i965: Remove brw->attribs now that we can just always look in the GLcontext.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34
35 #include "swrast_setup/swrast_setup.h"
36 #include "swrast/swrast.h"
37 #include "tnl/tnl.h"
38 #include "brw_context.h"
39 #include "brw_fallback.h"
40
41 #include "glapi/glapi.h"
42
43 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
44
45 static GLboolean do_check_fallback(struct brw_context *brw)
46 {
47 GLcontext *ctx = &brw->intel.ctx;
48 GLuint i;
49
50 if (brw->intel.no_rast) {
51 DBG("FALLBACK: rasterization disabled\n");
52 return GL_TRUE;
53 }
54
55 /* _NEW_RENDERMODE
56 */
57 if (ctx->RenderMode != GL_RENDER) {
58 DBG("FALLBACK: render mode\n");
59 return GL_TRUE;
60 }
61
62 /* _NEW_TEXTURE:
63 */
64 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
65 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
66 if (texUnit->_ReallyEnabled) {
67 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
68 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
69 if (texImage->Border) {
70 DBG("FALLBACK: texture border\n");
71 return GL_TRUE;
72 }
73 }
74 }
75
76 /* _NEW_STENCIL
77 */
78 if (ctx->Stencil.Enabled &&
79 !brw->intel.hw_stencil) {
80 DBG("FALLBACK: stencil\n");
81 return GL_TRUE;
82 }
83
84
85 return GL_FALSE;
86 }
87
88 static void check_fallback(struct brw_context *brw)
89 {
90 brw->intel.Fallback = do_check_fallback(brw);
91 }
92
93 const struct brw_tracked_state brw_check_fallback = {
94 .dirty = {
95 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
96 .brw = 0,
97 .cache = 0
98 },
99 .prepare = check_fallback
100 };
101
102
103
104
105 /* Not used:
106 */
107 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
108 {
109 }
110
111
112