBEFACE_ENABLES 0x3f
286 #define BRW_SURFACE_BLEND_ENABLED (1 << 13)
287 #define BRW_SURFACE_WRITEDISABLE_B_SHIFT 14
288 #define BRW_SURFACE_WRITEDISABLE_G_SHIFT 15
289 #define BRW_SURFACE_WRITEDISABLE_R_SHIFT 16
290 #define BRW_SURFACE_WRITEDISABLE_A_SHIFT 17
291
292 #define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
293 #define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
294 #define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
295 #define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
296 #define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
297 #define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
298 #define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
299 #define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
300 #define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
301 #define BRW_SURFACEFORMAT_R32G32B32A32_SFIXED 0x020
302 #define BRW_SURFACEFORMAT_R64G64_PASSTHRU 0x021
303 #define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
304 #define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
305 #define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
306 #define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
307 #define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
308 #define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
309 #define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
310 #define BRW_SURFACEFORMAT_R32G32B32_SFIXED 0x050
311 #define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
312 #define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
313 #define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
314 #define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
315 #define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
316 #define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
317 #define BRW_SURFACEFORMAT_R32G32_SINT 0x086
318 #define BRW_SURFACEFORMAT_R32G32_UINT 0x087
319 #define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
320 #define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
321 #define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
322 #define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
323 #define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
324 #define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
325 #define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
326 #define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
327 #define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
328 #define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
329 #define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
330 #define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
331 #define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
332 #define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
333 #define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
334 #define BRW_SURFACEFORMAT_R32G32_FLOAT_LD 0x097
335 #define BRW_SURFACEFORMAT_R32G32_SFIXED 0x0A0
336 #define BRW_SURFACEFORMAT_R64_PASSTHRU 0x0A1
337 #define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
338 #define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
339 #define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
340 #define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
341 #define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
342 #define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
343 #define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
344 #define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
345 #define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
346 #define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
347 #define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
348 #define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
349 #define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
350 #define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
351 #define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
352 #define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
353 #define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
354 #define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
355 #define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
356 #define BRW_SURFACEFORMAT_R32_SINT 0x0D6
357 #define BRW_SURFACEFORMAT_R32_UINT 0x0D7
358 #define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
359 #define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
360 #define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
361 #define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
362 #define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
363 #define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
364 #define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
365 #define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
366 #define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
367 #define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
368 #define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
369 #define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
370 #define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
371 #define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
372 #define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
373 #define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
374 #define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
375 #define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
376 #define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
377 #define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
378 #define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
379 #define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
380 #define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
381 #define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
382 #define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
383 #define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
384 #define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
385 #define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
386 #define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
387 #define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
388 #define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
389 #define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
390 #define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
391 #define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
392 #define BRW_SURFACEFORMAT_R8G8_SINT 0x108
393 #define BRW_SURFACEFORMAT_R8G8_UINT 0x109
394 #define BRW_SURFACEFORMAT_R16_UNORM 0x10A
395 #define BRW_SURFACEFORMAT_R16_SNORM 0x10B
396 #define BRW_SURFACEFORMAT_R16_SINT 0x10C
397 #define BRW_SURFACEFORMAT_R16_UINT 0x10D
398 #define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
399 #define BRW_SURFACEFORMAT_A8P8_UNORM_PALETTE0 0x10F
400 #define BRW_SURFACEFORMAT_A8P8_UNORM_PALETTE1 0x110
401 #define BRW_SURFACEFORMAT_I16_UNORM 0x111
402 #define BRW_SURFACEFORMAT_L16_UNORM 0x112
403 #define BRW_SURFACEFORMAT_A16_UNORM 0x113
404 #define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
405 #define BRW_SURFACEFORMAT_I16_FLOAT 0x115
406 #define BRW_SURFACEFORMAT_L16_FLOAT 0x116
407 #define BRW_SURFACEFORMAT_A16_FLOAT 0x117
408 #define BRW_SURFACEFORMAT_L8A8_UNORM_SRGB 0x118
409 #define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
410 #define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
411 #define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
412 #define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
413 #define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
414 #define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
415 #define BRW_SURFACEFORMAT_R16_USCALED 0x11F
416 #define BRW_SURFACEFORMAT_P8A8_UNORM_PALETTE0 0x122
417 #define BRW_SURFACEFORMAT_P8A8_UNORM_PALETTE1 0x123
418 #define BRW_SURFACEFORMAT_A1B5G5R5_UNORM 0x124
419 #define BRW_SURFACEFORMAT_A4B4G4R4_UNORM 0x125
420 #define BRW_SURFACEFORMAT_L8A8_UINT 0x126
421 #define BRW_SURFACEFORMAT_L8A8_SINT 0x127
422 #define BRW_SURFACEFORMAT_R8_UNORM 0x140
423 #define BRW_SURFACEFORMAT_R8_SNORM 0x141
424 #define BRW_SURFACEFORMAT_R8_SINT 0x142
425 #define BRW_SURFACEFORMAT_R8_UINT 0x143
426 #define BRW_SURFACEFORMAT_A8_UNORM 0x144
427 #define BRW_SURFACEFORMAT_I8_UNORM 0x145
428 #define BRW_SURFACEFORMAT_L8_UNORM 0x146
429 #define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
430 #define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
431 #define BRW_SURFACEFORMAT_R8_SSCALED 0x149
432 #define BRW_SURFACEFORMAT_R8_USCALED 0x14A
433 #define BRW_SURFACEFORMAT_P8_UNORM_PALETTE0 0x14B
434 #define BRW_SURFACEFORMAT_L8_UNORM_SRGB 0x14C
435 #define BRW_SURFACEFORMAT_P8_UNORM_PALETTE1 0x14D
436 #define BRW_SURFACEFORMAT_P4A4_UNORM_PALETTE1 0x14E
437 #define BRW_SURFACEFORMAT_A4P4_UNORM_PALETTE1 0x14F
438 #define BRW_SURFACEFORMAT_Y8_SNORM 0x150
439 #define BRW_SURFACEFORMAT_L8_UINT 0x152
440 #define BRW_SURFACEFORMAT_L8_SINT 0x153
441 #define BRW_SURFACEFORMAT_I8_UINT 0x154
442 #define BRW_SURFACEFORMAT_I8_SINT 0x155
443 #define BRW_SURFACEFORMAT_DXT1_RGB_SRGB 0x180
444 #define BRW_SURFACEFORMAT_R1_UINT 0x181
445 #define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
446 #define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
447 #define BRW_SURFACEFORMAT_P2_UNORM_PALETTE0 0x184
448 #define BRW_SURFACEFORMAT_P2_UNORM_PALETTE1 0x185
449 #define BRW_SURFACEFORMAT_BC1_UNORM 0x186
450 #define BRW_SURFACEFORMAT_BC2_UNORM 0x187
451 #define BRW_SURFACEFORMAT_BC3_UNORM 0x188
452 #define BRW_SURFACEFORMAT_BC4_UNORM 0x189
453 #define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
454 #define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
455 #define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
456 #define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
457 #define BRW_SURFACEFORMAT_MONO8 0x18E
458 #define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
459 #define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
460 #define BRW_SURFACEFORMAT_DXT1_RGB 0x191
461 #define BRW_SURFACEFORMAT_FXT1 0x192
462 #define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
463 #define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
464 #define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
465 #define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
466 #define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
467 #define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
468 #define BRW_SURFACEFORMAT_BC4_SNORM 0x199
469 #define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
470 #define BRW_SURFACEFORMAT_R16G16B16_FLOAT 0x19B
471 #define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
472 #define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
473 #define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
474 #define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
475 #define BRW_SURFACEFORMAT_BC6H_SF16 0x1A1
476 #define BRW_SURFACEFORMAT_BC7_UNORM 0x1A2
477 #define BRW_SURFACEFORMAT_BC7_UNORM_SRGB 0x1A3
478 #define BRW_SURFACEFORMAT_BC6H_UF16 0x1A4
479 #define BRW_SURFACEFORMAT_PLANAR_420_8 0x1A5
480 #define BRW_SURFACEFORMAT_R8G8B8_UNORM_SRGB 0x1A8
481 #define BRW_SURFACEFORMAT_ETC1_RGB8 0x1A9
482 #define BRW_SURFACEFORMAT_ETC2_RGB8 0x1AA
483 #define BRW_SURFACEFORMAT_EAC_R11 0x1AB
484 #define BRW_SURFACEFORMAT_EAC_RG11 0x1AC
485 #define BRW_SURFACEFORMAT_EAC_SIGNED_R11 0x1AD
486 #define BRW_SURFACEFORMAT_EAC_SIGNED_RG11 0x1AE
487 #define BRW_SURFACEFORMAT_ETC2_SRGB8 0x1AF
488 #define BRW_SURFACEFORMAT_R16G16B16_UINT 0x1B0
489 #define BRW_SURFACEFORMAT_R16G16B16_SINT 0x1B1
490 #define BRW_SURFACEFORMAT_R32_SFIXED 0x1B2
491 #define BRW_SURFACEFORMAT_R10G10B10A2_SNORM 0x1B3
492 #define BRW_SURFACEFORMAT_R10G10B10A2_USCALED 0x1B4
493 #define BRW_SURFACEFORMAT_R10G10B10A2_SSCALED 0x1B5
494 #define BRW_SURFACEFORMAT_R10G10B10A2_SINT 0x1B6
495 #define BRW_SURFACEFORMAT_B10G10R10A2_SNORM 0x1B7
496 #define BRW_SURFACEFORMAT_B10G10R10A2_USCALED 0x1B8
497 #define BRW_SURFACEFORMAT_B10G10R10A2_SSCALED 0x1B9
498 #define BRW_SURFACEFORMAT_B10G10R10A2_UINT 0x1BA
499 #define BRW_SURFACEFORMAT_B10G10R10A2_SINT 0x1BB
500 #define BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU 0x1BC
501 #define BRW_SURFACEFORMAT_R64G64B64_PASSTHRU 0x1BD
502 #define BRW_SURFACEFORMAT_ETC2_RGB8_PTA 0x1C0
503 #define BRW_SURFACEFORMAT_ETC2_SRGB8_PTA 0x1C1
504 #define BRW_SURFACEFORMAT_ETC2_EAC_RGBA8 0x1C2
505 #define BRW_SURFACEFORMAT_ETC2_EAC_SRGB8_A8 0x1C3
506 #define BRW_SURFACEFORMAT_R8G8B8_UINT 0x1C8
507 #define BRW_SURFACEFORMAT_R8G8B8_SINT 0x1C9
508 #define BRW_SURFACEFORMAT_RAW 0x1FF
509 #define BRW_SURFACE_FORMAT_SHIFT 18
510 #define BRW_SURFACE_FORMAT_MASK INTEL_MASK(26, 18)
511
512 #define BRW_SURFACERETURNFORMAT_FLOAT32 0
513 #define BRW_SURFACERETURNFORMAT_S1 1
514
515 #define BRW_SURFACE_TYPE_SHIFT 29
516 #define BRW_SURFACE_TYPE_MASK INTEL_MASK(31, 29)
517 #define BRW_SURFACE_1D 0
518 #define BRW_SURFACE_2D 1
519 #define BRW_SURFACE_3D 2
520 #define BRW_SURFACE_CUBE 3
521 #define BRW_SURFACE_BUFFER 4
522 #define BRW_SURFACE_NULL 7
523
524 #define GEN7_SURFACE_IS_ARRAY (1 << 28)
525 #define GEN7_SURFACE_VALIGN_2 (0 << 16)
526 #define GEN7_SURFACE_VALIGN_4 (1 << 16)
527 #define GEN7_SURFACE_HALIGN_4 (0 << 15)
528 #define GEN7_SURFACE_HALIGN_8 (1 << 15)
529 #define GEN7_SURFACE_TILING_NONE (0 << 13)
530 #define GEN7_SURFACE_TILING_X (2 << 13)
531 #define GEN7_SURFACE_TILING_Y (3 << 13)
532 #define GEN7_SURFACE_ARYSPC_FULL (0 << 10)
533 #define GEN7_SURFACE_ARYSPC_LOD0 (1 << 10)
534
535 /* Surface state DW1 */
536 #define GEN8_SURFACE_MOCS_SHIFT 24
537 #define GEN8_SURFACE_MOCS_MASK INTEL_MASK(30, 24)
538 #define GEN8_SURFACE_QPITCH_SHIFT 0
539 #define GEN8_SURFACE_QPITCH_MASK INTEL_MASK(14, 0)
540
541 /* Surface state DW2 */
542 #define BRW_SURFACE_HEIGHT_SHIFT 19
543 #define BRW_SURFACE_HEIGHT_MASK INTEL_MASK(31, 19)
544 #define BRW_SURFACE_WIDTH_SHIFT 6
545 #define BRW_SURFACE_WIDTH_MASK INTEL_MASK(18, 6)
546 #define BRW_SURFACE_LOD_SHIFT 2
547 #define BRW_SURFACE_LOD_MASK INTEL_MASK(5, 2)
548 #define GEN7_SURFACE_HEIGHT_SHIFT 16
549 #define GEN7_SURFACE_HEIGHT_MASK INTEL_MASK(29, 16)
550 #define GEN7_SURFACE_WIDTH_SHIFT 0
551 #define GEN7_SURFACE_WIDTH_MASK INTEL_MASK(13, 0)
552
553 /* Surface state DW3 */
554 #define BRW_SURFACE_DEPTH_SHIFT 21
555 #define BRW_SURFACE_DEPTH_MASK INTEL_MASK(31, 21)
556 #define BRW_SURFACE_PITCH_SHIFT 3
557 #define BRW_SURFACE_PITCH_MASK INTEL_MASK(19, 3)
558 #define BRW_SURFACE_TILED (1 << 1)
559 #define BRW_SURFACE_TILED_Y (1 << 0)
560 #define HSW_SURFACE_IS_INTEGER_FORMAT (1 << 18)
561
562 /* Surface state DW4 */
563 #define BRW_SURFACE_MIN_LOD_SHIFT 28
564 #define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
565 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
566 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
567 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
568 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
569 #define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
570 #define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
571 #define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)
572 #define GEN8_SURFACE_MULTISAMPLECOUNT_2 (1 << 3)
573 #define GEN7_SURFACE_MULTISAMPLECOUNT_4 (2 << 3)
574 #define GEN7_SURFACE_MULTISAMPLECOUNT_8 (3 << 3)
575 #define GEN8_SURFACE_MULTISAMPLECOUNT_16 (4 << 3)
576 #define GEN7_SURFACE_MSFMT_MSS (0 << 6)
577 #define GEN7_SURFACE_MSFMT_DEPTH_STENCIL (1 << 6)
578 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 18
579 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(28, 18)
580 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 7
581 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(17, 7)
582
583 /* Surface state DW5 */
584 #define BRW_SURFACE_X_OFFSET_SHIFT 25
585 #define BRW_SURFACE_X_OFFSET_MASK INTEL_MASK(31, 25)
586 #define BRW_SURFACE_VERTICAL_ALIGN_ENABLE (1 << 24)
587 #define BRW_SURFACE_Y_OFFSET_SHIFT 20
588 #define BRW_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 20)
589 #define GEN7_SURFACE_MIN_LOD_SHIFT 4
590 #define GEN7_SURFACE_MIN_LOD_MASK INTEL_MASK(7, 4)
591 #define GEN8_SURFACE_Y_OFFSET_SHIFT 21
592 #define GEN8_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 21)
593
594 #define GEN7_SURFACE_MOCS_SHIFT 16
595 #define GEN7_SURFACE_MOCS_MASK INTEL_MASK(19, 16)
596
597 #define GEN9_SURFACE_TRMODE_SHIFT 18
598 #define GEN9_SURFACE_TRMODE_MASK INTEL_MASK(19, 18)
599 #define GEN9_SURFACE_TRMODE_NONE 0
600 #define GEN9_SURFACE_TRMODE_TILEYF 1
601 #define GEN9_SURFACE_TRMODE_TILEYS 2
602
603 #define GEN9_SURFACE_MIP_TAIL_START_LOD_SHIFT 8
604 #define GEN9_SURFACE_MIP_TAIL_START_LOD_MASK INTEL_MASK(11, 8)
605
606 /* Surface state DW6 */
607 #define GEN7_SURFACE_MCS_ENABLE (1 << 0)
608 #define GEN7_SURFACE_MCS_PITCH_SHIFT 3
609 #define GEN7_SURFACE_MCS_PITCH_MASK INTEL_MASK(11, 3)
610 #define GEN8_SURFACE_AUX_QPITCH_SHIFT 16
611 #define GEN8_SURFACE_AUX_QPITCH_MASK INTEL_MASK(30, 16)
612 #define GEN8_SURFACE_AUX_PITCH_SHIFT 3
613 #define GEN8_SURFACE_AUX_PITCH_MASK INTEL_MASK(11, 3)
614 #define GEN8_SURFACE_AUX_MODE_MASK INTEL_MASK(2, 0)
615
616 #define GEN8_SURFACE_AUX_MODE_NONE 0
617 #define GEN8_SURFACE_AUX_MODE_MCS 1
618 #define GEN8_SURFACE_AUX_MODE_APPEND 2
619 #define GEN8_SURFACE_AUX_MODE_HIZ 3
620
621 /* Surface state DW7 */
622 #define GEN9_SURFACE_RT_COMPRESSION_SHIFT 30
623 #define GEN9_SURFACE_RT_COMPRESSION_MASK INTEL_MASK(30, 30)
624 #define GEN7_SURFACE_CLEAR_COLOR_SHIFT 28
625 #define GEN7_SURFACE_SCS_R_SHIFT 25
626 #define GEN7_SURFACE_SCS_R_MASK INTEL_MASK(27, 25)
627 #define GEN7_SURFACE_SCS_G_SHIFT 22
628 #define GEN7_SURFACE_SCS_G_MASK INTEL_MASK(24, 22)
629 #define GEN7_SURFACE_SCS_B_SHIFT 19
630 #define GEN7_SURFACE_SCS_B_MASK INTEL_MASK(21, 19)
631 #define GEN7_SURFACE_SCS_A_SHIFT 16
632 #define GEN7_SURFACE_SCS_A_MASK INTEL_MASK(18, 16)
633
634 /* The actual swizzle values/what channel to use */
635 #define HSW_SCS_ZERO 0
636 #define HSW_SCS_ONE 1
637 #define HSW_SCS_RED 4
638 #define HSW_SCS_GREEN 5
639 #define HSW_SCS_BLUE 6
640 #define HSW_SCS_ALPHA 7
641
642 /* SAMPLER_STATE DW0 */
643 #define BRW_SAMPLER_DISABLE (1 << 31)
644 #define BRW_SAMPLER_LOD_PRECLAMP_ENABLE (1 << 28)
645 #define GEN6_SAMPLER_MIN_MAG_NOT_EQUAL (1 << 27) /* Gen6 only */
646 #define BRW_SAMPLER_BASE_MIPLEVEL_MASK INTEL_MASK(26, 22)
647 #define BRW_SAMPLER_BASE_MIPLEVEL_SHIFT 22
648 #define BRW_SAMPLER_MIP_FILTER_MASK INTEL_MASK(21, 20)
649 #define BRW_SAMPLER_MIP_FILTER_SHIFT 20
650 #define BRW_SAMPLER_MAG_FILTER_MASK INTEL_MASK(19, 17)
651 #define BRW_SAMPLER_MAG_FILTER_SHIFT 17
652 #define BRW_SAMPLER_MIN_FILTER_MASK INTEL_MASK(16, 14)
653 #define BRW_SAMPLER_MIN_FILTER_SHIFT 14
654 #define GEN4_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 3)
655 #define GEN4_SAMPLER_LOD_BIAS_SHIFT 3
656 #define GEN4_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(2, 0)
657 #define GEN4_SAMPLER_SHADOW_FUNCTION_SHIFT 0
658
659 #define GEN7_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 1)
660 #define GEN7_SAMPLER_LOD_BIAS_SHIFT 1
661 #define GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM (1 << 0)
662
663 /* SAMPLER_STATE DW1 */
664 #define GEN4_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 22)
665 #define GEN4_SAMPLER_MIN_LOD_SHIFT 22
666 #define GEN4_SAMPLER_MAX_LOD_MASK INTEL_MASK(21, 12)
667 #define GEN4_SAMPLER_MAX_LOD_SHIFT 12
668 #define GEN4_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 9)
669 /* Wrap modes are in DW1 on Gen4-6 and DW3 on Gen7+ */
670 #define BRW_SAMPLER_TCX_WRAP_MODE_MASK INTEL_MASK(8, 6)
671 #define BRW_SAMPLER_TCX_WRAP_MODE_SHIFT 6
672 #define BRW_SAMPLER_TCY_WRAP_MODE_MASK INTEL_MASK(5, 3)
673 #define BRW_SAMPLER_TCY_WRAP_MODE_SHIFT 3
674 #define BRW_SAMPLER_TCZ_WRAP_MODE_MASK INTEL_MASK(2, 0)
675 #define BRW_SAMPLER_TCZ_WRAP_MODE_SHIFT 0
676
677 #define GEN7_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 20)
678 #define GEN7_SAMPLER_MIN_LOD_SHIFT 20
679 #define GEN7_SAMPLER_MAX_LOD_MASK INTEL_MASK(19, 8)
680 #define GEN7_SAMPLER_MAX_LOD_SHIFT 8
681 #define GEN7_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(3, 1)
682 #define GEN7_SAMPLER_SHADOW_FUNCTION_SHIFT 1
683 #define GEN7_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 0)
684
685 /* SAMPLER_STATE DW2 - border color pointer */
686
687 /* SAMPLER_STATE DW3 */
688 #define BRW_SAMPLER_MAX_ANISOTROPY_MASK INTEL_MASK(21, 19)
689 #define BRW_SAMPLER_MAX_ANISOTROPY_SHIFT 19
690 #define BRW_SAMPLER_ADDRESS_ROUNDING_MASK INTEL_MASK(18, 13)
691 #define BRW_SAMPLER_ADDRESS_ROUNDING_SHIFT 13
692 #define GEN7_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 10)
693 /* Gen7+ wrap modes reuse the same BRW_SAMPLER_TC*_WRAP_MODE enums. */
694 #define GEN6_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 0)
695
696 enum brw_wrap_mode {
697 BRW_TEXCOORDMODE_WRAP = 0,
698 BRW_TEXCOORDMODE_MIRROR = 1,
699 BRW_TEXCOORDMODE_CLAMP = 2,
700 BRW_TEXCOORDMODE_CUBE = 3,
701 BRW_TEXCOORDMODE_CLAMP_BORDER = 4,
702 BRW_TEXCOORDMODE_MIRROR_ONCE = 5,
703 GEN8_TEXCOORDMODE_HALF_BORDER = 6,
704 };
705
706 #define BRW_THREAD_PRIORITY_NORMAL 0
707 #define BRW_THREAD_PRIORITY_HIGH 1
708
709 #define BRW_TILEWALK_XMAJOR 0
710 #define BRW_TILEWALK_YMAJOR 1
711
712 #define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
713 #define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
714
715 /* Execution Unit (EU) defines
716 */
717
718 #define BRW_ALIGN_1 0
719 #define BRW_ALIGN_16 1
720
721 #define BRW_ADDRESS_DIRECT 0
722 #define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
723
724 #define BRW_CHANNEL_X 0
725 #define BRW_CHANNEL_Y 1
726 #define BRW_CHANNEL_Z 2
727 #define BRW_CHANNEL_W 3
728
729 enum brw_compression {
730 BRW_COMPRESSION_NONE = 0,
731 BRW_COMPRESSION_2NDHALF = 1,
732 BRW_COMPRESSION_COMPRESSED = 2,
733 };
734
735 #define GEN6_COMPRESSION_1Q 0
736 #define GEN6_COMPRESSION_2Q 1
737 #define GEN6_COMPRESSION_3Q 2
738 #define GEN6_COMPRESSION_4Q 3
739 #define GEN6_COMPRESSION_1H 0
740 #define GEN6_COMPRESSION_2H 2
741
742 enum PACKED brw_conditional_mod {
743 BRW_CONDITIONAL_NONE = 0,
744 BRW_CONDITIONAL_Z = 1,
745 BRW_CONDITIONAL_NZ = 2,
746 BRW_CONDITIONAL_EQ = 1, /* Z */
747 BRW_CONDITIONAL_NEQ = 2, /* NZ */
748 BRW_CONDITIONAL_G = 3,
749 BRW_CONDITIONAL_GE = 4,
750 BRW_CONDITIONAL_L = 5,
751 BRW_CONDITIONAL_LE = 6,
752 BRW_CONDITIONAL_R = 7, /* Gen <= 5 */
753 BRW_CONDITIONAL_O = 8,
754 BRW_CONDITIONAL_U = 9,
755 };
756
757 #define BRW_DEBUG_NONE 0
758 #define BRW_DEBUG_BREAKPOINT 1
759
760 #define BRW_DEPENDENCY_NORMAL 0
761 #define BRW_DEPENDENCY_NOTCLEARED 1
762 #define BRW_DEPENDENCY_NOTCHECKED 2
763 #define BRW_DEPENDENCY_DISABLE 3
764
765 enum PACKED brw_execution_size {
766 BRW_EXECUTE_1 = 0,
767 BRW_EXECUTE_2 = 1,
768 BRW_EXECUTE_4 = 2,
769 BRW_EXECUTE_8 = 3,
770 BRW_EXECUTE_16 = 4,
771 BRW_EXECUTE_32 = 5,
772 };
773
774 enum PACKED brw_horizontal_stride {
775 BRW_HORIZONTAL_STRIDE_0 = 0,
776 BRW_HORIZONTAL_STRIDE_1 = 1,
777 BRW_HORIZONTAL_STRIDE_2 = 2,
778 BRW_HORIZONTAL_STRIDE_4 = 3,
779 };
780
781 #define BRW_INSTRUCTION_NORMAL 0
782 #define BRW_INSTRUCTION_SATURATE 1
783
784 #define BRW_MASK_ENABLE 0
785 #define BRW_MASK_DISABLE 1
786
787 /** @{
788 *
789 * Gen6 has replaced "mask enable/disable" with WECtrl, which is
790 * effectively the same but much simpler to think about. Now, there
791 * are two contributors ANDed together to whether channels are
792 * executed: The predication on the instruction, and the channel write
793 * enable.
794 */
795 /**
796 * This is the default value. It means that a channel's write enable is set
797 * if the per-channel IP is pointing at this instruction.
798 */
799 #define BRW_WE_NORMAL 0
800 /**
801 * This is used like BRW_MASK_DISABLE, and causes all channels to have
802 * their write enable set. Note that predication still contributes to
803 * whether the channel actually gets written.
804 */
805 #define BRW_WE_ALL 1
806 /** @} */
807
808 enum opcode {
809 /* These are the actual hardware opcodes. */
810 BRW_OPCODE_MOV = 1,
811 BRW_OPCODE_SEL = 2,
812 BRW_OPCODE_NOT = 4,
813 BRW_OPCODE_AND = 5,
814 BRW_OPCODE_OR = 6,
815 BRW_OPCODE_XOR = 7,
816 BRW_OPCODE_SHR = 8,
817 BRW_OPCODE_SHL = 9,
818 BRW_OPCODE_ASR = 12,
819 BRW_OPCODE_CMP = 16,
820 BRW_OPCODE_CMPN = 17,
821 BRW_OPCODE_CSEL = 18, /**< Gen8+ */
822 BRW_OPCODE_F32TO16 = 19, /**< Gen7 only */
823 BRW_OPCODE_F16TO32 = 20, /**< Gen7 only */
824 BRW_OPCODE_BFREV = 23, /**< Gen7+ */
825 BRW_OPCODE_BFE = 24, /**< Gen7+ */
826 BRW_OPCODE_BFI1 = 25, /**< Gen7+ */
827 BRW_OPCODE_BFI2 = 26, /**< Gen7+ */
828 BRW_OPCODE_JMPI = 32,
829 BRW_OPCODE_IF = 34,
830 BRW_OPCODE_IFF = 35, /**< Pre-Gen6 */
831 BRW_OPCODE_ELSE = 36,
832 BRW_OPCODE_ENDIF = 37,
833 BRW_OPCODE_DO = 38,
834 BRW_OPCODE_WHILE = 39,
835 BRW_OPCODE_BREAK = 40,
836 BRW_OPCODE_CONTINUE = 41,
837 BRW_OPCODE_HALT = 42,
838 BRW_OPCODE_MSAVE = 44, /**< Pre-Gen6 */
839 BRW_OPCODE_MRESTORE = 45, /**< Pre-Gen6 */
840 BRW_OPCODE_PUSH = 46, /**< Pre-Gen6 */
841 BRW_OPCODE_GOTO = 46, /**< Gen8+ */
842 BRW_OPCODE_POP = 47, /**< Pre-Gen6 */
843 BRW_OPCODE_WAIT = 48,
844 BRW_OPCODE_SEND = 49,
845 BRW_OPCODE_SENDC = 50,
846 BRW_OPCODE_MATH = 56, /**< Gen6+ */
847 BRW_OPCODE_ADD = 64,
848 BRW_OPCODE_MUL = 65,
849 BRW_OPCODE_AVG = 66,
850 BRW_OPCODE_FRC = 67,
851 BRW_OPCODE_RNDU = 68,
852 BRW_OPCODE_RNDD = 69,
853 BRW_OPCODE_RNDE = 70,
854 BRW_OPCODE_RNDZ = 71,
855 BRW_OPCODE_MAC = 72,
856 BRW_OPCODE_MACH = 73,
857 BRW_OPCODE_LZD = 74,
858 BRW_OPCODE_FBH = 75, /**< Gen7+ */
859 BRW_OPCODE_FBL = 76, /**< Gen7+ */
860 BRW_OPCODE_CBIT = 77, /**< Gen7+ */
861 BRW_OPCODE_ADDC = 78, /**< Gen7+ */
862 BRW_OPCODE_SUBB = 79, /**< Gen7+ */
863 BRW_OPCODE_SAD2 = 80,
864 BRW_OPCODE_SADA2 = 81,
865 BRW_OPCODE_DP4 = 84,
866 BRW_OPCODE_DPH = 85,
867 BRW_OPCODE_DP3 = 86,
868 BRW_OPCODE_DP2 = 87,
869 BRW_OPCODE_LINE = 89,
870 BRW_OPCODE_PLN = 90, /**< G45+ */
871 BRW_OPCODE_MAD = 91, /**< Gen6+ */
872 BRW_OPCODE_LRP = 92, /**< Gen6+ */
873 BRW_OPCODE_NENOP = 125, /**< G45 only */
874 BRW_OPCODE_NOP = 126,
875
876 /* These are compiler backend opcodes that get translated into other
877 * instructions.
878 */
879 FS_OPCODE_FB_WRITE = 128,
880
881 /**
882 * Same as FS_OPCODE_FB_WRITE but expects its arguments separately as
883 * individual sources instead of as a single payload blob:
884 *
885 * Source 0: [required] Color 0.
886 * Source 1: [optional] Color 1 (for dual source blend messages).
887 * Source 2: [optional] Src0 Alpha.
888 * Source 3: [optional] Source Depth (passthrough from the thread payload).
889 * Source 4: [optional] Destination Depth (gl_FragDepth).
890 * Source 5: [optional] Sample Mask (gl_SampleMask).
891 * Source 6: [required] Number of color components (as a UD immediate).
892 */
893 FS_OPCODE_FB_WRITE_LOGICAL,
894
895 FS_OPCODE_BLORP_FB_WRITE,
896 FS_OPCODE_REP_FB_WRITE,
897 SHADER_OPCODE_RCP,
898 SHADER_OPCODE_RSQ,
899 SHADER_OPCODE_SQRT,
900 SHADER_OPCODE_EXP2,
901 SHADER_OPCODE_LOG2,
902 SHADER_OPCODE_POW,
903 SHADER_OPCODE_INT_QUOTIENT,
904 SHADER_OPCODE_INT_REMAINDER,
905 SHADER_OPCODE_SIN,
906 SHADER_OPCODE_COS,
907
908 /**
909 * Texture sampling opcodes.
910 *
911 * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
912 * opcode but instead of taking a single payload blob they expect their
913 * arguments separately as individual sources:
914 *
915 * Source 0: [optional] Texture coordinates.
916 * Source 1: [optional] Shadow comparitor.
917 * Source 2: [optional] dPdx if the operation takes explicit derivatives,
918 * otherwise LOD value.
919 * Source 3: [optional] dPdy if the operation takes explicit derivatives.
920 * Source 4: [optional] Sample index.
921 * Source 5: [optional] MCS data.
922 * Source 6: [required] Texture sampler.
923 * Source 7: [optional] Texel offset.
924 * Source 8: [required] Number of coordinate components (as UD immediate).
925 * Source 9: [required] Number derivative components (as UD immediate).
926 */
927 SHADER_OPCODE_TEX,
928 SHADER_OPCODE_TEX_LOGICAL,
929 SHADER_OPCODE_TXD,
930 SHADER_OPCODE_TXD_LOGICAL,
931 SHADER_OPCODE_TXF,
932 SHADER_OPCODE_TXF_LOGICAL,
933 SHADER_OPCODE_TXL,
934 SHADER_OPCODE_TXL_LOGICAL,
935 SHADER_OPCODE_TXS,
936 SHADER_OPCODE_TXS_LOGICAL,
937 FS_OPCODE_TXB,
938 FS_OPCODE_TXB_LOGICAL,
939 SHADER_OPCODE_TXF_CMS,
940 SHADER_OPCODE_TXF_CMS_LOGICAL,
941 SHADER_OPCODE_TXF_UMS,
942 SHADER_OPCODE_TXF_UMS_LOGICAL,
943 SHADER_OPCODE_TXF_MCS,
944 SHADER_OPCODE_TXF_MCS_LOGICAL,
945 SHADER_OPCODE_LOD,
946 SHADER_OPCODE_LOD_LOGICAL,
947 SHADER_OPCODE_TG4,
948 SHADER_OPCODE_TG4_LOGICAL,
949 SHADER_OPCODE_TG4_OFFSET,
950 SHADER_OPCODE_TG4_OFFSET_LOGICAL,
951
952 /**
953 * Combines multiple sources of size 1 into a larger virtual GRF.
954 * For example, parameters for a send-from-GRF message. Or, updating
955 * channels of a size 4 VGRF used to store vec4s such as texturing results.
956 *
957 * This will be lowered into MOVs from each source to consecutive reg_offsets
958 * of the destination VGRF.
959 *
960 * src[0] may be BAD_FILE. If so, the lowering pass skips emitting the MOV,
961 * but still reserves the first channel of the destination VGRF. This can be
962 * used to reserve space for, say, a message header set up by the generators.
963 */
964 SHADER_OPCODE_LOAD_PAYLOAD,
965
966 SHADER_OPCODE_SHADER_TIME_ADD,
967
968 /**
969 * Typed and untyped surface access opcodes.
970 *
971 * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
972 * opcode but instead of taking a single payload blob they expect their
973 * arguments separately as individual sources:
974 *
975 * Source 0: [required] Surface coordinates.
976 * Source 1: [optional] Operation source.
977 * Source 2: [required] Surface index.
978 * Source 3: [required] Number of coordinate components (as UD immediate).
979 * Source 4: [required] Opcode-specific control immediate, same as source 2
980 * of the matching non-LOGICAL opcode.
981 */
982 SHADER_OPCODE_UNTYPED_ATOMIC,
983 SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL,
984 SHADER_OPCODE_UNTYPED_SURFACE_READ,
985 SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL,
986 SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
987 SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL,
988
989 SHADER_OPCODE_TYPED_ATOMIC,
990 SHADER_OPCODE_TYPED_ATOMIC_LOGICAL,
991 SHADER_OPCODE_TYPED_SURFACE_READ,
992 SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL,
993 SHADER_OPCODE_TYPED_SURFACE_WRITE,
994 SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,
995
996 SHADER_OPCODE_MEMORY_FENCE,
997
998 SHADER_OPCODE_GEN4_SCRATCH_READ,
999 SHADER_OPCODE_GEN4_SCRATCH_WRITE,
1000 SHADER_OPCODE_GEN7_SCRATCH_READ,
1001
1002 SHADER_OPCODE_URB_WRITE_SIMD8,
1003
1004 /**
1005 * Return the index of an arbitrary live channel (i.e. one of the channels
1006 * enabled in the current execution mask) and assign it to the first
1007 * component of the destination. Expected to be used as input for the
1008 * BROADCAST pseudo-opcode.
1009 */
1010 SHADER_OPCODE_FIND_LIVE_CHANNEL,
1011
1012 /**
1013 * Pick the channel from its first source register given by the index
1014 * specified as second source. Useful for variable indexing of surfaces.
1015 */
1016 SHADER_OPCODE_BROADCAST,
1017
1018 VEC4_OPCODE_MOV_BYTES,
1019 VEC4_OPCODE_PACK_BYTES,
1020 VEC4_OPCODE_UNPACK_UNIFORM,
1021
1022 FS_OPCODE_DDX_COARSE,
1023 FS_OPCODE_DDX_FINE,
1024 /**
1025 * Compute dFdy(), dFdyCoarse(), or dFdyFine().
1026 * src1 is an immediate storing the key->render_to_fbo boolean.
1027 */
1028 FS_OPCODE_DDY_COARSE,
1029 FS_OPCODE_DDY_FINE,
1030 FS_OPCODE_CINTERP,
1031 FS_OPCODE_LINTERP,
1032 FS_OPCODE_PIXEL_X,
1033 FS_OPCODE_PIXEL_Y,
1034 FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
1035 FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7,
1036 FS_OPCODE_VARYING_PULL_CONSTANT_LOAD,
1037 FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7,
1038 FS_OPCODE_MOV_DISPATCH_TO_FLAGS,
1039 FS_OPCODE_DISCARD_JUMP,
1040 FS_OPCODE_SET_SAMPLE_ID,
1041 FS_OPCODE_SET_SIMD4X2_OFFSET,
1042 FS_OPCODE_PACK_HALF_2x16_SPLIT,
1043 FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X,
1044 FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y,
1045 FS_OPCODE_PLACEHOLDER_HALT,
1046 FS_OPCODE_INTERPOLATE_AT_CENTROID,
1047 FS_OPCODE_INTERPOLATE_AT_SAMPLE,
1048 FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
1049 FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET,
1050
1051 VS_OPCODE_URB_WRITE,
1052 VS_OPCODE_PULL_CONSTANT_LOAD,
1053 VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
1054 VS_OPCODE_SET_SIMD4X2_HEADER_GEN9,
1055 VS_OPCODE_UNPACK_FLAGS_SIMD4X2,
1056
1057 /**
1058 * Write geometry shader output data to the URB.
1059 *
1060 * Unlike VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
1061 * R0 to the first MRF. This allows the geometry shader to override the
1062 * "Slot {0,1} Offset" fields in the message header.
1063 */
1064 GS_OPCODE_URB_WRITE,
1065
1066 /**
1067 * Write geometry shader output data to the URB and request a new URB
1068 * handle (gen6).
1069 *
1070 * This opcode doesn't do an implied move from R0 to the first MRF.
1071 */
1072 GS_OPCODE_URB_WRITE_ALLOCATE,
1073
1074 /**
1075 * Terminate the geometry shader thread by doing an empty URB write.
1076 *
1077 * This opcode doesn't do an implied move from R0 to the first MRF. This
1078 * allows the geometry shader to override the "GS Number of Output Vertices
1079 * for Slot {0,1}" fields in the message header.
1080 */
1081 GS_OPCODE_THREAD_END,
1082
1083 /**
1084 * Set the "Slot {0,1} Offset" fields of a URB_WRITE message header.
1085 *
1086 * - dst is the MRF containing the message header.
1087 *
1088 * - src0.x indicates which portion of the URB should be written to (e.g. a
1089 * vertex number)
1090 *
1091 * - src1 is an immediate multiplier which will be applied to src0
1092 * (e.g. the size of a single vertex in the URB).
1093 *
1094 * Note: the hardware will apply this offset *in addition to* the offset in
1095 * vec4_instruction::offset.
1096 */
1097 GS_OPCODE_SET_WRITE_OFFSET,
1098
1099 /**
1100 * Set the "GS Number of Output Vertices for Slot {0,1}" fields of a
1101 * URB_WRITE message header.
1102 *
1103 * - dst is the MRF containing the message header.
1104 *
1105 * - src0.x is the vertex count. The upper 16 bits will be ignored.
1106 */
1107 GS_OPCODE_SET_VERTEX_COUNT,
1108
1109 /**
1110 * Set DWORD 2 of dst to the value in src.
1111 */
1112 GS_OPCODE_SET_DWORD_2,
1113
1114 /**
1115 * Prepare the dst register for storage in the "Channel Mask" fields of a
1116 * URB_WRITE message header.
1117 *
1118 * DWORD 4 of dst is shifted left by 4 bits, so that later,
1119 * GS_OPCODE_SET_CHANNEL_MASKS can OR DWORDs 0 and 4 together to form the
1120 * final channel mask.
1121 *
1122 * Note: since GS_OPCODE_SET_CHANNEL_MASKS ORs DWORDs 0 and 4 together to
1123 * form the final channel mask, DWORDs 0 and 4 of the dst register must not
1124 * have any extraneous bits set prior to execution of this opcode (that is,
1125 * they should be in the range 0x0 to 0xf).
1126 */
1127 GS_OPCODE_PREPARE_CHANNEL_MASKS,
1128
1129 /**
1130 * Set the "Channel Mask" fields of a URB_WRITE message header.
1131 *
1132 * - dst is the MRF containing the message header.
1133 *
1134 * - src.x is the channel mask, as prepared by
1135 * GS_OPCODE_PREPARE_CHANNEL_MASKS. DWORDs 0 and 4 are OR'ed together to
1136 * form the final channel mask.
1137 */
1138 GS_OPCODE_SET_CHANNEL_MASKS,
1139
1140 /**
1141 * Get the "Instance ID" fields from the payload.
1142 *
1143 * - dst is the GRF for gl_InvocationID.
1144 */
1145 GS_OPCODE_GET_INSTANCE_ID,
1146
1147 /**
1148 * Send a FF_SYNC message to allocate initial URB handles (gen6).
1149 *
1150 * - dst will be used as the writeback register for the FF_SYNC operation.
1151 *
1152 * - src0 is the number of primitives written.
1153 *
1154 * - src1 is the value to hold in M0.0: number of SO vertices to write
1155 * and number of SO primitives needed. Its value will be overwritten
1156 * with the SVBI values if transform feedback is enabled.
1157 *
1158 * Note: This opcode uses an implicit MRF register for the ff_sync message
1159 * header, so the caller is expected to set inst->base_mrf and initialize
1160 * that MRF register to r0. This opcode will also write to this MRF register
1161 * to include the allocated URB handle so it can then be reused directly as
1162 * the header in the URB write operation we are allocating the handle for.
1163 */
1164 GS_OPCODE_FF_SYNC,
1165
1166 /**
1167 * Move r0.1 (which holds PrimitiveID information in gen6) to a separate
1168 * register.
1169 *
1170 * - dst is the GRF where PrimitiveID information will be moved.
1171 */
1172 GS_OPCODE_SET_PRIMITIVE_ID,
1173
1174 /**
1175 * Write transform feedback data to the SVB by sending a SVB WRITE message.
1176 * Used in gen6.
1177 *
1178 * - dst is the MRF register containing the message header.
1179 *
1180 * - src0 is the register where the vertex data is going to be copied from.
1181 *
1182 * - src1 is the destination register when write commit occurs.
1183 */
1184 GS_OPCODE_SVB_WRITE,
1185
1186 /**
1187 * Set destination index in the SVB write message payload (M0.5). Used
1188 * in gen6 for transform feedback.
1189 *
1190 * - dst is the header to save the destination indices for SVB WRITE.
1191 * - src is the register that holds the destination indices value.
1192 */
1193 GS_OPCODE_SVB_SET_DST_INDEX,
1194
1195 /**
1196 * Prepare Mx.0 subregister for being used in the FF_SYNC message header.
1197 * Used in gen6 for transform feedback.
1198 *
1199 * - dst will hold the register with the final Mx.0 value.
1200 *
1201 * - src0 has the number of vertices emitted in SO (NumSOVertsToWrite)
1202 *
1203 * - src1 has the number of needed primitives for SO (NumSOPrimsNeeded)
1204 *
1205 * - src2 is the value to hold in M0: number of SO vertices to write
1206 * and number of SO primitives needed.
1207 */
1208 GS_OPCODE_FF_SYNC_SET_PRIMITIVES,
1209
1210 /**
1211 * Terminate the compute shader.
1212 */
1213 CS_OPCODE_CS_TERMINATE,
1214
1215 /**
1216 * GLSL barrier()
1217 */
1218 SHADER_OPCODE_BARRIER,
1219
1220 /**
1221 * Calculate the high 32-bits of a 32x32 multiply.
1222 */
1223 SHADER_OPCODE_MULH,
1224 };
1225
1226 enum brw_urb_write_flags {
1227 BRW_URB_WRITE_NO_FLAGS = 0,
1228
1229 /**
1230 * Causes a new URB entry to be allocated, and its address stored in the
1231 * destination register (gen < 7).
1232 */
1233 BRW_URB_WRITE_ALLOCATE = 0x1,
1234
1235 /**
1236 * Causes the current URB entry to be deallocated (gen < 7).
1237 */
1238 BRW_URB_WRITE_UNUSED = 0x2,
1239
1240 /**
1241 * Causes the thread to terminate.
1242 */
1243 BRW_URB_WRITE_EOT = 0x4,
1244
1245 /**
1246 * Indicates that the given URB entry is complete, and may be sent further
1247 * down the 3D pipeline (gen < 7).
1248 */
1249 BRW_URB_WRITE_COMPLETE = 0x8,
1250
1251 /**
1252 * Indicates that an additional offset (which may be different for the two
1253 * vec4 slots) is stored in the message header (gen == 7).
1254 */
1255 BRW_URB_WRITE_PER_SLOT_OFFSET = 0x10,
1256
1257 /**
1258 * Indicates that the channel masks in the URB_WRITE message header should
1259 * not be overridden to 0xff (gen == 7).
1260 */
1261 BRW_URB_WRITE_USE_CHANNEL_MASKS = 0x20,
1262
1263 /**
1264 * Indicates that the data should be sent to the URB using the
1265 * URB_WRITE_OWORD message rather than URB_WRITE_HWORD (gen == 7). This
1266 * causes offsets to be interpreted as multiples of an OWORD instead of an
1267 * HWORD, and only allows one OWORD to be written.
1268 */
1269 BRW_URB_WRITE_OWORD = 0x40,
1270
1271 /**
1272 * Convenient combination of flags: end the thread while simultaneously
1273 * marking the given URB entry as complete.
1274 */
1275 BRW_URB_WRITE_EOT_COMPLETE = BRW_URB_WRITE_EOT | BRW_URB_WRITE_COMPLETE,
1276
1277 /**
1278 * Convenient combination of flags: mark the given URB entry as complete
1279 * and simultaneously allocate a new one.
1280 */
1281 BRW_URB_WRITE_ALLOCATE_COMPLETE =
1282 BRW_URB_WRITE_ALLOCATE | BRW_URB_WRITE_COMPLETE,
1283 };
1284
1285 #ifdef __cplusplus
1286 /**
1287 * Allow brw_urb_write_flags enums to be ORed together.
1288 */
1289 inline brw_urb_write_flags
1290 operator|(brw_urb_write_flags x, brw_urb_write_flags y)
1291 {
1292 return static_cast<brw_urb_write_flags>(static_cast<int>(x) |
1293 static_cast<int>(y));
1294 }
1295 #endif
1296
1297 enum PACKED brw_predicate {
1298 BRW_PREDICATE_NONE = 0,
1299 BRW_PREDICATE_NORMAL = 1,
1300 BRW_PREDICATE_ALIGN1_ANYV = 2,
1301 BRW_PREDICATE_ALIGN1_ALLV = 3,
1302 BRW_PREDICATE_ALIGN1_ANY2H = 4,
1303 BRW_PREDICATE_ALIGN1_ALL2H = 5,
1304 BRW_PREDICATE_ALIGN1_ANY4H = 6,
1305 BRW_PREDICATE_ALIGN1_ALL4H = 7,
1306 BRW_PREDICATE_ALIGN1_ANY8H = 8,
1307 BRW_PREDICATE_ALIGN1_ALL8H = 9,
1308 BRW_PREDICATE_ALIGN1_ANY16H = 10,
1309 BRW_PREDICATE_ALIGN1_ALL16H = 11,
1310 BRW_PREDICATE_ALIGN1_ANY32H = 12,
1311 BRW_PREDICATE_ALIGN1_ALL32H = 13,
1312 BRW_PREDICATE_ALIGN16_REPLICATE_X = 2,
1313 BRW_PREDICATE_ALIGN16_REPLICATE_Y = 3,
1314 BRW_PREDICATE_ALIGN16_REPLICATE_Z = 4,
1315 BRW_PREDICATE_ALIGN16_REPLICATE_W = 5,
1316 BRW_PREDICATE_ALIGN16_ANY4H = 6,
1317 BRW_PREDICATE_ALIGN16_ALL4H = 7,
1318 };
1319
1320 #define BRW_ARCHITECTURE_REGISTER_FILE 0
1321 #define BRW_GENERAL_REGISTER_FILE 1
1322 #define BRW_MESSAGE_REGISTER_FILE 2
1323 #define BRW_IMMEDIATE_VALUE 3
1324
1325 #define BRW_HW_REG_TYPE_UD 0
1326 #define BRW_HW_REG_TYPE_D 1
1327 #define BRW_HW_REG_TYPE_UW 2
1328 #define BRW_HW_REG_TYPE_W 3
1329 #define BRW_HW_REG_TYPE_F 7
1330 #define GEN8_HW_REG_TYPE_UQ 8
1331 #define GEN8_HW_REG_TYPE_Q 9
1332
1333 #define BRW_HW_REG_NON_IMM_TYPE_UB 4
1334 #define BRW_HW_REG_NON_IMM_TYPE_B 5
1335 #define GEN7_HW_REG_NON_IMM_TYPE_DF 6
1336 #define GEN8_HW_REG_NON_IMM_TYPE_HF 10
1337
1338 #define BRW_HW_REG_IMM_TYPE_UV 4 /* Gen6+ packed unsigned immediate vector */
1339 #define BRW_HW_REG_IMM_TYPE_VF 5 /* packed float immediate vector */
1340 #define BRW_HW_REG_IMM_TYPE_V 6 /* packed int imm. vector; uword dest only */
1341 #define GEN8_HW_REG_IMM_TYPE_DF 10
1342 #define GEN8_HW_REG_IMM_TYPE_HF 11
1343
1344 /* SNB adds 3-src instructions (MAD and LRP) that only operate on floats, so
1345 * the types were implied. IVB adds BFE and BFI2 that operate on doublewords
1346 * and unsigned doublewords, so a new field is also available in the da3src
1347 * struct (part of struct brw_instruction.bits1 in brw_structs.h) to select
1348 * dst and shared-src types. The values are different from BRW_REGISTER_TYPE_*.
1349 */
1350 #define BRW_3SRC_TYPE_F 0
1351 #define BRW_3SRC_TYPE_D 1
1352 #define BRW_3SRC_TYPE_UD 2
1353 #define BRW_3SRC_TYPE_DF 3
1354
1355 #define BRW_ARF_NULL 0x00
1356 #define BRW_ARF_ADDRESS 0x10
1357 #define BRW_ARF_ACCUMULATOR 0x20
1358 #define BRW_ARF_FLAG 0x30
1359 #define BRW_ARF_MASK 0x40
1360 #define BRW_ARF_MASK_STACK 0x50
1361 #define BRW_ARF_MASK_STACK_DEPTH 0x60
1362 #define BRW_ARF_STATE 0x70
1363 #define BRW_ARF_CONTROL 0x80
1364 #define BRW_ARF_NOTIFICATION_COUNT 0x90
1365 #define BRW_ARF_IP 0xA0
1366 #define BRW_ARF_TDR 0xB0
1367 #define BRW_ARF_TIMESTAMP 0xC0
1368
1369 #define BRW_MRF_COMPR4 (1 << 7)
1370
1371 #define BRW_AMASK 0
1372 #define BRW_IMASK 1
1373 #define BRW_LMASK 2
1374 #define BRW_CMASK 3
1375
1376
1377
1378 #define BRW_THREAD_NORMAL 0
1379 #define BRW_THREAD_ATOMIC 1
1380 #define BRW_THREAD_SWITCH 2
1381
1382 enum PACKED brw_vertical_stride {
1383 BRW_VERTICAL_STRIDE_0 = 0,
1384 BRW_VERTICAL_STRIDE_1 = 1,
1385 BRW_VERTICAL_STRIDE_2 = 2,
1386 BRW_VERTICAL_STRIDE_4 = 3,
1387 BRW_VERTICAL_STRIDE_8 = 4,
1388 BRW_VERTICAL_STRIDE_16 = 5,
1389 BRW_VERTICAL_STRIDE_32 = 6,
1390 BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL = 0xF,
1391 };
1392
1393 enum PACKED brw_width {
1394 BRW_WIDTH_1 = 0,
1395 BRW_WIDTH_2 = 1,
1396 BRW_WIDTH_4 = 2,
1397 BRW_WIDTH_8 = 3,
1398 BRW_WIDTH_16 = 4,
1399 };
1400
1401 #define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
1402 #define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
1403 #define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
1404 #define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
1405 #define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
1406 #define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
1407 #define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
1408 #define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
1409 #define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
1410 #define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
1411 #define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
1412 #define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
1413
1414 #define BRW_POLYGON_FACING_FRONT 0
1415 #define BRW_POLYGON_FACING_BACK 1
1416
1417 /**
1418 * Message target: Shared Function ID for where to SEND a message.
1419 *
1420 * These are enumerated in the ISA reference under "send - Send Message".
1421 * In particular, see the following tables:
1422 * - G45 PRM, Volume 4, Table 14-15 "Message Descriptor Definition"
1423 * - Sandybridge PRM, Volume 4 Part 2, Table 8-16 "Extended Message Descriptor"
1424 * - Ivybridge PRM, Volume 1 Part 1, section 3.2.7 "GPE Function IDs"
1425 */
1426 enum brw_message_target {
1427 BRW_SFID_NULL = 0,
1428 BRW_SFID_MATH = 1, /* Only valid on Gen4-5 */
1429 BRW_SFID_SAMPLER = 2,
1430 BRW_SFID_MESSAGE_GATEWAY = 3,
1431 BRW_SFID_DATAPORT_READ = 4,
1432 BRW_SFID_DATAPORT_WRITE = 5,
1433 BRW_SFID_URB = 6,
1434 BRW_SFID_THREAD_SPAWNER = 7,
1435 BRW_SFID_VME = 8,
1436
1437 GEN6_SFID_DATAPORT_SAMPLER_CACHE = 4,
1438 GEN6_SFID_DATAPORT_RENDER_CACHE = 5,
1439 GEN6_SFID_DATAPORT_CONSTANT_CACHE = 9,
1440
1441 GEN7_SFID_DATAPORT_DATA_CACHE = 10,
1442 GEN7_SFID_PIXEL_INTERPOLATOR = 11,
1443 HSW_SFID_DATAPORT_DATA_CACHE_1 = 12,
1444 HSW_SFID_CRE = 13,
1445 };
1446
1447 #define GEN7_MESSAGE_TARGET_DP_DATA_CACHE 10
1448
1449 #define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
1450 #define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
1451 #define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
1452
1453 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
1454 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
1455 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
1456 #define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
1457 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
1458 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
1459 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
1460 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
1461 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
1462 #define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
1463 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_BIAS_COMPARE 0
1464 #define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE 1
1465 #define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_LOD_COMPARE 1
1466 #define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
1467 #define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
1468 #define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
1469 #define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
1470 #define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
1471
1472 #define GEN5_SAMPLER_MESSAGE_SAMPLE 0
1473 #define GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS 1
1474 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LOD 2
1475 #define GEN5_SAMPLER_MESSAGE_SAMPLE_COMPARE 3
1476 #define GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS 4
1477 #define GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE 5
1478 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE 6
1479 #define GEN5_SAMPLER_MESSAGE_SAMPLE_LD 7
1480 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4 8
1481 #define GEN5_SAMPLER_MESSAGE_LOD 9
1482 #define GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO 10
1483 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_C 16
1484 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO 17
1485 #define GEN7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C 18
1486 #define HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE 20
1487 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS 29
1488 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS 30
1489 #define GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS 31
1490
1491 /* for GEN5 only */
1492 #define BRW_SAMPLER_SIMD_MODE_SIMD4X2 0
1493 #define BRW_SAMPLER_SIMD_MODE_SIMD8 1
1494 #define BRW_SAMPLER_SIMD_MODE_SIMD16 2
1495 #define BRW_SAMPLER_SIMD_MODE_SIMD32_64 3
1496
1497 /* GEN9 changes SIMD mode 0 to mean SIMD8D, but lets us get the SIMD4x2
1498 * behavior by setting bit 22 of dword 2 in the message header. */
1499 #define GEN9_SAMPLER_SIMD_MODE_SIMD8D 0
1500 #define GEN9_SAMPLER_SIMD_MODE_EXTENSION_SIMD4X2 (1 << 22)
1501
1502 #define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
1503 #define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
1504 #define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
1505 #define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
1506 #define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
1507
1508 #define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
1509 #define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
1510
1511 #define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
1512 #define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
1513
1514 /* This one stays the same across generations. */
1515 #define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
1516 /* GEN4 */
1517 #define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
1518 #define BRW_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 2
1519 #define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
1520 /* G45, GEN5 */
1521 #define G45_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ 1
1522 #define G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 2
1523 #define G45_DATAPORT_READ_MESSAGE_AVC_LOOP_FILTER_READ 3
1524 #define G45_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 4
1525 #define G45_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 6
1526 /* GEN6 */
1527 #define GEN6_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ 1
1528 #define GEN6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 2
1529 #define GEN6_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ 4
1530 #define GEN6_DATAPORT_READ_MESSAGE_OWORD_UNALIGN_BLOCK_READ 5
1531 #define GEN6_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 6
1532
1533 #define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
1534 #define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
1535 #define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
1536
1537 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
1538 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
1539 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
1540 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
1541 #define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
1542
1543 #define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
1544 #define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
1545 #define BRW_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 2
1546 #define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
1547 #define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
1548 #define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
1549 #define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
1550
1551 /* GEN6 */
1552 #define GEN6_DATAPORT_WRITE_MESSAGE_DWORD_ATOMIC_WRITE 7
1553 #define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 8
1554 #define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 9
1555 #define GEN6_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 10
1556 #define GEN6_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 11
1557 #define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 12
1558 #define GEN6_DATAPORT_WRITE_MESSAGE_STREAMED_VB_WRITE 13
1559 #define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_UNORM_WRITE 14
1560
1561 /* GEN7 */
1562 #define GEN7_DATAPORT_RC_MEDIA_BLOCK_READ 4
1563 #define GEN7_DATAPORT_RC_TYPED_SURFACE_READ 5
1564 #define GEN7_DATAPORT_RC_TYPED_ATOMIC_OP 6
1565 #define GEN7_DATAPORT_RC_MEMORY_FENCE 7
1566 #define GEN7_DATAPORT_RC_MEDIA_BLOCK_WRITE 10
1567 #define GEN7_DATAPORT_RC_RENDER_TARGET_WRITE 12
1568 #define GEN7_DATAPORT_RC_TYPED_SURFACE_WRITE 13
1569 #define GEN7_DATAPORT_DC_OWORD_BLOCK_READ 0
1570 #define GEN7_DATAPORT_DC_UNALIGNED_OWORD_BLOCK_READ 1
1571 #define GEN7_DATAPORT_DC_OWORD_DUAL_BLOCK_READ 2
1572 #define GEN7_DATAPORT_DC_DWORD_SCATTERED_READ 3
1573 #define GEN7_DATAPORT_DC_BYTE_SCATTERED_READ 4
1574 #define GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ 5
1575 #define GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP 6
1576 #define GEN7_DATAPORT_DC_MEMORY_FENCE 7
1577 #define GEN7_DATAPORT_DC_OWORD_BLOCK_WRITE 8
1578 #define GEN7_DATAPORT_DC_OWORD_DUAL_BLOCK_WRITE 10
1579 #define GEN7_DATAPORT_DC_DWORD_SCATTERED_WRITE 11
1580 #define GEN7_DATAPORT_DC_BYTE_SCATTERED_WRITE 12
1581 #define GEN7_DATAPORT_DC_UNTYPED_SURFACE_WRITE 13
1582
1583 #define GEN7_DATAPORT_SCRATCH_READ ((1 << 18) | \
1584 (0 << 17))
1585 #define GEN7_DATAPORT_SCRATCH_WRITE ((1 << 18) | \
1586 (1 << 17))
1587 #define GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT 12
1588
1589 #define GEN7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET 0
1590 #define GEN7_PIXEL_INTERPOLATOR_LOC_SAMPLE 1
1591 #define GEN7_PIXEL_INTERPOLATOR_LOC_CENTROID 2
1592 #define GEN7_PIXEL_INTERPOLATOR_LOC_PER_SLOT_OFFSET 3
1593
1594 /* HSW */
1595 #define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_READ 0
1596 #define HSW_DATAPORT_DC_PORT0_UNALIGNED_OWORD_BLOCK_READ 1
1597 #define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_READ 2
1598 #define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_READ 3
1599 #define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_READ 4
1600 #define HSW_DATAPORT_DC_PORT0_MEMORY_FENCE 7
1601 #define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_WRITE 8
1602 #define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_WRITE 10
1603 #define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_WRITE 11
1604 #define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_WRITE 12
1605
1606 #define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_READ 1
1607 #define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP 2
1608 #define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP_SIMD4X2 3
1609 #define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_READ 4
1610 #define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_READ 5
1611 #define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP 6
1612 #define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP_SIMD4X2 7
1613 #define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_WRITE 9
1614 #define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_WRITE 10
1615 #define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP 11
1616 #define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP_SIMD4X2 12
1617 #define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_WRITE 13
1618
1619 /* dataport atomic operations. */
1620 #define BRW_AOP_AND 1
1621 #define BRW_AOP_OR 2
1622 #define BRW_AOP_XOR 3
1623 #define BRW_AOP_MOV 4
1624 #define BRW_AOP_INC 5
1625 #define BRW_AOP_DEC 6
1626 #define BRW_AOP_ADD 7
1627 #define BRW_AOP_SUB 8
1628 #define BRW_AOP_REVSUB 9
1629 #define BRW_AOP_IMAX 10
1630 #define BRW_AOP_IMIN 11
1631 #define BRW_AOP_UMAX 12
1632 #define BRW_AOP_UMIN 13
1633 #define BRW_AOP_CMPWR 14
1634 #define BRW_AOP_PREDEC 15
1635
1636 #define BRW_MATH_FUNCTION_INV 1
1637 #define BRW_MATH_FUNCTION_LOG 2
1638 #define BRW_MATH_FUNCTION_EXP 3
1639 #define BRW_MATH_FUNCTION_SQRT 4
1640 #define BRW_MATH_FUNCTION_RSQ 5
1641 #define BRW_MATH_FUNCTION_SIN 6
1642 #define BRW_MATH_FUNCTION_COS 7
1643 #define BRW_MATH_FUNCTION_SINCOS 8 /* gen4, gen5 */
1644 #define BRW_MATH_FUNCTION_FDIV 9 /* gen6+ */
1645 #define BRW_MATH_FUNCTION_POW 10
1646 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
1647 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
1648 #define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
1649 #define GEN8_MATH_FUNCTION_INVM 14
1650 #define GEN8_MATH_FUNCTION_RSQRTM 15
1651
1652 #define BRW_MATH_INTEGER_UNSIGNED 0
1653 #define BRW_MATH_INTEGER_SIGNED 1
1654
1655 #define BRW_MATH_PRECISION_FULL 0
1656 #define BRW_MATH_PRECISION_PARTIAL 1
1657
1658 #define BRW_MATH_SATURATE_NONE 0
1659 #define BRW_MATH_SATURATE_SATURATE 1
1660
1661 #define BRW_MATH_DATA_VECTOR 0
1662 #define BRW_MATH_DATA_SCALAR 1
1663
1664 #define BRW_URB_OPCODE_WRITE_HWORD 0
1665 #define BRW_URB_OPCODE_WRITE_OWORD 1
1666 #define GEN8_URB_OPCODE_SIMD8_WRITE 7
1667
1668 #define BRW_URB_SWIZZLE_NONE 0
1669 #define BRW_URB_SWIZZLE_INTERLEAVE 1
1670 #define BRW_URB_SWIZZLE_TRANSPOSE 2
1671
1672 #define BRW_SCRATCH_SPACE_SIZE_1K 0
1673 #define BRW_SCRATCH_SPACE_SIZE_2K 1
1674 #define BRW_SCRATCH_SPACE_SIZE_4K 2
1675 #define BRW_SCRATCH_SPACE_SIZE_8K 3
1676 #define BRW_SCRATCH_SPACE_SIZE_16K 4
1677 #define BRW_SCRATCH_SPACE_SIZE_32K 5
1678 #define BRW_SCRATCH_SPACE_SIZE_64K 6
1679 #define BRW_SCRATCH_SPACE_SIZE_128K 7
1680 #define BRW_SCRATCH_SPACE_SIZE_256K 8
1681 #define BRW_SCRATCH_SPACE_SIZE_512K 9
1682 #define BRW_SCRATCH_SPACE_SIZE_1M 10
1683 #define BRW_SCRATCH_SPACE_SIZE_2M 11
1684
1685 #define BRW_MESSAGE_GATEWAY_SFID_OPEN_GATEWAY 0
1686 #define BRW_MESSAGE_GATEWAY_SFID_CLOSE_GATEWAY 1
1687 #define BRW_MESSAGE_GATEWAY_SFID_FORWARD_MSG 2
1688 #define BRW_MESSAGE_GATEWAY_SFID_GET_TIMESTAMP 3
1689 #define BRW_MESSAGE_GATEWAY_SFID_BARRIER_MSG 4
1690 #define BRW_MESSAGE_GATEWAY_SFID_UPDATE_GATEWAY_STATE 5
1691 #define BRW_MESSAGE_GATEWAY_SFID_MMIO_READ_WRITE 6
1692
1693
1694 #define CMD_URB_FENCE 0x6000
1695 #define CMD_CS_URB_STATE 0x6001
1696 #define CMD_CONST_BUFFER 0x6002
1697
1698 #define CMD_STATE_BASE_ADDRESS 0x6101
1699 #define CMD_STATE_SIP 0x6102
1700 #define CMD_PIPELINE_SELECT_965 0x6104
1701 #define CMD_PIPELINE_SELECT_GM45 0x6904
1702
1703 #define _3DSTATE_PIPELINED_POINTERS 0x7800
1704 #define _3DSTATE_BINDING_TABLE_POINTERS 0x7801
1705 # define GEN6_BINDING_TABLE_MODIFY_VS (1 << 8)
1706 # define GEN6_BINDING_TABLE_MODIFY_GS (1 << 9)
1707 # define GEN6_BINDING_TABLE_MODIFY_PS (1 << 12)
1708
1709 #define _3DSTATE_BINDING_TABLE_POINTERS_VS 0x7826 /* GEN7+ */
1710 #define _3DSTATE_BINDING_TABLE_POINTERS_HS 0x7827 /* GEN7+ */
1711 #define _3DSTATE_BINDING_TABLE_POINTERS_DS 0x7828 /* GEN7+ */
1712 #define _3DSTATE_BINDING_TABLE_POINTERS_GS 0x7829 /* GEN7+ */
1713 #define _3DSTATE_BINDING_TABLE_POINTERS_PS 0x782A /* GEN7+ */
1714
1715 #define _3DSTATE_BINDING_TABLE_POOL_ALLOC 0x7919 /* GEN7.5+ */
1716 #define BRW_HW_BINDING_TABLE_ENABLE (1 << 11)
1717 #define GEN7_HW_BT_POOL_MOCS_SHIFT 7
1718 #define GEN7_HW_BT_POOL_MOCS_MASK INTEL_MASK(10, 7)
1719 #define GEN8_HW_BT_POOL_MOCS_SHIFT 0
1720 #define GEN8_HW_BT_POOL_MOCS_MASK INTEL_MASK(6, 0)
1721 /* Only required in HSW */
1722 #define HSW_BT_POOL_ALLOC_MUST_BE_ONE (3 << 5)
1723
1724 #define _3DSTATE_BINDING_TABLE_EDIT_VS 0x7843 /* GEN7.5 */
1725 #define _3DSTATE_BINDING_TABLE_EDIT_GS 0x7844 /* GEN7.5 */
1726 #define _3DSTATE_BINDING_TABLE_EDIT_HS 0x7845 /* GEN7.5 */
1727 #define _3DSTATE_BINDING_TABLE_EDIT_DS 0x7846 /* GEN7.5 */
1728 #define _3DSTATE_BINDING_TABLE_EDIT_PS 0x7847 /* GEN7.5 */
1729 #define BRW_BINDING_TABLE_INDEX_SHIFT 16
1730 #define BRW_BINDING_TABLE_INDEX_MASK INTEL_MASK(23, 16)
1731
1732 #define BRW_BINDING_TABLE_EDIT_TARGET_ALL 3
1733 #define BRW_BINDING_TABLE_EDIT_TARGET_CORE1 2
1734 #define BRW_BINDING_TABLE_EDIT_TARGET_CORE0 1
1735 /* In HSW, when editing binding table entries to surface state offsets,
1736 * the surface state offset is a 16-bit value aligned to 32 bytes. But
1737 * Surface State Pointer in dword 2 is [15:0]. Right shift surf_offset
1738 * by 5 bits so it won't disturb bit 16 (which is used as the binding
1739 * table index entry), otherwise it would hang the GPU.
1740 */
1741 #define HSW_SURFACE_STATE_EDIT(value) (value >> 5)
1742 /* Same as Haswell, but surface state offsets now aligned to 64 bytes.*/
1743 #define GEN8_SURFACE_STATE_EDIT(value) (value >> 6)
1744
1745 #define _3DSTATE_SAMPLER_STATE_POINTERS 0x7802 /* GEN6+ */
1746 # define PS_SAMPLER_STATE_CHANGE (1 << 12)
1747 # define GS_SAMPLER_STATE_CHANGE (1 << 9)
1748 # define VS_SAMPLER_STATE_CHANGE (1 << 8)
1749 /* DW1: VS */
1750 /* DW2: GS */
1751 /* DW3: PS */
1752
1753 #define _3DSTATE_SAMPLER_STATE_POINTERS_VS 0x782B /* GEN7+ */
1754 #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782E /* GEN7+ */
1755 #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782F /* GEN7+ */
1756
1757 #define _3DSTATE_VERTEX_BUFFERS 0x7808
1758 # define BRW_VB0_INDEX_SHIFT 27
1759 # define GEN6_VB0_INDEX_SHIFT 26
1760 # define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
1761 # define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
1762 # define GEN6_VB0_ACCESS_VERTEXDATA (0 << 20)
1763 # define GEN6_VB0_ACCESS_INSTANCEDATA (1 << 20)
1764 # define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
1765 # define BRW_VB0_PITCH_SHIFT 0
1766
1767 #define _3DSTATE_VERTEX_ELEMENTS 0x7809
1768 # define BRW_VE0_INDEX_SHIFT 27
1769 # define GEN6_VE0_INDEX_SHIFT 26
1770 # define BRW_VE0_FORMAT_SHIFT 16
1771 # define BRW_VE0_VALID (1 << 26)
1772 # define GEN6_VE0_VALID (1 << 25)
1773 # define GEN6_VE0_EDGE_FLAG_ENABLE (1 << 15)
1774 # define BRW_VE0_SRC_OFFSET_SHIFT 0
1775 # define BRW_VE1_COMPONENT_NOSTORE 0
1776 # define BRW_VE1_COMPONENT_STORE_SRC 1
1777 # define BRW_VE1_COMPONENT_STORE_0 2
1778 # define BRW_VE1_COMPONENT_STORE_1_FLT 3
1779 # define BRW_VE1_COMPONENT_STORE_1_INT 4
1780 # define BRW_VE1_COMPONENT_STORE_VID 5
1781 # define BRW_VE1_COMPONENT_STORE_IID 6
1782 # define BRW_VE1_COMPONENT_STORE_PID 7
1783 # define BRW_VE1_COMPONENT_0_SHIFT 28
1784 # define BRW_VE1_COMPONENT_1_SHIFT 24
1785 # define BRW_VE1_COMPONENT_2_SHIFT 20
1786 # define BRW_VE1_COMPONENT_3_SHIFT 16
1787 # define BRW_VE1_DST_OFFSET_SHIFT 0
1788
1789 #define CMD_INDEX_BUFFER 0x780a
1790 #define GEN4_3DSTATE_VF_STATISTICS 0x780b
1791 #define GM45_3DSTATE_VF_STATISTICS 0x680b
1792 #define _3DSTATE_CC_STATE_POINTERS 0x780e /* GEN6+ */
1793 #define _3DSTATE_BLEND_STATE_POINTERS 0x7824 /* GEN7+ */
1794 #define _3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x7825 /* GEN7+ */
1795
1796 #define _3DSTATE_URB 0x7805 /* GEN6 */
1797 # define GEN6_URB_VS_SIZE_SHIFT 16
1798 # define GEN6_URB_VS_ENTRIES_SHIFT 0
1799 # define GEN6_URB_GS_ENTRIES_SHIFT 8
1800 # define GEN6_URB_GS_SIZE_SHIFT 0
1801
1802 #define _3DSTATE_VF 0x780c /* GEN7.5+ */
1803 #define HSW_CUT_INDEX_ENABLE (1 << 8)
1804
1805 #define _3DSTATE_VF_INSTANCING 0x7849 /* GEN8+ */
1806 # define GEN8_VF_INSTANCING_ENABLE (1 << 8)
1807
1808 #define _3DSTATE_VF_SGVS 0x784a /* GEN8+ */
1809 # define GEN8_SGVS_ENABLE_INSTANCE_ID (1 << 31)
1810 # define GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT 29
1811 # define GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16
1812 # define GEN8_SGVS_ENABLE_VERTEX_ID (1 << 15)
1813 # define GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT 13
1814 # define GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0
1815
1816 #define _3DSTATE_VF_TOPOLOGY 0x784b /* GEN8+ */
1817
1818 #define _3DSTATE_WM_CHROMAKEY 0x784c /* GEN8+ */
1819
1820 #define _3DSTATE_URB_VS 0x7830 /* GEN7+ */
1821 #define _3DSTATE_URB_HS 0x7831 /* GEN7+ */
1822 #define _3DSTATE_URB_DS 0x7832 /* GEN7+ */
1823 #define _3DSTATE_URB_GS 0x7833 /* GEN7+ */
1824 # define GEN7_URB_ENTRY_SIZE_SHIFT 16
1825 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25
1826
1827 /* Gen7 "GS URB Entry Allocation Size" is a U9-1 field, so the maximum gs_size
1828 * is 2^9, or 512. It's counted in multiples of 64 bytes.
1829 */
1830 #define GEN7_MAX_GS_URB_ENTRY_SIZE_BYTES (512*64)
1831 /* Gen6 "GS URB Entry Allocation Size" is defined as a number of 1024-bit
1832 * (128 bytes) URB rows and the maximum allowed value is 5 rows.
1833 */
1834 #define GEN6_MAX_GS_URB_ENTRY_SIZE_BYTES (5*128)
1835
1836 #define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GEN7+ */
1837 #define _3DSTATE_PUSH_CONSTANT_ALLOC_GS 0x7915 /* GEN7+ */
1838 #define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GEN7+ */
1839 # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
1840
1841 #define _3DSTATE_VIEWPORT_STATE_POINTERS 0x780d /* GEN6+ */
1842 # define GEN6_CC_VIEWPORT_MODIFY (1 << 12)
1843 # define GEN6_SF_VIEWPORT_MODIFY (1 << 11)
1844 # define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10)
1845 # define GEN6_NUM_VIEWPORTS 16
1846
1847 #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GEN7+ */
1848 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GEN7+ */
1849
1850 #define _3DSTATE_SCISSOR_STATE_POINTERS 0x780f /* GEN6+ */
1851
1852 #define _3DSTATE_VS 0x7810 /* GEN6+ */
1853 /* DW2 */
1854 # define GEN6_VS_SPF_MODE (1 << 31)
1855 # define GEN6_VS_VECTOR_MASK_ENABLE (1 << 30)
1856 # define GEN6_VS_SAMPLER_COUNT_SHIFT 27
1857 # define GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1858 # define GEN6_VS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1859 # define GEN6_VS_FLOATING_POINT_MODE_ALT (1 << 16)
1860 # define HSW_VS_UAV_ACCESS_ENABLE (1 << 12)
1861 /* DW4 */
1862 # define GEN6_VS_DISPATCH_START_GRF_SHIFT 20
1863 # define GEN6_VS_URB_READ_LENGTH_SHIFT 11
1864 # define GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT 4
1865 /* DW5 */
1866 # define GEN6_VS_MAX_THREADS_SHIFT 25
1867 # define HSW_VS_MAX_THREADS_SHIFT 23
1868 # define GEN6_VS_STATISTICS_ENABLE (1 << 10)
1869 # define GEN6_VS_CACHE_DISABLE (1 << 1)
1870 # define GEN6_VS_ENABLE (1 << 0)
1871 /* Gen8+ DW7 */
1872 # define GEN8_VS_SIMD8_ENABLE (1 << 2)
1873 /* Gen8+ DW8 */
1874 # define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
1875 # define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
1876 # define GEN8_VS_USER_CLIP_DISTANCE_SHIFT 8
1877
1878 #define _3DSTATE_GS 0x7811 /* GEN6+ */
1879 /* DW2 */
1880 # define GEN6_GS_SPF_MODE (1 << 31)
1881 # define GEN6_GS_VECTOR_MASK_ENABLE (1 << 30)
1882 # define GEN6_GS_SAMPLER_COUNT_SHIFT 27
1883 # define GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1884 # define GEN6_GS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1885 # define GEN6_GS_FLOATING_POINT_MODE_ALT (1 << 16)
1886 # define HSW_GS_UAV_ACCESS_ENABLE (1 << 12)
1887 /* DW4 */
1888 # define GEN7_GS_OUTPUT_VERTEX_SIZE_SHIFT 23
1889 # define GEN7_GS_OUTPUT_TOPOLOGY_SHIFT 17
1890 # define GEN6_GS_URB_READ_LENGTH_SHIFT 11
1891 # define GEN7_GS_INCLUDE_VERTEX_HANDLES (1 << 10)
1892 # define GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4
1893 # define GEN6_GS_DISPATCH_START_GRF_SHIFT 0
1894 /* DW5 */
1895 # define GEN6_GS_MAX_THREADS_SHIFT 25
1896 # define HSW_GS_MAX_THREADS_SHIFT 24
1897 # define IVB_GS_CONTROL_DATA_FORMAT_SHIFT 24
1898 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT 0
1899 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID 1
1900 # define GEN7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT 20
1901 # define GEN7_GS_INSTANCE_CONTROL_SHIFT 15
1902 # define GEN7_GS_DISPATCH_MODE_SHIFT 11
1903 # define GEN7_GS_DISPATCH_MODE_MASK INTEL_MASK(12, 11)
1904 # define GEN6_GS_STATISTICS_ENABLE (1 << 10)
1905 # define GEN6_GS_SO_STATISTICS_ENABLE (1 << 9)
1906 # define GEN6_GS_RENDERING_ENABLE (1 << 8)
1907 # define GEN7_GS_INCLUDE_PRIMITIVE_ID (1 << 4)
1908 # define GEN7_GS_REORDER_TRAILING (1 << 2)
1909 # define GEN7_GS_ENABLE (1 << 0)
1910 /* DW6 */
1911 # define HSW_GS_CONTROL_DATA_FORMAT_SHIFT 31
1912 # define GEN6_GS_REORDER (1 << 30)
1913 # define GEN6_GS_DISCARD_ADJACENCY (1 << 29)
1914 # define GEN6_GS_SVBI_PAYLOAD_ENABLE (1 << 28)
1915 # define GEN6_GS_SVBI_POSTINCREMENT_ENABLE (1 << 27)
1916 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_SHIFT 16
1917 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_MASK INTEL_MASK(25, 16)
1918 # define GEN6_GS_ENABLE (1 << 15)
1919
1920 /* Gen8+ DW9 */
1921 # define GEN8_GS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
1922 # define GEN8_GS_URB_OUTPUT_LENGTH_SHIFT 16
1923 # define GEN8_GS_USER_CLIP_DISTANCE_SHIFT 8
1924
1925 # define BRW_GS_EDGE_INDICATOR_0 (1 << 8)
1926 # define BRW_GS_EDGE_INDICATOR_1 (1 << 9)
1927
1928 /* GS Thread Payload
1929 */
1930 /* R0 */
1931 # define GEN7_GS_PAYLOAD_INSTANCE_ID_SHIFT 27
1932
1933 /* 3DSTATE_GS "Output Vertex Size" has an effective maximum of 62. It's
1934 * counted in multiples of 16 bytes.
1935 */
1936 #define GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES (62*16)
1937
1938 #define _3DSTATE_HS 0x781B /* GEN7+ */
1939 #define _3DSTATE_TE 0x781C /* GEN7+ */
1940 #define _3DSTATE_DS 0x781D /* GEN7+ */
1941
1942 #define _3DSTATE_CLIP 0x7812 /* GEN6+ */
1943 /* DW1 */
1944 # define GEN7_CLIP_WINDING_CW (0 << 20)
1945 # define GEN7_CLIP_WINDING_CCW (1 << 20)
1946 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_8 (0 << 19)
1947 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_4 (1 << 19)
1948 # define GEN7_CLIP_EARLY_CULL (1 << 18)
1949 # define GEN7_CLIP_CULLMODE_BOTH (0 << 16)
1950 # define GEN7_CLIP_CULLMODE_NONE (1 << 16)
1951 # define GEN7_CLIP_CULLMODE_FRONT (2 << 16)
1952 # define GEN7_CLIP_CULLMODE_BACK (3 << 16)
1953 # define GEN6_CLIP_STATISTICS_ENABLE (1 << 10)
1954 /**
1955 * Just does cheap culling based on the clip distance. Bits must be
1956 * disjoint with USER_CLIP_CLIP_DISTANCE bits.
1957 */
1958 # define GEN6_USER_CLIP_CULL_DISTANCES_SHIFT 0
1959 /* DW2 */
1960 # define GEN6_CLIP_ENABLE (1 << 31)
1961 # define GEN6_CLIP_API_OGL (0 << 30)
1962 # define GEN6_CLIP_API_D3D (1 << 30)
1963 # define GEN6_CLIP_XY_TEST (1 << 28)
1964 # define GEN6_CLIP_Z_TEST (1 << 27)
1965 # define GEN6_CLIP_GB_TEST (1 << 26)
1966 /** 8-bit field of which user clip distances to clip aganist. */
1967 # define GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT 16
1968 # define GEN6_CLIP_MODE_NORMAL (0 << 13)
1969 # define GEN6_CLIP_MODE_REJECT_ALL (3 << 13)
1970 # define GEN6_CLIP_MODE_ACCEPT_ALL (4 << 13)
1971 # define GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE (1 << 9)
1972 # define GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE (1 << 8)
1973 # define GEN6_CLIP_TRI_PROVOKE_SHIFT 4
1974 # define GEN6_CLIP_LINE_PROVOKE_SHIFT 2
1975 # define GEN6_CLIP_TRIFAN_PROVOKE_SHIFT 0
1976 /* DW3 */
1977 # define GEN6_CLIP_MIN_POINT_WIDTH_SHIFT 17
1978 # define GEN6_CLIP_MAX_POINT_WIDTH_SHIFT 6
1979 # define GEN6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5)
1980 # define GEN6_CLIP_MAX_VP_INDEX_MASK INTEL_MASK(3, 0)
1981
1982 #define _3DSTATE_SF 0x7813 /* GEN6+ */
1983 /* DW1 (for gen6) */
1984 # define GEN6_SF_NUM_OUTPUTS_SHIFT 22
1985 # define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
1986 # define GEN6_SF_POINT_SPRITE_UPPERLEFT (0 << 20)
1987 # define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
1988 # define GEN9_SF_LINE_WIDTH_SHIFT 12 /* U11.7 */
1989 # define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
1990 # define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
1991 /* DW2 */
1992 # define GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11)
1993 # define GEN6_SF_STATISTICS_ENABLE (1 << 10)
1994 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9)
1995 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8)
1996 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7)
1997 # define GEN6_SF_FRONT_SOLID (0 << 5)
1998 # define GEN6_SF_FRONT_WIREFRAME (1 << 5)
1999 # define GEN6_SF_FRONT_POINT (2 << 5)
2000 # define GEN6_SF_BACK_SOLID (0 << 3)
2001 # define GEN6_SF_BACK_WIREFRAME (1 << 3)
2002 # define GEN6_SF_BACK_POINT (2 << 3)
2003 # define GEN6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1)
2004 # define GEN6_SF_WINDING_CCW (1 << 0)
2005 /* DW3 */
2006 # define GEN6_SF_LINE_AA_ENABLE (1 << 31)
2007 # define GEN6_SF_CULL_BOTH (0 << 29)
2008 # define GEN6_SF_CULL_NONE (1 << 29)
2009 # define GEN6_SF_CULL_FRONT (2 << 29)
2010 # define GEN6_SF_CULL_BACK (3 << 29)
2011 # define GEN6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */
2012 # define GEN6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16)
2013 # define GEN6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16)
2014 # define GEN6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16)
2015 # define GEN6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16)
2016 # define GEN6_SF_SCISSOR_ENABLE (1 << 11)
2017 # define GEN6_SF_MSRAST_OFF_PIXEL (0 << 8)
2018 # define GEN6_SF_MSRAST_OFF_PATTERN (1 << 8)
2019 # define GEN6_SF_MSRAST_ON_PIXEL (2 << 8)
2020 # define GEN6_SF_MSRAST_ON_PATTERN (3 << 8)
2021 /* DW4 */
2022 # define GEN6_SF_TRI_PROVOKE_SHIFT 29
2023 # define GEN6_SF_LINE_PROVOKE_SHIFT 27
2024 # define GEN6_SF_TRIFAN_PROVOKE_SHIFT 25
2025 # define GEN6_SF_LINE_AA_MODE_MANHATTAN (0 << 14)
2026 # define GEN6_SF_LINE_AA_MODE_TRUE (1 << 14)
2027 # define GEN6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12)
2028 # define GEN6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12)
2029 # define GEN6_SF_USE_STATE_POINT_WIDTH (1 << 11)
2030 # define GEN6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */
2031 /* DW5: depth offset constant */
2032 /* DW6: depth offset scale */
2033 /* DW7: depth offset clamp */
2034 /* DW8 */
2035 # define ATTRIBUTE_1_OVERRIDE_W (1 << 31)
2036 # define ATTRIBUTE_1_OVERRIDE_Z (1 << 30)
2037 # define ATTRIBUTE_1_OVERRIDE_Y (1 << 29)
2038 # define ATTRIBUTE_1_OVERRIDE_X (1 << 28)
2039 # define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25
2040 # define ATTRIBUTE_1_SWIZZLE_SHIFT 22
2041 # define ATTRIBUTE_1_SOURCE_SHIFT 16
2042 # define ATTRIBUTE_0_OVERRIDE_W (1 << 15)
2043 # define ATTRIBUTE_0_OVERRIDE_Z (1 << 14)
2044 # define ATTRIBUTE_0_OVERRIDE_Y (1 << 13)
2045 # define ATTRIBUTE_0_OVERRIDE_X (1 << 12)
2046 # define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9
2047 # define ATTRIBUTE_CONST_0000 0
2048 # define ATTRIBUTE_CONST_0001_FLOAT 1
2049 # define ATTRIBUTE_CONST_1111_FLOAT 2
2050 # define ATTRIBUTE_CONST_PRIM_ID 3
2051 # define ATTRIBUTE_0_SWIZZLE_SHIFT 6
2052 # define ATTRIBUTE_0_SOURCE_SHIFT 0
2053
2054 # define ATTRIBUTE_SWIZZLE_INPUTATTR 0
2055 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING 1
2056 # define ATTRIBUTE_SWIZZLE_INPUTATTR_W 2
2057 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING_W 3
2058 # define ATTRIBUTE_SWIZZLE_SHIFT 6
2059
2060 /* DW16: Point sprite texture coordinate enables */
2061 /* DW17: Constant interpolation enables */
2062 /* DW18: attr 0-7 wrap shortest enables */
2063 /* DW19: attr 8-16 wrap shortest enables */
2064
2065 /* On GEN7, many fields of 3DSTATE_SF were split out into a new command:
2066 * 3DSTATE_SBE. The remaining fields live in different DWords, but retain
2067 * the same bit-offset. The only new field:
2068 */
2069 /* GEN7/DW1: */
2070 # define GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12
2071 /* GEN7/DW2: */
2072 # define HSW_SF_LINE_STIPPLE_ENABLE (1 << 14)
2073
2074 # define GEN8_SF_SMOOTH_POINT_ENABLE (1 << 13)
2075
2076 #define _3DSTATE_SBE 0x781F /* GEN7+ */
2077 /* DW1 */
2078 # define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
2079 # define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
2080 # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
2081 # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
2082 # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
2083 # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
2084 # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
2085 # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
2086 # define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
2087 /* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
2088 /* DW10: Point sprite texture coordinate enables */
2089 /* DW11: Constant interpolation enables */
2090 /* DW12: attr 0-7 wrap shortest enables */
2091 /* DW13: attr 8-16 wrap shortest enables */
2092
2093 /* DW4-5: Attribute active components (gen9) */
2094 #define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
2095 #define GEN9_SBE_ACTIVE_COMPONENT_XY 1
2096 #define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
2097 #define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
2098
2099 #define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
2100
2101 #define _3DSTATE_RASTER 0x7850 /* GEN8+ */
2102 /* DW1 */
2103 # define GEN9_RASTER_VIEWPORT_Z_FAR_CLIP_TEST_ENABLE (1 << 26)
2104 # define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
2105 # define GEN8_RASTER_CULL_BOTH (0 << 16)
2106 # define GEN8_RASTER_CULL_NONE (1 << 16)
2107 # define GEN8_RASTER_CULL_FRONT (2 << 16)
2108 # define GEN8_RASTER_CULL_BACK (3 << 16)
2109 # define GEN8_RASTER_SMOOTH_POINT_ENABLE (1 << 13)
2110 # define GEN8_RASTER_API_MULTISAMPLE_ENABLE (1 << 12)
2111 # define GEN8_RASTER_LINE_AA_ENABLE (1 << 2)
2112 # define GEN8_RASTER_SCISSOR_ENABLE (1 << 1)
2113 # define GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0)
2114 # define GEN9_RASTER_VIEWPORT_Z_NEAR_CLIP_TEST_ENABLE (1 << 0)
2115
2116 /* Gen8 BLEND_STATE */
2117 /* DW0 */
2118 #define GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
2119 #define GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 30)
2120 #define GEN8_BLEND_ALPHA_TO_ONE_ENABLE (1 << 29)
2121 #define GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE (1 << 28)
2122 #define GEN8_BLEND_ALPHA_TEST_ENABLE (1 << 27)
2123 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_MASK INTEL_MASK(26, 24)
2124 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_SHIFT 24
2125 #define GEN8_BLEND_COLOR_DITHER_ENABLE (1 << 23)
2126 #define GEN8_BLEND_X_DITHER_OFFSET_MASK INTEL_MASK(22, 21)
2127 #define GEN8_BLEND_X_DITHER_OFFSET_SHIFT 21
2128 #define GEN8_BLEND_Y_DITHER_OFFSET_MASK INTEL_MASK(20, 19)
2129 #define GEN8_BLEND_Y_DITHER_OFFSET_SHIFT 19
2130 /* DW1 + 2n */
2131 #define GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 31)
2132 #define GEN8_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(30, 26)
2133 #define GEN8_BLEND_SRC_BLEND_FACTOR_SHIFT 26
2134 #define GEN8_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(25, 21)
2135 #define GEN8_BLEND_DST_BLEND_FACTOR_SHIFT 21
2136 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_MASK INTEL_MASK(20, 18)
2137 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_SHIFT 18
2138 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(17, 13)
2139 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 13
2140 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(12, 8)
2141 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 8
2142 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_MASK INTEL_MASK(7, 5)
2143 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_SHIFT 5
2144 #define GEN8_BLEND_WRITE_DISABLE_ALPHA (1 << 3)
2145 #define GEN8_BLEND_WRITE_DISABLE_RED (1 << 2)
2146 #define GEN8_BLEND_WRITE_DISABLE_GREEN (1 << 1)
2147 #define GEN8_BLEND_WRITE_DISABLE_BLUE (1 << 0)
2148 /* DW1 + 2n + 1 */
2149 #define GEN8_BLEND_LOGIC_OP_ENABLE (1 << 31)
2150 #define GEN8_BLEND_LOGIC_OP_FUNCTION_MASK INTEL_MASK(30, 27)
2151 #define GEN8_BLEND_LOGIC_OP_FUNCTION_SHIFT 27
2152 #define GEN8_BLEND_PRE_BLEND_SRC_ONLY_CLAMP_ENABLE (1 << 4)
2153 #define GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT (2 << 2)
2154 #define GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE (1 << 1)
2155 #define GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE (1 << 0)
2156
2157 #define _3DSTATE_WM_HZ_OP 0x7852 /* GEN8+ */
2158 /* DW1 */
2159 # define GEN8_WM_HZ_STENCIL_CLEAR (1 << 31)
2160 # define GEN8_WM_HZ_DEPTH_CLEAR (1 << 30)
2161 # define GEN8_WM_HZ_DEPTH_RESOLVE (1 << 28)
2162 # define GEN8_WM_HZ_HIZ_RESOLVE (1 << 27)
2163 # define GEN8_WM_HZ_PIXEL_OFFSET_ENABLE (1 << 26)
2164 # define GEN8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR (1 << 25)
2165 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_MASK INTEL_MASK(23, 16)
2166 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_SHIFT 16
2167 # define GEN8_WM_HZ_NUM_SAMPLES_MASK INTEL_MASK(15, 13)
2168 # define GEN8_WM_HZ_NUM_SAMPLES_SHIFT 13
2169 /* DW2 */
2170 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_MASK INTEL_MASK(31, 16)
2171 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_SHIFT 16
2172 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_MASK INTEL_MASK(15, 0)
2173 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_SHIFT 0
2174 /* DW3 */
2175 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_MASK INTEL_MASK(31, 16)
2176 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_SHIFT 16
2177 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_MASK INTEL_MASK(15, 0)
2178 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_SHIFT 0
2179 /* DW4 */
2180 # define GEN8_WM_HZ_SAMPLE_MASK_MASK INTEL_MASK(15, 0)
2181 # define GEN8_WM_HZ_SAMPLE_MASK_SHIFT 0
2182
2183
2184 #define _3DSTATE_PS_BLEND 0x784D /* GEN8+ */
2185 /* DW1 */
2186 # define GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
2187 # define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
2188 # define GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 29)
2189 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(28, 24)
2190 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 24
2191 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(23, 19)
2192 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 19
2193 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(18, 14)
2194 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_SHIFT 14
2195 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(13, 9)
2196 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_SHIFT 9
2197 # define GEN8_PS_BLEND_ALPHA_TEST_ENABLE (1 << 8)
2198 # define GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7)
2199
2200 #define _3DSTATE_WM_DEPTH_STENCIL 0x784E /* GEN8+ */
2201 /* DW1 */
2202 # define GEN8_WM_DS_STENCIL_FAIL_OP_SHIFT 29
2203 # define GEN8_WM_DS_Z_FAIL_OP_SHIFT 26
2204 # define GEN8_WM_DS_Z_PASS_OP_SHIFT 23
2205 # define GEN8_WM_DS_BF_STENCIL_FUNC_SHIFT 20
2206 # define GEN8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT 17
2207 # define GEN8_WM_DS_BF_Z_FAIL_OP_SHIFT 14
2208 # define GEN8_WM_DS_BF_Z_PASS_OP_SHIFT 11
2209 # define GEN8_WM_DS_STENCIL_FUNC_SHIFT 8
2210 # define GEN8_WM_DS_DEPTH_FUNC_SHIFT 5
2211 # define GEN8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4)
2212 # define GEN8_WM_DS_STENCIL_TEST_ENABLE (1 << 3)
2213 # define GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2)
2214 # define GEN8_WM_DS_DEPTH_TEST_ENABLE (1 << 1)
2215 # define GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0)
2216 /* DW2 */
2217 # define GEN8_WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24)
2218 # define GEN8_WM_DS_STENCIL_TEST_MASK_SHIFT 24
2219 # define GEN8_WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16)
2220 # define GEN8_WM_DS_STENCIL_WRITE_MASK_SHIFT 16
2221 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8)
2222 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
2223 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
2224 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0
2225 /* DW3 */
2226 # define GEN9_WM_DS_STENCIL_REF_MASK INTEL_MASK(15, 8)
2227 # define GEN9_WM_DS_STENCIL_REF_SHIFT 8
2228 # define GEN9_WM_DS_BF_STENCIL_REF_MASK INTEL_MASK(7, 0)
2229 # define GEN9_WM_DS_BF_STENCIL_REF_SHIFT 0
2230
2231 enum brw_pixel_shader_computed_depth_mode {
2232 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
2233 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
2234 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
2235 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
2236 };
2237
2238 #define _3DSTATE_PS_EXTRA 0x784F /* GEN8+ */
2239 /* DW1 */
2240 # define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31)
2241 # define GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30)
2242 # define GEN8_PSX_OMASK_TO_RENDER_TARGET (1 << 29)
2243 # define GEN8_PSX_KILL_ENABLE (1 << 28)
2244 # define GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT 26
2245 # define GEN8_PSX_FORCE_COMPUTED_DEPTH (1 << 25)
2246 # define GEN8_PSX_USES_SOURCE_DEPTH (1 << 24)
2247 # define GEN8_PSX_USES_SOURCE_W (1 << 23)
2248 # define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8)
2249 # define GEN8_PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7)
2250 # define GEN8_PSX_SHADER_IS_PER_SAMPLE (1 << 6)
2251 # define GEN8_PSX_SHADER_COMPUTES_STENCIL (1 << 5)
2252 # define GEN9_PSX_SHADER_PULLS_BARY (1 << 3)
2253 # define GEN8_PSX_SHADER_HAS_UAV (1 << 2)
2254 # define GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1)
2255
2256 enum brw_wm_barycentric_interp_mode {
2257 BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC = 0,
2258 BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC = 1,
2259 BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC = 2,
2260 BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC = 3,
2261 BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC = 4,
2262 BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC = 5,
2263 BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT = 6
2264 };
2265 #define BRW_WM_NONPERSPECTIVE_BARYCENTRIC_BITS \
2266 ((1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC) | \
2267 (1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC) | \
2268 (1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC))
2269
2270 #define _3DSTATE_WM 0x7814 /* GEN6+ */
2271 /* DW1: kernel pointer */
2272 /* DW2 */
2273 # define GEN6_WM_SPF_MODE (1 << 31)
2274 # define GEN6_WM_VECTOR_MASK_ENABLE (1 << 30)
2275 # define GEN6_WM_SAMPLER_COUNT_SHIFT 27
2276 # define GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
2277 # define GEN6_WM_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
2278 # define GEN6_WM_FLOATING_POINT_MODE_ALT (1 << 16)
2279 /* DW3: scratch space */
2280 /* DW4 */
2281 # define GEN6_WM_STATISTICS_ENABLE (1 << 31)
2282 # define GEN6_WM_DEPTH_CLEAR (1 << 30)
2283 # define GEN6_WM_DEPTH_RESOLVE (1 << 28)
2284 # define GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
2285 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_0 16
2286 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_1 8
2287 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_2 0
2288 /* DW5 */
2289 # define GEN6_WM_MAX_THREADS_SHIFT 25
2290 # define GEN6_WM_KILL_ENABLE (1 << 22)
2291 # define GEN6_WM_COMPUTED_DEPTH (1 << 21)
2292 # define GEN6_WM_USES_SOURCE_DEPTH (1 << 20)
2293 # define GEN6_WM_DISPATCH_ENABLE (1 << 19)
2294 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 16)
2295 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 16)
2296 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 16)
2297 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 16)
2298 # define GEN6_WM_LINE_AA_WIDTH_0_5 (0 << 14)
2299 # define GEN6_WM_LINE_AA_WIDTH_1_0 (1 << 14)
2300 # define GEN6_WM_LINE_AA_WIDTH_2_0 (2 << 14)
2301 # define GEN6_WM_LINE_AA_WIDTH_4_0 (3 << 14)
2302 # define GEN6_WM_POLYGON_STIPPLE_ENABLE (1 << 13)
2303 # define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 11)
2304 # define GEN6_WM_OMASK_TO_RENDER_TARGET (1 << 9)
2305 # define GEN6_WM_USES_SOURCE_W (1 << 8)
2306 # define GEN6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
2307 # define GEN6_WM_32_DISPATCH_ENABLE (1 << 2)
2308 # define GEN6_WM_16_DISPATCH_ENABLE (1 << 1)
2309 # define GEN6_WM_8_DISPATCH_ENABLE (1 << 0)
2310 /* DW6 */
2311 # define GEN6_WM_NUM_SF_OUTPUTS_SHIFT 20
2312 # define GEN6_WM_POSOFFSET_NONE (0 << 18)
2313 # define GEN6_WM_POSOFFSET_CENTROID (2 << 18)
2314 # define GEN6_WM_POSOFFSET_SAMPLE (3 << 18)
2315 # define GEN6_WM_POSITION_ZW_PIXEL (0 << 16)
2316 # define GEN6_WM_POSITION_ZW_CENTROID (2 << 16)
2317 # define GEN6_WM_POSITION_ZW_SAMPLE (3 << 16)
2318 # define GEN6_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15)
2319 # define GEN6_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14)
2320 # define GEN6_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13)
2321 # define GEN6_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12)
2322 # define GEN6_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
2323 # define GEN6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
2324 # define GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 10
2325 # define GEN6_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 9)
2326 # define GEN6_WM_MSRAST_OFF_PIXEL (0 << 1)
2327 # define GEN6_WM_MSRAST_OFF_PATTERN (1 << 1)
2328 # define GEN6_WM_MSRAST_ON_PIXEL (2 << 1)
2329 # define GEN6_WM_MSRAST_ON_PATTERN (3 << 1)
2330 # define GEN6_WM_MSDISPMODE_PERSAMPLE (0 << 0)
2331 # define GEN6_WM_MSDISPMODE_PERPIXEL (1 << 0)
2332 /* DW7: kernel 1 pointer */
2333 /* DW8: kernel 2 pointer */
2334
2335 #define _3DSTATE_CONSTANT_VS 0x7815 /* GEN6+ */
2336 #define _3DSTATE_CONSTANT_GS 0x7816 /* GEN6+ */
2337 #define _3DSTATE_CONSTANT_PS 0x7817 /* GEN6+ */
2338 # define GEN6_CONSTANT_BUFFER_3_ENABLE (1 << 15)
2339 # define GEN6_CONSTANT_BUFFER_2_ENABLE (1 << 14)
2340 # define GEN6_CONSTANT_BUFFER_1_ENABLE (1 << 13)
2341 # define GEN6_CONSTANT_BUFFER_0_ENABLE (1 << 12)
2342
2343 #define _3DSTATE_CONSTANT_HS 0x7819 /* GEN7+ */
2344 #define _3DSTATE_CONSTANT_DS 0x781A /* GEN7+ */
2345
2346 #define _3DSTATE_STREAMOUT 0x781e /* GEN7+ */
2347 /* DW1 */
2348 # define SO_FUNCTION_ENABLE (1 << 31)
2349 # define SO_RENDERING_DISABLE (1 << 30)
2350 /* This selects which incoming rendering stream goes down the pipeline. The
2351 * rendering stream is 0 if not defined by special cases in the GS state.
2352 */
2353 # define SO_RENDER_STREAM_SELECT_SHIFT 27
2354 # define SO_RENDER_STREAM_SELECT_MASK INTEL_MASK(28, 27)
2355 /* Controls reordering of TRISTRIP_* elements in stream output (not rendering).
2356 */
2357 # define SO_REORDER_TRAILING (1 << 26)
2358 /* Controls SO_NUM_PRIMS_WRITTEN_* and SO_PRIM_STORAGE_* */
2359 # define SO_STATISTICS_ENABLE (1 << 25)
2360 # define SO_BUFFER_ENABLE(n) (1 << (8 + (n)))
2361 /* DW2 */
2362 # define SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT 29
2363 # define SO_STREAM_3_VERTEX_READ_OFFSET_MASK INTEL_MASK(29, 29)
2364 # define SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT 24
2365 # define SO_STREAM_3_VERTEX_READ_LENGTH_MASK INTEL_MASK(28, 24)
2366 # define SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT 21
2367 # define SO_STREAM_2_VERTEX_READ_OFFSET_MASK INTEL_MASK(21, 21)
2368 # define SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT 16
2369 # define SO_STREAM_2_VERTEX_READ_LENGTH_MASK INTEL_MASK(20, 16)
2370 # define SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT 13
2371 # define SO_STREAM_1_VERTEX_READ_OFFSET_MASK INTEL_MASK(13, 13)
2372 # define SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT 8
2373 # define SO_STREAM_1_VERTEX_READ_LENGTH_MASK INTEL_MASK(12, 8)
2374 # define SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT 5
2375 # define SO_STREAM_0_VERTEX_READ_OFFSET_MASK INTEL_MASK(5, 5)
2376 # define SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT 0
2377 # define SO_STREAM_0_VERTEX_READ_LENGTH_MASK INTEL_MASK(4, 0)
2378
2379 /* 3DSTATE_WM for Gen7 */
2380 /* DW1 */
2381 # define GEN7_WM_STATISTICS_ENABLE (1 << 31)
2382 # define GEN7_WM_DEPTH_CLEAR (1 << 30)
2383 # define GEN7_WM_DISPATCH_ENABLE (1 << 29)
2384 # define GEN7_WM_DEPTH_RESOLVE (1 << 28)
2385 # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
2386 # define GEN7_WM_KILL_ENABLE (1 << 25)
2387 # define GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT 23
2388 # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
2389 # define GEN7_WM_EARLY_DS_CONTROL_NORMAL (0 << 21)
2390 # define GEN7_WM_EARLY_DS_CONTROL_PSEXEC (1 << 21)
2391 # define GEN7_WM_EARLY_DS_CONTROL_PREPS (2 << 21)
2392 # define GEN7_WM_USES_SOURCE_W (1 << 19)
2393 # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
2394 # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
2395 # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
2396 # define GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 11
2397 # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
2398 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
2399 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
2400 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
2401 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
2402 # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
2403 # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
2404 # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
2405 # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
2406 # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
2407 # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
2408 # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
2409 # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
2410 # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
2411 # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
2412 # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
2413 /* DW2 */
2414 # define GEN7_WM_MSDISPMODE_PERSAMPLE (0 << 31)
2415 # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
2416 # define HSW_WM_UAV_ONLY (1 << 30)
2417
2418 #define _3DSTATE_PS 0x7820 /* GEN7+ */
2419 /* DW1: kernel pointer */
2420 /* DW2 */
2421 # define GEN7_PS_SPF_MODE (1 << 31)
2422 # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
2423 # define GEN7_PS_SAMPLER_COUNT_SHIFT 27
2424 # define GEN7_PS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
2425 # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
2426 # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
2427 # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
2428 /* DW3: scratch space */
2429 /* DW4 */
2430 # define IVB_PS_MAX_THREADS_SHIFT 24
2431 # define HSW_PS_MAX_THREADS_SHIFT 23
2432 # define HSW_PS_SAMPLE_MASK_SHIFT 12
2433 # define HSW_PS_SAMPLE_MASK_MASK INTEL_MASK(19, 12)
2434 # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
2435 # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
2436 # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
2437 # define GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE (1 << 8)
2438 # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
2439 # define GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE (1 << 6)
2440 # define HSW_PS_UAV_ACCESS_ENABLE (1 << 5)
2441 # define GEN7_PS_POSOFFSET_NONE (0 << 3)
2442 # define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
2443 # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
2444 # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
2445 # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
2446 # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
2447 /* DW5 */
2448 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
2449 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
2450 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
2451 /* DW6: kernel 1 pointer */
2452 /* DW7: kernel 2 pointer */
2453
2454 #define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
2455
2456 #define _3DSTATE_DRAWING_RECTANGLE 0x7900
2457 #define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
2458 #define _3DSTATE_CHROMA_KEY 0x7904
2459 #define _3DSTATE_DEPTH_BUFFER 0x7905 /* GEN4-6 */
2460 #define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
2461 #define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
2462 #define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
2463 #define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
2464 #define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */
2465
2466 #define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */
2467 /* DW1 */
2468 # define SVB_INDEX_SHIFT 29
2469 # define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */
2470 /* DW2: SVB index */
2471 /* DW3: SVB maximum index */
2472
2473 #define _3DSTATE_MULTISAMPLE 0x790d /* GEN6+ */
2474 #define GEN8_3DSTATE_MULTISAMPLE 0x780d /* GEN8+ */
2475 /* DW1 */
2476 # define MS_PIXEL_LOCATION_CENTER (0 << 4)
2477 # define MS_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
2478 # define MS_NUMSAMPLES_1 (0 << 1)
2479 # define MS_NUMSAMPLES_2 (1 << 1)
2480 # define MS_NUMSAMPLES_4 (2 << 1)
2481 # define MS_NUMSAMPLES_8 (3 << 1)
2482 # define MS_NUMSAMPLES_16 (4 << 1)
2483
2484 #define _3DSTATE_SAMPLE_PATTERN 0x791c
2485
2486 #define _3DSTATE_STENCIL_BUFFER 0x790e /* ILK, SNB */
2487 #define _3DSTATE_HIER_DEPTH_BUFFER 0x790f /* ILK, SNB */
2488
2489 #define GEN7_3DSTATE_CLEAR_PARAMS 0x7804
2490 #define GEN7_3DSTATE_DEPTH_BUFFER 0x7805
2491 #define GEN7_3DSTATE_STENCIL_BUFFER 0x7806
2492 # define HSW_STENCIL_ENABLED (1 << 31)
2493 #define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
2494
2495 #define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
2496 # define GEN5_DEPTH_CLEAR_VALID (1 << 15)
2497 /* DW1: depth clear value */
2498 /* DW2 */
2499 # define GEN7_DEPTH_CLEAR_VALID (1 << 0)
2500
2501 #define _3DSTATE_SO_DECL_LIST 0x7917 /* GEN7+ */
2502 /* DW1 */
2503 # define SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT 12
2504 # define SO_STREAM_TO_BUFFER_SELECTS_3_MASK INTEL_MASK(15, 12)
2505 # define SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT 8
2506 # define SO_STREAM_TO_BUFFER_SELECTS_2_MASK INTEL_MASK(11, 8)
2507 # define SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT 4
2508 # define SO_STREAM_TO_BUFFER_SELECTS_1_MASK INTEL_MASK(7, 4)
2509 # define SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT 0
2510 # define SO_STREAM_TO_BUFFER_SELECTS_0_MASK INTEL_MASK(3, 0)
2511 /* DW2 */
2512 # define SO_NUM_ENTRIES_3_SHIFT 24
2513 # define SO_NUM_ENTRIES_3_MASK INTEL_MASK(31, 24)
2514 # define SO_NUM_ENTRIES_2_SHIFT 16
2515 # define SO_NUM_ENTRIES_2_MASK INTEL_MASK(23, 16)
2516 # define SO_NUM_ENTRIES_1_SHIFT 8
2517 # define SO_NUM_ENTRIES_1_MASK INTEL_MASK(15, 8)
2518 # define SO_NUM_ENTRIES_0_SHIFT 0
2519 # define SO_NUM_ENTRIES_0_MASK INTEL_MASK(7, 0)
2520
2521 /* SO_DECL DW0 */
2522 # define SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT 12
2523 # define SO_DECL_OUTPUT_BUFFER_SLOT_MASK INTEL_MASK(13, 12)
2524 # define SO_DECL_HOLE_FLAG (1 << 11)
2525 # define SO_DECL_REGISTER_INDEX_SHIFT 4
2526 # define SO_DECL_REGISTER_INDEX_MASK INTEL_MASK(9, 4)
2527 # define SO_DECL_COMPONENT_MASK_SHIFT 0
2528 # define SO_DECL_COMPONENT_MASK_MASK INTEL_MASK(3, 0)
2529
2530 #define _3DSTATE_SO_BUFFER 0x7918 /* GEN7+ */
2531 /* DW1 */
2532 # define GEN8_SO_BUFFER_ENABLE (1 << 31)
2533 # define SO_BUFFER_INDEX_SHIFT 29
2534 # define SO_BUFFER_INDEX_MASK INTEL_MASK(30, 29)
2535 # define GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE (1 << 21)
2536 # define GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE (1 << 20)
2537 # define SO_BUFFER_PITCH_SHIFT 0
2538 # define SO_BUFFER_PITCH_MASK INTEL_MASK(11, 0)
2539 /* DW2: start address */
2540 /* DW3: end address. */
2541
2542 #define CMD_MI_FLUSH 0x0200
2543
2544 # define BLT_X_SHIFT 0
2545 # define BLT_X_MASK INTEL_MASK(15, 0)
2546 # define BLT_Y_SHIFT 16
2547 # define BLT_Y_MASK INTEL_MASK(31, 16)
2548
2549 #define GEN5_MI_REPORT_PERF_COUNT ((0x26 << 23) | (3 - 2))
2550 /* DW0 */
2551 # define GEN5_MI_COUNTER_SET_0 (0 << 6)
2552 # define GEN5_MI_COUNTER_SET_1 (1 << 6)
2553 /* DW1 */
2554 # define MI_COUNTER_ADDRESS_GTT (1 << 0)
2555 /* DW2: a user-defined report ID (written to the buffer but can be anything) */
2556
2557 #define GEN6_MI_REPORT_PERF_COUNT ((0x28 << 23) | (3 - 2))
2558
2559 /* Bitfields for the URB_WRITE message, DW2 of message header: */
2560 #define URB_WRITE_PRIM_END 0x1
2561 #define URB_WRITE_PRIM_START 0x2
2562 #define URB_WRITE_PRIM_TYPE_SHIFT 2
2563
2564
2565 /* Maximum number of entries that can be addressed using a binding table
2566 * pointer of type SURFTYPE_BUFFER
2567 */
2568 #define BRW_MAX_NUM_BUFFER_ENTRIES (1 << 27)
2569
2570 /* Memory Object Control State:
2571 * Specifying zero for L3 means "uncached in L3", at least on Haswell
2572 * and Baytrail, since there are no PTE flags for setting L3 cacheability.
2573 * On Ivybridge, the PTEs do have a cache-in-L3 bit, so setting MOCS to 0
2574 * may still respect that.
2575 */
2576 #define GEN7_MOCS_L3 1
2577
2578 /* Ivybridge only: cache in LLC.
2579 * Specifying zero here means to use the PTE values set by the kernel;
2580 * non-zero overrides the PTE values.
2581 */
2582 #define IVB_MOCS_LLC (1 << 1)
2583
2584 /* Baytrail only: snoop in CPU cache */
2585 #define BYT_MOCS_SNOOP (1 << 1)
2586
2587 /* Haswell only: LLC/eLLC controls (write-back or uncached).
2588 * Specifying zero here means to use the PTE values set by the kernel,
2589 * which is useful since it offers additional control (write-through
2590 * cacheing and age). Non-zero overrides the PTE values.
2591 */
2592 #define HSW_MOCS_UC_LLC_UC_ELLC (1 << 1)
2593 #define HSW_MOCS_WB_LLC_WB_ELLC (2 << 1)
2594 #define HSW_MOCS_UC_LLC_WB_ELLC (3 << 1)
2595
2596 /* Broadwell: these defines always use all available caches (L3, LLC, eLLC),
2597 * and let you force write-back (WB) or write-through (WT) caching, or leave
2598 * it up to the page table entry (PTE) specified by the kernel.
2599 */
2600 #define BDW_MOCS_WB 0x78
2601 #define BDW_MOCS_WT 0x58
2602 #define BDW_MOCS_PTE 0x18
2603
2604 /* Skylake: MOCS is now an index into an array of 62 different caching
2605 * configurations programmed by the kernel.
2606 */
2607 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
2608 #define SKL_MOCS_WB (2 << 1)
2609 /* TC=LLC/eLLC, LeCC=PTE, LRUM=3, L3CC=WB */
2610 #define SKL_MOCS_PTE (1 << 1)
2611
2612 #define MEDIA_VFE_STATE 0x7000
2613 /* GEN7 DW2, GEN8+ DW3 */
2614 # define MEDIA_VFE_STATE_MAX_THREADS_SHIFT 16
2615 # define MEDIA_VFE_STATE_MAX_THREADS_MASK INTEL_MASK(31, 16)
2616 # define MEDIA_VFE_STATE_URB_ENTRIES_SHIFT 8
2617 # define MEDIA_VFE_STATE_URB_ENTRIES_MASK INTEL_MASK(15, 8)
2618 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_SHIFT 7
2619 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_MASK INTEL_MASK(7, 7)
2620 # define MEDIA_VFE_STATE_BYPASS_GTW_SHIFT 6
2621 # define MEDIA_VFE_STATE_BYPASS_GTW_MASK INTEL_MASK(6, 6)
2622 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_SHIFT 2
2623 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_MASK INTEL_MASK(2, 2)
2624 /* GEN7 DW4, GEN8+ DW5 */
2625 # define MEDIA_VFE_STATE_URB_ALLOC_SHIFT 16
2626 # define MEDIA_VFE_STATE_URB_ALLOC_MASK INTEL_MASK(31, 16)
2627 # define MEDIA_VFE_STATE_CURBE_ALLOC_SHIFT 0
2628 # define MEDIA_VFE_STATE_CURBE_ALLOC_MASK INTEL_MASK(15, 0)
2629
2630 #define MEDIA_INTERFACE_DESCRIPTOR_LOAD 0x7002
2631 /* GEN7 DW5, GEN8+ DW6 */
2632 # define MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
2633 # define MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(7, 0)
2634 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
2635 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(9, 0)
2636 #define MEDIA_STATE_FLUSH 0x7004
2637 #define GPGPU_WALKER 0x7105
2638 /* GEN8+ DW2 */
2639 # define GPGPU_WALKER_INDIRECT_LENGTH_SHIFT 0
2640 # define GPGPU_WALKER_INDIRECT_LENGTH_MASK INTEL_MASK(15, 0)
2641 /* GEN7 DW2, GEN8+ DW4 */
2642 # define GPGPU_WALKER_SIMD_SIZE_SHIFT 30
2643 # define GPGPU_WALKER_SIMD_SIZE_MASK INTEL_MASK(31, 30)
2644 # define GPGPU_WALKER_THREAD_DEPTH_MAX_SHIFT 16
2645 # define GPGPU_WALKER_THREAD_DEPTH_MAX_MASK INTEL_MASK(21, 16)
2646 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_SHIFT 8
2647 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_MASK INTEL_MASK(31, 8)
2648 # define GPGPU_WALKER_THREAD_WIDTH_MAX_SHIFT 0
2649 # define GPGPU_WALKER_THREAD_WIDTH_MAX_MASK INTEL_MASK(5, 0)
2650
2651 #endif