i965: Delete intel_context entirely.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "glsl/ralloc.h"
41
42 #include "brw_context.h"
43 #include "brw_wm.h"
44
45 static unsigned
46 get_new_program_id(struct intel_screen *screen)
47 {
48 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
49 pthread_mutex_lock(&m);
50 unsigned id = screen->program_id++;
51 pthread_mutex_unlock(&m);
52 return id;
53 }
54
55 static void brwBindProgram( struct gl_context *ctx,
56 GLenum target,
57 struct gl_program *prog )
58 {
59 struct brw_context *brw = brw_context(ctx);
60
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB:
63 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
64 break;
65 case GL_FRAGMENT_PROGRAM_ARB:
66 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
67 break;
68 }
69 }
70
71 static struct gl_program *brwNewProgram( struct gl_context *ctx,
72 GLenum target,
73 GLuint id )
74 {
75 struct brw_context *brw = brw_context(ctx);
76
77 switch (target) {
78 case GL_VERTEX_PROGRAM_ARB: {
79 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
80 if (prog) {
81 prog->id = get_new_program_id(brw->intelScreen);
82
83 return _mesa_init_vertex_program( ctx, &prog->program,
84 target, id );
85 }
86 else
87 return NULL;
88 }
89
90 case GL_FRAGMENT_PROGRAM_ARB: {
91 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
92 if (prog) {
93 prog->id = get_new_program_id(brw->intelScreen);
94
95 return _mesa_init_fragment_program( ctx, &prog->program,
96 target, id );
97 }
98 else
99 return NULL;
100 }
101
102 default:
103 return _mesa_new_program(ctx, target, id);
104 }
105 }
106
107 static void brwDeleteProgram( struct gl_context *ctx,
108 struct gl_program *prog )
109 {
110 _mesa_delete_program( ctx, prog );
111 }
112
113
114 static GLboolean
115 brwIsProgramNative(struct gl_context *ctx,
116 GLenum target,
117 struct gl_program *prog)
118 {
119 return true;
120 }
121
122 static GLboolean
123 brwProgramStringNotify(struct gl_context *ctx,
124 GLenum target,
125 struct gl_program *prog)
126 {
127 struct brw_context *brw = brw_context(ctx);
128
129 switch (target) {
130 case GL_FRAGMENT_PROGRAM_ARB: {
131 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
132 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
133 const struct brw_fragment_program *curFP =
134 brw_fragment_program_const(brw->fragment_program);
135
136 if (newFP == curFP)
137 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
138 newFP->id = get_new_program_id(brw->intelScreen);
139 break;
140 }
141 case GL_VERTEX_PROGRAM_ARB: {
142 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
143 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
144 const struct brw_vertex_program *curVP =
145 brw_vertex_program_const(brw->vertex_program);
146
147 if (newVP == curVP)
148 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
149 if (newVP->program.IsPositionInvariant) {
150 _mesa_insert_mvp_code(ctx, &newVP->program);
151 }
152 newVP->id = get_new_program_id(brw->intelScreen);
153
154 /* Also tell tnl about it:
155 */
156 _tnl_program_string(ctx, target, prog);
157 break;
158 }
159 default:
160 /*
161 * driver->ProgramStringNotify is only called for ARB programs, fixed
162 * function vertex programs, and ir_to_mesa (which isn't used by the
163 * i965 back-end). Therefore, even after geometry shaders are added,
164 * this function should only ever be called with a target of
165 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
166 */
167 assert(!"Unexpected target in brwProgramStringNotify");
168 break;
169 }
170
171 brw_add_texrect_params(prog);
172
173 return true;
174 }
175
176 void
177 brw_add_texrect_params(struct gl_program *prog)
178 {
179 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
180 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
181 continue;
182
183 int tokens[STATE_LENGTH] = {
184 STATE_INTERNAL,
185 STATE_TEXRECT_SCALE,
186 texunit,
187 0,
188 0
189 };
190
191 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
192 }
193 }
194
195 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
196 int
197 brw_get_scratch_size(int size)
198 {
199 int i;
200
201 for (i = 1024; i < size; i *= 2)
202 ;
203
204 return i;
205 }
206
207 void
208 brw_get_scratch_bo(struct brw_context *brw,
209 drm_intel_bo **scratch_bo, int size)
210 {
211 drm_intel_bo *old_bo = *scratch_bo;
212
213 if (old_bo && old_bo->size < size) {
214 drm_intel_bo_unreference(old_bo);
215 old_bo = NULL;
216 }
217
218 if (!old_bo) {
219 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
220 }
221 }
222
223 void brwInitFragProgFuncs( struct dd_function_table *functions )
224 {
225 assert(functions->ProgramStringNotify == _tnl_program_string);
226
227 functions->BindProgram = brwBindProgram;
228 functions->NewProgram = brwNewProgram;
229 functions->DeleteProgram = brwDeleteProgram;
230 functions->IsProgramNative = brwIsProgramNative;
231 functions->ProgramStringNotify = brwProgramStringNotify;
232
233 functions->NewShader = brw_new_shader;
234 functions->NewShaderProgram = brw_new_shader_program;
235 functions->LinkShader = brw_link_shader;
236 }
237
238 void
239 brw_init_shader_time(struct brw_context *brw)
240 {
241 const int max_entries = 4096;
242 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
243 max_entries * SHADER_TIME_STRIDE,
244 4096);
245 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
246 max_entries);
247 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
248 max_entries);
249 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
250 max_entries);
251 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
252 max_entries);
253 brw->shader_time.max_entries = max_entries;
254 }
255
256 static int
257 compare_time(const void *a, const void *b)
258 {
259 uint64_t * const *a_val = a;
260 uint64_t * const *b_val = b;
261
262 /* We don't just subtract because we're turning the value to an int. */
263 if (**a_val < **b_val)
264 return -1;
265 else if (**a_val == **b_val)
266 return 0;
267 else
268 return 1;
269 }
270
271 static void
272 get_written_and_reset(struct brw_context *brw, int i,
273 uint64_t *written, uint64_t *reset)
274 {
275 enum shader_time_shader_type type = brw->shader_time.types[i];
276 assert(type == ST_VS || type == ST_FS8 || type == ST_FS16);
277
278 /* Find where we recorded written and reset. */
279 int wi, ri;
280
281 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
282 ;
283
284 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
285 ;
286
287 *written = brw->shader_time.cumulative[wi];
288 *reset = brw->shader_time.cumulative[ri];
289 }
290
291 static void
292 print_shader_time_line(const char *stage, const char *name,
293 int shader_num, uint64_t time, uint64_t total)
294 {
295 printf("%-6s%-6s", stage, name);
296
297 if (shader_num != -1)
298 printf("%4d: ", shader_num);
299 else
300 printf(" : ");
301
302 printf("%16lld (%7.2f Gcycles) %4.1f%%\n",
303 (long long)time,
304 (double)time / 1000000000.0,
305 (double)time / total * 100.0);
306 }
307
308 static void
309 brw_report_shader_time(struct brw_context *brw)
310 {
311 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
312 return;
313
314 uint64_t scaled[brw->shader_time.num_entries];
315 uint64_t *sorted[brw->shader_time.num_entries];
316 uint64_t total_by_type[ST_FS16 + 1];
317 memset(total_by_type, 0, sizeof(total_by_type));
318 double total = 0;
319 for (int i = 0; i < brw->shader_time.num_entries; i++) {
320 uint64_t written = 0, reset = 0;
321 enum shader_time_shader_type type = brw->shader_time.types[i];
322
323 sorted[i] = &scaled[i];
324
325 switch (type) {
326 case ST_VS_WRITTEN:
327 case ST_VS_RESET:
328 case ST_FS8_WRITTEN:
329 case ST_FS8_RESET:
330 case ST_FS16_WRITTEN:
331 case ST_FS16_RESET:
332 /* We'll handle these when along with the time. */
333 scaled[i] = 0;
334 continue;
335
336 case ST_VS:
337 case ST_FS8:
338 case ST_FS16:
339 get_written_and_reset(brw, i, &written, &reset);
340 break;
341
342 default:
343 /* I sometimes want to print things that aren't the 3 shader times.
344 * Just print the sum in that case.
345 */
346 written = 1;
347 reset = 0;
348 break;
349 }
350
351 uint64_t time = brw->shader_time.cumulative[i];
352 if (written) {
353 scaled[i] = time / written * (written + reset);
354 } else {
355 scaled[i] = time;
356 }
357
358 switch (type) {
359 case ST_VS:
360 case ST_FS8:
361 case ST_FS16:
362 total_by_type[type] += scaled[i];
363 break;
364 default:
365 break;
366 }
367
368 total += scaled[i];
369 }
370
371 if (total == 0) {
372 printf("No shader time collected yet\n");
373 return;
374 }
375
376 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
377
378 printf("\n");
379 printf("type ID cycles spent %% of total\n");
380 for (int s = 0; s < brw->shader_time.num_entries; s++) {
381 const char *shader_name;
382 const char *stage;
383 /* Work back from the sorted pointers times to a time to print. */
384 int i = sorted[s] - scaled;
385
386 if (scaled[i] == 0)
387 continue;
388
389 int shader_num = -1;
390 if (brw->shader_time.shader_programs[i]) {
391 shader_num = brw->shader_time.shader_programs[i]->Name;
392
393 /* The fixed function fragment shader generates GLSL IR with a Name
394 * of 0, and nothing else does.
395 */
396 if (shader_num == 0 &&
397 (brw->shader_time.types[i] == ST_FS8 ||
398 brw->shader_time.types[i] == ST_FS16)) {
399 shader_name = "ff";
400 shader_num = -1;
401 } else {
402 shader_name = "glsl";
403 }
404 } else if (brw->shader_time.programs[i]) {
405 shader_num = brw->shader_time.programs[i]->Id;
406 if (shader_num == 0) {
407 shader_name = "ff";
408 shader_num = -1;
409 } else {
410 shader_name = "prog";
411 }
412 } else {
413 shader_name = "other";
414 }
415
416 switch (brw->shader_time.types[i]) {
417 case ST_VS:
418 stage = "vs";
419 break;
420 case ST_FS8:
421 stage = "fs8";
422 break;
423 case ST_FS16:
424 stage = "fs16";
425 break;
426 default:
427 stage = "other";
428 break;
429 }
430
431 print_shader_time_line(stage, shader_name, shader_num,
432 scaled[i], total);
433 }
434
435 printf("\n");
436 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
437 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
438 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
439 }
440
441 static void
442 brw_collect_shader_time(struct brw_context *brw)
443 {
444 if (!brw->shader_time.bo)
445 return;
446
447 /* This probably stalls on the last rendering. We could fix that by
448 * delaying reading the reports, but it doesn't look like it's a big
449 * overhead compared to the cost of tracking the time in the first place.
450 */
451 drm_intel_bo_map(brw->shader_time.bo, true);
452
453 uint32_t *times = brw->shader_time.bo->virtual;
454
455 for (int i = 0; i < brw->shader_time.num_entries; i++) {
456 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
457 }
458
459 /* Zero the BO out to clear it out for our next collection.
460 */
461 memset(times, 0, brw->shader_time.bo->size);
462 drm_intel_bo_unmap(brw->shader_time.bo);
463 }
464
465 void
466 brw_collect_and_report_shader_time(struct brw_context *brw)
467 {
468 brw_collect_shader_time(brw);
469
470 if (brw->shader_time.report_time == 0 ||
471 get_time() - brw->shader_time.report_time >= 1.0) {
472 brw_report_shader_time(brw);
473 brw->shader_time.report_time = get_time();
474 }
475 }
476
477 /**
478 * Chooses an index in the shader_time buffer and sets up tracking information
479 * for our printouts.
480 *
481 * Note that this holds on to references to the underlying programs, which may
482 * change their lifetimes compared to normal operation.
483 */
484 int
485 brw_get_shader_time_index(struct brw_context *brw,
486 struct gl_shader_program *shader_prog,
487 struct gl_program *prog,
488 enum shader_time_shader_type type)
489 {
490 struct gl_context *ctx = &brw->ctx;
491
492 int shader_time_index = brw->shader_time.num_entries++;
493 assert(shader_time_index < brw->shader_time.max_entries);
494 brw->shader_time.types[shader_time_index] = type;
495
496 _mesa_reference_shader_program(ctx,
497 &brw->shader_time.shader_programs[shader_time_index],
498 shader_prog);
499
500 _mesa_reference_program(ctx,
501 &brw->shader_time.programs[shader_time_index],
502 prog);
503
504 return shader_time_index;
505 }
506
507 void
508 brw_destroy_shader_time(struct brw_context *brw)
509 {
510 drm_intel_bo_unreference(brw->shader_time.bo);
511 brw->shader_time.bo = NULL;
512 }