Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/imports.h"
33 #include "main/enums.h"
34 #include "main/shaderobj.h"
35 #include "program/prog_parameter.h"
36 #include "program/program.h"
37 #include "program/programopt.h"
38 #include "tnl/tnl.h"
39 #include "talloc.h"
40
41 #include "brw_context.h"
42 #include "brw_wm.h"
43
44 static void brwBindProgram( struct gl_context *ctx,
45 GLenum target,
46 struct gl_program *prog )
47 {
48 struct brw_context *brw = brw_context(ctx);
49
50 switch (target) {
51 case GL_VERTEX_PROGRAM_ARB:
52 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
53 break;
54 case GL_FRAGMENT_PROGRAM_ARB:
55 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
56 break;
57 }
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = brw->program_id++;
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = brw->program_id++;
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 default:
92 return _mesa_new_program(ctx, target, id);
93 }
94 }
95
96 static void brwDeleteProgram( struct gl_context *ctx,
97 struct gl_program *prog )
98 {
99 _mesa_delete_program( ctx, prog );
100 }
101
102
103 static GLboolean brwIsProgramNative( struct gl_context *ctx,
104 GLenum target,
105 struct gl_program *prog )
106 {
107 return GL_TRUE;
108 }
109
110 static void
111 shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
112 {
113 struct gl_shader_program *shader;
114
115 shader = _mesa_lookup_shader_program(ctx, prog->Id);
116
117 if (shader) {
118 shader->InfoLog = talloc_strdup_append(shader->InfoLog, msg);
119 shader->LinkStatus = GL_FALSE;
120 }
121 }
122
123 static GLboolean brwProgramStringNotify( struct gl_context *ctx,
124 GLenum target,
125 struct gl_program *prog )
126 {
127 struct brw_context *brw = brw_context(ctx);
128 int i;
129
130 if (target == GL_FRAGMENT_PROGRAM_ARB) {
131 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
132 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
133 const struct brw_fragment_program *curFP =
134 brw_fragment_program_const(brw->fragment_program);
135 struct gl_shader_program *shader_program;
136
137 if (fprog->FogOption) {
138 _mesa_append_fog_code(ctx, fprog);
139 fprog->FogOption = GL_NONE;
140 }
141
142 if (newFP == curFP)
143 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
144 newFP->id = brw->program_id++;
145 newFP->isGLSL = brw_wm_is_glsl(fprog);
146
147 /* Don't reject fragment shaders for their Mesa IR state when we're
148 * using the new FS backend.
149 */
150 shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
151 if (shader_program
152 && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
153 return GL_TRUE;
154 }
155 }
156 else if (target == GL_VERTEX_PROGRAM_ARB) {
157 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
158 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
159 const struct brw_vertex_program *curVP =
160 brw_vertex_program_const(brw->vertex_program);
161
162 if (newVP == curVP)
163 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
164 if (newVP->program.IsPositionInvariant) {
165 _mesa_insert_mvp_code(ctx, &newVP->program);
166 }
167 newVP->id = brw->program_id++;
168
169 /* Also tell tnl about it:
170 */
171 _tnl_program_string(ctx, target, prog);
172 }
173
174 /* Reject programs with subroutines, which are totally broken at the moment
175 * (all program flows return when any program flow returns, and
176 * the VS also hangs if a function call calls a function.
177 *
178 * See piglit glsl-{vs,fs}-functions-[23] tests.
179 */
180 for (i = 0; i < prog->NumInstructions; i++) {
181 struct prog_instruction *inst = prog->Instructions + i;
182 int r;
183
184 if (prog->Instructions[i].Opcode == OPCODE_CAL) {
185 shader_error(ctx, prog,
186 "i965 driver doesn't yet support uninlined function "
187 "calls. Move to using a single return statement at "
188 "the end of the function to work around it.\n");
189 return GL_FALSE;
190 }
191
192 if (prog->Instructions[i].Opcode == OPCODE_RET) {
193 shader_error(ctx, prog,
194 "i965 driver doesn't yet support \"return\" "
195 "from main().\n");
196 return GL_FALSE;
197 }
198
199 for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
200 if (prog->Instructions[i].SrcReg[r].RelAddr &&
201 prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
202 shader_error(ctx, prog,
203 "Variable indexing of shader inputs unsupported\n");
204 return GL_FALSE;
205 }
206 }
207
208 if (target == GL_FRAGMENT_PROGRAM_ARB &&
209 prog->Instructions[i].DstReg.RelAddr &&
210 prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
211 shader_error(ctx, prog,
212 "Variable indexing of FS outputs unsupported\n");
213 return GL_FALSE;
214 }
215 if (target == GL_FRAGMENT_PROGRAM_ARB) {
216 if ((prog->Instructions[i].DstReg.RelAddr &&
217 prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
218 (prog->Instructions[i].SrcReg[0].RelAddr &&
219 prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
220 (prog->Instructions[i].SrcReg[1].RelAddr &&
221 prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
222 (prog->Instructions[i].SrcReg[2].RelAddr &&
223 prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
224 shader_error(ctx, prog,
225 "Variable indexing of variable arrays in the FS "
226 "unsupported\n");
227 return GL_FALSE;
228 }
229 }
230 }
231
232 return GL_TRUE;
233 }
234
235 void brwInitFragProgFuncs( struct dd_function_table *functions )
236 {
237 assert(functions->ProgramStringNotify == _tnl_program_string);
238
239 functions->BindProgram = brwBindProgram;
240 functions->NewProgram = brwNewProgram;
241 functions->DeleteProgram = brwDeleteProgram;
242 functions->IsProgramNative = brwIsProgramNative;
243 functions->ProgramStringNotify = brwProgramStringNotify;
244
245 functions->NewShader = brw_new_shader;
246 functions->NewShaderProgram = brw_new_shader_program;
247 functions->CompileShader = brw_compile_shader;
248 functions->LinkShader = brw_link_shader;
249 }
250