i965: Implement ARB_shader_stencil_export (gen9+)
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_GEOMETRY:
83 return compiler->scalar_gs;
84 case MESA_SHADER_VERTEX:
85 return compiler->scalar_vs;
86 default:
87 return false;
88 }
89 }
90
91 struct brw_compiler *
92 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
93 {
94 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
95
96 compiler->devinfo = devinfo;
97 compiler->shader_debug_log = shader_debug_log_mesa;
98 compiler->shader_perf_log = shader_perf_log_mesa;
99
100 brw_fs_alloc_reg_sets(compiler);
101 brw_vec4_alloc_reg_set(compiler);
102
103 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
104 compiler->scalar_vs = true;
105
106 if (devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
107 compiler->scalar_gs = true;
108
109 nir_shader_compiler_options *nir_options =
110 rzalloc(compiler, nir_shader_compiler_options);
111 nir_options->native_integers = true;
112 /* In order to help allow for better CSE at the NIR level we tell NIR
113 * to split all ffma instructions during opt_algebraic and we then
114 * re-combine them as a later step.
115 */
116 nir_options->lower_ffma = true;
117 nir_options->lower_sub = true;
118 /* In the vec4 backend, our dpN instruction replicates its result to all
119 * the components of a vec4. We would like NIR to give us replicated fdot
120 * instructions because it can optimize better for us.
121 *
122 * For the FS backend, it should be lowered away by the scalarizing pass so
123 * we should never see fdot anyway.
124 */
125 nir_options->fdot_replicates = true;
126
127 /* We want the GLSL compiler to emit code that uses condition codes */
128 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
129 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
130 compiler->glsl_compiler_options[i].MaxIfDepth =
131 devinfo->gen < 6 ? 16 : UINT_MAX;
132
133 compiler->glsl_compiler_options[i].EmitCondCodes = true;
134 compiler->glsl_compiler_options[i].EmitNoNoise = true;
135 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
136 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
137 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
138 compiler->glsl_compiler_options[i].LowerClipDistance = true;
139
140 bool is_scalar = is_scalar_shader_stage(compiler, i);
141
142 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
143 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
144 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
145
146 /* !ARB_gpu_shader5 */
147 if (devinfo->gen < 7)
148 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
149
150 compiler->glsl_compiler_options[i].NirOptions = nir_options;
151 }
152
153 return compiler;
154 }
155
156 struct gl_shader *
157 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
158 {
159 struct brw_shader *shader;
160
161 shader = rzalloc(NULL, struct brw_shader);
162 if (shader) {
163 shader->base.Type = type;
164 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
165 shader->base.Name = name;
166 _mesa_init_shader(ctx, &shader->base);
167 }
168
169 return &shader->base;
170 }
171
172 void
173 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
174 unsigned surf_index)
175 {
176 assert(surf_index < BRW_MAX_SURFACES);
177
178 prog_data->binding_table.size_bytes =
179 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
180 }
181
182 enum brw_reg_type
183 brw_type_for_base_type(const struct glsl_type *type)
184 {
185 switch (type->base_type) {
186 case GLSL_TYPE_FLOAT:
187 return BRW_REGISTER_TYPE_F;
188 case GLSL_TYPE_INT:
189 case GLSL_TYPE_BOOL:
190 case GLSL_TYPE_SUBROUTINE:
191 return BRW_REGISTER_TYPE_D;
192 case GLSL_TYPE_UINT:
193 return BRW_REGISTER_TYPE_UD;
194 case GLSL_TYPE_ARRAY:
195 return brw_type_for_base_type(type->fields.array);
196 case GLSL_TYPE_STRUCT:
197 case GLSL_TYPE_SAMPLER:
198 case GLSL_TYPE_ATOMIC_UINT:
199 /* These should be overridden with the type of the member when
200 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
201 * way to trip up if we don't.
202 */
203 return BRW_REGISTER_TYPE_UD;
204 case GLSL_TYPE_IMAGE:
205 return BRW_REGISTER_TYPE_UD;
206 case GLSL_TYPE_VOID:
207 case GLSL_TYPE_ERROR:
208 case GLSL_TYPE_INTERFACE:
209 case GLSL_TYPE_DOUBLE:
210 unreachable("not reached");
211 }
212
213 return BRW_REGISTER_TYPE_F;
214 }
215
216 enum brw_conditional_mod
217 brw_conditional_for_comparison(unsigned int op)
218 {
219 switch (op) {
220 case ir_binop_less:
221 return BRW_CONDITIONAL_L;
222 case ir_binop_greater:
223 return BRW_CONDITIONAL_G;
224 case ir_binop_lequal:
225 return BRW_CONDITIONAL_LE;
226 case ir_binop_gequal:
227 return BRW_CONDITIONAL_GE;
228 case ir_binop_equal:
229 case ir_binop_all_equal: /* same as equal for scalars */
230 return BRW_CONDITIONAL_Z;
231 case ir_binop_nequal:
232 case ir_binop_any_nequal: /* same as nequal for scalars */
233 return BRW_CONDITIONAL_NZ;
234 default:
235 unreachable("not reached: bad operation for comparison");
236 }
237 }
238
239 uint32_t
240 brw_math_function(enum opcode op)
241 {
242 switch (op) {
243 case SHADER_OPCODE_RCP:
244 return BRW_MATH_FUNCTION_INV;
245 case SHADER_OPCODE_RSQ:
246 return BRW_MATH_FUNCTION_RSQ;
247 case SHADER_OPCODE_SQRT:
248 return BRW_MATH_FUNCTION_SQRT;
249 case SHADER_OPCODE_EXP2:
250 return BRW_MATH_FUNCTION_EXP;
251 case SHADER_OPCODE_LOG2:
252 return BRW_MATH_FUNCTION_LOG;
253 case SHADER_OPCODE_POW:
254 return BRW_MATH_FUNCTION_POW;
255 case SHADER_OPCODE_SIN:
256 return BRW_MATH_FUNCTION_SIN;
257 case SHADER_OPCODE_COS:
258 return BRW_MATH_FUNCTION_COS;
259 case SHADER_OPCODE_INT_QUOTIENT:
260 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
261 case SHADER_OPCODE_INT_REMAINDER:
262 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
263 default:
264 unreachable("not reached: unknown math function");
265 }
266 }
267
268 uint32_t
269 brw_texture_offset(int *offsets, unsigned num_components)
270 {
271 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
272
273 /* Combine all three offsets into a single unsigned dword:
274 *
275 * bits 11:8 - U Offset (X component)
276 * bits 7:4 - V Offset (Y component)
277 * bits 3:0 - R Offset (Z component)
278 */
279 unsigned offset_bits = 0;
280 for (unsigned i = 0; i < num_components; i++) {
281 const unsigned shift = 4 * (2 - i);
282 offset_bits |= (offsets[i] << shift) & (0xF << shift);
283 }
284 return offset_bits;
285 }
286
287 const char *
288 brw_instruction_name(enum opcode op)
289 {
290 switch (op) {
291 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
292 assert(opcode_descs[op].name);
293 return opcode_descs[op].name;
294 case FS_OPCODE_FB_WRITE:
295 return "fb_write";
296 case FS_OPCODE_FB_WRITE_LOGICAL:
297 return "fb_write_logical";
298 case FS_OPCODE_PACK_STENCIL_REF:
299 return "pack_stencil_ref";
300 case FS_OPCODE_BLORP_FB_WRITE:
301 return "blorp_fb_write";
302 case FS_OPCODE_REP_FB_WRITE:
303 return "rep_fb_write";
304
305 case SHADER_OPCODE_RCP:
306 return "rcp";
307 case SHADER_OPCODE_RSQ:
308 return "rsq";
309 case SHADER_OPCODE_SQRT:
310 return "sqrt";
311 case SHADER_OPCODE_EXP2:
312 return "exp2";
313 case SHADER_OPCODE_LOG2:
314 return "log2";
315 case SHADER_OPCODE_POW:
316 return "pow";
317 case SHADER_OPCODE_INT_QUOTIENT:
318 return "int_quot";
319 case SHADER_OPCODE_INT_REMAINDER:
320 return "int_rem";
321 case SHADER_OPCODE_SIN:
322 return "sin";
323 case SHADER_OPCODE_COS:
324 return "cos";
325
326 case SHADER_OPCODE_TEX:
327 return "tex";
328 case SHADER_OPCODE_TEX_LOGICAL:
329 return "tex_logical";
330 case SHADER_OPCODE_TXD:
331 return "txd";
332 case SHADER_OPCODE_TXD_LOGICAL:
333 return "txd_logical";
334 case SHADER_OPCODE_TXF:
335 return "txf";
336 case SHADER_OPCODE_TXF_LOGICAL:
337 return "txf_logical";
338 case SHADER_OPCODE_TXL:
339 return "txl";
340 case SHADER_OPCODE_TXL_LOGICAL:
341 return "txl_logical";
342 case SHADER_OPCODE_TXS:
343 return "txs";
344 case SHADER_OPCODE_TXS_LOGICAL:
345 return "txs_logical";
346 case FS_OPCODE_TXB:
347 return "txb";
348 case FS_OPCODE_TXB_LOGICAL:
349 return "txb_logical";
350 case SHADER_OPCODE_TXF_CMS:
351 return "txf_cms";
352 case SHADER_OPCODE_TXF_CMS_LOGICAL:
353 return "txf_cms_logical";
354 case SHADER_OPCODE_TXF_UMS:
355 return "txf_ums";
356 case SHADER_OPCODE_TXF_UMS_LOGICAL:
357 return "txf_ums_logical";
358 case SHADER_OPCODE_TXF_MCS:
359 return "txf_mcs";
360 case SHADER_OPCODE_TXF_MCS_LOGICAL:
361 return "txf_mcs_logical";
362 case SHADER_OPCODE_LOD:
363 return "lod";
364 case SHADER_OPCODE_LOD_LOGICAL:
365 return "lod_logical";
366 case SHADER_OPCODE_TG4:
367 return "tg4";
368 case SHADER_OPCODE_TG4_LOGICAL:
369 return "tg4_logical";
370 case SHADER_OPCODE_TG4_OFFSET:
371 return "tg4_offset";
372 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
373 return "tg4_offset_logical";
374 case SHADER_OPCODE_SAMPLEINFO:
375 return "sampleinfo";
376
377 case SHADER_OPCODE_SHADER_TIME_ADD:
378 return "shader_time_add";
379
380 case SHADER_OPCODE_UNTYPED_ATOMIC:
381 return "untyped_atomic";
382 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
383 return "untyped_atomic_logical";
384 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
385 return "untyped_surface_read";
386 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
387 return "untyped_surface_read_logical";
388 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
389 return "untyped_surface_write";
390 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
391 return "untyped_surface_write_logical";
392 case SHADER_OPCODE_TYPED_ATOMIC:
393 return "typed_atomic";
394 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
395 return "typed_atomic_logical";
396 case SHADER_OPCODE_TYPED_SURFACE_READ:
397 return "typed_surface_read";
398 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
399 return "typed_surface_read_logical";
400 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
401 return "typed_surface_write";
402 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
403 return "typed_surface_write_logical";
404 case SHADER_OPCODE_MEMORY_FENCE:
405 return "memory_fence";
406
407 case SHADER_OPCODE_LOAD_PAYLOAD:
408 return "load_payload";
409
410 case SHADER_OPCODE_GEN4_SCRATCH_READ:
411 return "gen4_scratch_read";
412 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
413 return "gen4_scratch_write";
414 case SHADER_OPCODE_GEN7_SCRATCH_READ:
415 return "gen7_scratch_read";
416 case SHADER_OPCODE_URB_WRITE_SIMD8:
417 return "gen8_urb_write_simd8";
418 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
419 return "gen8_urb_write_simd8_per_slot";
420 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
421 return "gen8_urb_write_simd8_masked";
422 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
423 return "gen8_urb_write_simd8_masked_per_slot";
424 case SHADER_OPCODE_URB_READ_SIMD8:
425 return "urb_read_simd8";
426
427 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
428 return "find_live_channel";
429 case SHADER_OPCODE_BROADCAST:
430 return "broadcast";
431
432 case VEC4_OPCODE_MOV_BYTES:
433 return "mov_bytes";
434 case VEC4_OPCODE_PACK_BYTES:
435 return "pack_bytes";
436 case VEC4_OPCODE_UNPACK_UNIFORM:
437 return "unpack_uniform";
438
439 case FS_OPCODE_DDX_COARSE:
440 return "ddx_coarse";
441 case FS_OPCODE_DDX_FINE:
442 return "ddx_fine";
443 case FS_OPCODE_DDY_COARSE:
444 return "ddy_coarse";
445 case FS_OPCODE_DDY_FINE:
446 return "ddy_fine";
447
448 case FS_OPCODE_CINTERP:
449 return "cinterp";
450 case FS_OPCODE_LINTERP:
451 return "linterp";
452
453 case FS_OPCODE_PIXEL_X:
454 return "pixel_x";
455 case FS_OPCODE_PIXEL_Y:
456 return "pixel_y";
457
458 case FS_OPCODE_GET_BUFFER_SIZE:
459 return "fs_get_buffer_size";
460
461 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
462 return "uniform_pull_const";
463 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
464 return "uniform_pull_const_gen7";
465 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
466 return "varying_pull_const";
467 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
468 return "varying_pull_const_gen7";
469
470 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
471 return "mov_dispatch_to_flags";
472 case FS_OPCODE_DISCARD_JUMP:
473 return "discard_jump";
474
475 case FS_OPCODE_SET_SAMPLE_ID:
476 return "set_sample_id";
477 case FS_OPCODE_SET_SIMD4X2_OFFSET:
478 return "set_simd4x2_offset";
479
480 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
481 return "pack_half_2x16_split";
482 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
483 return "unpack_half_2x16_split_x";
484 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
485 return "unpack_half_2x16_split_y";
486
487 case FS_OPCODE_PLACEHOLDER_HALT:
488 return "placeholder_halt";
489
490 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
491 return "interp_centroid";
492 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
493 return "interp_sample";
494 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
495 return "interp_shared_offset";
496 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
497 return "interp_per_slot_offset";
498
499 case VS_OPCODE_URB_WRITE:
500 return "vs_urb_write";
501 case VS_OPCODE_PULL_CONSTANT_LOAD:
502 return "pull_constant_load";
503 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
504 return "pull_constant_load_gen7";
505
506 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
507 return "set_simd4x2_header_gen9";
508
509 case VS_OPCODE_GET_BUFFER_SIZE:
510 return "vs_get_buffer_size";
511
512 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
513 return "unpack_flags_simd4x2";
514
515 case GS_OPCODE_URB_WRITE:
516 return "gs_urb_write";
517 case GS_OPCODE_URB_WRITE_ALLOCATE:
518 return "gs_urb_write_allocate";
519 case GS_OPCODE_THREAD_END:
520 return "gs_thread_end";
521 case GS_OPCODE_SET_WRITE_OFFSET:
522 return "set_write_offset";
523 case GS_OPCODE_SET_VERTEX_COUNT:
524 return "set_vertex_count";
525 case GS_OPCODE_SET_DWORD_2:
526 return "set_dword_2";
527 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
528 return "prepare_channel_masks";
529 case GS_OPCODE_SET_CHANNEL_MASKS:
530 return "set_channel_masks";
531 case GS_OPCODE_GET_INSTANCE_ID:
532 return "get_instance_id";
533 case GS_OPCODE_FF_SYNC:
534 return "ff_sync";
535 case GS_OPCODE_SET_PRIMITIVE_ID:
536 return "set_primitive_id";
537 case GS_OPCODE_SVB_WRITE:
538 return "gs_svb_write";
539 case GS_OPCODE_SVB_SET_DST_INDEX:
540 return "gs_svb_set_dst_index";
541 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
542 return "gs_ff_sync_set_primitives";
543 case CS_OPCODE_CS_TERMINATE:
544 return "cs_terminate";
545 case SHADER_OPCODE_BARRIER:
546 return "barrier";
547 case SHADER_OPCODE_MULH:
548 return "mulh";
549 }
550
551 unreachable("not reached");
552 }
553
554 bool
555 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
556 {
557 union {
558 unsigned ud;
559 int d;
560 float f;
561 } imm = { reg->dw1.ud }, sat_imm = { 0 };
562
563 switch (type) {
564 case BRW_REGISTER_TYPE_UD:
565 case BRW_REGISTER_TYPE_D:
566 case BRW_REGISTER_TYPE_UQ:
567 case BRW_REGISTER_TYPE_Q:
568 /* Nothing to do. */
569 return false;
570 case BRW_REGISTER_TYPE_UW:
571 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
572 break;
573 case BRW_REGISTER_TYPE_W:
574 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
575 break;
576 case BRW_REGISTER_TYPE_F:
577 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
578 break;
579 case BRW_REGISTER_TYPE_UB:
580 case BRW_REGISTER_TYPE_B:
581 unreachable("no UB/B immediates");
582 case BRW_REGISTER_TYPE_V:
583 case BRW_REGISTER_TYPE_UV:
584 case BRW_REGISTER_TYPE_VF:
585 unreachable("unimplemented: saturate vector immediate");
586 case BRW_REGISTER_TYPE_DF:
587 case BRW_REGISTER_TYPE_HF:
588 unreachable("unimplemented: saturate DF/HF immediate");
589 }
590
591 if (imm.ud != sat_imm.ud) {
592 reg->dw1.ud = sat_imm.ud;
593 return true;
594 }
595 return false;
596 }
597
598 bool
599 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
600 {
601 switch (type) {
602 case BRW_REGISTER_TYPE_D:
603 case BRW_REGISTER_TYPE_UD:
604 reg->dw1.d = -reg->dw1.d;
605 return true;
606 case BRW_REGISTER_TYPE_W:
607 case BRW_REGISTER_TYPE_UW:
608 reg->dw1.d = -(int16_t)reg->dw1.ud;
609 return true;
610 case BRW_REGISTER_TYPE_F:
611 reg->dw1.f = -reg->dw1.f;
612 return true;
613 case BRW_REGISTER_TYPE_VF:
614 reg->dw1.ud ^= 0x80808080;
615 return true;
616 case BRW_REGISTER_TYPE_UB:
617 case BRW_REGISTER_TYPE_B:
618 unreachable("no UB/B immediates");
619 case BRW_REGISTER_TYPE_UV:
620 case BRW_REGISTER_TYPE_V:
621 assert(!"unimplemented: negate UV/V immediate");
622 case BRW_REGISTER_TYPE_UQ:
623 case BRW_REGISTER_TYPE_Q:
624 assert(!"unimplemented: negate UQ/Q immediate");
625 case BRW_REGISTER_TYPE_DF:
626 case BRW_REGISTER_TYPE_HF:
627 assert(!"unimplemented: negate DF/HF immediate");
628 }
629
630 return false;
631 }
632
633 bool
634 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
635 {
636 switch (type) {
637 case BRW_REGISTER_TYPE_D:
638 reg->dw1.d = abs(reg->dw1.d);
639 return true;
640 case BRW_REGISTER_TYPE_W:
641 reg->dw1.d = abs((int16_t)reg->dw1.ud);
642 return true;
643 case BRW_REGISTER_TYPE_F:
644 reg->dw1.f = fabsf(reg->dw1.f);
645 return true;
646 case BRW_REGISTER_TYPE_VF:
647 reg->dw1.ud &= ~0x80808080;
648 return true;
649 case BRW_REGISTER_TYPE_UB:
650 case BRW_REGISTER_TYPE_B:
651 unreachable("no UB/B immediates");
652 case BRW_REGISTER_TYPE_UQ:
653 case BRW_REGISTER_TYPE_UD:
654 case BRW_REGISTER_TYPE_UW:
655 case BRW_REGISTER_TYPE_UV:
656 /* Presumably the absolute value modifier on an unsigned source is a
657 * nop, but it would be nice to confirm.
658 */
659 assert(!"unimplemented: abs unsigned immediate");
660 case BRW_REGISTER_TYPE_V:
661 assert(!"unimplemented: abs V immediate");
662 case BRW_REGISTER_TYPE_Q:
663 assert(!"unimplemented: abs Q immediate");
664 case BRW_REGISTER_TYPE_DF:
665 case BRW_REGISTER_TYPE_HF:
666 assert(!"unimplemented: abs DF/HF immediate");
667 }
668
669 return false;
670 }
671
672 backend_shader::backend_shader(const struct brw_compiler *compiler,
673 void *log_data,
674 void *mem_ctx,
675 const nir_shader *shader,
676 struct brw_stage_prog_data *stage_prog_data)
677 : compiler(compiler),
678 log_data(log_data),
679 devinfo(compiler->devinfo),
680 nir(shader),
681 stage_prog_data(stage_prog_data),
682 mem_ctx(mem_ctx),
683 cfg(NULL),
684 stage(shader->stage)
685 {
686 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
687 stage_name = _mesa_shader_stage_to_string(stage);
688 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
689 }
690
691 bool
692 backend_reg::is_zero() const
693 {
694 if (file != IMM)
695 return false;
696
697 return fixed_hw_reg.dw1.d == 0;
698 }
699
700 bool
701 backend_reg::is_one() const
702 {
703 if (file != IMM)
704 return false;
705
706 return type == BRW_REGISTER_TYPE_F
707 ? fixed_hw_reg.dw1.f == 1.0
708 : fixed_hw_reg.dw1.d == 1;
709 }
710
711 bool
712 backend_reg::is_negative_one() const
713 {
714 if (file != IMM)
715 return false;
716
717 switch (type) {
718 case BRW_REGISTER_TYPE_F:
719 return fixed_hw_reg.dw1.f == -1.0;
720 case BRW_REGISTER_TYPE_D:
721 return fixed_hw_reg.dw1.d == -1;
722 default:
723 return false;
724 }
725 }
726
727 bool
728 backend_reg::is_null() const
729 {
730 return file == HW_REG &&
731 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
732 fixed_hw_reg.nr == BRW_ARF_NULL;
733 }
734
735
736 bool
737 backend_reg::is_accumulator() const
738 {
739 return file == HW_REG &&
740 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
741 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
742 }
743
744 bool
745 backend_reg::in_range(const backend_reg &r, unsigned n) const
746 {
747 return (file == r.file &&
748 reg == r.reg &&
749 reg_offset >= r.reg_offset &&
750 reg_offset < r.reg_offset + n);
751 }
752
753 bool
754 backend_instruction::is_commutative() const
755 {
756 switch (opcode) {
757 case BRW_OPCODE_AND:
758 case BRW_OPCODE_OR:
759 case BRW_OPCODE_XOR:
760 case BRW_OPCODE_ADD:
761 case BRW_OPCODE_MUL:
762 case SHADER_OPCODE_MULH:
763 return true;
764 case BRW_OPCODE_SEL:
765 /* MIN and MAX are commutative. */
766 if (conditional_mod == BRW_CONDITIONAL_GE ||
767 conditional_mod == BRW_CONDITIONAL_L) {
768 return true;
769 }
770 /* fallthrough */
771 default:
772 return false;
773 }
774 }
775
776 bool
777 backend_instruction::is_3src() const
778 {
779 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
780 }
781
782 bool
783 backend_instruction::is_tex() const
784 {
785 return (opcode == SHADER_OPCODE_TEX ||
786 opcode == FS_OPCODE_TXB ||
787 opcode == SHADER_OPCODE_TXD ||
788 opcode == SHADER_OPCODE_TXF ||
789 opcode == SHADER_OPCODE_TXF_CMS ||
790 opcode == SHADER_OPCODE_TXF_UMS ||
791 opcode == SHADER_OPCODE_TXF_MCS ||
792 opcode == SHADER_OPCODE_TXL ||
793 opcode == SHADER_OPCODE_TXS ||
794 opcode == SHADER_OPCODE_LOD ||
795 opcode == SHADER_OPCODE_TG4 ||
796 opcode == SHADER_OPCODE_TG4_OFFSET);
797 }
798
799 bool
800 backend_instruction::is_math() const
801 {
802 return (opcode == SHADER_OPCODE_RCP ||
803 opcode == SHADER_OPCODE_RSQ ||
804 opcode == SHADER_OPCODE_SQRT ||
805 opcode == SHADER_OPCODE_EXP2 ||
806 opcode == SHADER_OPCODE_LOG2 ||
807 opcode == SHADER_OPCODE_SIN ||
808 opcode == SHADER_OPCODE_COS ||
809 opcode == SHADER_OPCODE_INT_QUOTIENT ||
810 opcode == SHADER_OPCODE_INT_REMAINDER ||
811 opcode == SHADER_OPCODE_POW);
812 }
813
814 bool
815 backend_instruction::is_control_flow() const
816 {
817 switch (opcode) {
818 case BRW_OPCODE_DO:
819 case BRW_OPCODE_WHILE:
820 case BRW_OPCODE_IF:
821 case BRW_OPCODE_ELSE:
822 case BRW_OPCODE_ENDIF:
823 case BRW_OPCODE_BREAK:
824 case BRW_OPCODE_CONTINUE:
825 return true;
826 default:
827 return false;
828 }
829 }
830
831 bool
832 backend_instruction::can_do_source_mods() const
833 {
834 switch (opcode) {
835 case BRW_OPCODE_ADDC:
836 case BRW_OPCODE_BFE:
837 case BRW_OPCODE_BFI1:
838 case BRW_OPCODE_BFI2:
839 case BRW_OPCODE_BFREV:
840 case BRW_OPCODE_CBIT:
841 case BRW_OPCODE_FBH:
842 case BRW_OPCODE_FBL:
843 case BRW_OPCODE_SUBB:
844 return false;
845 default:
846 return true;
847 }
848 }
849
850 bool
851 backend_instruction::can_do_saturate() const
852 {
853 switch (opcode) {
854 case BRW_OPCODE_ADD:
855 case BRW_OPCODE_ASR:
856 case BRW_OPCODE_AVG:
857 case BRW_OPCODE_DP2:
858 case BRW_OPCODE_DP3:
859 case BRW_OPCODE_DP4:
860 case BRW_OPCODE_DPH:
861 case BRW_OPCODE_F16TO32:
862 case BRW_OPCODE_F32TO16:
863 case BRW_OPCODE_LINE:
864 case BRW_OPCODE_LRP:
865 case BRW_OPCODE_MAC:
866 case BRW_OPCODE_MAD:
867 case BRW_OPCODE_MATH:
868 case BRW_OPCODE_MOV:
869 case BRW_OPCODE_MUL:
870 case SHADER_OPCODE_MULH:
871 case BRW_OPCODE_PLN:
872 case BRW_OPCODE_RNDD:
873 case BRW_OPCODE_RNDE:
874 case BRW_OPCODE_RNDU:
875 case BRW_OPCODE_RNDZ:
876 case BRW_OPCODE_SEL:
877 case BRW_OPCODE_SHL:
878 case BRW_OPCODE_SHR:
879 case FS_OPCODE_LINTERP:
880 case SHADER_OPCODE_COS:
881 case SHADER_OPCODE_EXP2:
882 case SHADER_OPCODE_LOG2:
883 case SHADER_OPCODE_POW:
884 case SHADER_OPCODE_RCP:
885 case SHADER_OPCODE_RSQ:
886 case SHADER_OPCODE_SIN:
887 case SHADER_OPCODE_SQRT:
888 return true;
889 default:
890 return false;
891 }
892 }
893
894 bool
895 backend_instruction::can_do_cmod() const
896 {
897 switch (opcode) {
898 case BRW_OPCODE_ADD:
899 case BRW_OPCODE_ADDC:
900 case BRW_OPCODE_AND:
901 case BRW_OPCODE_ASR:
902 case BRW_OPCODE_AVG:
903 case BRW_OPCODE_CMP:
904 case BRW_OPCODE_CMPN:
905 case BRW_OPCODE_DP2:
906 case BRW_OPCODE_DP3:
907 case BRW_OPCODE_DP4:
908 case BRW_OPCODE_DPH:
909 case BRW_OPCODE_F16TO32:
910 case BRW_OPCODE_F32TO16:
911 case BRW_OPCODE_FRC:
912 case BRW_OPCODE_LINE:
913 case BRW_OPCODE_LRP:
914 case BRW_OPCODE_LZD:
915 case BRW_OPCODE_MAC:
916 case BRW_OPCODE_MACH:
917 case BRW_OPCODE_MAD:
918 case BRW_OPCODE_MOV:
919 case BRW_OPCODE_MUL:
920 case BRW_OPCODE_NOT:
921 case BRW_OPCODE_OR:
922 case BRW_OPCODE_PLN:
923 case BRW_OPCODE_RNDD:
924 case BRW_OPCODE_RNDE:
925 case BRW_OPCODE_RNDU:
926 case BRW_OPCODE_RNDZ:
927 case BRW_OPCODE_SAD2:
928 case BRW_OPCODE_SADA2:
929 case BRW_OPCODE_SHL:
930 case BRW_OPCODE_SHR:
931 case BRW_OPCODE_SUBB:
932 case BRW_OPCODE_XOR:
933 case FS_OPCODE_CINTERP:
934 case FS_OPCODE_LINTERP:
935 return true;
936 default:
937 return false;
938 }
939 }
940
941 bool
942 backend_instruction::reads_accumulator_implicitly() const
943 {
944 switch (opcode) {
945 case BRW_OPCODE_MAC:
946 case BRW_OPCODE_MACH:
947 case BRW_OPCODE_SADA2:
948 return true;
949 default:
950 return false;
951 }
952 }
953
954 bool
955 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
956 {
957 return writes_accumulator ||
958 (devinfo->gen < 6 &&
959 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
960 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
961 opcode != FS_OPCODE_CINTERP)));
962 }
963
964 bool
965 backend_instruction::has_side_effects() const
966 {
967 switch (opcode) {
968 case SHADER_OPCODE_UNTYPED_ATOMIC:
969 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
970 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
971 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
972 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
973 case SHADER_OPCODE_TYPED_ATOMIC:
974 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
975 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
976 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
977 case SHADER_OPCODE_MEMORY_FENCE:
978 case SHADER_OPCODE_URB_WRITE_SIMD8:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
980 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
981 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
982 case FS_OPCODE_FB_WRITE:
983 case SHADER_OPCODE_BARRIER:
984 return true;
985 default:
986 return false;
987 }
988 }
989
990 #ifndef NDEBUG
991 static bool
992 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
993 {
994 bool found = false;
995 foreach_inst_in_block (backend_instruction, i, block) {
996 if (inst == i) {
997 found = true;
998 }
999 }
1000 return found;
1001 }
1002 #endif
1003
1004 static void
1005 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1006 {
1007 for (bblock_t *block_iter = start_block->next();
1008 !block_iter->link.is_tail_sentinel();
1009 block_iter = block_iter->next()) {
1010 block_iter->start_ip += ip_adjustment;
1011 block_iter->end_ip += ip_adjustment;
1012 }
1013 }
1014
1015 void
1016 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1017 {
1018 if (!this->is_head_sentinel())
1019 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1020
1021 block->end_ip++;
1022
1023 adjust_later_block_ips(block, 1);
1024
1025 exec_node::insert_after(inst);
1026 }
1027
1028 void
1029 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1030 {
1031 if (!this->is_tail_sentinel())
1032 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1033
1034 block->end_ip++;
1035
1036 adjust_later_block_ips(block, 1);
1037
1038 exec_node::insert_before(inst);
1039 }
1040
1041 void
1042 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1043 {
1044 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1045
1046 unsigned num_inst = list->length();
1047
1048 block->end_ip += num_inst;
1049
1050 adjust_later_block_ips(block, num_inst);
1051
1052 exec_node::insert_before(list);
1053 }
1054
1055 void
1056 backend_instruction::remove(bblock_t *block)
1057 {
1058 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1059
1060 adjust_later_block_ips(block, -1);
1061
1062 if (block->start_ip == block->end_ip) {
1063 block->cfg->remove_block(block);
1064 } else {
1065 block->end_ip--;
1066 }
1067
1068 exec_node::remove();
1069 }
1070
1071 void
1072 backend_shader::dump_instructions()
1073 {
1074 dump_instructions(NULL);
1075 }
1076
1077 void
1078 backend_shader::dump_instructions(const char *name)
1079 {
1080 FILE *file = stderr;
1081 if (name && geteuid() != 0) {
1082 file = fopen(name, "w");
1083 if (!file)
1084 file = stderr;
1085 }
1086
1087 if (cfg) {
1088 int ip = 0;
1089 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1090 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1091 fprintf(file, "%4d: ", ip++);
1092 dump_instruction(inst, file);
1093 }
1094 } else {
1095 int ip = 0;
1096 foreach_in_list(backend_instruction, inst, &instructions) {
1097 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1098 fprintf(file, "%4d: ", ip++);
1099 dump_instruction(inst, file);
1100 }
1101 }
1102
1103 if (file != stderr) {
1104 fclose(file);
1105 }
1106 }
1107
1108 void
1109 backend_shader::calculate_cfg()
1110 {
1111 if (this->cfg)
1112 return;
1113 cfg = new(mem_ctx) cfg_t(&this->instructions);
1114 }
1115
1116 void
1117 backend_shader::invalidate_cfg()
1118 {
1119 ralloc_free(this->cfg);
1120 this->cfg = NULL;
1121 }
1122
1123 /**
1124 * Sets up the starting offsets for the groups of binding table entries
1125 * commong to all pipeline stages.
1126 *
1127 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1128 * unused but also make sure that addition of small offsets to them will
1129 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1130 */
1131 void
1132 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1133 const struct brw_device_info *devinfo,
1134 const struct gl_shader_program *shader_prog,
1135 const struct gl_program *prog,
1136 struct brw_stage_prog_data *stage_prog_data,
1137 uint32_t next_binding_table_offset)
1138 {
1139 const struct gl_shader *shader = NULL;
1140 int num_textures = _mesa_fls(prog->SamplersUsed);
1141
1142 if (shader_prog)
1143 shader = shader_prog->_LinkedShaders[stage];
1144
1145 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1146 next_binding_table_offset += num_textures;
1147
1148 if (shader) {
1149 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1150 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1151 next_binding_table_offset += shader->NumUniformBlocks;
1152
1153 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1154 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1155 next_binding_table_offset += shader->NumShaderStorageBlocks;
1156 } else {
1157 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1158 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1159 }
1160
1161 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1162 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1163 next_binding_table_offset++;
1164 } else {
1165 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1166 }
1167
1168 if (prog->UsesGather) {
1169 if (devinfo->gen >= 8) {
1170 stage_prog_data->binding_table.gather_texture_start =
1171 stage_prog_data->binding_table.texture_start;
1172 } else {
1173 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1174 next_binding_table_offset += num_textures;
1175 }
1176 } else {
1177 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1178 }
1179
1180 if (shader_prog && shader_prog->NumAtomicBuffers) {
1181 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1182 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1183 } else {
1184 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1185 }
1186
1187 if (shader && shader->NumImages) {
1188 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1189 next_binding_table_offset += shader->NumImages;
1190 } else {
1191 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1192 }
1193
1194 /* This may or may not be used depending on how the compile goes. */
1195 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1196 next_binding_table_offset++;
1197
1198 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1199
1200 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1201 }
1202
1203 static void
1204 setup_vec4_uniform_value(const gl_constant_value **params,
1205 const gl_constant_value *values,
1206 unsigned n)
1207 {
1208 static const gl_constant_value zero = { 0 };
1209
1210 for (unsigned i = 0; i < n; ++i)
1211 params[i] = &values[i];
1212
1213 for (unsigned i = n; i < 4; ++i)
1214 params[i] = &zero;
1215 }
1216
1217 void
1218 brw_setup_image_uniform_values(gl_shader_stage stage,
1219 struct brw_stage_prog_data *stage_prog_data,
1220 unsigned param_start_index,
1221 const gl_uniform_storage *storage)
1222 {
1223 const gl_constant_value **param =
1224 &stage_prog_data->param[param_start_index];
1225
1226 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1227 const unsigned image_idx = storage->opaque[stage].index + i;
1228 const brw_image_param *image_param =
1229 &stage_prog_data->image_param[image_idx];
1230
1231 /* Upload the brw_image_param structure. The order is expected to match
1232 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1233 */
1234 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1235 (const gl_constant_value *)&image_param->surface_idx, 1);
1236 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1237 (const gl_constant_value *)image_param->offset, 2);
1238 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1239 (const gl_constant_value *)image_param->size, 3);
1240 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1241 (const gl_constant_value *)image_param->stride, 4);
1242 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1243 (const gl_constant_value *)image_param->tiling, 3);
1244 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1245 (const gl_constant_value *)image_param->swizzling, 2);
1246 param += BRW_IMAGE_PARAM_SIZE;
1247
1248 brw_mark_surface_used(
1249 stage_prog_data,
1250 stage_prog_data->binding_table.image_start + image_idx);
1251 }
1252 }
1253
1254 /**
1255 * Decide which set of clip planes should be used when clipping via
1256 * gl_Position or gl_ClipVertex.
1257 */
1258 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1259 {
1260 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1261 /* There is currently a GLSL vertex shader, so clip according to GLSL
1262 * rules, which means compare gl_ClipVertex (or gl_Position, if
1263 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1264 * that were stored in EyeUserPlane at the time the clip planes were
1265 * specified.
1266 */
1267 return ctx->Transform.EyeUserPlane;
1268 } else {
1269 /* Either we are using fixed function or an ARB vertex program. In
1270 * either case the clip planes are going to be compared against
1271 * gl_Position (which is in clip coordinates) so we have to clip using
1272 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1273 * core.
1274 */
1275 return ctx->Transform._ClipUserPlane;
1276 }
1277 }
1278