Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "shader/program.h"
38 #include "intel_batchbuffer.h"
39
40 #include "brw_defines.h"
41 #include "brw_context.h"
42 #include "brw_eu.h"
43 #include "brw_gs.h"
44
45 static void brw_gs_alloc_regs( struct brw_gs_compile *c,
46 GLuint nr_verts )
47 {
48 GLuint i = 0,j;
49
50 /* Register usage is static, precompute here:
51 */
52 c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
53
54 /* Payload vertices plus space for more generated vertices:
55 */
56 for (j = 0; j < nr_verts; j++) {
57 c->reg.vertex[j] = brw_vec4_grf(i, 0);
58 i += c->nr_regs;
59 }
60
61 c->prog_data.urb_read_length = c->nr_regs;
62 c->prog_data.total_grf = i;
63 }
64
65
66 static void brw_gs_emit_vue(struct brw_gs_compile *c,
67 struct brw_reg vert,
68 GLboolean last,
69 GLuint header)
70 {
71 struct brw_compile *p = &c->func;
72 GLboolean allocate = !last;
73
74 /* Overwrite PrimType and PrimStart in the message header, for
75 * each vertex in turn:
76 */
77 brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
78
79 /* Copy the vertex from vertn into m1..mN+1:
80 */
81 brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);
82
83 /* Send each vertex as a seperate write to the urb. This is
84 * different to the concept in brw_sf_emit.c, where subsequent
85 * writes are used to build up a single urb entry. Each of these
86 * writes instantiates a seperate urb entry, and a new one must be
87 * allocated each time.
88 */
89 brw_urb_WRITE(p,
90 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
91 0,
92 c->reg.R0,
93 allocate,
94 1, /* used */
95 c->nr_regs + 1, /* msg length */
96 allocate ? 1 : 0, /* response length */
97 allocate ? 0 : 1, /* eot */
98 1, /* writes_complete */
99 0, /* urb offset */
100 BRW_URB_SWIZZLE_NONE);
101 }
102
103 static void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim)
104 {
105 struct brw_compile *p = &c->func;
106 brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim));
107 brw_ff_sync(p,
108 c->reg.R0,
109 0,
110 c->reg.R0,
111 1,
112 1, /* used */
113 1, /* msg length */
114 1, /* response length */
115 0, /* eot */
116 1, /* write compelete */
117 0, /* urb offset */
118 BRW_URB_SWIZZLE_NONE);
119 }
120
121
122 void brw_gs_quads( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
123 {
124 struct intel_context *intel = &c->func.brw->intel;
125
126 brw_gs_alloc_regs(c, 4);
127
128 /* Use polygons for correct edgeflag behaviour. Note that vertex 3
129 * is the PV for quads, but vertex 0 for polygons:
130 */
131 if (intel->needs_ff_sync)
132 brw_gs_ff_sync(c, 1);
133 if (key->pv_first) {
134 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
135 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
136 brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2));
137 brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
138 }
139 else {
140 brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
141 brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
142 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
143 brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
144 }
145 }
146
147 void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
148 {
149 struct intel_context *intel = &c->func.brw->intel;
150
151 brw_gs_alloc_regs(c, 4);
152
153 if (intel->needs_ff_sync)
154 brw_gs_ff_sync(c, 1);
155 if (key->pv_first) {
156 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
157 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
158 brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2));
159 brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
160 }
161 else {
162 brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
163 brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2));
164 brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
165 brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
166 }
167 }
168
169 void brw_gs_tris( struct brw_gs_compile *c )
170 {
171 struct intel_context *intel = &c->func.brw->intel;
172
173 brw_gs_alloc_regs(c, 3);
174
175 if (intel->needs_ff_sync)
176 brw_gs_ff_sync(c, 1);
177 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START));
178 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2));
179 brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END));
180 }
181
182 void brw_gs_lines( struct brw_gs_compile *c )
183 {
184 struct intel_context *intel = &c->func.brw->intel;
185
186 brw_gs_alloc_regs(c, 2);
187
188 if (intel->needs_ff_sync)
189 brw_gs_ff_sync(c, 1);
190 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START));
191 brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END));
192 }
193
194 void brw_gs_points( struct brw_gs_compile *c )
195 {
196 struct intel_context *intel = &c->func.brw->intel;
197
198 brw_gs_alloc_regs(c, 1);
199
200 if (intel->needs_ff_sync)
201 brw_gs_ff_sync(c, 1);
202 brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END));
203 }
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