i965: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
42
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
47
48 /**
49 * Upload pointers to the per-stage state.
50 *
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
53 */
54 static void
55 upload_pipelined_state_pointers(struct brw_context *brw)
56 {
57 const struct gen_device_info *devinfo = &brw->screen->devinfo;
58
59 if (devinfo->gen == 5) {
60 /* Need to flush before changing clip max threads for errata. */
61 BEGIN_BATCH(1);
62 OUT_BATCH(MI_FLUSH);
63 ADVANCE_BATCH();
64 }
65
66 BEGIN_BATCH(7);
67 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
68 OUT_RELOC(brw->batch.state.bo, 0, brw->vs.base.state_offset);
69 if (brw->ff_gs.prog_active)
70 OUT_RELOC(brw->batch.state.bo, 0, brw->ff_gs.state_offset | 1);
71 else
72 OUT_BATCH(0);
73 OUT_RELOC(brw->batch.state.bo, 0, brw->clip.state_offset | 1);
74 OUT_RELOC(brw->batch.state.bo, 0, brw->sf.state_offset);
75 OUT_RELOC(brw->batch.state.bo, 0, brw->wm.base.state_offset);
76 OUT_RELOC(brw->batch.state.bo, 0, brw->cc.state_offset);
77 ADVANCE_BATCH();
78
79 brw->ctx.NewDriverState |= BRW_NEW_PSP;
80 }
81
82 static void
83 upload_psp_urb_cbs(struct brw_context *brw)
84 {
85 upload_pipelined_state_pointers(brw);
86 brw_upload_urb_fence(brw);
87 brw_upload_cs_urb_state(brw);
88 }
89
90 const struct brw_tracked_state brw_psp_urb_cbs = {
91 .dirty = {
92 .mesa = 0,
93 .brw = BRW_NEW_BATCH |
94 BRW_NEW_BLORP |
95 BRW_NEW_FF_GS_PROG_DATA |
96 BRW_NEW_GEN4_UNIT_STATE |
97 BRW_NEW_STATE_BASE_ADDRESS |
98 BRW_NEW_URB_FENCE,
99 },
100 .emit = upload_psp_urb_cbs,
101 };
102
103 uint32_t
104 brw_depthbuffer_format(struct brw_context *brw)
105 {
106 struct gl_context *ctx = &brw->ctx;
107 struct gl_framebuffer *fb = ctx->DrawBuffer;
108 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
109 struct intel_renderbuffer *srb;
110
111 if (!drb &&
112 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
113 !srb->mt->stencil_mt &&
114 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
115 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
116 drb = srb;
117 }
118
119 if (!drb)
120 return BRW_DEPTHFORMAT_D32_FLOAT;
121
122 return brw_depth_format(brw, drb->mt->format);
123 }
124
125 static struct intel_mipmap_tree *
126 get_stencil_miptree(struct intel_renderbuffer *irb)
127 {
128 if (!irb)
129 return NULL;
130 if (irb->mt->stencil_mt)
131 return irb->mt->stencil_mt;
132 return intel_renderbuffer_get_mt(irb);
133 }
134
135 static bool
136 rebase_depth_stencil(struct brw_context *brw, struct intel_renderbuffer *irb,
137 bool invalidate)
138 {
139 const struct gen_device_info *devinfo = &brw->screen->devinfo;
140 struct gl_context *ctx = &brw->ctx;
141 uint32_t tile_mask_x = 0, tile_mask_y = 0;
142
143 intel_get_tile_masks(irb->mt->surf.tiling, irb->mt->cpp,
144 &tile_mask_x, &tile_mask_y);
145 assert(!intel_miptree_level_has_hiz(irb->mt, irb->mt_level));
146
147 uint32_t tile_x = irb->draw_x & tile_mask_x;
148 uint32_t tile_y = irb->draw_y & tile_mask_y;
149
150 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
151 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
152 * Coordinate Offset X/Y":
153 *
154 * "The 3 LSBs of both offsets must be zero to ensure correct
155 * alignment"
156 */
157 bool rebase = tile_x & 7 || tile_y & 7;
158
159 /* We didn't even have intra-tile offsets before g45. */
160 rebase |= (!devinfo->has_surface_tile_offset && (tile_x || tile_y));
161
162 if (rebase) {
163 perf_debug("HW workaround: blitting depth level %d to a temporary "
164 "to fix alignment (depth tile offset %d,%d)\n",
165 irb->mt_level, tile_x, tile_y);
166 intel_renderbuffer_move_to_temp(brw, irb, invalidate);
167
168 /* There is now only single slice miptree. */
169 brw->depthstencil.tile_x = 0;
170 brw->depthstencil.tile_y = 0;
171 brw->depthstencil.depth_offset = 0;
172 return true;
173 }
174
175 /* While we just tried to get everything aligned, we may have failed to do
176 * so in the case of rendering to array or 3D textures, where nonzero faces
177 * will still have an offset post-rebase. At least give an informative
178 * warning.
179 */
180 WARN_ONCE((tile_x & 7) || (tile_y & 7),
181 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
182 "Truncating offset (%u:%u), bad rendering may occur.\n",
183 tile_x, tile_y);
184 tile_x &= ~7;
185 tile_y &= ~7;
186
187 brw->depthstencil.tile_x = tile_x;
188 brw->depthstencil.tile_y = tile_y;
189 brw->depthstencil.depth_offset = intel_miptree_get_aligned_offset(
190 irb->mt,
191 irb->draw_x & ~tile_mask_x,
192 irb->draw_y & ~tile_mask_y);
193
194 return false;
195 }
196
197 void
198 brw_workaround_depthstencil_alignment(struct brw_context *brw,
199 GLbitfield clear_mask)
200 {
201 const struct gen_device_info *devinfo = &brw->screen->devinfo;
202 struct gl_context *ctx = &brw->ctx;
203 struct gl_framebuffer *fb = ctx->DrawBuffer;
204 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
205 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
206 struct intel_mipmap_tree *depth_mt = NULL;
207 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
208 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
209
210 if (depth_irb)
211 depth_mt = depth_irb->mt;
212
213 /* Initialize brw->depthstencil to 'nop' workaround state.
214 */
215 brw->depthstencil.tile_x = 0;
216 brw->depthstencil.tile_y = 0;
217 brw->depthstencil.depth_offset = 0;
218
219 /* Gen6+ doesn't require the workarounds, since we always program the
220 * surface state at the start of the whole surface.
221 */
222 if (devinfo->gen >= 6)
223 return;
224
225 /* Check if depth buffer is in depth/stencil format. If so, then it's only
226 * safe to invalidate it if we're also clearing stencil.
227 */
228 if (depth_irb && invalidate_depth &&
229 _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL)
230 invalidate_depth = invalidate_stencil && stencil_irb;
231
232 if (depth_irb) {
233 if (rebase_depth_stencil(brw, depth_irb, invalidate_depth)) {
234 /* In the case of stencil_irb being the same packed depth/stencil
235 * texture but not the same rb, make it point at our rebased mt, too.
236 */
237 if (stencil_irb &&
238 stencil_irb != depth_irb &&
239 stencil_irb->mt == depth_mt) {
240 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
241 intel_renderbuffer_set_draw_offset(stencil_irb);
242 }
243 }
244
245 if (stencil_irb) {
246 assert(stencil_irb->mt == depth_irb->mt);
247 assert(stencil_irb->mt_level == depth_irb->mt_level);
248 assert(stencil_irb->mt_layer == depth_irb->mt_layer);
249 }
250 }
251
252 /* If there is no depth attachment, consider if stencil needs rebase. */
253 if (!depth_irb && stencil_irb)
254 rebase_depth_stencil(brw, stencil_irb, invalidate_stencil);
255 }
256
257 static void
258 brw_emit_depth_stencil_hiz(struct brw_context *brw,
259 struct intel_renderbuffer *depth_irb,
260 struct intel_mipmap_tree *depth_mt,
261 struct intel_renderbuffer *stencil_irb,
262 struct intel_mipmap_tree *stencil_mt)
263 {
264 uint32_t tile_x = brw->depthstencil.tile_x;
265 uint32_t tile_y = brw->depthstencil.tile_y;
266 uint32_t depth_surface_type = BRW_SURFACE_NULL;
267 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
268 uint32_t depth_offset = 0;
269 uint32_t width = 1, height = 1;
270 bool tiled_surface = true;
271
272 /* If there's a packed depth/stencil bound to stencil only, we need to
273 * emit the packed depth/stencil buffer packet.
274 */
275 if (!depth_irb && stencil_irb) {
276 depth_irb = stencil_irb;
277 depth_mt = stencil_mt;
278 }
279
280 if (depth_irb && depth_mt) {
281 depthbuffer_format = brw_depthbuffer_format(brw);
282 depth_surface_type = BRW_SURFACE_2D;
283 depth_offset = brw->depthstencil.depth_offset;
284 width = depth_irb->Base.Base.Width;
285 height = depth_irb->Base.Base.Height;
286 tiled_surface = depth_mt->surf.tiling != ISL_TILING_LINEAR;
287 }
288
289 const struct gen_device_info *devinfo = &brw->screen->devinfo;
290 const unsigned len = (devinfo->is_g4x || devinfo->gen == 5) ? 6 : 5;
291
292 BEGIN_BATCH(len);
293 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
294 OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch_B - 1 : 0) |
295 (depthbuffer_format << 18) |
296 (BRW_TILEWALK_YMAJOR << 26) |
297 (tiled_surface << 27) |
298 (depth_surface_type << 29));
299
300 if (depth_mt) {
301 OUT_RELOC(depth_mt->bo, RELOC_WRITE, depth_offset);
302 } else {
303 OUT_BATCH(0);
304 }
305
306 OUT_BATCH(((width + tile_x - 1) << 6) |
307 ((height + tile_y - 1) << 19));
308 OUT_BATCH(0);
309
310 if (devinfo->is_g4x || devinfo->gen >= 5)
311 OUT_BATCH(tile_x | (tile_y << 16));
312 else
313 assert(tile_x == 0 && tile_y == 0);
314
315 if (devinfo->gen >= 6)
316 OUT_BATCH(0);
317
318 ADVANCE_BATCH();
319 }
320
321 void
322 brw_emit_depthbuffer(struct brw_context *brw)
323 {
324 const struct gen_device_info *devinfo = &brw->screen->devinfo;
325 struct gl_context *ctx = &brw->ctx;
326 struct gl_framebuffer *fb = ctx->DrawBuffer;
327 /* _NEW_BUFFERS */
328 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
329 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
330 struct intel_mipmap_tree *depth_mt = intel_renderbuffer_get_mt(depth_irb);
331 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
332
333 if (depth_mt)
334 brw_cache_flush_for_depth(brw, depth_mt->bo);
335 if (stencil_mt)
336 brw_cache_flush_for_depth(brw, stencil_mt->bo);
337
338 if (devinfo->gen < 6) {
339 brw_emit_depth_stencil_hiz(brw, depth_irb, depth_mt,
340 stencil_irb, stencil_mt);
341 return;
342 }
343
344 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
345 if (!depth_mt && !stencil_mt && brw->no_depth_or_stencil) {
346 assert(brw->hw_ctx);
347 return;
348 }
349
350 brw_emit_depth_stall_flushes(brw);
351
352 const unsigned ds_dwords = brw->isl_dev.ds.size / 4;
353 intel_batchbuffer_begin(brw, ds_dwords);
354 uint32_t *ds_map = brw->batch.map_next;
355 const uint32_t ds_offset = (char *)ds_map - (char *)brw->batch.batch.map;
356
357 struct isl_view view = {
358 /* Some nice defaults */
359 .base_level = 0,
360 .levels = 1,
361 .base_array_layer = 0,
362 .array_len = 1,
363 .swizzle = ISL_SWIZZLE_IDENTITY,
364 };
365
366 struct isl_depth_stencil_hiz_emit_info info = {
367 .view = &view,
368 };
369
370 if (depth_mt) {
371 view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
372 info.depth_surf = &depth_mt->surf;
373
374 info.depth_address =
375 brw_batch_reloc(&brw->batch,
376 ds_offset + brw->isl_dev.ds.depth_offset,
377 depth_mt->bo, depth_mt->offset, RELOC_WRITE);
378
379 info.mocs = brw_get_bo_mocs(devinfo, depth_mt->bo);
380 view.base_level = depth_irb->mt_level - depth_irb->mt->first_level;
381 view.base_array_layer = depth_irb->mt_layer;
382 view.array_len = MAX2(depth_irb->layer_count, 1);
383 view.format = depth_mt->surf.format;
384
385 info.hiz_usage = depth_mt->aux_usage;
386 if (!intel_renderbuffer_has_hiz(depth_irb)) {
387 /* Just because a miptree has ISL_AUX_USAGE_HIZ does not mean that
388 * all miplevels of that miptree are guaranteed to support HiZ. See
389 * intel_miptree_level_enable_hiz for details.
390 */
391 info.hiz_usage = ISL_AUX_USAGE_NONE;
392 }
393
394 if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
395 info.hiz_surf = &depth_mt->aux_buf->surf;
396
397 uint32_t hiz_offset = 0;
398 if (devinfo->gen == 6) {
399 /* HiZ surfaces on Sandy Bridge technically don't support
400 * mip-mapping. However, we can fake it by offsetting to the
401 * first slice of LOD0 in the HiZ surface.
402 */
403 isl_surf_get_image_offset_B_tile_sa(&depth_mt->aux_buf->surf,
404 view.base_level, 0, 0,
405 &hiz_offset, NULL, NULL);
406 }
407
408 info.hiz_address =
409 brw_batch_reloc(&brw->batch,
410 ds_offset + brw->isl_dev.ds.hiz_offset,
411 depth_mt->aux_buf->bo,
412 depth_mt->aux_buf->offset + hiz_offset,
413 RELOC_WRITE);
414 }
415
416 info.depth_clear_value = depth_mt->fast_clear_color.f32[0];
417 }
418
419 if (stencil_mt) {
420 view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
421 info.stencil_surf = &stencil_mt->surf;
422
423 if (!depth_mt) {
424 info.mocs = brw_get_bo_mocs(devinfo, stencil_mt->bo);
425 view.base_level = stencil_irb->mt_level - stencil_irb->mt->first_level;
426 view.base_array_layer = stencil_irb->mt_layer;
427 view.array_len = MAX2(stencil_irb->layer_count, 1);
428 view.format = stencil_mt->surf.format;
429 }
430
431 uint32_t stencil_offset = 0;
432 if (devinfo->gen == 6) {
433 /* Stencil surfaces on Sandy Bridge technically don't support
434 * mip-mapping. However, we can fake it by offsetting to the
435 * first slice of LOD0 in the stencil surface.
436 */
437 isl_surf_get_image_offset_B_tile_sa(&stencil_mt->surf,
438 view.base_level, 0, 0,
439 &stencil_offset, NULL, NULL);
440 }
441
442 info.stencil_address =
443 brw_batch_reloc(&brw->batch,
444 ds_offset + brw->isl_dev.ds.stencil_offset,
445 stencil_mt->bo,
446 stencil_mt->offset + stencil_offset,
447 RELOC_WRITE);
448 }
449
450 isl_emit_depth_stencil_hiz_s(&brw->isl_dev, ds_map, &info);
451
452 brw->batch.map_next += ds_dwords;
453 intel_batchbuffer_advance(brw);
454
455 brw->no_depth_or_stencil = !depth_mt && !stencil_mt;
456 }
457
458 const struct brw_tracked_state brw_depthbuffer = {
459 .dirty = {
460 .mesa = _NEW_BUFFERS,
461 .brw = BRW_NEW_AUX_STATE |
462 BRW_NEW_BATCH |
463 BRW_NEW_BLORP,
464 },
465 .emit = brw_emit_depthbuffer,
466 };
467
468 void
469 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
470 {
471 const struct gen_device_info *devinfo = &brw->screen->devinfo;
472 const bool is_965 = devinfo->gen == 4 && !devinfo->is_g4x;
473 const uint32_t _3DSTATE_PIPELINE_SELECT =
474 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
475
476 if (devinfo->gen >= 8 && devinfo->gen < 10) {
477 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
478 *
479 * Software must clear the COLOR_CALC_STATE Valid field in
480 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
481 * with Pipeline Select set to GPGPU.
482 *
483 * The internal hardware docs recommend the same workaround for Gen9
484 * hardware too.
485 */
486 if (pipeline == BRW_COMPUTE_PIPELINE) {
487 BEGIN_BATCH(2);
488 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
489 OUT_BATCH(0);
490 ADVANCE_BATCH();
491
492 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
493 }
494 }
495
496 if (devinfo->gen == 9 && pipeline == BRW_RENDER_PIPELINE) {
497 /* We seem to have issues with geometry flickering when 3D and compute
498 * are combined in the same batch and this appears to fix it.
499 */
500 const uint32_t subslices = MAX2(brw->screen->subslice_total, 1);
501 const uint32_t maxNumberofThreads =
502 devinfo->max_cs_threads * subslices - 1;
503
504 BEGIN_BATCH(9);
505 OUT_BATCH(MEDIA_VFE_STATE << 16 | (9 - 2));
506 OUT_BATCH(0);
507 OUT_BATCH(0);
508 OUT_BATCH(2 << 8 | maxNumberofThreads << 16);
509 OUT_BATCH(0);
510 OUT_BATCH(2 << 16);
511 OUT_BATCH(0);
512 OUT_BATCH(0);
513 OUT_BATCH(0);
514 ADVANCE_BATCH();
515 }
516
517 if (devinfo->gen >= 6) {
518 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
519 * PIPELINE_SELECT [DevBWR+]":
520 *
521 * Project: DEVSNB+
522 *
523 * Software must ensure all the write caches are flushed through a
524 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
525 * command to invalidate read only caches prior to programming
526 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
527 */
528 const unsigned dc_flush =
529 devinfo->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
530
531 brw_emit_pipe_control_flush(brw,
532 PIPE_CONTROL_RENDER_TARGET_FLUSH |
533 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
534 dc_flush |
535 PIPE_CONTROL_CS_STALL);
536
537 brw_emit_pipe_control_flush(brw,
538 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
539 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
540 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
541 PIPE_CONTROL_INSTRUCTION_INVALIDATE);
542
543 } else {
544 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
545 * PIPELINE_SELECT [DevBWR+]":
546 *
547 * Project: PRE-DEVSNB
548 *
549 * Software must ensure the current pipeline is flushed via an
550 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
551 */
552 BEGIN_BATCH(1);
553 OUT_BATCH(MI_FLUSH);
554 ADVANCE_BATCH();
555 }
556
557 /* Select the pipeline */
558 BEGIN_BATCH(1);
559 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
560 (devinfo->gen >= 9 ? (3 << 8) : 0) |
561 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
562 ADVANCE_BATCH();
563
564 if (devinfo->gen == 7 && !devinfo->is_haswell &&
565 pipeline == BRW_RENDER_PIPELINE) {
566 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
567 * PIPELINE_SELECT [DevBWR+]":
568 *
569 * Project: DEVIVB, DEVHSW:GT3:A0
570 *
571 * Software must send a pipe_control with a CS stall and a post sync
572 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
573 * after any PIPELINE_SELECT that is enabling 3D mode.
574 */
575 gen7_emit_cs_stall_flush(brw);
576
577 BEGIN_BATCH(7);
578 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
579 OUT_BATCH(_3DPRIM_POINTLIST);
580 OUT_BATCH(0);
581 OUT_BATCH(0);
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 OUT_BATCH(0);
585 ADVANCE_BATCH();
586 }
587
588 if (devinfo->is_geminilake) {
589 /* Project: DevGLK
590 *
591 * "This chicken bit works around a hardware issue with barrier logic
592 * encountered when switching between GPGPU and 3D pipelines. To
593 * workaround the issue, this mode bit should be set after a pipeline
594 * is selected."
595 */
596 const unsigned barrier_mode =
597 pipeline == BRW_RENDER_PIPELINE ? GLK_SCEC_BARRIER_MODE_3D_HULL
598 : GLK_SCEC_BARRIER_MODE_GPGPU;
599 brw_load_register_imm32(brw, SLICE_COMMON_ECO_CHICKEN1,
600 barrier_mode | GLK_SCEC_BARRIER_MODE_MASK);
601 }
602 }
603
604 /**
605 * Misc invariant state packets
606 */
607 void
608 brw_upload_invariant_state(struct brw_context *brw)
609 {
610 const struct gen_device_info *devinfo = &brw->screen->devinfo;
611 const bool is_965 = devinfo->gen == 4 && !devinfo->is_g4x;
612
613 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
614 brw->last_pipeline = BRW_RENDER_PIPELINE;
615
616 if (devinfo->gen >= 8) {
617 BEGIN_BATCH(3);
618 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
619 OUT_BATCH(0);
620 OUT_BATCH(0);
621 ADVANCE_BATCH();
622 } else {
623 BEGIN_BATCH(2);
624 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
625 OUT_BATCH(0);
626 ADVANCE_BATCH();
627 }
628
629 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
630 if (!is_965) {
631 BEGIN_BATCH(3);
632 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
633 /* use legacy aa line coverage computation */
634 OUT_BATCH(0);
635 OUT_BATCH(0);
636 ADVANCE_BATCH();
637 }
638 }
639
640 /**
641 * Define the base addresses which some state is referenced from.
642 *
643 * This allows us to avoid having to emit relocations for the objects,
644 * and is actually required for binding table pointers on gen6.
645 *
646 * Surface state base address covers binding table pointers and
647 * surface state objects, but not the surfaces that the surface state
648 * objects point to.
649 */
650 void
651 brw_upload_state_base_address(struct brw_context *brw)
652 {
653 const struct gen_device_info *devinfo = &brw->screen->devinfo;
654
655 if (brw->batch.state_base_address_emitted)
656 return;
657
658 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
659 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
660 * programmed prior to STATE_BASE_ADDRESS.
661 *
662 * However, given that the instruction SBA (general state base
663 * address) on this chipset is always set to 0 across X and GL,
664 * maybe this isn't required for us in particular.
665 */
666
667 if (devinfo->gen >= 6) {
668 const unsigned dc_flush =
669 devinfo->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
670
671 /* Emit a render target cache flush.
672 *
673 * This isn't documented anywhere in the PRM. However, it seems to be
674 * necessary prior to changing the surface state base adress. We've
675 * seen issues in Vulkan where we get GPU hangs when using multi-level
676 * command buffers which clear depth, reset state base address, and then
677 * go render stuff.
678 *
679 * Normally, in GL, we would trust the kernel to do sufficient stalls
680 * and flushes prior to executing our batch. However, it doesn't seem
681 * as if the kernel's flushing is always sufficient and we don't want to
682 * rely on it.
683 *
684 * We make this an end-of-pipe sync instead of a normal flush because we
685 * do not know the current status of the GPU. On Haswell at least,
686 * having a fast-clear operation in flight at the same time as a normal
687 * rendering operation can cause hangs. Since the kernel's flushing is
688 * insufficient, we need to ensure that any rendering operations from
689 * other processes are definitely complete before we try to do our own
690 * rendering. It's a bit of a big hammer but it appears to work.
691 */
692 brw_emit_end_of_pipe_sync(brw,
693 PIPE_CONTROL_RENDER_TARGET_FLUSH |
694 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
695 dc_flush);
696 }
697
698 if (devinfo->gen >= 8) {
699 /* STATE_BASE_ADDRESS has issues with 48-bit address spaces. If the
700 * address + size as seen by STATE_BASE_ADDRESS overflows 48 bits,
701 * the GPU appears to treat all accesses to the buffer as being out
702 * of bounds and returns zero. To work around this, we pin all SBAs
703 * to the bottom 4GB.
704 */
705 uint32_t mocs_wb = devinfo->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
706 int pkt_len = devinfo->gen >= 10 ? 22 : (devinfo->gen >= 9 ? 19 : 16);
707
708 BEGIN_BATCH(pkt_len);
709 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (pkt_len - 2));
710 /* General state base address: stateless DP read/write requests */
711 OUT_BATCH(mocs_wb << 4 | 1);
712 OUT_BATCH(0);
713 OUT_BATCH(mocs_wb << 16);
714 /* Surface state base address: */
715 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
716 /* Dynamic state base address: */
717 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
718 /* Indirect object base address: MEDIA_OBJECT data */
719 OUT_BATCH(mocs_wb << 4 | 1);
720 OUT_BATCH(0);
721 /* Instruction base address: shader kernels (incl. SIP) */
722 OUT_RELOC64(brw->cache.bo, RELOC_32BIT, mocs_wb << 4 | 1);
723 /* General state buffer size */
724 OUT_BATCH(0xfffff001);
725 /* Dynamic state buffer size */
726 OUT_BATCH(ALIGN(MAX_STATE_SIZE, 4096) | 1);
727 /* Indirect object upper bound */
728 OUT_BATCH(0xfffff001);
729 /* Instruction access upper bound */
730 OUT_BATCH(ALIGN(brw->cache.bo->size, 4096) | 1);
731 if (devinfo->gen >= 9) {
732 OUT_BATCH(1);
733 OUT_BATCH(0);
734 OUT_BATCH(0);
735 }
736 if (devinfo->gen >= 10) {
737 OUT_BATCH(1);
738 OUT_BATCH(0);
739 OUT_BATCH(0);
740 }
741 ADVANCE_BATCH();
742 } else if (devinfo->gen >= 6) {
743 uint8_t mocs = devinfo->gen == 7 ? GEN7_MOCS_L3 : 0;
744
745 BEGIN_BATCH(10);
746 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
747 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
748 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
749 1); /* General State Base Address Modify Enable */
750 /* Surface state base address:
751 * BINDING_TABLE_STATE
752 * SURFACE_STATE
753 */
754 OUT_RELOC(brw->batch.state.bo, 0, 1);
755 /* Dynamic state base address:
756 * SAMPLER_STATE
757 * SAMPLER_BORDER_COLOR_STATE
758 * CLIP, SF, WM/CC viewport state
759 * COLOR_CALC_STATE
760 * DEPTH_STENCIL_STATE
761 * BLEND_STATE
762 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
763 * Disable is clear, which we rely on)
764 */
765 OUT_RELOC(brw->batch.state.bo, 0, 1);
766
767 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
768
769 /* Instruction base address: shader kernels (incl. SIP) */
770 OUT_RELOC(brw->cache.bo, 0, 1);
771
772 OUT_BATCH(1); /* General state upper bound */
773 /* Dynamic state upper bound. Although the documentation says that
774 * programming it to zero will cause it to be ignored, that is a lie.
775 * If this isn't programmed to a real bound, the sampler border color
776 * pointer is rejected, causing border color to mysteriously fail.
777 */
778 OUT_BATCH(0xfffff001);
779 OUT_BATCH(1); /* Indirect object upper bound */
780 OUT_BATCH(1); /* Instruction access upper bound */
781 ADVANCE_BATCH();
782 } else if (devinfo->gen == 5) {
783 BEGIN_BATCH(8);
784 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
785 OUT_BATCH(1); /* General state base address */
786 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
787 OUT_BATCH(1); /* Indirect object base address */
788 OUT_RELOC(brw->cache.bo, 0, 1); /* Instruction base address */
789 OUT_BATCH(0xfffff001); /* General state upper bound */
790 OUT_BATCH(1); /* Indirect object upper bound */
791 OUT_BATCH(1); /* Instruction access upper bound */
792 ADVANCE_BATCH();
793 } else {
794 BEGIN_BATCH(6);
795 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
796 OUT_BATCH(1); /* General state base address */
797 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
798 OUT_BATCH(1); /* Indirect object base address */
799 OUT_BATCH(1); /* General state upper bound */
800 OUT_BATCH(1); /* Indirect object upper bound */
801 ADVANCE_BATCH();
802 }
803
804 if (devinfo->gen >= 6) {
805 brw_emit_pipe_control_flush(brw,
806 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
807 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
808 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
809 }
810
811 /* According to section 3.6.1 of VOL1 of the 965 PRM,
812 * STATE_BASE_ADDRESS updates require a reissue of:
813 *
814 * 3DSTATE_PIPELINE_POINTERS
815 * 3DSTATE_BINDING_TABLE_POINTERS
816 * MEDIA_STATE_POINTERS
817 *
818 * and this continues through Ironlake. The Sandy Bridge PRM, vol
819 * 1 part 1 says that the folowing packets must be reissued:
820 *
821 * 3DSTATE_CC_POINTERS
822 * 3DSTATE_BINDING_TABLE_POINTERS
823 * 3DSTATE_SAMPLER_STATE_POINTERS
824 * 3DSTATE_VIEWPORT_STATE_POINTERS
825 * MEDIA_STATE_POINTERS
826 *
827 * Those are always reissued following SBA updates anyway (new
828 * batch time), except in the case of the program cache BO
829 * changing. Having a separate state flag makes the sequence more
830 * obvious.
831 */
832
833 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
834 brw->batch.state_base_address_emitted = true;
835 }