i965: Remove brw_new_shader_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_wm.h"
46
47 static unsigned
48 get_new_program_id(struct intel_screen *screen)
49 {
50 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
51 pthread_mutex_lock(&m);
52 unsigned id = screen->program_id++;
53 pthread_mutex_unlock(&m);
54 return id;
55 }
56
57 static struct gl_program *brwNewProgram( struct gl_context *ctx,
58 GLenum target,
59 GLuint id )
60 {
61 struct brw_context *brw = brw_context(ctx);
62
63 switch (target) {
64 case GL_VERTEX_PROGRAM_ARB: {
65 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
66 if (prog) {
67 prog->id = get_new_program_id(brw->intelScreen);
68
69 return _mesa_init_vertex_program( ctx, &prog->program,
70 target, id );
71 }
72 else
73 return NULL;
74 }
75
76 case GL_FRAGMENT_PROGRAM_ARB: {
77 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
78 if (prog) {
79 prog->id = get_new_program_id(brw->intelScreen);
80
81 return _mesa_init_fragment_program( ctx, &prog->program,
82 target, id );
83 }
84 else
85 return NULL;
86 }
87
88 case MESA_GEOMETRY_PROGRAM: {
89 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
90 if (prog) {
91 prog->id = get_new_program_id(brw->intelScreen);
92
93 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
94 } else {
95 return NULL;
96 }
97 }
98
99 case GL_COMPUTE_PROGRAM_NV: {
100 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
101 if (prog) {
102 prog->id = get_new_program_id(brw->intelScreen);
103
104 return _mesa_init_compute_program(ctx, &prog->program, target, id);
105 } else {
106 return NULL;
107 }
108 }
109
110 default:
111 unreachable("Unsupported target in brwNewProgram()");
112 }
113 }
114
115 static void brwDeleteProgram( struct gl_context *ctx,
116 struct gl_program *prog )
117 {
118 _mesa_delete_program( ctx, prog );
119 }
120
121
122 static GLboolean
123 brwIsProgramNative(struct gl_context *ctx,
124 GLenum target,
125 struct gl_program *prog)
126 {
127 return true;
128 }
129
130 static GLboolean
131 brwProgramStringNotify(struct gl_context *ctx,
132 GLenum target,
133 struct gl_program *prog)
134 {
135 struct brw_context *brw = brw_context(ctx);
136
137 switch (target) {
138 case GL_FRAGMENT_PROGRAM_ARB: {
139 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
140 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
141 const struct brw_fragment_program *curFP =
142 brw_fragment_program_const(brw->fragment_program);
143
144 if (newFP == curFP)
145 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
146 newFP->id = get_new_program_id(brw->intelScreen);
147 break;
148 }
149 case GL_VERTEX_PROGRAM_ARB: {
150 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
151 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
152 const struct brw_vertex_program *curVP =
153 brw_vertex_program_const(brw->vertex_program);
154
155 if (newVP == curVP)
156 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
157 if (newVP->program.IsPositionInvariant) {
158 _mesa_insert_mvp_code(ctx, &newVP->program);
159 }
160 newVP->id = get_new_program_id(brw->intelScreen);
161
162 /* Also tell tnl about it:
163 */
164 _tnl_program_string(ctx, target, prog);
165 break;
166 }
167 default:
168 /*
169 * driver->ProgramStringNotify is only called for ARB programs, fixed
170 * function vertex programs, and ir_to_mesa (which isn't used by the
171 * i965 back-end). Therefore, even after geometry shaders are added,
172 * this function should only ever be called with a target of
173 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
174 */
175 unreachable("Unexpected target in brwProgramStringNotify");
176 }
177
178 brw_add_texrect_params(prog);
179
180 return true;
181 }
182
183 void
184 brw_add_texrect_params(struct gl_program *prog)
185 {
186 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
187 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
188 continue;
189
190 int tokens[STATE_LENGTH] = {
191 STATE_INTERNAL,
192 STATE_TEXRECT_SCALE,
193 texunit,
194 0,
195 0
196 };
197
198 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
199 }
200 }
201
202 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
203 int
204 brw_get_scratch_size(int size)
205 {
206 int i;
207
208 for (i = 1024; i < size; i *= 2)
209 ;
210
211 return i;
212 }
213
214 void
215 brw_get_scratch_bo(struct brw_context *brw,
216 drm_intel_bo **scratch_bo, int size)
217 {
218 drm_intel_bo *old_bo = *scratch_bo;
219
220 if (old_bo && old_bo->size < size) {
221 drm_intel_bo_unreference(old_bo);
222 old_bo = NULL;
223 }
224
225 if (!old_bo) {
226 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
227 }
228 }
229
230 void brwInitFragProgFuncs( struct dd_function_table *functions )
231 {
232 assert(functions->ProgramStringNotify == _tnl_program_string);
233
234 functions->NewProgram = brwNewProgram;
235 functions->DeleteProgram = brwDeleteProgram;
236 functions->IsProgramNative = brwIsProgramNative;
237 functions->ProgramStringNotify = brwProgramStringNotify;
238
239 functions->NewShader = brw_new_shader;
240 functions->LinkShader = brw_link_shader;
241 }
242
243 void
244 brw_init_shader_time(struct brw_context *brw)
245 {
246 const int max_entries = 4096;
247 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
248 max_entries * SHADER_TIME_STRIDE,
249 4096);
250 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
251 max_entries);
252 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
253 max_entries);
254 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
255 max_entries);
256 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
257 max_entries);
258 brw->shader_time.max_entries = max_entries;
259 }
260
261 static int
262 compare_time(const void *a, const void *b)
263 {
264 uint64_t * const *a_val = a;
265 uint64_t * const *b_val = b;
266
267 /* We don't just subtract because we're turning the value to an int. */
268 if (**a_val < **b_val)
269 return -1;
270 else if (**a_val == **b_val)
271 return 0;
272 else
273 return 1;
274 }
275
276 static void
277 get_written_and_reset(struct brw_context *brw, int i,
278 uint64_t *written, uint64_t *reset)
279 {
280 enum shader_time_shader_type type = brw->shader_time.types[i];
281 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
282
283 /* Find where we recorded written and reset. */
284 int wi, ri;
285
286 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
287 ;
288
289 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
290 ;
291
292 *written = brw->shader_time.cumulative[wi];
293 *reset = brw->shader_time.cumulative[ri];
294 }
295
296 static void
297 print_shader_time_line(const char *stage, const char *name,
298 int shader_num, uint64_t time, uint64_t total)
299 {
300 fprintf(stderr, "%-6s%-18s", stage, name);
301
302 if (shader_num != -1)
303 fprintf(stderr, "%4d: ", shader_num);
304 else
305 fprintf(stderr, " : ");
306
307 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
308 (long long)time,
309 (double)time / 1000000000.0,
310 (double)time / total * 100.0);
311 }
312
313 static void
314 brw_report_shader_time(struct brw_context *brw)
315 {
316 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
317 return;
318
319 uint64_t scaled[brw->shader_time.num_entries];
320 uint64_t *sorted[brw->shader_time.num_entries];
321 uint64_t total_by_type[ST_FS16 + 1];
322 memset(total_by_type, 0, sizeof(total_by_type));
323 double total = 0;
324 for (int i = 0; i < brw->shader_time.num_entries; i++) {
325 uint64_t written = 0, reset = 0;
326 enum shader_time_shader_type type = brw->shader_time.types[i];
327
328 sorted[i] = &scaled[i];
329
330 switch (type) {
331 case ST_VS_WRITTEN:
332 case ST_VS_RESET:
333 case ST_GS_WRITTEN:
334 case ST_GS_RESET:
335 case ST_FS8_WRITTEN:
336 case ST_FS8_RESET:
337 case ST_FS16_WRITTEN:
338 case ST_FS16_RESET:
339 /* We'll handle these when along with the time. */
340 scaled[i] = 0;
341 continue;
342
343 case ST_VS:
344 case ST_GS:
345 case ST_FS8:
346 case ST_FS16:
347 get_written_and_reset(brw, i, &written, &reset);
348 break;
349
350 default:
351 /* I sometimes want to print things that aren't the 3 shader times.
352 * Just print the sum in that case.
353 */
354 written = 1;
355 reset = 0;
356 break;
357 }
358
359 uint64_t time = brw->shader_time.cumulative[i];
360 if (written) {
361 scaled[i] = time / written * (written + reset);
362 } else {
363 scaled[i] = time;
364 }
365
366 switch (type) {
367 case ST_VS:
368 case ST_GS:
369 case ST_FS8:
370 case ST_FS16:
371 total_by_type[type] += scaled[i];
372 break;
373 default:
374 break;
375 }
376
377 total += scaled[i];
378 }
379
380 if (total == 0) {
381 fprintf(stderr, "No shader time collected yet\n");
382 return;
383 }
384
385 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
386
387 fprintf(stderr, "\n");
388 fprintf(stderr, "type ID cycles spent %% of total\n");
389 for (int s = 0; s < brw->shader_time.num_entries; s++) {
390 const char *shader_name;
391 const char *stage;
392 /* Work back from the sorted pointers times to a time to print. */
393 int i = sorted[s] - scaled;
394 struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
395
396 if (scaled[i] == 0)
397 continue;
398
399 int shader_num = -1;
400 if (prog) {
401 shader_num = prog->Name;
402
403 /* The fixed function fragment shader generates GLSL IR with a Name
404 * of 0, and nothing else does.
405 */
406 if (prog->Label) {
407 shader_name = prog->Label;
408 } else if (shader_num == 0 &&
409 (brw->shader_time.types[i] == ST_FS8 ||
410 brw->shader_time.types[i] == ST_FS16)) {
411 shader_name = "ff";
412 shader_num = -1;
413 } else {
414 shader_name = "glsl";
415 }
416 } else if (brw->shader_time.programs[i]) {
417 shader_num = brw->shader_time.programs[i]->Id;
418 if (shader_num == 0) {
419 shader_name = "ff";
420 shader_num = -1;
421 } else {
422 shader_name = "prog";
423 }
424 } else {
425 shader_name = "other";
426 }
427
428 switch (brw->shader_time.types[i]) {
429 case ST_VS:
430 stage = "vs";
431 break;
432 case ST_GS:
433 stage = "gs";
434 break;
435 case ST_FS8:
436 stage = "fs8";
437 break;
438 case ST_FS16:
439 stage = "fs16";
440 break;
441 default:
442 stage = "other";
443 break;
444 }
445
446 print_shader_time_line(stage, shader_name, shader_num,
447 scaled[i], total);
448 }
449
450 fprintf(stderr, "\n");
451 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
452 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
453 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
454 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
455 }
456
457 static void
458 brw_collect_shader_time(struct brw_context *brw)
459 {
460 if (!brw->shader_time.bo)
461 return;
462
463 /* This probably stalls on the last rendering. We could fix that by
464 * delaying reading the reports, but it doesn't look like it's a big
465 * overhead compared to the cost of tracking the time in the first place.
466 */
467 drm_intel_bo_map(brw->shader_time.bo, true);
468
469 uint32_t *times = brw->shader_time.bo->virtual;
470
471 for (int i = 0; i < brw->shader_time.num_entries; i++) {
472 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
473 }
474
475 /* Zero the BO out to clear it out for our next collection.
476 */
477 memset(times, 0, brw->shader_time.bo->size);
478 drm_intel_bo_unmap(brw->shader_time.bo);
479 }
480
481 void
482 brw_collect_and_report_shader_time(struct brw_context *brw)
483 {
484 brw_collect_shader_time(brw);
485
486 if (brw->shader_time.report_time == 0 ||
487 get_time() - brw->shader_time.report_time >= 1.0) {
488 brw_report_shader_time(brw);
489 brw->shader_time.report_time = get_time();
490 }
491 }
492
493 /**
494 * Chooses an index in the shader_time buffer and sets up tracking information
495 * for our printouts.
496 *
497 * Note that this holds on to references to the underlying programs, which may
498 * change their lifetimes compared to normal operation.
499 */
500 int
501 brw_get_shader_time_index(struct brw_context *brw,
502 struct gl_shader_program *shader_prog,
503 struct gl_program *prog,
504 enum shader_time_shader_type type)
505 {
506 struct gl_context *ctx = &brw->ctx;
507
508 int shader_time_index = brw->shader_time.num_entries++;
509 assert(shader_time_index < brw->shader_time.max_entries);
510 brw->shader_time.types[shader_time_index] = type;
511
512 _mesa_reference_shader_program(ctx,
513 &brw->shader_time.shader_programs[shader_time_index],
514 shader_prog);
515
516 _mesa_reference_program(ctx,
517 &brw->shader_time.programs[shader_time_index],
518 prog);
519
520 return shader_time_index;
521 }
522
523 void
524 brw_destroy_shader_time(struct brw_context *brw)
525 {
526 drm_intel_bo_unreference(brw->shader_time.bo);
527 brw->shader_time.bo = NULL;
528 }
529
530 void
531 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
532 unsigned surf_index)
533 {
534 assert(surf_index < BRW_MAX_SURFACES);
535
536 prog_data->binding_table.size_bytes =
537 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
538 }
539
540 bool
541 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
542 const struct brw_stage_prog_data *b)
543 {
544 /* Compare all the struct up to the pointers. */
545 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
546 return false;
547
548 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
549 return false;
550
551 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
552 return false;
553
554 return true;
555 }
556
557 void
558 brw_stage_prog_data_free(const void *p)
559 {
560 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
561
562 ralloc_free(prog_data->param);
563 ralloc_free(prog_data->pull_param);
564 }
565
566 void
567 brw_dump_ir(struct brw_context *brw, const char *stage,
568 struct gl_shader_program *shader_prog,
569 struct gl_shader *shader, struct gl_program *prog)
570 {
571 if (shader_prog) {
572 fprintf(stderr,
573 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
574 _mesa_print_ir(stderr, shader->ir, NULL);
575 fprintf(stderr, "\n\n");
576 } else {
577 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
578 stage, prog->Id, stage);
579 _mesa_print_program(prog);
580 }
581 }