i965: Unify fs_generator:: and vec4_generator::mark_surface_used as a free function.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "glsl/ralloc.h"
41
42 #include "brw_context.h"
43 #include "brw_wm.h"
44
45 static unsigned
46 get_new_program_id(struct intel_screen *screen)
47 {
48 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
49 pthread_mutex_lock(&m);
50 unsigned id = screen->program_id++;
51 pthread_mutex_unlock(&m);
52 return id;
53 }
54
55 static void brwBindProgram( struct gl_context *ctx,
56 GLenum target,
57 struct gl_program *prog )
58 {
59 struct brw_context *brw = brw_context(ctx);
60
61 switch (target) {
62 case GL_VERTEX_PROGRAM_ARB:
63 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
64 break;
65 case MESA_GEOMETRY_PROGRAM:
66 brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
67 break;
68 case GL_FRAGMENT_PROGRAM_ARB:
69 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
70 break;
71 }
72 }
73
74 static struct gl_program *brwNewProgram( struct gl_context *ctx,
75 GLenum target,
76 GLuint id )
77 {
78 struct brw_context *brw = brw_context(ctx);
79
80 switch (target) {
81 case GL_VERTEX_PROGRAM_ARB: {
82 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
83 if (prog) {
84 prog->id = get_new_program_id(brw->intelScreen);
85
86 return _mesa_init_vertex_program( ctx, &prog->program,
87 target, id );
88 }
89 else
90 return NULL;
91 }
92
93 case GL_FRAGMENT_PROGRAM_ARB: {
94 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
95 if (prog) {
96 prog->id = get_new_program_id(brw->intelScreen);
97
98 return _mesa_init_fragment_program( ctx, &prog->program,
99 target, id );
100 }
101 else
102 return NULL;
103 }
104
105 case MESA_GEOMETRY_PROGRAM: {
106 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
107 if (prog) {
108 prog->id = get_new_program_id(brw->intelScreen);
109
110 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
111 } else {
112 return NULL;
113 }
114 }
115
116 case GL_COMPUTE_PROGRAM_NV: {
117 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
118 if (prog) {
119 prog->id = get_new_program_id(brw->intelScreen);
120
121 return _mesa_init_compute_program(ctx, &prog->program, target, id);
122 } else {
123 return NULL;
124 }
125 }
126
127 default:
128 assert(!"Unsupported target in brwNewProgram()");
129 return NULL;
130 }
131 }
132
133 static void brwDeleteProgram( struct gl_context *ctx,
134 struct gl_program *prog )
135 {
136 _mesa_delete_program( ctx, prog );
137 }
138
139
140 static GLboolean
141 brwIsProgramNative(struct gl_context *ctx,
142 GLenum target,
143 struct gl_program *prog)
144 {
145 return true;
146 }
147
148 static GLboolean
149 brwProgramStringNotify(struct gl_context *ctx,
150 GLenum target,
151 struct gl_program *prog)
152 {
153 struct brw_context *brw = brw_context(ctx);
154
155 switch (target) {
156 case GL_FRAGMENT_PROGRAM_ARB: {
157 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
158 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
159 const struct brw_fragment_program *curFP =
160 brw_fragment_program_const(brw->fragment_program);
161
162 if (newFP == curFP)
163 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
164 newFP->id = get_new_program_id(brw->intelScreen);
165 break;
166 }
167 case GL_VERTEX_PROGRAM_ARB: {
168 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
169 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
170 const struct brw_vertex_program *curVP =
171 brw_vertex_program_const(brw->vertex_program);
172
173 if (newVP == curVP)
174 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
175 if (newVP->program.IsPositionInvariant) {
176 _mesa_insert_mvp_code(ctx, &newVP->program);
177 }
178 newVP->id = get_new_program_id(brw->intelScreen);
179
180 /* Also tell tnl about it:
181 */
182 _tnl_program_string(ctx, target, prog);
183 break;
184 }
185 default:
186 /*
187 * driver->ProgramStringNotify is only called for ARB programs, fixed
188 * function vertex programs, and ir_to_mesa (which isn't used by the
189 * i965 back-end). Therefore, even after geometry shaders are added,
190 * this function should only ever be called with a target of
191 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
192 */
193 assert(!"Unexpected target in brwProgramStringNotify");
194 break;
195 }
196
197 brw_add_texrect_params(prog);
198
199 return true;
200 }
201
202 void
203 brw_add_texrect_params(struct gl_program *prog)
204 {
205 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
206 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
207 continue;
208
209 int tokens[STATE_LENGTH] = {
210 STATE_INTERNAL,
211 STATE_TEXRECT_SCALE,
212 texunit,
213 0,
214 0
215 };
216
217 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
218 }
219 }
220
221 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
222 int
223 brw_get_scratch_size(int size)
224 {
225 int i;
226
227 for (i = 1024; i < size; i *= 2)
228 ;
229
230 return i;
231 }
232
233 void
234 brw_get_scratch_bo(struct brw_context *brw,
235 drm_intel_bo **scratch_bo, int size)
236 {
237 drm_intel_bo *old_bo = *scratch_bo;
238
239 if (old_bo && old_bo->size < size) {
240 drm_intel_bo_unreference(old_bo);
241 old_bo = NULL;
242 }
243
244 if (!old_bo) {
245 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
246 }
247 }
248
249 void brwInitFragProgFuncs( struct dd_function_table *functions )
250 {
251 assert(functions->ProgramStringNotify == _tnl_program_string);
252
253 functions->BindProgram = brwBindProgram;
254 functions->NewProgram = brwNewProgram;
255 functions->DeleteProgram = brwDeleteProgram;
256 functions->IsProgramNative = brwIsProgramNative;
257 functions->ProgramStringNotify = brwProgramStringNotify;
258
259 functions->NewShader = brw_new_shader;
260 functions->NewShaderProgram = brw_new_shader_program;
261 functions->LinkShader = brw_link_shader;
262 }
263
264 void
265 brw_init_shader_time(struct brw_context *brw)
266 {
267 const int max_entries = 4096;
268 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
269 max_entries * SHADER_TIME_STRIDE,
270 4096);
271 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
272 max_entries);
273 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
274 max_entries);
275 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
276 max_entries);
277 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
278 max_entries);
279 brw->shader_time.max_entries = max_entries;
280 }
281
282 static int
283 compare_time(const void *a, const void *b)
284 {
285 uint64_t * const *a_val = a;
286 uint64_t * const *b_val = b;
287
288 /* We don't just subtract because we're turning the value to an int. */
289 if (**a_val < **b_val)
290 return -1;
291 else if (**a_val == **b_val)
292 return 0;
293 else
294 return 1;
295 }
296
297 static void
298 get_written_and_reset(struct brw_context *brw, int i,
299 uint64_t *written, uint64_t *reset)
300 {
301 enum shader_time_shader_type type = brw->shader_time.types[i];
302 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
303
304 /* Find where we recorded written and reset. */
305 int wi, ri;
306
307 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
308 ;
309
310 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
311 ;
312
313 *written = brw->shader_time.cumulative[wi];
314 *reset = brw->shader_time.cumulative[ri];
315 }
316
317 static void
318 print_shader_time_line(const char *stage, const char *name,
319 int shader_num, uint64_t time, uint64_t total)
320 {
321 printf("%-6s%-6s", stage, name);
322
323 if (shader_num != -1)
324 printf("%4d: ", shader_num);
325 else
326 printf(" : ");
327
328 printf("%16lld (%7.2f Gcycles) %4.1f%%\n",
329 (long long)time,
330 (double)time / 1000000000.0,
331 (double)time / total * 100.0);
332 }
333
334 static void
335 brw_report_shader_time(struct brw_context *brw)
336 {
337 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
338 return;
339
340 uint64_t scaled[brw->shader_time.num_entries];
341 uint64_t *sorted[brw->shader_time.num_entries];
342 uint64_t total_by_type[ST_FS16 + 1];
343 memset(total_by_type, 0, sizeof(total_by_type));
344 double total = 0;
345 for (int i = 0; i < brw->shader_time.num_entries; i++) {
346 uint64_t written = 0, reset = 0;
347 enum shader_time_shader_type type = brw->shader_time.types[i];
348
349 sorted[i] = &scaled[i];
350
351 switch (type) {
352 case ST_VS_WRITTEN:
353 case ST_VS_RESET:
354 case ST_GS_WRITTEN:
355 case ST_GS_RESET:
356 case ST_FS8_WRITTEN:
357 case ST_FS8_RESET:
358 case ST_FS16_WRITTEN:
359 case ST_FS16_RESET:
360 /* We'll handle these when along with the time. */
361 scaled[i] = 0;
362 continue;
363
364 case ST_VS:
365 case ST_GS:
366 case ST_FS8:
367 case ST_FS16:
368 get_written_and_reset(brw, i, &written, &reset);
369 break;
370
371 default:
372 /* I sometimes want to print things that aren't the 3 shader times.
373 * Just print the sum in that case.
374 */
375 written = 1;
376 reset = 0;
377 break;
378 }
379
380 uint64_t time = brw->shader_time.cumulative[i];
381 if (written) {
382 scaled[i] = time / written * (written + reset);
383 } else {
384 scaled[i] = time;
385 }
386
387 switch (type) {
388 case ST_VS:
389 case ST_GS:
390 case ST_FS8:
391 case ST_FS16:
392 total_by_type[type] += scaled[i];
393 break;
394 default:
395 break;
396 }
397
398 total += scaled[i];
399 }
400
401 if (total == 0) {
402 printf("No shader time collected yet\n");
403 return;
404 }
405
406 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
407
408 printf("\n");
409 printf("type ID cycles spent %% of total\n");
410 for (int s = 0; s < brw->shader_time.num_entries; s++) {
411 const char *shader_name;
412 const char *stage;
413 /* Work back from the sorted pointers times to a time to print. */
414 int i = sorted[s] - scaled;
415
416 if (scaled[i] == 0)
417 continue;
418
419 int shader_num = -1;
420 if (brw->shader_time.shader_programs[i]) {
421 shader_num = brw->shader_time.shader_programs[i]->Name;
422
423 /* The fixed function fragment shader generates GLSL IR with a Name
424 * of 0, and nothing else does.
425 */
426 if (shader_num == 0 &&
427 (brw->shader_time.types[i] == ST_FS8 ||
428 brw->shader_time.types[i] == ST_FS16)) {
429 shader_name = "ff";
430 shader_num = -1;
431 } else {
432 shader_name = "glsl";
433 }
434 } else if (brw->shader_time.programs[i]) {
435 shader_num = brw->shader_time.programs[i]->Id;
436 if (shader_num == 0) {
437 shader_name = "ff";
438 shader_num = -1;
439 } else {
440 shader_name = "prog";
441 }
442 } else {
443 shader_name = "other";
444 }
445
446 switch (brw->shader_time.types[i]) {
447 case ST_VS:
448 stage = "vs";
449 break;
450 case ST_GS:
451 stage = "gs";
452 break;
453 case ST_FS8:
454 stage = "fs8";
455 break;
456 case ST_FS16:
457 stage = "fs16";
458 break;
459 default:
460 stage = "other";
461 break;
462 }
463
464 print_shader_time_line(stage, shader_name, shader_num,
465 scaled[i], total);
466 }
467
468 printf("\n");
469 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
470 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
471 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
472 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
473 }
474
475 static void
476 brw_collect_shader_time(struct brw_context *brw)
477 {
478 if (!brw->shader_time.bo)
479 return;
480
481 /* This probably stalls on the last rendering. We could fix that by
482 * delaying reading the reports, but it doesn't look like it's a big
483 * overhead compared to the cost of tracking the time in the first place.
484 */
485 drm_intel_bo_map(brw->shader_time.bo, true);
486
487 uint32_t *times = brw->shader_time.bo->virtual;
488
489 for (int i = 0; i < brw->shader_time.num_entries; i++) {
490 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
491 }
492
493 /* Zero the BO out to clear it out for our next collection.
494 */
495 memset(times, 0, brw->shader_time.bo->size);
496 drm_intel_bo_unmap(brw->shader_time.bo);
497 }
498
499 void
500 brw_collect_and_report_shader_time(struct brw_context *brw)
501 {
502 brw_collect_shader_time(brw);
503
504 if (brw->shader_time.report_time == 0 ||
505 get_time() - brw->shader_time.report_time >= 1.0) {
506 brw_report_shader_time(brw);
507 brw->shader_time.report_time = get_time();
508 }
509 }
510
511 /**
512 * Chooses an index in the shader_time buffer and sets up tracking information
513 * for our printouts.
514 *
515 * Note that this holds on to references to the underlying programs, which may
516 * change their lifetimes compared to normal operation.
517 */
518 int
519 brw_get_shader_time_index(struct brw_context *brw,
520 struct gl_shader_program *shader_prog,
521 struct gl_program *prog,
522 enum shader_time_shader_type type)
523 {
524 struct gl_context *ctx = &brw->ctx;
525
526 int shader_time_index = brw->shader_time.num_entries++;
527 assert(shader_time_index < brw->shader_time.max_entries);
528 brw->shader_time.types[shader_time_index] = type;
529
530 _mesa_reference_shader_program(ctx,
531 &brw->shader_time.shader_programs[shader_time_index],
532 shader_prog);
533
534 _mesa_reference_program(ctx,
535 &brw->shader_time.programs[shader_time_index],
536 prog);
537
538 return shader_time_index;
539 }
540
541 void
542 brw_destroy_shader_time(struct brw_context *brw)
543 {
544 drm_intel_bo_unreference(brw->shader_time.bo);
545 brw->shader_time.bo = NULL;
546 }
547
548 void
549 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
550 unsigned surf_index)
551 {
552 assert(surf_index < BRW_MAX_SURFACES);
553
554 prog_data->binding_table.size_bytes =
555 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
556 }
557
558 bool
559 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
560 const struct brw_stage_prog_data *b)
561 {
562 /* Compare all the struct up to the pointers. */
563 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
564 return false;
565
566 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
567 return false;
568
569 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
570 return false;
571
572 return true;
573 }
574
575 void
576 brw_stage_prog_data_free(const void *p)
577 {
578 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
579
580 ralloc_free(prog_data->param);
581 ralloc_free(prog_data->pull_param);
582 }