Merge ../mesa into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case GL_GEOMETRY_PROGRAM_NV: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
146
147 brw_fs_precompile(ctx, NULL, prog);
148 break;
149 }
150 case GL_VERTEX_PROGRAM_ARB: {
151 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
152 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
153 const struct brw_vertex_program *curVP =
154 brw_vertex_program_const(brw->vertex_program);
155
156 if (newVP == curVP)
157 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
158 if (newVP->program.IsPositionInvariant) {
159 _mesa_insert_mvp_code(ctx, &newVP->program);
160 }
161 newVP->id = get_new_program_id(brw->intelScreen);
162
163 /* Also tell tnl about it:
164 */
165 _tnl_program_string(ctx, target, prog);
166
167 brw_add_texrect_params(prog);
168
169 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
170 brw->intelScreen->compiler->scalar_vs);
171
172 brw_vs_precompile(ctx, NULL, prog);
173 break;
174 }
175 default:
176 /*
177 * driver->ProgramStringNotify is only called for ARB programs, fixed
178 * function vertex programs, and ir_to_mesa (which isn't used by the
179 * i965 back-end). Therefore, even after geometry shaders are added,
180 * this function should only ever be called with a target of
181 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
182 */
183 unreachable("Unexpected target in brwProgramStringNotify");
184 }
185
186 return true;
187 }
188
189 static void
190 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
191 {
192 struct brw_context *brw = brw_context(ctx);
193 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
194 PIPE_CONTROL_NO_WRITE |
195 PIPE_CONTROL_CS_STALL);
196 assert(brw->gen >= 7 && brw->gen <= 9);
197
198 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
199 GL_ELEMENT_ARRAY_BARRIER_BIT |
200 GL_COMMAND_BARRIER_BIT))
201 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
202
203 if (barriers & GL_UNIFORM_BARRIER_BIT)
204 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
205 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
206
207 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
208 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
209
210 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
211 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
212
213 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
214 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
215 PIPE_CONTROL_RENDER_TARGET_FLUSH);
216
217 /* Typed surface messages are handled by the render cache on IVB, so we
218 * need to flush it too.
219 */
220 if (brw->gen == 7 && !brw->is_haswell)
221 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
222
223 brw_emit_pipe_control_flush(brw, bits);
224 }
225
226 void
227 brw_add_texrect_params(struct gl_program *prog)
228 {
229 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
230 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
231 continue;
232
233 int tokens[STATE_LENGTH] = {
234 STATE_INTERNAL,
235 STATE_TEXRECT_SCALE,
236 texunit,
237 0,
238 0
239 };
240
241 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
242 }
243 }
244
245 void
246 brw_get_scratch_bo(struct brw_context *brw,
247 drm_intel_bo **scratch_bo, int size)
248 {
249 drm_intel_bo *old_bo = *scratch_bo;
250
251 if (old_bo && old_bo->size < size) {
252 drm_intel_bo_unreference(old_bo);
253 old_bo = NULL;
254 }
255
256 if (!old_bo) {
257 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
258 }
259 }
260
261 void brwInitFragProgFuncs( struct dd_function_table *functions )
262 {
263 /* assert(functions->ProgramStringNotify == _tnl_program_string); */
264
265 functions->NewProgram = brwNewProgram;
266 functions->DeleteProgram = brwDeleteProgram;
267 functions->ProgramStringNotify = brwProgramStringNotify;
268
269 functions->NewShader = brw_new_shader;
270 functions->LinkShader = brw_link_shader;
271
272 functions->MemoryBarrier = brw_memory_barrier;
273 }
274
275 struct shader_times {
276 uint64_t time;
277 uint64_t written;
278 uint64_t reset;
279 };
280
281 void
282 brw_init_shader_time(struct brw_context *brw)
283 {
284 const int max_entries = 2048;
285 brw->shader_time.bo =
286 drm_intel_bo_alloc(brw->bufmgr, "shader time",
287 max_entries * SHADER_TIME_STRIDE * 3, 4096);
288 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
289 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
290 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
291 max_entries);
292 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
293 max_entries);
294 brw->shader_time.max_entries = max_entries;
295 }
296
297 static int
298 compare_time(const void *a, const void *b)
299 {
300 uint64_t * const *a_val = a;
301 uint64_t * const *b_val = b;
302
303 /* We don't just subtract because we're turning the value to an int. */
304 if (**a_val < **b_val)
305 return -1;
306 else if (**a_val == **b_val)
307 return 0;
308 else
309 return 1;
310 }
311
312 static void
313 print_shader_time_line(const char *stage, const char *name,
314 int shader_num, uint64_t time, uint64_t total)
315 {
316 fprintf(stderr, "%-6s%-18s", stage, name);
317
318 if (shader_num != 0)
319 fprintf(stderr, "%4d: ", shader_num);
320 else
321 fprintf(stderr, " : ");
322
323 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
324 (long long)time,
325 (double)time / 1000000000.0,
326 (double)time / total * 100.0);
327 }
328
329 static void
330 brw_report_shader_time(struct brw_context *brw)
331 {
332 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
333 return;
334
335 uint64_t scaled[brw->shader_time.num_entries];
336 uint64_t *sorted[brw->shader_time.num_entries];
337 uint64_t total_by_type[ST_CS + 1];
338 memset(total_by_type, 0, sizeof(total_by_type));
339 double total = 0;
340 for (int i = 0; i < brw->shader_time.num_entries; i++) {
341 uint64_t written = 0, reset = 0;
342 enum shader_time_shader_type type = brw->shader_time.types[i];
343
344 sorted[i] = &scaled[i];
345
346 switch (type) {
347 case ST_VS:
348 case ST_GS:
349 case ST_FS8:
350 case ST_FS16:
351 case ST_CS:
352 written = brw->shader_time.cumulative[i].written;
353 reset = brw->shader_time.cumulative[i].reset;
354 break;
355
356 default:
357 /* I sometimes want to print things that aren't the 3 shader times.
358 * Just print the sum in that case.
359 */
360 written = 1;
361 reset = 0;
362 break;
363 }
364
365 uint64_t time = brw->shader_time.cumulative[i].time;
366 if (written) {
367 scaled[i] = time / written * (written + reset);
368 } else {
369 scaled[i] = time;
370 }
371
372 switch (type) {
373 case ST_VS:
374 case ST_GS:
375 case ST_FS8:
376 case ST_FS16:
377 case ST_CS:
378 total_by_type[type] += scaled[i];
379 break;
380 default:
381 break;
382 }
383
384 total += scaled[i];
385 }
386
387 if (total == 0) {
388 fprintf(stderr, "No shader time collected yet\n");
389 return;
390 }
391
392 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
393
394 fprintf(stderr, "\n");
395 fprintf(stderr, "type ID cycles spent %% of total\n");
396 for (int s = 0; s < brw->shader_time.num_entries; s++) {
397 const char *stage;
398 /* Work back from the sorted pointers times to a time to print. */
399 int i = sorted[s] - scaled;
400
401 if (scaled[i] == 0)
402 continue;
403
404 int shader_num = brw->shader_time.ids[i];
405 const char *shader_name = brw->shader_time.names[i];
406
407 switch (brw->shader_time.types[i]) {
408 case ST_VS:
409 stage = "vs";
410 break;
411 case ST_GS:
412 stage = "gs";
413 break;
414 case ST_FS8:
415 stage = "fs8";
416 break;
417 case ST_FS16:
418 stage = "fs16";
419 break;
420 case ST_CS:
421 stage = "cs";
422 break;
423 default:
424 stage = "other";
425 break;
426 }
427
428 print_shader_time_line(stage, shader_name, shader_num,
429 scaled[i], total);
430 }
431
432 fprintf(stderr, "\n");
433 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
434 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
435 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
436 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
437 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
438 }
439
440 static void
441 brw_collect_shader_time(struct brw_context *brw)
442 {
443 if (!brw->shader_time.bo)
444 return;
445
446 /* This probably stalls on the last rendering. We could fix that by
447 * delaying reading the reports, but it doesn't look like it's a big
448 * overhead compared to the cost of tracking the time in the first place.
449 */
450 drm_intel_bo_map(brw->shader_time.bo, true);
451 void *bo_map = brw->shader_time.bo->virtual;
452
453 for (int i = 0; i < brw->shader_time.num_entries; i++) {
454 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
455
456 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
457 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
458 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
459 }
460
461 /* Zero the BO out to clear it out for our next collection.
462 */
463 memset(bo_map, 0, brw->shader_time.bo->size);
464 drm_intel_bo_unmap(brw->shader_time.bo);
465 }
466
467 void
468 brw_collect_and_report_shader_time(struct brw_context *brw)
469 {
470 brw_collect_shader_time(brw);
471
472 if (brw->shader_time.report_time == 0 ||
473 get_time() - brw->shader_time.report_time >= 1.0) {
474 brw_report_shader_time(brw);
475 brw->shader_time.report_time = get_time();
476 }
477 }
478
479 /**
480 * Chooses an index in the shader_time buffer and sets up tracking information
481 * for our printouts.
482 *
483 * Note that this holds on to references to the underlying programs, which may
484 * change their lifetimes compared to normal operation.
485 */
486 int
487 brw_get_shader_time_index(struct brw_context *brw,
488 struct gl_shader_program *shader_prog,
489 struct gl_program *prog,
490 enum shader_time_shader_type type)
491 {
492 int shader_time_index = brw->shader_time.num_entries++;
493 assert(shader_time_index < brw->shader_time.max_entries);
494 brw->shader_time.types[shader_time_index] = type;
495
496 int id = shader_prog ? shader_prog->Name : prog->Id;
497 const char *name;
498 if (id == 0) {
499 name = "ff";
500 } else if (!shader_prog) {
501 name = "prog";
502 } else if (shader_prog->Label) {
503 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
504 } else {
505 name = "glsl";
506 }
507
508 brw->shader_time.names[shader_time_index] = name;
509 brw->shader_time.ids[shader_time_index] = id;
510
511 return shader_time_index;
512 }
513
514 void
515 brw_destroy_shader_time(struct brw_context *brw)
516 {
517 drm_intel_bo_unreference(brw->shader_time.bo);
518 brw->shader_time.bo = NULL;
519 }
520
521 void
522 brw_stage_prog_data_free(const void *p)
523 {
524 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
525
526 ralloc_free(prog_data->param);
527 ralloc_free(prog_data->pull_param);
528 ralloc_free(prog_data->image_param);
529 }
530
531 void
532 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
533 struct gl_shader *shader, struct gl_program *prog)
534 {
535 if (shader_prog) {
536 if (shader->ir) {
537 fprintf(stderr,
538 "GLSL IR for native %s shader %d:\n",
539 stage, shader_prog->Name);
540 _mesa_print_ir(stderr, shader->ir, NULL);
541 fprintf(stderr, "\n\n");
542 }
543 } else {
544 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
545 stage, prog->Id, stage);
546 _mesa_print_program(prog);
547 }
548 }
549
550 void
551 brw_setup_tex_for_precompile(struct brw_context *brw,
552 struct brw_sampler_prog_key_data *tex,
553 struct gl_program *prog)
554 {
555 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
556 unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
557 for (unsigned i = 0; i < sampler_count; i++) {
558 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
559 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
560 tex->swizzles[i] =
561 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
562 } else {
563 /* Color sampler: assume no swizzling. */
564 tex->swizzles[i] = SWIZZLE_XYZW;
565 }
566 }
567 }