2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38 #include "intel_fbo.h"
40 static void upload_sf_vp(struct brw_context
*brw
)
42 GLcontext
*ctx
= &brw
->intel
.ctx
;
43 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
44 struct brw_sf_viewport sfv
;
45 GLfloat y_scale
, y_bias
;
46 const GLboolean render_to_fbo
= (ctx
->DrawBuffer
->Name
!= 0);
47 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
49 memset(&sfv
, 0, sizeof(sfv
));
57 y_bias
= ctx
->DrawBuffer
->Height
;
62 sfv
.viewport
.m00
= v
[MAT_SX
];
63 sfv
.viewport
.m11
= v
[MAT_SY
] * y_scale
;
64 sfv
.viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
65 sfv
.viewport
.m30
= v
[MAT_TX
];
66 sfv
.viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
67 sfv
.viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
69 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
70 * for DrawBuffer->_[XY]{min,max}
73 /* The scissor only needs to handle the intersection of drawable and
74 * scissor rect. Clipping to the boundaries of static shared buffers
75 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
77 * Note that the hardware's coordinates are inclusive, while Mesa's min is
78 * inclusive but max is exclusive.
81 /* texmemory: Y=0=bottom */
82 sfv
.scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
83 sfv
.scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
84 sfv
.scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
85 sfv
.scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
89 sfv
.scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
90 sfv
.scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
91 sfv
.scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
92 sfv
.scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
95 dri_bo_unreference(brw
->sf
.vp_bo
);
96 brw
->sf
.vp_bo
= brw_cache_data(&brw
->cache
, BRW_SF_VP
, &sfv
, sizeof(sfv
),
100 const struct brw_tracked_state brw_sf_vp
= {
102 .mesa
= (_NEW_VIEWPORT
|
108 .prepare
= upload_sf_vp
111 struct brw_sf_unit_key
{
112 unsigned int total_grf
;
113 unsigned int urb_entry_read_length
;
115 unsigned int nr_urb_entries
, urb_size
, sfsize
;
117 GLenum front_face
, cull_face
, provoking_vertex
;
119 unsigned line_smooth
:1;
120 unsigned point_sprite
:1;
121 unsigned point_attenuated
:1;
122 unsigned render_to_fbo
:1;
128 sf_unit_populate_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
)
130 GLcontext
*ctx
= &brw
->intel
.ctx
;
131 memset(key
, 0, sizeof(*key
));
133 /* CACHE_NEW_SF_PROG */
134 key
->total_grf
= brw
->sf
.prog_data
->total_grf
;
135 key
->urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
137 /* BRW_NEW_URB_FENCE */
138 key
->nr_urb_entries
= brw
->urb
.nr_sf_entries
;
139 key
->urb_size
= brw
->urb
.vsize
;
140 key
->sfsize
= brw
->urb
.sfsize
;
142 key
->scissor
= ctx
->Scissor
.Enabled
;
143 key
->front_face
= ctx
->Polygon
.FrontFace
;
145 if (ctx
->Polygon
.CullFlag
)
146 key
->cull_face
= ctx
->Polygon
.CullFaceMode
;
148 key
->cull_face
= GL_NONE
;
150 key
->line_width
= ctx
->Line
.Width
;
151 key
->line_smooth
= ctx
->Line
.SmoothFlag
;
153 key
->point_sprite
= ctx
->Point
.PointSprite
;
154 key
->point_size
= CLAMP(ctx
->Point
.Size
, ctx
->Point
.MinSize
, ctx
->Point
.MaxSize
);
155 key
->point_attenuated
= ctx
->Point
._Attenuated
;
158 key
->provoking_vertex
= ctx
->Light
.ProvokingVertex
;
160 key
->render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
164 sf_unit_create_from_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
,
167 struct brw_sf_unit_state sf
;
169 int chipset_max_threads
;
170 memset(&sf
, 0, sizeof(sf
));
172 sf
.thread0
.grf_reg_count
= ALIGN(key
->total_grf
, 16) / 16 - 1;
173 sf
.thread0
.kernel_start_pointer
= brw
->sf
.prog_bo
->offset
>> 6; /* reloc */
175 sf
.thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
177 sf
.thread3
.dispatch_grf_start_reg
= 3;
179 if (BRW_IS_IGDNG(brw
))
180 sf
.thread3
.urb_entry_read_offset
= 3;
182 sf
.thread3
.urb_entry_read_offset
= 1;
184 sf
.thread3
.urb_entry_read_length
= key
->urb_entry_read_length
;
186 sf
.thread4
.nr_urb_entries
= key
->nr_urb_entries
;
187 sf
.thread4
.urb_entry_allocation_size
= key
->sfsize
- 1;
189 /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
192 if (BRW_IS_IGDNG(brw
))
193 chipset_max_threads
= 48;
195 chipset_max_threads
= 24;
197 sf
.thread4
.max_threads
= MIN2(chipset_max_threads
, key
->nr_urb_entries
) - 1;
199 if (INTEL_DEBUG
& DEBUG_SINGLE_THREAD
)
200 sf
.thread4
.max_threads
= 0;
202 if (INTEL_DEBUG
& DEBUG_STATS
)
203 sf
.thread4
.stats_enable
= 1;
205 /* CACHE_NEW_SF_VP */
206 sf
.sf5
.sf_viewport_state_offset
= brw
->sf
.vp_bo
->offset
>> 5; /* reloc */
208 sf
.sf5
.viewport_transform
= 1;
215 if (key
->front_face
== GL_CCW
)
216 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
218 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CW
;
220 /* The viewport is inverted for rendering to a FBO, and that inverts
221 * polygon front/back orientation.
223 sf
.sf5
.front_winding
^= key
->render_to_fbo
;
225 switch (key
->cull_face
) {
227 sf
.sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
230 sf
.sf6
.cull_mode
= BRW_CULLMODE_BACK
;
232 case GL_FRONT_AND_BACK
:
233 sf
.sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
236 sf
.sf6
.cull_mode
= BRW_CULLMODE_NONE
;
244 /* XXX use ctx->Const.Min/MaxLineWidth here */
245 sf
.sf6
.line_width
= CLAMP(key
->line_width
, 1.0, 5.0) * (1<<1);
247 sf
.sf6
.line_endcap_aa_region_width
= 1;
248 if (key
->line_smooth
)
249 sf
.sf6
.aa_enable
= 1;
250 else if (sf
.sf6
.line_width
<= 0x2)
251 sf
.sf6
.line_width
= 0;
254 key
->render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
255 if (!key
->render_to_fbo
) {
256 /* Rendering to an OpenGL window */
257 sf
.sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
260 /* If rendering to an FBO, the pixel coordinate system is
261 * inverted with respect to the normal OpenGL coordinate
262 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
263 * But this value is listed as "Reserved, but not seen as useful"
264 * in Intel documentation (page 212, "Point Rasterization Rule",
265 * section 7.4 "SF Pipeline State Summary", of document
266 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
267 * Chipset Graphics Controller Programmer's Reference Manual,
268 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
270 * http://intellinuxgraphics.org/documentation.html
271 * at the time of this writing).
273 * It does work on at least some devices, if not all;
274 * if devices that don't support it can be identified,
275 * the likely failure case is that points are rasterized
276 * incorrectly, which is no worse than occurs without
277 * the value, so we're using it here.
279 sf
.sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
281 /* XXX clamp max depends on AA vs. non-AA */
284 sf
.sf7
.sprite_point
= key
->point_sprite
;
285 sf
.sf7
.point_size
= CLAMP(rint(key
->point_size
), 1, 255) * (1<<3);
286 sf
.sf7
.use_point_size_state
= !key
->point_attenuated
;
287 sf
.sf7
.aa_line_distance_mode
= 0;
289 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
291 if (key
->provoking_vertex
== GL_LAST_VERTEX_CONVENTION
) {
292 sf
.sf7
.trifan_pv
= 2;
293 sf
.sf7
.linestrip_pv
= 1;
294 sf
.sf7
.tristrip_pv
= 2;
296 sf
.sf7
.trifan_pv
= 1;
297 sf
.sf7
.linestrip_pv
= 0;
298 sf
.sf7
.tristrip_pv
= 0;
300 sf
.sf7
.line_last_pixel_enable
= 0;
302 /* Set bias for OpenGL rasterization rules:
304 sf
.sf6
.dest_org_vbias
= 0x8;
305 sf
.sf6
.dest_org_hbias
= 0x8;
307 bo
= brw_upload_cache(&brw
->cache
, BRW_SF_UNIT
,
313 /* STATE_PREFETCH command description describes this state as being
314 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
316 /* Emit SF program relocation */
317 dri_bo_emit_reloc(bo
,
318 I915_GEM_DOMAIN_INSTRUCTION
, 0,
319 sf
.thread0
.grf_reg_count
<< 1,
320 offsetof(struct brw_sf_unit_state
, thread0
),
323 /* Emit SF viewport relocation */
324 dri_bo_emit_reloc(bo
,
325 I915_GEM_DOMAIN_INSTRUCTION
, 0,
326 sf
.sf5
.front_winding
| (sf
.sf5
.viewport_transform
<< 1),
327 offsetof(struct brw_sf_unit_state
, sf5
),
333 static void upload_sf_unit( struct brw_context
*brw
)
335 struct brw_sf_unit_key key
;
336 dri_bo
*reloc_bufs
[2];
338 sf_unit_populate_key(brw
, &key
);
340 reloc_bufs
[0] = brw
->sf
.prog_bo
;
341 reloc_bufs
[1] = brw
->sf
.vp_bo
;
343 dri_bo_unreference(brw
->sf
.state_bo
);
344 brw
->sf
.state_bo
= brw_search_cache(&brw
->cache
, BRW_SF_UNIT
,
348 if (brw
->sf
.state_bo
== NULL
) {
349 brw
->sf
.state_bo
= sf_unit_create_from_key(brw
, &key
, reloc_bufs
);
353 const struct brw_tracked_state brw_sf_unit
= {
355 .mesa
= (_NEW_POLYGON
|
361 .brw
= BRW_NEW_URB_FENCE
,
362 .cache
= (CACHE_NEW_SF_VP
|
365 .prepare
= upload_sf_unit
,