glsl: pass shader stage to lower_output_reads and handle tess control
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs) {
126 /* If we're using the scalar backend for vertex shaders, we need to
127 * configure these accordingly.
128 */
129 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
132
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
134 }
135
136 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
137 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
138
139 return compiler;
140 }
141
142 struct gl_shader *
143 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
144 {
145 struct brw_shader *shader;
146
147 shader = rzalloc(NULL, struct brw_shader);
148 if (shader) {
149 shader->base.Type = type;
150 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
151 shader->base.Name = name;
152 _mesa_init_shader(ctx, &shader->base);
153 }
154
155 return &shader->base;
156 }
157
158 /**
159 * Performs a compile of the shader stages even when we don't know
160 * what non-orthogonal state will be set, in the hope that it reflects
161 * the eventual NOS used, and thus allows us to produce link failures.
162 */
163 static bool
164 brw_shader_precompile(struct gl_context *ctx,
165 struct gl_shader_program *sh_prog)
166 {
167 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
168 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
169 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
170 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
171
172 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
173 return false;
174
175 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
176 return false;
177
178 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
179 return false;
180
181 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
182 return false;
183
184 return true;
185 }
186
187 static inline bool
188 is_scalar_shader_stage(struct brw_context *brw, int stage)
189 {
190 switch (stage) {
191 case MESA_SHADER_FRAGMENT:
192 return true;
193 case MESA_SHADER_VERTEX:
194 return brw->intelScreen->compiler->scalar_vs;
195 default:
196 return false;
197 }
198 }
199
200 static void
201 brw_lower_packing_builtins(struct brw_context *brw,
202 gl_shader_stage shader_type,
203 exec_list *ir)
204 {
205 int ops = LOWER_PACK_SNORM_2x16
206 | LOWER_UNPACK_SNORM_2x16
207 | LOWER_PACK_UNORM_2x16
208 | LOWER_UNPACK_UNORM_2x16;
209
210 if (is_scalar_shader_stage(brw, shader_type)) {
211 ops |= LOWER_UNPACK_UNORM_4x8
212 | LOWER_UNPACK_SNORM_4x8
213 | LOWER_PACK_UNORM_4x8
214 | LOWER_PACK_SNORM_4x8;
215 }
216
217 if (brw->gen >= 7) {
218 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
219 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
220 * lowering is needed. For SOA code, the Half2x16 ops must be
221 * scalarized.
222 */
223 if (is_scalar_shader_stage(brw, shader_type)) {
224 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
225 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
226 }
227 } else {
228 ops |= LOWER_PACK_HALF_2x16
229 | LOWER_UNPACK_HALF_2x16;
230 }
231
232 lower_packing_builtins(ir, ops);
233 }
234
235 static void
236 process_glsl_ir(gl_shader_stage stage,
237 struct brw_context *brw,
238 struct gl_shader_program *shader_prog,
239 struct gl_shader *shader)
240 {
241 struct gl_context *ctx = &brw->ctx;
242 const struct gl_shader_compiler_options *options =
243 &ctx->Const.ShaderCompilerOptions[shader->Stage];
244
245 /* Temporary memory context for any new IR. */
246 void *mem_ctx = ralloc_context(NULL);
247
248 ralloc_adopt(mem_ctx, shader->ir);
249
250 /* lower_packing_builtins() inserts arithmetic instructions, so it
251 * must precede lower_instructions().
252 */
253 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
254 do_mat_op_to_vec(shader->ir);
255 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
256 lower_instructions(shader->ir,
257 MOD_TO_FLOOR |
258 DIV_TO_MUL_RCP |
259 SUB_TO_ADD_NEG |
260 EXP_TO_EXP2 |
261 LOG_TO_LOG2 |
262 bitfield_insert |
263 LDEXP_TO_ARITH |
264 CARRY_TO_ARITH |
265 BORROW_TO_ARITH);
266
267 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
268 * if-statements need to be flattened.
269 */
270 if (brw->gen < 6)
271 lower_if_to_cond_assign(shader->ir, 16);
272
273 do_lower_texture_projection(shader->ir);
274 brw_lower_texture_gradients(brw, shader->ir);
275 do_vec_index_to_cond_assign(shader->ir);
276 lower_vector_insert(shader->ir, true);
277 if (options->NirOptions == NULL)
278 brw_do_cubemap_normalize(shader->ir);
279 lower_offset_arrays(shader->ir);
280 brw_do_lower_unnormalized_offset(shader->ir);
281 lower_noise(shader->ir);
282 lower_quadop_vector(shader->ir, false);
283
284 bool lowered_variable_indexing =
285 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
286 shader->ir,
287 options->EmitNoIndirectInput,
288 options->EmitNoIndirectOutput,
289 options->EmitNoIndirectTemp,
290 options->EmitNoIndirectUniform);
291
292 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
293 perf_debug("Unsupported form of variable indexing in FS; falling "
294 "back to very inefficient code generation\n");
295 }
296
297 lower_ubo_reference(shader, shader->ir);
298
299 bool progress;
300 do {
301 progress = false;
302
303 if (is_scalar_shader_stage(brw, shader->Stage)) {
304 brw_do_channel_expressions(shader->ir);
305 brw_do_vector_splitting(shader->ir);
306 }
307
308 progress = do_lower_jumps(shader->ir, true, true,
309 true, /* main return */
310 false, /* continue */
311 false /* loops */
312 ) || progress;
313
314 progress = do_common_optimization(shader->ir, true, true,
315 options, ctx->Const.NativeIntegers) || progress;
316 } while (progress);
317
318 if (options->NirOptions != NULL)
319 lower_output_reads(stage, shader->ir);
320
321 validate_ir_tree(shader->ir);
322
323 /* Now that we've finished altering the linked IR, reparent any live IR back
324 * to the permanent memory context, and free the temporary one (discarding any
325 * junk we optimized away).
326 */
327 reparent_ir(shader->ir, shader->ir);
328 ralloc_free(mem_ctx);
329
330 if (ctx->_Shader->Flags & GLSL_DUMP) {
331 fprintf(stderr, "\n");
332 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
333 _mesa_shader_stage_to_string(shader->Stage),
334 shader_prog->Name);
335 _mesa_print_ir(stderr, shader->ir, NULL);
336 fprintf(stderr, "\n");
337 }
338 }
339
340 GLboolean
341 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
342 {
343 struct brw_context *brw = brw_context(ctx);
344 unsigned int stage;
345
346 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
347 struct gl_shader *shader = shProg->_LinkedShaders[stage];
348 const struct gl_shader_compiler_options *options =
349 &ctx->Const.ShaderCompilerOptions[stage];
350
351 if (!shader)
352 continue;
353
354 struct gl_program *prog =
355 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
356 shader->Name);
357 if (!prog)
358 return false;
359 prog->Parameters = _mesa_new_parameter_list();
360
361 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
362
363 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
364
365 /* Make a pass over the IR to add state references for any built-in
366 * uniforms that are used. This has to be done now (during linking).
367 * Code generation doesn't happen until the first time this shader is
368 * used for rendering. Waiting until then to generate the parameters is
369 * too late. At that point, the values for the built-in uniforms won't
370 * get sent to the shader.
371 */
372 foreach_in_list(ir_instruction, node, shader->ir) {
373 ir_variable *var = node->as_variable();
374
375 if ((var == NULL) || (var->data.mode != ir_var_uniform)
376 || (strncmp(var->name, "gl_", 3) != 0))
377 continue;
378
379 const ir_state_slot *const slots = var->get_state_slots();
380 assert(slots != NULL);
381
382 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
383 _mesa_add_state_reference(prog->Parameters,
384 (gl_state_index *) slots[i].tokens);
385 }
386 }
387
388 do_set_program_inouts(shader->ir, prog, shader->Stage);
389
390 prog->SamplersUsed = shader->active_samplers;
391 prog->ShadowSamplers = shader->shadow_samplers;
392 _mesa_update_shader_textures_used(shProg, prog);
393
394 _mesa_reference_program(ctx, &shader->Program, prog);
395
396 brw_add_texrect_params(prog);
397
398 if (options->NirOptions)
399 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
400
401 _mesa_reference_program(ctx, &prog, NULL);
402 }
403
404 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
405 for (unsigned i = 0; i < shProg->NumShaders; i++) {
406 const struct gl_shader *sh = shProg->Shaders[i];
407 if (!sh)
408 continue;
409
410 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
411 _mesa_shader_stage_to_string(sh->Stage),
412 i, shProg->Name);
413 fprintf(stderr, "%s", sh->Source);
414 fprintf(stderr, "\n");
415 }
416 }
417
418 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
419 return false;
420
421 return true;
422 }
423
424
425 enum brw_reg_type
426 brw_type_for_base_type(const struct glsl_type *type)
427 {
428 switch (type->base_type) {
429 case GLSL_TYPE_FLOAT:
430 return BRW_REGISTER_TYPE_F;
431 case GLSL_TYPE_INT:
432 case GLSL_TYPE_BOOL:
433 return BRW_REGISTER_TYPE_D;
434 case GLSL_TYPE_UINT:
435 return BRW_REGISTER_TYPE_UD;
436 case GLSL_TYPE_ARRAY:
437 return brw_type_for_base_type(type->fields.array);
438 case GLSL_TYPE_STRUCT:
439 case GLSL_TYPE_SAMPLER:
440 case GLSL_TYPE_ATOMIC_UINT:
441 /* These should be overridden with the type of the member when
442 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
443 * way to trip up if we don't.
444 */
445 return BRW_REGISTER_TYPE_UD;
446 case GLSL_TYPE_IMAGE:
447 return BRW_REGISTER_TYPE_UD;
448 case GLSL_TYPE_VOID:
449 case GLSL_TYPE_ERROR:
450 case GLSL_TYPE_INTERFACE:
451 case GLSL_TYPE_DOUBLE:
452 unreachable("not reached");
453 }
454
455 return BRW_REGISTER_TYPE_F;
456 }
457
458 enum brw_conditional_mod
459 brw_conditional_for_comparison(unsigned int op)
460 {
461 switch (op) {
462 case ir_binop_less:
463 return BRW_CONDITIONAL_L;
464 case ir_binop_greater:
465 return BRW_CONDITIONAL_G;
466 case ir_binop_lequal:
467 return BRW_CONDITIONAL_LE;
468 case ir_binop_gequal:
469 return BRW_CONDITIONAL_GE;
470 case ir_binop_equal:
471 case ir_binop_all_equal: /* same as equal for scalars */
472 return BRW_CONDITIONAL_Z;
473 case ir_binop_nequal:
474 case ir_binop_any_nequal: /* same as nequal for scalars */
475 return BRW_CONDITIONAL_NZ;
476 default:
477 unreachable("not reached: bad operation for comparison");
478 }
479 }
480
481 uint32_t
482 brw_math_function(enum opcode op)
483 {
484 switch (op) {
485 case SHADER_OPCODE_RCP:
486 return BRW_MATH_FUNCTION_INV;
487 case SHADER_OPCODE_RSQ:
488 return BRW_MATH_FUNCTION_RSQ;
489 case SHADER_OPCODE_SQRT:
490 return BRW_MATH_FUNCTION_SQRT;
491 case SHADER_OPCODE_EXP2:
492 return BRW_MATH_FUNCTION_EXP;
493 case SHADER_OPCODE_LOG2:
494 return BRW_MATH_FUNCTION_LOG;
495 case SHADER_OPCODE_POW:
496 return BRW_MATH_FUNCTION_POW;
497 case SHADER_OPCODE_SIN:
498 return BRW_MATH_FUNCTION_SIN;
499 case SHADER_OPCODE_COS:
500 return BRW_MATH_FUNCTION_COS;
501 case SHADER_OPCODE_INT_QUOTIENT:
502 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
503 case SHADER_OPCODE_INT_REMAINDER:
504 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
505 default:
506 unreachable("not reached: unknown math function");
507 }
508 }
509
510 uint32_t
511 brw_texture_offset(int *offsets, unsigned num_components)
512 {
513 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
514
515 /* Combine all three offsets into a single unsigned dword:
516 *
517 * bits 11:8 - U Offset (X component)
518 * bits 7:4 - V Offset (Y component)
519 * bits 3:0 - R Offset (Z component)
520 */
521 unsigned offset_bits = 0;
522 for (unsigned i = 0; i < num_components; i++) {
523 const unsigned shift = 4 * (2 - i);
524 offset_bits |= (offsets[i] << shift) & (0xF << shift);
525 }
526 return offset_bits;
527 }
528
529 const char *
530 brw_instruction_name(enum opcode op)
531 {
532 switch (op) {
533 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
534 assert(opcode_descs[op].name);
535 return opcode_descs[op].name;
536 case FS_OPCODE_FB_WRITE:
537 return "fb_write";
538 case FS_OPCODE_BLORP_FB_WRITE:
539 return "blorp_fb_write";
540 case FS_OPCODE_REP_FB_WRITE:
541 return "rep_fb_write";
542
543 case SHADER_OPCODE_RCP:
544 return "rcp";
545 case SHADER_OPCODE_RSQ:
546 return "rsq";
547 case SHADER_OPCODE_SQRT:
548 return "sqrt";
549 case SHADER_OPCODE_EXP2:
550 return "exp2";
551 case SHADER_OPCODE_LOG2:
552 return "log2";
553 case SHADER_OPCODE_POW:
554 return "pow";
555 case SHADER_OPCODE_INT_QUOTIENT:
556 return "int_quot";
557 case SHADER_OPCODE_INT_REMAINDER:
558 return "int_rem";
559 case SHADER_OPCODE_SIN:
560 return "sin";
561 case SHADER_OPCODE_COS:
562 return "cos";
563
564 case SHADER_OPCODE_TEX:
565 return "tex";
566 case SHADER_OPCODE_TXD:
567 return "txd";
568 case SHADER_OPCODE_TXF:
569 return "txf";
570 case SHADER_OPCODE_TXL:
571 return "txl";
572 case SHADER_OPCODE_TXS:
573 return "txs";
574 case FS_OPCODE_TXB:
575 return "txb";
576 case SHADER_OPCODE_TXF_CMS:
577 return "txf_cms";
578 case SHADER_OPCODE_TXF_UMS:
579 return "txf_ums";
580 case SHADER_OPCODE_TXF_MCS:
581 return "txf_mcs";
582 case SHADER_OPCODE_LOD:
583 return "lod";
584 case SHADER_OPCODE_TG4:
585 return "tg4";
586 case SHADER_OPCODE_TG4_OFFSET:
587 return "tg4_offset";
588 case SHADER_OPCODE_SHADER_TIME_ADD:
589 return "shader_time_add";
590
591 case SHADER_OPCODE_UNTYPED_ATOMIC:
592 return "untyped_atomic";
593 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
594 return "untyped_surface_read";
595 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
596 return "untyped_surface_write";
597 case SHADER_OPCODE_TYPED_ATOMIC:
598 return "typed_atomic";
599 case SHADER_OPCODE_TYPED_SURFACE_READ:
600 return "typed_surface_read";
601 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
602 return "typed_surface_write";
603 case SHADER_OPCODE_MEMORY_FENCE:
604 return "memory_fence";
605
606 case SHADER_OPCODE_LOAD_PAYLOAD:
607 return "load_payload";
608
609 case SHADER_OPCODE_GEN4_SCRATCH_READ:
610 return "gen4_scratch_read";
611 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
612 return "gen4_scratch_write";
613 case SHADER_OPCODE_GEN7_SCRATCH_READ:
614 return "gen7_scratch_read";
615 case SHADER_OPCODE_URB_WRITE_SIMD8:
616 return "gen8_urb_write_simd8";
617
618 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
619 return "find_live_channel";
620 case SHADER_OPCODE_BROADCAST:
621 return "broadcast";
622
623 case VEC4_OPCODE_MOV_BYTES:
624 return "mov_bytes";
625 case VEC4_OPCODE_PACK_BYTES:
626 return "pack_bytes";
627 case VEC4_OPCODE_UNPACK_UNIFORM:
628 return "unpack_uniform";
629
630 case FS_OPCODE_DDX_COARSE:
631 return "ddx_coarse";
632 case FS_OPCODE_DDX_FINE:
633 return "ddx_fine";
634 case FS_OPCODE_DDY_COARSE:
635 return "ddy_coarse";
636 case FS_OPCODE_DDY_FINE:
637 return "ddy_fine";
638
639 case FS_OPCODE_CINTERP:
640 return "cinterp";
641 case FS_OPCODE_LINTERP:
642 return "linterp";
643
644 case FS_OPCODE_PIXEL_X:
645 return "pixel_x";
646 case FS_OPCODE_PIXEL_Y:
647 return "pixel_y";
648
649 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
650 return "uniform_pull_const";
651 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
652 return "uniform_pull_const_gen7";
653 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
654 return "varying_pull_const";
655 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
656 return "varying_pull_const_gen7";
657
658 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
659 return "mov_dispatch_to_flags";
660 case FS_OPCODE_DISCARD_JUMP:
661 return "discard_jump";
662
663 case FS_OPCODE_SET_OMASK:
664 return "set_omask";
665 case FS_OPCODE_SET_SAMPLE_ID:
666 return "set_sample_id";
667 case FS_OPCODE_SET_SIMD4X2_OFFSET:
668 return "set_simd4x2_offset";
669
670 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
671 return "pack_half_2x16_split";
672 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
673 return "unpack_half_2x16_split_x";
674 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
675 return "unpack_half_2x16_split_y";
676
677 case FS_OPCODE_PLACEHOLDER_HALT:
678 return "placeholder_halt";
679
680 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
681 return "interp_centroid";
682 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
683 return "interp_sample";
684 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
685 return "interp_shared_offset";
686 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
687 return "interp_per_slot_offset";
688
689 case VS_OPCODE_URB_WRITE:
690 return "vs_urb_write";
691 case VS_OPCODE_PULL_CONSTANT_LOAD:
692 return "pull_constant_load";
693 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
694 return "pull_constant_load_gen7";
695
696 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
697 return "set_simd4x2_header_gen9";
698
699 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
700 return "unpack_flags_simd4x2";
701
702 case GS_OPCODE_URB_WRITE:
703 return "gs_urb_write";
704 case GS_OPCODE_URB_WRITE_ALLOCATE:
705 return "gs_urb_write_allocate";
706 case GS_OPCODE_THREAD_END:
707 return "gs_thread_end";
708 case GS_OPCODE_SET_WRITE_OFFSET:
709 return "set_write_offset";
710 case GS_OPCODE_SET_VERTEX_COUNT:
711 return "set_vertex_count";
712 case GS_OPCODE_SET_DWORD_2:
713 return "set_dword_2";
714 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
715 return "prepare_channel_masks";
716 case GS_OPCODE_SET_CHANNEL_MASKS:
717 return "set_channel_masks";
718 case GS_OPCODE_GET_INSTANCE_ID:
719 return "get_instance_id";
720 case GS_OPCODE_FF_SYNC:
721 return "ff_sync";
722 case GS_OPCODE_SET_PRIMITIVE_ID:
723 return "set_primitive_id";
724 case GS_OPCODE_SVB_WRITE:
725 return "gs_svb_write";
726 case GS_OPCODE_SVB_SET_DST_INDEX:
727 return "gs_svb_set_dst_index";
728 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
729 return "gs_ff_sync_set_primitives";
730 case CS_OPCODE_CS_TERMINATE:
731 return "cs_terminate";
732 case SHADER_OPCODE_BARRIER:
733 return "barrier";
734 }
735
736 unreachable("not reached");
737 }
738
739 bool
740 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
741 {
742 union {
743 unsigned ud;
744 int d;
745 float f;
746 } imm = { reg->dw1.ud }, sat_imm = { 0 };
747
748 switch (type) {
749 case BRW_REGISTER_TYPE_UD:
750 case BRW_REGISTER_TYPE_D:
751 case BRW_REGISTER_TYPE_UQ:
752 case BRW_REGISTER_TYPE_Q:
753 /* Nothing to do. */
754 return false;
755 case BRW_REGISTER_TYPE_UW:
756 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
757 break;
758 case BRW_REGISTER_TYPE_W:
759 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
760 break;
761 case BRW_REGISTER_TYPE_F:
762 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
763 break;
764 case BRW_REGISTER_TYPE_UB:
765 case BRW_REGISTER_TYPE_B:
766 unreachable("no UB/B immediates");
767 case BRW_REGISTER_TYPE_V:
768 case BRW_REGISTER_TYPE_UV:
769 case BRW_REGISTER_TYPE_VF:
770 unreachable("unimplemented: saturate vector immediate");
771 case BRW_REGISTER_TYPE_DF:
772 case BRW_REGISTER_TYPE_HF:
773 unreachable("unimplemented: saturate DF/HF immediate");
774 }
775
776 if (imm.ud != sat_imm.ud) {
777 reg->dw1.ud = sat_imm.ud;
778 return true;
779 }
780 return false;
781 }
782
783 bool
784 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
785 {
786 switch (type) {
787 case BRW_REGISTER_TYPE_D:
788 case BRW_REGISTER_TYPE_UD:
789 reg->dw1.d = -reg->dw1.d;
790 return true;
791 case BRW_REGISTER_TYPE_W:
792 case BRW_REGISTER_TYPE_UW:
793 reg->dw1.d = -(int16_t)reg->dw1.ud;
794 return true;
795 case BRW_REGISTER_TYPE_F:
796 reg->dw1.f = -reg->dw1.f;
797 return true;
798 case BRW_REGISTER_TYPE_VF:
799 reg->dw1.ud ^= 0x80808080;
800 return true;
801 case BRW_REGISTER_TYPE_UB:
802 case BRW_REGISTER_TYPE_B:
803 unreachable("no UB/B immediates");
804 case BRW_REGISTER_TYPE_UV:
805 case BRW_REGISTER_TYPE_V:
806 assert(!"unimplemented: negate UV/V immediate");
807 case BRW_REGISTER_TYPE_UQ:
808 case BRW_REGISTER_TYPE_Q:
809 assert(!"unimplemented: negate UQ/Q immediate");
810 case BRW_REGISTER_TYPE_DF:
811 case BRW_REGISTER_TYPE_HF:
812 assert(!"unimplemented: negate DF/HF immediate");
813 }
814
815 return false;
816 }
817
818 bool
819 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
820 {
821 switch (type) {
822 case BRW_REGISTER_TYPE_D:
823 reg->dw1.d = abs(reg->dw1.d);
824 return true;
825 case BRW_REGISTER_TYPE_W:
826 reg->dw1.d = abs((int16_t)reg->dw1.ud);
827 return true;
828 case BRW_REGISTER_TYPE_F:
829 reg->dw1.f = fabsf(reg->dw1.f);
830 return true;
831 case BRW_REGISTER_TYPE_VF:
832 reg->dw1.ud &= ~0x80808080;
833 return true;
834 case BRW_REGISTER_TYPE_UB:
835 case BRW_REGISTER_TYPE_B:
836 unreachable("no UB/B immediates");
837 case BRW_REGISTER_TYPE_UQ:
838 case BRW_REGISTER_TYPE_UD:
839 case BRW_REGISTER_TYPE_UW:
840 case BRW_REGISTER_TYPE_UV:
841 /* Presumably the absolute value modifier on an unsigned source is a
842 * nop, but it would be nice to confirm.
843 */
844 assert(!"unimplemented: abs unsigned immediate");
845 case BRW_REGISTER_TYPE_V:
846 assert(!"unimplemented: abs V immediate");
847 case BRW_REGISTER_TYPE_Q:
848 assert(!"unimplemented: abs Q immediate");
849 case BRW_REGISTER_TYPE_DF:
850 case BRW_REGISTER_TYPE_HF:
851 assert(!"unimplemented: abs DF/HF immediate");
852 }
853
854 return false;
855 }
856
857 backend_shader::backend_shader(const struct brw_compiler *compiler,
858 void *log_data,
859 void *mem_ctx,
860 struct gl_shader_program *shader_prog,
861 struct gl_program *prog,
862 struct brw_stage_prog_data *stage_prog_data,
863 gl_shader_stage stage)
864 : compiler(compiler),
865 log_data(log_data),
866 devinfo(compiler->devinfo),
867 shader(shader_prog ?
868 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
869 shader_prog(shader_prog),
870 prog(prog),
871 stage_prog_data(stage_prog_data),
872 mem_ctx(mem_ctx),
873 cfg(NULL),
874 stage(stage)
875 {
876 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
877 stage_name = _mesa_shader_stage_to_string(stage);
878 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
879 }
880
881 bool
882 backend_reg::is_zero() const
883 {
884 if (file != IMM)
885 return false;
886
887 return fixed_hw_reg.dw1.d == 0;
888 }
889
890 bool
891 backend_reg::is_one() const
892 {
893 if (file != IMM)
894 return false;
895
896 return type == BRW_REGISTER_TYPE_F
897 ? fixed_hw_reg.dw1.f == 1.0
898 : fixed_hw_reg.dw1.d == 1;
899 }
900
901 bool
902 backend_reg::is_negative_one() const
903 {
904 if (file != IMM)
905 return false;
906
907 switch (type) {
908 case BRW_REGISTER_TYPE_F:
909 return fixed_hw_reg.dw1.f == -1.0;
910 case BRW_REGISTER_TYPE_D:
911 return fixed_hw_reg.dw1.d == -1;
912 default:
913 return false;
914 }
915 }
916
917 bool
918 backend_reg::is_null() const
919 {
920 return file == HW_REG &&
921 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
922 fixed_hw_reg.nr == BRW_ARF_NULL;
923 }
924
925
926 bool
927 backend_reg::is_accumulator() const
928 {
929 return file == HW_REG &&
930 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
931 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
932 }
933
934 bool
935 backend_reg::in_range(const backend_reg &r, unsigned n) const
936 {
937 return (file == r.file &&
938 reg == r.reg &&
939 reg_offset >= r.reg_offset &&
940 reg_offset < r.reg_offset + n);
941 }
942
943 bool
944 backend_instruction::is_commutative() const
945 {
946 switch (opcode) {
947 case BRW_OPCODE_AND:
948 case BRW_OPCODE_OR:
949 case BRW_OPCODE_XOR:
950 case BRW_OPCODE_ADD:
951 case BRW_OPCODE_MUL:
952 return true;
953 case BRW_OPCODE_SEL:
954 /* MIN and MAX are commutative. */
955 if (conditional_mod == BRW_CONDITIONAL_GE ||
956 conditional_mod == BRW_CONDITIONAL_L) {
957 return true;
958 }
959 /* fallthrough */
960 default:
961 return false;
962 }
963 }
964
965 bool
966 backend_instruction::is_3src() const
967 {
968 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
969 }
970
971 bool
972 backend_instruction::is_tex() const
973 {
974 return (opcode == SHADER_OPCODE_TEX ||
975 opcode == FS_OPCODE_TXB ||
976 opcode == SHADER_OPCODE_TXD ||
977 opcode == SHADER_OPCODE_TXF ||
978 opcode == SHADER_OPCODE_TXF_CMS ||
979 opcode == SHADER_OPCODE_TXF_UMS ||
980 opcode == SHADER_OPCODE_TXF_MCS ||
981 opcode == SHADER_OPCODE_TXL ||
982 opcode == SHADER_OPCODE_TXS ||
983 opcode == SHADER_OPCODE_LOD ||
984 opcode == SHADER_OPCODE_TG4 ||
985 opcode == SHADER_OPCODE_TG4_OFFSET);
986 }
987
988 bool
989 backend_instruction::is_math() const
990 {
991 return (opcode == SHADER_OPCODE_RCP ||
992 opcode == SHADER_OPCODE_RSQ ||
993 opcode == SHADER_OPCODE_SQRT ||
994 opcode == SHADER_OPCODE_EXP2 ||
995 opcode == SHADER_OPCODE_LOG2 ||
996 opcode == SHADER_OPCODE_SIN ||
997 opcode == SHADER_OPCODE_COS ||
998 opcode == SHADER_OPCODE_INT_QUOTIENT ||
999 opcode == SHADER_OPCODE_INT_REMAINDER ||
1000 opcode == SHADER_OPCODE_POW);
1001 }
1002
1003 bool
1004 backend_instruction::is_control_flow() const
1005 {
1006 switch (opcode) {
1007 case BRW_OPCODE_DO:
1008 case BRW_OPCODE_WHILE:
1009 case BRW_OPCODE_IF:
1010 case BRW_OPCODE_ELSE:
1011 case BRW_OPCODE_ENDIF:
1012 case BRW_OPCODE_BREAK:
1013 case BRW_OPCODE_CONTINUE:
1014 return true;
1015 default:
1016 return false;
1017 }
1018 }
1019
1020 bool
1021 backend_instruction::can_do_source_mods() const
1022 {
1023 switch (opcode) {
1024 case BRW_OPCODE_ADDC:
1025 case BRW_OPCODE_BFE:
1026 case BRW_OPCODE_BFI1:
1027 case BRW_OPCODE_BFI2:
1028 case BRW_OPCODE_BFREV:
1029 case BRW_OPCODE_CBIT:
1030 case BRW_OPCODE_FBH:
1031 case BRW_OPCODE_FBL:
1032 case BRW_OPCODE_SUBB:
1033 return false;
1034 default:
1035 return true;
1036 }
1037 }
1038
1039 bool
1040 backend_instruction::can_do_saturate() const
1041 {
1042 switch (opcode) {
1043 case BRW_OPCODE_ADD:
1044 case BRW_OPCODE_ASR:
1045 case BRW_OPCODE_AVG:
1046 case BRW_OPCODE_DP2:
1047 case BRW_OPCODE_DP3:
1048 case BRW_OPCODE_DP4:
1049 case BRW_OPCODE_DPH:
1050 case BRW_OPCODE_F16TO32:
1051 case BRW_OPCODE_F32TO16:
1052 case BRW_OPCODE_LINE:
1053 case BRW_OPCODE_LRP:
1054 case BRW_OPCODE_MAC:
1055 case BRW_OPCODE_MAD:
1056 case BRW_OPCODE_MATH:
1057 case BRW_OPCODE_MOV:
1058 case BRW_OPCODE_MUL:
1059 case BRW_OPCODE_PLN:
1060 case BRW_OPCODE_RNDD:
1061 case BRW_OPCODE_RNDE:
1062 case BRW_OPCODE_RNDU:
1063 case BRW_OPCODE_RNDZ:
1064 case BRW_OPCODE_SEL:
1065 case BRW_OPCODE_SHL:
1066 case BRW_OPCODE_SHR:
1067 case FS_OPCODE_LINTERP:
1068 case SHADER_OPCODE_COS:
1069 case SHADER_OPCODE_EXP2:
1070 case SHADER_OPCODE_LOG2:
1071 case SHADER_OPCODE_POW:
1072 case SHADER_OPCODE_RCP:
1073 case SHADER_OPCODE_RSQ:
1074 case SHADER_OPCODE_SIN:
1075 case SHADER_OPCODE_SQRT:
1076 return true;
1077 default:
1078 return false;
1079 }
1080 }
1081
1082 bool
1083 backend_instruction::can_do_cmod() const
1084 {
1085 switch (opcode) {
1086 case BRW_OPCODE_ADD:
1087 case BRW_OPCODE_ADDC:
1088 case BRW_OPCODE_AND:
1089 case BRW_OPCODE_ASR:
1090 case BRW_OPCODE_AVG:
1091 case BRW_OPCODE_CMP:
1092 case BRW_OPCODE_CMPN:
1093 case BRW_OPCODE_DP2:
1094 case BRW_OPCODE_DP3:
1095 case BRW_OPCODE_DP4:
1096 case BRW_OPCODE_DPH:
1097 case BRW_OPCODE_F16TO32:
1098 case BRW_OPCODE_F32TO16:
1099 case BRW_OPCODE_FRC:
1100 case BRW_OPCODE_LINE:
1101 case BRW_OPCODE_LRP:
1102 case BRW_OPCODE_LZD:
1103 case BRW_OPCODE_MAC:
1104 case BRW_OPCODE_MACH:
1105 case BRW_OPCODE_MAD:
1106 case BRW_OPCODE_MOV:
1107 case BRW_OPCODE_MUL:
1108 case BRW_OPCODE_NOT:
1109 case BRW_OPCODE_OR:
1110 case BRW_OPCODE_PLN:
1111 case BRW_OPCODE_RNDD:
1112 case BRW_OPCODE_RNDE:
1113 case BRW_OPCODE_RNDU:
1114 case BRW_OPCODE_RNDZ:
1115 case BRW_OPCODE_SAD2:
1116 case BRW_OPCODE_SADA2:
1117 case BRW_OPCODE_SHL:
1118 case BRW_OPCODE_SHR:
1119 case BRW_OPCODE_SUBB:
1120 case BRW_OPCODE_XOR:
1121 case FS_OPCODE_CINTERP:
1122 case FS_OPCODE_LINTERP:
1123 return true;
1124 default:
1125 return false;
1126 }
1127 }
1128
1129 bool
1130 backend_instruction::reads_accumulator_implicitly() const
1131 {
1132 switch (opcode) {
1133 case BRW_OPCODE_MAC:
1134 case BRW_OPCODE_MACH:
1135 case BRW_OPCODE_SADA2:
1136 return true;
1137 default:
1138 return false;
1139 }
1140 }
1141
1142 bool
1143 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1144 {
1145 return writes_accumulator ||
1146 (devinfo->gen < 6 &&
1147 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1148 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1149 opcode != FS_OPCODE_CINTERP)));
1150 }
1151
1152 bool
1153 backend_instruction::has_side_effects() const
1154 {
1155 switch (opcode) {
1156 case SHADER_OPCODE_UNTYPED_ATOMIC:
1157 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1158 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1159 case SHADER_OPCODE_TYPED_ATOMIC:
1160 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1161 case SHADER_OPCODE_MEMORY_FENCE:
1162 case SHADER_OPCODE_URB_WRITE_SIMD8:
1163 case FS_OPCODE_FB_WRITE:
1164 case SHADER_OPCODE_BARRIER:
1165 return true;
1166 default:
1167 return false;
1168 }
1169 }
1170
1171 #ifndef NDEBUG
1172 static bool
1173 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1174 {
1175 bool found = false;
1176 foreach_inst_in_block (backend_instruction, i, block) {
1177 if (inst == i) {
1178 found = true;
1179 }
1180 }
1181 return found;
1182 }
1183 #endif
1184
1185 static void
1186 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1187 {
1188 for (bblock_t *block_iter = start_block->next();
1189 !block_iter->link.is_tail_sentinel();
1190 block_iter = block_iter->next()) {
1191 block_iter->start_ip += ip_adjustment;
1192 block_iter->end_ip += ip_adjustment;
1193 }
1194 }
1195
1196 void
1197 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1198 {
1199 if (!this->is_head_sentinel())
1200 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1201
1202 block->end_ip++;
1203
1204 adjust_later_block_ips(block, 1);
1205
1206 exec_node::insert_after(inst);
1207 }
1208
1209 void
1210 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1211 {
1212 if (!this->is_tail_sentinel())
1213 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1214
1215 block->end_ip++;
1216
1217 adjust_later_block_ips(block, 1);
1218
1219 exec_node::insert_before(inst);
1220 }
1221
1222 void
1223 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1224 {
1225 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1226
1227 unsigned num_inst = list->length();
1228
1229 block->end_ip += num_inst;
1230
1231 adjust_later_block_ips(block, num_inst);
1232
1233 exec_node::insert_before(list);
1234 }
1235
1236 void
1237 backend_instruction::remove(bblock_t *block)
1238 {
1239 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1240
1241 adjust_later_block_ips(block, -1);
1242
1243 if (block->start_ip == block->end_ip) {
1244 block->cfg->remove_block(block);
1245 } else {
1246 block->end_ip--;
1247 }
1248
1249 exec_node::remove();
1250 }
1251
1252 void
1253 backend_shader::dump_instructions()
1254 {
1255 dump_instructions(NULL);
1256 }
1257
1258 void
1259 backend_shader::dump_instructions(const char *name)
1260 {
1261 FILE *file = stderr;
1262 if (name && geteuid() != 0) {
1263 file = fopen(name, "w");
1264 if (!file)
1265 file = stderr;
1266 }
1267
1268 if (cfg) {
1269 int ip = 0;
1270 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1271 fprintf(file, "%4d: ", ip++);
1272 dump_instruction(inst, file);
1273 }
1274 } else {
1275 int ip = 0;
1276 foreach_in_list(backend_instruction, inst, &instructions) {
1277 fprintf(file, "%4d: ", ip++);
1278 dump_instruction(inst, file);
1279 }
1280 }
1281
1282 if (file != stderr) {
1283 fclose(file);
1284 }
1285 }
1286
1287 void
1288 backend_shader::calculate_cfg()
1289 {
1290 if (this->cfg)
1291 return;
1292 cfg = new(mem_ctx) cfg_t(&this->instructions);
1293 }
1294
1295 void
1296 backend_shader::invalidate_cfg()
1297 {
1298 ralloc_free(this->cfg);
1299 this->cfg = NULL;
1300 }
1301
1302 /**
1303 * Sets up the starting offsets for the groups of binding table entries
1304 * commong to all pipeline stages.
1305 *
1306 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1307 * unused but also make sure that addition of small offsets to them will
1308 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1309 */
1310 void
1311 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1312 {
1313 int num_textures = _mesa_fls(prog->SamplersUsed);
1314
1315 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1316 next_binding_table_offset += num_textures;
1317
1318 if (shader) {
1319 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1320 next_binding_table_offset += shader->base.NumUniformBlocks;
1321 } else {
1322 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1323 }
1324
1325 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1326 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1327 next_binding_table_offset++;
1328 } else {
1329 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1330 }
1331
1332 if (prog->UsesGather) {
1333 if (devinfo->gen >= 8) {
1334 stage_prog_data->binding_table.gather_texture_start =
1335 stage_prog_data->binding_table.texture_start;
1336 } else {
1337 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1338 next_binding_table_offset += num_textures;
1339 }
1340 } else {
1341 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1342 }
1343
1344 if (shader_prog && shader_prog->NumAtomicBuffers) {
1345 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1346 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1347 } else {
1348 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1349 }
1350
1351 if (shader && shader->base.NumImages) {
1352 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1353 next_binding_table_offset += shader->base.NumImages;
1354 } else {
1355 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1356 }
1357
1358 /* This may or may not be used depending on how the compile goes. */
1359 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1360 next_binding_table_offset++;
1361
1362 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1363
1364 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1365 }