mesa/i965/i915/r200: eliminate gl_vertex_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 const struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
82 nir_shader_get_entrypoint(nir), true, false);
83 } else {
84 nir = prog_to_nir(prog, options);
85 NIR_PASS_V(nir, nir_convert_to_ssa); /* turn registers into SSA */
86 }
87 nir_validate_shader(nir);
88
89 (void)progress;
90
91 nir = brw_preprocess_nir(brw->screen->compiler, nir);
92
93 if (stage == MESA_SHADER_FRAGMENT) {
94 static const struct nir_lower_wpos_ytransform_options wpos_options = {
95 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
96 .fs_coord_pixel_center_integer = 1,
97 .fs_coord_origin_upper_left = 1,
98 };
99 _mesa_add_state_reference(prog->Parameters,
100 (gl_state_index *) wpos_options.state_tokens);
101
102 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
103 }
104
105 NIR_PASS(progress, nir, nir_lower_system_values);
106 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
107
108 if (shader_prog) {
109 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
110 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
111 }
112
113 return nir;
114 }
115
116 static unsigned
117 get_new_program_id(struct intel_screen *screen)
118 {
119 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
120 pthread_mutex_lock(&m);
121 unsigned id = screen->program_id++;
122 pthread_mutex_unlock(&m);
123 return id;
124 }
125
126 static struct gl_program *brwNewProgram( struct gl_context *ctx,
127 GLenum target,
128 GLuint id )
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_VERTEX_PROGRAM_ARB: {
134 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
135 if (prog) {
136 prog->id = get_new_program_id(brw->screen);
137
138 return _mesa_init_gl_program(&prog->program, target, id);
139 }
140 else
141 return NULL;
142 }
143
144 case GL_FRAGMENT_PROGRAM_ARB: {
145 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
146 if (prog) {
147 prog->id = get_new_program_id(brw->screen);
148
149 return _mesa_init_gl_program(&prog->program.Base, target, id);
150 }
151 else
152 return NULL;
153 }
154
155 case GL_GEOMETRY_PROGRAM_NV: {
156 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
157 if (prog) {
158 prog->id = get_new_program_id(brw->screen);
159
160 return _mesa_init_gl_program(&prog->program, target, id);
161 } else {
162 return NULL;
163 }
164 }
165
166 case GL_TESS_CONTROL_PROGRAM_NV: {
167 struct brw_tess_ctrl_program *prog = CALLOC_STRUCT(brw_tess_ctrl_program);
168 if (prog) {
169 prog->id = get_new_program_id(brw->screen);
170
171 return _mesa_init_gl_program(&prog->program, target, id);
172 } else {
173 return NULL;
174 }
175 }
176
177 case GL_TESS_EVALUATION_PROGRAM_NV: {
178 struct brw_tess_eval_program *prog = CALLOC_STRUCT(brw_tess_eval_program);
179 if (prog) {
180 prog->id = get_new_program_id(brw->screen);
181
182 return _mesa_init_gl_program(&prog->program, target, id);
183 } else {
184 return NULL;
185 }
186 }
187
188 case GL_COMPUTE_PROGRAM_NV: {
189 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
190 if (prog) {
191 prog->id = get_new_program_id(brw->screen);
192
193 return _mesa_init_gl_program(&prog->program.Base, target, id);
194 } else {
195 return NULL;
196 }
197 }
198
199 default:
200 unreachable("Unsupported target in brwNewProgram()");
201 }
202 }
203
204 static void brwDeleteProgram( struct gl_context *ctx,
205 struct gl_program *prog )
206 {
207 _mesa_delete_program( ctx, prog );
208 }
209
210
211 static GLboolean
212 brwProgramStringNotify(struct gl_context *ctx,
213 GLenum target,
214 struct gl_program *prog)
215 {
216 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
217
218 struct brw_context *brw = brw_context(ctx);
219 const struct brw_compiler *compiler = brw->screen->compiler;
220
221 switch (target) {
222 case GL_FRAGMENT_PROGRAM_ARB: {
223 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
224 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
225 const struct brw_fragment_program *curFP =
226 brw_fragment_program_const(brw->fragment_program);
227
228 if (newFP == curFP)
229 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
230 newFP->id = get_new_program_id(brw->screen);
231
232 brw_add_texrect_params(prog);
233
234 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
235
236 brw_fs_precompile(ctx, NULL, prog);
237 break;
238 }
239 case GL_VERTEX_PROGRAM_ARB: {
240 struct brw_vertex_program *newVP = brw_vertex_program(prog);
241 const struct brw_vertex_program *curVP =
242 brw_vertex_program_const(brw->vertex_program);
243
244 if (newVP == curVP)
245 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
246 if (newVP->program.IsPositionInvariant) {
247 _mesa_insert_mvp_code(ctx, &newVP->program);
248 }
249 newVP->id = get_new_program_id(brw->screen);
250
251 /* Also tell tnl about it:
252 */
253 _tnl_program_string(ctx, target, prog);
254
255 brw_add_texrect_params(prog);
256
257 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
258 compiler->scalar_stage[MESA_SHADER_VERTEX]);
259
260 brw_vs_precompile(ctx, NULL, prog);
261 break;
262 }
263 default:
264 /*
265 * driver->ProgramStringNotify is only called for ARB programs, fixed
266 * function vertex programs, and ir_to_mesa (which isn't used by the
267 * i965 back-end). Therefore, even after geometry shaders are added,
268 * this function should only ever be called with a target of
269 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
270 */
271 unreachable("Unexpected target in brwProgramStringNotify");
272 }
273
274 return true;
275 }
276
277 static void
278 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
279 {
280 struct brw_context *brw = brw_context(ctx);
281 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
282 PIPE_CONTROL_NO_WRITE |
283 PIPE_CONTROL_CS_STALL);
284 assert(brw->gen >= 7 && brw->gen <= 9);
285
286 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
287 GL_ELEMENT_ARRAY_BARRIER_BIT |
288 GL_COMMAND_BARRIER_BIT))
289 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
290
291 if (barriers & GL_UNIFORM_BARRIER_BIT)
292 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
293 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
294
295 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
296 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
297
298 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
299 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
300
301 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
302 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
303 PIPE_CONTROL_RENDER_TARGET_FLUSH);
304
305 /* Typed surface messages are handled by the render cache on IVB, so we
306 * need to flush it too.
307 */
308 if (brw->gen == 7 && !brw->is_haswell)
309 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
310
311 brw_emit_pipe_control_flush(brw, bits);
312 }
313
314 static void
315 brw_blend_barrier(struct gl_context *ctx)
316 {
317 struct brw_context *brw = brw_context(ctx);
318
319 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
320 if (brw->gen >= 6) {
321 brw_emit_pipe_control_flush(brw,
322 PIPE_CONTROL_RENDER_TARGET_FLUSH |
323 PIPE_CONTROL_CS_STALL);
324 brw_emit_pipe_control_flush(brw,
325 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
326 } else {
327 brw_emit_pipe_control_flush(brw,
328 PIPE_CONTROL_RENDER_TARGET_FLUSH);
329 }
330 }
331 }
332
333 void
334 brw_add_texrect_params(struct gl_program *prog)
335 {
336 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
337 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
338 continue;
339
340 int tokens[STATE_LENGTH] = {
341 STATE_INTERNAL,
342 STATE_TEXRECT_SCALE,
343 texunit,
344 0,
345 0
346 };
347
348 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
349 }
350 }
351
352 void
353 brw_get_scratch_bo(struct brw_context *brw,
354 drm_intel_bo **scratch_bo, int size)
355 {
356 drm_intel_bo *old_bo = *scratch_bo;
357
358 if (old_bo && old_bo->size < size) {
359 drm_intel_bo_unreference(old_bo);
360 old_bo = NULL;
361 }
362
363 if (!old_bo) {
364 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
365 }
366 }
367
368 /**
369 * Reserve enough scratch space for the given stage to hold \p per_thread_size
370 * bytes times the given \p thread_count.
371 */
372 void
373 brw_alloc_stage_scratch(struct brw_context *brw,
374 struct brw_stage_state *stage_state,
375 unsigned per_thread_size,
376 unsigned thread_count)
377 {
378 if (stage_state->per_thread_scratch < per_thread_size) {
379 stage_state->per_thread_scratch = per_thread_size;
380
381 if (stage_state->scratch_bo)
382 drm_intel_bo_unreference(stage_state->scratch_bo);
383
384 stage_state->scratch_bo =
385 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
386 per_thread_size * thread_count, 4096);
387 }
388 }
389
390 void brwInitFragProgFuncs( struct dd_function_table *functions )
391 {
392 assert(functions->ProgramStringNotify == _tnl_program_string);
393
394 functions->NewProgram = brwNewProgram;
395 functions->DeleteProgram = brwDeleteProgram;
396 functions->ProgramStringNotify = brwProgramStringNotify;
397
398 functions->NewShader = brw_new_shader;
399 functions->LinkShader = brw_link_shader;
400
401 functions->MemoryBarrier = brw_memory_barrier;
402 functions->BlendBarrier = brw_blend_barrier;
403 }
404
405 struct shader_times {
406 uint64_t time;
407 uint64_t written;
408 uint64_t reset;
409 };
410
411 void
412 brw_init_shader_time(struct brw_context *brw)
413 {
414 const int max_entries = 2048;
415 brw->shader_time.bo =
416 drm_intel_bo_alloc(brw->bufmgr, "shader time",
417 max_entries * SHADER_TIME_STRIDE * 3, 4096);
418 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
419 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
420 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
421 max_entries);
422 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
423 max_entries);
424 brw->shader_time.max_entries = max_entries;
425 }
426
427 static int
428 compare_time(const void *a, const void *b)
429 {
430 uint64_t * const *a_val = a;
431 uint64_t * const *b_val = b;
432
433 /* We don't just subtract because we're turning the value to an int. */
434 if (**a_val < **b_val)
435 return -1;
436 else if (**a_val == **b_val)
437 return 0;
438 else
439 return 1;
440 }
441
442 static void
443 print_shader_time_line(const char *stage, const char *name,
444 int shader_num, uint64_t time, uint64_t total)
445 {
446 fprintf(stderr, "%-6s%-18s", stage, name);
447
448 if (shader_num != 0)
449 fprintf(stderr, "%4d: ", shader_num);
450 else
451 fprintf(stderr, " : ");
452
453 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
454 (long long)time,
455 (double)time / 1000000000.0,
456 (double)time / total * 100.0);
457 }
458
459 static void
460 brw_report_shader_time(struct brw_context *brw)
461 {
462 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
463 return;
464
465 uint64_t scaled[brw->shader_time.num_entries];
466 uint64_t *sorted[brw->shader_time.num_entries];
467 uint64_t total_by_type[ST_CS + 1];
468 memset(total_by_type, 0, sizeof(total_by_type));
469 double total = 0;
470 for (int i = 0; i < brw->shader_time.num_entries; i++) {
471 uint64_t written = 0, reset = 0;
472 enum shader_time_shader_type type = brw->shader_time.types[i];
473
474 sorted[i] = &scaled[i];
475
476 switch (type) {
477 case ST_VS:
478 case ST_TCS:
479 case ST_TES:
480 case ST_GS:
481 case ST_FS8:
482 case ST_FS16:
483 case ST_CS:
484 written = brw->shader_time.cumulative[i].written;
485 reset = brw->shader_time.cumulative[i].reset;
486 break;
487
488 default:
489 /* I sometimes want to print things that aren't the 3 shader times.
490 * Just print the sum in that case.
491 */
492 written = 1;
493 reset = 0;
494 break;
495 }
496
497 uint64_t time = brw->shader_time.cumulative[i].time;
498 if (written) {
499 scaled[i] = time / written * (written + reset);
500 } else {
501 scaled[i] = time;
502 }
503
504 switch (type) {
505 case ST_VS:
506 case ST_TCS:
507 case ST_TES:
508 case ST_GS:
509 case ST_FS8:
510 case ST_FS16:
511 case ST_CS:
512 total_by_type[type] += scaled[i];
513 break;
514 default:
515 break;
516 }
517
518 total += scaled[i];
519 }
520
521 if (total == 0) {
522 fprintf(stderr, "No shader time collected yet\n");
523 return;
524 }
525
526 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
527
528 fprintf(stderr, "\n");
529 fprintf(stderr, "type ID cycles spent %% of total\n");
530 for (int s = 0; s < brw->shader_time.num_entries; s++) {
531 const char *stage;
532 /* Work back from the sorted pointers times to a time to print. */
533 int i = sorted[s] - scaled;
534
535 if (scaled[i] == 0)
536 continue;
537
538 int shader_num = brw->shader_time.ids[i];
539 const char *shader_name = brw->shader_time.names[i];
540
541 switch (brw->shader_time.types[i]) {
542 case ST_VS:
543 stage = "vs";
544 break;
545 case ST_TCS:
546 stage = "tcs";
547 break;
548 case ST_TES:
549 stage = "tes";
550 break;
551 case ST_GS:
552 stage = "gs";
553 break;
554 case ST_FS8:
555 stage = "fs8";
556 break;
557 case ST_FS16:
558 stage = "fs16";
559 break;
560 case ST_CS:
561 stage = "cs";
562 break;
563 default:
564 stage = "other";
565 break;
566 }
567
568 print_shader_time_line(stage, shader_name, shader_num,
569 scaled[i], total);
570 }
571
572 fprintf(stderr, "\n");
573 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
574 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
575 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
576 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
577 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
578 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
579 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
580 }
581
582 static void
583 brw_collect_shader_time(struct brw_context *brw)
584 {
585 if (!brw->shader_time.bo)
586 return;
587
588 /* This probably stalls on the last rendering. We could fix that by
589 * delaying reading the reports, but it doesn't look like it's a big
590 * overhead compared to the cost of tracking the time in the first place.
591 */
592 drm_intel_bo_map(brw->shader_time.bo, true);
593 void *bo_map = brw->shader_time.bo->virtual;
594
595 for (int i = 0; i < brw->shader_time.num_entries; i++) {
596 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
597
598 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
599 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
600 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
601 }
602
603 /* Zero the BO out to clear it out for our next collection.
604 */
605 memset(bo_map, 0, brw->shader_time.bo->size);
606 drm_intel_bo_unmap(brw->shader_time.bo);
607 }
608
609 void
610 brw_collect_and_report_shader_time(struct brw_context *brw)
611 {
612 brw_collect_shader_time(brw);
613
614 if (brw->shader_time.report_time == 0 ||
615 get_time() - brw->shader_time.report_time >= 1.0) {
616 brw_report_shader_time(brw);
617 brw->shader_time.report_time = get_time();
618 }
619 }
620
621 /**
622 * Chooses an index in the shader_time buffer and sets up tracking information
623 * for our printouts.
624 *
625 * Note that this holds on to references to the underlying programs, which may
626 * change their lifetimes compared to normal operation.
627 */
628 int
629 brw_get_shader_time_index(struct brw_context *brw,
630 struct gl_shader_program *shader_prog,
631 struct gl_program *prog,
632 enum shader_time_shader_type type)
633 {
634 int shader_time_index = brw->shader_time.num_entries++;
635 assert(shader_time_index < brw->shader_time.max_entries);
636 brw->shader_time.types[shader_time_index] = type;
637
638 int id = shader_prog ? shader_prog->Name : prog->Id;
639 const char *name;
640 if (id == 0) {
641 name = "ff";
642 } else if (!shader_prog) {
643 name = "prog";
644 } else if (shader_prog->Label) {
645 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
646 } else {
647 name = "glsl";
648 }
649
650 brw->shader_time.names[shader_time_index] = name;
651 brw->shader_time.ids[shader_time_index] = id;
652
653 return shader_time_index;
654 }
655
656 void
657 brw_destroy_shader_time(struct brw_context *brw)
658 {
659 drm_intel_bo_unreference(brw->shader_time.bo);
660 brw->shader_time.bo = NULL;
661 }
662
663 void
664 brw_stage_prog_data_free(const void *p)
665 {
666 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
667
668 ralloc_free(prog_data->param);
669 ralloc_free(prog_data->pull_param);
670 ralloc_free(prog_data->image_param);
671 }
672
673 void
674 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
675 struct gl_linked_shader *shader, struct gl_program *prog)
676 {
677 if (shader_prog) {
678 if (shader->ir) {
679 fprintf(stderr,
680 "GLSL IR for native %s shader %d:\n",
681 stage, shader_prog->Name);
682 _mesa_print_ir(stderr, shader->ir, NULL);
683 fprintf(stderr, "\n\n");
684 }
685 } else {
686 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
687 stage, prog->Id, stage);
688 _mesa_print_program(prog);
689 }
690 }
691
692 void
693 brw_setup_tex_for_precompile(struct brw_context *brw,
694 struct brw_sampler_prog_key_data *tex,
695 struct gl_program *prog)
696 {
697 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
698 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
699 for (unsigned i = 0; i < sampler_count; i++) {
700 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
701 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
702 tex->swizzles[i] =
703 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
704 } else {
705 /* Color sampler: assume no swizzling. */
706 tex->swizzles[i] = SWIZZLE_XYZW;
707 }
708 }
709 }