Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/mtypes.h"
36 #include "main/enums.h"
37 #include "main/fbobject.h"
38
39 #include "intel_batchbuffer.h"
40
41 #include "brw_defines.h"
42 #include "brw_context.h"
43 #include "brw_eu.h"
44 #include "brw_util.h"
45 #include "brw_sf.h"
46 #include "brw_state.h"
47
48 #include "util/ralloc.h"
49
50 static void compile_sf_prog( struct brw_context *brw,
51 struct brw_sf_prog_key *key )
52 {
53 struct brw_sf_compile c;
54 const GLuint *program;
55 void *mem_ctx;
56 GLuint program_size;
57
58 memset(&c, 0, sizeof(c));
59
60 mem_ctx = ralloc_context(NULL);
61 /* Begin the compilation:
62 */
63 brw_init_codegen(brw->intelScreen->devinfo, &c.func, mem_ctx);
64
65 c.key = *key;
66 c.vue_map = brw->vue_map_geom_out;
67 if (c.key.do_point_coord) {
68 /*
69 * gl_PointCoord is a FS instead of VS builtin variable, thus it's
70 * not included in c.vue_map generated in VS stage. Here we add
71 * it manually to let SF shader generate the needed interpolation
72 * coefficient for FS shader.
73 */
74 c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
75 c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
76 }
77 c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
78 c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
79 c.nr_setup_regs = c.nr_attr_regs;
80
81 c.prog_data.urb_read_length = c.nr_attr_regs;
82 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
83 c.has_flat_shading = brw_any_flat_varyings(&key->interpolation_mode);
84
85 /* Which primitive? Or all three?
86 */
87 switch (key->primitive) {
88 case SF_TRIANGLES:
89 c.nr_verts = 3;
90 brw_emit_tri_setup( &c, true );
91 break;
92 case SF_LINES:
93 c.nr_verts = 2;
94 brw_emit_line_setup( &c, true );
95 break;
96 case SF_POINTS:
97 c.nr_verts = 1;
98 if (key->do_point_sprite)
99 brw_emit_point_sprite_setup( &c, true );
100 else
101 brw_emit_point_setup( &c, true );
102 break;
103 case SF_UNFILLED_TRIS:
104 c.nr_verts = 3;
105 brw_emit_anyprim_setup( &c );
106 break;
107 default:
108 unreachable("not reached");
109 }
110
111 /* FINISHME: SF programs use calculated jumps (i.e., JMPI with a register
112 * source). Compacting would be difficult.
113 */
114 /* brw_compact_instructions(&c.func, 0, 0, NULL); */
115
116 /* get the program
117 */
118 program = brw_get_program(&c.func, &program_size);
119
120 if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
121 fprintf(stderr, "sf:\n");
122 brw_disassemble(brw->intelScreen->devinfo,
123 c.func.store, 0, program_size, stderr);
124 fprintf(stderr, "\n");
125 }
126
127 brw_upload_cache(&brw->cache, BRW_CACHE_SF_PROG,
128 &c.key, sizeof(c.key),
129 program, program_size,
130 &c.prog_data, sizeof(c.prog_data),
131 &brw->sf.prog_offset, &brw->sf.prog_data);
132 ralloc_free(mem_ctx);
133 }
134
135 /* Calculate interpolants for triangle and line rasterization.
136 */
137 static void
138 brw_upload_sf_prog(struct brw_context *brw)
139 {
140 struct gl_context *ctx = &brw->ctx;
141 struct brw_sf_prog_key key;
142 /* _NEW_BUFFERS */
143 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
144
145 memset(&key, 0, sizeof(key));
146
147 /* Populate the key, noting state dependencies:
148 */
149 /* BRW_NEW_VUE_MAP_GEOM_OUT */
150 key.attrs = brw->vue_map_geom_out.slots_valid;
151
152 /* BRW_NEW_REDUCED_PRIMITIVE */
153 switch (brw->reduced_primitive) {
154 case GL_TRIANGLES:
155 /* NOTE: We just use the edgeflag attribute as an indicator that
156 * unfilled triangles are active. We don't actually do the
157 * edgeflag testing here, it is already done in the clip
158 * program.
159 */
160 if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
161 key.primitive = SF_UNFILLED_TRIS;
162 else
163 key.primitive = SF_TRIANGLES;
164 break;
165 case GL_LINES:
166 key.primitive = SF_LINES;
167 break;
168 case GL_POINTS:
169 key.primitive = SF_POINTS;
170 break;
171 }
172
173 /* _NEW_TRANSFORM */
174 key.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
175
176 /* _NEW_POINT */
177 key.do_point_sprite = ctx->Point.PointSprite;
178 if (key.do_point_sprite) {
179 int i;
180
181 for (i = 0; i < 8; i++) {
182 if (ctx->Point.CoordReplace[i])
183 key.point_sprite_coord_replace |= (1 << i);
184 }
185 }
186 if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
187 key.do_point_coord = 1;
188 /*
189 * Window coordinates in a FBO are inverted, which means point
190 * sprite origin must be inverted, too.
191 */
192 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
193 key.sprite_origin_lower_left = true;
194
195 /* BRW_NEW_INTERPOLATION_MAP */
196 key.interpolation_mode = brw->interpolation_mode;
197
198 /* _NEW_LIGHT | _NEW_PROGRAM */
199 key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
200 ctx->VertexProgram._TwoSideEnabled);
201
202 /* _NEW_POLYGON */
203 if (key.do_twoside_color) {
204 /* If we're rendering to a FBO, we have to invert the polygon
205 * face orientation, just as we invert the viewport in
206 * sf_unit_create_from_key().
207 */
208 key.frontface_ccw = ctx->Polygon._FrontBit == render_to_fbo;
209 }
210
211 if (!brw_search_cache(&brw->cache, BRW_CACHE_SF_PROG,
212 &key, sizeof(key),
213 &brw->sf.prog_offset, &brw->sf.prog_data)) {
214 compile_sf_prog( brw, &key );
215 }
216 }
217
218
219 const struct brw_tracked_state brw_sf_prog = {
220 .dirty = {
221 .mesa = _NEW_BUFFERS |
222 _NEW_HINT |
223 _NEW_LIGHT |
224 _NEW_POINT |
225 _NEW_POLYGON |
226 _NEW_PROGRAM |
227 _NEW_TRANSFORM,
228 .brw = BRW_NEW_INTERPOLATION_MAP |
229 BRW_NEW_REDUCED_PRIMITIVE |
230 BRW_NEW_VUE_MAP_GEOM_OUT,
231 },
232 .emit = brw_upload_sf_prog
233 };
234