Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/imports.h"
33 #include "main/enums.h"
34 #include "main/shaderobj.h"
35 #include "program/prog_parameter.h"
36 #include "program/program.h"
37 #include "program/programopt.h"
38 #include "tnl/tnl.h"
39 #include "../glsl/ralloc.h"
40
41 #include "brw_context.h"
42 #include "brw_wm.h"
43
44 static void brwBindProgram( struct gl_context *ctx,
45 GLenum target,
46 struct gl_program *prog )
47 {
48 struct brw_context *brw = brw_context(ctx);
49
50 switch (target) {
51 case GL_VERTEX_PROGRAM_ARB:
52 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
53 break;
54 case GL_FRAGMENT_PROGRAM_ARB:
55 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
56 break;
57 }
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = brw->program_id++;
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = brw->program_id++;
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 default:
92 return _mesa_new_program(ctx, target, id);
93 }
94 }
95
96 static void brwDeleteProgram( struct gl_context *ctx,
97 struct gl_program *prog )
98 {
99 _mesa_delete_program( ctx, prog );
100 }
101
102
103 static GLboolean brwIsProgramNative( struct gl_context *ctx,
104 GLenum target,
105 struct gl_program *prog )
106 {
107 return GL_TRUE;
108 }
109
110 static void
111 shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
112 {
113 struct gl_shader_program *shader;
114
115 shader = _mesa_lookup_shader_program(ctx, prog->Id);
116
117 if (shader) {
118 ralloc_strcat(&shader->InfoLog, msg);
119 shader->LinkStatus = GL_FALSE;
120 }
121 }
122
123 static GLboolean brwProgramStringNotify( struct gl_context *ctx,
124 GLenum target,
125 struct gl_program *prog )
126 {
127 struct brw_context *brw = brw_context(ctx);
128 int i;
129
130 if (target == GL_FRAGMENT_PROGRAM_ARB) {
131 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
132 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
133 const struct brw_fragment_program *curFP =
134 brw_fragment_program_const(brw->fragment_program);
135 struct gl_shader_program *shader_program;
136
137 if (newFP == curFP)
138 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
139 newFP->id = brw->program_id++;
140
141 /* Don't reject fragment shaders for their Mesa IR state when we're
142 * using the new FS backend.
143 */
144 shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
145 if (shader_program
146 && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
147 return GL_TRUE;
148 }
149 }
150 else if (target == GL_VERTEX_PROGRAM_ARB) {
151 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
152 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
153 const struct brw_vertex_program *curVP =
154 brw_vertex_program_const(brw->vertex_program);
155
156 if (newVP == curVP)
157 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
158 if (newVP->program.IsPositionInvariant) {
159 _mesa_insert_mvp_code(ctx, &newVP->program);
160 }
161 newVP->id = brw->program_id++;
162
163 /* Also tell tnl about it:
164 */
165 _tnl_program_string(ctx, target, prog);
166 }
167
168 /* Reject programs with subroutines, which are totally broken at the moment
169 * (all program flows return when any program flow returns, and
170 * the VS also hangs if a function call calls a function.
171 *
172 * See piglit glsl-{vs,fs}-functions-[23] tests.
173 */
174 for (i = 0; i < prog->NumInstructions; i++) {
175 struct prog_instruction *inst = prog->Instructions + i;
176 int r;
177
178 if (prog->Instructions[i].Opcode == OPCODE_CAL) {
179 shader_error(ctx, prog,
180 "i965 driver doesn't yet support uninlined function "
181 "calls. Move to using a single return statement at "
182 "the end of the function to work around it.\n");
183 return GL_FALSE;
184 }
185
186 if (prog->Instructions[i].Opcode == OPCODE_RET) {
187 shader_error(ctx, prog,
188 "i965 driver doesn't yet support \"return\" "
189 "from main().\n");
190 return GL_FALSE;
191 }
192
193 for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
194 if (prog->Instructions[i].SrcReg[r].RelAddr &&
195 prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
196 shader_error(ctx, prog,
197 "Variable indexing of shader inputs unsupported\n");
198 return GL_FALSE;
199 }
200 }
201
202 if (target == GL_FRAGMENT_PROGRAM_ARB &&
203 prog->Instructions[i].DstReg.RelAddr &&
204 prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
205 shader_error(ctx, prog,
206 "Variable indexing of FS outputs unsupported\n");
207 return GL_FALSE;
208 }
209 if (target == GL_FRAGMENT_PROGRAM_ARB) {
210 if ((prog->Instructions[i].DstReg.RelAddr &&
211 prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
212 (prog->Instructions[i].SrcReg[0].RelAddr &&
213 prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
214 (prog->Instructions[i].SrcReg[1].RelAddr &&
215 prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
216 (prog->Instructions[i].SrcReg[2].RelAddr &&
217 prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
218 shader_error(ctx, prog,
219 "Variable indexing of variable arrays in the FS "
220 "unsupported\n");
221 return GL_FALSE;
222 }
223 }
224 }
225
226 return GL_TRUE;
227 }
228
229 void brwInitFragProgFuncs( struct dd_function_table *functions )
230 {
231 assert(functions->ProgramStringNotify == _tnl_program_string);
232
233 functions->BindProgram = brwBindProgram;
234 functions->NewProgram = brwNewProgram;
235 functions->DeleteProgram = brwDeleteProgram;
236 functions->IsProgramNative = brwIsProgramNative;
237 functions->ProgramStringNotify = brwProgramStringNotify;
238
239 functions->NewShader = brw_new_shader;
240 functions->NewShaderProgram = brw_new_shader_program;
241 functions->LinkShader = brw_link_shader;
242 }
243