Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 static void compile_sf_prog( struct brw_context *brw,
47 struct brw_sf_prog_key *key )
48 {
49 GLcontext *ctx = &brw->intel.ctx;
50 struct brw_sf_compile c;
51 const GLuint *program;
52 GLuint program_size;
53 GLuint i, idx;
54
55 memset(&c, 0, sizeof(c));
56
57 /* Begin the compilation:
58 */
59 brw_init_compile(brw, &c.func);
60
61 c.key = *key;
62 c.nr_attrs = brw_count_bits(c.key.attrs);
63 c.nr_attr_regs = (c.nr_attrs+1)/2;
64 c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
65 c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
66
67 c.prog_data.urb_read_length = c.nr_attr_regs;
68 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
69
70 /* Construct map from attribute number to position in the vertex.
71 */
72 for (i = idx = 0; i < VERT_RESULT_MAX; i++)
73 if (c.key.attrs & (1<<i)) {
74 c.attr_to_idx[i] = idx;
75 c.idx_to_attr[idx] = i;
76 if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
77 c.point_attrs[i].CoordReplace =
78 ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
79 }
80 else {
81 c.point_attrs[i].CoordReplace = GL_FALSE;
82 }
83 idx++;
84 }
85
86 /* Which primitive? Or all three?
87 */
88 switch (key->primitive) {
89 case SF_TRIANGLES:
90 c.nr_verts = 3;
91 brw_emit_tri_setup( &c, GL_TRUE );
92 break;
93 case SF_LINES:
94 c.nr_verts = 2;
95 brw_emit_line_setup( &c, GL_TRUE );
96 break;
97 case SF_POINTS:
98 c.nr_verts = 1;
99 if (key->do_point_sprite)
100 brw_emit_point_sprite_setup( &c, GL_TRUE );
101 else
102 brw_emit_point_setup( &c, GL_TRUE );
103 break;
104 case SF_UNFILLED_TRIS:
105 c.nr_verts = 3;
106 brw_emit_anyprim_setup( &c );
107 break;
108 default:
109 assert(0);
110 return;
111 }
112
113 /* get the program
114 */
115 program = brw_get_program(&c.func, &program_size);
116
117 /* Upload
118 */
119 dri_bo_unreference(brw->sf.prog_bo);
120 brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG,
121 &c.key, sizeof(c.key),
122 NULL, 0,
123 program, program_size,
124 &c.prog_data,
125 &brw->sf.prog_data );
126 }
127
128 /* Calculate interpolants for triangle and line rasterization.
129 */
130 static void upload_sf_prog(struct brw_context *brw)
131 {
132 GLcontext *ctx = &brw->intel.ctx;
133 struct brw_sf_prog_key key;
134
135 memset(&key, 0, sizeof(key));
136
137 /* Populate the key, noting state dependencies:
138 */
139 /* CACHE_NEW_VS_PROG */
140 key.attrs = brw->vs.prog_data->outputs_written;
141
142 /* BRW_NEW_REDUCED_PRIMITIVE */
143 switch (brw->intel.reduced_primitive) {
144 case GL_TRIANGLES:
145 /* NOTE: We just use the edgeflag attribute as an indicator that
146 * unfilled triangles are active. We don't actually do the
147 * edgeflag testing here, it is already done in the clip
148 * program.
149 */
150 if (key.attrs & (1<<VERT_RESULT_EDGE))
151 key.primitive = SF_UNFILLED_TRIS;
152 else
153 key.primitive = SF_TRIANGLES;
154 break;
155 case GL_LINES:
156 key.primitive = SF_LINES;
157 break;
158 case GL_POINTS:
159 key.primitive = SF_POINTS;
160 break;
161 }
162
163 key.do_point_sprite = ctx->Point.PointSprite;
164 key.SpriteOrigin = ctx->Point.SpriteOrigin;
165 /* _NEW_LIGHT */
166 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
167 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
168
169 /* _NEW_HINT */
170 key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
171
172 /* _NEW_POLYGON */
173 if (key.do_twoside_color) {
174 /* If we're rendering to a FBO, we have to invert the polygon
175 * face orientation, just as we invert the viewport in
176 * sf_unit_create_from_key(). ctx->DrawBuffer->Name will be
177 * nonzero if we're rendering to such an FBO.
178 */
179 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
180 }
181
182 dri_bo_unreference(brw->sf.prog_bo);
183 brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
184 &key, sizeof(key),
185 NULL, 0,
186 &brw->sf.prog_data);
187 if (brw->sf.prog_bo == NULL)
188 compile_sf_prog( brw, &key );
189 }
190
191
192 const struct brw_tracked_state brw_sf_prog = {
193 .dirty = {
194 .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT),
195 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
196 .cache = CACHE_NEW_VS_PROG
197 },
198 .prepare = upload_sf_prog
199 };
200