Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs.cpp
25 *
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
28 * from the LIR.
29 */
30
31 #include "main/macros.h"
32 #include "brw_context.h"
33 #include "brw_eu.h"
34 #include "brw_fs.h"
35 #include "brw_cs.h"
36 #include "brw_nir.h"
37 #include "brw_vec4_gs_visitor.h"
38 #include "brw_cfg.h"
39 #include "brw_program.h"
40 #include "brw_dead_control_flow.h"
41 #include "compiler/glsl_types.h"
42
43 using namespace brw;
44
45 void
46 fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
47 const fs_reg *src, unsigned sources)
48 {
49 memset(this, 0, sizeof(*this));
50
51 this->src = new fs_reg[MAX2(sources, 3)];
52 for (unsigned i = 0; i < sources; i++)
53 this->src[i] = src[i];
54
55 this->opcode = opcode;
56 this->dst = dst;
57 this->sources = sources;
58 this->exec_size = exec_size;
59
60 assert(dst.file != IMM && dst.file != UNIFORM);
61
62 assert(this->exec_size != 0);
63
64 this->conditional_mod = BRW_CONDITIONAL_NONE;
65
66 /* This will be the case for almost all instructions. */
67 switch (dst.file) {
68 case VGRF:
69 case ARF:
70 case FIXED_GRF:
71 case MRF:
72 case ATTR:
73 this->regs_written = DIV_ROUND_UP(dst.component_size(exec_size),
74 REG_SIZE);
75 break;
76 case BAD_FILE:
77 this->regs_written = 0;
78 break;
79 case IMM:
80 case UNIFORM:
81 unreachable("Invalid destination register file");
82 }
83
84 this->writes_accumulator = false;
85 }
86
87 fs_inst::fs_inst()
88 {
89 init(BRW_OPCODE_NOP, 8, dst, NULL, 0);
90 }
91
92 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size)
93 {
94 init(opcode, exec_size, reg_undef, NULL, 0);
95 }
96
97 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst)
98 {
99 init(opcode, exec_size, dst, NULL, 0);
100 }
101
102 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
103 const fs_reg &src0)
104 {
105 const fs_reg src[1] = { src0 };
106 init(opcode, exec_size, dst, src, 1);
107 }
108
109 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
110 const fs_reg &src0, const fs_reg &src1)
111 {
112 const fs_reg src[2] = { src0, src1 };
113 init(opcode, exec_size, dst, src, 2);
114 }
115
116 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
117 const fs_reg &src0, const fs_reg &src1, const fs_reg &src2)
118 {
119 const fs_reg src[3] = { src0, src1, src2 };
120 init(opcode, exec_size, dst, src, 3);
121 }
122
123 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst,
124 const fs_reg src[], unsigned sources)
125 {
126 init(opcode, exec_width, dst, src, sources);
127 }
128
129 fs_inst::fs_inst(const fs_inst &that)
130 {
131 memcpy(this, &that, sizeof(that));
132
133 this->src = new fs_reg[MAX2(that.sources, 3)];
134
135 for (unsigned i = 0; i < that.sources; i++)
136 this->src[i] = that.src[i];
137 }
138
139 fs_inst::~fs_inst()
140 {
141 delete[] this->src;
142 }
143
144 void
145 fs_inst::resize_sources(uint8_t num_sources)
146 {
147 if (this->sources != num_sources) {
148 fs_reg *src = new fs_reg[MAX2(num_sources, 3)];
149
150 for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i)
151 src[i] = this->src[i];
152
153 delete[] this->src;
154 this->src = src;
155 this->sources = num_sources;
156 }
157 }
158
159 void
160 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
161 const fs_reg &dst,
162 const fs_reg &surf_index,
163 const fs_reg &varying_offset,
164 uint32_t const_offset)
165 {
166 /* We have our constant surface use a pitch of 4 bytes, so our index can
167 * be any component of a vector, and then we load 4 contiguous
168 * components starting from that.
169 *
170 * We break down the const_offset to a portion added to the variable
171 * offset and a portion done using reg_offset, which means that if you
172 * have GLSL using something like "uniform vec4 a[20]; gl_FragColor =
173 * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and
174 * CSE can later notice that those loads are all the same and eliminate
175 * the redundant ones.
176 */
177 fs_reg vec4_offset = vgrf(glsl_type::uint_type);
178 bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf));
179
180 int scale = 1;
181 if (devinfo->gen == 4 && bld.dispatch_width() == 8) {
182 /* Pre-gen5, we can either use a SIMD8 message that requires (header,
183 * u, v, r) as parameters, or we can just use the SIMD16 message
184 * consisting of (header, u). We choose the second, at the cost of a
185 * longer return length.
186 */
187 scale = 2;
188 }
189
190 enum opcode op;
191 if (devinfo->gen >= 7)
192 op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7;
193 else
194 op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD;
195
196 int regs_written = 4 * (bld.dispatch_width() / 8) * scale;
197 fs_reg vec4_result = fs_reg(VGRF, alloc.allocate(regs_written), dst.type);
198 fs_inst *inst = bld.emit(op, vec4_result, surf_index, vec4_offset);
199 inst->regs_written = regs_written;
200
201 if (devinfo->gen < 7) {
202 inst->base_mrf = FIRST_PULL_LOAD_MRF(devinfo->gen);
203 inst->header_size = 1;
204 if (devinfo->gen == 4)
205 inst->mlen = 3;
206 else
207 inst->mlen = 1 + bld.dispatch_width() / 8;
208 }
209
210 bld.MOV(dst, offset(vec4_result, bld, ((const_offset & 0xf) / 4) * scale));
211 }
212
213 /**
214 * A helper for MOV generation for fixing up broken hardware SEND dependency
215 * handling.
216 */
217 void
218 fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf)
219 {
220 /* The caller always wants uncompressed to emit the minimal extra
221 * dependencies, and to avoid having to deal with aligning its regs to 2.
222 */
223 const fs_builder ubld = bld.annotate("send dependency resolve")
224 .half(0);
225
226 ubld.MOV(ubld.null_reg_f(), fs_reg(VGRF, grf, BRW_REGISTER_TYPE_F));
227 }
228
229 bool
230 fs_inst::equals(fs_inst *inst) const
231 {
232 return (opcode == inst->opcode &&
233 dst.equals(inst->dst) &&
234 src[0].equals(inst->src[0]) &&
235 src[1].equals(inst->src[1]) &&
236 src[2].equals(inst->src[2]) &&
237 saturate == inst->saturate &&
238 predicate == inst->predicate &&
239 conditional_mod == inst->conditional_mod &&
240 mlen == inst->mlen &&
241 base_mrf == inst->base_mrf &&
242 target == inst->target &&
243 eot == inst->eot &&
244 header_size == inst->header_size &&
245 shadow_compare == inst->shadow_compare &&
246 exec_size == inst->exec_size &&
247 offset == inst->offset);
248 }
249
250 bool
251 fs_inst::overwrites_reg(const fs_reg &reg) const
252 {
253 return reg.in_range(dst, regs_written);
254 }
255
256 bool
257 fs_inst::is_send_from_grf() const
258 {
259 switch (opcode) {
260 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
261 case SHADER_OPCODE_SHADER_TIME_ADD:
262 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
263 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
264 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
265 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
266 case SHADER_OPCODE_UNTYPED_ATOMIC:
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
268 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
269 case SHADER_OPCODE_TYPED_ATOMIC:
270 case SHADER_OPCODE_TYPED_SURFACE_READ:
271 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
272 case SHADER_OPCODE_URB_WRITE_SIMD8:
273 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
274 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
275 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
276 case SHADER_OPCODE_URB_READ_SIMD8:
277 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
278 return true;
279 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
280 return src[1].file == VGRF;
281 case FS_OPCODE_FB_WRITE:
282 return src[0].file == VGRF;
283 default:
284 if (is_tex())
285 return src[0].file == VGRF;
286
287 return false;
288 }
289 }
290
291 /**
292 * Returns true if this instruction's sources and destinations cannot
293 * safely be the same register.
294 *
295 * In most cases, a register can be written over safely by the same
296 * instruction that is its last use. For a single instruction, the
297 * sources are dereferenced before writing of the destination starts
298 * (naturally).
299 *
300 * However, there are a few cases where this can be problematic:
301 *
302 * - Virtual opcodes that translate to multiple instructions in the
303 * code generator: if src == dst and one instruction writes the
304 * destination before a later instruction reads the source, then
305 * src will have been clobbered.
306 *
307 * - SIMD16 compressed instructions with certain regioning (see below).
308 *
309 * The register allocator uses this information to set up conflicts between
310 * GRF sources and the destination.
311 */
312 bool
313 fs_inst::has_source_and_destination_hazard() const
314 {
315 switch (opcode) {
316 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
317 /* Multiple partial writes to the destination */
318 return true;
319 default:
320 /* The SIMD16 compressed instruction
321 *
322 * add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F
323 *
324 * is actually decoded in hardware as:
325 *
326 * add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F
327 * add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F
328 *
329 * Which is safe. However, if we have uniform accesses
330 * happening, we get into trouble:
331 *
332 * add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F
333 * add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F
334 *
335 * Now our destination for the first instruction overwrote the
336 * second instruction's src0, and we get garbage for those 8
337 * pixels. There's a similar issue for the pre-gen6
338 * pixel_x/pixel_y, which are registers of 16-bit values and thus
339 * would get stomped by the first decode as well.
340 */
341 if (exec_size == 16) {
342 for (int i = 0; i < sources; i++) {
343 if (src[i].file == VGRF && (src[i].stride == 0 ||
344 src[i].type == BRW_REGISTER_TYPE_UW ||
345 src[i].type == BRW_REGISTER_TYPE_W ||
346 src[i].type == BRW_REGISTER_TYPE_UB ||
347 src[i].type == BRW_REGISTER_TYPE_B)) {
348 return true;
349 }
350 }
351 }
352 return false;
353 }
354 }
355
356 bool
357 fs_inst::is_copy_payload(const brw::simple_allocator &grf_alloc) const
358 {
359 if (this->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
360 return false;
361
362 fs_reg reg = this->src[0];
363 if (reg.file != VGRF || reg.reg_offset != 0 || reg.stride == 0)
364 return false;
365
366 if (grf_alloc.sizes[reg.nr] != this->regs_written)
367 return false;
368
369 for (int i = 0; i < this->sources; i++) {
370 reg.type = this->src[i].type;
371 if (!this->src[i].equals(reg))
372 return false;
373
374 if (i < this->header_size) {
375 reg.reg_offset += 1;
376 } else {
377 reg.reg_offset += this->exec_size / 8;
378 }
379 }
380
381 return true;
382 }
383
384 bool
385 fs_inst::can_do_source_mods(const struct brw_device_info *devinfo)
386 {
387 if (devinfo->gen == 6 && is_math())
388 return false;
389
390 if (is_send_from_grf())
391 return false;
392
393 if (!backend_instruction::can_do_source_mods())
394 return false;
395
396 return true;
397 }
398
399 bool
400 fs_inst::can_change_types() const
401 {
402 return dst.type == src[0].type &&
403 !src[0].abs && !src[0].negate && !saturate &&
404 (opcode == BRW_OPCODE_MOV ||
405 (opcode == BRW_OPCODE_SEL &&
406 dst.type == src[1].type &&
407 predicate != BRW_PREDICATE_NONE &&
408 !src[1].abs && !src[1].negate));
409 }
410
411 bool
412 fs_inst::has_side_effects() const
413 {
414 return this->eot || backend_instruction::has_side_effects();
415 }
416
417 void
418 fs_reg::init()
419 {
420 memset(this, 0, sizeof(*this));
421 stride = 1;
422 }
423
424 /** Generic unset register constructor. */
425 fs_reg::fs_reg()
426 {
427 init();
428 this->file = BAD_FILE;
429 }
430
431 fs_reg::fs_reg(struct ::brw_reg reg) :
432 backend_reg(reg)
433 {
434 this->reg_offset = 0;
435 this->subreg_offset = 0;
436 this->stride = 1;
437 if (this->file == IMM &&
438 (this->type != BRW_REGISTER_TYPE_V &&
439 this->type != BRW_REGISTER_TYPE_UV &&
440 this->type != BRW_REGISTER_TYPE_VF)) {
441 this->stride = 0;
442 }
443 }
444
445 bool
446 fs_reg::equals(const fs_reg &r) const
447 {
448 return (this->backend_reg::equals(r) &&
449 subreg_offset == r.subreg_offset &&
450 stride == r.stride);
451 }
452
453 fs_reg &
454 fs_reg::set_smear(unsigned subreg)
455 {
456 assert(file != ARF && file != FIXED_GRF && file != IMM);
457 subreg_offset = subreg * type_sz(type);
458 stride = 0;
459 return *this;
460 }
461
462 bool
463 fs_reg::is_contiguous() const
464 {
465 return stride == 1;
466 }
467
468 unsigned
469 fs_reg::component_size(unsigned width) const
470 {
471 const unsigned stride = ((file != ARF && file != FIXED_GRF) ? this->stride :
472 hstride == 0 ? 0 :
473 1 << (hstride - 1));
474 return MAX2(width * stride, 1) * type_sz(type);
475 }
476
477 extern "C" int
478 type_size_scalar(const struct glsl_type *type)
479 {
480 unsigned int size, i;
481
482 switch (type->base_type) {
483 case GLSL_TYPE_UINT:
484 case GLSL_TYPE_INT:
485 case GLSL_TYPE_FLOAT:
486 case GLSL_TYPE_BOOL:
487 return type->components();
488 case GLSL_TYPE_ARRAY:
489 return type_size_scalar(type->fields.array) * type->length;
490 case GLSL_TYPE_STRUCT:
491 size = 0;
492 for (i = 0; i < type->length; i++) {
493 size += type_size_scalar(type->fields.structure[i].type);
494 }
495 return size;
496 case GLSL_TYPE_SAMPLER:
497 /* Samplers take up no register space, since they're baked in at
498 * link time.
499 */
500 return 0;
501 case GLSL_TYPE_ATOMIC_UINT:
502 return 0;
503 case GLSL_TYPE_SUBROUTINE:
504 return 1;
505 case GLSL_TYPE_IMAGE:
506 return BRW_IMAGE_PARAM_SIZE;
507 case GLSL_TYPE_VOID:
508 case GLSL_TYPE_ERROR:
509 case GLSL_TYPE_INTERFACE:
510 case GLSL_TYPE_DOUBLE:
511 case GLSL_TYPE_FUNCTION:
512 unreachable("not reached");
513 }
514
515 return 0;
516 }
517
518 /**
519 * Returns the number of scalar components needed to store type, assuming
520 * that vectors are padded out to vec4.
521 *
522 * This has the packing rules of type_size_vec4(), but counts components
523 * similar to type_size_scalar().
524 */
525 extern "C" int
526 type_size_vec4_times_4(const struct glsl_type *type)
527 {
528 return 4 * type_size_vec4(type);
529 }
530
531 /**
532 * Create a MOV to read the timestamp register.
533 *
534 * The caller is responsible for emitting the MOV. The return value is
535 * the destination of the MOV, with extra parameters set.
536 */
537 fs_reg
538 fs_visitor::get_timestamp(const fs_builder &bld)
539 {
540 assert(devinfo->gen >= 7);
541
542 fs_reg ts = fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE,
543 BRW_ARF_TIMESTAMP,
544 0),
545 BRW_REGISTER_TYPE_UD));
546
547 fs_reg dst = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
548
549 /* We want to read the 3 fields we care about even if it's not enabled in
550 * the dispatch.
551 */
552 bld.group(4, 0).exec_all().MOV(dst, ts);
553
554 return dst;
555 }
556
557 void
558 fs_visitor::emit_shader_time_begin()
559 {
560 shader_start_time = get_timestamp(bld.annotate("shader time start"));
561
562 /* We want only the low 32 bits of the timestamp. Since it's running
563 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
564 * which is plenty of time for our purposes. It is identical across the
565 * EUs, but since it's tracking GPU core speed it will increment at a
566 * varying rate as render P-states change.
567 */
568 shader_start_time.set_smear(0);
569 }
570
571 void
572 fs_visitor::emit_shader_time_end()
573 {
574 /* Insert our code just before the final SEND with EOT. */
575 exec_node *end = this->instructions.get_tail();
576 assert(end && ((fs_inst *) end)->eot);
577 const fs_builder ibld = bld.annotate("shader time end")
578 .exec_all().at(NULL, end);
579
580 fs_reg shader_end_time = get_timestamp(ibld);
581
582 /* We only use the low 32 bits of the timestamp - see
583 * emit_shader_time_begin()).
584 *
585 * We could also check if render P-states have changed (or anything
586 * else that might disrupt timing) by setting smear to 2 and checking if
587 * that field is != 0.
588 */
589 shader_end_time.set_smear(0);
590
591 /* Check that there weren't any timestamp reset events (assuming these
592 * were the only two timestamp reads that happened).
593 */
594 fs_reg reset = shader_end_time;
595 reset.set_smear(2);
596 set_condmod(BRW_CONDITIONAL_Z,
597 ibld.AND(ibld.null_reg_ud(), reset, brw_imm_ud(1u)));
598 ibld.IF(BRW_PREDICATE_NORMAL);
599
600 fs_reg start = shader_start_time;
601 start.negate = true;
602 fs_reg diff = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
603 diff.set_smear(0);
604
605 const fs_builder cbld = ibld.group(1, 0);
606 cbld.group(1, 0).ADD(diff, start, shader_end_time);
607
608 /* If there were no instructions between the two timestamp gets, the diff
609 * is 2 cycles. Remove that overhead, so I can forget about that when
610 * trying to determine the time taken for single instructions.
611 */
612 cbld.ADD(diff, diff, brw_imm_ud(-2u));
613 SHADER_TIME_ADD(cbld, 0, diff);
614 SHADER_TIME_ADD(cbld, 1, brw_imm_ud(1u));
615 ibld.emit(BRW_OPCODE_ELSE);
616 SHADER_TIME_ADD(cbld, 2, brw_imm_ud(1u));
617 ibld.emit(BRW_OPCODE_ENDIF);
618 }
619
620 void
621 fs_visitor::SHADER_TIME_ADD(const fs_builder &bld,
622 int shader_time_subindex,
623 fs_reg value)
624 {
625 int index = shader_time_index * 3 + shader_time_subindex;
626 struct brw_reg offset = brw_imm_d(index * SHADER_TIME_STRIDE);
627
628 fs_reg payload;
629 if (dispatch_width == 8)
630 payload = vgrf(glsl_type::uvec2_type);
631 else
632 payload = vgrf(glsl_type::uint_type);
633
634 bld.emit(SHADER_OPCODE_SHADER_TIME_ADD, fs_reg(), payload, offset, value);
635 }
636
637 void
638 fs_visitor::vfail(const char *format, va_list va)
639 {
640 char *msg;
641
642 if (failed)
643 return;
644
645 failed = true;
646
647 msg = ralloc_vasprintf(mem_ctx, format, va);
648 msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);
649
650 this->fail_msg = msg;
651
652 if (debug_enabled) {
653 fprintf(stderr, "%s", msg);
654 }
655 }
656
657 void
658 fs_visitor::fail(const char *format, ...)
659 {
660 va_list va;
661
662 va_start(va, format);
663 vfail(format, va);
664 va_end(va);
665 }
666
667 /**
668 * Mark this program as impossible to compile in SIMD16 mode.
669 *
670 * During the SIMD8 compile (which happens first), we can detect and flag
671 * things that are unsupported in SIMD16 mode, so the compiler can skip
672 * the SIMD16 compile altogether.
673 *
674 * During a SIMD16 compile (if one happens anyway), this just calls fail().
675 */
676 void
677 fs_visitor::no16(const char *msg)
678 {
679 if (dispatch_width == 16) {
680 fail("%s", msg);
681 } else {
682 simd16_unsupported = true;
683
684 compiler->shader_perf_log(log_data,
685 "SIMD16 shader failed to compile: %s", msg);
686 }
687 }
688
689 /**
690 * Returns true if the instruction has a flag that means it won't
691 * update an entire destination register.
692 *
693 * For example, dead code elimination and live variable analysis want to know
694 * when a write to a variable screens off any preceding values that were in
695 * it.
696 */
697 bool
698 fs_inst::is_partial_write() const
699 {
700 return ((this->predicate && this->opcode != BRW_OPCODE_SEL) ||
701 (this->exec_size * type_sz(this->dst.type)) < 32 ||
702 !this->dst.is_contiguous());
703 }
704
705 unsigned
706 fs_inst::components_read(unsigned i) const
707 {
708 switch (opcode) {
709 case FS_OPCODE_LINTERP:
710 if (i == 0)
711 return 2;
712 else
713 return 1;
714
715 case FS_OPCODE_PIXEL_X:
716 case FS_OPCODE_PIXEL_Y:
717 assert(i == 0);
718 return 2;
719
720 case FS_OPCODE_FB_WRITE_LOGICAL:
721 assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
722 /* First/second FB write color. */
723 if (i < 2)
724 return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
725 else
726 return 1;
727
728 case SHADER_OPCODE_TEX_LOGICAL:
729 case SHADER_OPCODE_TXD_LOGICAL:
730 case SHADER_OPCODE_TXF_LOGICAL:
731 case SHADER_OPCODE_TXL_LOGICAL:
732 case SHADER_OPCODE_TXS_LOGICAL:
733 case FS_OPCODE_TXB_LOGICAL:
734 case SHADER_OPCODE_TXF_CMS_LOGICAL:
735 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
736 case SHADER_OPCODE_TXF_UMS_LOGICAL:
737 case SHADER_OPCODE_TXF_MCS_LOGICAL:
738 case SHADER_OPCODE_LOD_LOGICAL:
739 case SHADER_OPCODE_TG4_LOGICAL:
740 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
741 assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM &&
742 src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
743 /* Texture coordinates. */
744 if (i == TEX_LOGICAL_SRC_COORDINATE)
745 return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
746 /* Texture derivatives. */
747 else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) &&
748 opcode == SHADER_OPCODE_TXD_LOGICAL)
749 return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
750 /* Texture offset. */
751 else if (i == TEX_LOGICAL_SRC_OFFSET_VALUE)
752 return 2;
753 /* MCS */
754 else if (i == TEX_LOGICAL_SRC_MCS && opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
755 return 2;
756 else
757 return 1;
758
759 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
760 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
761 assert(src[3].file == IMM);
762 /* Surface coordinates. */
763 if (i == 0)
764 return src[3].ud;
765 /* Surface operation source (ignored for reads). */
766 else if (i == 1)
767 return 0;
768 else
769 return 1;
770
771 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
772 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
773 assert(src[3].file == IMM &&
774 src[4].file == IMM);
775 /* Surface coordinates. */
776 if (i == 0)
777 return src[3].ud;
778 /* Surface operation source. */
779 else if (i == 1)
780 return src[4].ud;
781 else
782 return 1;
783
784 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
785 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: {
786 assert(src[3].file == IMM &&
787 src[4].file == IMM);
788 const unsigned op = src[4].ud;
789 /* Surface coordinates. */
790 if (i == 0)
791 return src[3].ud;
792 /* Surface operation source. */
793 else if (i == 1 && op == BRW_AOP_CMPWR)
794 return 2;
795 else if (i == 1 && (op == BRW_AOP_INC || op == BRW_AOP_DEC ||
796 op == BRW_AOP_PREDEC))
797 return 0;
798 else
799 return 1;
800 }
801
802 default:
803 return 1;
804 }
805 }
806
807 int
808 fs_inst::regs_read(int arg) const
809 {
810 switch (opcode) {
811 case FS_OPCODE_FB_WRITE:
812 case SHADER_OPCODE_URB_WRITE_SIMD8:
813 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
814 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
815 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
816 case SHADER_OPCODE_URB_READ_SIMD8:
817 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
818 case SHADER_OPCODE_UNTYPED_ATOMIC:
819 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
820 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
821 case SHADER_OPCODE_TYPED_ATOMIC:
822 case SHADER_OPCODE_TYPED_SURFACE_READ:
823 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
824 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
825 if (arg == 0)
826 return mlen;
827 break;
828
829 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
830 /* The payload is actually stored in src1 */
831 if (arg == 1)
832 return mlen;
833 break;
834
835 case FS_OPCODE_LINTERP:
836 if (arg == 1)
837 return 1;
838 break;
839
840 case SHADER_OPCODE_LOAD_PAYLOAD:
841 if (arg < this->header_size)
842 return 1;
843 break;
844
845 case CS_OPCODE_CS_TERMINATE:
846 case SHADER_OPCODE_BARRIER:
847 return 1;
848
849 case SHADER_OPCODE_MOV_INDIRECT:
850 if (arg == 0) {
851 assert(src[2].file == IMM);
852 unsigned region_length = src[2].ud;
853
854 if (src[0].file == UNIFORM) {
855 assert(region_length % 4 == 0);
856 return region_length / 4;
857 } else if (src[0].file == FIXED_GRF) {
858 /* If the start of the region is not register aligned, then
859 * there's some portion of the register that's technically
860 * unread at the beginning.
861 *
862 * However, the register allocator works in terms of whole
863 * registers, and does not use subnr. It assumes that the
864 * read starts at the beginning of the register, and extends
865 * regs_read() whole registers beyond that.
866 *
867 * To compensate, we extend the region length to include this
868 * unread portion at the beginning.
869 */
870 if (src[0].subnr)
871 region_length += src[0].subnr;
872
873 return DIV_ROUND_UP(region_length, REG_SIZE);
874 } else {
875 assert(!"Invalid register file");
876 }
877 }
878 break;
879
880 default:
881 if (is_tex() && arg == 0 && src[0].file == VGRF)
882 return mlen;
883 break;
884 }
885
886 switch (src[arg].file) {
887 case BAD_FILE:
888 return 0;
889 case UNIFORM:
890 case IMM:
891 return 1;
892 case ARF:
893 case FIXED_GRF:
894 case VGRF:
895 case ATTR:
896 return DIV_ROUND_UP(components_read(arg) *
897 src[arg].component_size(exec_size),
898 REG_SIZE);
899 case MRF:
900 unreachable("MRF registers are not allowed as sources");
901 }
902 return 0;
903 }
904
905 bool
906 fs_inst::reads_flag() const
907 {
908 return predicate;
909 }
910
911 bool
912 fs_inst::writes_flag() const
913 {
914 return (conditional_mod && (opcode != BRW_OPCODE_SEL &&
915 opcode != BRW_OPCODE_IF &&
916 opcode != BRW_OPCODE_WHILE)) ||
917 opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS;
918 }
919
920 /**
921 * Returns how many MRFs an FS opcode will write over.
922 *
923 * Note that this is not the 0 or 1 implied writes in an actual gen
924 * instruction -- the FS opcodes often generate MOVs in addition.
925 */
926 int
927 fs_visitor::implied_mrf_writes(fs_inst *inst)
928 {
929 if (inst->mlen == 0)
930 return 0;
931
932 if (inst->base_mrf == -1)
933 return 0;
934
935 switch (inst->opcode) {
936 case SHADER_OPCODE_RCP:
937 case SHADER_OPCODE_RSQ:
938 case SHADER_OPCODE_SQRT:
939 case SHADER_OPCODE_EXP2:
940 case SHADER_OPCODE_LOG2:
941 case SHADER_OPCODE_SIN:
942 case SHADER_OPCODE_COS:
943 return 1 * dispatch_width / 8;
944 case SHADER_OPCODE_POW:
945 case SHADER_OPCODE_INT_QUOTIENT:
946 case SHADER_OPCODE_INT_REMAINDER:
947 return 2 * dispatch_width / 8;
948 case SHADER_OPCODE_TEX:
949 case FS_OPCODE_TXB:
950 case SHADER_OPCODE_TXD:
951 case SHADER_OPCODE_TXF:
952 case SHADER_OPCODE_TXF_CMS:
953 case SHADER_OPCODE_TXF_CMS_W:
954 case SHADER_OPCODE_TXF_MCS:
955 case SHADER_OPCODE_TG4:
956 case SHADER_OPCODE_TG4_OFFSET:
957 case SHADER_OPCODE_TXL:
958 case SHADER_OPCODE_TXS:
959 case SHADER_OPCODE_LOD:
960 case SHADER_OPCODE_SAMPLEINFO:
961 return 1;
962 case FS_OPCODE_FB_WRITE:
963 return 2;
964 case FS_OPCODE_GET_BUFFER_SIZE:
965 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
966 case SHADER_OPCODE_GEN4_SCRATCH_READ:
967 return 1;
968 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
969 return inst->mlen;
970 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
971 return inst->mlen;
972 case SHADER_OPCODE_UNTYPED_ATOMIC:
973 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
974 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
975 case SHADER_OPCODE_TYPED_ATOMIC:
976 case SHADER_OPCODE_TYPED_SURFACE_READ:
977 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
978 case SHADER_OPCODE_URB_WRITE_SIMD8:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
980 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
981 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
982 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
983 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
984 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
985 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
986 return 0;
987 default:
988 unreachable("not reached");
989 }
990 }
991
992 fs_reg
993 fs_visitor::vgrf(const glsl_type *const type)
994 {
995 int reg_width = dispatch_width / 8;
996 return fs_reg(VGRF, alloc.allocate(type_size_scalar(type) * reg_width),
997 brw_type_for_base_type(type));
998 }
999
1000 fs_reg::fs_reg(enum brw_reg_file file, int nr)
1001 {
1002 init();
1003 this->file = file;
1004 this->nr = nr;
1005 this->type = BRW_REGISTER_TYPE_F;
1006 this->stride = (file == UNIFORM ? 0 : 1);
1007 }
1008
1009 fs_reg::fs_reg(enum brw_reg_file file, int nr, enum brw_reg_type type)
1010 {
1011 init();
1012 this->file = file;
1013 this->nr = nr;
1014 this->type = type;
1015 this->stride = (file == UNIFORM ? 0 : 1);
1016 }
1017
1018 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
1019 * This brings in those uniform definitions
1020 */
1021 void
1022 fs_visitor::import_uniforms(fs_visitor *v)
1023 {
1024 this->push_constant_loc = v->push_constant_loc;
1025 this->pull_constant_loc = v->pull_constant_loc;
1026 this->uniforms = v->uniforms;
1027 }
1028
1029 fs_reg *
1030 fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer,
1031 bool origin_upper_left)
1032 {
1033 assert(stage == MESA_SHADER_FRAGMENT);
1034 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1035 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec4_type));
1036 fs_reg wpos = *reg;
1037 bool flip = !origin_upper_left ^ key->render_to_fbo;
1038
1039 /* gl_FragCoord.x */
1040 if (pixel_center_integer) {
1041 bld.MOV(wpos, this->pixel_x);
1042 } else {
1043 bld.ADD(wpos, this->pixel_x, brw_imm_f(0.5f));
1044 }
1045 wpos = offset(wpos, bld, 1);
1046
1047 /* gl_FragCoord.y */
1048 if (!flip && pixel_center_integer) {
1049 bld.MOV(wpos, this->pixel_y);
1050 } else {
1051 fs_reg pixel_y = this->pixel_y;
1052 float offset = (pixel_center_integer ? 0.0f : 0.5f);
1053
1054 if (flip) {
1055 pixel_y.negate = true;
1056 offset += key->drawable_height - 1.0f;
1057 }
1058
1059 bld.ADD(wpos, pixel_y, brw_imm_f(offset));
1060 }
1061 wpos = offset(wpos, bld, 1);
1062
1063 /* gl_FragCoord.z */
1064 if (devinfo->gen >= 6) {
1065 bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0)));
1066 } else {
1067 bld.emit(FS_OPCODE_LINTERP, wpos,
1068 this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
1069 interp_reg(VARYING_SLOT_POS, 2));
1070 }
1071 wpos = offset(wpos, bld, 1);
1072
1073 /* gl_FragCoord.w: Already set up in emit_interpolation */
1074 bld.MOV(wpos, this->wpos_w);
1075
1076 return reg;
1077 }
1078
1079 fs_inst *
1080 fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp,
1081 glsl_interp_qualifier interpolation_mode,
1082 bool is_centroid, bool is_sample)
1083 {
1084 brw_wm_barycentric_interp_mode barycoord_mode;
1085 if (devinfo->gen >= 6) {
1086 if (is_centroid) {
1087 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1088 barycoord_mode = BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
1089 else
1090 barycoord_mode = BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
1091 } else if (is_sample) {
1092 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1093 barycoord_mode = BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
1094 else
1095 barycoord_mode = BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
1096 } else {
1097 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1098 barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
1099 else
1100 barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
1101 }
1102 } else {
1103 /* On Ironlake and below, there is only one interpolation mode.
1104 * Centroid interpolation doesn't mean anything on this hardware --
1105 * there is no multisampling.
1106 */
1107 barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
1108 }
1109 return bld.emit(FS_OPCODE_LINTERP, attr,
1110 this->delta_xy[barycoord_mode], interp);
1111 }
1112
1113 void
1114 fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name,
1115 const glsl_type *type,
1116 glsl_interp_qualifier interpolation_mode,
1117 int *location, bool mod_centroid,
1118 bool mod_sample)
1119 {
1120 assert(stage == MESA_SHADER_FRAGMENT);
1121 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1122 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1123
1124 if (interpolation_mode == INTERP_QUALIFIER_NONE) {
1125 bool is_gl_Color =
1126 *location == VARYING_SLOT_COL0 || *location == VARYING_SLOT_COL1;
1127 if (key->flat_shade && is_gl_Color) {
1128 interpolation_mode = INTERP_QUALIFIER_FLAT;
1129 } else {
1130 interpolation_mode = INTERP_QUALIFIER_SMOOTH;
1131 }
1132 }
1133
1134 if (type->is_array() || type->is_matrix()) {
1135 const glsl_type *elem_type = glsl_get_array_element(type);
1136 const unsigned length = glsl_get_length(type);
1137
1138 for (unsigned i = 0; i < length; i++) {
1139 emit_general_interpolation(attr, name, elem_type, interpolation_mode,
1140 location, mod_centroid, mod_sample);
1141 }
1142 } else if (type->is_record()) {
1143 for (unsigned i = 0; i < type->length; i++) {
1144 const glsl_type *field_type = type->fields.structure[i].type;
1145 emit_general_interpolation(attr, name, field_type, interpolation_mode,
1146 location, mod_centroid, mod_sample);
1147 }
1148 } else {
1149 assert(type->is_scalar() || type->is_vector());
1150
1151 if (prog_data->urb_setup[*location] == -1) {
1152 /* If there's no incoming setup data for this slot, don't
1153 * emit interpolation for it.
1154 */
1155 *attr = offset(*attr, bld, type->vector_elements);
1156 (*location)++;
1157 return;
1158 }
1159
1160 attr->type = brw_type_for_base_type(type->get_scalar_type());
1161
1162 if (interpolation_mode == INTERP_QUALIFIER_FLAT) {
1163 /* Constant interpolation (flat shading) case. The SF has
1164 * handed us defined values in only the constant offset
1165 * field of the setup reg.
1166 */
1167 for (unsigned int i = 0; i < type->vector_elements; i++) {
1168 struct brw_reg interp = interp_reg(*location, i);
1169 interp = suboffset(interp, 3);
1170 interp.type = attr->type;
1171 bld.emit(FS_OPCODE_CINTERP, *attr, fs_reg(interp));
1172 *attr = offset(*attr, bld, 1);
1173 }
1174 } else {
1175 /* Smooth/noperspective interpolation case. */
1176 for (unsigned int i = 0; i < type->vector_elements; i++) {
1177 struct brw_reg interp = interp_reg(*location, i);
1178 if (devinfo->needs_unlit_centroid_workaround && mod_centroid) {
1179 /* Get the pixel/sample mask into f0 so that we know
1180 * which pixels are lit. Then, for each channel that is
1181 * unlit, replace the centroid data with non-centroid
1182 * data.
1183 */
1184 bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
1185
1186 fs_inst *inst;
1187 inst = emit_linterp(*attr, fs_reg(interp), interpolation_mode,
1188 false, false);
1189 inst->predicate = BRW_PREDICATE_NORMAL;
1190 inst->predicate_inverse = true;
1191 if (devinfo->has_pln)
1192 inst->no_dd_clear = true;
1193
1194 inst = emit_linterp(*attr, fs_reg(interp), interpolation_mode,
1195 mod_centroid && !key->persample_shading,
1196 mod_sample || key->persample_shading);
1197 inst->predicate = BRW_PREDICATE_NORMAL;
1198 inst->predicate_inverse = false;
1199 if (devinfo->has_pln)
1200 inst->no_dd_check = true;
1201
1202 } else {
1203 emit_linterp(*attr, fs_reg(interp), interpolation_mode,
1204 mod_centroid && !key->persample_shading,
1205 mod_sample || key->persample_shading);
1206 }
1207 if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
1208 bld.MUL(*attr, *attr, this->pixel_w);
1209 }
1210 *attr = offset(*attr, bld, 1);
1211 }
1212 }
1213 (*location)++;
1214 }
1215 }
1216
1217 fs_reg *
1218 fs_visitor::emit_frontfacing_interpolation()
1219 {
1220 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::bool_type));
1221
1222 if (devinfo->gen >= 6) {
1223 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1224 * a boolean result from this (~0/true or 0/false).
1225 *
1226 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1227 * this task in only one instruction:
1228 * - a negation source modifier will flip the bit; and
1229 * - a W -> D type conversion will sign extend the bit into the high
1230 * word of the destination.
1231 *
1232 * An ASR 15 fills the low word of the destination.
1233 */
1234 fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W));
1235 g0.negate = true;
1236
1237 bld.ASR(*reg, g0, brw_imm_d(15));
1238 } else {
1239 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1240 * a boolean result from this (1/true or 0/false).
1241 *
1242 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1243 * the negation source modifier to flip it. Unfortunately the SHR
1244 * instruction only operates on UD (or D with an abs source modifier)
1245 * sources without negation.
1246 *
1247 * Instead, use ASR (which will give ~0/true or 0/false).
1248 */
1249 fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D));
1250 g1_6.negate = true;
1251
1252 bld.ASR(*reg, g1_6, brw_imm_d(31));
1253 }
1254
1255 return reg;
1256 }
1257
1258 void
1259 fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
1260 {
1261 assert(stage == MESA_SHADER_FRAGMENT);
1262 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1263 assert(dst.type == BRW_REGISTER_TYPE_F);
1264
1265 if (key->compute_pos_offset) {
1266 /* Convert int_sample_pos to floating point */
1267 bld.MOV(dst, int_sample_pos);
1268 /* Scale to the range [0, 1] */
1269 bld.MUL(dst, dst, brw_imm_f(1 / 16.0f));
1270 }
1271 else {
1272 /* From ARB_sample_shading specification:
1273 * "When rendering to a non-multisample buffer, or if multisample
1274 * rasterization is disabled, gl_SamplePosition will always be
1275 * (0.5, 0.5).
1276 */
1277 bld.MOV(dst, brw_imm_f(0.5f));
1278 }
1279 }
1280
1281 fs_reg *
1282 fs_visitor::emit_samplepos_setup()
1283 {
1284 assert(devinfo->gen >= 6);
1285
1286 const fs_builder abld = bld.annotate("compute sample position");
1287 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec2_type));
1288 fs_reg pos = *reg;
1289 fs_reg int_sample_x = vgrf(glsl_type::int_type);
1290 fs_reg int_sample_y = vgrf(glsl_type::int_type);
1291
1292 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1293 * mode will be enabled.
1294 *
1295 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1296 * R31.1:0 Position Offset X/Y for Slot[3:0]
1297 * R31.3:2 Position Offset X/Y for Slot[7:4]
1298 * .....
1299 *
1300 * The X, Y sample positions come in as bytes in thread payload. So, read
1301 * the positions using vstride=16, width=8, hstride=2.
1302 */
1303 struct brw_reg sample_pos_reg =
1304 stride(retype(brw_vec1_grf(payload.sample_pos_reg, 0),
1305 BRW_REGISTER_TYPE_B), 16, 8, 2);
1306
1307 if (dispatch_width == 8) {
1308 abld.MOV(int_sample_x, fs_reg(sample_pos_reg));
1309 } else {
1310 abld.half(0).MOV(half(int_sample_x, 0), fs_reg(sample_pos_reg));
1311 abld.half(1).MOV(half(int_sample_x, 1),
1312 fs_reg(suboffset(sample_pos_reg, 16)));
1313 }
1314 /* Compute gl_SamplePosition.x */
1315 compute_sample_position(pos, int_sample_x);
1316 pos = offset(pos, abld, 1);
1317 if (dispatch_width == 8) {
1318 abld.MOV(int_sample_y, fs_reg(suboffset(sample_pos_reg, 1)));
1319 } else {
1320 abld.half(0).MOV(half(int_sample_y, 0),
1321 fs_reg(suboffset(sample_pos_reg, 1)));
1322 abld.half(1).MOV(half(int_sample_y, 1),
1323 fs_reg(suboffset(sample_pos_reg, 17)));
1324 }
1325 /* Compute gl_SamplePosition.y */
1326 compute_sample_position(pos, int_sample_y);
1327 return reg;
1328 }
1329
1330 fs_reg *
1331 fs_visitor::emit_sampleid_setup()
1332 {
1333 assert(stage == MESA_SHADER_FRAGMENT);
1334 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1335 assert(devinfo->gen >= 6);
1336
1337 const fs_builder abld = bld.annotate("compute sample id");
1338 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type));
1339
1340 if (key->compute_sample_id) {
1341 fs_reg t1(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_D);
1342 t1.set_smear(0);
1343 fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W);
1344
1345 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1346 * 8x multisampling, subspan 0 will represent sample N (where N
1347 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1348 * 7. We can find the value of N by looking at R0.0 bits 7:6
1349 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1350 * (since samples are always delivered in pairs). That is, we
1351 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1352 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1353 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1354 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1355 * populating a temporary variable with the sequence (0, 1, 2, 3),
1356 * and then reading from it using vstride=1, width=4, hstride=0.
1357 * These computations hold good for 4x multisampling as well.
1358 *
1359 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1360 * the first four slots are sample 0 of subspan 0; the next four
1361 * are sample 1 of subspan 0; the third group is sample 0 of
1362 * subspan 1, and finally sample 1 of subspan 1.
1363 */
1364
1365 /* SKL+ has an extra bit for the Starting Sample Pair Index to
1366 * accomodate 16x MSAA.
1367 */
1368 unsigned sspi_mask = devinfo->gen >= 9 ? 0x1c0 : 0xc0;
1369
1370 abld.exec_all().group(1, 0)
1371 .AND(t1, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
1372 brw_imm_ud(sspi_mask));
1373 abld.exec_all().group(1, 0).SHR(t1, t1, brw_imm_d(5));
1374
1375 /* This works for both SIMD8 and SIMD16 */
1376 abld.exec_all().group(4, 0)
1377 .MOV(t2, brw_imm_v(key->persample_2x ? 0x1010 : 0x3210));
1378
1379 /* This special instruction takes care of setting vstride=1,
1380 * width=4, hstride=0 of t2 during an ADD instruction.
1381 */
1382 abld.emit(FS_OPCODE_SET_SAMPLE_ID, *reg, t1, t2);
1383 } else {
1384 /* As per GL_ARB_sample_shading specification:
1385 * "When rendering to a non-multisample buffer, or if multisample
1386 * rasterization is disabled, gl_SampleID will always be zero."
1387 */
1388 abld.MOV(*reg, brw_imm_d(0));
1389 }
1390
1391 return reg;
1392 }
1393
1394 fs_reg
1395 fs_visitor::resolve_source_modifiers(const fs_reg &src)
1396 {
1397 if (!src.abs && !src.negate)
1398 return src;
1399
1400 fs_reg temp = bld.vgrf(src.type);
1401 bld.MOV(temp, src);
1402
1403 return temp;
1404 }
1405
1406 void
1407 fs_visitor::emit_discard_jump()
1408 {
1409 assert(((brw_wm_prog_data*) this->prog_data)->uses_kill);
1410
1411 /* For performance, after a discard, jump to the end of the
1412 * shader if all relevant channels have been discarded.
1413 */
1414 fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP);
1415 discard_jump->flag_subreg = 1;
1416
1417 discard_jump->predicate = (dispatch_width == 8)
1418 ? BRW_PREDICATE_ALIGN1_ANY8H
1419 : BRW_PREDICATE_ALIGN1_ANY16H;
1420 discard_jump->predicate_inverse = true;
1421 }
1422
1423 void
1424 fs_visitor::emit_gs_thread_end()
1425 {
1426 assert(stage == MESA_SHADER_GEOMETRY);
1427
1428 struct brw_gs_prog_data *gs_prog_data =
1429 (struct brw_gs_prog_data *) prog_data;
1430
1431 if (gs_compile->control_data_header_size_bits > 0) {
1432 emit_gs_control_data_bits(this->final_gs_vertex_count);
1433 }
1434
1435 const fs_builder abld = bld.annotate("thread end");
1436 fs_inst *inst;
1437
1438 if (gs_prog_data->static_vertex_count != -1) {
1439 foreach_in_list_reverse(fs_inst, prev, &this->instructions) {
1440 if (prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8 ||
1441 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
1442 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
1443 prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT) {
1444 prev->eot = true;
1445
1446 /* Delete now dead instructions. */
1447 foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) {
1448 if (dead == prev)
1449 break;
1450 dead->remove();
1451 }
1452 return;
1453 } else if (prev->is_control_flow() || prev->has_side_effects()) {
1454 break;
1455 }
1456 }
1457 fs_reg hdr = abld.vgrf(BRW_REGISTER_TYPE_UD, 1);
1458 abld.MOV(hdr, fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)));
1459 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, hdr);
1460 inst->mlen = 1;
1461 } else {
1462 fs_reg payload = abld.vgrf(BRW_REGISTER_TYPE_UD, 2);
1463 fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 2);
1464 sources[0] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
1465 sources[1] = this->final_gs_vertex_count;
1466 abld.LOAD_PAYLOAD(payload, sources, 2, 2);
1467 inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
1468 inst->mlen = 2;
1469 }
1470 inst->eot = true;
1471 inst->offset = 0;
1472 }
1473
1474 void
1475 fs_visitor::assign_curb_setup()
1476 {
1477 if (dispatch_width == 8) {
1478 prog_data->dispatch_grf_start_reg = payload.num_regs;
1479 } else {
1480 if (stage == MESA_SHADER_FRAGMENT) {
1481 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1482 prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
1483 } else if (stage == MESA_SHADER_COMPUTE) {
1484 brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data;
1485 prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
1486 } else {
1487 unreachable("Unsupported shader type!");
1488 }
1489 }
1490
1491 prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8;
1492
1493 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1494 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1495 for (unsigned int i = 0; i < inst->sources; i++) {
1496 if (inst->src[i].file == UNIFORM) {
1497 int uniform_nr = inst->src[i].nr + inst->src[i].reg_offset;
1498 int constant_nr;
1499 if (uniform_nr >= 0 && uniform_nr < (int) uniforms) {
1500 constant_nr = push_constant_loc[uniform_nr];
1501 } else {
1502 /* Section 5.11 of the OpenGL 4.1 spec says:
1503 * "Out-of-bounds reads return undefined values, which include
1504 * values from other variables of the active program or zero."
1505 * Just return the first push constant.
1506 */
1507 constant_nr = 0;
1508 }
1509
1510 struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs +
1511 constant_nr / 8,
1512 constant_nr % 8);
1513 brw_reg.abs = inst->src[i].abs;
1514 brw_reg.negate = inst->src[i].negate;
1515
1516 assert(inst->src[i].stride == 0);
1517 inst->src[i] = byte_offset(
1518 retype(brw_reg, inst->src[i].type),
1519 inst->src[i].subreg_offset);
1520 }
1521 }
1522 }
1523
1524 /* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
1525 this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length;
1526 }
1527
1528 void
1529 fs_visitor::calculate_urb_setup()
1530 {
1531 assert(stage == MESA_SHADER_FRAGMENT);
1532 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1533 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1534
1535 memset(prog_data->urb_setup, -1,
1536 sizeof(prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
1537
1538 int urb_next = 0;
1539 /* Figure out where each of the incoming setup attributes lands. */
1540 if (devinfo->gen >= 6) {
1541 if (_mesa_bitcount_64(nir->info.inputs_read &
1542 BRW_FS_VARYING_INPUT_MASK) <= 16) {
1543 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1544 * first 16 varying inputs, so we can put them wherever we want.
1545 * Just put them in order.
1546 *
1547 * This is useful because it means that (a) inputs not used by the
1548 * fragment shader won't take up valuable register space, and (b) we
1549 * won't have to recompile the fragment shader if it gets paired with
1550 * a different vertex (or geometry) shader.
1551 */
1552 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1553 if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
1554 BITFIELD64_BIT(i)) {
1555 prog_data->urb_setup[i] = urb_next++;
1556 }
1557 }
1558 } else {
1559 bool include_vue_header =
1560 nir->info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
1561
1562 /* We have enough input varyings that the SF/SBE pipeline stage can't
1563 * arbitrarily rearrange them to suit our whim; we have to put them
1564 * in an order that matches the output of the previous pipeline stage
1565 * (geometry or vertex shader).
1566 */
1567 struct brw_vue_map prev_stage_vue_map;
1568 brw_compute_vue_map(devinfo, &prev_stage_vue_map,
1569 key->input_slots_valid,
1570 nir->info.separate_shader);
1571 int first_slot =
1572 include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
1573
1574 assert(prev_stage_vue_map.num_slots <= first_slot + 32);
1575 for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
1576 slot++) {
1577 int varying = prev_stage_vue_map.slot_to_varying[slot];
1578 if (varying != BRW_VARYING_SLOT_PAD &&
1579 (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
1580 BITFIELD64_BIT(varying))) {
1581 prog_data->urb_setup[varying] = slot - first_slot;
1582 }
1583 }
1584 urb_next = prev_stage_vue_map.num_slots - first_slot;
1585 }
1586 } else {
1587 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1588 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1589 /* Point size is packed into the header, not as a general attribute */
1590 if (i == VARYING_SLOT_PSIZ)
1591 continue;
1592
1593 if (key->input_slots_valid & BITFIELD64_BIT(i)) {
1594 /* The back color slot is skipped when the front color is
1595 * also written to. In addition, some slots can be
1596 * written in the vertex shader and not read in the
1597 * fragment shader. So the register number must always be
1598 * incremented, mapped or not.
1599 */
1600 if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
1601 prog_data->urb_setup[i] = urb_next;
1602 urb_next++;
1603 }
1604 }
1605
1606 /*
1607 * It's a FS only attribute, and we did interpolation for this attribute
1608 * in SF thread. So, count it here, too.
1609 *
1610 * See compile_sf_prog() for more info.
1611 */
1612 if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
1613 prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
1614 }
1615
1616 prog_data->num_varying_inputs = urb_next;
1617 }
1618
1619 void
1620 fs_visitor::assign_urb_setup()
1621 {
1622 assert(stage == MESA_SHADER_FRAGMENT);
1623 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1624
1625 int urb_start = payload.num_regs + prog_data->base.curb_read_length;
1626
1627 /* Offset all the urb_setup[] index by the actual position of the
1628 * setup regs, now that the location of the constants has been chosen.
1629 */
1630 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1631 if (inst->opcode == FS_OPCODE_LINTERP) {
1632 assert(inst->src[1].file == FIXED_GRF);
1633 inst->src[1].nr += urb_start;
1634 }
1635
1636 if (inst->opcode == FS_OPCODE_CINTERP) {
1637 assert(inst->src[0].file == FIXED_GRF);
1638 inst->src[0].nr += urb_start;
1639 }
1640 }
1641
1642 /* Each attribute is 4 setup channels, each of which is half a reg. */
1643 this->first_non_payload_grf += prog_data->num_varying_inputs * 2;
1644 }
1645
1646 void
1647 fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst)
1648 {
1649 for (int i = 0; i < inst->sources; i++) {
1650 if (inst->src[i].file == ATTR) {
1651 int grf = payload.num_regs +
1652 prog_data->curb_read_length +
1653 inst->src[i].nr +
1654 inst->src[i].reg_offset;
1655
1656 unsigned width = inst->src[i].stride == 0 ? 1 : inst->exec_size;
1657 struct brw_reg reg =
1658 stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
1659 inst->src[i].subreg_offset),
1660 inst->exec_size * inst->src[i].stride,
1661 width, inst->src[i].stride);
1662 reg.abs = inst->src[i].abs;
1663 reg.negate = inst->src[i].negate;
1664
1665 inst->src[i] = reg;
1666 }
1667 }
1668 }
1669
1670 void
1671 fs_visitor::assign_vs_urb_setup()
1672 {
1673 brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data;
1674
1675 assert(stage == MESA_SHADER_VERTEX);
1676
1677 /* Each attribute is 4 regs. */
1678 this->first_non_payload_grf += 4 * vs_prog_data->nr_attributes;
1679
1680 assert(vs_prog_data->base.urb_read_length <= 15);
1681
1682 /* Rewrite all ATTR file references to the hw grf that they land in. */
1683 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1684 convert_attr_sources_to_hw_regs(inst);
1685 }
1686 }
1687
1688 void
1689 fs_visitor::assign_tes_urb_setup()
1690 {
1691 assert(stage == MESA_SHADER_TESS_EVAL);
1692
1693 brw_vue_prog_data *vue_prog_data = (brw_vue_prog_data *) prog_data;
1694
1695 first_non_payload_grf += 8 * vue_prog_data->urb_read_length;
1696
1697 /* Rewrite all ATTR file references to HW_REGs. */
1698 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1699 convert_attr_sources_to_hw_regs(inst);
1700 }
1701 }
1702
1703 void
1704 fs_visitor::assign_gs_urb_setup()
1705 {
1706 assert(stage == MESA_SHADER_GEOMETRY);
1707
1708 brw_vue_prog_data *vue_prog_data = (brw_vue_prog_data *) prog_data;
1709
1710 first_non_payload_grf +=
1711 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
1712
1713 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1714 /* Rewrite all ATTR file references to GRFs. */
1715 convert_attr_sources_to_hw_regs(inst);
1716 }
1717 }
1718
1719
1720 /**
1721 * Split large virtual GRFs into separate components if we can.
1722 *
1723 * This is mostly duplicated with what brw_fs_vector_splitting does,
1724 * but that's really conservative because it's afraid of doing
1725 * splitting that doesn't result in real progress after the rest of
1726 * the optimization phases, which would cause infinite looping in
1727 * optimization. We can do it once here, safely. This also has the
1728 * opportunity to split interpolated values, or maybe even uniforms,
1729 * which we don't have at the IR level.
1730 *
1731 * We want to split, because virtual GRFs are what we register
1732 * allocate and spill (due to contiguousness requirements for some
1733 * instructions), and they're what we naturally generate in the
1734 * codegen process, but most virtual GRFs don't actually need to be
1735 * contiguous sets of GRFs. If we split, we'll end up with reduced
1736 * live intervals and better dead code elimination and coalescing.
1737 */
1738 void
1739 fs_visitor::split_virtual_grfs()
1740 {
1741 int num_vars = this->alloc.count;
1742
1743 /* Count the total number of registers */
1744 int reg_count = 0;
1745 int vgrf_to_reg[num_vars];
1746 for (int i = 0; i < num_vars; i++) {
1747 vgrf_to_reg[i] = reg_count;
1748 reg_count += alloc.sizes[i];
1749 }
1750
1751 /* An array of "split points". For each register slot, this indicates
1752 * if this slot can be separated from the previous slot. Every time an
1753 * instruction uses multiple elements of a register (as a source or
1754 * destination), we mark the used slots as inseparable. Then we go
1755 * through and split the registers into the smallest pieces we can.
1756 */
1757 bool split_points[reg_count];
1758 memset(split_points, 0, sizeof(split_points));
1759
1760 /* Mark all used registers as fully splittable */
1761 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1762 if (inst->dst.file == VGRF) {
1763 int reg = vgrf_to_reg[inst->dst.nr];
1764 for (unsigned j = 1; j < this->alloc.sizes[inst->dst.nr]; j++)
1765 split_points[reg + j] = true;
1766 }
1767
1768 for (int i = 0; i < inst->sources; i++) {
1769 if (inst->src[i].file == VGRF) {
1770 int reg = vgrf_to_reg[inst->src[i].nr];
1771 for (unsigned j = 1; j < this->alloc.sizes[inst->src[i].nr]; j++)
1772 split_points[reg + j] = true;
1773 }
1774 }
1775 }
1776
1777 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1778 if (inst->dst.file == VGRF) {
1779 int reg = vgrf_to_reg[inst->dst.nr] + inst->dst.reg_offset;
1780 for (int j = 1; j < inst->regs_written; j++)
1781 split_points[reg + j] = false;
1782 }
1783 for (int i = 0; i < inst->sources; i++) {
1784 if (inst->src[i].file == VGRF) {
1785 int reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].reg_offset;
1786 for (int j = 1; j < inst->regs_read(i); j++)
1787 split_points[reg + j] = false;
1788 }
1789 }
1790 }
1791
1792 int new_virtual_grf[reg_count];
1793 int new_reg_offset[reg_count];
1794
1795 int reg = 0;
1796 for (int i = 0; i < num_vars; i++) {
1797 /* The first one should always be 0 as a quick sanity check. */
1798 assert(split_points[reg] == false);
1799
1800 /* j = 0 case */
1801 new_reg_offset[reg] = 0;
1802 reg++;
1803 int offset = 1;
1804
1805 /* j > 0 case */
1806 for (unsigned j = 1; j < alloc.sizes[i]; j++) {
1807 /* If this is a split point, reset the offset to 0 and allocate a
1808 * new virtual GRF for the previous offset many registers
1809 */
1810 if (split_points[reg]) {
1811 assert(offset <= MAX_VGRF_SIZE);
1812 int grf = alloc.allocate(offset);
1813 for (int k = reg - offset; k < reg; k++)
1814 new_virtual_grf[k] = grf;
1815 offset = 0;
1816 }
1817 new_reg_offset[reg] = offset;
1818 offset++;
1819 reg++;
1820 }
1821
1822 /* The last one gets the original register number */
1823 assert(offset <= MAX_VGRF_SIZE);
1824 alloc.sizes[i] = offset;
1825 for (int k = reg - offset; k < reg; k++)
1826 new_virtual_grf[k] = i;
1827 }
1828 assert(reg == reg_count);
1829
1830 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1831 if (inst->dst.file == VGRF) {
1832 reg = vgrf_to_reg[inst->dst.nr] + inst->dst.reg_offset;
1833 inst->dst.nr = new_virtual_grf[reg];
1834 inst->dst.reg_offset = new_reg_offset[reg];
1835 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
1836 }
1837 for (int i = 0; i < inst->sources; i++) {
1838 if (inst->src[i].file == VGRF) {
1839 reg = vgrf_to_reg[inst->src[i].nr] + inst->src[i].reg_offset;
1840 inst->src[i].nr = new_virtual_grf[reg];
1841 inst->src[i].reg_offset = new_reg_offset[reg];
1842 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
1843 }
1844 }
1845 }
1846 invalidate_live_intervals();
1847 }
1848
1849 /**
1850 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
1851 *
1852 * During code generation, we create tons of temporary variables, many of
1853 * which get immediately killed and are never used again. Yet, in later
1854 * optimization and analysis passes, such as compute_live_intervals, we need
1855 * to loop over all the virtual GRFs. Compacting them can save a lot of
1856 * overhead.
1857 */
1858 bool
1859 fs_visitor::compact_virtual_grfs()
1860 {
1861 bool progress = false;
1862 int remap_table[this->alloc.count];
1863 memset(remap_table, -1, sizeof(remap_table));
1864
1865 /* Mark which virtual GRFs are used. */
1866 foreach_block_and_inst(block, const fs_inst, inst, cfg) {
1867 if (inst->dst.file == VGRF)
1868 remap_table[inst->dst.nr] = 0;
1869
1870 for (int i = 0; i < inst->sources; i++) {
1871 if (inst->src[i].file == VGRF)
1872 remap_table[inst->src[i].nr] = 0;
1873 }
1874 }
1875
1876 /* Compact the GRF arrays. */
1877 int new_index = 0;
1878 for (unsigned i = 0; i < this->alloc.count; i++) {
1879 if (remap_table[i] == -1) {
1880 /* We just found an unused register. This means that we are
1881 * actually going to compact something.
1882 */
1883 progress = true;
1884 } else {
1885 remap_table[i] = new_index;
1886 alloc.sizes[new_index] = alloc.sizes[i];
1887 invalidate_live_intervals();
1888 ++new_index;
1889 }
1890 }
1891
1892 this->alloc.count = new_index;
1893
1894 /* Patch all the instructions to use the newly renumbered registers */
1895 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1896 if (inst->dst.file == VGRF)
1897 inst->dst.nr = remap_table[inst->dst.nr];
1898
1899 for (int i = 0; i < inst->sources; i++) {
1900 if (inst->src[i].file == VGRF)
1901 inst->src[i].nr = remap_table[inst->src[i].nr];
1902 }
1903 }
1904
1905 /* Patch all the references to delta_xy, since they're used in register
1906 * allocation. If they're unused, switch them to BAD_FILE so we don't
1907 * think some random VGRF is delta_xy.
1908 */
1909 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
1910 if (delta_xy[i].file == VGRF) {
1911 if (remap_table[delta_xy[i].nr] != -1) {
1912 delta_xy[i].nr = remap_table[delta_xy[i].nr];
1913 } else {
1914 delta_xy[i].file = BAD_FILE;
1915 }
1916 }
1917 }
1918
1919 return progress;
1920 }
1921
1922 /**
1923 * Assign UNIFORM file registers to either push constants or pull constants.
1924 *
1925 * We allow a fragment shader to have more than the specified minimum
1926 * maximum number of fragment shader uniform components (64). If
1927 * there are too many of these, they'd fill up all of register space.
1928 * So, this will push some of them out to the pull constant buffer and
1929 * update the program to load them.
1930 */
1931 void
1932 fs_visitor::assign_constant_locations()
1933 {
1934 /* Only the first compile (SIMD8 mode) gets to decide on locations. */
1935 if (dispatch_width != 8)
1936 return;
1937
1938 bool is_live[uniforms];
1939 memset(is_live, 0, sizeof(is_live));
1940
1941 /* For each uniform slot, a value of true indicates that the given slot and
1942 * the next slot must remain contiguous. This is used to keep us from
1943 * splitting arrays apart.
1944 */
1945 bool contiguous[uniforms];
1946 memset(contiguous, 0, sizeof(contiguous));
1947
1948 /* First, we walk through the instructions and do two things:
1949 *
1950 * 1) Figure out which uniforms are live.
1951 *
1952 * 2) Mark any indirectly used ranges of registers as contiguous.
1953 *
1954 * Note that we don't move constant-indexed accesses to arrays. No
1955 * testing has been done of the performance impact of this choice.
1956 */
1957 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
1958 for (int i = 0 ; i < inst->sources; i++) {
1959 if (inst->src[i].file != UNIFORM)
1960 continue;
1961
1962 int constant_nr = inst->src[i].nr + inst->src[i].reg_offset;
1963
1964 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
1965 assert(inst->src[2].ud % 4 == 0);
1966 unsigned last = constant_nr + (inst->src[2].ud / 4) - 1;
1967 assert(last < uniforms);
1968
1969 for (unsigned j = constant_nr; j < last; j++) {
1970 is_live[j] = true;
1971 contiguous[j] = true;
1972 }
1973 is_live[last] = true;
1974 } else {
1975 if (constant_nr >= 0 && constant_nr < (int) uniforms)
1976 is_live[constant_nr] = true;
1977 }
1978 }
1979 }
1980
1981 /* Only allow 16 registers (128 uniform components) as push constants.
1982 *
1983 * Just demote the end of the list. We could probably do better
1984 * here, demoting things that are rarely used in the program first.
1985 *
1986 * If changing this value, note the limitation about total_regs in
1987 * brw_curbe.c.
1988 */
1989 const unsigned int max_push_components = 16 * 8;
1990
1991 /* For vulkan we don't limit the max_chunk_size. We set it to 32 float =
1992 * 128 bytes, which is the maximum vulkan push constant size.
1993 */
1994 const unsigned int max_chunk_size = 32;
1995
1996 unsigned int num_push_constants = 0;
1997 unsigned int num_pull_constants = 0;
1998
1999 push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
2000 pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
2001
2002 int chunk_start = -1;
2003 for (unsigned u = 0; u < uniforms; u++) {
2004 push_constant_loc[u] = -1;
2005 pull_constant_loc[u] = -1;
2006
2007 if (!is_live[u])
2008 continue;
2009
2010 /* This is the first live uniform in the chunk */
2011 if (chunk_start < 0)
2012 chunk_start = u;
2013
2014 /* If this element does not need to be contiguous with the next, we
2015 * split at this point and everthing between chunk_start and u forms a
2016 * single chunk.
2017 */
2018 if (!contiguous[u]) {
2019 unsigned chunk_size = u - chunk_start + 1;
2020
2021 if (num_push_constants + chunk_size <= max_push_components &&
2022 chunk_size <= max_chunk_size) {
2023 for (unsigned j = chunk_start; j <= u; j++)
2024 push_constant_loc[j] = num_push_constants++;
2025 } else {
2026 for (unsigned j = chunk_start; j <= u; j++)
2027 pull_constant_loc[j] = num_pull_constants++;
2028 }
2029
2030 chunk_start = -1;
2031 }
2032 }
2033
2034 stage_prog_data->nr_params = num_push_constants;
2035 stage_prog_data->nr_pull_params = num_pull_constants;
2036
2037 /* Up until now, the param[] array has been indexed by reg + reg_offset
2038 * of UNIFORM registers. Move pull constants into pull_param[] and
2039 * condense param[] to only contain the uniforms we chose to push.
2040 *
2041 * NOTE: Because we are condensing the params[] array, we know that
2042 * push_constant_loc[i] <= i and we can do it in one smooth loop without
2043 * having to make a copy.
2044 */
2045 for (unsigned int i = 0; i < uniforms; i++) {
2046 const gl_constant_value *value = stage_prog_data->param[i];
2047
2048 if (pull_constant_loc[i] != -1) {
2049 stage_prog_data->pull_param[pull_constant_loc[i]] = value;
2050 } else if (push_constant_loc[i] != -1) {
2051 stage_prog_data->param[push_constant_loc[i]] = value;
2052 }
2053 }
2054 }
2055
2056 /**
2057 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
2058 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
2059 */
2060 void
2061 fs_visitor::lower_constant_loads()
2062 {
2063 const unsigned index = stage_prog_data->binding_table.pull_constants_start;
2064
2065 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
2066 /* Set up the annotation tracking for new generated instructions. */
2067 const fs_builder ibld(this, block, inst);
2068
2069 for (int i = 0; i < inst->sources; i++) {
2070 if (inst->src[i].file != UNIFORM)
2071 continue;
2072
2073 /* We'll handle this case later */
2074 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0)
2075 continue;
2076
2077 unsigned location = inst->src[i].nr + inst->src[i].reg_offset;
2078 if (location >= uniforms)
2079 continue; /* Out of bounds access */
2080
2081 int pull_index = pull_constant_loc[location];
2082
2083 if (pull_index == -1)
2084 continue;
2085
2086 assert(inst->src[i].stride == 0);
2087
2088 fs_reg dst = vgrf(glsl_type::float_type);
2089 const fs_builder ubld = ibld.exec_all().group(8, 0);
2090 struct brw_reg offset = brw_imm_ud((unsigned)(pull_index * 4) & ~15);
2091 ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
2092 dst, brw_imm_ud(index), offset);
2093
2094 /* Rewrite the instruction to use the temporary VGRF. */
2095 inst->src[i].file = VGRF;
2096 inst->src[i].nr = dst.nr;
2097 inst->src[i].reg_offset = 0;
2098 inst->src[i].set_smear(pull_index & 3);
2099
2100 brw_mark_surface_used(prog_data, index);
2101 }
2102
2103 if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
2104 inst->src[0].file == UNIFORM) {
2105
2106 unsigned location = inst->src[0].nr + inst->src[0].reg_offset;
2107 if (location >= uniforms)
2108 continue; /* Out of bounds access */
2109
2110 int pull_index = pull_constant_loc[location];
2111
2112 if (pull_index == -1)
2113 continue;
2114
2115 VARYING_PULL_CONSTANT_LOAD(ibld, inst->dst,
2116 brw_imm_ud(index),
2117 inst->src[1],
2118 pull_index * 4);
2119 inst->remove(block);
2120
2121 brw_mark_surface_used(prog_data, index);
2122 }
2123 }
2124 invalidate_live_intervals();
2125 }
2126
2127 bool
2128 fs_visitor::opt_algebraic()
2129 {
2130 bool progress = false;
2131
2132 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2133 switch (inst->opcode) {
2134 case BRW_OPCODE_MOV:
2135 if (inst->src[0].file != IMM)
2136 break;
2137
2138 if (inst->saturate) {
2139 if (inst->dst.type != inst->src[0].type)
2140 assert(!"unimplemented: saturate mixed types");
2141
2142 if (brw_saturate_immediate(inst->dst.type,
2143 &inst->src[0].as_brw_reg())) {
2144 inst->saturate = false;
2145 progress = true;
2146 }
2147 }
2148 break;
2149
2150 case BRW_OPCODE_MUL:
2151 if (inst->src[1].file != IMM)
2152 continue;
2153
2154 /* a * 1.0 = a */
2155 if (inst->src[1].is_one()) {
2156 inst->opcode = BRW_OPCODE_MOV;
2157 inst->src[1] = reg_undef;
2158 progress = true;
2159 break;
2160 }
2161
2162 /* a * -1.0 = -a */
2163 if (inst->src[1].is_negative_one()) {
2164 inst->opcode = BRW_OPCODE_MOV;
2165 inst->src[0].negate = !inst->src[0].negate;
2166 inst->src[1] = reg_undef;
2167 progress = true;
2168 break;
2169 }
2170
2171 /* a * 0.0 = 0.0 */
2172 if (inst->src[1].is_zero()) {
2173 inst->opcode = BRW_OPCODE_MOV;
2174 inst->src[0] = inst->src[1];
2175 inst->src[1] = reg_undef;
2176 progress = true;
2177 break;
2178 }
2179
2180 if (inst->src[0].file == IMM) {
2181 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2182 inst->opcode = BRW_OPCODE_MOV;
2183 inst->src[0].f *= inst->src[1].f;
2184 inst->src[1] = reg_undef;
2185 progress = true;
2186 break;
2187 }
2188 break;
2189 case BRW_OPCODE_ADD:
2190 if (inst->src[1].file != IMM)
2191 continue;
2192
2193 /* a + 0.0 = a */
2194 if (inst->src[1].is_zero()) {
2195 inst->opcode = BRW_OPCODE_MOV;
2196 inst->src[1] = reg_undef;
2197 progress = true;
2198 break;
2199 }
2200
2201 if (inst->src[0].file == IMM) {
2202 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2203 inst->opcode = BRW_OPCODE_MOV;
2204 inst->src[0].f += inst->src[1].f;
2205 inst->src[1] = reg_undef;
2206 progress = true;
2207 break;
2208 }
2209 break;
2210 case BRW_OPCODE_OR:
2211 if (inst->src[0].equals(inst->src[1])) {
2212 inst->opcode = BRW_OPCODE_MOV;
2213 inst->src[1] = reg_undef;
2214 progress = true;
2215 break;
2216 }
2217 break;
2218 case BRW_OPCODE_LRP:
2219 if (inst->src[1].equals(inst->src[2])) {
2220 inst->opcode = BRW_OPCODE_MOV;
2221 inst->src[0] = inst->src[1];
2222 inst->src[1] = reg_undef;
2223 inst->src[2] = reg_undef;
2224 progress = true;
2225 break;
2226 }
2227 break;
2228 case BRW_OPCODE_CMP:
2229 if (inst->conditional_mod == BRW_CONDITIONAL_GE &&
2230 inst->src[0].abs &&
2231 inst->src[0].negate &&
2232 inst->src[1].is_zero()) {
2233 inst->src[0].abs = false;
2234 inst->src[0].negate = false;
2235 inst->conditional_mod = BRW_CONDITIONAL_Z;
2236 progress = true;
2237 break;
2238 }
2239 break;
2240 case BRW_OPCODE_SEL:
2241 if (inst->src[0].equals(inst->src[1])) {
2242 inst->opcode = BRW_OPCODE_MOV;
2243 inst->src[1] = reg_undef;
2244 inst->predicate = BRW_PREDICATE_NONE;
2245 inst->predicate_inverse = false;
2246 progress = true;
2247 } else if (inst->saturate && inst->src[1].file == IMM) {
2248 switch (inst->conditional_mod) {
2249 case BRW_CONDITIONAL_LE:
2250 case BRW_CONDITIONAL_L:
2251 switch (inst->src[1].type) {
2252 case BRW_REGISTER_TYPE_F:
2253 if (inst->src[1].f >= 1.0f) {
2254 inst->opcode = BRW_OPCODE_MOV;
2255 inst->src[1] = reg_undef;
2256 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2257 progress = true;
2258 }
2259 break;
2260 default:
2261 break;
2262 }
2263 break;
2264 case BRW_CONDITIONAL_GE:
2265 case BRW_CONDITIONAL_G:
2266 switch (inst->src[1].type) {
2267 case BRW_REGISTER_TYPE_F:
2268 if (inst->src[1].f <= 0.0f) {
2269 inst->opcode = BRW_OPCODE_MOV;
2270 inst->src[1] = reg_undef;
2271 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2272 progress = true;
2273 }
2274 break;
2275 default:
2276 break;
2277 }
2278 default:
2279 break;
2280 }
2281 }
2282 break;
2283 case BRW_OPCODE_MAD:
2284 if (inst->src[1].is_zero() || inst->src[2].is_zero()) {
2285 inst->opcode = BRW_OPCODE_MOV;
2286 inst->src[1] = reg_undef;
2287 inst->src[2] = reg_undef;
2288 progress = true;
2289 } else if (inst->src[0].is_zero()) {
2290 inst->opcode = BRW_OPCODE_MUL;
2291 inst->src[0] = inst->src[2];
2292 inst->src[2] = reg_undef;
2293 progress = true;
2294 } else if (inst->src[1].is_one()) {
2295 inst->opcode = BRW_OPCODE_ADD;
2296 inst->src[1] = inst->src[2];
2297 inst->src[2] = reg_undef;
2298 progress = true;
2299 } else if (inst->src[2].is_one()) {
2300 inst->opcode = BRW_OPCODE_ADD;
2301 inst->src[2] = reg_undef;
2302 progress = true;
2303 } else if (inst->src[1].file == IMM && inst->src[2].file == IMM) {
2304 inst->opcode = BRW_OPCODE_ADD;
2305 inst->src[1].f *= inst->src[2].f;
2306 inst->src[2] = reg_undef;
2307 progress = true;
2308 }
2309 break;
2310 case SHADER_OPCODE_RCP: {
2311 fs_inst *prev = (fs_inst *)inst->prev;
2312 if (prev->opcode == SHADER_OPCODE_SQRT) {
2313 if (inst->src[0].equals(prev->dst)) {
2314 inst->opcode = SHADER_OPCODE_RSQ;
2315 inst->src[0] = prev->src[0];
2316 progress = true;
2317 }
2318 }
2319 break;
2320 }
2321 case SHADER_OPCODE_BROADCAST:
2322 if (is_uniform(inst->src[0])) {
2323 inst->opcode = BRW_OPCODE_MOV;
2324 inst->sources = 1;
2325 inst->force_writemask_all = true;
2326 progress = true;
2327 } else if (inst->src[1].file == IMM) {
2328 inst->opcode = BRW_OPCODE_MOV;
2329 inst->src[0] = component(inst->src[0],
2330 inst->src[1].ud);
2331 inst->sources = 1;
2332 inst->force_writemask_all = true;
2333 progress = true;
2334 }
2335 break;
2336
2337 default:
2338 break;
2339 }
2340
2341 /* Swap if src[0] is immediate. */
2342 if (progress && inst->is_commutative()) {
2343 if (inst->src[0].file == IMM) {
2344 fs_reg tmp = inst->src[1];
2345 inst->src[1] = inst->src[0];
2346 inst->src[0] = tmp;
2347 }
2348 }
2349 }
2350 return progress;
2351 }
2352
2353 /**
2354 * Optimize sample messages that have constant zero values for the trailing
2355 * texture coordinates. We can just reduce the message length for these
2356 * instructions instead of reserving a register for it. Trailing parameters
2357 * that aren't sent default to zero anyway. This will cause the dead code
2358 * eliminator to remove the MOV instruction that would otherwise be emitted to
2359 * set up the zero value.
2360 */
2361 bool
2362 fs_visitor::opt_zero_samples()
2363 {
2364 /* Gen4 infers the texturing opcode based on the message length so we can't
2365 * change it.
2366 */
2367 if (devinfo->gen < 5)
2368 return false;
2369
2370 bool progress = false;
2371
2372 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2373 if (!inst->is_tex())
2374 continue;
2375
2376 fs_inst *load_payload = (fs_inst *) inst->prev;
2377
2378 if (load_payload->is_head_sentinel() ||
2379 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
2380 continue;
2381
2382 /* We don't want to remove the message header or the first parameter.
2383 * Removing the first parameter is not allowed, see the Haswell PRM
2384 * volume 7, page 149:
2385 *
2386 * "Parameter 0 is required except for the sampleinfo message, which
2387 * has no parameter 0"
2388 */
2389 while (inst->mlen > inst->header_size + inst->exec_size / 8 &&
2390 load_payload->src[(inst->mlen - inst->header_size) /
2391 (inst->exec_size / 8) +
2392 inst->header_size - 1].is_zero()) {
2393 inst->mlen -= inst->exec_size / 8;
2394 progress = true;
2395 }
2396 }
2397
2398 if (progress)
2399 invalidate_live_intervals();
2400
2401 return progress;
2402 }
2403
2404 /**
2405 * Optimize sample messages which are followed by the final RT write.
2406 *
2407 * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its
2408 * results sent directly to the framebuffer, bypassing the EU. Recognize the
2409 * final texturing results copied to the framebuffer write payload and modify
2410 * them to write to the framebuffer directly.
2411 */
2412 bool
2413 fs_visitor::opt_sampler_eot()
2414 {
2415 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
2416
2417 if (stage != MESA_SHADER_FRAGMENT)
2418 return false;
2419
2420 if (devinfo->gen < 9 && !devinfo->is_cherryview)
2421 return false;
2422
2423 /* FINISHME: It should be possible to implement this optimization when there
2424 * are multiple drawbuffers.
2425 */
2426 if (key->nr_color_regions != 1)
2427 return false;
2428
2429 /* Look for a texturing instruction immediately before the final FB_WRITE. */
2430 bblock_t *block = cfg->blocks[cfg->num_blocks - 1];
2431 fs_inst *fb_write = (fs_inst *)block->end();
2432 assert(fb_write->eot);
2433 assert(fb_write->opcode == FS_OPCODE_FB_WRITE);
2434
2435 fs_inst *tex_inst = (fs_inst *) fb_write->prev;
2436
2437 /* There wasn't one; nothing to do. */
2438 if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex())
2439 return false;
2440
2441 /* 3D Sampler » Messages » Message Format
2442 *
2443 * “Response Length of zero is allowed on all SIMD8* and SIMD16* sampler
2444 * messages except sample+killpix, resinfo, sampleinfo, LOD, and gather4*”
2445 */
2446 if (tex_inst->opcode == SHADER_OPCODE_TXS ||
2447 tex_inst->opcode == SHADER_OPCODE_SAMPLEINFO ||
2448 tex_inst->opcode == SHADER_OPCODE_LOD ||
2449 tex_inst->opcode == SHADER_OPCODE_TG4 ||
2450 tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
2451 return false;
2452
2453 /* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
2454 * It's very likely to be the previous instruction.
2455 */
2456 fs_inst *load_payload = (fs_inst *) tex_inst->prev;
2457 if (load_payload->is_head_sentinel() ||
2458 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
2459 return false;
2460
2461 assert(!tex_inst->eot); /* We can't get here twice */
2462 assert((tex_inst->offset & (0xff << 24)) == 0);
2463
2464 const fs_builder ibld(this, block, tex_inst);
2465
2466 tex_inst->offset |= fb_write->target << 24;
2467 tex_inst->eot = true;
2468 tex_inst->dst = ibld.null_reg_ud();
2469 fb_write->remove(cfg->blocks[cfg->num_blocks - 1]);
2470
2471 /* If a header is present, marking the eot is sufficient. Otherwise, we need
2472 * to create a new LOAD_PAYLOAD command with the same sources and a space
2473 * saved for the header. Using a new destination register not only makes sure
2474 * we have enough space, but it will make sure the dead code eliminator kills
2475 * the instruction that this will replace.
2476 */
2477 if (tex_inst->header_size != 0)
2478 return true;
2479
2480 fs_reg send_header = ibld.vgrf(BRW_REGISTER_TYPE_F,
2481 load_payload->sources + 1);
2482 fs_reg *new_sources =
2483 ralloc_array(mem_ctx, fs_reg, load_payload->sources + 1);
2484
2485 new_sources[0] = fs_reg();
2486 for (int i = 0; i < load_payload->sources; i++)
2487 new_sources[i+1] = load_payload->src[i];
2488
2489 /* The LOAD_PAYLOAD helper seems like the obvious choice here. However, it
2490 * requires a lot of information about the sources to appropriately figure
2491 * out the number of registers needed to be used. Given this stage in our
2492 * optimization, we may not have the appropriate GRFs required by
2493 * LOAD_PAYLOAD at this point (copy propagation). Therefore, we need to
2494 * manually emit the instruction.
2495 */
2496 fs_inst *new_load_payload = new(mem_ctx) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD,
2497 load_payload->exec_size,
2498 send_header,
2499 new_sources,
2500 load_payload->sources + 1);
2501
2502 new_load_payload->regs_written = load_payload->regs_written + 1;
2503 new_load_payload->header_size = 1;
2504 tex_inst->mlen++;
2505 tex_inst->header_size = 1;
2506 tex_inst->insert_before(cfg->blocks[cfg->num_blocks - 1], new_load_payload);
2507 tex_inst->src[0] = send_header;
2508
2509 return true;
2510 }
2511
2512 bool
2513 fs_visitor::opt_register_renaming()
2514 {
2515 bool progress = false;
2516 int depth = 0;
2517
2518 int remap[alloc.count];
2519 memset(remap, -1, sizeof(int) * alloc.count);
2520
2521 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2522 if (inst->opcode == BRW_OPCODE_IF || inst->opcode == BRW_OPCODE_DO) {
2523 depth++;
2524 } else if (inst->opcode == BRW_OPCODE_ENDIF ||
2525 inst->opcode == BRW_OPCODE_WHILE) {
2526 depth--;
2527 }
2528
2529 /* Rewrite instruction sources. */
2530 for (int i = 0; i < inst->sources; i++) {
2531 if (inst->src[i].file == VGRF &&
2532 remap[inst->src[i].nr] != -1 &&
2533 remap[inst->src[i].nr] != inst->src[i].nr) {
2534 inst->src[i].nr = remap[inst->src[i].nr];
2535 progress = true;
2536 }
2537 }
2538
2539 const int dst = inst->dst.nr;
2540
2541 if (depth == 0 &&
2542 inst->dst.file == VGRF &&
2543 alloc.sizes[inst->dst.nr] == inst->exec_size / 8 &&
2544 !inst->is_partial_write()) {
2545 if (remap[dst] == -1) {
2546 remap[dst] = dst;
2547 } else {
2548 remap[dst] = alloc.allocate(inst->exec_size / 8);
2549 inst->dst.nr = remap[dst];
2550 progress = true;
2551 }
2552 } else if (inst->dst.file == VGRF &&
2553 remap[dst] != -1 &&
2554 remap[dst] != dst) {
2555 inst->dst.nr = remap[dst];
2556 progress = true;
2557 }
2558 }
2559
2560 if (progress) {
2561 invalidate_live_intervals();
2562
2563 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
2564 if (delta_xy[i].file == VGRF && remap[delta_xy[i].nr] != -1) {
2565 delta_xy[i].nr = remap[delta_xy[i].nr];
2566 }
2567 }
2568 }
2569
2570 return progress;
2571 }
2572
2573 /**
2574 * Remove redundant or useless discard jumps.
2575 *
2576 * For example, we can eliminate jumps in the following sequence:
2577 *
2578 * discard-jump (redundant with the next jump)
2579 * discard-jump (useless; jumps to the next instruction)
2580 * placeholder-halt
2581 */
2582 bool
2583 fs_visitor::opt_redundant_discard_jumps()
2584 {
2585 bool progress = false;
2586
2587 bblock_t *last_bblock = cfg->blocks[cfg->num_blocks - 1];
2588
2589 fs_inst *placeholder_halt = NULL;
2590 foreach_inst_in_block_reverse(fs_inst, inst, last_bblock) {
2591 if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT) {
2592 placeholder_halt = inst;
2593 break;
2594 }
2595 }
2596
2597 if (!placeholder_halt)
2598 return false;
2599
2600 /* Delete any HALTs immediately before the placeholder halt. */
2601 for (fs_inst *prev = (fs_inst *) placeholder_halt->prev;
2602 !prev->is_head_sentinel() && prev->opcode == FS_OPCODE_DISCARD_JUMP;
2603 prev = (fs_inst *) placeholder_halt->prev) {
2604 prev->remove(last_bblock);
2605 progress = true;
2606 }
2607
2608 if (progress)
2609 invalidate_live_intervals();
2610
2611 return progress;
2612 }
2613
2614 bool
2615 fs_visitor::compute_to_mrf()
2616 {
2617 bool progress = false;
2618 int next_ip = 0;
2619
2620 /* No MRFs on Gen >= 7. */
2621 if (devinfo->gen >= 7)
2622 return false;
2623
2624 calculate_live_intervals();
2625
2626 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2627 int ip = next_ip;
2628 next_ip++;
2629
2630 if (inst->opcode != BRW_OPCODE_MOV ||
2631 inst->is_partial_write() ||
2632 inst->dst.file != MRF || inst->src[0].file != VGRF ||
2633 inst->dst.type != inst->src[0].type ||
2634 inst->src[0].abs || inst->src[0].negate ||
2635 !inst->src[0].is_contiguous() ||
2636 inst->src[0].subreg_offset)
2637 continue;
2638
2639 /* Work out which hardware MRF registers are written by this
2640 * instruction.
2641 */
2642 int mrf_low = inst->dst.nr & ~BRW_MRF_COMPR4;
2643 int mrf_high;
2644 if (inst->dst.nr & BRW_MRF_COMPR4) {
2645 mrf_high = mrf_low + 4;
2646 } else if (inst->exec_size == 16) {
2647 mrf_high = mrf_low + 1;
2648 } else {
2649 mrf_high = mrf_low;
2650 }
2651
2652 /* Can't compute-to-MRF this GRF if someone else was going to
2653 * read it later.
2654 */
2655 if (this->virtual_grf_end[inst->src[0].nr] > ip)
2656 continue;
2657
2658 /* Found a move of a GRF to a MRF. Let's see if we can go
2659 * rewrite the thing that made this GRF to write into the MRF.
2660 */
2661 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
2662 if (scan_inst->dst.file == VGRF &&
2663 scan_inst->dst.nr == inst->src[0].nr) {
2664 /* Found the last thing to write our reg we want to turn
2665 * into a compute-to-MRF.
2666 */
2667
2668 /* If this one instruction didn't populate all the
2669 * channels, bail. We might be able to rewrite everything
2670 * that writes that reg, but it would require smarter
2671 * tracking to delay the rewriting until complete success.
2672 */
2673 if (scan_inst->is_partial_write())
2674 break;
2675
2676 /* Things returning more than one register would need us to
2677 * understand coalescing out more than one MOV at a time.
2678 */
2679 if (scan_inst->regs_written > scan_inst->exec_size / 8)
2680 break;
2681
2682 /* SEND instructions can't have MRF as a destination. */
2683 if (scan_inst->mlen)
2684 break;
2685
2686 if (devinfo->gen == 6) {
2687 /* gen6 math instructions must have the destination be
2688 * GRF, so no compute-to-MRF for them.
2689 */
2690 if (scan_inst->is_math()) {
2691 break;
2692 }
2693 }
2694
2695 if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
2696 /* Found the creator of our MRF's source value. */
2697 scan_inst->dst.file = MRF;
2698 scan_inst->dst.nr = inst->dst.nr;
2699 scan_inst->saturate |= inst->saturate;
2700 inst->remove(block);
2701 progress = true;
2702 }
2703 break;
2704 }
2705
2706 /* We don't handle control flow here. Most computation of
2707 * values that end up in MRFs are shortly before the MRF
2708 * write anyway.
2709 */
2710 if (block->start() == scan_inst)
2711 break;
2712
2713 /* You can't read from an MRF, so if someone else reads our
2714 * MRF's source GRF that we wanted to rewrite, that stops us.
2715 */
2716 bool interfered = false;
2717 for (int i = 0; i < scan_inst->sources; i++) {
2718 if (scan_inst->src[i].file == VGRF &&
2719 scan_inst->src[i].nr == inst->src[0].nr &&
2720 scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
2721 interfered = true;
2722 }
2723 }
2724 if (interfered)
2725 break;
2726
2727 if (scan_inst->dst.file == MRF) {
2728 /* If somebody else writes our MRF here, we can't
2729 * compute-to-MRF before that.
2730 */
2731 int scan_mrf_low = scan_inst->dst.nr & ~BRW_MRF_COMPR4;
2732 int scan_mrf_high;
2733
2734 if (scan_inst->dst.nr & BRW_MRF_COMPR4) {
2735 scan_mrf_high = scan_mrf_low + 4;
2736 } else if (scan_inst->exec_size == 16) {
2737 scan_mrf_high = scan_mrf_low + 1;
2738 } else {
2739 scan_mrf_high = scan_mrf_low;
2740 }
2741
2742 if (mrf_low == scan_mrf_low ||
2743 mrf_low == scan_mrf_high ||
2744 mrf_high == scan_mrf_low ||
2745 mrf_high == scan_mrf_high) {
2746 break;
2747 }
2748 }
2749
2750 if (scan_inst->mlen > 0 && scan_inst->base_mrf != -1) {
2751 /* Found a SEND instruction, which means that there are
2752 * live values in MRFs from base_mrf to base_mrf +
2753 * scan_inst->mlen - 1. Don't go pushing our MRF write up
2754 * above it.
2755 */
2756 if (mrf_low >= scan_inst->base_mrf &&
2757 mrf_low < scan_inst->base_mrf + scan_inst->mlen) {
2758 break;
2759 }
2760 if (mrf_high >= scan_inst->base_mrf &&
2761 mrf_high < scan_inst->base_mrf + scan_inst->mlen) {
2762 break;
2763 }
2764 }
2765 }
2766 }
2767
2768 if (progress)
2769 invalidate_live_intervals();
2770
2771 return progress;
2772 }
2773
2774 /**
2775 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
2776 * flow. We could probably do better here with some form of divergence
2777 * analysis.
2778 */
2779 bool
2780 fs_visitor::eliminate_find_live_channel()
2781 {
2782 bool progress = false;
2783 unsigned depth = 0;
2784
2785 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2786 switch (inst->opcode) {
2787 case BRW_OPCODE_IF:
2788 case BRW_OPCODE_DO:
2789 depth++;
2790 break;
2791
2792 case BRW_OPCODE_ENDIF:
2793 case BRW_OPCODE_WHILE:
2794 depth--;
2795 break;
2796
2797 case FS_OPCODE_DISCARD_JUMP:
2798 /* This can potentially make control flow non-uniform until the end
2799 * of the program.
2800 */
2801 return progress;
2802
2803 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
2804 if (depth == 0) {
2805 inst->opcode = BRW_OPCODE_MOV;
2806 inst->src[0] = brw_imm_ud(0u);
2807 inst->sources = 1;
2808 inst->force_writemask_all = true;
2809 progress = true;
2810 }
2811 break;
2812
2813 default:
2814 break;
2815 }
2816 }
2817
2818 return progress;
2819 }
2820
2821 /**
2822 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
2823 * instructions to FS_OPCODE_REP_FB_WRITE.
2824 */
2825 void
2826 fs_visitor::emit_repclear_shader()
2827 {
2828 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
2829 int base_mrf = 1;
2830 int color_mrf = base_mrf + 2;
2831 fs_inst *mov;
2832
2833 if (uniforms == 1) {
2834 mov = bld.exec_all().group(4, 0)
2835 .MOV(brw_message_reg(color_mrf),
2836 fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
2837 } else {
2838 struct brw_reg reg =
2839 brw_reg(BRW_GENERAL_REGISTER_FILE,
2840 2, 3, 0, 0, BRW_REGISTER_TYPE_F,
2841 BRW_VERTICAL_STRIDE_8,
2842 BRW_WIDTH_2,
2843 BRW_HORIZONTAL_STRIDE_4, BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
2844
2845 mov = bld.exec_all().group(4, 0)
2846 .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
2847 }
2848
2849 fs_inst *write;
2850 if (key->nr_color_regions == 1) {
2851 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
2852 write->saturate = key->clamp_fragment_color;
2853 write->base_mrf = color_mrf;
2854 write->target = 0;
2855 write->header_size = 0;
2856 write->mlen = 1;
2857 } else {
2858 assume(key->nr_color_regions > 0);
2859 for (int i = 0; i < key->nr_color_regions; ++i) {
2860 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
2861 write->saturate = key->clamp_fragment_color;
2862 write->base_mrf = base_mrf;
2863 write->target = i;
2864 write->header_size = 2;
2865 write->mlen = 3;
2866 }
2867 }
2868 write->eot = true;
2869
2870 calculate_cfg();
2871
2872 assign_constant_locations();
2873 assign_curb_setup();
2874
2875 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
2876 if (uniforms == 1) {
2877 assert(mov->src[0].file == FIXED_GRF);
2878 mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
2879 }
2880 }
2881
2882 /**
2883 * Walks through basic blocks, looking for repeated MRF writes and
2884 * removing the later ones.
2885 */
2886 bool
2887 fs_visitor::remove_duplicate_mrf_writes()
2888 {
2889 fs_inst *last_mrf_move[BRW_MAX_MRF(devinfo->gen)];
2890 bool progress = false;
2891
2892 /* Need to update the MRF tracking for compressed instructions. */
2893 if (dispatch_width == 16)
2894 return false;
2895
2896 memset(last_mrf_move, 0, sizeof(last_mrf_move));
2897
2898 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
2899 if (inst->is_control_flow()) {
2900 memset(last_mrf_move, 0, sizeof(last_mrf_move));
2901 }
2902
2903 if (inst->opcode == BRW_OPCODE_MOV &&
2904 inst->dst.file == MRF) {
2905 fs_inst *prev_inst = last_mrf_move[inst->dst.nr];
2906 if (prev_inst && inst->equals(prev_inst)) {
2907 inst->remove(block);
2908 progress = true;
2909 continue;
2910 }
2911 }
2912
2913 /* Clear out the last-write records for MRFs that were overwritten. */
2914 if (inst->dst.file == MRF) {
2915 last_mrf_move[inst->dst.nr] = NULL;
2916 }
2917
2918 if (inst->mlen > 0 && inst->base_mrf != -1) {
2919 /* Found a SEND instruction, which will include two or fewer
2920 * implied MRF writes. We could do better here.
2921 */
2922 for (int i = 0; i < implied_mrf_writes(inst); i++) {
2923 last_mrf_move[inst->base_mrf + i] = NULL;
2924 }
2925 }
2926
2927 /* Clear out any MRF move records whose sources got overwritten. */
2928 if (inst->dst.file == VGRF) {
2929 for (unsigned int i = 0; i < ARRAY_SIZE(last_mrf_move); i++) {
2930 if (last_mrf_move[i] &&
2931 last_mrf_move[i]->src[0].nr == inst->dst.nr) {
2932 last_mrf_move[i] = NULL;
2933 }
2934 }
2935 }
2936
2937 if (inst->opcode == BRW_OPCODE_MOV &&
2938 inst->dst.file == MRF &&
2939 inst->src[0].file == VGRF &&
2940 !inst->is_partial_write()) {
2941 last_mrf_move[inst->dst.nr] = inst;
2942 }
2943 }
2944
2945 if (progress)
2946 invalidate_live_intervals();
2947
2948 return progress;
2949 }
2950
2951 static void
2952 clear_deps_for_inst_src(fs_inst *inst, bool *deps, int first_grf, int grf_len)
2953 {
2954 /* Clear the flag for registers that actually got read (as expected). */
2955 for (int i = 0; i < inst->sources; i++) {
2956 int grf;
2957 if (inst->src[i].file == VGRF || inst->src[i].file == FIXED_GRF) {
2958 grf = inst->src[i].nr;
2959 } else {
2960 continue;
2961 }
2962
2963 if (grf >= first_grf &&
2964 grf < first_grf + grf_len) {
2965 deps[grf - first_grf] = false;
2966 if (inst->exec_size == 16)
2967 deps[grf - first_grf + 1] = false;
2968 }
2969 }
2970 }
2971
2972 /**
2973 * Implements this workaround for the original 965:
2974 *
2975 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
2976 * check for post destination dependencies on this instruction, software
2977 * must ensure that there is no destination hazard for the case of ‘write
2978 * followed by a posted write’ shown in the following example.
2979 *
2980 * 1. mov r3 0
2981 * 2. send r3.xy <rest of send instruction>
2982 * 3. mov r2 r3
2983 *
2984 * Due to no post-destination dependency check on the ‘send’, the above
2985 * code sequence could have two instructions (1 and 2) in flight at the
2986 * same time that both consider ‘r3’ as the target of their final writes.
2987 */
2988 void
2989 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
2990 fs_inst *inst)
2991 {
2992 int write_len = inst->regs_written;
2993 int first_write_grf = inst->dst.nr;
2994 bool needs_dep[BRW_MAX_MRF(devinfo->gen)];
2995 assert(write_len < (int)sizeof(needs_dep) - 1);
2996
2997 memset(needs_dep, false, sizeof(needs_dep));
2998 memset(needs_dep, true, write_len);
2999
3000 clear_deps_for_inst_src(inst, needs_dep, first_write_grf, write_len);
3001
3002 /* Walk backwards looking for writes to registers we're writing which
3003 * aren't read since being written. If we hit the start of the program,
3004 * we assume that there are no outstanding dependencies on entry to the
3005 * program.
3006 */
3007 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst) {
3008 /* If we hit control flow, assume that there *are* outstanding
3009 * dependencies, and force their cleanup before our instruction.
3010 */
3011 if (block->start() == scan_inst) {
3012 for (int i = 0; i < write_len; i++) {
3013 if (needs_dep[i])
3014 DEP_RESOLVE_MOV(fs_builder(this, block, inst),
3015 first_write_grf + i);
3016 }
3017 return;
3018 }
3019
3020 /* We insert our reads as late as possible on the assumption that any
3021 * instruction but a MOV that might have left us an outstanding
3022 * dependency has more latency than a MOV.
3023 */
3024 if (scan_inst->dst.file == VGRF) {
3025 for (int i = 0; i < scan_inst->regs_written; i++) {
3026 int reg = scan_inst->dst.nr + i;
3027
3028 if (reg >= first_write_grf &&
3029 reg < first_write_grf + write_len &&
3030 needs_dep[reg - first_write_grf]) {
3031 DEP_RESOLVE_MOV(fs_builder(this, block, inst), reg);
3032 needs_dep[reg - first_write_grf] = false;
3033 if (scan_inst->exec_size == 16)
3034 needs_dep[reg - first_write_grf + 1] = false;
3035 }
3036 }
3037 }
3038
3039 /* Clear the flag for registers that actually got read (as expected). */
3040 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
3041
3042 /* Continue the loop only if we haven't resolved all the dependencies */
3043 int i;
3044 for (i = 0; i < write_len; i++) {
3045 if (needs_dep[i])
3046 break;
3047 }
3048 if (i == write_len)
3049 return;
3050 }
3051 }
3052
3053 /**
3054 * Implements this workaround for the original 965:
3055 *
3056 * "[DevBW, DevCL] Errata: A destination register from a send can not be
3057 * used as a destination register until after it has been sourced by an
3058 * instruction with a different destination register.
3059 */
3060 void
3061 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t *block, fs_inst *inst)
3062 {
3063 int write_len = inst->regs_written;
3064 int first_write_grf = inst->dst.nr;
3065 bool needs_dep[BRW_MAX_MRF(devinfo->gen)];
3066 assert(write_len < (int)sizeof(needs_dep) - 1);
3067
3068 memset(needs_dep, false, sizeof(needs_dep));
3069 memset(needs_dep, true, write_len);
3070 /* Walk forwards looking for writes to registers we're writing which aren't
3071 * read before being written.
3072 */
3073 foreach_inst_in_block_starting_from(fs_inst, scan_inst, inst) {
3074 /* If we hit control flow, force resolve all remaining dependencies. */
3075 if (block->end() == scan_inst) {
3076 for (int i = 0; i < write_len; i++) {
3077 if (needs_dep[i])
3078 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
3079 first_write_grf + i);
3080 }
3081 return;
3082 }
3083
3084 /* Clear the flag for registers that actually got read (as expected). */
3085 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
3086
3087 /* We insert our reads as late as possible since they're reading the
3088 * result of a SEND, which has massive latency.
3089 */
3090 if (scan_inst->dst.file == VGRF &&
3091 scan_inst->dst.nr >= first_write_grf &&
3092 scan_inst->dst.nr < first_write_grf + write_len &&
3093 needs_dep[scan_inst->dst.nr - first_write_grf]) {
3094 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
3095 scan_inst->dst.nr);
3096 needs_dep[scan_inst->dst.nr - first_write_grf] = false;
3097 }
3098
3099 /* Continue the loop only if we haven't resolved all the dependencies */
3100 int i;
3101 for (i = 0; i < write_len; i++) {
3102 if (needs_dep[i])
3103 break;
3104 }
3105 if (i == write_len)
3106 return;
3107 }
3108 }
3109
3110 void
3111 fs_visitor::insert_gen4_send_dependency_workarounds()
3112 {
3113 if (devinfo->gen != 4 || devinfo->is_g4x)
3114 return;
3115
3116 bool progress = false;
3117
3118 /* Note that we're done with register allocation, so GRF fs_regs always
3119 * have a .reg_offset of 0.
3120 */
3121
3122 foreach_block_and_inst(block, fs_inst, inst, cfg) {
3123 if (inst->mlen != 0 && inst->dst.file == VGRF) {
3124 insert_gen4_pre_send_dependency_workarounds(block, inst);
3125 insert_gen4_post_send_dependency_workarounds(block, inst);
3126 progress = true;
3127 }
3128 }
3129
3130 if (progress)
3131 invalidate_live_intervals();
3132 }
3133
3134 /**
3135 * Turns the generic expression-style uniform pull constant load instruction
3136 * into a hardware-specific series of instructions for loading a pull
3137 * constant.
3138 *
3139 * The expression style allows the CSE pass before this to optimize out
3140 * repeated loads from the same offset, and gives the pre-register-allocation
3141 * scheduling full flexibility, while the conversion to native instructions
3142 * allows the post-register-allocation scheduler the best information
3143 * possible.
3144 *
3145 * Note that execution masking for setting up pull constant loads is special:
3146 * the channels that need to be written are unrelated to the current execution
3147 * mask, since a later instruction will use one of the result channels as a
3148 * source operand for all 8 or 16 of its channels.
3149 */
3150 void
3151 fs_visitor::lower_uniform_pull_constant_loads()
3152 {
3153 foreach_block_and_inst (block, fs_inst, inst, cfg) {
3154 if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD)
3155 continue;
3156
3157 if (devinfo->gen >= 7) {
3158 /* The offset arg is a vec4-aligned immediate byte offset. */
3159 fs_reg const_offset_reg = inst->src[1];
3160 assert(const_offset_reg.file == IMM &&
3161 const_offset_reg.type == BRW_REGISTER_TYPE_UD);
3162 assert(const_offset_reg.ud % 16 == 0);
3163
3164 fs_reg payload, offset;
3165 if (devinfo->gen >= 9) {
3166 /* We have to use a message header on Skylake to get SIMD4x2
3167 * mode. Reserve space for the register.
3168 */
3169 offset = payload = fs_reg(VGRF, alloc.allocate(2));
3170 offset.reg_offset++;
3171 inst->mlen = 2;
3172 } else {
3173 offset = payload = fs_reg(VGRF, alloc.allocate(1));
3174 inst->mlen = 1;
3175 }
3176
3177 /* This is actually going to be a MOV, but since only the first dword
3178 * is accessed, we have a special opcode to do just that one. Note
3179 * that this needs to be an operation that will be considered a def
3180 * by live variable analysis, or register allocation will explode.
3181 */
3182 fs_inst *setup = new(mem_ctx) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET,
3183 8, offset, const_offset_reg);
3184 setup->force_writemask_all = true;
3185
3186 setup->ir = inst->ir;
3187 setup->annotation = inst->annotation;
3188 inst->insert_before(block, setup);
3189
3190 /* Similarly, this will only populate the first 4 channels of the
3191 * result register (since we only use smear values from 0-3), but we
3192 * don't tell the optimizer.
3193 */
3194 inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7;
3195 inst->src[1] = payload;
3196 inst->base_mrf = -1;
3197
3198 invalidate_live_intervals();
3199 } else {
3200 /* Before register allocation, we didn't tell the scheduler about the
3201 * MRF we use. We know it's safe to use this MRF because nothing
3202 * else does except for register spill/unspill, which generates and
3203 * uses its MRF within a single IR instruction.
3204 */
3205 inst->base_mrf = FIRST_PULL_LOAD_MRF(devinfo->gen) + 1;
3206 inst->mlen = 1;
3207 }
3208 }
3209 }
3210
3211 bool
3212 fs_visitor::lower_load_payload()
3213 {
3214 bool progress = false;
3215
3216 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
3217 if (inst->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
3218 continue;
3219
3220 assert(inst->dst.file == MRF || inst->dst.file == VGRF);
3221 assert(inst->saturate == false);
3222 fs_reg dst = inst->dst;
3223
3224 /* Get rid of COMPR4. We'll add it back in if we need it */
3225 if (dst.file == MRF)
3226 dst.nr = dst.nr & ~BRW_MRF_COMPR4;
3227
3228 const fs_builder ibld(this, block, inst);
3229 const fs_builder hbld = ibld.exec_all().group(8, 0);
3230
3231 for (uint8_t i = 0; i < inst->header_size; i++) {
3232 if (inst->src[i].file != BAD_FILE) {
3233 fs_reg mov_dst = retype(dst, BRW_REGISTER_TYPE_UD);
3234 fs_reg mov_src = retype(inst->src[i], BRW_REGISTER_TYPE_UD);
3235 hbld.MOV(mov_dst, mov_src);
3236 }
3237 dst = offset(dst, hbld, 1);
3238 }
3239
3240 if (inst->dst.file == MRF && (inst->dst.nr & BRW_MRF_COMPR4) &&
3241 inst->exec_size > 8) {
3242 /* In this case, the payload portion of the LOAD_PAYLOAD isn't
3243 * a straightforward copy. Instead, the result of the
3244 * LOAD_PAYLOAD is treated as interleaved and the first four
3245 * non-header sources are unpacked as:
3246 *
3247 * m + 0: r0
3248 * m + 1: g0
3249 * m + 2: b0
3250 * m + 3: a0
3251 * m + 4: r1
3252 * m + 5: g1
3253 * m + 6: b1
3254 * m + 7: a1
3255 *
3256 * This is used for gen <= 5 fb writes.
3257 */
3258 assert(inst->exec_size == 16);
3259 assert(inst->header_size + 4 <= inst->sources);
3260 for (uint8_t i = inst->header_size; i < inst->header_size + 4; i++) {
3261 if (inst->src[i].file != BAD_FILE) {
3262 if (devinfo->has_compr4) {
3263 fs_reg compr4_dst = retype(dst, inst->src[i].type);
3264 compr4_dst.nr |= BRW_MRF_COMPR4;
3265 ibld.MOV(compr4_dst, inst->src[i]);
3266 } else {
3267 /* Platform doesn't have COMPR4. We have to fake it */
3268 fs_reg mov_dst = retype(dst, inst->src[i].type);
3269 ibld.half(0).MOV(mov_dst, half(inst->src[i], 0));
3270 mov_dst.nr += 4;
3271 ibld.half(1).MOV(mov_dst, half(inst->src[i], 1));
3272 }
3273 }
3274
3275 dst.nr++;
3276 }
3277
3278 /* The loop above only ever incremented us through the first set
3279 * of 4 registers. However, thanks to the magic of COMPR4, we
3280 * actually wrote to the first 8 registers, so we need to take
3281 * that into account now.
3282 */
3283 dst.nr += 4;
3284
3285 /* The COMPR4 code took care of the first 4 sources. We'll let
3286 * the regular path handle any remaining sources. Yes, we are
3287 * modifying the instruction but we're about to delete it so
3288 * this really doesn't hurt anything.
3289 */
3290 inst->header_size += 4;
3291 }
3292
3293 for (uint8_t i = inst->header_size; i < inst->sources; i++) {
3294 if (inst->src[i].file != BAD_FILE)
3295 ibld.MOV(retype(dst, inst->src[i].type), inst->src[i]);
3296 dst = offset(dst, ibld, 1);
3297 }
3298
3299 inst->remove(block);
3300 progress = true;
3301 }
3302
3303 if (progress)
3304 invalidate_live_intervals();
3305
3306 return progress;
3307 }
3308
3309 bool
3310 fs_visitor::lower_integer_multiplication()
3311 {
3312 bool progress = false;
3313
3314 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
3315 const fs_builder ibld(this, block, inst);
3316
3317 if (inst->opcode == BRW_OPCODE_MUL) {
3318 if (inst->dst.is_accumulator() ||
3319 (inst->dst.type != BRW_REGISTER_TYPE_D &&
3320 inst->dst.type != BRW_REGISTER_TYPE_UD))
3321 continue;
3322
3323 /* Gen8's MUL instruction can do a 32-bit x 32-bit -> 32-bit
3324 * operation directly, but CHV/BXT cannot.
3325 */
3326 if (devinfo->gen >= 8 &&
3327 !devinfo->is_cherryview && !devinfo->is_broxton)
3328 continue;
3329
3330 if (inst->src[1].file == IMM &&
3331 inst->src[1].ud < (1 << 16)) {
3332 /* The MUL instruction isn't commutative. On Gen <= 6, only the low
3333 * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of
3334 * src1 are used.
3335 *
3336 * If multiplying by an immediate value that fits in 16-bits, do a
3337 * single MUL instruction with that value in the proper location.
3338 */
3339 if (devinfo->gen < 7) {
3340 fs_reg imm(VGRF, alloc.allocate(dispatch_width / 8),
3341 inst->dst.type);
3342 ibld.MOV(imm, inst->src[1]);
3343 ibld.MUL(inst->dst, imm, inst->src[0]);
3344 } else {
3345 ibld.MUL(inst->dst, inst->src[0], inst->src[1]);
3346 }
3347 } else {
3348 /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot
3349 * do 32-bit integer multiplication in one instruction, but instead
3350 * must do a sequence (which actually calculates a 64-bit result):
3351 *
3352 * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D
3353 * mach(8) null g3<8,8,1>D g4<8,8,1>D
3354 * mov(8) g2<1>D acc0<8,8,1>D
3355 *
3356 * But on Gen > 6, the ability to use second accumulator register
3357 * (acc1) for non-float data types was removed, preventing a simple
3358 * implementation in SIMD16. A 16-channel result can be calculated by
3359 * executing the three instructions twice in SIMD8, once with quarter
3360 * control of 1Q for the first eight channels and again with 2Q for
3361 * the second eight channels.
3362 *
3363 * Which accumulator register is implicitly accessed (by AccWrEnable
3364 * for instance) is determined by the quarter control. Unfortunately
3365 * Ivybridge (and presumably Baytrail) has a hardware bug in which an
3366 * implicit accumulator access by an instruction with 2Q will access
3367 * acc1 regardless of whether the data type is usable in acc1.
3368 *
3369 * Specifically, the 2Q mach(8) writes acc1 which does not exist for
3370 * integer data types.
3371 *
3372 * Since we only want the low 32-bits of the result, we can do two
3373 * 32-bit x 16-bit multiplies (like the mul and mach are doing), and
3374 * adjust the high result and add them (like the mach is doing):
3375 *
3376 * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW
3377 * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW
3378 * shl(8) g9<1>D g8<8,8,1>D 16D
3379 * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D
3380 *
3381 * We avoid the shl instruction by realizing that we only want to add
3382 * the low 16-bits of the "high" result to the high 16-bits of the
3383 * "low" result and using proper regioning on the add:
3384 *
3385 * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW
3386 * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW
3387 * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW
3388 *
3389 * Since it does not use the (single) accumulator register, we can
3390 * schedule multi-component multiplications much better.
3391 */
3392
3393 fs_reg orig_dst = inst->dst;
3394 if (orig_dst.is_null() || orig_dst.file == MRF) {
3395 inst->dst = fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
3396 inst->dst.type);
3397 }
3398 fs_reg low = inst->dst;
3399 fs_reg high(VGRF, alloc.allocate(dispatch_width / 8),
3400 inst->dst.type);
3401
3402 if (devinfo->gen >= 7) {
3403 fs_reg src1_0_w = inst->src[1];
3404 fs_reg src1_1_w = inst->src[1];
3405
3406 if (inst->src[1].file == IMM) {
3407 src1_0_w.ud &= 0xffff;
3408 src1_1_w.ud >>= 16;
3409 } else {
3410 src1_0_w.type = BRW_REGISTER_TYPE_UW;
3411 if (src1_0_w.stride != 0) {
3412 assert(src1_0_w.stride == 1);
3413 src1_0_w.stride = 2;
3414 }
3415
3416 src1_1_w.type = BRW_REGISTER_TYPE_UW;
3417 if (src1_1_w.stride != 0) {
3418 assert(src1_1_w.stride == 1);
3419 src1_1_w.stride = 2;
3420 }
3421 src1_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW);
3422 }
3423 ibld.MUL(low, inst->src[0], src1_0_w);
3424 ibld.MUL(high, inst->src[0], src1_1_w);
3425 } else {
3426 fs_reg src0_0_w = inst->src[0];
3427 fs_reg src0_1_w = inst->src[0];
3428
3429 src0_0_w.type = BRW_REGISTER_TYPE_UW;
3430 if (src0_0_w.stride != 0) {
3431 assert(src0_0_w.stride == 1);
3432 src0_0_w.stride = 2;
3433 }
3434
3435 src0_1_w.type = BRW_REGISTER_TYPE_UW;
3436 if (src0_1_w.stride != 0) {
3437 assert(src0_1_w.stride == 1);
3438 src0_1_w.stride = 2;
3439 }
3440 src0_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW);
3441
3442 ibld.MUL(low, src0_0_w, inst->src[1]);
3443 ibld.MUL(high, src0_1_w, inst->src[1]);
3444 }
3445
3446 fs_reg dst = inst->dst;
3447 dst.type = BRW_REGISTER_TYPE_UW;
3448 dst.subreg_offset = 2;
3449 dst.stride = 2;
3450
3451 high.type = BRW_REGISTER_TYPE_UW;
3452 high.stride = 2;
3453
3454 low.type = BRW_REGISTER_TYPE_UW;
3455 low.subreg_offset = 2;
3456 low.stride = 2;
3457
3458 ibld.ADD(dst, low, high);
3459
3460 if (inst->conditional_mod || orig_dst.file == MRF) {
3461 set_condmod(inst->conditional_mod,
3462 ibld.MOV(orig_dst, inst->dst));
3463 }
3464 }
3465
3466 } else if (inst->opcode == SHADER_OPCODE_MULH) {
3467 /* Should have been lowered to 8-wide. */
3468 assert(inst->exec_size <= 8);
3469 const fs_reg acc = retype(brw_acc_reg(inst->exec_size),
3470 inst->dst.type);
3471 fs_inst *mul = ibld.MUL(acc, inst->src[0], inst->src[1]);
3472 fs_inst *mach = ibld.MACH(inst->dst, inst->src[0], inst->src[1]);
3473
3474 if (devinfo->gen >= 8) {
3475 /* Until Gen8, integer multiplies read 32-bits from one source,
3476 * and 16-bits from the other, and relying on the MACH instruction
3477 * to generate the high bits of the result.
3478 *
3479 * On Gen8, the multiply instruction does a full 32x32-bit
3480 * multiply, but in order to do a 64-bit multiply we can simulate
3481 * the previous behavior and then use a MACH instruction.
3482 *
3483 * FINISHME: Don't use source modifiers on src1.
3484 */
3485 assert(mul->src[1].type == BRW_REGISTER_TYPE_D ||
3486 mul->src[1].type == BRW_REGISTER_TYPE_UD);
3487 mul->src[1].type = BRW_REGISTER_TYPE_UW;
3488 mul->src[1].stride *= 2;
3489
3490 } else if (devinfo->gen == 7 && !devinfo->is_haswell &&
3491 inst->force_sechalf) {
3492 /* Among other things the quarter control bits influence which
3493 * accumulator register is used by the hardware for instructions
3494 * that access the accumulator implicitly (e.g. MACH). A
3495 * second-half instruction would normally map to acc1, which
3496 * doesn't exist on Gen7 and up (the hardware does emulate it for
3497 * floating-point instructions *only* by taking advantage of the
3498 * extra precision of acc0 not normally used for floating point
3499 * arithmetic).
3500 *
3501 * HSW and up are careful enough not to try to access an
3502 * accumulator register that doesn't exist, but on earlier Gen7
3503 * hardware we need to make sure that the quarter control bits are
3504 * zero to avoid non-deterministic behaviour and emit an extra MOV
3505 * to get the result masked correctly according to the current
3506 * channel enables.
3507 */
3508 mach->force_sechalf = false;
3509 mach->force_writemask_all = true;
3510 mach->dst = ibld.vgrf(inst->dst.type);
3511 ibld.MOV(inst->dst, mach->dst);
3512 }
3513 } else {
3514 continue;
3515 }
3516
3517 inst->remove(block);
3518 progress = true;
3519 }
3520
3521 if (progress)
3522 invalidate_live_intervals();
3523
3524 return progress;
3525 }
3526
3527 static void
3528 setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key,
3529 fs_reg *dst, fs_reg color, unsigned components)
3530 {
3531 if (key->clamp_fragment_color) {
3532 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
3533 assert(color.type == BRW_REGISTER_TYPE_F);
3534
3535 for (unsigned i = 0; i < components; i++)
3536 set_saturate(true,
3537 bld.MOV(offset(tmp, bld, i), offset(color, bld, i)));
3538
3539 color = tmp;
3540 }
3541
3542 for (unsigned i = 0; i < components; i++)
3543 dst[i] = offset(color, bld, i);
3544 }
3545
3546 static void
3547 lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
3548 const brw_wm_prog_data *prog_data,
3549 const brw_wm_prog_key *key,
3550 const fs_visitor::thread_payload &payload)
3551 {
3552 assert(inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
3553 const brw_device_info *devinfo = bld.shader->devinfo;
3554 const fs_reg &color0 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR0];
3555 const fs_reg &color1 = inst->src[FB_WRITE_LOGICAL_SRC_COLOR1];
3556 const fs_reg &src0_alpha = inst->src[FB_WRITE_LOGICAL_SRC_SRC0_ALPHA];
3557 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH];
3558 const fs_reg &dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH];
3559 const fs_reg &src_stencil = inst->src[FB_WRITE_LOGICAL_SRC_SRC_STENCIL];
3560 fs_reg sample_mask = inst->src[FB_WRITE_LOGICAL_SRC_OMASK];
3561 const unsigned components =
3562 inst->src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
3563
3564 /* We can potentially have a message length of up to 15, so we have to set
3565 * base_mrf to either 0 or 1 in order to fit in m0..m15.
3566 */
3567 fs_reg sources[15];
3568 int header_size = 2, payload_header_size;
3569 unsigned length = 0;
3570
3571 /* From the Sandy Bridge PRM, volume 4, page 198:
3572 *
3573 * "Dispatched Pixel Enables. One bit per pixel indicating
3574 * which pixels were originally enabled when the thread was
3575 * dispatched. This field is only required for the end-of-
3576 * thread message and on all dual-source messages."
3577 */
3578 if (devinfo->gen >= 6 &&
3579 (devinfo->is_haswell || devinfo->gen >= 8 || !prog_data->uses_kill) &&
3580 color1.file == BAD_FILE &&
3581 key->nr_color_regions == 1) {
3582 header_size = 0;
3583 }
3584
3585 if (header_size != 0) {
3586 assert(header_size == 2);
3587 /* Allocate 2 registers for a header */
3588 length += 2;
3589 }
3590
3591 if (payload.aa_dest_stencil_reg) {
3592 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1));
3593 bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha")
3594 .MOV(sources[length],
3595 fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg, 0)));
3596 length++;
3597 }
3598
3599 if (prog_data->uses_omask) {
3600 sources[length] = fs_reg(VGRF, bld.shader->alloc.allocate(1),
3601 BRW_REGISTER_TYPE_UD);
3602
3603 /* Hand over gl_SampleMask. Only the lower 16 bits of each channel are
3604 * relevant. Since it's unsigned single words one vgrf is always
3605 * 16-wide, but only the lower or higher 8 channels will be used by the
3606 * hardware when doing a SIMD8 write depending on whether we have
3607 * selected the subspans for the first or second half respectively.
3608 */
3609 assert(sample_mask.file != BAD_FILE && type_sz(sample_mask.type) == 4);
3610 sample_mask.type = BRW_REGISTER_TYPE_UW;
3611 sample_mask.stride *= 2;
3612
3613 bld.exec_all().annotate("FB write oMask")
3614 .MOV(half(retype(sources[length], BRW_REGISTER_TYPE_UW),
3615 inst->force_sechalf),
3616 sample_mask);
3617 length++;
3618 }
3619
3620 payload_header_size = length;
3621
3622 if (src0_alpha.file != BAD_FILE) {
3623 /* FIXME: This is being passed at the wrong location in the payload and
3624 * doesn't work when gl_SampleMask and MRTs are used simultaneously.
3625 * It's supposed to be immediately before oMask but there seems to be no
3626 * reasonable way to pass them in the correct order because LOAD_PAYLOAD
3627 * requires header sources to form a contiguous segment at the beginning
3628 * of the message and src0_alpha has per-channel semantics.
3629 */
3630 setup_color_payload(bld, key, &sources[length], src0_alpha, 1);
3631 length++;
3632 }
3633
3634 setup_color_payload(bld, key, &sources[length], color0, components);
3635 length += 4;
3636
3637 if (color1.file != BAD_FILE) {
3638 setup_color_payload(bld, key, &sources[length], color1, components);
3639 length += 4;
3640 }
3641
3642 if (src_depth.file != BAD_FILE) {
3643 sources[length] = src_depth;
3644 length++;
3645 }
3646
3647 if (dst_depth.file != BAD_FILE) {
3648 sources[length] = dst_depth;
3649 length++;
3650 }
3651
3652 if (src_stencil.file != BAD_FILE) {
3653 assert(devinfo->gen >= 9);
3654 assert(bld.dispatch_width() != 16);
3655
3656 /* XXX: src_stencil is only available on gen9+. dst_depth is never
3657 * available on gen9+. As such it's impossible to have both enabled at the
3658 * same time and therefore length cannot overrun the array.
3659 */
3660 assert(length < 15);
3661
3662 sources[length] = bld.vgrf(BRW_REGISTER_TYPE_UD);
3663 bld.exec_all().annotate("FB write OS")
3664 .emit(FS_OPCODE_PACK_STENCIL_REF, sources[length],
3665 retype(src_stencil, BRW_REGISTER_TYPE_UB));
3666 length++;
3667 }
3668
3669 fs_inst *load;
3670 if (devinfo->gen >= 7) {
3671 /* Send from the GRF */
3672 fs_reg payload = fs_reg(VGRF, -1, BRW_REGISTER_TYPE_F);
3673 load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size);
3674 payload.nr = bld.shader->alloc.allocate(load->regs_written);
3675 load->dst = payload;
3676
3677 inst->src[0] = payload;
3678 inst->resize_sources(1);
3679 inst->base_mrf = -1;
3680 } else {
3681 /* Send from the MRF */
3682 load = bld.LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F),
3683 sources, length, payload_header_size);
3684
3685 /* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD
3686 * will do this for us if we just give it a COMPR4 destination.
3687 */
3688 if (devinfo->gen < 6 && bld.dispatch_width() == 16)
3689 load->dst.nr |= BRW_MRF_COMPR4;
3690
3691 inst->resize_sources(0);
3692 inst->base_mrf = 1;
3693 }
3694
3695 inst->opcode = FS_OPCODE_FB_WRITE;
3696 inst->mlen = load->regs_written;
3697 inst->header_size = header_size;
3698 }
3699
3700 static void
3701 lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op,
3702 const fs_reg &coordinate,
3703 const fs_reg &shadow_c,
3704 const fs_reg &lod, const fs_reg &lod2,
3705 const fs_reg &surface,
3706 const fs_reg &sampler,
3707 unsigned coord_components,
3708 unsigned grad_components)
3709 {
3710 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB ||
3711 op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS);
3712 fs_reg msg_begin(MRF, 1, BRW_REGISTER_TYPE_F);
3713 fs_reg msg_end = msg_begin;
3714
3715 /* g0 header. */
3716 msg_end = offset(msg_end, bld.group(8, 0), 1);
3717
3718 for (unsigned i = 0; i < coord_components; i++)
3719 bld.MOV(retype(offset(msg_end, bld, i), coordinate.type),
3720 offset(coordinate, bld, i));
3721
3722 msg_end = offset(msg_end, bld, coord_components);
3723
3724 /* Messages other than SAMPLE and RESINFO in SIMD16 and TXD in SIMD8
3725 * require all three components to be present and zero if they are unused.
3726 */
3727 if (coord_components > 0 &&
3728 (has_lod || shadow_c.file != BAD_FILE ||
3729 (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) {
3730 for (unsigned i = coord_components; i < 3; i++)
3731 bld.MOV(offset(msg_end, bld, i), brw_imm_f(0.0f));
3732
3733 msg_end = offset(msg_end, bld, 3 - coord_components);
3734 }
3735
3736 if (op == SHADER_OPCODE_TXD) {
3737 /* TXD unsupported in SIMD16 mode. */
3738 assert(bld.dispatch_width() == 8);
3739
3740 /* the slots for u and v are always present, but r is optional */
3741 if (coord_components < 2)
3742 msg_end = offset(msg_end, bld, 2 - coord_components);
3743
3744 /* P = u, v, r
3745 * dPdx = dudx, dvdx, drdx
3746 * dPdy = dudy, dvdy, drdy
3747 *
3748 * 1-arg: Does not exist.
3749 *
3750 * 2-arg: dudx dvdx dudy dvdy
3751 * dPdx.x dPdx.y dPdy.x dPdy.y
3752 * m4 m5 m6 m7
3753 *
3754 * 3-arg: dudx dvdx drdx dudy dvdy drdy
3755 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
3756 * m5 m6 m7 m8 m9 m10
3757 */
3758 for (unsigned i = 0; i < grad_components; i++)
3759 bld.MOV(offset(msg_end, bld, i), offset(lod, bld, i));
3760
3761 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
3762
3763 for (unsigned i = 0; i < grad_components; i++)
3764 bld.MOV(offset(msg_end, bld, i), offset(lod2, bld, i));
3765
3766 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
3767 }
3768
3769 if (has_lod) {
3770 /* Bias/LOD with shadow comparitor is unsupported in SIMD16 -- *Without*
3771 * shadow comparitor (including RESINFO) it's unsupported in SIMD8 mode.
3772 */
3773 assert(shadow_c.file != BAD_FILE ? bld.dispatch_width() == 8 :
3774 bld.dispatch_width() == 16);
3775
3776 const brw_reg_type type =
3777 (op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS ?
3778 BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F);
3779 bld.MOV(retype(msg_end, type), lod);
3780 msg_end = offset(msg_end, bld, 1);
3781 }
3782
3783 if (shadow_c.file != BAD_FILE) {
3784 if (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8) {
3785 /* There's no plain shadow compare message, so we use shadow
3786 * compare with a bias of 0.0.
3787 */
3788 bld.MOV(msg_end, brw_imm_f(0.0f));
3789 msg_end = offset(msg_end, bld, 1);
3790 }
3791
3792 bld.MOV(msg_end, shadow_c);
3793 msg_end = offset(msg_end, bld, 1);
3794 }
3795
3796 inst->opcode = op;
3797 inst->src[0] = reg_undef;
3798 inst->src[1] = surface;
3799 inst->src[2] = sampler;
3800 inst->resize_sources(3);
3801 inst->base_mrf = msg_begin.nr;
3802 inst->mlen = msg_end.nr - msg_begin.nr;
3803 inst->header_size = 1;
3804 }
3805
3806 static void
3807 lower_sampler_logical_send_gen5(const fs_builder &bld, fs_inst *inst, opcode op,
3808 fs_reg coordinate,
3809 const fs_reg &shadow_c,
3810 fs_reg lod, fs_reg lod2,
3811 const fs_reg &sample_index,
3812 const fs_reg &surface,
3813 const fs_reg &sampler,
3814 const fs_reg &offset_value,
3815 unsigned coord_components,
3816 unsigned grad_components)
3817 {
3818 fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F);
3819 fs_reg msg_coords = message;
3820 unsigned header_size = 0;
3821
3822 if (offset_value.file != BAD_FILE) {
3823 /* The offsets set up by the visitor are in the m1 header, so we can't
3824 * go headerless.
3825 */
3826 header_size = 1;
3827 message.nr--;
3828 }
3829
3830 for (unsigned i = 0; i < coord_components; i++) {
3831 bld.MOV(retype(offset(msg_coords, bld, i), coordinate.type), coordinate);
3832 coordinate = offset(coordinate, bld, 1);
3833 }
3834 fs_reg msg_end = offset(msg_coords, bld, coord_components);
3835 fs_reg msg_lod = offset(msg_coords, bld, 4);
3836
3837 if (shadow_c.file != BAD_FILE) {
3838 fs_reg msg_shadow = msg_lod;
3839 bld.MOV(msg_shadow, shadow_c);
3840 msg_lod = offset(msg_shadow, bld, 1);
3841 msg_end = msg_lod;
3842 }
3843
3844 switch (op) {
3845 case SHADER_OPCODE_TXL:
3846 case FS_OPCODE_TXB:
3847 bld.MOV(msg_lod, lod);
3848 msg_end = offset(msg_lod, bld, 1);
3849 break;
3850 case SHADER_OPCODE_TXD:
3851 /**
3852 * P = u, v, r
3853 * dPdx = dudx, dvdx, drdx
3854 * dPdy = dudy, dvdy, drdy
3855 *
3856 * Load up these values:
3857 * - dudx dudy dvdx dvdy drdx drdy
3858 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
3859 */
3860 msg_end = msg_lod;
3861 for (unsigned i = 0; i < grad_components; i++) {
3862 bld.MOV(msg_end, lod);
3863 lod = offset(lod, bld, 1);
3864 msg_end = offset(msg_end, bld, 1);
3865
3866 bld.MOV(msg_end, lod2);
3867 lod2 = offset(lod2, bld, 1);
3868 msg_end = offset(msg_end, bld, 1);
3869 }
3870 break;
3871 case SHADER_OPCODE_TXS:
3872 msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD);
3873 bld.MOV(msg_lod, lod);
3874 msg_end = offset(msg_lod, bld, 1);
3875 break;
3876 case SHADER_OPCODE_TXF:
3877 msg_lod = offset(msg_coords, bld, 3);
3878 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod);
3879 msg_end = offset(msg_lod, bld, 1);
3880 break;
3881 case SHADER_OPCODE_TXF_CMS:
3882 msg_lod = offset(msg_coords, bld, 3);
3883 /* lod */
3884 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u));
3885 /* sample index */
3886 bld.MOV(retype(offset(msg_lod, bld, 1), BRW_REGISTER_TYPE_UD), sample_index);
3887 msg_end = offset(msg_lod, bld, 2);
3888 break;
3889 default:
3890 break;
3891 }
3892
3893 inst->opcode = op;
3894 inst->src[0] = reg_undef;
3895 inst->src[1] = surface;
3896 inst->src[2] = sampler;
3897 inst->resize_sources(3);
3898 inst->base_mrf = message.nr;
3899 inst->mlen = msg_end.nr - message.nr;
3900 inst->header_size = header_size;
3901
3902 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
3903 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
3904 }
3905
3906 static bool
3907 is_high_sampler(const struct brw_device_info *devinfo, const fs_reg &sampler)
3908 {
3909 if (devinfo->gen < 8 && !devinfo->is_haswell)
3910 return false;
3911
3912 return sampler.file != IMM || sampler.ud >= 16;
3913 }
3914
3915 static void
3916 lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
3917 fs_reg coordinate,
3918 const fs_reg &shadow_c,
3919 fs_reg lod, fs_reg lod2,
3920 const fs_reg &sample_index,
3921 const fs_reg &mcs,
3922 const fs_reg &surface,
3923 const fs_reg &sampler,
3924 fs_reg offset_value,
3925 unsigned coord_components,
3926 unsigned grad_components)
3927 {
3928 const brw_device_info *devinfo = bld.shader->devinfo;
3929 int reg_width = bld.dispatch_width() / 8;
3930 unsigned header_size = 0, length = 0;
3931 fs_reg sources[MAX_SAMPLER_MESSAGE_SIZE];
3932 for (unsigned i = 0; i < ARRAY_SIZE(sources); i++)
3933 sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F);
3934
3935 if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET ||
3936 offset_value.file != BAD_FILE ||
3937 is_high_sampler(devinfo, sampler)) {
3938 /* For general texture offsets (no txf workaround), we need a header to
3939 * put them in. Note that we're only reserving space for it in the
3940 * message payload as it will be initialized implicitly by the
3941 * generator.
3942 *
3943 * TG4 needs to place its channel select in the header, for interaction
3944 * with ARB_texture_swizzle. The sampler index is only 4-bits, so for
3945 * larger sampler numbers we need to offset the Sampler State Pointer in
3946 * the header.
3947 */
3948 header_size = 1;
3949 sources[0] = fs_reg();
3950 length++;
3951 }
3952
3953 if (shadow_c.file != BAD_FILE) {
3954 bld.MOV(sources[length], shadow_c);
3955 length++;
3956 }
3957
3958 bool coordinate_done = false;
3959
3960 /* The sampler can only meaningfully compute LOD for fragment shader
3961 * messages. For all other stages, we change the opcode to TXL and
3962 * hardcode the LOD to 0.
3963 */
3964 if (bld.shader->stage != MESA_SHADER_FRAGMENT &&
3965 op == SHADER_OPCODE_TEX) {
3966 op = SHADER_OPCODE_TXL;
3967 lod = brw_imm_f(0.0f);
3968 }
3969
3970 /* Set up the LOD info */
3971 switch (op) {
3972 case FS_OPCODE_TXB:
3973 case SHADER_OPCODE_TXL:
3974 bld.MOV(sources[length], lod);
3975 length++;
3976 break;
3977 case SHADER_OPCODE_TXD:
3978 /* TXD should have been lowered in SIMD16 mode. */
3979 assert(bld.dispatch_width() == 8);
3980
3981 /* Load dPdx and the coordinate together:
3982 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
3983 */
3984 for (unsigned i = 0; i < coord_components; i++) {
3985 bld.MOV(sources[length], coordinate);
3986 coordinate = offset(coordinate, bld, 1);
3987 length++;
3988
3989 /* For cube map array, the coordinate is (u,v,r,ai) but there are
3990 * only derivatives for (u, v, r).
3991 */
3992 if (i < grad_components) {
3993 bld.MOV(sources[length], lod);
3994 lod = offset(lod, bld, 1);
3995 length++;
3996
3997 bld.MOV(sources[length], lod2);
3998 lod2 = offset(lod2, bld, 1);
3999 length++;
4000 }
4001 }
4002
4003 coordinate_done = true;
4004 break;
4005 case SHADER_OPCODE_TXS:
4006 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod);
4007 length++;
4008 break;
4009 case SHADER_OPCODE_TXF:
4010 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
4011 * On Gen9 they are u, v, lod, r
4012 */
4013 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
4014 coordinate = offset(coordinate, bld, 1);
4015 length++;
4016
4017 if (devinfo->gen >= 9) {
4018 if (coord_components >= 2) {
4019 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
4020 coordinate = offset(coordinate, bld, 1);
4021 }
4022 length++;
4023 }
4024
4025 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod);
4026 length++;
4027
4028 for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++) {
4029 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
4030 coordinate = offset(coordinate, bld, 1);
4031 length++;
4032 }
4033
4034 coordinate_done = true;
4035 break;
4036 case SHADER_OPCODE_TXF_CMS:
4037 case SHADER_OPCODE_TXF_CMS_W:
4038 case SHADER_OPCODE_TXF_UMS:
4039 case SHADER_OPCODE_TXF_MCS:
4040 if (op == SHADER_OPCODE_TXF_UMS ||
4041 op == SHADER_OPCODE_TXF_CMS ||
4042 op == SHADER_OPCODE_TXF_CMS_W) {
4043 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index);
4044 length++;
4045 }
4046
4047 if (op == SHADER_OPCODE_TXF_CMS || op == SHADER_OPCODE_TXF_CMS_W) {
4048 /* Data from the multisample control surface. */
4049 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs);
4050 length++;
4051
4052 /* On Gen9+ we'll use ld2dms_w instead which has two registers for
4053 * the MCS data.
4054 */
4055 if (op == SHADER_OPCODE_TXF_CMS_W) {
4056 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD),
4057 mcs.file == IMM ?
4058 mcs :
4059 offset(mcs, bld, 1));
4060 length++;
4061 }
4062 }
4063
4064 /* There is no offsetting for this message; just copy in the integer
4065 * texture coordinates.
4066 */
4067 for (unsigned i = 0; i < coord_components; i++) {
4068 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
4069 coordinate = offset(coordinate, bld, 1);
4070 length++;
4071 }
4072
4073 coordinate_done = true;
4074 break;
4075 case SHADER_OPCODE_TG4_OFFSET:
4076 /* gather4_po_c should have been lowered in SIMD16 mode. */
4077 assert(bld.dispatch_width() == 8 || shadow_c.file == BAD_FILE);
4078
4079 /* More crazy intermixing */
4080 for (unsigned i = 0; i < 2; i++) { /* u, v */
4081 bld.MOV(sources[length], coordinate);
4082 coordinate = offset(coordinate, bld, 1);
4083 length++;
4084 }
4085
4086 for (unsigned i = 0; i < 2; i++) { /* offu, offv */
4087 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), offset_value);
4088 offset_value = offset(offset_value, bld, 1);
4089 length++;
4090 }
4091
4092 if (coord_components == 3) { /* r if present */
4093 bld.MOV(sources[length], coordinate);
4094 coordinate = offset(coordinate, bld, 1);
4095 length++;
4096 }
4097
4098 coordinate_done = true;
4099 break;
4100 default:
4101 break;
4102 }
4103
4104 /* Set up the coordinate (except for cases where it was done above) */
4105 if (!coordinate_done) {
4106 for (unsigned i = 0; i < coord_components; i++) {
4107 bld.MOV(sources[length], coordinate);
4108 coordinate = offset(coordinate, bld, 1);
4109 length++;
4110 }
4111 }
4112
4113 int mlen;
4114 if (reg_width == 2)
4115 mlen = length * reg_width - header_size;
4116 else
4117 mlen = length * reg_width;
4118
4119 const fs_reg src_payload = fs_reg(VGRF, bld.shader->alloc.allocate(mlen),
4120 BRW_REGISTER_TYPE_F);
4121 bld.LOAD_PAYLOAD(src_payload, sources, length, header_size);
4122
4123 /* Generate the SEND. */
4124 inst->opcode = op;
4125 inst->src[0] = src_payload;
4126 inst->src[1] = surface;
4127 inst->src[2] = sampler;
4128 inst->resize_sources(3);
4129 inst->base_mrf = -1;
4130 inst->mlen = mlen;
4131 inst->header_size = header_size;
4132
4133 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
4134 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
4135 }
4136
4137 static void
4138 lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
4139 {
4140 const brw_device_info *devinfo = bld.shader->devinfo;
4141 const fs_reg &coordinate = inst->src[TEX_LOGICAL_SRC_COORDINATE];
4142 const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
4143 const fs_reg &lod = inst->src[TEX_LOGICAL_SRC_LOD];
4144 const fs_reg &lod2 = inst->src[TEX_LOGICAL_SRC_LOD2];
4145 const fs_reg &sample_index = inst->src[TEX_LOGICAL_SRC_SAMPLE_INDEX];
4146 const fs_reg &mcs = inst->src[TEX_LOGICAL_SRC_MCS];
4147 const fs_reg &surface = inst->src[TEX_LOGICAL_SRC_SURFACE];
4148 const fs_reg &sampler = inst->src[TEX_LOGICAL_SRC_SAMPLER];
4149 const fs_reg &offset_value = inst->src[TEX_LOGICAL_SRC_OFFSET_VALUE];
4150 assert(inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM);
4151 const unsigned coord_components = inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
4152 assert(inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM);
4153 const unsigned grad_components = inst->src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
4154
4155 if (devinfo->gen >= 7) {
4156 lower_sampler_logical_send_gen7(bld, inst, op, coordinate,
4157 shadow_c, lod, lod2, sample_index,
4158 mcs, surface, sampler, offset_value,
4159 coord_components, grad_components);
4160 } else if (devinfo->gen >= 5) {
4161 lower_sampler_logical_send_gen5(bld, inst, op, coordinate,
4162 shadow_c, lod, lod2, sample_index,
4163 surface, sampler, offset_value,
4164 coord_components, grad_components);
4165 } else {
4166 lower_sampler_logical_send_gen4(bld, inst, op, coordinate,
4167 shadow_c, lod, lod2,
4168 surface, sampler,
4169 coord_components, grad_components);
4170 }
4171 }
4172
4173 /**
4174 * Initialize the header present in some typed and untyped surface
4175 * messages.
4176 */
4177 static fs_reg
4178 emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask)
4179 {
4180 fs_builder ubld = bld.exec_all().group(8, 0);
4181 const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
4182 ubld.MOV(dst, brw_imm_d(0));
4183 ubld.MOV(component(dst, 7), sample_mask);
4184 return dst;
4185 }
4186
4187 static void
4188 lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
4189 const fs_reg &sample_mask)
4190 {
4191 /* Get the logical send arguments. */
4192 const fs_reg &addr = inst->src[0];
4193 const fs_reg &src = inst->src[1];
4194 const fs_reg &surface = inst->src[2];
4195 const UNUSED fs_reg &dims = inst->src[3];
4196 const fs_reg &arg = inst->src[4];
4197
4198 /* Calculate the total number of components of the payload. */
4199 const unsigned addr_sz = inst->components_read(0);
4200 const unsigned src_sz = inst->components_read(1);
4201 const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1);
4202 const unsigned sz = header_sz + addr_sz + src_sz;
4203
4204 /* Allocate space for the payload. */
4205 fs_reg *const components = new fs_reg[sz];
4206 const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
4207 unsigned n = 0;
4208
4209 /* Construct the payload. */
4210 if (header_sz)
4211 components[n++] = emit_surface_header(bld, sample_mask);
4212
4213 for (unsigned i = 0; i < addr_sz; i++)
4214 components[n++] = offset(addr, bld, i);
4215
4216 for (unsigned i = 0; i < src_sz; i++)
4217 components[n++] = offset(src, bld, i);
4218
4219 bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
4220
4221 /* Update the original instruction. */
4222 inst->opcode = op;
4223 inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
4224 inst->header_size = header_sz;
4225
4226 inst->src[0] = payload;
4227 inst->src[1] = surface;
4228 inst->src[2] = arg;
4229 inst->resize_sources(3);
4230
4231 delete[] components;
4232 }
4233
4234 bool
4235 fs_visitor::lower_logical_sends()
4236 {
4237 bool progress = false;
4238
4239 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
4240 const fs_builder ibld(this, block, inst);
4241
4242 switch (inst->opcode) {
4243 case FS_OPCODE_FB_WRITE_LOGICAL:
4244 assert(stage == MESA_SHADER_FRAGMENT);
4245 lower_fb_write_logical_send(ibld, inst,
4246 (const brw_wm_prog_data *)prog_data,
4247 (const brw_wm_prog_key *)key,
4248 payload);
4249 break;
4250
4251 case SHADER_OPCODE_TEX_LOGICAL:
4252 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TEX);
4253 break;
4254
4255 case SHADER_OPCODE_TXD_LOGICAL:
4256 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXD);
4257 break;
4258
4259 case SHADER_OPCODE_TXF_LOGICAL:
4260 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF);
4261 break;
4262
4263 case SHADER_OPCODE_TXL_LOGICAL:
4264 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXL);
4265 break;
4266
4267 case SHADER_OPCODE_TXS_LOGICAL:
4268 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS);
4269 break;
4270
4271 case FS_OPCODE_TXB_LOGICAL:
4272 lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB);
4273 break;
4274
4275 case SHADER_OPCODE_TXF_CMS_LOGICAL:
4276 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS);
4277 break;
4278
4279 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
4280 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS_W);
4281 break;
4282
4283 case SHADER_OPCODE_TXF_UMS_LOGICAL:
4284 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_UMS);
4285 break;
4286
4287 case SHADER_OPCODE_TXF_MCS_LOGICAL:
4288 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_MCS);
4289 break;
4290
4291 case SHADER_OPCODE_LOD_LOGICAL:
4292 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_LOD);
4293 break;
4294
4295 case SHADER_OPCODE_TG4_LOGICAL:
4296 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4);
4297 break;
4298
4299 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
4300 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4_OFFSET);
4301 break;
4302
4303 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
4304 lower_surface_logical_send(ibld, inst,
4305 SHADER_OPCODE_UNTYPED_SURFACE_READ,
4306 fs_reg());
4307 break;
4308
4309 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
4310 lower_surface_logical_send(ibld, inst,
4311 SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
4312 ibld.sample_mask_reg());
4313 break;
4314
4315 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
4316 lower_surface_logical_send(ibld, inst,
4317 SHADER_OPCODE_UNTYPED_ATOMIC,
4318 ibld.sample_mask_reg());
4319 break;
4320
4321 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
4322 lower_surface_logical_send(ibld, inst,
4323 SHADER_OPCODE_TYPED_SURFACE_READ,
4324 brw_imm_d(0xffff));
4325 break;
4326
4327 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
4328 lower_surface_logical_send(ibld, inst,
4329 SHADER_OPCODE_TYPED_SURFACE_WRITE,
4330 ibld.sample_mask_reg());
4331 break;
4332
4333 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
4334 lower_surface_logical_send(ibld, inst,
4335 SHADER_OPCODE_TYPED_ATOMIC,
4336 ibld.sample_mask_reg());
4337 break;
4338
4339 default:
4340 continue;
4341 }
4342
4343 progress = true;
4344 }
4345
4346 if (progress)
4347 invalidate_live_intervals();
4348
4349 return progress;
4350 }
4351
4352 /**
4353 * Get the closest native SIMD width supported by the hardware for instruction
4354 * \p inst. The instruction will be left untouched by
4355 * fs_visitor::lower_simd_width() if the returned value is equal to the
4356 * original execution size.
4357 */
4358 static unsigned
4359 get_lowered_simd_width(const struct brw_device_info *devinfo,
4360 const fs_inst *inst)
4361 {
4362 switch (inst->opcode) {
4363 case BRW_OPCODE_MOV:
4364 case BRW_OPCODE_SEL:
4365 case BRW_OPCODE_NOT:
4366 case BRW_OPCODE_AND:
4367 case BRW_OPCODE_OR:
4368 case BRW_OPCODE_XOR:
4369 case BRW_OPCODE_SHR:
4370 case BRW_OPCODE_SHL:
4371 case BRW_OPCODE_ASR:
4372 case BRW_OPCODE_CMP:
4373 case BRW_OPCODE_CMPN:
4374 case BRW_OPCODE_CSEL:
4375 case BRW_OPCODE_F32TO16:
4376 case BRW_OPCODE_F16TO32:
4377 case BRW_OPCODE_BFREV:
4378 case BRW_OPCODE_BFE:
4379 case BRW_OPCODE_BFI1:
4380 case BRW_OPCODE_BFI2:
4381 case BRW_OPCODE_ADD:
4382 case BRW_OPCODE_MUL:
4383 case BRW_OPCODE_AVG:
4384 case BRW_OPCODE_FRC:
4385 case BRW_OPCODE_RNDU:
4386 case BRW_OPCODE_RNDD:
4387 case BRW_OPCODE_RNDE:
4388 case BRW_OPCODE_RNDZ:
4389 case BRW_OPCODE_LZD:
4390 case BRW_OPCODE_FBH:
4391 case BRW_OPCODE_FBL:
4392 case BRW_OPCODE_CBIT:
4393 case BRW_OPCODE_SAD2:
4394 case BRW_OPCODE_MAD:
4395 case BRW_OPCODE_LRP:
4396 case SHADER_OPCODE_RCP:
4397 case SHADER_OPCODE_RSQ:
4398 case SHADER_OPCODE_SQRT:
4399 case SHADER_OPCODE_EXP2:
4400 case SHADER_OPCODE_LOG2:
4401 case SHADER_OPCODE_POW:
4402 case SHADER_OPCODE_INT_QUOTIENT:
4403 case SHADER_OPCODE_INT_REMAINDER:
4404 case SHADER_OPCODE_SIN:
4405 case SHADER_OPCODE_COS: {
4406 /* According to the PRMs:
4407 * "A. In Direct Addressing mode, a source cannot span more than 2
4408 * adjacent GRF registers.
4409 * B. A destination cannot span more than 2 adjacent GRF registers."
4410 *
4411 * Look for the source or destination with the largest register region
4412 * which is the one that is going to limit the overal execution size of
4413 * the instruction due to this rule.
4414 */
4415 unsigned reg_count = inst->regs_written;
4416
4417 for (unsigned i = 0; i < inst->sources; i++)
4418 reg_count = MAX2(reg_count, (unsigned)inst->regs_read(i));
4419
4420 /* Calculate the maximum execution size of the instruction based on the
4421 * factor by which it goes over the hardware limit of 2 GRFs.
4422 */
4423 return inst->exec_size / DIV_ROUND_UP(reg_count, 2);
4424 }
4425 case SHADER_OPCODE_MULH:
4426 /* MULH is lowered to the MUL/MACH sequence using the accumulator, which
4427 * is 8-wide on Gen7+.
4428 */
4429 return (devinfo->gen >= 7 ? 8 : inst->exec_size);
4430
4431 case FS_OPCODE_FB_WRITE_LOGICAL:
4432 /* Gen6 doesn't support SIMD16 depth writes but we cannot handle them
4433 * here.
4434 */
4435 assert(devinfo->gen != 6 ||
4436 inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH].file == BAD_FILE ||
4437 inst->exec_size == 8);
4438 /* Dual-source FB writes are unsupported in SIMD16 mode. */
4439 return (inst->src[FB_WRITE_LOGICAL_SRC_COLOR1].file != BAD_FILE ?
4440 8 : inst->exec_size);
4441
4442 case SHADER_OPCODE_TXD_LOGICAL:
4443 /* TXD is unsupported in SIMD16 mode. */
4444 return 8;
4445
4446 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: {
4447 /* gather4_po_c is unsupported in SIMD16 mode. */
4448 const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
4449 return (shadow_c.file != BAD_FILE ? 8 : inst->exec_size);
4450 }
4451 case SHADER_OPCODE_TXL_LOGICAL:
4452 case FS_OPCODE_TXB_LOGICAL: {
4453 /* Gen4 doesn't have SIMD8 non-shadow-compare bias/LOD instructions, and
4454 * Gen4-6 can't support TXL and TXB with shadow comparison in SIMD16
4455 * mode because the message exceeds the maximum length of 11.
4456 */
4457 const fs_reg &shadow_c = inst->src[TEX_LOGICAL_SRC_SHADOW_C];
4458 if (devinfo->gen == 4 && shadow_c.file == BAD_FILE)
4459 return 16;
4460 else if (devinfo->gen < 7 && shadow_c.file != BAD_FILE)
4461 return 8;
4462 else
4463 return inst->exec_size;
4464 }
4465 case SHADER_OPCODE_TXF_LOGICAL:
4466 case SHADER_OPCODE_TXS_LOGICAL:
4467 /* Gen4 doesn't have SIMD8 variants for the RESINFO and LD-with-LOD
4468 * messages. Use SIMD16 instead.
4469 */
4470 if (devinfo->gen == 4)
4471 return 16;
4472 else
4473 return inst->exec_size;
4474
4475 case SHADER_OPCODE_TXF_CMS_W_LOGICAL: {
4476 /* This opcode can take up to 6 arguments which means that in some
4477 * circumstances it can end up with a message that is too long in SIMD16
4478 * mode.
4479 */
4480 const unsigned coord_components =
4481 inst->src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
4482 /* First three arguments are the sample index and the two arguments for
4483 * the MCS data.
4484 */
4485 if ((coord_components + 3) * 2 > MAX_SAMPLER_MESSAGE_SIZE)
4486 return 8;
4487 else
4488 return inst->exec_size;
4489 }
4490
4491 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
4492 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
4493 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
4494 return 8;
4495
4496 case SHADER_OPCODE_MOV_INDIRECT:
4497 /* Prior to Broadwell, we only have 8 address subregisters */
4498 return devinfo->gen < 8 ? 8 : inst->exec_size;
4499
4500 default:
4501 return inst->exec_size;
4502 }
4503 }
4504
4505 /**
4506 * The \p rows array of registers represents a \p num_rows by \p num_columns
4507 * matrix in row-major order, write it in column-major order into the register
4508 * passed as destination. \p stride gives the separation between matrix
4509 * elements in the input in fs_builder::dispatch_width() units.
4510 */
4511 static void
4512 emit_transpose(const fs_builder &bld,
4513 const fs_reg &dst, const fs_reg *rows,
4514 unsigned num_rows, unsigned num_columns, unsigned stride)
4515 {
4516 fs_reg *const components = new fs_reg[num_rows * num_columns];
4517
4518 for (unsigned i = 0; i < num_columns; ++i) {
4519 for (unsigned j = 0; j < num_rows; ++j)
4520 components[num_rows * i + j] = offset(rows[j], bld, stride * i);
4521 }
4522
4523 bld.LOAD_PAYLOAD(dst, components, num_rows * num_columns, 0);
4524
4525 delete[] components;
4526 }
4527
4528 bool
4529 fs_visitor::lower_simd_width()
4530 {
4531 bool progress = false;
4532
4533 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
4534 const unsigned lower_width = get_lowered_simd_width(devinfo, inst);
4535
4536 if (lower_width != inst->exec_size) {
4537 /* Builder matching the original instruction. We may also need to
4538 * emit an instruction of width larger than the original, set the
4539 * execution size of the builder to the highest of both for now so
4540 * we're sure that both cases can be handled.
4541 */
4542 const fs_builder ibld = bld.at(block, inst)
4543 .exec_all(inst->force_writemask_all)
4544 .group(MAX2(inst->exec_size, lower_width),
4545 inst->force_sechalf);
4546
4547 /* Split the copies in chunks of the execution width of either the
4548 * original or the lowered instruction, whichever is lower.
4549 */
4550 const unsigned copy_width = MIN2(lower_width, inst->exec_size);
4551 const unsigned n = inst->exec_size / copy_width;
4552 const unsigned dst_size = inst->regs_written * REG_SIZE /
4553 inst->dst.component_size(inst->exec_size);
4554 fs_reg dsts[4];
4555
4556 assert(n > 0 && n <= ARRAY_SIZE(dsts) &&
4557 !inst->writes_accumulator && !inst->mlen);
4558
4559 for (unsigned i = 0; i < n; i++) {
4560 /* Emit a copy of the original instruction with the lowered width.
4561 * If the EOT flag was set throw it away except for the last
4562 * instruction to avoid killing the thread prematurely.
4563 */
4564 fs_inst split_inst = *inst;
4565 split_inst.exec_size = lower_width;
4566 split_inst.eot = inst->eot && i == n - 1;
4567
4568 /* Select the correct channel enables for the i-th group, then
4569 * transform the sources and destination and emit the lowered
4570 * instruction.
4571 */
4572 const fs_builder lbld = ibld.group(lower_width, i);
4573
4574 for (unsigned j = 0; j < inst->sources; j++) {
4575 if (inst->src[j].file != BAD_FILE &&
4576 !is_uniform(inst->src[j])) {
4577 /* Get the i-th copy_width-wide chunk of the source. */
4578 const fs_reg src = horiz_offset(inst->src[j], copy_width * i);
4579 const unsigned src_size = inst->components_read(j);
4580
4581 /* Use a trivial transposition to copy one every n
4582 * copy_width-wide components of the register into a
4583 * temporary passed as source to the lowered instruction.
4584 */
4585 split_inst.src[j] = lbld.vgrf(inst->src[j].type, src_size);
4586 emit_transpose(lbld.group(copy_width, 0),
4587 split_inst.src[j], &src, 1, src_size, n);
4588 }
4589 }
4590
4591 if (inst->regs_written) {
4592 /* Allocate enough space to hold the result of the lowered
4593 * instruction and fix up the number of registers written.
4594 */
4595 split_inst.dst = dsts[i] =
4596 lbld.vgrf(inst->dst.type, dst_size);
4597 split_inst.regs_written =
4598 DIV_ROUND_UP(inst->regs_written * lower_width,
4599 inst->exec_size);
4600 }
4601
4602 lbld.emit(split_inst);
4603 }
4604
4605 if (inst->regs_written) {
4606 /* Distance between useful channels in the temporaries, skipping
4607 * garbage if the lowered instruction is wider than the original.
4608 */
4609 const unsigned m = lower_width / copy_width;
4610
4611 /* Interleave the components of the result from the lowered
4612 * instructions. We need to set exec_all() when copying more than
4613 * one half per component, because LOAD_PAYLOAD (in terms of which
4614 * emit_transpose is implemented) can only use the same channel
4615 * enable signals for all of its non-header sources.
4616 */
4617 emit_transpose(ibld.exec_all(inst->exec_size > copy_width)
4618 .group(copy_width, 0),
4619 inst->dst, dsts, n, dst_size, m);
4620 }
4621
4622 inst->remove(block);
4623 progress = true;
4624 }
4625 }
4626
4627 if (progress)
4628 invalidate_live_intervals();
4629
4630 return progress;
4631 }
4632
4633 void
4634 fs_visitor::dump_instructions()
4635 {
4636 dump_instructions(NULL);
4637 }
4638
4639 void
4640 fs_visitor::dump_instructions(const char *name)
4641 {
4642 FILE *file = stderr;
4643 if (name && geteuid() != 0) {
4644 file = fopen(name, "w");
4645 if (!file)
4646 file = stderr;
4647 }
4648
4649 if (cfg) {
4650 calculate_register_pressure();
4651 int ip = 0, max_pressure = 0;
4652 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
4653 max_pressure = MAX2(max_pressure, regs_live_at_ip[ip]);
4654 fprintf(file, "{%3d} %4d: ", regs_live_at_ip[ip], ip);
4655 dump_instruction(inst, file);
4656 ip++;
4657 }
4658 fprintf(file, "Maximum %3d registers live at once.\n", max_pressure);
4659 } else {
4660 int ip = 0;
4661 foreach_in_list(backend_instruction, inst, &instructions) {
4662 fprintf(file, "%4d: ", ip++);
4663 dump_instruction(inst, file);
4664 }
4665 }
4666
4667 if (file != stderr) {
4668 fclose(file);
4669 }
4670 }
4671
4672 void
4673 fs_visitor::dump_instruction(backend_instruction *be_inst)
4674 {
4675 dump_instruction(be_inst, stderr);
4676 }
4677
4678 void
4679 fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
4680 {
4681 fs_inst *inst = (fs_inst *)be_inst;
4682
4683 if (inst->predicate) {
4684 fprintf(file, "(%cf0.%d) ",
4685 inst->predicate_inverse ? '-' : '+',
4686 inst->flag_subreg);
4687 }
4688
4689 fprintf(file, "%s", brw_instruction_name(inst->opcode));
4690 if (inst->saturate)
4691 fprintf(file, ".sat");
4692 if (inst->conditional_mod) {
4693 fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
4694 if (!inst->predicate &&
4695 (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
4696 inst->opcode != BRW_OPCODE_IF &&
4697 inst->opcode != BRW_OPCODE_WHILE))) {
4698 fprintf(file, ".f0.%d", inst->flag_subreg);
4699 }
4700 }
4701 fprintf(file, "(%d) ", inst->exec_size);
4702
4703 if (inst->mlen) {
4704 fprintf(file, "(mlen: %d) ", inst->mlen);
4705 }
4706
4707 switch (inst->dst.file) {
4708 case VGRF:
4709 fprintf(file, "vgrf%d", inst->dst.nr);
4710 if (alloc.sizes[inst->dst.nr] != inst->regs_written ||
4711 inst->dst.subreg_offset)
4712 fprintf(file, "+%d.%d",
4713 inst->dst.reg_offset, inst->dst.subreg_offset);
4714 break;
4715 case FIXED_GRF:
4716 fprintf(file, "g%d", inst->dst.nr);
4717 break;
4718 case MRF:
4719 fprintf(file, "m%d", inst->dst.nr);
4720 break;
4721 case BAD_FILE:
4722 fprintf(file, "(null)");
4723 break;
4724 case UNIFORM:
4725 fprintf(file, "***u%d***", inst->dst.nr + inst->dst.reg_offset);
4726 break;
4727 case ATTR:
4728 fprintf(file, "***attr%d***", inst->dst.nr + inst->dst.reg_offset);
4729 break;
4730 case ARF:
4731 switch (inst->dst.nr) {
4732 case BRW_ARF_NULL:
4733 fprintf(file, "null");
4734 break;
4735 case BRW_ARF_ADDRESS:
4736 fprintf(file, "a0.%d", inst->dst.subnr);
4737 break;
4738 case BRW_ARF_ACCUMULATOR:
4739 fprintf(file, "acc%d", inst->dst.subnr);
4740 break;
4741 case BRW_ARF_FLAG:
4742 fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
4743 break;
4744 default:
4745 fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
4746 break;
4747 }
4748 if (inst->dst.subnr)
4749 fprintf(file, "+%d", inst->dst.subnr);
4750 break;
4751 case IMM:
4752 unreachable("not reached");
4753 }
4754 if (inst->dst.stride != 1)
4755 fprintf(file, "<%u>", inst->dst.stride);
4756 fprintf(file, ":%s, ", brw_reg_type_letters(inst->dst.type));
4757
4758 for (int i = 0; i < inst->sources; i++) {
4759 if (inst->src[i].negate)
4760 fprintf(file, "-");
4761 if (inst->src[i].abs)
4762 fprintf(file, "|");
4763 switch (inst->src[i].file) {
4764 case VGRF:
4765 fprintf(file, "vgrf%d", inst->src[i].nr);
4766 if (alloc.sizes[inst->src[i].nr] != (unsigned)inst->regs_read(i) ||
4767 inst->src[i].subreg_offset)
4768 fprintf(file, "+%d.%d", inst->src[i].reg_offset,
4769 inst->src[i].subreg_offset);
4770 break;
4771 case FIXED_GRF:
4772 fprintf(file, "g%d", inst->src[i].nr);
4773 break;
4774 case MRF:
4775 fprintf(file, "***m%d***", inst->src[i].nr);
4776 break;
4777 case ATTR:
4778 fprintf(file, "attr%d+%d", inst->src[i].nr, inst->src[i].reg_offset);
4779 break;
4780 case UNIFORM:
4781 fprintf(file, "u%d", inst->src[i].nr + inst->src[i].reg_offset);
4782 if (inst->src[i].subreg_offset) {
4783 fprintf(file, "+%d.%d", inst->src[i].reg_offset,
4784 inst->src[i].subreg_offset);
4785 }
4786 break;
4787 case BAD_FILE:
4788 fprintf(file, "(null)");
4789 break;
4790 case IMM:
4791 switch (inst->src[i].type) {
4792 case BRW_REGISTER_TYPE_F:
4793 fprintf(file, "%-gf", inst->src[i].f);
4794 break;
4795 case BRW_REGISTER_TYPE_W:
4796 case BRW_REGISTER_TYPE_D:
4797 fprintf(file, "%dd", inst->src[i].d);
4798 break;
4799 case BRW_REGISTER_TYPE_UW:
4800 case BRW_REGISTER_TYPE_UD:
4801 fprintf(file, "%uu", inst->src[i].ud);
4802 break;
4803 case BRW_REGISTER_TYPE_VF:
4804 fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
4805 brw_vf_to_float((inst->src[i].ud >> 0) & 0xff),
4806 brw_vf_to_float((inst->src[i].ud >> 8) & 0xff),
4807 brw_vf_to_float((inst->src[i].ud >> 16) & 0xff),
4808 brw_vf_to_float((inst->src[i].ud >> 24) & 0xff));
4809 break;
4810 default:
4811 fprintf(file, "???");
4812 break;
4813 }
4814 break;
4815 case ARF:
4816 switch (inst->src[i].nr) {
4817 case BRW_ARF_NULL:
4818 fprintf(file, "null");
4819 break;
4820 case BRW_ARF_ADDRESS:
4821 fprintf(file, "a0.%d", inst->src[i].subnr);
4822 break;
4823 case BRW_ARF_ACCUMULATOR:
4824 fprintf(file, "acc%d", inst->src[i].subnr);
4825 break;
4826 case BRW_ARF_FLAG:
4827 fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
4828 break;
4829 default:
4830 fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
4831 break;
4832 }
4833 if (inst->src[i].subnr)
4834 fprintf(file, "+%d", inst->src[i].subnr);
4835 break;
4836 }
4837 if (inst->src[i].abs)
4838 fprintf(file, "|");
4839
4840 if (inst->src[i].file != IMM) {
4841 unsigned stride;
4842 if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) {
4843 unsigned hstride = inst->src[i].hstride;
4844 stride = (hstride == 0 ? 0 : (1 << (hstride - 1)));
4845 } else {
4846 stride = inst->src[i].stride;
4847 }
4848 if (stride != 1)
4849 fprintf(file, "<%u>", stride);
4850
4851 fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type));
4852 }
4853
4854 if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE)
4855 fprintf(file, ", ");
4856 }
4857
4858 fprintf(file, " ");
4859
4860 if (inst->force_writemask_all)
4861 fprintf(file, "NoMask ");
4862
4863 if (dispatch_width == 16 && inst->exec_size == 8) {
4864 if (inst->force_sechalf)
4865 fprintf(file, "2ndhalf ");
4866 else
4867 fprintf(file, "1sthalf ");
4868 }
4869
4870 fprintf(file, "\n");
4871 }
4872
4873 /**
4874 * Possibly returns an instruction that set up @param reg.
4875 *
4876 * Sometimes we want to take the result of some expression/variable
4877 * dereference tree and rewrite the instruction generating the result
4878 * of the tree. When processing the tree, we know that the
4879 * instructions generated are all writing temporaries that are dead
4880 * outside of this tree. So, if we have some instructions that write
4881 * a temporary, we're free to point that temp write somewhere else.
4882 *
4883 * Note that this doesn't guarantee that the instruction generated
4884 * only reg -- it might be the size=4 destination of a texture instruction.
4885 */
4886 fs_inst *
4887 fs_visitor::get_instruction_generating_reg(fs_inst *start,
4888 fs_inst *end,
4889 const fs_reg &reg)
4890 {
4891 if (end == start ||
4892 end->is_partial_write() ||
4893 !reg.equals(end->dst)) {
4894 return NULL;
4895 } else {
4896 return end;
4897 }
4898 }
4899
4900 void
4901 fs_visitor::setup_fs_payload_gen6()
4902 {
4903 assert(stage == MESA_SHADER_FRAGMENT);
4904 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
4905 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
4906
4907 unsigned barycentric_interp_modes =
4908 (stage == MESA_SHADER_FRAGMENT) ?
4909 ((brw_wm_prog_data*) this->prog_data)->barycentric_interp_modes : 0;
4910
4911 assert(devinfo->gen >= 6);
4912
4913 /* R0-1: masks, pixel X/Y coordinates. */
4914 payload.num_regs = 2;
4915 /* R2: only for 32-pixel dispatch.*/
4916
4917 /* R3-26: barycentric interpolation coordinates. These appear in the
4918 * same order that they appear in the brw_wm_barycentric_interp_mode
4919 * enum. Each set of coordinates occupies 2 registers if dispatch width
4920 * == 8 and 4 registers if dispatch width == 16. Coordinates only
4921 * appear if they were enabled using the "Barycentric Interpolation
4922 * Mode" bits in WM_STATE.
4923 */
4924 for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
4925 if (barycentric_interp_modes & (1 << i)) {
4926 payload.barycentric_coord_reg[i] = payload.num_regs;
4927 payload.num_regs += 2;
4928 if (dispatch_width == 16) {
4929 payload.num_regs += 2;
4930 }
4931 }
4932 }
4933
4934 /* R27: interpolated depth if uses source depth */
4935 prog_data->uses_src_depth =
4936 (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
4937 if (prog_data->uses_src_depth) {
4938 payload.source_depth_reg = payload.num_regs;
4939 payload.num_regs++;
4940 if (dispatch_width == 16) {
4941 /* R28: interpolated depth if not SIMD8. */
4942 payload.num_regs++;
4943 }
4944 }
4945
4946 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
4947 prog_data->uses_src_w =
4948 (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
4949 if (prog_data->uses_src_w) {
4950 payload.source_w_reg = payload.num_regs;
4951 payload.num_regs++;
4952 if (dispatch_width == 16) {
4953 /* R30: interpolated W if not SIMD8. */
4954 payload.num_regs++;
4955 }
4956 }
4957
4958 prog_data->uses_pos_offset = key->compute_pos_offset;
4959 /* R31: MSAA position offsets. */
4960 if (prog_data->uses_pos_offset) {
4961 payload.sample_pos_reg = payload.num_regs;
4962 payload.num_regs++;
4963 }
4964
4965 /* R32: MSAA input coverage mask */
4966 prog_data->uses_sample_mask =
4967 (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
4968 if (prog_data->uses_sample_mask) {
4969 assert(devinfo->gen >= 7);
4970 payload.sample_mask_in_reg = payload.num_regs;
4971 payload.num_regs++;
4972 if (dispatch_width == 16) {
4973 /* R33: input coverage mask if not SIMD8. */
4974 payload.num_regs++;
4975 }
4976 }
4977
4978 /* R34-: bary for 32-pixel. */
4979 /* R58-59: interp W for 32-pixel. */
4980
4981 if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
4982 source_depth_to_render_target = true;
4983 }
4984 }
4985
4986 void
4987 fs_visitor::setup_vs_payload()
4988 {
4989 /* R0: thread header, R1: urb handles */
4990 payload.num_regs = 2;
4991 }
4992
4993 /**
4994 * We are building the local ID push constant data using the simplest possible
4995 * method. We simply push the local IDs directly as they should appear in the
4996 * registers for the uvec3 gl_LocalInvocationID variable.
4997 *
4998 * Therefore, for SIMD8, we use 3 full registers, and for SIMD16 we use 6
4999 * registers worth of push constant space.
5000 *
5001 * Note: Any updates to brw_cs_prog_local_id_payload_dwords,
5002 * fill_local_id_payload or fs_visitor::emit_cs_local_invocation_id_setup need
5003 * to coordinated.
5004 *
5005 * FINISHME: There are a few easy optimizations to consider.
5006 *
5007 * 1. If gl_WorkGroupSize x, y or z is 1, we can just use zero, and there is
5008 * no need for using push constant space for that dimension.
5009 *
5010 * 2. Since GL_MAX_COMPUTE_WORK_GROUP_SIZE is currently 1024 or less, we can
5011 * easily use 16-bit words rather than 32-bit dwords in the push constant
5012 * data.
5013 *
5014 * 3. If gl_WorkGroupSize x, y or z is small, then we can use bytes for
5015 * conveying the data, and thereby reduce push constant usage.
5016 *
5017 */
5018 void
5019 fs_visitor::setup_gs_payload()
5020 {
5021 assert(stage == MESA_SHADER_GEOMETRY);
5022
5023 struct brw_gs_prog_data *gs_prog_data =
5024 (struct brw_gs_prog_data *) prog_data;
5025 struct brw_vue_prog_data *vue_prog_data =
5026 (struct brw_vue_prog_data *) prog_data;
5027
5028 /* R0: thread header, R1: output URB handles */
5029 payload.num_regs = 2;
5030
5031 if (gs_prog_data->include_primitive_id) {
5032 /* R2: Primitive ID 0..7 */
5033 payload.num_regs++;
5034 }
5035
5036 /* Use a maximum of 32 registers for push-model inputs. */
5037 const unsigned max_push_components = 32;
5038
5039 /* If pushing our inputs would take too many registers, reduce the URB read
5040 * length (which is in HWords, or 8 registers), and resort to pulling.
5041 *
5042 * Note that the GS reads <URB Read Length> HWords for every vertex - so we
5043 * have to multiply by VerticesIn to obtain the total storage requirement.
5044 */
5045 if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
5046 max_push_components) {
5047 gs_prog_data->base.include_vue_handles = true;
5048
5049 /* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
5050 payload.num_regs += nir->info.gs.vertices_in;
5051
5052 vue_prog_data->urb_read_length =
5053 ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
5054 }
5055 }
5056
5057 void
5058 fs_visitor::setup_cs_payload()
5059 {
5060 assert(devinfo->gen >= 7);
5061 brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data;
5062
5063 payload.num_regs = 1;
5064
5065 if (nir->info.system_values_read & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
5066 prog_data->local_invocation_id_regs = dispatch_width * 3 / 8;
5067 payload.local_invocation_id_reg = payload.num_regs;
5068 payload.num_regs += prog_data->local_invocation_id_regs;
5069 }
5070 }
5071
5072 void
5073 fs_visitor::calculate_register_pressure()
5074 {
5075 invalidate_live_intervals();
5076 calculate_live_intervals();
5077
5078 unsigned num_instructions = 0;
5079 foreach_block(block, cfg)
5080 num_instructions += block->instructions.length();
5081
5082 regs_live_at_ip = rzalloc_array(mem_ctx, int, num_instructions);
5083
5084 for (unsigned reg = 0; reg < alloc.count; reg++) {
5085 for (int ip = virtual_grf_start[reg]; ip <= virtual_grf_end[reg]; ip++)
5086 regs_live_at_ip[ip] += alloc.sizes[reg];
5087 }
5088 }
5089
5090 void
5091 fs_visitor::optimize()
5092 {
5093 /* Start by validating the shader we currently have. */
5094 validate();
5095
5096 /* bld is the common builder object pointing at the end of the program we
5097 * used to translate it into i965 IR. For the optimization and lowering
5098 * passes coming next, any code added after the end of the program without
5099 * having explicitly called fs_builder::at() clearly points at a mistake.
5100 * Ideally optimization passes wouldn't be part of the visitor so they
5101 * wouldn't have access to bld at all, but they do, so just in case some
5102 * pass forgets to ask for a location explicitly set it to NULL here to
5103 * make it trip. The dispatch width is initialized to a bogus value to
5104 * make sure that optimizations set the execution controls explicitly to
5105 * match the code they are manipulating instead of relying on the defaults.
5106 */
5107 bld = fs_builder(this, 64);
5108
5109 assign_constant_locations();
5110 lower_constant_loads();
5111
5112 validate();
5113
5114 split_virtual_grfs();
5115 validate();
5116
5117 #define OPT(pass, args...) ({ \
5118 pass_num++; \
5119 bool this_progress = pass(args); \
5120 \
5121 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
5122 char filename[64]; \
5123 snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
5124 stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
5125 \
5126 backend_shader::dump_instructions(filename); \
5127 } \
5128 \
5129 validate(); \
5130 \
5131 progress = progress || this_progress; \
5132 this_progress; \
5133 })
5134
5135 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
5136 char filename[64];
5137 snprintf(filename, 64, "%s%d-%s-00-start",
5138 stage_abbrev, dispatch_width, nir->info.name);
5139
5140 backend_shader::dump_instructions(filename);
5141 }
5142
5143 bool progress = false;
5144 int iteration = 0;
5145 int pass_num = 0;
5146
5147 OPT(lower_simd_width);
5148 OPT(lower_logical_sends);
5149
5150 do {
5151 progress = false;
5152 pass_num = 0;
5153 iteration++;
5154
5155 OPT(remove_duplicate_mrf_writes);
5156
5157 OPT(opt_algebraic);
5158 OPT(opt_cse);
5159 OPT(opt_copy_propagate);
5160 OPT(opt_predicated_break, this);
5161 OPT(opt_cmod_propagation);
5162 OPT(dead_code_eliminate);
5163 OPT(opt_peephole_sel);
5164 OPT(dead_control_flow_eliminate, this);
5165 OPT(opt_register_renaming);
5166 OPT(opt_redundant_discard_jumps);
5167 OPT(opt_saturate_propagation);
5168 OPT(opt_zero_samples);
5169 OPT(register_coalesce);
5170 OPT(compute_to_mrf);
5171 OPT(eliminate_find_live_channel);
5172
5173 OPT(compact_virtual_grfs);
5174 } while (progress);
5175
5176 pass_num = 0;
5177
5178 OPT(opt_sampler_eot);
5179
5180 if (OPT(lower_load_payload)) {
5181 split_virtual_grfs();
5182 OPT(register_coalesce);
5183 OPT(compute_to_mrf);
5184 OPT(dead_code_eliminate);
5185 }
5186
5187 OPT(opt_combine_constants);
5188 OPT(lower_integer_multiplication);
5189
5190 lower_uniform_pull_constant_loads();
5191
5192 validate();
5193 }
5194
5195 /**
5196 * Three source instruction must have a GRF/MRF destination register.
5197 * ARF NULL is not allowed. Fix that up by allocating a temporary GRF.
5198 */
5199 void
5200 fs_visitor::fixup_3src_null_dest()
5201 {
5202 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
5203 if (inst->is_3src() && inst->dst.is_null()) {
5204 inst->dst = fs_reg(VGRF, alloc.allocate(dispatch_width / 8),
5205 inst->dst.type);
5206 }
5207 }
5208 }
5209
5210 void
5211 fs_visitor::allocate_registers()
5212 {
5213 bool allocated_without_spills;
5214
5215 static const enum instruction_scheduler_mode pre_modes[] = {
5216 SCHEDULE_PRE,
5217 SCHEDULE_PRE_NON_LIFO,
5218 SCHEDULE_PRE_LIFO,
5219 };
5220
5221 /* Try each scheduling heuristic to see if it can successfully register
5222 * allocate without spilling. They should be ordered by decreasing
5223 * performance but increasing likelihood of allocating.
5224 */
5225 for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
5226 schedule_instructions(pre_modes[i]);
5227
5228 if (0) {
5229 assign_regs_trivial();
5230 allocated_without_spills = true;
5231 } else {
5232 allocated_without_spills = assign_regs(false);
5233 }
5234 if (allocated_without_spills)
5235 break;
5236 }
5237
5238 if (!allocated_without_spills) {
5239 /* We assume that any spilling is worse than just dropping back to
5240 * SIMD8. There's probably actually some intermediate point where
5241 * SIMD16 with a couple of spills is still better.
5242 */
5243 if (dispatch_width == 16) {
5244 fail("Failure to register allocate. Reduce number of "
5245 "live scalar values to avoid this.");
5246 } else {
5247 compiler->shader_perf_log(log_data,
5248 "%s shader triggered register spilling. "
5249 "Try reducing the number of live scalar "
5250 "values to improve performance.\n",
5251 stage_name);
5252 }
5253
5254 /* Since we're out of heuristics, just go spill registers until we
5255 * get an allocation.
5256 */
5257 while (!assign_regs(true)) {
5258 if (failed)
5259 break;
5260 }
5261 }
5262
5263 /* This must come after all optimization and register allocation, since
5264 * it inserts dead code that happens to have side effects, and it does
5265 * so based on the actual physical registers in use.
5266 */
5267 insert_gen4_send_dependency_workarounds();
5268
5269 if (failed)
5270 return;
5271
5272 schedule_instructions(SCHEDULE_POST);
5273
5274 if (last_scratch > 0)
5275 prog_data->total_scratch = brw_get_scratch_size(last_scratch);
5276 }
5277
5278 bool
5279 fs_visitor::run_vs(gl_clip_plane *clip_planes)
5280 {
5281 assert(stage == MESA_SHADER_VERTEX);
5282
5283 setup_vs_payload();
5284
5285 if (shader_time_index >= 0)
5286 emit_shader_time_begin();
5287
5288 emit_nir_code();
5289
5290 if (failed)
5291 return false;
5292
5293 compute_clip_distance(clip_planes);
5294
5295 emit_urb_writes();
5296
5297 if (shader_time_index >= 0)
5298 emit_shader_time_end();
5299
5300 calculate_cfg();
5301
5302 optimize();
5303
5304 assign_curb_setup();
5305 assign_vs_urb_setup();
5306
5307 fixup_3src_null_dest();
5308 allocate_registers();
5309
5310 return !failed;
5311 }
5312
5313 bool
5314 fs_visitor::run_tes()
5315 {
5316 assert(stage == MESA_SHADER_TESS_EVAL);
5317
5318 /* R0: thread header, R1-3: gl_TessCoord.xyz, R4: URB handles */
5319 payload.num_regs = 5;
5320
5321 if (shader_time_index >= 0)
5322 emit_shader_time_begin();
5323
5324 emit_nir_code();
5325
5326 if (failed)
5327 return false;
5328
5329 emit_urb_writes();
5330
5331 if (shader_time_index >= 0)
5332 emit_shader_time_end();
5333
5334 calculate_cfg();
5335
5336 optimize();
5337
5338 assign_curb_setup();
5339 assign_tes_urb_setup();
5340
5341 fixup_3src_null_dest();
5342 allocate_registers();
5343
5344 return !failed;
5345 }
5346
5347 bool
5348 fs_visitor::run_gs()
5349 {
5350 assert(stage == MESA_SHADER_GEOMETRY);
5351
5352 setup_gs_payload();
5353
5354 this->final_gs_vertex_count = vgrf(glsl_type::uint_type);
5355
5356 if (gs_compile->control_data_header_size_bits > 0) {
5357 /* Create a VGRF to store accumulated control data bits. */
5358 this->control_data_bits = vgrf(glsl_type::uint_type);
5359
5360 /* If we're outputting more than 32 control data bits, then EmitVertex()
5361 * will set control_data_bits to 0 after emitting the first vertex.
5362 * Otherwise, we need to initialize it to 0 here.
5363 */
5364 if (gs_compile->control_data_header_size_bits <= 32) {
5365 const fs_builder abld = bld.annotate("initialize control data bits");
5366 abld.MOV(this->control_data_bits, brw_imm_ud(0u));
5367 }
5368 }
5369
5370 if (shader_time_index >= 0)
5371 emit_shader_time_begin();
5372
5373 emit_nir_code();
5374
5375 emit_gs_thread_end();
5376
5377 if (shader_time_index >= 0)
5378 emit_shader_time_end();
5379
5380 if (failed)
5381 return false;
5382
5383 calculate_cfg();
5384
5385 optimize();
5386
5387 assign_curb_setup();
5388 assign_gs_urb_setup();
5389
5390 fixup_3src_null_dest();
5391 allocate_registers();
5392
5393 return !failed;
5394 }
5395
5396 bool
5397 fs_visitor::run_fs(bool do_rep_send)
5398 {
5399 brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
5400 brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
5401
5402 assert(stage == MESA_SHADER_FRAGMENT);
5403
5404 if (devinfo->gen >= 6)
5405 setup_fs_payload_gen6();
5406 else
5407 setup_fs_payload_gen4();
5408
5409 if (0) {
5410 emit_dummy_fs();
5411 } else if (do_rep_send) {
5412 assert(dispatch_width == 16);
5413 emit_repclear_shader();
5414 } else {
5415 if (shader_time_index >= 0)
5416 emit_shader_time_begin();
5417
5418 calculate_urb_setup();
5419 if (nir->info.inputs_read > 0) {
5420 if (devinfo->gen < 6)
5421 emit_interpolation_setup_gen4();
5422 else
5423 emit_interpolation_setup_gen6();
5424 }
5425
5426 /* We handle discards by keeping track of the still-live pixels in f0.1.
5427 * Initialize it with the dispatched pixels.
5428 */
5429 if (wm_prog_data->uses_kill) {
5430 fs_inst *discard_init = bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
5431 discard_init->flag_subreg = 1;
5432 }
5433
5434 /* Generate FS IR for main(). (the visitor only descends into
5435 * functions called "main").
5436 */
5437 emit_nir_code();
5438
5439 if (failed)
5440 return false;
5441
5442 if (wm_prog_data->uses_kill)
5443 bld.emit(FS_OPCODE_PLACEHOLDER_HALT);
5444
5445 if (wm_key->alpha_test_func)
5446 emit_alpha_test();
5447
5448 emit_fb_writes();
5449
5450 if (shader_time_index >= 0)
5451 emit_shader_time_end();
5452
5453 calculate_cfg();
5454
5455 optimize();
5456
5457 assign_curb_setup();
5458 assign_urb_setup();
5459
5460 fixup_3src_null_dest();
5461 allocate_registers();
5462
5463 if (failed)
5464 return false;
5465 }
5466
5467 if (dispatch_width == 8)
5468 wm_prog_data->reg_blocks = brw_register_blocks(grf_used);
5469 else
5470 wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
5471
5472 return !failed;
5473 }
5474
5475 bool
5476 fs_visitor::run_cs()
5477 {
5478 assert(stage == MESA_SHADER_COMPUTE);
5479
5480 setup_cs_payload();
5481
5482 if (shader_time_index >= 0)
5483 emit_shader_time_begin();
5484
5485 emit_nir_code();
5486
5487 if (failed)
5488 return false;
5489
5490 emit_cs_terminate();
5491
5492 if (shader_time_index >= 0)
5493 emit_shader_time_end();
5494
5495 calculate_cfg();
5496
5497 optimize();
5498
5499 assign_curb_setup();
5500
5501 fixup_3src_null_dest();
5502 allocate_registers();
5503
5504 if (failed)
5505 return false;
5506
5507 return !failed;
5508 }
5509
5510 /**
5511 * Return a bitfield where bit n is set if barycentric interpolation mode n
5512 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
5513 */
5514 static unsigned
5515 brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
5516 bool shade_model_flat,
5517 bool persample_shading,
5518 const nir_shader *shader)
5519 {
5520 unsigned barycentric_interp_modes = 0;
5521
5522 nir_foreach_variable(var, &shader->inputs) {
5523 enum glsl_interp_qualifier interp_qualifier =
5524 (enum glsl_interp_qualifier)var->data.interpolation;
5525 bool is_centroid = var->data.centroid && !persample_shading;
5526 bool is_sample = var->data.sample || persample_shading;
5527 bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
5528 (var->data.location == VARYING_SLOT_COL1);
5529
5530 /* Ignore WPOS and FACE, because they don't require interpolation. */
5531 if (var->data.location == VARYING_SLOT_POS ||
5532 var->data.location == VARYING_SLOT_FACE)
5533 continue;
5534
5535 /* Determine the set (or sets) of barycentric coordinates needed to
5536 * interpolate this variable. Note that when
5537 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
5538 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
5539 * for lit pixels, so we need both sets of barycentric coordinates.
5540 */
5541 if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
5542 if (is_centroid) {
5543 barycentric_interp_modes |=
5544 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
5545 } else if (is_sample) {
5546 barycentric_interp_modes |=
5547 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
5548 }
5549 if ((!is_centroid && !is_sample) ||
5550 devinfo->needs_unlit_centroid_workaround) {
5551 barycentric_interp_modes |=
5552 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
5553 }
5554 } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
5555 (!(shade_model_flat && is_gl_Color) &&
5556 interp_qualifier == INTERP_QUALIFIER_NONE)) {
5557 if (is_centroid) {
5558 barycentric_interp_modes |=
5559 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
5560 } else if (is_sample) {
5561 barycentric_interp_modes |=
5562 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
5563 }
5564 if ((!is_centroid && !is_sample) ||
5565 devinfo->needs_unlit_centroid_workaround) {
5566 barycentric_interp_modes |=
5567 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
5568 }
5569 }
5570 }
5571
5572 return barycentric_interp_modes;
5573 }
5574
5575 static uint8_t
5576 computed_depth_mode(const nir_shader *shader)
5577 {
5578 if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
5579 switch (shader->info.fs.depth_layout) {
5580 case FRAG_DEPTH_LAYOUT_NONE:
5581 case FRAG_DEPTH_LAYOUT_ANY:
5582 return BRW_PSCDEPTH_ON;
5583 case FRAG_DEPTH_LAYOUT_GREATER:
5584 return BRW_PSCDEPTH_ON_GE;
5585 case FRAG_DEPTH_LAYOUT_LESS:
5586 return BRW_PSCDEPTH_ON_LE;
5587 case FRAG_DEPTH_LAYOUT_UNCHANGED:
5588 return BRW_PSCDEPTH_OFF;
5589 }
5590 }
5591 return BRW_PSCDEPTH_OFF;
5592 }
5593
5594 const unsigned *
5595 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
5596 void *mem_ctx,
5597 const struct brw_wm_prog_key *key,
5598 struct brw_wm_prog_data *prog_data,
5599 const nir_shader *src_shader,
5600 struct gl_program *prog,
5601 int shader_time_index8, int shader_time_index16,
5602 bool use_rep_send,
5603 unsigned *final_assembly_size,
5604 char **error_str)
5605 {
5606 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
5607 shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
5608 true);
5609 shader = brw_postprocess_nir(shader, compiler->devinfo, true);
5610
5611 /* key->alpha_test_func means simulating alpha testing via discards,
5612 * so the shader definitely kills pixels.
5613 */
5614 prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
5615 prog_data->uses_omask =
5616 shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
5617 prog_data->computed_depth_mode = computed_depth_mode(shader);
5618 prog_data->computed_stencil =
5619 shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
5620
5621 prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
5622
5623 prog_data->barycentric_interp_modes =
5624 brw_compute_barycentric_interp_modes(compiler->devinfo,
5625 key->flat_shade,
5626 key->persample_shading,
5627 shader);
5628
5629 fs_visitor v(compiler, log_data, mem_ctx, key,
5630 &prog_data->base, prog, shader, 8,
5631 shader_time_index8);
5632 if (!v.run_fs(false /* do_rep_send */)) {
5633 if (error_str)
5634 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
5635
5636 return NULL;
5637 }
5638
5639 cfg_t *simd16_cfg = NULL;
5640 fs_visitor v2(compiler, log_data, mem_ctx, key,
5641 &prog_data->base, prog, shader, 16,
5642 shader_time_index16);
5643 if (likely(!(INTEL_DEBUG & DEBUG_NO16) || use_rep_send)) {
5644 if (!v.simd16_unsupported) {
5645 /* Try a SIMD16 compile */
5646 v2.import_uniforms(&v);
5647 if (!v2.run_fs(use_rep_send)) {
5648 compiler->shader_perf_log(log_data,
5649 "SIMD16 shader failed to compile: %s",
5650 v2.fail_msg);
5651 } else {
5652 simd16_cfg = v2.cfg;
5653 }
5654 }
5655 }
5656
5657 cfg_t *simd8_cfg;
5658 int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send;
5659 if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) {
5660 simd8_cfg = NULL;
5661 prog_data->no_8 = true;
5662 } else {
5663 simd8_cfg = v.cfg;
5664 prog_data->no_8 = false;
5665 }
5666
5667 fs_generator g(compiler, log_data, mem_ctx, (void *) key, &prog_data->base,
5668 v.promoted_constants, v.runtime_check_aads_emit,
5669 MESA_SHADER_FRAGMENT);
5670
5671 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
5672 g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
5673 shader->info.label ? shader->info.label :
5674 "unnamed",
5675 shader->info.name));
5676 }
5677
5678 if (simd8_cfg)
5679 g.generate_code(simd8_cfg, 8);
5680 if (simd16_cfg)
5681 prog_data->prog_offset_16 = g.generate_code(simd16_cfg, 16);
5682
5683 return g.get_assembly(final_assembly_size);
5684 }
5685
5686 fs_reg *
5687 fs_visitor::emit_cs_local_invocation_id_setup()
5688 {
5689 assert(stage == MESA_SHADER_COMPUTE);
5690
5691 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
5692
5693 struct brw_reg src =
5694 brw_vec8_grf(payload.local_invocation_id_reg, 0);
5695 src = retype(src, BRW_REGISTER_TYPE_UD);
5696 bld.MOV(*reg, src);
5697 src.nr += dispatch_width / 8;
5698 bld.MOV(offset(*reg, bld, 1), src);
5699 src.nr += dispatch_width / 8;
5700 bld.MOV(offset(*reg, bld, 2), src);
5701
5702 return reg;
5703 }
5704
5705 fs_reg *
5706 fs_visitor::emit_cs_work_group_id_setup()
5707 {
5708 assert(stage == MESA_SHADER_COMPUTE);
5709
5710 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));
5711
5712 struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
5713 struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD));
5714 struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD));
5715
5716 bld.MOV(*reg, r0_1);
5717 bld.MOV(offset(*reg, bld, 1), r0_6);
5718 bld.MOV(offset(*reg, bld, 2), r0_7);
5719
5720 return reg;
5721 }
5722
5723 const unsigned *
5724 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
5725 void *mem_ctx,
5726 const struct brw_cs_prog_key *key,
5727 struct brw_cs_prog_data *prog_data,
5728 const nir_shader *src_shader,
5729 int shader_time_index,
5730 unsigned *final_assembly_size,
5731 char **error_str)
5732 {
5733 nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
5734 shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
5735 true);
5736 shader = brw_postprocess_nir(shader, compiler->devinfo, true);
5737
5738 prog_data->local_size[0] = shader->info.cs.local_size[0];
5739 prog_data->local_size[1] = shader->info.cs.local_size[1];
5740 prog_data->local_size[2] = shader->info.cs.local_size[2];
5741 unsigned local_workgroup_size =
5742 shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
5743 shader->info.cs.local_size[2];
5744
5745 unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
5746
5747 cfg_t *cfg = NULL;
5748 const char *fail_msg = NULL;
5749
5750 /* Now the main event: Visit the shader IR and generate our CS IR for it.
5751 */
5752 fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base,
5753 NULL, /* Never used in core profile */
5754 shader, 8, shader_time_index);
5755 if (!v8.run_cs()) {
5756 fail_msg = v8.fail_msg;
5757 } else if (local_workgroup_size <= 8 * max_cs_threads) {
5758 cfg = v8.cfg;
5759 prog_data->simd_size = 8;
5760 }
5761
5762 fs_visitor v16(compiler, log_data, mem_ctx, key, &prog_data->base,
5763 NULL, /* Never used in core profile */
5764 shader, 16, shader_time_index);
5765 if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
5766 !fail_msg && !v8.simd16_unsupported &&
5767 local_workgroup_size <= 16 * max_cs_threads) {
5768 /* Try a SIMD16 compile */
5769 v16.import_uniforms(&v8);
5770 if (!v16.run_cs()) {
5771 compiler->shader_perf_log(log_data,
5772 "SIMD16 shader failed to compile: %s",
5773 v16.fail_msg);
5774 if (!cfg) {
5775 fail_msg =
5776 "Couldn't generate SIMD16 program and not "
5777 "enough threads for SIMD8";
5778 }
5779 } else {
5780 cfg = v16.cfg;
5781 prog_data->simd_size = 16;
5782 }
5783 }
5784
5785 if (unlikely(cfg == NULL)) {
5786 assert(fail_msg);
5787 if (error_str)
5788 *error_str = ralloc_strdup(mem_ctx, fail_msg);
5789
5790 return NULL;
5791 }
5792
5793 fs_generator g(compiler, log_data, mem_ctx, (void*) key, &prog_data->base,
5794 v8.promoted_constants, v8.runtime_check_aads_emit,
5795 MESA_SHADER_COMPUTE);
5796 if (INTEL_DEBUG & DEBUG_CS) {
5797 char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
5798 shader->info.label ? shader->info.label :
5799 "unnamed",
5800 shader->info.name);
5801 g.enable_debug(name);
5802 }
5803
5804 g.generate_code(cfg, prog_data->simd_size);
5805
5806 return g.get_assembly(final_assembly_size);
5807 }
5808
5809 void
5810 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *prog_data,
5811 void *buffer, uint32_t threads, uint32_t stride)
5812 {
5813 if (prog_data->local_invocation_id_regs == 0)
5814 return;
5815
5816 /* 'stride' should be an integer number of registers, that is, a multiple
5817 * of 32 bytes.
5818 */
5819 assert(stride % 32 == 0);
5820
5821 unsigned x = 0, y = 0, z = 0;
5822 for (unsigned t = 0; t < threads; t++) {
5823 uint32_t *param = (uint32_t *) buffer + stride * t / 4;
5824
5825 for (unsigned i = 0; i < prog_data->simd_size; i++) {
5826 param[0 * prog_data->simd_size + i] = x;
5827 param[1 * prog_data->simd_size + i] = y;
5828 param[2 * prog_data->simd_size + i] = z;
5829
5830 x++;
5831 if (x == prog_data->local_size[0]) {
5832 x = 0;
5833 y++;
5834 if (y == prog_data->local_size[1]) {
5835 y = 0;
5836 z++;
5837 if (z == prog_data->local_size[2])
5838 z = 0;
5839 }
5840 }
5841 }
5842 }
5843 }