2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
40 #include "glsl/ralloc.h"
42 #include "brw_context.h"
46 get_new_program_id(struct intel_screen
*screen
)
48 static pthread_mutex_t m
= PTHREAD_MUTEX_INITIALIZER
;
49 pthread_mutex_lock(&m
);
50 unsigned id
= screen
->program_id
++;
51 pthread_mutex_unlock(&m
);
55 static void brwBindProgram( struct gl_context
*ctx
,
57 struct gl_program
*prog
)
59 struct brw_context
*brw
= brw_context(ctx
);
62 case GL_VERTEX_PROGRAM_ARB
:
63 brw
->state
.dirty
.brw
|= BRW_NEW_VERTEX_PROGRAM
;
65 case GL_FRAGMENT_PROGRAM_ARB
:
66 brw
->state
.dirty
.brw
|= BRW_NEW_FRAGMENT_PROGRAM
;
71 static struct gl_program
*brwNewProgram( struct gl_context
*ctx
,
75 struct brw_context
*brw
= brw_context(ctx
);
78 case GL_VERTEX_PROGRAM_ARB
: {
79 struct brw_vertex_program
*prog
= CALLOC_STRUCT(brw_vertex_program
);
81 prog
->id
= get_new_program_id(brw
->intelScreen
);
83 return _mesa_init_vertex_program( ctx
, &prog
->program
,
90 case GL_FRAGMENT_PROGRAM_ARB
: {
91 struct brw_fragment_program
*prog
= CALLOC_STRUCT(brw_fragment_program
);
93 prog
->id
= get_new_program_id(brw
->intelScreen
);
95 return _mesa_init_fragment_program( ctx
, &prog
->program
,
103 return _mesa_new_program(ctx
, target
, id
);
107 static void brwDeleteProgram( struct gl_context
*ctx
,
108 struct gl_program
*prog
)
110 _mesa_delete_program( ctx
, prog
);
115 brwIsProgramNative(struct gl_context
*ctx
,
117 struct gl_program
*prog
)
123 brwProgramStringNotify(struct gl_context
*ctx
,
125 struct gl_program
*prog
)
127 struct brw_context
*brw
= brw_context(ctx
);
130 case GL_FRAGMENT_PROGRAM_ARB
: {
131 struct gl_fragment_program
*fprog
= (struct gl_fragment_program
*) prog
;
132 struct brw_fragment_program
*newFP
= brw_fragment_program(fprog
);
133 const struct brw_fragment_program
*curFP
=
134 brw_fragment_program_const(brw
->fragment_program
);
137 brw
->state
.dirty
.brw
|= BRW_NEW_FRAGMENT_PROGRAM
;
138 newFP
->id
= get_new_program_id(brw
->intelScreen
);
141 case GL_VERTEX_PROGRAM_ARB
: {
142 struct gl_vertex_program
*vprog
= (struct gl_vertex_program
*) prog
;
143 struct brw_vertex_program
*newVP
= brw_vertex_program(vprog
);
144 const struct brw_vertex_program
*curVP
=
145 brw_vertex_program_const(brw
->vertex_program
);
148 brw
->state
.dirty
.brw
|= BRW_NEW_VERTEX_PROGRAM
;
149 if (newVP
->program
.IsPositionInvariant
) {
150 _mesa_insert_mvp_code(ctx
, &newVP
->program
);
152 newVP
->id
= get_new_program_id(brw
->intelScreen
);
154 /* Also tell tnl about it:
156 _tnl_program_string(ctx
, target
, prog
);
161 * driver->ProgramStringNotify is only called for ARB programs, fixed
162 * function vertex programs, and ir_to_mesa (which isn't used by the
163 * i965 back-end). Therefore, even after geometry shaders are added,
164 * this function should only ever be called with a target of
165 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
167 assert(!"Unexpected target in brwProgramStringNotify");
171 brw_add_texrect_params(prog
);
177 brw_add_texrect_params(struct gl_program
*prog
)
179 for (int texunit
= 0; texunit
< BRW_MAX_TEX_UNIT
; texunit
++) {
180 if (!(prog
->TexturesUsed
[texunit
] & (1 << TEXTURE_RECT_INDEX
)))
183 int tokens
[STATE_LENGTH
] = {
191 _mesa_add_state_reference(prog
->Parameters
, (gl_state_index
*)tokens
);
195 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
197 brw_get_scratch_size(int size
)
201 for (i
= 1024; i
< size
; i
*= 2)
208 brw_get_scratch_bo(struct brw_context
*brw
,
209 drm_intel_bo
**scratch_bo
, int size
)
211 drm_intel_bo
*old_bo
= *scratch_bo
;
213 if (old_bo
&& old_bo
->size
< size
) {
214 drm_intel_bo_unreference(old_bo
);
219 *scratch_bo
= drm_intel_bo_alloc(brw
->bufmgr
, "scratch bo", size
, 4096);
223 void brwInitFragProgFuncs( struct dd_function_table
*functions
)
225 assert(functions
->ProgramStringNotify
== _tnl_program_string
);
227 functions
->BindProgram
= brwBindProgram
;
228 functions
->NewProgram
= brwNewProgram
;
229 functions
->DeleteProgram
= brwDeleteProgram
;
230 functions
->IsProgramNative
= brwIsProgramNative
;
231 functions
->ProgramStringNotify
= brwProgramStringNotify
;
233 functions
->NewShader
= brw_new_shader
;
234 functions
->NewShaderProgram
= brw_new_shader_program
;
235 functions
->LinkShader
= brw_link_shader
;
239 brw_init_shader_time(struct brw_context
*brw
)
241 const int max_entries
= 4096;
242 brw
->shader_time
.bo
= drm_intel_bo_alloc(brw
->bufmgr
, "shader time",
243 max_entries
* SHADER_TIME_STRIDE
,
245 brw
->shader_time
.shader_programs
= rzalloc_array(brw
, struct gl_shader_program
*,
247 brw
->shader_time
.programs
= rzalloc_array(brw
, struct gl_program
*,
249 brw
->shader_time
.types
= rzalloc_array(brw
, enum shader_time_shader_type
,
251 brw
->shader_time
.cumulative
= rzalloc_array(brw
, uint64_t,
253 brw
->shader_time
.max_entries
= max_entries
;
257 compare_time(const void *a
, const void *b
)
259 uint64_t * const *a_val
= a
;
260 uint64_t * const *b_val
= b
;
262 /* We don't just subtract because we're turning the value to an int. */
263 if (**a_val
< **b_val
)
265 else if (**a_val
== **b_val
)
272 get_written_and_reset(struct brw_context
*brw
, int i
,
273 uint64_t *written
, uint64_t *reset
)
275 enum shader_time_shader_type type
= brw
->shader_time
.types
[i
];
276 assert(type
== ST_VS
|| type
== ST_FS8
|| type
== ST_FS16
);
278 /* Find where we recorded written and reset. */
281 for (wi
= i
; brw
->shader_time
.types
[wi
] != type
+ 1; wi
++)
284 for (ri
= i
; brw
->shader_time
.types
[ri
] != type
+ 2; ri
++)
287 *written
= brw
->shader_time
.cumulative
[wi
];
288 *reset
= brw
->shader_time
.cumulative
[ri
];
292 print_shader_time_line(const char *stage
, const char *name
,
293 int shader_num
, uint64_t time
, uint64_t total
)
295 printf("%-6s%-6s", stage
, name
);
297 if (shader_num
!= -1)
298 printf("%4d: ", shader_num
);
302 printf("%16lld (%7.2f Gcycles) %4.1f%%\n",
304 (double)time
/ 1000000000.0,
305 (double)time
/ total
* 100.0);
309 brw_report_shader_time(struct brw_context
*brw
)
311 if (!brw
->shader_time
.bo
|| !brw
->shader_time
.num_entries
)
314 uint64_t scaled
[brw
->shader_time
.num_entries
];
315 uint64_t *sorted
[brw
->shader_time
.num_entries
];
316 uint64_t total_by_type
[ST_FS16
+ 1];
317 memset(total_by_type
, 0, sizeof(total_by_type
));
319 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
320 uint64_t written
= 0, reset
= 0;
321 enum shader_time_shader_type type
= brw
->shader_time
.types
[i
];
323 sorted
[i
] = &scaled
[i
];
330 case ST_FS16_WRITTEN
:
332 /* We'll handle these when along with the time. */
339 get_written_and_reset(brw
, i
, &written
, &reset
);
343 /* I sometimes want to print things that aren't the 3 shader times.
344 * Just print the sum in that case.
351 uint64_t time
= brw
->shader_time
.cumulative
[i
];
353 scaled
[i
] = time
/ written
* (written
+ reset
);
362 total_by_type
[type
] += scaled
[i
];
372 printf("No shader time collected yet\n");
376 qsort(sorted
, brw
->shader_time
.num_entries
, sizeof(sorted
[0]), compare_time
);
379 printf("type ID cycles spent %% of total\n");
380 for (int s
= 0; s
< brw
->shader_time
.num_entries
; s
++) {
381 const char *shader_name
;
383 /* Work back from the sorted pointers times to a time to print. */
384 int i
= sorted
[s
] - scaled
;
390 if (brw
->shader_time
.shader_programs
[i
]) {
391 shader_num
= brw
->shader_time
.shader_programs
[i
]->Name
;
393 /* The fixed function fragment shader generates GLSL IR with a Name
394 * of 0, and nothing else does.
396 if (shader_num
== 0 &&
397 (brw
->shader_time
.types
[i
] == ST_FS8
||
398 brw
->shader_time
.types
[i
] == ST_FS16
)) {
402 shader_name
= "glsl";
404 } else if (brw
->shader_time
.programs
[i
]) {
405 shader_num
= brw
->shader_time
.programs
[i
]->Id
;
406 if (shader_num
== 0) {
410 shader_name
= "prog";
413 shader_name
= "other";
416 switch (brw
->shader_time
.types
[i
]) {
431 print_shader_time_line(stage
, shader_name
, shader_num
,
436 print_shader_time_line("total", "vs", -1, total_by_type
[ST_VS
], total
);
437 print_shader_time_line("total", "fs8", -1, total_by_type
[ST_FS8
], total
);
438 print_shader_time_line("total", "fs16", -1, total_by_type
[ST_FS16
], total
);
442 brw_collect_shader_time(struct brw_context
*brw
)
444 if (!brw
->shader_time
.bo
)
447 /* This probably stalls on the last rendering. We could fix that by
448 * delaying reading the reports, but it doesn't look like it's a big
449 * overhead compared to the cost of tracking the time in the first place.
451 drm_intel_bo_map(brw
->shader_time
.bo
, true);
453 uint32_t *times
= brw
->shader_time
.bo
->virtual;
455 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
456 brw
->shader_time
.cumulative
[i
] += times
[i
* SHADER_TIME_STRIDE
/ 4];
459 /* Zero the BO out to clear it out for our next collection.
461 memset(times
, 0, brw
->shader_time
.bo
->size
);
462 drm_intel_bo_unmap(brw
->shader_time
.bo
);
466 brw_collect_and_report_shader_time(struct brw_context
*brw
)
468 brw_collect_shader_time(brw
);
470 if (brw
->shader_time
.report_time
== 0 ||
471 get_time() - brw
->shader_time
.report_time
>= 1.0) {
472 brw_report_shader_time(brw
);
473 brw
->shader_time
.report_time
= get_time();
478 * Chooses an index in the shader_time buffer and sets up tracking information
481 * Note that this holds on to references to the underlying programs, which may
482 * change their lifetimes compared to normal operation.
485 brw_get_shader_time_index(struct brw_context
*brw
,
486 struct gl_shader_program
*shader_prog
,
487 struct gl_program
*prog
,
488 enum shader_time_shader_type type
)
490 struct gl_context
*ctx
= &brw
->ctx
;
492 int shader_time_index
= brw
->shader_time
.num_entries
++;
493 assert(shader_time_index
< brw
->shader_time
.max_entries
);
494 brw
->shader_time
.types
[shader_time_index
] = type
;
496 _mesa_reference_shader_program(ctx
,
497 &brw
->shader_time
.shader_programs
[shader_time_index
],
500 _mesa_reference_program(ctx
,
501 &brw
->shader_time
.programs
[shader_time_index
],
504 return shader_time_index
;
508 brw_destroy_shader_time(struct brw_context
*brw
)
510 drm_intel_bo_unreference(brw
->shader_time
.bo
);
511 brw
->shader_time
.bo
= NULL
;