i965: Move select_clip_planes to brw_vs.c
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
31
32 enum brw_reg_type
33 brw_type_for_base_type(const struct glsl_type *type)
34 {
35 switch (type->base_type) {
36 case GLSL_TYPE_FLOAT:
37 return BRW_REGISTER_TYPE_F;
38 case GLSL_TYPE_INT:
39 case GLSL_TYPE_BOOL:
40 case GLSL_TYPE_SUBROUTINE:
41 return BRW_REGISTER_TYPE_D;
42 case GLSL_TYPE_UINT:
43 return BRW_REGISTER_TYPE_UD;
44 case GLSL_TYPE_ARRAY:
45 return brw_type_for_base_type(type->fields.array);
46 case GLSL_TYPE_STRUCT:
47 case GLSL_TYPE_SAMPLER:
48 case GLSL_TYPE_ATOMIC_UINT:
49 /* These should be overridden with the type of the member when
50 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
51 * way to trip up if we don't.
52 */
53 return BRW_REGISTER_TYPE_UD;
54 case GLSL_TYPE_IMAGE:
55 return BRW_REGISTER_TYPE_UD;
56 case GLSL_TYPE_DOUBLE:
57 return BRW_REGISTER_TYPE_DF;
58 case GLSL_TYPE_UINT64:
59 return BRW_REGISTER_TYPE_UQ;
60 case GLSL_TYPE_INT64:
61 return BRW_REGISTER_TYPE_Q;
62 case GLSL_TYPE_VOID:
63 case GLSL_TYPE_ERROR:
64 case GLSL_TYPE_INTERFACE:
65 case GLSL_TYPE_FUNCTION:
66 unreachable("not reached");
67 }
68
69 return BRW_REGISTER_TYPE_F;
70 }
71
72 enum brw_conditional_mod
73 brw_conditional_for_comparison(unsigned int op)
74 {
75 switch (op) {
76 case ir_binop_less:
77 return BRW_CONDITIONAL_L;
78 case ir_binop_greater:
79 return BRW_CONDITIONAL_G;
80 case ir_binop_lequal:
81 return BRW_CONDITIONAL_LE;
82 case ir_binop_gequal:
83 return BRW_CONDITIONAL_GE;
84 case ir_binop_equal:
85 case ir_binop_all_equal: /* same as equal for scalars */
86 return BRW_CONDITIONAL_Z;
87 case ir_binop_nequal:
88 case ir_binop_any_nequal: /* same as nequal for scalars */
89 return BRW_CONDITIONAL_NZ;
90 default:
91 unreachable("not reached: bad operation for comparison");
92 }
93 }
94
95 uint32_t
96 brw_math_function(enum opcode op)
97 {
98 switch (op) {
99 case SHADER_OPCODE_RCP:
100 return BRW_MATH_FUNCTION_INV;
101 case SHADER_OPCODE_RSQ:
102 return BRW_MATH_FUNCTION_RSQ;
103 case SHADER_OPCODE_SQRT:
104 return BRW_MATH_FUNCTION_SQRT;
105 case SHADER_OPCODE_EXP2:
106 return BRW_MATH_FUNCTION_EXP;
107 case SHADER_OPCODE_LOG2:
108 return BRW_MATH_FUNCTION_LOG;
109 case SHADER_OPCODE_POW:
110 return BRW_MATH_FUNCTION_POW;
111 case SHADER_OPCODE_SIN:
112 return BRW_MATH_FUNCTION_SIN;
113 case SHADER_OPCODE_COS:
114 return BRW_MATH_FUNCTION_COS;
115 case SHADER_OPCODE_INT_QUOTIENT:
116 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
117 case SHADER_OPCODE_INT_REMAINDER:
118 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
119 default:
120 unreachable("not reached: unknown math function");
121 }
122 }
123
124 bool
125 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
126 {
127 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
128
129 /* offset out of bounds; caller will handle it. */
130 for (unsigned i = 0; i < num_components; i++)
131 if (offsets[i] > 7 || offsets[i] < -8)
132 return false;
133
134 /* Combine all three offsets into a single unsigned dword:
135 *
136 * bits 11:8 - U Offset (X component)
137 * bits 7:4 - V Offset (Y component)
138 * bits 3:0 - R Offset (Z component)
139 */
140 *offset_bits = 0;
141 for (unsigned i = 0; i < num_components; i++) {
142 const unsigned shift = 4 * (2 - i);
143 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
144 }
145 return true;
146 }
147
148 const char *
149 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
150 {
151 switch (op) {
152 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
153 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
154 * start of a loop in the IR.
155 */
156 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
157 return "do";
158
159 assert(brw_opcode_desc(devinfo, op)->name);
160 return brw_opcode_desc(devinfo, op)->name;
161 case FS_OPCODE_FB_WRITE:
162 return "fb_write";
163 case FS_OPCODE_FB_WRITE_LOGICAL:
164 return "fb_write_logical";
165 case FS_OPCODE_REP_FB_WRITE:
166 return "rep_fb_write";
167 case FS_OPCODE_FB_READ:
168 return "fb_read";
169 case FS_OPCODE_FB_READ_LOGICAL:
170 return "fb_read_logical";
171
172 case SHADER_OPCODE_RCP:
173 return "rcp";
174 case SHADER_OPCODE_RSQ:
175 return "rsq";
176 case SHADER_OPCODE_SQRT:
177 return "sqrt";
178 case SHADER_OPCODE_EXP2:
179 return "exp2";
180 case SHADER_OPCODE_LOG2:
181 return "log2";
182 case SHADER_OPCODE_POW:
183 return "pow";
184 case SHADER_OPCODE_INT_QUOTIENT:
185 return "int_quot";
186 case SHADER_OPCODE_INT_REMAINDER:
187 return "int_rem";
188 case SHADER_OPCODE_SIN:
189 return "sin";
190 case SHADER_OPCODE_COS:
191 return "cos";
192
193 case SHADER_OPCODE_TEX:
194 return "tex";
195 case SHADER_OPCODE_TEX_LOGICAL:
196 return "tex_logical";
197 case SHADER_OPCODE_TXD:
198 return "txd";
199 case SHADER_OPCODE_TXD_LOGICAL:
200 return "txd_logical";
201 case SHADER_OPCODE_TXF:
202 return "txf";
203 case SHADER_OPCODE_TXF_LOGICAL:
204 return "txf_logical";
205 case SHADER_OPCODE_TXF_LZ:
206 return "txf_lz";
207 case SHADER_OPCODE_TXL:
208 return "txl";
209 case SHADER_OPCODE_TXL_LOGICAL:
210 return "txl_logical";
211 case SHADER_OPCODE_TXL_LZ:
212 return "txl_lz";
213 case SHADER_OPCODE_TXS:
214 return "txs";
215 case SHADER_OPCODE_TXS_LOGICAL:
216 return "txs_logical";
217 case FS_OPCODE_TXB:
218 return "txb";
219 case FS_OPCODE_TXB_LOGICAL:
220 return "txb_logical";
221 case SHADER_OPCODE_TXF_CMS:
222 return "txf_cms";
223 case SHADER_OPCODE_TXF_CMS_LOGICAL:
224 return "txf_cms_logical";
225 case SHADER_OPCODE_TXF_CMS_W:
226 return "txf_cms_w";
227 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
228 return "txf_cms_w_logical";
229 case SHADER_OPCODE_TXF_UMS:
230 return "txf_ums";
231 case SHADER_OPCODE_TXF_UMS_LOGICAL:
232 return "txf_ums_logical";
233 case SHADER_OPCODE_TXF_MCS:
234 return "txf_mcs";
235 case SHADER_OPCODE_TXF_MCS_LOGICAL:
236 return "txf_mcs_logical";
237 case SHADER_OPCODE_LOD:
238 return "lod";
239 case SHADER_OPCODE_LOD_LOGICAL:
240 return "lod_logical";
241 case SHADER_OPCODE_TG4:
242 return "tg4";
243 case SHADER_OPCODE_TG4_LOGICAL:
244 return "tg4_logical";
245 case SHADER_OPCODE_TG4_OFFSET:
246 return "tg4_offset";
247 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
248 return "tg4_offset_logical";
249 case SHADER_OPCODE_SAMPLEINFO:
250 return "sampleinfo";
251 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
252 return "sampleinfo_logical";
253
254 case SHADER_OPCODE_SHADER_TIME_ADD:
255 return "shader_time_add";
256
257 case SHADER_OPCODE_UNTYPED_ATOMIC:
258 return "untyped_atomic";
259 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
260 return "untyped_atomic_logical";
261 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
262 return "untyped_surface_read";
263 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
264 return "untyped_surface_read_logical";
265 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
266 return "untyped_surface_write";
267 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
268 return "untyped_surface_write_logical";
269 case SHADER_OPCODE_TYPED_ATOMIC:
270 return "typed_atomic";
271 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
272 return "typed_atomic_logical";
273 case SHADER_OPCODE_TYPED_SURFACE_READ:
274 return "typed_surface_read";
275 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
276 return "typed_surface_read_logical";
277 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
278 return "typed_surface_write";
279 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
280 return "typed_surface_write_logical";
281 case SHADER_OPCODE_MEMORY_FENCE:
282 return "memory_fence";
283
284 case SHADER_OPCODE_LOAD_PAYLOAD:
285 return "load_payload";
286 case FS_OPCODE_PACK:
287 return "pack";
288
289 case SHADER_OPCODE_GEN4_SCRATCH_READ:
290 return "gen4_scratch_read";
291 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
292 return "gen4_scratch_write";
293 case SHADER_OPCODE_GEN7_SCRATCH_READ:
294 return "gen7_scratch_read";
295 case SHADER_OPCODE_URB_WRITE_SIMD8:
296 return "gen8_urb_write_simd8";
297 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
298 return "gen8_urb_write_simd8_per_slot";
299 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
300 return "gen8_urb_write_simd8_masked";
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
302 return "gen8_urb_write_simd8_masked_per_slot";
303 case SHADER_OPCODE_URB_READ_SIMD8:
304 return "urb_read_simd8";
305 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
306 return "urb_read_simd8_per_slot";
307
308 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
309 return "find_live_channel";
310 case SHADER_OPCODE_BROADCAST:
311 return "broadcast";
312
313 case VEC4_OPCODE_MOV_BYTES:
314 return "mov_bytes";
315 case VEC4_OPCODE_PACK_BYTES:
316 return "pack_bytes";
317 case VEC4_OPCODE_UNPACK_UNIFORM:
318 return "unpack_uniform";
319 case VEC4_OPCODE_FROM_DOUBLE:
320 return "double_to_single";
321 case VEC4_OPCODE_TO_DOUBLE:
322 return "single_to_double";
323 case VEC4_OPCODE_PICK_LOW_32BIT:
324 return "pick_low_32bit";
325 case VEC4_OPCODE_PICK_HIGH_32BIT:
326 return "pick_high_32bit";
327 case VEC4_OPCODE_SET_LOW_32BIT:
328 return "set_low_32bit";
329 case VEC4_OPCODE_SET_HIGH_32BIT:
330 return "set_high_32bit";
331
332 case FS_OPCODE_DDX_COARSE:
333 return "ddx_coarse";
334 case FS_OPCODE_DDX_FINE:
335 return "ddx_fine";
336 case FS_OPCODE_DDY_COARSE:
337 return "ddy_coarse";
338 case FS_OPCODE_DDY_FINE:
339 return "ddy_fine";
340
341 case FS_OPCODE_CINTERP:
342 return "cinterp";
343 case FS_OPCODE_LINTERP:
344 return "linterp";
345
346 case FS_OPCODE_PIXEL_X:
347 return "pixel_x";
348 case FS_OPCODE_PIXEL_Y:
349 return "pixel_y";
350
351 case FS_OPCODE_GET_BUFFER_SIZE:
352 return "fs_get_buffer_size";
353
354 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
355 return "uniform_pull_const";
356 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
357 return "uniform_pull_const_gen7";
358 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
359 return "varying_pull_const_gen4";
360 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
361 return "varying_pull_const_gen7";
362 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
363 return "varying_pull_const_logical";
364
365 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
366 return "mov_dispatch_to_flags";
367 case FS_OPCODE_DISCARD_JUMP:
368 return "discard_jump";
369
370 case FS_OPCODE_SET_SAMPLE_ID:
371 return "set_sample_id";
372
373 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
374 return "pack_half_2x16_split";
375 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
376 return "unpack_half_2x16_split_x";
377 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
378 return "unpack_half_2x16_split_y";
379
380 case FS_OPCODE_PLACEHOLDER_HALT:
381 return "placeholder_halt";
382
383 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
384 return "interp_sample";
385 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
386 return "interp_shared_offset";
387 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
388 return "interp_per_slot_offset";
389
390 case VS_OPCODE_URB_WRITE:
391 return "vs_urb_write";
392 case VS_OPCODE_PULL_CONSTANT_LOAD:
393 return "pull_constant_load";
394 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
395 return "pull_constant_load_gen7";
396
397 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
398 return "set_simd4x2_header_gen9";
399
400 case VS_OPCODE_GET_BUFFER_SIZE:
401 return "vs_get_buffer_size";
402
403 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
404 return "unpack_flags_simd4x2";
405
406 case GS_OPCODE_URB_WRITE:
407 return "gs_urb_write";
408 case GS_OPCODE_URB_WRITE_ALLOCATE:
409 return "gs_urb_write_allocate";
410 case GS_OPCODE_THREAD_END:
411 return "gs_thread_end";
412 case GS_OPCODE_SET_WRITE_OFFSET:
413 return "set_write_offset";
414 case GS_OPCODE_SET_VERTEX_COUNT:
415 return "set_vertex_count";
416 case GS_OPCODE_SET_DWORD_2:
417 return "set_dword_2";
418 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
419 return "prepare_channel_masks";
420 case GS_OPCODE_SET_CHANNEL_MASKS:
421 return "set_channel_masks";
422 case GS_OPCODE_GET_INSTANCE_ID:
423 return "get_instance_id";
424 case GS_OPCODE_FF_SYNC:
425 return "ff_sync";
426 case GS_OPCODE_SET_PRIMITIVE_ID:
427 return "set_primitive_id";
428 case GS_OPCODE_SVB_WRITE:
429 return "gs_svb_write";
430 case GS_OPCODE_SVB_SET_DST_INDEX:
431 return "gs_svb_set_dst_index";
432 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
433 return "gs_ff_sync_set_primitives";
434 case CS_OPCODE_CS_TERMINATE:
435 return "cs_terminate";
436 case SHADER_OPCODE_BARRIER:
437 return "barrier";
438 case SHADER_OPCODE_MULH:
439 return "mulh";
440 case SHADER_OPCODE_MOV_INDIRECT:
441 return "mov_indirect";
442
443 case VEC4_OPCODE_URB_READ:
444 return "urb_read";
445 case TCS_OPCODE_GET_INSTANCE_ID:
446 return "tcs_get_instance_id";
447 case TCS_OPCODE_URB_WRITE:
448 return "tcs_urb_write";
449 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
450 return "tcs_set_input_urb_offsets";
451 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
452 return "tcs_set_output_urb_offsets";
453 case TCS_OPCODE_GET_PRIMITIVE_ID:
454 return "tcs_get_primitive_id";
455 case TCS_OPCODE_CREATE_BARRIER_HEADER:
456 return "tcs_create_barrier_header";
457 case TCS_OPCODE_SRC0_010_IS_ZERO:
458 return "tcs_src0<0,1,0>_is_zero";
459 case TCS_OPCODE_RELEASE_INPUT:
460 return "tcs_release_input";
461 case TCS_OPCODE_THREAD_END:
462 return "tcs_thread_end";
463 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
464 return "tes_create_input_read_header";
465 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
466 return "tes_add_indirect_urb_offset";
467 case TES_OPCODE_GET_PRIMITIVE_ID:
468 return "tes_get_primitive_id";
469 }
470
471 unreachable("not reached");
472 }
473
474 bool
475 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
476 {
477 union {
478 unsigned ud;
479 int d;
480 float f;
481 double df;
482 } imm, sat_imm = { 0 };
483
484 const unsigned size = type_sz(type);
485
486 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
487 * irrelevant, so just check the size of the type and copy from/to an
488 * appropriately sized field.
489 */
490 if (size < 8)
491 imm.ud = reg->ud;
492 else
493 imm.df = reg->df;
494
495 switch (type) {
496 case BRW_REGISTER_TYPE_UD:
497 case BRW_REGISTER_TYPE_D:
498 case BRW_REGISTER_TYPE_UW:
499 case BRW_REGISTER_TYPE_W:
500 case BRW_REGISTER_TYPE_UQ:
501 case BRW_REGISTER_TYPE_Q:
502 /* Nothing to do. */
503 return false;
504 case BRW_REGISTER_TYPE_F:
505 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
506 break;
507 case BRW_REGISTER_TYPE_DF:
508 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
509 break;
510 case BRW_REGISTER_TYPE_UB:
511 case BRW_REGISTER_TYPE_B:
512 unreachable("no UB/B immediates");
513 case BRW_REGISTER_TYPE_V:
514 case BRW_REGISTER_TYPE_UV:
515 case BRW_REGISTER_TYPE_VF:
516 unreachable("unimplemented: saturate vector immediate");
517 case BRW_REGISTER_TYPE_HF:
518 unreachable("unimplemented: saturate HF immediate");
519 }
520
521 if (size < 8) {
522 if (imm.ud != sat_imm.ud) {
523 reg->ud = sat_imm.ud;
524 return true;
525 }
526 } else {
527 if (imm.df != sat_imm.df) {
528 reg->df = sat_imm.df;
529 return true;
530 }
531 }
532 return false;
533 }
534
535 bool
536 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
537 {
538 switch (type) {
539 case BRW_REGISTER_TYPE_D:
540 case BRW_REGISTER_TYPE_UD:
541 reg->d = -reg->d;
542 return true;
543 case BRW_REGISTER_TYPE_W:
544 case BRW_REGISTER_TYPE_UW:
545 reg->d = -(int16_t)reg->ud;
546 return true;
547 case BRW_REGISTER_TYPE_F:
548 reg->f = -reg->f;
549 return true;
550 case BRW_REGISTER_TYPE_VF:
551 reg->ud ^= 0x80808080;
552 return true;
553 case BRW_REGISTER_TYPE_DF:
554 reg->df = -reg->df;
555 return true;
556 case BRW_REGISTER_TYPE_UQ:
557 case BRW_REGISTER_TYPE_Q:
558 reg->d64 = -reg->d64;
559 return true;
560 case BRW_REGISTER_TYPE_UB:
561 case BRW_REGISTER_TYPE_B:
562 unreachable("no UB/B immediates");
563 case BRW_REGISTER_TYPE_UV:
564 case BRW_REGISTER_TYPE_V:
565 assert(!"unimplemented: negate UV/V immediate");
566 case BRW_REGISTER_TYPE_HF:
567 assert(!"unimplemented: negate HF immediate");
568 }
569
570 return false;
571 }
572
573 bool
574 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
575 {
576 switch (type) {
577 case BRW_REGISTER_TYPE_D:
578 reg->d = abs(reg->d);
579 return true;
580 case BRW_REGISTER_TYPE_W:
581 reg->d = abs((int16_t)reg->ud);
582 return true;
583 case BRW_REGISTER_TYPE_F:
584 reg->f = fabsf(reg->f);
585 return true;
586 case BRW_REGISTER_TYPE_DF:
587 reg->df = fabs(reg->df);
588 return true;
589 case BRW_REGISTER_TYPE_VF:
590 reg->ud &= ~0x80808080;
591 return true;
592 case BRW_REGISTER_TYPE_Q:
593 reg->d64 = imaxabs(reg->d64);
594 return true;
595 case BRW_REGISTER_TYPE_UB:
596 case BRW_REGISTER_TYPE_B:
597 unreachable("no UB/B immediates");
598 case BRW_REGISTER_TYPE_UQ:
599 case BRW_REGISTER_TYPE_UD:
600 case BRW_REGISTER_TYPE_UW:
601 case BRW_REGISTER_TYPE_UV:
602 /* Presumably the absolute value modifier on an unsigned source is a
603 * nop, but it would be nice to confirm.
604 */
605 assert(!"unimplemented: abs unsigned immediate");
606 case BRW_REGISTER_TYPE_V:
607 assert(!"unimplemented: abs V immediate");
608 case BRW_REGISTER_TYPE_HF:
609 assert(!"unimplemented: abs HF immediate");
610 }
611
612 return false;
613 }
614
615 /**
616 * Get the appropriate atomic op for an image atomic intrinsic.
617 */
618 unsigned
619 get_atomic_counter_op(nir_intrinsic_op op)
620 {
621 switch (op) {
622 case nir_intrinsic_atomic_counter_inc:
623 return BRW_AOP_INC;
624 case nir_intrinsic_atomic_counter_dec:
625 return BRW_AOP_PREDEC;
626 case nir_intrinsic_atomic_counter_add:
627 return BRW_AOP_ADD;
628 case nir_intrinsic_atomic_counter_min:
629 return BRW_AOP_UMIN;
630 case nir_intrinsic_atomic_counter_max:
631 return BRW_AOP_UMAX;
632 case nir_intrinsic_atomic_counter_and:
633 return BRW_AOP_AND;
634 case nir_intrinsic_atomic_counter_or:
635 return BRW_AOP_OR;
636 case nir_intrinsic_atomic_counter_xor:
637 return BRW_AOP_XOR;
638 case nir_intrinsic_atomic_counter_exchange:
639 return BRW_AOP_MOV;
640 case nir_intrinsic_atomic_counter_comp_swap:
641 return BRW_AOP_CMPWR;
642 default:
643 unreachable("Not reachable.");
644 }
645 }
646
647 backend_shader::backend_shader(const struct brw_compiler *compiler,
648 void *log_data,
649 void *mem_ctx,
650 const nir_shader *shader,
651 struct brw_stage_prog_data *stage_prog_data)
652 : compiler(compiler),
653 log_data(log_data),
654 devinfo(compiler->devinfo),
655 nir(shader),
656 stage_prog_data(stage_prog_data),
657 mem_ctx(mem_ctx),
658 cfg(NULL),
659 stage(shader->stage)
660 {
661 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
662 stage_name = _mesa_shader_stage_to_string(stage);
663 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
664 }
665
666 bool
667 backend_reg::equals(const backend_reg &r) const
668 {
669 return brw_regs_equal(this, &r) && offset == r.offset;
670 }
671
672 bool
673 backend_reg::is_zero() const
674 {
675 if (file != IMM)
676 return false;
677
678 switch (type) {
679 case BRW_REGISTER_TYPE_F:
680 return f == 0;
681 case BRW_REGISTER_TYPE_DF:
682 return df == 0;
683 case BRW_REGISTER_TYPE_D:
684 case BRW_REGISTER_TYPE_UD:
685 return d == 0;
686 case BRW_REGISTER_TYPE_UQ:
687 case BRW_REGISTER_TYPE_Q:
688 return u64 == 0;
689 default:
690 return false;
691 }
692 }
693
694 bool
695 backend_reg::is_one() const
696 {
697 if (file != IMM)
698 return false;
699
700 switch (type) {
701 case BRW_REGISTER_TYPE_F:
702 return f == 1.0f;
703 case BRW_REGISTER_TYPE_DF:
704 return df == 1.0;
705 case BRW_REGISTER_TYPE_D:
706 case BRW_REGISTER_TYPE_UD:
707 return d == 1;
708 case BRW_REGISTER_TYPE_UQ:
709 case BRW_REGISTER_TYPE_Q:
710 return u64 == 1;
711 default:
712 return false;
713 }
714 }
715
716 bool
717 backend_reg::is_negative_one() const
718 {
719 if (file != IMM)
720 return false;
721
722 switch (type) {
723 case BRW_REGISTER_TYPE_F:
724 return f == -1.0;
725 case BRW_REGISTER_TYPE_DF:
726 return df == -1.0;
727 case BRW_REGISTER_TYPE_D:
728 return d == -1;
729 case BRW_REGISTER_TYPE_Q:
730 return d64 == -1;
731 default:
732 return false;
733 }
734 }
735
736 bool
737 backend_reg::is_null() const
738 {
739 return file == ARF && nr == BRW_ARF_NULL;
740 }
741
742
743 bool
744 backend_reg::is_accumulator() const
745 {
746 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
747 }
748
749 bool
750 backend_instruction::is_commutative() const
751 {
752 switch (opcode) {
753 case BRW_OPCODE_AND:
754 case BRW_OPCODE_OR:
755 case BRW_OPCODE_XOR:
756 case BRW_OPCODE_ADD:
757 case BRW_OPCODE_MUL:
758 case SHADER_OPCODE_MULH:
759 return true;
760 case BRW_OPCODE_SEL:
761 /* MIN and MAX are commutative. */
762 if (conditional_mod == BRW_CONDITIONAL_GE ||
763 conditional_mod == BRW_CONDITIONAL_L) {
764 return true;
765 }
766 /* fallthrough */
767 default:
768 return false;
769 }
770 }
771
772 bool
773 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
774 {
775 return ::is_3src(devinfo, opcode);
776 }
777
778 bool
779 backend_instruction::is_tex() const
780 {
781 return (opcode == SHADER_OPCODE_TEX ||
782 opcode == FS_OPCODE_TXB ||
783 opcode == SHADER_OPCODE_TXD ||
784 opcode == SHADER_OPCODE_TXF ||
785 opcode == SHADER_OPCODE_TXF_LZ ||
786 opcode == SHADER_OPCODE_TXF_CMS ||
787 opcode == SHADER_OPCODE_TXF_CMS_W ||
788 opcode == SHADER_OPCODE_TXF_UMS ||
789 opcode == SHADER_OPCODE_TXF_MCS ||
790 opcode == SHADER_OPCODE_TXL ||
791 opcode == SHADER_OPCODE_TXL_LZ ||
792 opcode == SHADER_OPCODE_TXS ||
793 opcode == SHADER_OPCODE_LOD ||
794 opcode == SHADER_OPCODE_TG4 ||
795 opcode == SHADER_OPCODE_TG4_OFFSET ||
796 opcode == SHADER_OPCODE_SAMPLEINFO);
797 }
798
799 bool
800 backend_instruction::is_math() const
801 {
802 return (opcode == SHADER_OPCODE_RCP ||
803 opcode == SHADER_OPCODE_RSQ ||
804 opcode == SHADER_OPCODE_SQRT ||
805 opcode == SHADER_OPCODE_EXP2 ||
806 opcode == SHADER_OPCODE_LOG2 ||
807 opcode == SHADER_OPCODE_SIN ||
808 opcode == SHADER_OPCODE_COS ||
809 opcode == SHADER_OPCODE_INT_QUOTIENT ||
810 opcode == SHADER_OPCODE_INT_REMAINDER ||
811 opcode == SHADER_OPCODE_POW);
812 }
813
814 bool
815 backend_instruction::is_control_flow() const
816 {
817 switch (opcode) {
818 case BRW_OPCODE_DO:
819 case BRW_OPCODE_WHILE:
820 case BRW_OPCODE_IF:
821 case BRW_OPCODE_ELSE:
822 case BRW_OPCODE_ENDIF:
823 case BRW_OPCODE_BREAK:
824 case BRW_OPCODE_CONTINUE:
825 return true;
826 default:
827 return false;
828 }
829 }
830
831 bool
832 backend_instruction::can_do_source_mods() const
833 {
834 switch (opcode) {
835 case BRW_OPCODE_ADDC:
836 case BRW_OPCODE_BFE:
837 case BRW_OPCODE_BFI1:
838 case BRW_OPCODE_BFI2:
839 case BRW_OPCODE_BFREV:
840 case BRW_OPCODE_CBIT:
841 case BRW_OPCODE_FBH:
842 case BRW_OPCODE_FBL:
843 case BRW_OPCODE_SUBB:
844 return false;
845 default:
846 return true;
847 }
848 }
849
850 bool
851 backend_instruction::can_do_saturate() const
852 {
853 switch (opcode) {
854 case BRW_OPCODE_ADD:
855 case BRW_OPCODE_ASR:
856 case BRW_OPCODE_AVG:
857 case BRW_OPCODE_DP2:
858 case BRW_OPCODE_DP3:
859 case BRW_OPCODE_DP4:
860 case BRW_OPCODE_DPH:
861 case BRW_OPCODE_F16TO32:
862 case BRW_OPCODE_F32TO16:
863 case BRW_OPCODE_LINE:
864 case BRW_OPCODE_LRP:
865 case BRW_OPCODE_MAC:
866 case BRW_OPCODE_MAD:
867 case BRW_OPCODE_MATH:
868 case BRW_OPCODE_MOV:
869 case BRW_OPCODE_MUL:
870 case SHADER_OPCODE_MULH:
871 case BRW_OPCODE_PLN:
872 case BRW_OPCODE_RNDD:
873 case BRW_OPCODE_RNDE:
874 case BRW_OPCODE_RNDU:
875 case BRW_OPCODE_RNDZ:
876 case BRW_OPCODE_SEL:
877 case BRW_OPCODE_SHL:
878 case BRW_OPCODE_SHR:
879 case FS_OPCODE_LINTERP:
880 case SHADER_OPCODE_COS:
881 case SHADER_OPCODE_EXP2:
882 case SHADER_OPCODE_LOG2:
883 case SHADER_OPCODE_POW:
884 case SHADER_OPCODE_RCP:
885 case SHADER_OPCODE_RSQ:
886 case SHADER_OPCODE_SIN:
887 case SHADER_OPCODE_SQRT:
888 return true;
889 default:
890 return false;
891 }
892 }
893
894 bool
895 backend_instruction::can_do_cmod() const
896 {
897 switch (opcode) {
898 case BRW_OPCODE_ADD:
899 case BRW_OPCODE_ADDC:
900 case BRW_OPCODE_AND:
901 case BRW_OPCODE_ASR:
902 case BRW_OPCODE_AVG:
903 case BRW_OPCODE_CMP:
904 case BRW_OPCODE_CMPN:
905 case BRW_OPCODE_DP2:
906 case BRW_OPCODE_DP3:
907 case BRW_OPCODE_DP4:
908 case BRW_OPCODE_DPH:
909 case BRW_OPCODE_F16TO32:
910 case BRW_OPCODE_F32TO16:
911 case BRW_OPCODE_FRC:
912 case BRW_OPCODE_LINE:
913 case BRW_OPCODE_LRP:
914 case BRW_OPCODE_LZD:
915 case BRW_OPCODE_MAC:
916 case BRW_OPCODE_MACH:
917 case BRW_OPCODE_MAD:
918 case BRW_OPCODE_MOV:
919 case BRW_OPCODE_MUL:
920 case BRW_OPCODE_NOT:
921 case BRW_OPCODE_OR:
922 case BRW_OPCODE_PLN:
923 case BRW_OPCODE_RNDD:
924 case BRW_OPCODE_RNDE:
925 case BRW_OPCODE_RNDU:
926 case BRW_OPCODE_RNDZ:
927 case BRW_OPCODE_SAD2:
928 case BRW_OPCODE_SADA2:
929 case BRW_OPCODE_SHL:
930 case BRW_OPCODE_SHR:
931 case BRW_OPCODE_SUBB:
932 case BRW_OPCODE_XOR:
933 case FS_OPCODE_CINTERP:
934 case FS_OPCODE_LINTERP:
935 return true;
936 default:
937 return false;
938 }
939 }
940
941 bool
942 backend_instruction::reads_accumulator_implicitly() const
943 {
944 switch (opcode) {
945 case BRW_OPCODE_MAC:
946 case BRW_OPCODE_MACH:
947 case BRW_OPCODE_SADA2:
948 return true;
949 default:
950 return false;
951 }
952 }
953
954 bool
955 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
956 {
957 return writes_accumulator ||
958 (devinfo->gen < 6 &&
959 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
960 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
961 opcode != FS_OPCODE_CINTERP)));
962 }
963
964 bool
965 backend_instruction::has_side_effects() const
966 {
967 switch (opcode) {
968 case SHADER_OPCODE_UNTYPED_ATOMIC:
969 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
970 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
971 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
972 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
973 case SHADER_OPCODE_TYPED_ATOMIC:
974 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
975 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
976 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
977 case SHADER_OPCODE_MEMORY_FENCE:
978 case SHADER_OPCODE_URB_WRITE_SIMD8:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
980 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
981 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
982 case FS_OPCODE_FB_WRITE:
983 case FS_OPCODE_FB_WRITE_LOGICAL:
984 case SHADER_OPCODE_BARRIER:
985 case TCS_OPCODE_URB_WRITE:
986 case TCS_OPCODE_RELEASE_INPUT:
987 return true;
988 default:
989 return false;
990 }
991 }
992
993 bool
994 backend_instruction::is_volatile() const
995 {
996 switch (opcode) {
997 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
998 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
999 case SHADER_OPCODE_TYPED_SURFACE_READ:
1000 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1001 case SHADER_OPCODE_URB_READ_SIMD8:
1002 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1003 case VEC4_OPCODE_URB_READ:
1004 return true;
1005 default:
1006 return false;
1007 }
1008 }
1009
1010 #ifndef NDEBUG
1011 static bool
1012 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1013 {
1014 bool found = false;
1015 foreach_inst_in_block (backend_instruction, i, block) {
1016 if (inst == i) {
1017 found = true;
1018 }
1019 }
1020 return found;
1021 }
1022 #endif
1023
1024 static void
1025 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1026 {
1027 for (bblock_t *block_iter = start_block->next();
1028 block_iter;
1029 block_iter = block_iter->next()) {
1030 block_iter->start_ip += ip_adjustment;
1031 block_iter->end_ip += ip_adjustment;
1032 }
1033 }
1034
1035 void
1036 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1037 {
1038 assert(this != inst);
1039
1040 if (!this->is_head_sentinel())
1041 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1042
1043 block->end_ip++;
1044
1045 adjust_later_block_ips(block, 1);
1046
1047 exec_node::insert_after(inst);
1048 }
1049
1050 void
1051 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1052 {
1053 assert(this != inst);
1054
1055 if (!this->is_tail_sentinel())
1056 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1057
1058 block->end_ip++;
1059
1060 adjust_later_block_ips(block, 1);
1061
1062 exec_node::insert_before(inst);
1063 }
1064
1065 void
1066 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1067 {
1068 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1069
1070 unsigned num_inst = list->length();
1071
1072 block->end_ip += num_inst;
1073
1074 adjust_later_block_ips(block, num_inst);
1075
1076 exec_node::insert_before(list);
1077 }
1078
1079 void
1080 backend_instruction::remove(bblock_t *block)
1081 {
1082 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1083
1084 adjust_later_block_ips(block, -1);
1085
1086 if (block->start_ip == block->end_ip) {
1087 block->cfg->remove_block(block);
1088 } else {
1089 block->end_ip--;
1090 }
1091
1092 exec_node::remove();
1093 }
1094
1095 void
1096 backend_shader::dump_instructions()
1097 {
1098 dump_instructions(NULL);
1099 }
1100
1101 void
1102 backend_shader::dump_instructions(const char *name)
1103 {
1104 FILE *file = stderr;
1105 if (name && geteuid() != 0) {
1106 file = fopen(name, "w");
1107 if (!file)
1108 file = stderr;
1109 }
1110
1111 if (cfg) {
1112 int ip = 0;
1113 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1114 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1115 fprintf(file, "%4d: ", ip++);
1116 dump_instruction(inst, file);
1117 }
1118 } else {
1119 int ip = 0;
1120 foreach_in_list(backend_instruction, inst, &instructions) {
1121 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1122 fprintf(file, "%4d: ", ip++);
1123 dump_instruction(inst, file);
1124 }
1125 }
1126
1127 if (file != stderr) {
1128 fclose(file);
1129 }
1130 }
1131
1132 void
1133 backend_shader::calculate_cfg()
1134 {
1135 if (this->cfg)
1136 return;
1137 cfg = new(mem_ctx) cfg_t(&this->instructions);
1138 }
1139
1140 extern "C" const unsigned *
1141 brw_compile_tes(const struct brw_compiler *compiler,
1142 void *log_data,
1143 void *mem_ctx,
1144 const struct brw_tes_prog_key *key,
1145 const struct brw_vue_map *input_vue_map,
1146 struct brw_tes_prog_data *prog_data,
1147 const nir_shader *src_shader,
1148 struct gl_program *prog,
1149 int shader_time_index,
1150 unsigned *final_assembly_size,
1151 char **error_str)
1152 {
1153 const struct gen_device_info *devinfo = compiler->devinfo;
1154 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1155
1156 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1157 nir->info->inputs_read = key->inputs_read;
1158 nir->info->patch_inputs_read = key->patch_inputs_read;
1159
1160 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1161 brw_nir_lower_tes_inputs(nir, input_vue_map);
1162 brw_nir_lower_vue_outputs(nir, is_scalar);
1163 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1164
1165 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1166 nir->info->outputs_written,
1167 nir->info->separate_shader);
1168
1169 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1170
1171 assert(output_size_bytes >= 1);
1172 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1173 if (error_str)
1174 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1175 return NULL;
1176 }
1177
1178 prog_data->base.clip_distance_mask =
1179 ((1 << nir->info->clip_distance_array_size) - 1);
1180 prog_data->base.cull_distance_mask =
1181 ((1 << nir->info->cull_distance_array_size) - 1) <<
1182 nir->info->clip_distance_array_size;
1183
1184 /* URB entry sizes are stored as a multiple of 64 bytes. */
1185 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1186 prog_data->base.urb_read_length = 0;
1187
1188 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1189 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1190 TESS_SPACING_FRACTIONAL_ODD - 1);
1191 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1192 TESS_SPACING_FRACTIONAL_EVEN - 1);
1193
1194 prog_data->partitioning =
1195 (enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
1196
1197 switch (nir->info->tess.primitive_mode) {
1198 case GL_QUADS:
1199 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1200 break;
1201 case GL_TRIANGLES:
1202 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1203 break;
1204 case GL_ISOLINES:
1205 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1206 break;
1207 default:
1208 unreachable("invalid domain shader primitive mode");
1209 }
1210
1211 if (nir->info->tess.point_mode) {
1212 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1213 } else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
1214 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1215 } else {
1216 /* Hardware winding order is backwards from OpenGL */
1217 prog_data->output_topology =
1218 nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1219 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1220 }
1221
1222 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1223 fprintf(stderr, "TES Input ");
1224 brw_print_vue_map(stderr, input_vue_map);
1225 fprintf(stderr, "TES Output ");
1226 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1227 }
1228
1229 if (is_scalar) {
1230 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1231 &prog_data->base.base, NULL, nir, 8,
1232 shader_time_index, input_vue_map);
1233 if (!v.run_tes()) {
1234 if (error_str)
1235 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1236 return NULL;
1237 }
1238
1239 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1240 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1241
1242 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1243 &prog_data->base.base, v.promoted_constants, false,
1244 MESA_SHADER_TESS_EVAL);
1245 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1246 g.enable_debug(ralloc_asprintf(mem_ctx,
1247 "%s tessellation evaluation shader %s",
1248 nir->info->label ? nir->info->label
1249 : "unnamed",
1250 nir->info->name));
1251 }
1252
1253 g.generate_code(v.cfg, 8);
1254
1255 return g.get_assembly(final_assembly_size);
1256 } else {
1257 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1258 nir, mem_ctx, shader_time_index);
1259 if (!v.run()) {
1260 if (error_str)
1261 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1262 return NULL;
1263 }
1264
1265 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1266 v.dump_instructions();
1267
1268 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1269 &prog_data->base, v.cfg,
1270 final_assembly_size);
1271 }
1272 }