2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
41 #include "util/ralloc.h"
44 #include "brw_context.h"
45 #include "brw_shader.h"
48 #include "intel_batchbuffer.h"
51 get_new_program_id(struct intel_screen
*screen
)
53 static pthread_mutex_t m
= PTHREAD_MUTEX_INITIALIZER
;
54 pthread_mutex_lock(&m
);
55 unsigned id
= screen
->program_id
++;
56 pthread_mutex_unlock(&m
);
60 static struct gl_program
*brwNewProgram( struct gl_context
*ctx
,
64 struct brw_context
*brw
= brw_context(ctx
);
67 case GL_VERTEX_PROGRAM_ARB
: {
68 struct brw_vertex_program
*prog
= CALLOC_STRUCT(brw_vertex_program
);
70 prog
->id
= get_new_program_id(brw
->intelScreen
);
72 return _mesa_init_vertex_program( ctx
, &prog
->program
,
79 case GL_FRAGMENT_PROGRAM_ARB
: {
80 struct brw_fragment_program
*prog
= CALLOC_STRUCT(brw_fragment_program
);
82 prog
->id
= get_new_program_id(brw
->intelScreen
);
84 return _mesa_init_fragment_program( ctx
, &prog
->program
,
91 case GL_GEOMETRY_PROGRAM_NV
: {
92 struct brw_geometry_program
*prog
= CALLOC_STRUCT(brw_geometry_program
);
94 prog
->id
= get_new_program_id(brw
->intelScreen
);
96 return _mesa_init_geometry_program(ctx
, &prog
->program
, target
, id
);
102 case GL_COMPUTE_PROGRAM_NV
: {
103 struct brw_compute_program
*prog
= CALLOC_STRUCT(brw_compute_program
);
105 prog
->id
= get_new_program_id(brw
->intelScreen
);
107 return _mesa_init_compute_program(ctx
, &prog
->program
, target
, id
);
114 unreachable("Unsupported target in brwNewProgram()");
118 static void brwDeleteProgram( struct gl_context
*ctx
,
119 struct gl_program
*prog
)
121 _mesa_delete_program( ctx
, prog
);
126 brwProgramStringNotify(struct gl_context
*ctx
,
128 struct gl_program
*prog
)
130 struct brw_context
*brw
= brw_context(ctx
);
133 case GL_FRAGMENT_PROGRAM_ARB
: {
134 struct gl_fragment_program
*fprog
= (struct gl_fragment_program
*) prog
;
135 struct brw_fragment_program
*newFP
= brw_fragment_program(fprog
);
136 const struct brw_fragment_program
*curFP
=
137 brw_fragment_program_const(brw
->fragment_program
);
140 brw
->ctx
.NewDriverState
|= BRW_NEW_FRAGMENT_PROGRAM
;
141 newFP
->id
= get_new_program_id(brw
->intelScreen
);
143 brw_add_texrect_params(prog
);
145 prog
->nir
= brw_create_nir(brw
, NULL
, prog
, MESA_SHADER_FRAGMENT
, true);
147 brw_fs_precompile(ctx
, NULL
, prog
);
150 case GL_VERTEX_PROGRAM_ARB
: {
151 struct gl_vertex_program
*vprog
= (struct gl_vertex_program
*) prog
;
152 struct brw_vertex_program
*newVP
= brw_vertex_program(vprog
);
153 const struct brw_vertex_program
*curVP
=
154 brw_vertex_program_const(brw
->vertex_program
);
157 brw
->ctx
.NewDriverState
|= BRW_NEW_VERTEX_PROGRAM
;
158 if (newVP
->program
.IsPositionInvariant
) {
159 _mesa_insert_mvp_code(ctx
, &newVP
->program
);
161 newVP
->id
= get_new_program_id(brw
->intelScreen
);
163 /* Also tell tnl about it:
165 _tnl_program_string(ctx
, target
, prog
);
167 brw_add_texrect_params(prog
);
169 prog
->nir
= brw_create_nir(brw
, NULL
, prog
, MESA_SHADER_VERTEX
,
170 brw
->intelScreen
->compiler
->scalar_vs
);
172 brw_vs_precompile(ctx
, NULL
, prog
);
177 * driver->ProgramStringNotify is only called for ARB programs, fixed
178 * function vertex programs, and ir_to_mesa (which isn't used by the
179 * i965 back-end). Therefore, even after geometry shaders are added,
180 * this function should only ever be called with a target of
181 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
183 unreachable("Unexpected target in brwProgramStringNotify");
190 brw_memory_barrier(struct gl_context
*ctx
, GLbitfield barriers
)
192 struct brw_context
*brw
= brw_context(ctx
);
193 unsigned bits
= (PIPE_CONTROL_DATA_CACHE_INVALIDATE
|
194 PIPE_CONTROL_NO_WRITE
|
195 PIPE_CONTROL_CS_STALL
);
196 assert(brw
->gen
>= 7 && brw
->gen
<= 9);
198 if (barriers
& (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
|
199 GL_ELEMENT_ARRAY_BARRIER_BIT
|
200 GL_COMMAND_BARRIER_BIT
))
201 bits
|= PIPE_CONTROL_VF_CACHE_INVALIDATE
;
203 if (barriers
& GL_UNIFORM_BARRIER_BIT
)
204 bits
|= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
|
205 PIPE_CONTROL_CONST_CACHE_INVALIDATE
);
207 if (barriers
& GL_TEXTURE_FETCH_BARRIER_BIT
)
208 bits
|= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
;
210 if (barriers
& GL_TEXTURE_UPDATE_BARRIER_BIT
)
211 bits
|= PIPE_CONTROL_RENDER_TARGET_FLUSH
;
213 if (barriers
& GL_FRAMEBUFFER_BARRIER_BIT
)
214 bits
|= (PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
215 PIPE_CONTROL_RENDER_TARGET_FLUSH
);
217 /* Typed surface messages are handled by the render cache on IVB, so we
218 * need to flush it too.
220 if (brw
->gen
== 7 && !brw
->is_haswell
)
221 bits
|= PIPE_CONTROL_RENDER_TARGET_FLUSH
;
223 brw_emit_pipe_control_flush(brw
, bits
);
227 brw_add_texrect_params(struct gl_program
*prog
)
229 for (int texunit
= 0; texunit
< BRW_MAX_TEX_UNIT
; texunit
++) {
230 if (!(prog
->TexturesUsed
[texunit
] & (1 << TEXTURE_RECT_INDEX
)))
233 int tokens
[STATE_LENGTH
] = {
241 _mesa_add_state_reference(prog
->Parameters
, (gl_state_index
*)tokens
);
246 brw_get_scratch_bo(struct brw_context
*brw
,
247 drm_intel_bo
**scratch_bo
, int size
)
249 drm_intel_bo
*old_bo
= *scratch_bo
;
251 if (old_bo
&& old_bo
->size
< size
) {
252 drm_intel_bo_unreference(old_bo
);
257 *scratch_bo
= drm_intel_bo_alloc(brw
->bufmgr
, "scratch bo", size
, 4096);
261 void brwInitFragProgFuncs( struct dd_function_table
*functions
)
263 /* assert(functions->ProgramStringNotify == _tnl_program_string); */
265 functions
->NewProgram
= brwNewProgram
;
266 functions
->DeleteProgram
= brwDeleteProgram
;
267 functions
->ProgramStringNotify
= brwProgramStringNotify
;
269 functions
->NewShader
= brw_new_shader
;
270 functions
->LinkShader
= brw_link_shader
;
272 functions
->MemoryBarrier
= brw_memory_barrier
;
275 struct shader_times
{
282 brw_init_shader_time(struct brw_context
*brw
)
284 const int max_entries
= 2048;
285 brw
->shader_time
.bo
=
286 drm_intel_bo_alloc(brw
->bufmgr
, "shader time",
287 max_entries
* SHADER_TIME_STRIDE
* 3, 4096);
288 brw
->shader_time
.names
= rzalloc_array(brw
, const char *, max_entries
);
289 brw
->shader_time
.ids
= rzalloc_array(brw
, int, max_entries
);
290 brw
->shader_time
.types
= rzalloc_array(brw
, enum shader_time_shader_type
,
292 brw
->shader_time
.cumulative
= rzalloc_array(brw
, struct shader_times
,
294 brw
->shader_time
.max_entries
= max_entries
;
298 compare_time(const void *a
, const void *b
)
300 uint64_t * const *a_val
= a
;
301 uint64_t * const *b_val
= b
;
303 /* We don't just subtract because we're turning the value to an int. */
304 if (**a_val
< **b_val
)
306 else if (**a_val
== **b_val
)
313 print_shader_time_line(const char *stage
, const char *name
,
314 int shader_num
, uint64_t time
, uint64_t total
)
316 fprintf(stderr
, "%-6s%-18s", stage
, name
);
319 fprintf(stderr
, "%4d: ", shader_num
);
321 fprintf(stderr
, " : ");
323 fprintf(stderr
, "%16lld (%7.2f Gcycles) %4.1f%%\n",
325 (double)time
/ 1000000000.0,
326 (double)time
/ total
* 100.0);
330 brw_report_shader_time(struct brw_context
*brw
)
332 if (!brw
->shader_time
.bo
|| !brw
->shader_time
.num_entries
)
335 uint64_t scaled
[brw
->shader_time
.num_entries
];
336 uint64_t *sorted
[brw
->shader_time
.num_entries
];
337 uint64_t total_by_type
[ST_CS
+ 1];
338 memset(total_by_type
, 0, sizeof(total_by_type
));
340 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
341 uint64_t written
= 0, reset
= 0;
342 enum shader_time_shader_type type
= brw
->shader_time
.types
[i
];
344 sorted
[i
] = &scaled
[i
];
352 written
= brw
->shader_time
.cumulative
[i
].written
;
353 reset
= brw
->shader_time
.cumulative
[i
].reset
;
357 /* I sometimes want to print things that aren't the 3 shader times.
358 * Just print the sum in that case.
365 uint64_t time
= brw
->shader_time
.cumulative
[i
].time
;
367 scaled
[i
] = time
/ written
* (written
+ reset
);
378 total_by_type
[type
] += scaled
[i
];
388 fprintf(stderr
, "No shader time collected yet\n");
392 qsort(sorted
, brw
->shader_time
.num_entries
, sizeof(sorted
[0]), compare_time
);
394 fprintf(stderr
, "\n");
395 fprintf(stderr
, "type ID cycles spent %% of total\n");
396 for (int s
= 0; s
< brw
->shader_time
.num_entries
; s
++) {
398 /* Work back from the sorted pointers times to a time to print. */
399 int i
= sorted
[s
] - scaled
;
404 int shader_num
= brw
->shader_time
.ids
[i
];
405 const char *shader_name
= brw
->shader_time
.names
[i
];
407 switch (brw
->shader_time
.types
[i
]) {
428 print_shader_time_line(stage
, shader_name
, shader_num
,
432 fprintf(stderr
, "\n");
433 print_shader_time_line("total", "vs", 0, total_by_type
[ST_VS
], total
);
434 print_shader_time_line("total", "gs", 0, total_by_type
[ST_GS
], total
);
435 print_shader_time_line("total", "fs8", 0, total_by_type
[ST_FS8
], total
);
436 print_shader_time_line("total", "fs16", 0, total_by_type
[ST_FS16
], total
);
437 print_shader_time_line("total", "cs", 0, total_by_type
[ST_CS
], total
);
441 brw_collect_shader_time(struct brw_context
*brw
)
443 if (!brw
->shader_time
.bo
)
446 /* This probably stalls on the last rendering. We could fix that by
447 * delaying reading the reports, but it doesn't look like it's a big
448 * overhead compared to the cost of tracking the time in the first place.
450 drm_intel_bo_map(brw
->shader_time
.bo
, true);
451 void *bo_map
= brw
->shader_time
.bo
->virtual;
453 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
454 uint32_t *times
= bo_map
+ i
* 3 * SHADER_TIME_STRIDE
;
456 brw
->shader_time
.cumulative
[i
].time
+= times
[SHADER_TIME_STRIDE
* 0 / 4];
457 brw
->shader_time
.cumulative
[i
].written
+= times
[SHADER_TIME_STRIDE
* 1 / 4];
458 brw
->shader_time
.cumulative
[i
].reset
+= times
[SHADER_TIME_STRIDE
* 2 / 4];
461 /* Zero the BO out to clear it out for our next collection.
463 memset(bo_map
, 0, brw
->shader_time
.bo
->size
);
464 drm_intel_bo_unmap(brw
->shader_time
.bo
);
468 brw_collect_and_report_shader_time(struct brw_context
*brw
)
470 brw_collect_shader_time(brw
);
472 if (brw
->shader_time
.report_time
== 0 ||
473 get_time() - brw
->shader_time
.report_time
>= 1.0) {
474 brw_report_shader_time(brw
);
475 brw
->shader_time
.report_time
= get_time();
480 * Chooses an index in the shader_time buffer and sets up tracking information
483 * Note that this holds on to references to the underlying programs, which may
484 * change their lifetimes compared to normal operation.
487 brw_get_shader_time_index(struct brw_context
*brw
,
488 struct gl_shader_program
*shader_prog
,
489 struct gl_program
*prog
,
490 enum shader_time_shader_type type
)
492 int shader_time_index
= brw
->shader_time
.num_entries
++;
493 assert(shader_time_index
< brw
->shader_time
.max_entries
);
494 brw
->shader_time
.types
[shader_time_index
] = type
;
496 int id
= shader_prog
? shader_prog
->Name
: prog
->Id
;
500 } else if (!shader_prog
) {
502 } else if (shader_prog
->Label
) {
503 name
= ralloc_strdup(brw
->shader_time
.names
, shader_prog
->Label
);
508 brw
->shader_time
.names
[shader_time_index
] = name
;
509 brw
->shader_time
.ids
[shader_time_index
] = id
;
511 return shader_time_index
;
515 brw_destroy_shader_time(struct brw_context
*brw
)
517 drm_intel_bo_unreference(brw
->shader_time
.bo
);
518 brw
->shader_time
.bo
= NULL
;
522 brw_stage_prog_data_free(const void *p
)
524 struct brw_stage_prog_data
*prog_data
= (struct brw_stage_prog_data
*)p
;
526 ralloc_free(prog_data
->param
);
527 ralloc_free(prog_data
->pull_param
);
528 ralloc_free(prog_data
->image_param
);
532 brw_dump_ir(const char *stage
, struct gl_shader_program
*shader_prog
,
533 struct gl_shader
*shader
, struct gl_program
*prog
)
538 "GLSL IR for native %s shader %d:\n",
539 stage
, shader_prog
->Name
);
540 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
541 fprintf(stderr
, "\n\n");
544 fprintf(stderr
, "ARB_%s_program %d ir for native %s shader\n",
545 stage
, prog
->Id
, stage
);
546 _mesa_print_program(prog
);
551 brw_setup_tex_for_precompile(struct brw_context
*brw
,
552 struct brw_sampler_prog_key_data
*tex
,
553 struct gl_program
*prog
)
555 const bool has_shader_channel_select
= brw
->is_haswell
|| brw
->gen
>= 8;
556 unsigned sampler_count
= _mesa_fls(prog
->SamplersUsed
);
557 for (unsigned i
= 0; i
< sampler_count
; i
++) {
558 if (!has_shader_channel_select
&& (prog
->ShadowSamplers
& (1 << i
))) {
559 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
561 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
563 /* Color sampler: assume no swizzling. */
564 tex
->swizzles
[i
] = SWIZZLE_XYZW
;