f137c8735fbb520025e75bf67c81b034cf7aa885
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_gl_program(&prog->program.Base, target, id);
73 }
74 else
75 return NULL;
76 }
77
78 case GL_FRAGMENT_PROGRAM_ARB: {
79 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
80 if (prog) {
81 prog->id = get_new_program_id(brw->intelScreen);
82
83 return _mesa_init_gl_program(&prog->program.Base, target, id);
84 }
85 else
86 return NULL;
87 }
88
89 case GL_GEOMETRY_PROGRAM_NV: {
90 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
91 if (prog) {
92 prog->id = get_new_program_id(brw->intelScreen);
93
94 return _mesa_init_gl_program(&prog->program.Base, target, id);
95 } else {
96 return NULL;
97 }
98 }
99
100 case GL_COMPUTE_PROGRAM_NV: {
101 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
102 if (prog) {
103 prog->id = get_new_program_id(brw->intelScreen);
104
105 return _mesa_init_gl_program(&prog->program.Base, target, id);
106 } else {
107 return NULL;
108 }
109 }
110
111 default:
112 unreachable("Unsupported target in brwNewProgram()");
113 }
114 }
115
116 static void brwDeleteProgram( struct gl_context *ctx,
117 struct gl_program *prog )
118 {
119 _mesa_delete_program( ctx, prog );
120 }
121
122
123 static GLboolean
124 brwProgramStringNotify(struct gl_context *ctx,
125 GLenum target,
126 struct gl_program *prog)
127 {
128 struct brw_context *brw = brw_context(ctx);
129 const struct brw_compiler *compiler = brw->intelScreen->compiler;
130
131 switch (target) {
132 case GL_FRAGMENT_PROGRAM_ARB: {
133 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
134 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
135 const struct brw_fragment_program *curFP =
136 brw_fragment_program_const(brw->fragment_program);
137
138 if (newFP == curFP)
139 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
140 newFP->id = get_new_program_id(brw->intelScreen);
141
142 brw_add_texrect_params(prog);
143
144 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
145
146 brw_fs_precompile(ctx, NULL, prog);
147 break;
148 }
149 case GL_VERTEX_PROGRAM_ARB: {
150 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
151 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
152 const struct brw_vertex_program *curVP =
153 brw_vertex_program_const(brw->vertex_program);
154
155 if (newVP == curVP)
156 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
157 if (newVP->program.IsPositionInvariant) {
158 _mesa_insert_mvp_code(ctx, &newVP->program);
159 }
160 newVP->id = get_new_program_id(brw->intelScreen);
161
162 /* Also tell tnl about it:
163 */
164 _tnl_program_string(ctx, target, prog);
165
166 brw_add_texrect_params(prog);
167
168 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
169 compiler->scalar_stage[MESA_SHADER_VERTEX]);
170
171 brw_vs_precompile(ctx, NULL, prog);
172 break;
173 }
174 default:
175 /*
176 * driver->ProgramStringNotify is only called for ARB programs, fixed
177 * function vertex programs, and ir_to_mesa (which isn't used by the
178 * i965 back-end). Therefore, even after geometry shaders are added,
179 * this function should only ever be called with a target of
180 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
181 */
182 unreachable("Unexpected target in brwProgramStringNotify");
183 }
184
185 return true;
186 }
187
188 static void
189 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
190 {
191 struct brw_context *brw = brw_context(ctx);
192 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
193 PIPE_CONTROL_NO_WRITE |
194 PIPE_CONTROL_CS_STALL);
195 assert(brw->gen >= 7 && brw->gen <= 9);
196
197 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
198 GL_ELEMENT_ARRAY_BARRIER_BIT |
199 GL_COMMAND_BARRIER_BIT))
200 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
201
202 if (barriers & GL_UNIFORM_BARRIER_BIT)
203 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
204 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
205
206 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
207 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
208
209 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
210 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
211
212 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
213 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
214 PIPE_CONTROL_RENDER_TARGET_FLUSH);
215
216 /* Typed surface messages are handled by the render cache on IVB, so we
217 * need to flush it too.
218 */
219 if (brw->gen == 7 && !brw->is_haswell)
220 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
221
222 brw_emit_pipe_control_flush(brw, bits);
223 }
224
225 void
226 brw_add_texrect_params(struct gl_program *prog)
227 {
228 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
229 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
230 continue;
231
232 int tokens[STATE_LENGTH] = {
233 STATE_INTERNAL,
234 STATE_TEXRECT_SCALE,
235 texunit,
236 0,
237 0
238 };
239
240 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
241 }
242 }
243
244 void
245 brw_get_scratch_bo(struct brw_context *brw,
246 drm_intel_bo **scratch_bo, int size)
247 {
248 drm_intel_bo *old_bo = *scratch_bo;
249
250 if (old_bo && old_bo->size < size) {
251 drm_intel_bo_unreference(old_bo);
252 old_bo = NULL;
253 }
254
255 if (!old_bo) {
256 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
257 }
258 }
259
260 void brwInitFragProgFuncs( struct dd_function_table *functions )
261 {
262 assert(functions->ProgramStringNotify == _tnl_program_string);
263
264 functions->NewProgram = brwNewProgram;
265 functions->DeleteProgram = brwDeleteProgram;
266 functions->ProgramStringNotify = brwProgramStringNotify;
267
268 functions->NewShader = brw_new_shader;
269 functions->LinkShader = brw_link_shader;
270
271 functions->MemoryBarrier = brw_memory_barrier;
272 }
273
274 struct shader_times {
275 uint64_t time;
276 uint64_t written;
277 uint64_t reset;
278 };
279
280 void
281 brw_init_shader_time(struct brw_context *brw)
282 {
283 const int max_entries = 2048;
284 brw->shader_time.bo =
285 drm_intel_bo_alloc(brw->bufmgr, "shader time",
286 max_entries * SHADER_TIME_STRIDE * 3, 4096);
287 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
288 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
289 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
290 max_entries);
291 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
292 max_entries);
293 brw->shader_time.max_entries = max_entries;
294 }
295
296 static int
297 compare_time(const void *a, const void *b)
298 {
299 uint64_t * const *a_val = a;
300 uint64_t * const *b_val = b;
301
302 /* We don't just subtract because we're turning the value to an int. */
303 if (**a_val < **b_val)
304 return -1;
305 else if (**a_val == **b_val)
306 return 0;
307 else
308 return 1;
309 }
310
311 static void
312 print_shader_time_line(const char *stage, const char *name,
313 int shader_num, uint64_t time, uint64_t total)
314 {
315 fprintf(stderr, "%-6s%-18s", stage, name);
316
317 if (shader_num != 0)
318 fprintf(stderr, "%4d: ", shader_num);
319 else
320 fprintf(stderr, " : ");
321
322 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
323 (long long)time,
324 (double)time / 1000000000.0,
325 (double)time / total * 100.0);
326 }
327
328 static void
329 brw_report_shader_time(struct brw_context *brw)
330 {
331 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
332 return;
333
334 uint64_t scaled[brw->shader_time.num_entries];
335 uint64_t *sorted[brw->shader_time.num_entries];
336 uint64_t total_by_type[ST_CS + 1];
337 memset(total_by_type, 0, sizeof(total_by_type));
338 double total = 0;
339 for (int i = 0; i < brw->shader_time.num_entries; i++) {
340 uint64_t written = 0, reset = 0;
341 enum shader_time_shader_type type = brw->shader_time.types[i];
342
343 sorted[i] = &scaled[i];
344
345 switch (type) {
346 case ST_VS:
347 case ST_TCS:
348 case ST_TES:
349 case ST_GS:
350 case ST_FS8:
351 case ST_FS16:
352 case ST_CS:
353 written = brw->shader_time.cumulative[i].written;
354 reset = brw->shader_time.cumulative[i].reset;
355 break;
356
357 default:
358 /* I sometimes want to print things that aren't the 3 shader times.
359 * Just print the sum in that case.
360 */
361 written = 1;
362 reset = 0;
363 break;
364 }
365
366 uint64_t time = brw->shader_time.cumulative[i].time;
367 if (written) {
368 scaled[i] = time / written * (written + reset);
369 } else {
370 scaled[i] = time;
371 }
372
373 switch (type) {
374 case ST_VS:
375 case ST_TCS:
376 case ST_TES:
377 case ST_GS:
378 case ST_FS8:
379 case ST_FS16:
380 case ST_CS:
381 total_by_type[type] += scaled[i];
382 break;
383 default:
384 break;
385 }
386
387 total += scaled[i];
388 }
389
390 if (total == 0) {
391 fprintf(stderr, "No shader time collected yet\n");
392 return;
393 }
394
395 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
396
397 fprintf(stderr, "\n");
398 fprintf(stderr, "type ID cycles spent %% of total\n");
399 for (int s = 0; s < brw->shader_time.num_entries; s++) {
400 const char *stage;
401 /* Work back from the sorted pointers times to a time to print. */
402 int i = sorted[s] - scaled;
403
404 if (scaled[i] == 0)
405 continue;
406
407 int shader_num = brw->shader_time.ids[i];
408 const char *shader_name = brw->shader_time.names[i];
409
410 switch (brw->shader_time.types[i]) {
411 case ST_VS:
412 stage = "vs";
413 break;
414 case ST_TCS:
415 stage = "tcs";
416 break;
417 case ST_TES:
418 stage = "tes";
419 break;
420 case ST_GS:
421 stage = "gs";
422 break;
423 case ST_FS8:
424 stage = "fs8";
425 break;
426 case ST_FS16:
427 stage = "fs16";
428 break;
429 case ST_CS:
430 stage = "cs";
431 break;
432 default:
433 stage = "other";
434 break;
435 }
436
437 print_shader_time_line(stage, shader_name, shader_num,
438 scaled[i], total);
439 }
440
441 fprintf(stderr, "\n");
442 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
443 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
444 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
445 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
446 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
447 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
448 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
449 }
450
451 static void
452 brw_collect_shader_time(struct brw_context *brw)
453 {
454 if (!brw->shader_time.bo)
455 return;
456
457 /* This probably stalls on the last rendering. We could fix that by
458 * delaying reading the reports, but it doesn't look like it's a big
459 * overhead compared to the cost of tracking the time in the first place.
460 */
461 drm_intel_bo_map(brw->shader_time.bo, true);
462 void *bo_map = brw->shader_time.bo->virtual;
463
464 for (int i = 0; i < brw->shader_time.num_entries; i++) {
465 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
466
467 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
468 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
469 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
470 }
471
472 /* Zero the BO out to clear it out for our next collection.
473 */
474 memset(bo_map, 0, brw->shader_time.bo->size);
475 drm_intel_bo_unmap(brw->shader_time.bo);
476 }
477
478 void
479 brw_collect_and_report_shader_time(struct brw_context *brw)
480 {
481 brw_collect_shader_time(brw);
482
483 if (brw->shader_time.report_time == 0 ||
484 get_time() - brw->shader_time.report_time >= 1.0) {
485 brw_report_shader_time(brw);
486 brw->shader_time.report_time = get_time();
487 }
488 }
489
490 /**
491 * Chooses an index in the shader_time buffer and sets up tracking information
492 * for our printouts.
493 *
494 * Note that this holds on to references to the underlying programs, which may
495 * change their lifetimes compared to normal operation.
496 */
497 int
498 brw_get_shader_time_index(struct brw_context *brw,
499 struct gl_shader_program *shader_prog,
500 struct gl_program *prog,
501 enum shader_time_shader_type type)
502 {
503 int shader_time_index = brw->shader_time.num_entries++;
504 assert(shader_time_index < brw->shader_time.max_entries);
505 brw->shader_time.types[shader_time_index] = type;
506
507 int id = shader_prog ? shader_prog->Name : prog->Id;
508 const char *name;
509 if (id == 0) {
510 name = "ff";
511 } else if (!shader_prog) {
512 name = "prog";
513 } else if (shader_prog->Label) {
514 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
515 } else {
516 name = "glsl";
517 }
518
519 brw->shader_time.names[shader_time_index] = name;
520 brw->shader_time.ids[shader_time_index] = id;
521
522 return shader_time_index;
523 }
524
525 void
526 brw_destroy_shader_time(struct brw_context *brw)
527 {
528 drm_intel_bo_unreference(brw->shader_time.bo);
529 brw->shader_time.bo = NULL;
530 }
531
532 void
533 brw_stage_prog_data_free(const void *p)
534 {
535 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
536
537 ralloc_free(prog_data->param);
538 ralloc_free(prog_data->pull_param);
539 ralloc_free(prog_data->image_param);
540 }
541
542 void
543 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
544 struct gl_shader *shader, struct gl_program *prog)
545 {
546 if (shader_prog) {
547 if (shader->ir) {
548 fprintf(stderr,
549 "GLSL IR for native %s shader %d:\n",
550 stage, shader_prog->Name);
551 _mesa_print_ir(stderr, shader->ir, NULL);
552 fprintf(stderr, "\n\n");
553 }
554 } else {
555 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
556 stage, prog->Id, stage);
557 _mesa_print_program(prog);
558 }
559 }
560
561 void
562 brw_setup_tex_for_precompile(struct brw_context *brw,
563 struct brw_sampler_prog_key_data *tex,
564 struct gl_program *prog)
565 {
566 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
567 unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
568 for (unsigned i = 0; i < sampler_count; i++) {
569 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
570 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
571 tex->swizzles[i] =
572 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
573 } else {
574 /* Color sampler: assume no swizzling. */
575 tex->swizzles[i] = SWIZZLE_XYZW;
576 }
577 }
578 }