i965: Store image_param in brw_context instead of prog_data
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "compiler/brw_nir.h"
47 #include "brw_defines.h"
48 #include "intel_batchbuffer.h"
49
50 static bool
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 nir_lower_returns(nir);
82 nir_validate_shader(nir);
83 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84 nir_shader_get_entrypoint(nir), true, false);
85 } else {
86 nir = prog_to_nir(prog, options);
87 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88 }
89 nir_validate_shader(nir);
90
91 (void)progress;
92
93 nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95 if (stage == MESA_SHADER_FRAGMENT) {
96 static const struct nir_lower_wpos_ytransform_options wpos_options = {
97 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98 .fs_coord_pixel_center_integer = 1,
99 .fs_coord_origin_upper_left = 1,
100 };
101 _mesa_add_state_reference(prog->Parameters,
102 (gl_state_index *) wpos_options.state_tokens);
103
104 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105 }
106
107 NIR_PASS(progress, nir, nir_lower_system_values);
108 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110 return nir;
111 }
112
113 void
114 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
115 {
116 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
117
118 /* Copy the info we just generated back into the gl_program */
119 const char *prog_name = prog->info.name;
120 const char *prog_label = prog->info.label;
121 prog->info = nir->info;
122 prog->info.name = prog_name;
123 prog->info.label = prog_label;
124 }
125
126 static unsigned
127 get_new_program_id(struct intel_screen *screen)
128 {
129 return p_atomic_inc_return(&screen->program_id);
130 }
131
132 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
133 GLuint id, bool is_arb_asm)
134 {
135 struct brw_context *brw = brw_context(ctx);
136 struct brw_program *prog = rzalloc(NULL, struct brw_program);
137
138 if (prog) {
139 prog->id = get_new_program_id(brw->screen);
140
141 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
142 }
143
144 return NULL;
145 }
146
147 static void brwDeleteProgram( struct gl_context *ctx,
148 struct gl_program *prog )
149 {
150 struct brw_context *brw = brw_context(ctx);
151
152 /* Beware! prog's refcount has reached zero, and it's about to be freed.
153 *
154 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
155 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
156 * pointer has changed.
157 *
158 * We cannot leave brw->programs[i] as a dangling pointer to the dead
159 * program. malloc() may allocate the same memory for a new gl_program,
160 * causing us to see matching pointers...but totally different programs.
161 *
162 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
163 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
164 * would cause us to see matching pointers (NULL == NULL), and fail to
165 * detect that a program has changed since our last draw.
166 *
167 * So, set it to a bogus gl_program pointer that will never match,
168 * causing us to properly reevaluate the state on our next draw.
169 *
170 * Getting this wrong causes heisenbugs which are very hard to catch,
171 * as you need a very specific allocation pattern to hit the problem.
172 */
173 static const struct gl_program deleted_program;
174
175 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
176 if (brw->programs[i] == prog)
177 brw->programs[i] = (struct gl_program *) &deleted_program;
178 }
179
180 _mesa_delete_program( ctx, prog );
181 }
182
183
184 static GLboolean
185 brwProgramStringNotify(struct gl_context *ctx,
186 GLenum target,
187 struct gl_program *prog)
188 {
189 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
190
191 struct brw_context *brw = brw_context(ctx);
192 const struct brw_compiler *compiler = brw->screen->compiler;
193
194 switch (target) {
195 case GL_FRAGMENT_PROGRAM_ARB: {
196 struct brw_program *newFP = brw_program(prog);
197 const struct brw_program *curFP =
198 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
199
200 if (newFP == curFP)
201 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
202 newFP->id = get_new_program_id(brw->screen);
203
204 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
205
206 brw_shader_gather_info(prog->nir, prog);
207
208 brw_fs_precompile(ctx, prog);
209 break;
210 }
211 case GL_VERTEX_PROGRAM_ARB: {
212 struct brw_program *newVP = brw_program(prog);
213 const struct brw_program *curVP =
214 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
215
216 if (newVP == curVP)
217 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
218 if (newVP->program.arb.IsPositionInvariant) {
219 _mesa_insert_mvp_code(ctx, &newVP->program);
220 }
221 newVP->id = get_new_program_id(brw->screen);
222
223 /* Also tell tnl about it:
224 */
225 _tnl_program_string(ctx, target, prog);
226
227 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
228 compiler->scalar_stage[MESA_SHADER_VERTEX]);
229
230 brw_shader_gather_info(prog->nir, prog);
231
232 brw_vs_precompile(ctx, prog);
233 break;
234 }
235 default:
236 /*
237 * driver->ProgramStringNotify is only called for ARB programs, fixed
238 * function vertex programs, and ir_to_mesa (which isn't used by the
239 * i965 back-end). Therefore, even after geometry shaders are added,
240 * this function should only ever be called with a target of
241 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
242 */
243 unreachable("Unexpected target in brwProgramStringNotify");
244 }
245
246 return true;
247 }
248
249 static void
250 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
251 {
252 struct brw_context *brw = brw_context(ctx);
253 const struct gen_device_info *devinfo = &brw->screen->devinfo;
254 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
255 PIPE_CONTROL_NO_WRITE |
256 PIPE_CONTROL_CS_STALL);
257 assert(devinfo->gen >= 7 && devinfo->gen <= 10);
258
259 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
260 GL_ELEMENT_ARRAY_BARRIER_BIT |
261 GL_COMMAND_BARRIER_BIT))
262 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
263
264 if (barriers & GL_UNIFORM_BARRIER_BIT)
265 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
266 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
267
268 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
269 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
270
271 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
272 GL_PIXEL_BUFFER_BARRIER_BIT))
273 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
274 PIPE_CONTROL_RENDER_TARGET_FLUSH);
275
276 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
277 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
278 PIPE_CONTROL_RENDER_TARGET_FLUSH);
279
280 /* Typed surface messages are handled by the render cache on IVB, so we
281 * need to flush it too.
282 */
283 if (devinfo->gen == 7 && !devinfo->is_haswell)
284 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
285
286 brw_emit_pipe_control_flush(brw, bits);
287 }
288
289 static void
290 brw_blend_barrier(struct gl_context *ctx)
291 {
292 struct brw_context *brw = brw_context(ctx);
293 const struct gen_device_info *devinfo = &brw->screen->devinfo;
294
295 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
296 if (devinfo->gen >= 6) {
297 brw_emit_pipe_control_flush(brw,
298 PIPE_CONTROL_RENDER_TARGET_FLUSH |
299 PIPE_CONTROL_CS_STALL);
300 brw_emit_pipe_control_flush(brw,
301 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
302 } else {
303 brw_emit_pipe_control_flush(brw,
304 PIPE_CONTROL_RENDER_TARGET_FLUSH);
305 }
306 }
307 }
308
309 void
310 brw_get_scratch_bo(struct brw_context *brw,
311 struct brw_bo **scratch_bo, int size)
312 {
313 struct brw_bo *old_bo = *scratch_bo;
314
315 if (old_bo && old_bo->size < size) {
316 brw_bo_unreference(old_bo);
317 old_bo = NULL;
318 }
319
320 if (!old_bo) {
321 *scratch_bo = brw_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
322 }
323 }
324
325 /**
326 * Reserve enough scratch space for the given stage to hold \p per_thread_size
327 * bytes times the given \p thread_count.
328 */
329 void
330 brw_alloc_stage_scratch(struct brw_context *brw,
331 struct brw_stage_state *stage_state,
332 unsigned per_thread_size,
333 unsigned thread_count)
334 {
335 if (stage_state->per_thread_scratch < per_thread_size) {
336 stage_state->per_thread_scratch = per_thread_size;
337
338 if (stage_state->scratch_bo)
339 brw_bo_unreference(stage_state->scratch_bo);
340
341 stage_state->scratch_bo =
342 brw_bo_alloc(brw->bufmgr, "shader scratch space",
343 per_thread_size * thread_count, 4096);
344 }
345 }
346
347 void brwInitFragProgFuncs( struct dd_function_table *functions )
348 {
349 assert(functions->ProgramStringNotify == _tnl_program_string);
350
351 functions->NewProgram = brwNewProgram;
352 functions->DeleteProgram = brwDeleteProgram;
353 functions->ProgramStringNotify = brwProgramStringNotify;
354
355 functions->LinkShader = brw_link_shader;
356
357 functions->MemoryBarrier = brw_memory_barrier;
358 functions->BlendBarrier = brw_blend_barrier;
359 }
360
361 struct shader_times {
362 uint64_t time;
363 uint64_t written;
364 uint64_t reset;
365 };
366
367 void
368 brw_init_shader_time(struct brw_context *brw)
369 {
370 const int max_entries = 2048;
371 brw->shader_time.bo =
372 brw_bo_alloc(brw->bufmgr, "shader time",
373 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
374 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
375 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
376 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
377 max_entries);
378 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
379 max_entries);
380 brw->shader_time.max_entries = max_entries;
381 }
382
383 static int
384 compare_time(const void *a, const void *b)
385 {
386 uint64_t * const *a_val = a;
387 uint64_t * const *b_val = b;
388
389 /* We don't just subtract because we're turning the value to an int. */
390 if (**a_val < **b_val)
391 return -1;
392 else if (**a_val == **b_val)
393 return 0;
394 else
395 return 1;
396 }
397
398 static void
399 print_shader_time_line(const char *stage, const char *name,
400 int shader_num, uint64_t time, uint64_t total)
401 {
402 fprintf(stderr, "%-6s%-18s", stage, name);
403
404 if (shader_num != 0)
405 fprintf(stderr, "%4d: ", shader_num);
406 else
407 fprintf(stderr, " : ");
408
409 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
410 (long long)time,
411 (double)time / 1000000000.0,
412 (double)time / total * 100.0);
413 }
414
415 static void
416 brw_report_shader_time(struct brw_context *brw)
417 {
418 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
419 return;
420
421 uint64_t scaled[brw->shader_time.num_entries];
422 uint64_t *sorted[brw->shader_time.num_entries];
423 uint64_t total_by_type[ST_CS + 1];
424 memset(total_by_type, 0, sizeof(total_by_type));
425 double total = 0;
426 for (int i = 0; i < brw->shader_time.num_entries; i++) {
427 uint64_t written = 0, reset = 0;
428 enum shader_time_shader_type type = brw->shader_time.types[i];
429
430 sorted[i] = &scaled[i];
431
432 switch (type) {
433 case ST_VS:
434 case ST_TCS:
435 case ST_TES:
436 case ST_GS:
437 case ST_FS8:
438 case ST_FS16:
439 case ST_CS:
440 written = brw->shader_time.cumulative[i].written;
441 reset = brw->shader_time.cumulative[i].reset;
442 break;
443
444 default:
445 /* I sometimes want to print things that aren't the 3 shader times.
446 * Just print the sum in that case.
447 */
448 written = 1;
449 reset = 0;
450 break;
451 }
452
453 uint64_t time = brw->shader_time.cumulative[i].time;
454 if (written) {
455 scaled[i] = time / written * (written + reset);
456 } else {
457 scaled[i] = time;
458 }
459
460 switch (type) {
461 case ST_VS:
462 case ST_TCS:
463 case ST_TES:
464 case ST_GS:
465 case ST_FS8:
466 case ST_FS16:
467 case ST_CS:
468 total_by_type[type] += scaled[i];
469 break;
470 default:
471 break;
472 }
473
474 total += scaled[i];
475 }
476
477 if (total == 0) {
478 fprintf(stderr, "No shader time collected yet\n");
479 return;
480 }
481
482 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
483
484 fprintf(stderr, "\n");
485 fprintf(stderr, "type ID cycles spent %% of total\n");
486 for (int s = 0; s < brw->shader_time.num_entries; s++) {
487 const char *stage;
488 /* Work back from the sorted pointers times to a time to print. */
489 int i = sorted[s] - scaled;
490
491 if (scaled[i] == 0)
492 continue;
493
494 int shader_num = brw->shader_time.ids[i];
495 const char *shader_name = brw->shader_time.names[i];
496
497 switch (brw->shader_time.types[i]) {
498 case ST_VS:
499 stage = "vs";
500 break;
501 case ST_TCS:
502 stage = "tcs";
503 break;
504 case ST_TES:
505 stage = "tes";
506 break;
507 case ST_GS:
508 stage = "gs";
509 break;
510 case ST_FS8:
511 stage = "fs8";
512 break;
513 case ST_FS16:
514 stage = "fs16";
515 break;
516 case ST_CS:
517 stage = "cs";
518 break;
519 default:
520 stage = "other";
521 break;
522 }
523
524 print_shader_time_line(stage, shader_name, shader_num,
525 scaled[i], total);
526 }
527
528 fprintf(stderr, "\n");
529 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
530 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
531 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
532 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
533 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
534 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
535 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
536 }
537
538 static void
539 brw_collect_shader_time(struct brw_context *brw)
540 {
541 if (!brw->shader_time.bo)
542 return;
543
544 /* This probably stalls on the last rendering. We could fix that by
545 * delaying reading the reports, but it doesn't look like it's a big
546 * overhead compared to the cost of tracking the time in the first place.
547 */
548 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
549
550 for (int i = 0; i < brw->shader_time.num_entries; i++) {
551 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
552
553 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
554 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
555 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
556 }
557
558 /* Zero the BO out to clear it out for our next collection.
559 */
560 memset(bo_map, 0, brw->shader_time.bo->size);
561 brw_bo_unmap(brw->shader_time.bo);
562 }
563
564 void
565 brw_collect_and_report_shader_time(struct brw_context *brw)
566 {
567 brw_collect_shader_time(brw);
568
569 if (brw->shader_time.report_time == 0 ||
570 get_time() - brw->shader_time.report_time >= 1.0) {
571 brw_report_shader_time(brw);
572 brw->shader_time.report_time = get_time();
573 }
574 }
575
576 /**
577 * Chooses an index in the shader_time buffer and sets up tracking information
578 * for our printouts.
579 *
580 * Note that this holds on to references to the underlying programs, which may
581 * change their lifetimes compared to normal operation.
582 */
583 int
584 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
585 enum shader_time_shader_type type, bool is_glsl_sh)
586 {
587 int shader_time_index = brw->shader_time.num_entries++;
588 assert(shader_time_index < brw->shader_time.max_entries);
589 brw->shader_time.types[shader_time_index] = type;
590
591 const char *name;
592 if (prog->Id == 0) {
593 name = "ff";
594 } else if (is_glsl_sh) {
595 name = prog->info.label ?
596 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
597 } else {
598 name = "prog";
599 }
600
601 brw->shader_time.names[shader_time_index] = name;
602 brw->shader_time.ids[shader_time_index] = prog->Id;
603
604 return shader_time_index;
605 }
606
607 void
608 brw_destroy_shader_time(struct brw_context *brw)
609 {
610 brw_bo_unreference(brw->shader_time.bo);
611 brw->shader_time.bo = NULL;
612 }
613
614 void
615 brw_stage_prog_data_free(const void *p)
616 {
617 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
618
619 ralloc_free(prog_data->param);
620 ralloc_free(prog_data->pull_param);
621 }
622
623 void
624 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
625 {
626 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
627 stage, prog->Id, stage);
628 _mesa_print_program(prog);
629 }
630
631 void
632 brw_setup_tex_for_precompile(struct brw_context *brw,
633 struct brw_sampler_prog_key_data *tex,
634 struct gl_program *prog)
635 {
636 const struct gen_device_info *devinfo = &brw->screen->devinfo;
637 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
638 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
639 for (unsigned i = 0; i < sampler_count; i++) {
640 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
641 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
642 tex->swizzles[i] =
643 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
644 } else {
645 /* Color sampler: assume no swizzling. */
646 tex->swizzles[i] = SWIZZLE_XYZW;
647 }
648 }
649 }
650
651 /**
652 * Sets up the starting offsets for the groups of binding table entries
653 * common to all pipeline stages.
654 *
655 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
656 * unused but also make sure that addition of small offsets to them will
657 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
658 */
659 uint32_t
660 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
661 const struct gl_program *prog,
662 struct brw_stage_prog_data *stage_prog_data,
663 uint32_t next_binding_table_offset)
664 {
665 int num_textures = util_last_bit(prog->SamplersUsed);
666
667 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
668 next_binding_table_offset += num_textures;
669
670 if (prog->info.num_ubos) {
671 assert(prog->info.num_ubos <= BRW_MAX_UBO);
672 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
673 next_binding_table_offset += prog->info.num_ubos;
674 } else {
675 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
676 }
677
678 if (prog->info.num_ssbos) {
679 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
680 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
681 next_binding_table_offset += prog->info.num_ssbos;
682 } else {
683 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
684 }
685
686 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
687 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
688 next_binding_table_offset++;
689 } else {
690 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
691 }
692
693 if (prog->nir->info.uses_texture_gather) {
694 if (devinfo->gen >= 8) {
695 stage_prog_data->binding_table.gather_texture_start =
696 stage_prog_data->binding_table.texture_start;
697 } else {
698 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
699 next_binding_table_offset += num_textures;
700 }
701 } else {
702 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
703 }
704
705 if (prog->info.num_abos) {
706 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
707 next_binding_table_offset += prog->info.num_abos;
708 } else {
709 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
710 }
711
712 if (prog->info.num_images) {
713 stage_prog_data->binding_table.image_start = next_binding_table_offset;
714 next_binding_table_offset += prog->info.num_images;
715 } else {
716 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
717 }
718
719 /* This may or may not be used depending on how the compile goes. */
720 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
721 next_binding_table_offset++;
722
723 /* Plane 0 is just the regular texture section */
724 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
725
726 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
727 next_binding_table_offset += num_textures;
728
729 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
730 next_binding_table_offset += num_textures;
731
732 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
733
734 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
735 return next_binding_table_offset;
736 }