Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <sys/errno.h>
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/condrender.h"
31 #include "main/samplerobj.h"
32 #include "main/state.h"
33 #include "main/enums.h"
34 #include "main/macros.h"
35 #include "main/transformfeedback.h"
36 #include "main/framebuffer.h"
37 #include "tnl/tnl.h"
38 #include "vbo/vbo_context.h"
39 #include "swrast/swrast.h"
40 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/meta.h"
42
43 #include "brw_blorp.h"
44 #include "brw_draw.h"
45 #include "brw_defines.h"
46 #include "brw_context.h"
47 #include "brw_state.h"
48 #include "brw_vs.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_buffers.h"
52 #include "intel_fbo.h"
53 #include "intel_mipmap_tree.h"
54 #include "intel_buffer_objects.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_PRIMS
57
58
59 static const GLenum reduced_prim[GL_POLYGON+1] = {
60 [GL_POINTS] = GL_POINTS,
61 [GL_LINES] = GL_LINES,
62 [GL_LINE_LOOP] = GL_LINES,
63 [GL_LINE_STRIP] = GL_LINES,
64 [GL_TRIANGLES] = GL_TRIANGLES,
65 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
66 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
67 [GL_QUADS] = GL_TRIANGLES,
68 [GL_QUAD_STRIP] = GL_TRIANGLES,
69 [GL_POLYGON] = GL_TRIANGLES
70 };
71
72 /* When the primitive changes, set a state bit and re-validate. Not
73 * the nicest and would rather deal with this by having all the
74 * programs be immune to the active primitive (ie. cope with all
75 * possibilities). That may not be realistic however.
76 */
77 static void
78 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
79 {
80 struct gl_context *ctx = &brw->ctx;
81 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
82
83 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
84
85 /* Slight optimization to avoid the GS program when not needed:
86 */
87 if (prim->mode == GL_QUAD_STRIP &&
88 ctx->Light.ShadeModel != GL_FLAT &&
89 ctx->Polygon.FrontMode == GL_FILL &&
90 ctx->Polygon.BackMode == GL_FILL)
91 hw_prim = _3DPRIM_TRISTRIP;
92
93 if (prim->mode == GL_QUADS && prim->count == 4 &&
94 ctx->Light.ShadeModel != GL_FLAT &&
95 ctx->Polygon.FrontMode == GL_FILL &&
96 ctx->Polygon.BackMode == GL_FILL) {
97 hw_prim = _3DPRIM_TRIFAN;
98 }
99
100 if (hw_prim != brw->primitive) {
101 brw->primitive = hw_prim;
102 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
103
104 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
105 brw->reduced_primitive = reduced_prim[prim->mode];
106 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
107 }
108 }
109 }
110
111 static void
112 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
113 {
114 const struct gl_context *ctx = &brw->ctx;
115 uint32_t hw_prim;
116
117 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
118
119 if (prim->mode == GL_PATCHES)
120 hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
121 else
122 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
123
124 if (hw_prim != brw->primitive) {
125 brw->primitive = hw_prim;
126 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
127 }
128 }
129
130
131 /**
132 * The hardware is capable of removing dangling vertices on its own; however,
133 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
134 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
135 * This function manually trims dangling vertices from a draw call involving
136 * quads so that those dangling vertices won't get drawn when we convert to
137 * trifans/tristrips.
138 */
139 static GLuint
140 trim(GLenum prim, GLuint length)
141 {
142 if (prim == GL_QUAD_STRIP)
143 return length > 3 ? (length - length % 2) : 0;
144 else if (prim == GL_QUADS)
145 return length - length % 4;
146 else
147 return length;
148 }
149
150
151 static void
152 brw_emit_prim(struct brw_context *brw,
153 const struct _mesa_prim *prim,
154 uint32_t hw_prim)
155 {
156 int verts_per_instance;
157 int vertex_access_type;
158 int indirect_flag;
159
160 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
161 prim->start, prim->count);
162
163 int start_vertex_location = prim->start;
164 int base_vertex_location = prim->basevertex;
165
166 if (prim->indexed) {
167 vertex_access_type = brw->gen >= 7 ?
168 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
169 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
170 start_vertex_location += brw->ib.start_vertex_offset;
171 base_vertex_location += brw->vb.start_vertex_bias;
172 } else {
173 vertex_access_type = brw->gen >= 7 ?
174 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
175 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
176 start_vertex_location += brw->vb.start_vertex_bias;
177 }
178
179 /* We only need to trim the primitive count on pre-Gen6. */
180 if (brw->gen < 6)
181 verts_per_instance = trim(prim->mode, prim->count);
182 else
183 verts_per_instance = prim->count;
184
185 /* If nothing to emit, just return. */
186 if (verts_per_instance == 0 && !prim->is_indirect)
187 return;
188
189 /* If we're set to always flush, do it before and after the primitive emit.
190 * We want to catch both missed flushes that hurt instruction/state cache
191 * and missed flushes of the render cache as it heads to other parts of
192 * the besides the draw code.
193 */
194 if (brw->always_flush_cache)
195 brw_emit_mi_flush(brw);
196
197 /* If indirect, emit a bunch of loads from the indirect BO. */
198 if (prim->is_indirect) {
199 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
200 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
201 intel_buffer_object(indirect_buffer),
202 prim->indirect_offset, 5 * sizeof(GLuint));
203
204 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
205
206 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
207 I915_GEM_DOMAIN_VERTEX, 0,
208 prim->indirect_offset + 0);
209 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
210 I915_GEM_DOMAIN_VERTEX, 0,
211 prim->indirect_offset + 4);
212
213 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
214 I915_GEM_DOMAIN_VERTEX, 0,
215 prim->indirect_offset + 8);
216 if (prim->indexed) {
217 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
218 I915_GEM_DOMAIN_VERTEX, 0,
219 prim->indirect_offset + 12);
220 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
221 I915_GEM_DOMAIN_VERTEX, 0,
222 prim->indirect_offset + 16);
223 } else {
224 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
225 I915_GEM_DOMAIN_VERTEX, 0,
226 prim->indirect_offset + 12);
227 BEGIN_BATCH(3);
228 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
229 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
230 OUT_BATCH(0);
231 ADVANCE_BATCH();
232 }
233 } else {
234 indirect_flag = 0;
235 }
236
237 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
238
239 if (brw->gen >= 7) {
240 const int predicate_enable =
241 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
242 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
243
244 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
245 OUT_BATCH(hw_prim | vertex_access_type);
246 } else {
247 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
248 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
249 vertex_access_type);
250 }
251 OUT_BATCH(verts_per_instance);
252 OUT_BATCH(start_vertex_location);
253 OUT_BATCH(prim->num_instances);
254 OUT_BATCH(prim->base_instance);
255 OUT_BATCH(base_vertex_location);
256 ADVANCE_BATCH();
257
258 if (brw->always_flush_cache)
259 brw_emit_mi_flush(brw);
260 }
261
262
263 static void
264 brw_merge_inputs(struct brw_context *brw,
265 const struct gl_client_array *arrays[])
266 {
267 const struct gl_context *ctx = &brw->ctx;
268 GLuint i;
269
270 for (i = 0; i < brw->vb.nr_buffers; i++) {
271 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
272 brw->vb.buffers[i].bo = NULL;
273 }
274 brw->vb.nr_buffers = 0;
275
276 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
277 brw->vb.inputs[i].buffer = -1;
278 brw->vb.inputs[i].glarray = arrays[i];
279 }
280
281 if (brw->gen < 8 && !brw->is_haswell) {
282 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
283 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
284 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
285 */
286 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
287 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
288 continue;
289
290 uint8_t wa_flags = 0;
291
292 switch (brw->vb.inputs[i].glarray->Type) {
293
294 case GL_FIXED:
295 wa_flags = brw->vb.inputs[i].glarray->Size;
296 break;
297
298 case GL_INT_2_10_10_10_REV:
299 wa_flags |= BRW_ATTRIB_WA_SIGN;
300 /* fallthough */
301
302 case GL_UNSIGNED_INT_2_10_10_10_REV:
303 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
304 wa_flags |= BRW_ATTRIB_WA_BGRA;
305
306 if (brw->vb.inputs[i].glarray->Normalized)
307 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
308 else if (!brw->vb.inputs[i].glarray->Integer)
309 wa_flags |= BRW_ATTRIB_WA_SCALE;
310
311 break;
312 }
313
314 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
315 brw->vb.attrib_wa_flags[i] = wa_flags;
316 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
317 }
318 }
319 }
320 }
321
322 /**
323 * \brief Call this after drawing to mark which buffers need resolving
324 *
325 * If the depth buffer was written to and if it has an accompanying HiZ
326 * buffer, then mark that it needs a depth resolve.
327 *
328 * If the color buffer is a multisample window system buffer, then
329 * mark that it needs a downsample.
330 *
331 * Also mark any render targets which will be textured as needing a render
332 * cache flush.
333 */
334 static void
335 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
336 {
337 struct gl_context *ctx = &brw->ctx;
338 struct gl_framebuffer *fb = ctx->DrawBuffer;
339
340 struct intel_renderbuffer *front_irb = NULL;
341 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
342 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
343 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
344 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
345
346 if (_mesa_is_front_buffer_drawing(fb))
347 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
348
349 if (front_irb)
350 front_irb->need_downsample = true;
351 if (back_irb)
352 back_irb->need_downsample = true;
353 if (depth_irb && ctx->Depth.Mask) {
354 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
355 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
356 }
357
358 if (ctx->Extensions.ARB_stencil_texturing &&
359 stencil_irb && ctx->Stencil._WriteEnabled) {
360 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
361 }
362
363 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
364 struct intel_renderbuffer *irb =
365 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
366
367 if (irb)
368 brw_render_cache_set_add_bo(brw, irb->mt->bo);
369 }
370 }
371
372 /* May fail if out of video memory for texture or vbo upload, or on
373 * fallback conditions.
374 */
375 static void
376 brw_try_draw_prims(struct gl_context *ctx,
377 const struct gl_client_array *arrays[],
378 const struct _mesa_prim *prims,
379 GLuint nr_prims,
380 const struct _mesa_index_buffer *ib,
381 GLuint min_index,
382 GLuint max_index,
383 struct gl_buffer_object *indirect)
384 {
385 struct brw_context *brw = brw_context(ctx);
386 GLuint i;
387 bool fail_next = false;
388
389 if (ctx->NewState)
390 _mesa_update_state(ctx);
391
392 /* Find the highest sampler unit used by each shader program. A bit-count
393 * won't work since ARB programs use the texture unit number as the sampler
394 * index.
395 */
396 brw->wm.base.sampler_count =
397 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
398 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
399 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
400 brw->vs.base.sampler_count =
401 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
402
403 /* We have to validate the textures *before* checking for fallbacks;
404 * otherwise, the software fallback won't be able to rely on the
405 * texture state, the firstLevel and lastLevel fields won't be
406 * set in the intel texture object (they'll both be 0), and the
407 * software fallback will segfault if it attempts to access any
408 * texture level other than level 0.
409 */
410 brw_validate_textures(brw);
411
412 intel_prepare_render(brw);
413
414 /* This workaround has to happen outside of brw_upload_render_state()
415 * because it may flush the batchbuffer for a blit, affecting the state
416 * flags.
417 */
418 brw_workaround_depthstencil_alignment(brw, 0);
419
420 /* Bind all inputs, derive varying and size information:
421 */
422 brw_merge_inputs(brw, arrays);
423
424 brw->ib.ib = ib;
425 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
426
427 brw->vb.min_index = min_index;
428 brw->vb.max_index = max_index;
429 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
430
431 for (i = 0; i < nr_prims; i++) {
432 int estimated_max_prim_size;
433 const int sampler_state_size = 16;
434
435 estimated_max_prim_size = 512; /* batchbuffer commands */
436 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
437 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
438 estimated_max_prim_size += 1024; /* gen6 VS push constants */
439 estimated_max_prim_size += 1024; /* gen6 WM push constants */
440 estimated_max_prim_size += 512; /* misc. pad */
441
442 /* Flush the batch if it's approaching full, so that we don't wrap while
443 * we've got validated state that needs to be in the same batch as the
444 * primitives.
445 */
446 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
447 intel_batchbuffer_save_state(brw);
448
449 if (brw->num_instances != prims[i].num_instances ||
450 brw->basevertex != prims[i].basevertex) {
451 brw->num_instances = prims[i].num_instances;
452 brw->basevertex = prims[i].basevertex;
453 if (i > 0) { /* For i == 0 we just did this before the loop */
454 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
455 brw_merge_inputs(brw, arrays);
456 }
457 }
458
459 brw->draw.gl_basevertex =
460 prims[i].indexed ? prims[i].basevertex : prims[i].start;
461
462 drm_intel_bo_unreference(brw->draw.draw_params_bo);
463
464 if (prims[i].is_indirect) {
465 /* Point draw_params_bo at the indirect buffer. */
466 brw->draw.draw_params_bo =
467 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
468 drm_intel_bo_reference(brw->draw.draw_params_bo);
469 brw->draw.draw_params_offset =
470 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
471 } else {
472 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
473 * has to upload gl_BaseVertex and such if they're needed.
474 */
475 brw->draw.draw_params_bo = NULL;
476 brw->draw.draw_params_offset = 0;
477 }
478
479 if (brw->gen < 6)
480 brw_set_prim(brw, &prims[i]);
481 else
482 gen6_set_prim(brw, &prims[i]);
483
484 retry:
485
486 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
487 * that the state updated in the loop outside of this block is that in
488 * *_set_prim or intel_batchbuffer_flush(), which only impacts
489 * brw->ctx.NewDriverState.
490 */
491 if (brw->ctx.NewDriverState) {
492 brw->no_batch_wrap = true;
493 brw_upload_render_state(brw);
494 }
495
496 brw_emit_prim(brw, &prims[i], brw->primitive);
497
498 brw->no_batch_wrap = false;
499
500 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
501 if (!fail_next) {
502 intel_batchbuffer_reset_to_saved(brw);
503 intel_batchbuffer_flush(brw);
504 fail_next = true;
505 goto retry;
506 } else {
507 int ret = intel_batchbuffer_flush(brw);
508 WARN_ONCE(ret == -ENOSPC,
509 "i965: Single primitive emit exceeded "
510 "available aperture space\n");
511 }
512 }
513
514 /* Now that we know we haven't run out of aperture space, we can safely
515 * reset the dirty bits.
516 */
517 if (brw->ctx.NewDriverState)
518 brw_render_state_finished(brw);
519 }
520
521 if (brw->always_flush_batch)
522 intel_batchbuffer_flush(brw);
523
524 brw_state_cache_check_size(brw);
525 brw_postdraw_set_buffers_need_resolve(brw);
526
527 return;
528 }
529
530 void
531 brw_draw_prims(struct gl_context *ctx,
532 const struct _mesa_prim *prims,
533 GLuint nr_prims,
534 const struct _mesa_index_buffer *ib,
535 GLboolean index_bounds_valid,
536 GLuint min_index,
537 GLuint max_index,
538 struct gl_transform_feedback_object *unused_tfb_object,
539 unsigned stream,
540 struct gl_buffer_object *indirect)
541 {
542 struct brw_context *brw = brw_context(ctx);
543 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
544
545 assert(unused_tfb_object == NULL);
546
547 if (!brw_check_conditional_render(brw))
548 return;
549
550 /* Handle primitive restart if needed */
551 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
552 /* The draw was handled, so we can exit now */
553 return;
554 }
555
556 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
557 * won't support all the extensions we support.
558 */
559 if (ctx->RenderMode != GL_RENDER) {
560 perf_debug("%s render mode not supported in hardware\n",
561 _mesa_enum_to_string(ctx->RenderMode));
562 _swsetup_Wakeup(ctx);
563 _tnl_wakeup(ctx);
564 _tnl_draw_prims(ctx, prims, nr_prims, ib,
565 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
566 return;
567 }
568
569 /* If we're going to have to upload any of the user's vertex arrays, then
570 * get the minimum and maximum of their index buffer so we know what range
571 * to upload.
572 */
573 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
574 perf_debug("Scanning index buffer to compute index buffer bounds. "
575 "Use glDrawRangeElements() to avoid this.\n");
576 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
577 }
578
579 /* Try drawing with the hardware, but don't do anything else if we can't
580 * manage it. swrast doesn't support our featureset, so we can't fall back
581 * to it.
582 */
583 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
584 indirect);
585 }
586
587 void
588 brw_draw_init(struct brw_context *brw)
589 {
590 struct gl_context *ctx = &brw->ctx;
591 struct vbo_context *vbo = vbo_context(ctx);
592
593 /* Register our drawing function:
594 */
595 vbo->draw_prims = brw_draw_prims;
596
597 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
598 brw->vb.inputs[i].buffer = -1;
599 brw->vb.nr_buffers = 0;
600 brw->vb.nr_enabled = 0;
601 }
602
603 void
604 brw_draw_destroy(struct brw_context *brw)
605 {
606 unsigned i;
607
608 for (i = 0; i < brw->vb.nr_buffers; i++) {
609 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
610 brw->vb.buffers[i].bo = NULL;
611 }
612 brw->vb.nr_buffers = 0;
613
614 for (i = 0; i < brw->vb.nr_enabled; i++) {
615 brw->vb.enabled[i]->buffer = -1;
616 }
617 brw->vb.nr_enabled = 0;
618
619 drm_intel_bo_unreference(brw->ib.bo);
620 brw->ib.bo = NULL;
621 }