094bba43db1686506f7b1ba3feb836eb97972486
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "compiler/brw_nir.h"
47 #include "brw_defines.h"
48 #include "intel_batchbuffer.h"
49
50 static bool
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 nir_lower_returns(nir);
82 nir_validate_shader(nir);
83 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84 nir_shader_get_entrypoint(nir), true, false);
85 } else {
86 nir = prog_to_nir(prog, options);
87 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88 }
89 nir_validate_shader(nir);
90
91 (void)progress;
92
93 nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95 if (stage == MESA_SHADER_FRAGMENT) {
96 static const struct nir_lower_wpos_ytransform_options wpos_options = {
97 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98 .fs_coord_pixel_center_integer = 1,
99 .fs_coord_origin_upper_left = 1,
100 };
101 _mesa_add_state_reference(prog->Parameters,
102 (gl_state_index *) wpos_options.state_tokens);
103
104 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105 }
106
107 NIR_PASS(progress, nir, nir_lower_system_values);
108 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110 return nir;
111 }
112
113 void
114 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
115 {
116 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
117
118 /* Copy the info we just generated back into the gl_program */
119 const char *prog_name = prog->info.name;
120 const char *prog_label = prog->info.label;
121 prog->info = nir->info;
122 prog->info.name = prog_name;
123 prog->info.label = prog_label;
124 }
125
126 static unsigned
127 get_new_program_id(struct intel_screen *screen)
128 {
129 return p_atomic_inc_return(&screen->program_id);
130 }
131
132 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
133 GLuint id, bool is_arb_asm)
134 {
135 struct brw_context *brw = brw_context(ctx);
136 struct brw_program *prog = rzalloc(NULL, struct brw_program);
137
138 if (prog) {
139 prog->id = get_new_program_id(brw->screen);
140
141 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
142 }
143
144 return NULL;
145 }
146
147 static void brwDeleteProgram( struct gl_context *ctx,
148 struct gl_program *prog )
149 {
150 struct brw_context *brw = brw_context(ctx);
151
152 /* Beware! prog's refcount has reached zero, and it's about to be freed.
153 *
154 * In brw_upload_pipeline_state(), we compare brw->foo_program to
155 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
156 * pointer has changed.
157 *
158 * We cannot leave brw->foo_program as a dangling pointer to the dead
159 * program. malloc() may allocate the same memory for a new gl_program,
160 * causing us to see matching pointers...but totally different programs.
161 *
162 * We cannot set brw->foo_program to NULL, either. If we've deleted the
163 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
164 * would cause us to see matching pointers (NULL == NULL), and fail to
165 * detect that a program has changed since our last draw.
166 *
167 * So, set it to a bogus gl_program pointer that will never match,
168 * causing us to properly reevaluate the state on our next draw.
169 *
170 * Getting this wrong causes heisenbugs which are very hard to catch,
171 * as you need a very specific allocation pattern to hit the problem.
172 */
173 static const struct gl_program deleted_program;
174
175 if (brw->vertex_program == prog)
176 brw->vertex_program = &deleted_program;
177
178 if (brw->tess_ctrl_program == prog)
179 brw->tess_ctrl_program = &deleted_program;
180
181 if (brw->tess_eval_program == prog)
182 brw->tess_eval_program = &deleted_program;
183
184 if (brw->geometry_program == prog)
185 brw->geometry_program = &deleted_program;
186
187 if (brw->fragment_program == prog)
188 brw->fragment_program = &deleted_program;
189
190 if (brw->compute_program == prog)
191 brw->compute_program = &deleted_program;
192
193 _mesa_delete_program( ctx, prog );
194 }
195
196
197 static GLboolean
198 brwProgramStringNotify(struct gl_context *ctx,
199 GLenum target,
200 struct gl_program *prog)
201 {
202 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
203
204 struct brw_context *brw = brw_context(ctx);
205 const struct brw_compiler *compiler = brw->screen->compiler;
206
207 switch (target) {
208 case GL_FRAGMENT_PROGRAM_ARB: {
209 struct brw_program *newFP = brw_program(prog);
210 const struct brw_program *curFP =
211 brw_program_const(brw->fragment_program);
212
213 if (newFP == curFP)
214 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
215 newFP->id = get_new_program_id(brw->screen);
216
217 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
218
219 brw_shader_gather_info(prog->nir, prog);
220
221 brw_fs_precompile(ctx, prog);
222 break;
223 }
224 case GL_VERTEX_PROGRAM_ARB: {
225 struct brw_program *newVP = brw_program(prog);
226 const struct brw_program *curVP =
227 brw_program_const(brw->vertex_program);
228
229 if (newVP == curVP)
230 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
231 if (newVP->program.arb.IsPositionInvariant) {
232 _mesa_insert_mvp_code(ctx, &newVP->program);
233 }
234 newVP->id = get_new_program_id(brw->screen);
235
236 /* Also tell tnl about it:
237 */
238 _tnl_program_string(ctx, target, prog);
239
240 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
241 compiler->scalar_stage[MESA_SHADER_VERTEX]);
242
243 brw_shader_gather_info(prog->nir, prog);
244
245 brw_vs_precompile(ctx, prog);
246 break;
247 }
248 default:
249 /*
250 * driver->ProgramStringNotify is only called for ARB programs, fixed
251 * function vertex programs, and ir_to_mesa (which isn't used by the
252 * i965 back-end). Therefore, even after geometry shaders are added,
253 * this function should only ever be called with a target of
254 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
255 */
256 unreachable("Unexpected target in brwProgramStringNotify");
257 }
258
259 return true;
260 }
261
262 static void
263 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
264 {
265 struct brw_context *brw = brw_context(ctx);
266 const struct gen_device_info *devinfo = &brw->screen->devinfo;
267 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
268 PIPE_CONTROL_NO_WRITE |
269 PIPE_CONTROL_CS_STALL);
270 assert(devinfo->gen >= 7 && devinfo->gen <= 10);
271
272 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
273 GL_ELEMENT_ARRAY_BARRIER_BIT |
274 GL_COMMAND_BARRIER_BIT))
275 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
276
277 if (barriers & GL_UNIFORM_BARRIER_BIT)
278 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
279 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
280
281 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
282 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
283
284 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
285 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
286
287 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
288 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
289 PIPE_CONTROL_RENDER_TARGET_FLUSH);
290
291 /* Typed surface messages are handled by the render cache on IVB, so we
292 * need to flush it too.
293 */
294 if (devinfo->gen == 7 && !devinfo->is_haswell)
295 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
296
297 brw_emit_pipe_control_flush(brw, bits);
298 }
299
300 static void
301 brw_blend_barrier(struct gl_context *ctx)
302 {
303 struct brw_context *brw = brw_context(ctx);
304 const struct gen_device_info *devinfo = &brw->screen->devinfo;
305
306 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
307 if (devinfo->gen >= 6) {
308 brw_emit_pipe_control_flush(brw,
309 PIPE_CONTROL_RENDER_TARGET_FLUSH |
310 PIPE_CONTROL_CS_STALL);
311 brw_emit_pipe_control_flush(brw,
312 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
313 } else {
314 brw_emit_pipe_control_flush(brw,
315 PIPE_CONTROL_RENDER_TARGET_FLUSH);
316 }
317 }
318 }
319
320 void
321 brw_get_scratch_bo(struct brw_context *brw,
322 struct brw_bo **scratch_bo, int size)
323 {
324 struct brw_bo *old_bo = *scratch_bo;
325
326 if (old_bo && old_bo->size < size) {
327 brw_bo_unreference(old_bo);
328 old_bo = NULL;
329 }
330
331 if (!old_bo) {
332 *scratch_bo = brw_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
333 }
334 }
335
336 /**
337 * Reserve enough scratch space for the given stage to hold \p per_thread_size
338 * bytes times the given \p thread_count.
339 */
340 void
341 brw_alloc_stage_scratch(struct brw_context *brw,
342 struct brw_stage_state *stage_state,
343 unsigned per_thread_size,
344 unsigned thread_count)
345 {
346 if (stage_state->per_thread_scratch < per_thread_size) {
347 stage_state->per_thread_scratch = per_thread_size;
348
349 if (stage_state->scratch_bo)
350 brw_bo_unreference(stage_state->scratch_bo);
351
352 stage_state->scratch_bo =
353 brw_bo_alloc(brw->bufmgr, "shader scratch space",
354 per_thread_size * thread_count, 4096);
355 }
356 }
357
358 void brwInitFragProgFuncs( struct dd_function_table *functions )
359 {
360 assert(functions->ProgramStringNotify == _tnl_program_string);
361
362 functions->NewProgram = brwNewProgram;
363 functions->DeleteProgram = brwDeleteProgram;
364 functions->ProgramStringNotify = brwProgramStringNotify;
365
366 functions->LinkShader = brw_link_shader;
367
368 functions->MemoryBarrier = brw_memory_barrier;
369 functions->BlendBarrier = brw_blend_barrier;
370 }
371
372 struct shader_times {
373 uint64_t time;
374 uint64_t written;
375 uint64_t reset;
376 };
377
378 void
379 brw_init_shader_time(struct brw_context *brw)
380 {
381 const int max_entries = 2048;
382 brw->shader_time.bo =
383 brw_bo_alloc(brw->bufmgr, "shader time",
384 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
385 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
386 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
387 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
388 max_entries);
389 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
390 max_entries);
391 brw->shader_time.max_entries = max_entries;
392 }
393
394 static int
395 compare_time(const void *a, const void *b)
396 {
397 uint64_t * const *a_val = a;
398 uint64_t * const *b_val = b;
399
400 /* We don't just subtract because we're turning the value to an int. */
401 if (**a_val < **b_val)
402 return -1;
403 else if (**a_val == **b_val)
404 return 0;
405 else
406 return 1;
407 }
408
409 static void
410 print_shader_time_line(const char *stage, const char *name,
411 int shader_num, uint64_t time, uint64_t total)
412 {
413 fprintf(stderr, "%-6s%-18s", stage, name);
414
415 if (shader_num != 0)
416 fprintf(stderr, "%4d: ", shader_num);
417 else
418 fprintf(stderr, " : ");
419
420 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
421 (long long)time,
422 (double)time / 1000000000.0,
423 (double)time / total * 100.0);
424 }
425
426 static void
427 brw_report_shader_time(struct brw_context *brw)
428 {
429 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
430 return;
431
432 uint64_t scaled[brw->shader_time.num_entries];
433 uint64_t *sorted[brw->shader_time.num_entries];
434 uint64_t total_by_type[ST_CS + 1];
435 memset(total_by_type, 0, sizeof(total_by_type));
436 double total = 0;
437 for (int i = 0; i < brw->shader_time.num_entries; i++) {
438 uint64_t written = 0, reset = 0;
439 enum shader_time_shader_type type = brw->shader_time.types[i];
440
441 sorted[i] = &scaled[i];
442
443 switch (type) {
444 case ST_VS:
445 case ST_TCS:
446 case ST_TES:
447 case ST_GS:
448 case ST_FS8:
449 case ST_FS16:
450 case ST_CS:
451 written = brw->shader_time.cumulative[i].written;
452 reset = brw->shader_time.cumulative[i].reset;
453 break;
454
455 default:
456 /* I sometimes want to print things that aren't the 3 shader times.
457 * Just print the sum in that case.
458 */
459 written = 1;
460 reset = 0;
461 break;
462 }
463
464 uint64_t time = brw->shader_time.cumulative[i].time;
465 if (written) {
466 scaled[i] = time / written * (written + reset);
467 } else {
468 scaled[i] = time;
469 }
470
471 switch (type) {
472 case ST_VS:
473 case ST_TCS:
474 case ST_TES:
475 case ST_GS:
476 case ST_FS8:
477 case ST_FS16:
478 case ST_CS:
479 total_by_type[type] += scaled[i];
480 break;
481 default:
482 break;
483 }
484
485 total += scaled[i];
486 }
487
488 if (total == 0) {
489 fprintf(stderr, "No shader time collected yet\n");
490 return;
491 }
492
493 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
494
495 fprintf(stderr, "\n");
496 fprintf(stderr, "type ID cycles spent %% of total\n");
497 for (int s = 0; s < brw->shader_time.num_entries; s++) {
498 const char *stage;
499 /* Work back from the sorted pointers times to a time to print. */
500 int i = sorted[s] - scaled;
501
502 if (scaled[i] == 0)
503 continue;
504
505 int shader_num = brw->shader_time.ids[i];
506 const char *shader_name = brw->shader_time.names[i];
507
508 switch (brw->shader_time.types[i]) {
509 case ST_VS:
510 stage = "vs";
511 break;
512 case ST_TCS:
513 stage = "tcs";
514 break;
515 case ST_TES:
516 stage = "tes";
517 break;
518 case ST_GS:
519 stage = "gs";
520 break;
521 case ST_FS8:
522 stage = "fs8";
523 break;
524 case ST_FS16:
525 stage = "fs16";
526 break;
527 case ST_CS:
528 stage = "cs";
529 break;
530 default:
531 stage = "other";
532 break;
533 }
534
535 print_shader_time_line(stage, shader_name, shader_num,
536 scaled[i], total);
537 }
538
539 fprintf(stderr, "\n");
540 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
541 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
542 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
543 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
544 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
545 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
546 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
547 }
548
549 static void
550 brw_collect_shader_time(struct brw_context *brw)
551 {
552 if (!brw->shader_time.bo)
553 return;
554
555 /* This probably stalls on the last rendering. We could fix that by
556 * delaying reading the reports, but it doesn't look like it's a big
557 * overhead compared to the cost of tracking the time in the first place.
558 */
559 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
560
561 for (int i = 0; i < brw->shader_time.num_entries; i++) {
562 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
563
564 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
565 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
566 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
567 }
568
569 /* Zero the BO out to clear it out for our next collection.
570 */
571 memset(bo_map, 0, brw->shader_time.bo->size);
572 brw_bo_unmap(brw->shader_time.bo);
573 }
574
575 void
576 brw_collect_and_report_shader_time(struct brw_context *brw)
577 {
578 brw_collect_shader_time(brw);
579
580 if (brw->shader_time.report_time == 0 ||
581 get_time() - brw->shader_time.report_time >= 1.0) {
582 brw_report_shader_time(brw);
583 brw->shader_time.report_time = get_time();
584 }
585 }
586
587 /**
588 * Chooses an index in the shader_time buffer and sets up tracking information
589 * for our printouts.
590 *
591 * Note that this holds on to references to the underlying programs, which may
592 * change their lifetimes compared to normal operation.
593 */
594 int
595 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
596 enum shader_time_shader_type type, bool is_glsl_sh)
597 {
598 int shader_time_index = brw->shader_time.num_entries++;
599 assert(shader_time_index < brw->shader_time.max_entries);
600 brw->shader_time.types[shader_time_index] = type;
601
602 const char *name;
603 if (prog->Id == 0) {
604 name = "ff";
605 } else if (is_glsl_sh) {
606 name = prog->info.label ?
607 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
608 } else {
609 name = "prog";
610 }
611
612 brw->shader_time.names[shader_time_index] = name;
613 brw->shader_time.ids[shader_time_index] = prog->Id;
614
615 return shader_time_index;
616 }
617
618 void
619 brw_destroy_shader_time(struct brw_context *brw)
620 {
621 brw_bo_unreference(brw->shader_time.bo);
622 brw->shader_time.bo = NULL;
623 }
624
625 void
626 brw_stage_prog_data_free(const void *p)
627 {
628 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
629
630 ralloc_free(prog_data->param);
631 ralloc_free(prog_data->pull_param);
632 ralloc_free(prog_data->image_param);
633 }
634
635 void
636 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
637 {
638 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
639 stage, prog->Id, stage);
640 _mesa_print_program(prog);
641 }
642
643 void
644 brw_setup_tex_for_precompile(struct brw_context *brw,
645 struct brw_sampler_prog_key_data *tex,
646 struct gl_program *prog)
647 {
648 const struct gen_device_info *devinfo = &brw->screen->devinfo;
649 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
650 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
651 for (unsigned i = 0; i < sampler_count; i++) {
652 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
653 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
654 tex->swizzles[i] =
655 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
656 } else {
657 /* Color sampler: assume no swizzling. */
658 tex->swizzles[i] = SWIZZLE_XYZW;
659 }
660 }
661 }
662
663 /**
664 * Sets up the starting offsets for the groups of binding table entries
665 * common to all pipeline stages.
666 *
667 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
668 * unused but also make sure that addition of small offsets to them will
669 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
670 */
671 uint32_t
672 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
673 const struct gl_program *prog,
674 struct brw_stage_prog_data *stage_prog_data,
675 uint32_t next_binding_table_offset)
676 {
677 int num_textures = util_last_bit(prog->SamplersUsed);
678
679 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
680 next_binding_table_offset += num_textures;
681
682 if (prog->info.num_ubos) {
683 assert(prog->info.num_ubos <= BRW_MAX_UBO);
684 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
685 next_binding_table_offset += prog->info.num_ubos;
686 } else {
687 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
688 }
689
690 if (prog->info.num_ssbos) {
691 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
692 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
693 next_binding_table_offset += prog->info.num_ssbos;
694 } else {
695 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
696 }
697
698 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
699 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
700 next_binding_table_offset++;
701 } else {
702 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
703 }
704
705 if (prog->nir->info.uses_texture_gather) {
706 if (devinfo->gen >= 8) {
707 stage_prog_data->binding_table.gather_texture_start =
708 stage_prog_data->binding_table.texture_start;
709 } else {
710 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
711 next_binding_table_offset += num_textures;
712 }
713 } else {
714 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
715 }
716
717 if (prog->info.num_abos) {
718 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
719 next_binding_table_offset += prog->info.num_abos;
720 } else {
721 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
722 }
723
724 if (prog->info.num_images) {
725 stage_prog_data->binding_table.image_start = next_binding_table_offset;
726 next_binding_table_offset += prog->info.num_images;
727 } else {
728 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
729 }
730
731 /* This may or may not be used depending on how the compile goes. */
732 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
733 next_binding_table_offset++;
734
735 /* Plane 0 is just the regular texture section */
736 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
737
738 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
739 next_binding_table_offset += num_textures;
740
741 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
742 next_binding_table_offset += num_textures;
743
744 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
745
746 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
747 return next_binding_table_offset;
748 }