glsl: Lower UBO and SSBO access in glsl linker
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_GEOMETRY:
83 return compiler->scalar_gs;
84 case MESA_SHADER_VERTEX:
85 return compiler->scalar_vs;
86 default:
87 return false;
88 }
89 }
90
91 struct brw_compiler *
92 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
93 {
94 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
95
96 compiler->devinfo = devinfo;
97 compiler->shader_debug_log = shader_debug_log_mesa;
98 compiler->shader_perf_log = shader_perf_log_mesa;
99
100 brw_fs_alloc_reg_sets(compiler);
101 brw_vec4_alloc_reg_set(compiler);
102
103 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
104 compiler->scalar_vs = true;
105
106 if (devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
107 compiler->scalar_gs = true;
108
109 nir_shader_compiler_options *nir_options =
110 rzalloc(compiler, nir_shader_compiler_options);
111 nir_options->native_integers = true;
112 /* In order to help allow for better CSE at the NIR level we tell NIR
113 * to split all ffma instructions during opt_algebraic and we then
114 * re-combine them as a later step.
115 */
116 nir_options->lower_ffma = true;
117 nir_options->lower_sub = true;
118 /* In the vec4 backend, our dpN instruction replicates its result to all
119 * the components of a vec4. We would like NIR to give us replicated fdot
120 * instructions because it can optimize better for us.
121 *
122 * For the FS backend, it should be lowered away by the scalarizing pass so
123 * we should never see fdot anyway.
124 */
125 nir_options->fdot_replicates = true;
126
127 /* We want the GLSL compiler to emit code that uses condition codes */
128 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
129 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
130 compiler->glsl_compiler_options[i].MaxIfDepth =
131 devinfo->gen < 6 ? 16 : UINT_MAX;
132
133 compiler->glsl_compiler_options[i].EmitCondCodes = true;
134 compiler->glsl_compiler_options[i].EmitNoNoise = true;
135 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
136 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
137 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
138 compiler->glsl_compiler_options[i].LowerClipDistance = true;
139
140 bool is_scalar = is_scalar_shader_stage(compiler, i);
141
142 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
143 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
144 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
145
146 /* !ARB_gpu_shader5 */
147 if (devinfo->gen < 7)
148 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
149
150 compiler->glsl_compiler_options[i].NirOptions = nir_options;
151
152 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
153 }
154
155 return compiler;
156 }
157
158 struct gl_shader *
159 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
160 {
161 struct brw_shader *shader;
162
163 shader = rzalloc(NULL, struct brw_shader);
164 if (shader) {
165 shader->base.Type = type;
166 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
167 shader->base.Name = name;
168 _mesa_init_shader(ctx, &shader->base);
169 }
170
171 return &shader->base;
172 }
173
174 void
175 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
176 unsigned surf_index)
177 {
178 assert(surf_index < BRW_MAX_SURFACES);
179
180 prog_data->binding_table.size_bytes =
181 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
182 }
183
184 enum brw_reg_type
185 brw_type_for_base_type(const struct glsl_type *type)
186 {
187 switch (type->base_type) {
188 case GLSL_TYPE_FLOAT:
189 return BRW_REGISTER_TYPE_F;
190 case GLSL_TYPE_INT:
191 case GLSL_TYPE_BOOL:
192 case GLSL_TYPE_SUBROUTINE:
193 return BRW_REGISTER_TYPE_D;
194 case GLSL_TYPE_UINT:
195 return BRW_REGISTER_TYPE_UD;
196 case GLSL_TYPE_ARRAY:
197 return brw_type_for_base_type(type->fields.array);
198 case GLSL_TYPE_STRUCT:
199 case GLSL_TYPE_SAMPLER:
200 case GLSL_TYPE_ATOMIC_UINT:
201 /* These should be overridden with the type of the member when
202 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
203 * way to trip up if we don't.
204 */
205 return BRW_REGISTER_TYPE_UD;
206 case GLSL_TYPE_IMAGE:
207 return BRW_REGISTER_TYPE_UD;
208 case GLSL_TYPE_VOID:
209 case GLSL_TYPE_ERROR:
210 case GLSL_TYPE_INTERFACE:
211 case GLSL_TYPE_DOUBLE:
212 unreachable("not reached");
213 }
214
215 return BRW_REGISTER_TYPE_F;
216 }
217
218 enum brw_conditional_mod
219 brw_conditional_for_comparison(unsigned int op)
220 {
221 switch (op) {
222 case ir_binop_less:
223 return BRW_CONDITIONAL_L;
224 case ir_binop_greater:
225 return BRW_CONDITIONAL_G;
226 case ir_binop_lequal:
227 return BRW_CONDITIONAL_LE;
228 case ir_binop_gequal:
229 return BRW_CONDITIONAL_GE;
230 case ir_binop_equal:
231 case ir_binop_all_equal: /* same as equal for scalars */
232 return BRW_CONDITIONAL_Z;
233 case ir_binop_nequal:
234 case ir_binop_any_nequal: /* same as nequal for scalars */
235 return BRW_CONDITIONAL_NZ;
236 default:
237 unreachable("not reached: bad operation for comparison");
238 }
239 }
240
241 uint32_t
242 brw_math_function(enum opcode op)
243 {
244 switch (op) {
245 case SHADER_OPCODE_RCP:
246 return BRW_MATH_FUNCTION_INV;
247 case SHADER_OPCODE_RSQ:
248 return BRW_MATH_FUNCTION_RSQ;
249 case SHADER_OPCODE_SQRT:
250 return BRW_MATH_FUNCTION_SQRT;
251 case SHADER_OPCODE_EXP2:
252 return BRW_MATH_FUNCTION_EXP;
253 case SHADER_OPCODE_LOG2:
254 return BRW_MATH_FUNCTION_LOG;
255 case SHADER_OPCODE_POW:
256 return BRW_MATH_FUNCTION_POW;
257 case SHADER_OPCODE_SIN:
258 return BRW_MATH_FUNCTION_SIN;
259 case SHADER_OPCODE_COS:
260 return BRW_MATH_FUNCTION_COS;
261 case SHADER_OPCODE_INT_QUOTIENT:
262 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
263 case SHADER_OPCODE_INT_REMAINDER:
264 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
265 default:
266 unreachable("not reached: unknown math function");
267 }
268 }
269
270 uint32_t
271 brw_texture_offset(int *offsets, unsigned num_components)
272 {
273 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
274
275 /* Combine all three offsets into a single unsigned dword:
276 *
277 * bits 11:8 - U Offset (X component)
278 * bits 7:4 - V Offset (Y component)
279 * bits 3:0 - R Offset (Z component)
280 */
281 unsigned offset_bits = 0;
282 for (unsigned i = 0; i < num_components; i++) {
283 const unsigned shift = 4 * (2 - i);
284 offset_bits |= (offsets[i] << shift) & (0xF << shift);
285 }
286 return offset_bits;
287 }
288
289 const char *
290 brw_instruction_name(enum opcode op)
291 {
292 switch (op) {
293 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
294 assert(opcode_descs[op].name);
295 return opcode_descs[op].name;
296 case FS_OPCODE_FB_WRITE:
297 return "fb_write";
298 case FS_OPCODE_FB_WRITE_LOGICAL:
299 return "fb_write_logical";
300 case FS_OPCODE_PACK_STENCIL_REF:
301 return "pack_stencil_ref";
302 case FS_OPCODE_BLORP_FB_WRITE:
303 return "blorp_fb_write";
304 case FS_OPCODE_REP_FB_WRITE:
305 return "rep_fb_write";
306
307 case SHADER_OPCODE_RCP:
308 return "rcp";
309 case SHADER_OPCODE_RSQ:
310 return "rsq";
311 case SHADER_OPCODE_SQRT:
312 return "sqrt";
313 case SHADER_OPCODE_EXP2:
314 return "exp2";
315 case SHADER_OPCODE_LOG2:
316 return "log2";
317 case SHADER_OPCODE_POW:
318 return "pow";
319 case SHADER_OPCODE_INT_QUOTIENT:
320 return "int_quot";
321 case SHADER_OPCODE_INT_REMAINDER:
322 return "int_rem";
323 case SHADER_OPCODE_SIN:
324 return "sin";
325 case SHADER_OPCODE_COS:
326 return "cos";
327
328 case SHADER_OPCODE_TEX:
329 return "tex";
330 case SHADER_OPCODE_TEX_LOGICAL:
331 return "tex_logical";
332 case SHADER_OPCODE_TXD:
333 return "txd";
334 case SHADER_OPCODE_TXD_LOGICAL:
335 return "txd_logical";
336 case SHADER_OPCODE_TXF:
337 return "txf";
338 case SHADER_OPCODE_TXF_LOGICAL:
339 return "txf_logical";
340 case SHADER_OPCODE_TXL:
341 return "txl";
342 case SHADER_OPCODE_TXL_LOGICAL:
343 return "txl_logical";
344 case SHADER_OPCODE_TXS:
345 return "txs";
346 case SHADER_OPCODE_TXS_LOGICAL:
347 return "txs_logical";
348 case FS_OPCODE_TXB:
349 return "txb";
350 case FS_OPCODE_TXB_LOGICAL:
351 return "txb_logical";
352 case SHADER_OPCODE_TXF_CMS:
353 return "txf_cms";
354 case SHADER_OPCODE_TXF_CMS_LOGICAL:
355 return "txf_cms_logical";
356 case SHADER_OPCODE_TXF_CMS_W:
357 return "txf_cms_w";
358 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
359 return "txf_cms_w_logical";
360 case SHADER_OPCODE_TXF_UMS:
361 return "txf_ums";
362 case SHADER_OPCODE_TXF_UMS_LOGICAL:
363 return "txf_ums_logical";
364 case SHADER_OPCODE_TXF_MCS:
365 return "txf_mcs";
366 case SHADER_OPCODE_TXF_MCS_LOGICAL:
367 return "txf_mcs_logical";
368 case SHADER_OPCODE_LOD:
369 return "lod";
370 case SHADER_OPCODE_LOD_LOGICAL:
371 return "lod_logical";
372 case SHADER_OPCODE_TG4:
373 return "tg4";
374 case SHADER_OPCODE_TG4_LOGICAL:
375 return "tg4_logical";
376 case SHADER_OPCODE_TG4_OFFSET:
377 return "tg4_offset";
378 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
379 return "tg4_offset_logical";
380 case SHADER_OPCODE_SAMPLEINFO:
381 return "sampleinfo";
382
383 case SHADER_OPCODE_SHADER_TIME_ADD:
384 return "shader_time_add";
385
386 case SHADER_OPCODE_UNTYPED_ATOMIC:
387 return "untyped_atomic";
388 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
389 return "untyped_atomic_logical";
390 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
391 return "untyped_surface_read";
392 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
393 return "untyped_surface_read_logical";
394 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
395 return "untyped_surface_write";
396 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
397 return "untyped_surface_write_logical";
398 case SHADER_OPCODE_TYPED_ATOMIC:
399 return "typed_atomic";
400 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
401 return "typed_atomic_logical";
402 case SHADER_OPCODE_TYPED_SURFACE_READ:
403 return "typed_surface_read";
404 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
405 return "typed_surface_read_logical";
406 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
407 return "typed_surface_write";
408 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
409 return "typed_surface_write_logical";
410 case SHADER_OPCODE_MEMORY_FENCE:
411 return "memory_fence";
412
413 case SHADER_OPCODE_LOAD_PAYLOAD:
414 return "load_payload";
415
416 case SHADER_OPCODE_GEN4_SCRATCH_READ:
417 return "gen4_scratch_read";
418 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
419 return "gen4_scratch_write";
420 case SHADER_OPCODE_GEN7_SCRATCH_READ:
421 return "gen7_scratch_read";
422 case SHADER_OPCODE_URB_WRITE_SIMD8:
423 return "gen8_urb_write_simd8";
424 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
425 return "gen8_urb_write_simd8_per_slot";
426 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
427 return "gen8_urb_write_simd8_masked";
428 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
429 return "gen8_urb_write_simd8_masked_per_slot";
430 case SHADER_OPCODE_URB_READ_SIMD8:
431 return "urb_read_simd8";
432
433 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
434 return "find_live_channel";
435 case SHADER_OPCODE_BROADCAST:
436 return "broadcast";
437
438 case VEC4_OPCODE_MOV_BYTES:
439 return "mov_bytes";
440 case VEC4_OPCODE_PACK_BYTES:
441 return "pack_bytes";
442 case VEC4_OPCODE_UNPACK_UNIFORM:
443 return "unpack_uniform";
444
445 case FS_OPCODE_DDX_COARSE:
446 return "ddx_coarse";
447 case FS_OPCODE_DDX_FINE:
448 return "ddx_fine";
449 case FS_OPCODE_DDY_COARSE:
450 return "ddy_coarse";
451 case FS_OPCODE_DDY_FINE:
452 return "ddy_fine";
453
454 case FS_OPCODE_CINTERP:
455 return "cinterp";
456 case FS_OPCODE_LINTERP:
457 return "linterp";
458
459 case FS_OPCODE_PIXEL_X:
460 return "pixel_x";
461 case FS_OPCODE_PIXEL_Y:
462 return "pixel_y";
463
464 case FS_OPCODE_GET_BUFFER_SIZE:
465 return "fs_get_buffer_size";
466
467 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
468 return "uniform_pull_const";
469 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
470 return "uniform_pull_const_gen7";
471 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
472 return "varying_pull_const";
473 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
474 return "varying_pull_const_gen7";
475
476 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
477 return "mov_dispatch_to_flags";
478 case FS_OPCODE_DISCARD_JUMP:
479 return "discard_jump";
480
481 case FS_OPCODE_SET_SAMPLE_ID:
482 return "set_sample_id";
483 case FS_OPCODE_SET_SIMD4X2_OFFSET:
484 return "set_simd4x2_offset";
485
486 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
487 return "pack_half_2x16_split";
488 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
489 return "unpack_half_2x16_split_x";
490 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
491 return "unpack_half_2x16_split_y";
492
493 case FS_OPCODE_PLACEHOLDER_HALT:
494 return "placeholder_halt";
495
496 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
497 return "interp_centroid";
498 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
499 return "interp_sample";
500 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
501 return "interp_shared_offset";
502 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
503 return "interp_per_slot_offset";
504
505 case VS_OPCODE_URB_WRITE:
506 return "vs_urb_write";
507 case VS_OPCODE_PULL_CONSTANT_LOAD:
508 return "pull_constant_load";
509 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
510 return "pull_constant_load_gen7";
511
512 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
513 return "set_simd4x2_header_gen9";
514
515 case VS_OPCODE_GET_BUFFER_SIZE:
516 return "vs_get_buffer_size";
517
518 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
519 return "unpack_flags_simd4x2";
520
521 case GS_OPCODE_URB_WRITE:
522 return "gs_urb_write";
523 case GS_OPCODE_URB_WRITE_ALLOCATE:
524 return "gs_urb_write_allocate";
525 case GS_OPCODE_THREAD_END:
526 return "gs_thread_end";
527 case GS_OPCODE_SET_WRITE_OFFSET:
528 return "set_write_offset";
529 case GS_OPCODE_SET_VERTEX_COUNT:
530 return "set_vertex_count";
531 case GS_OPCODE_SET_DWORD_2:
532 return "set_dword_2";
533 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
534 return "prepare_channel_masks";
535 case GS_OPCODE_SET_CHANNEL_MASKS:
536 return "set_channel_masks";
537 case GS_OPCODE_GET_INSTANCE_ID:
538 return "get_instance_id";
539 case GS_OPCODE_FF_SYNC:
540 return "ff_sync";
541 case GS_OPCODE_SET_PRIMITIVE_ID:
542 return "set_primitive_id";
543 case GS_OPCODE_SVB_WRITE:
544 return "gs_svb_write";
545 case GS_OPCODE_SVB_SET_DST_INDEX:
546 return "gs_svb_set_dst_index";
547 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
548 return "gs_ff_sync_set_primitives";
549 case CS_OPCODE_CS_TERMINATE:
550 return "cs_terminate";
551 case SHADER_OPCODE_BARRIER:
552 return "barrier";
553 case SHADER_OPCODE_MULH:
554 return "mulh";
555 }
556
557 unreachable("not reached");
558 }
559
560 bool
561 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
562 {
563 union {
564 unsigned ud;
565 int d;
566 float f;
567 } imm = { reg->dw1.ud }, sat_imm = { 0 };
568
569 switch (type) {
570 case BRW_REGISTER_TYPE_UD:
571 case BRW_REGISTER_TYPE_D:
572 case BRW_REGISTER_TYPE_UQ:
573 case BRW_REGISTER_TYPE_Q:
574 /* Nothing to do. */
575 return false;
576 case BRW_REGISTER_TYPE_UW:
577 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
578 break;
579 case BRW_REGISTER_TYPE_W:
580 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
581 break;
582 case BRW_REGISTER_TYPE_F:
583 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
584 break;
585 case BRW_REGISTER_TYPE_UB:
586 case BRW_REGISTER_TYPE_B:
587 unreachable("no UB/B immediates");
588 case BRW_REGISTER_TYPE_V:
589 case BRW_REGISTER_TYPE_UV:
590 case BRW_REGISTER_TYPE_VF:
591 unreachable("unimplemented: saturate vector immediate");
592 case BRW_REGISTER_TYPE_DF:
593 case BRW_REGISTER_TYPE_HF:
594 unreachable("unimplemented: saturate DF/HF immediate");
595 }
596
597 if (imm.ud != sat_imm.ud) {
598 reg->dw1.ud = sat_imm.ud;
599 return true;
600 }
601 return false;
602 }
603
604 bool
605 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
606 {
607 switch (type) {
608 case BRW_REGISTER_TYPE_D:
609 case BRW_REGISTER_TYPE_UD:
610 reg->dw1.d = -reg->dw1.d;
611 return true;
612 case BRW_REGISTER_TYPE_W:
613 case BRW_REGISTER_TYPE_UW:
614 reg->dw1.d = -(int16_t)reg->dw1.ud;
615 return true;
616 case BRW_REGISTER_TYPE_F:
617 reg->dw1.f = -reg->dw1.f;
618 return true;
619 case BRW_REGISTER_TYPE_VF:
620 reg->dw1.ud ^= 0x80808080;
621 return true;
622 case BRW_REGISTER_TYPE_UB:
623 case BRW_REGISTER_TYPE_B:
624 unreachable("no UB/B immediates");
625 case BRW_REGISTER_TYPE_UV:
626 case BRW_REGISTER_TYPE_V:
627 assert(!"unimplemented: negate UV/V immediate");
628 case BRW_REGISTER_TYPE_UQ:
629 case BRW_REGISTER_TYPE_Q:
630 assert(!"unimplemented: negate UQ/Q immediate");
631 case BRW_REGISTER_TYPE_DF:
632 case BRW_REGISTER_TYPE_HF:
633 assert(!"unimplemented: negate DF/HF immediate");
634 }
635
636 return false;
637 }
638
639 bool
640 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
641 {
642 switch (type) {
643 case BRW_REGISTER_TYPE_D:
644 reg->dw1.d = abs(reg->dw1.d);
645 return true;
646 case BRW_REGISTER_TYPE_W:
647 reg->dw1.d = abs((int16_t)reg->dw1.ud);
648 return true;
649 case BRW_REGISTER_TYPE_F:
650 reg->dw1.f = fabsf(reg->dw1.f);
651 return true;
652 case BRW_REGISTER_TYPE_VF:
653 reg->dw1.ud &= ~0x80808080;
654 return true;
655 case BRW_REGISTER_TYPE_UB:
656 case BRW_REGISTER_TYPE_B:
657 unreachable("no UB/B immediates");
658 case BRW_REGISTER_TYPE_UQ:
659 case BRW_REGISTER_TYPE_UD:
660 case BRW_REGISTER_TYPE_UW:
661 case BRW_REGISTER_TYPE_UV:
662 /* Presumably the absolute value modifier on an unsigned source is a
663 * nop, but it would be nice to confirm.
664 */
665 assert(!"unimplemented: abs unsigned immediate");
666 case BRW_REGISTER_TYPE_V:
667 assert(!"unimplemented: abs V immediate");
668 case BRW_REGISTER_TYPE_Q:
669 assert(!"unimplemented: abs Q immediate");
670 case BRW_REGISTER_TYPE_DF:
671 case BRW_REGISTER_TYPE_HF:
672 assert(!"unimplemented: abs DF/HF immediate");
673 }
674
675 return false;
676 }
677
678 backend_shader::backend_shader(const struct brw_compiler *compiler,
679 void *log_data,
680 void *mem_ctx,
681 const nir_shader *shader,
682 struct brw_stage_prog_data *stage_prog_data)
683 : compiler(compiler),
684 log_data(log_data),
685 devinfo(compiler->devinfo),
686 nir(shader),
687 stage_prog_data(stage_prog_data),
688 mem_ctx(mem_ctx),
689 cfg(NULL),
690 stage(shader->stage)
691 {
692 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
693 stage_name = _mesa_shader_stage_to_string(stage);
694 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
695 }
696
697 bool
698 backend_reg::is_zero() const
699 {
700 if (file != IMM)
701 return false;
702
703 return fixed_hw_reg.dw1.d == 0;
704 }
705
706 bool
707 backend_reg::is_one() const
708 {
709 if (file != IMM)
710 return false;
711
712 return type == BRW_REGISTER_TYPE_F
713 ? fixed_hw_reg.dw1.f == 1.0
714 : fixed_hw_reg.dw1.d == 1;
715 }
716
717 bool
718 backend_reg::is_negative_one() const
719 {
720 if (file != IMM)
721 return false;
722
723 switch (type) {
724 case BRW_REGISTER_TYPE_F:
725 return fixed_hw_reg.dw1.f == -1.0;
726 case BRW_REGISTER_TYPE_D:
727 return fixed_hw_reg.dw1.d == -1;
728 default:
729 return false;
730 }
731 }
732
733 bool
734 backend_reg::is_null() const
735 {
736 return file == HW_REG &&
737 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
738 fixed_hw_reg.nr == BRW_ARF_NULL;
739 }
740
741
742 bool
743 backend_reg::is_accumulator() const
744 {
745 return file == HW_REG &&
746 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
747 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
748 }
749
750 bool
751 backend_reg::in_range(const backend_reg &r, unsigned n) const
752 {
753 return (file == r.file &&
754 reg == r.reg &&
755 reg_offset >= r.reg_offset &&
756 reg_offset < r.reg_offset + n);
757 }
758
759 bool
760 backend_instruction::is_commutative() const
761 {
762 switch (opcode) {
763 case BRW_OPCODE_AND:
764 case BRW_OPCODE_OR:
765 case BRW_OPCODE_XOR:
766 case BRW_OPCODE_ADD:
767 case BRW_OPCODE_MUL:
768 case SHADER_OPCODE_MULH:
769 return true;
770 case BRW_OPCODE_SEL:
771 /* MIN and MAX are commutative. */
772 if (conditional_mod == BRW_CONDITIONAL_GE ||
773 conditional_mod == BRW_CONDITIONAL_L) {
774 return true;
775 }
776 /* fallthrough */
777 default:
778 return false;
779 }
780 }
781
782 bool
783 backend_instruction::is_3src() const
784 {
785 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
786 }
787
788 bool
789 backend_instruction::is_tex() const
790 {
791 return (opcode == SHADER_OPCODE_TEX ||
792 opcode == FS_OPCODE_TXB ||
793 opcode == SHADER_OPCODE_TXD ||
794 opcode == SHADER_OPCODE_TXF ||
795 opcode == SHADER_OPCODE_TXF_CMS ||
796 opcode == SHADER_OPCODE_TXF_CMS_W ||
797 opcode == SHADER_OPCODE_TXF_UMS ||
798 opcode == SHADER_OPCODE_TXF_MCS ||
799 opcode == SHADER_OPCODE_TXL ||
800 opcode == SHADER_OPCODE_TXS ||
801 opcode == SHADER_OPCODE_LOD ||
802 opcode == SHADER_OPCODE_TG4 ||
803 opcode == SHADER_OPCODE_TG4_OFFSET);
804 }
805
806 bool
807 backend_instruction::is_math() const
808 {
809 return (opcode == SHADER_OPCODE_RCP ||
810 opcode == SHADER_OPCODE_RSQ ||
811 opcode == SHADER_OPCODE_SQRT ||
812 opcode == SHADER_OPCODE_EXP2 ||
813 opcode == SHADER_OPCODE_LOG2 ||
814 opcode == SHADER_OPCODE_SIN ||
815 opcode == SHADER_OPCODE_COS ||
816 opcode == SHADER_OPCODE_INT_QUOTIENT ||
817 opcode == SHADER_OPCODE_INT_REMAINDER ||
818 opcode == SHADER_OPCODE_POW);
819 }
820
821 bool
822 backend_instruction::is_control_flow() const
823 {
824 switch (opcode) {
825 case BRW_OPCODE_DO:
826 case BRW_OPCODE_WHILE:
827 case BRW_OPCODE_IF:
828 case BRW_OPCODE_ELSE:
829 case BRW_OPCODE_ENDIF:
830 case BRW_OPCODE_BREAK:
831 case BRW_OPCODE_CONTINUE:
832 return true;
833 default:
834 return false;
835 }
836 }
837
838 bool
839 backend_instruction::can_do_source_mods() const
840 {
841 switch (opcode) {
842 case BRW_OPCODE_ADDC:
843 case BRW_OPCODE_BFE:
844 case BRW_OPCODE_BFI1:
845 case BRW_OPCODE_BFI2:
846 case BRW_OPCODE_BFREV:
847 case BRW_OPCODE_CBIT:
848 case BRW_OPCODE_FBH:
849 case BRW_OPCODE_FBL:
850 case BRW_OPCODE_SUBB:
851 return false;
852 default:
853 return true;
854 }
855 }
856
857 bool
858 backend_instruction::can_do_saturate() const
859 {
860 switch (opcode) {
861 case BRW_OPCODE_ADD:
862 case BRW_OPCODE_ASR:
863 case BRW_OPCODE_AVG:
864 case BRW_OPCODE_DP2:
865 case BRW_OPCODE_DP3:
866 case BRW_OPCODE_DP4:
867 case BRW_OPCODE_DPH:
868 case BRW_OPCODE_F16TO32:
869 case BRW_OPCODE_F32TO16:
870 case BRW_OPCODE_LINE:
871 case BRW_OPCODE_LRP:
872 case BRW_OPCODE_MAC:
873 case BRW_OPCODE_MAD:
874 case BRW_OPCODE_MATH:
875 case BRW_OPCODE_MOV:
876 case BRW_OPCODE_MUL:
877 case SHADER_OPCODE_MULH:
878 case BRW_OPCODE_PLN:
879 case BRW_OPCODE_RNDD:
880 case BRW_OPCODE_RNDE:
881 case BRW_OPCODE_RNDU:
882 case BRW_OPCODE_RNDZ:
883 case BRW_OPCODE_SEL:
884 case BRW_OPCODE_SHL:
885 case BRW_OPCODE_SHR:
886 case FS_OPCODE_LINTERP:
887 case SHADER_OPCODE_COS:
888 case SHADER_OPCODE_EXP2:
889 case SHADER_OPCODE_LOG2:
890 case SHADER_OPCODE_POW:
891 case SHADER_OPCODE_RCP:
892 case SHADER_OPCODE_RSQ:
893 case SHADER_OPCODE_SIN:
894 case SHADER_OPCODE_SQRT:
895 return true;
896 default:
897 return false;
898 }
899 }
900
901 bool
902 backend_instruction::can_do_cmod() const
903 {
904 switch (opcode) {
905 case BRW_OPCODE_ADD:
906 case BRW_OPCODE_ADDC:
907 case BRW_OPCODE_AND:
908 case BRW_OPCODE_ASR:
909 case BRW_OPCODE_AVG:
910 case BRW_OPCODE_CMP:
911 case BRW_OPCODE_CMPN:
912 case BRW_OPCODE_DP2:
913 case BRW_OPCODE_DP3:
914 case BRW_OPCODE_DP4:
915 case BRW_OPCODE_DPH:
916 case BRW_OPCODE_F16TO32:
917 case BRW_OPCODE_F32TO16:
918 case BRW_OPCODE_FRC:
919 case BRW_OPCODE_LINE:
920 case BRW_OPCODE_LRP:
921 case BRW_OPCODE_LZD:
922 case BRW_OPCODE_MAC:
923 case BRW_OPCODE_MACH:
924 case BRW_OPCODE_MAD:
925 case BRW_OPCODE_MOV:
926 case BRW_OPCODE_MUL:
927 case BRW_OPCODE_NOT:
928 case BRW_OPCODE_OR:
929 case BRW_OPCODE_PLN:
930 case BRW_OPCODE_RNDD:
931 case BRW_OPCODE_RNDE:
932 case BRW_OPCODE_RNDU:
933 case BRW_OPCODE_RNDZ:
934 case BRW_OPCODE_SAD2:
935 case BRW_OPCODE_SADA2:
936 case BRW_OPCODE_SHL:
937 case BRW_OPCODE_SHR:
938 case BRW_OPCODE_SUBB:
939 case BRW_OPCODE_XOR:
940 case FS_OPCODE_CINTERP:
941 case FS_OPCODE_LINTERP:
942 return true;
943 default:
944 return false;
945 }
946 }
947
948 bool
949 backend_instruction::reads_accumulator_implicitly() const
950 {
951 switch (opcode) {
952 case BRW_OPCODE_MAC:
953 case BRW_OPCODE_MACH:
954 case BRW_OPCODE_SADA2:
955 return true;
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
963 {
964 return writes_accumulator ||
965 (devinfo->gen < 6 &&
966 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
967 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
968 opcode != FS_OPCODE_CINTERP)));
969 }
970
971 bool
972 backend_instruction::has_side_effects() const
973 {
974 switch (opcode) {
975 case SHADER_OPCODE_UNTYPED_ATOMIC:
976 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
977 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
978 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
979 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
980 case SHADER_OPCODE_TYPED_ATOMIC:
981 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
982 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
983 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
984 case SHADER_OPCODE_MEMORY_FENCE:
985 case SHADER_OPCODE_URB_WRITE_SIMD8:
986 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
987 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
989 case FS_OPCODE_FB_WRITE:
990 case SHADER_OPCODE_BARRIER:
991 return true;
992 default:
993 return false;
994 }
995 }
996
997 bool
998 backend_instruction::is_volatile() const
999 {
1000 switch (opcode) {
1001 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1002 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1003 case SHADER_OPCODE_TYPED_SURFACE_READ:
1004 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1005 return true;
1006 default:
1007 return false;
1008 }
1009 }
1010
1011 #ifndef NDEBUG
1012 static bool
1013 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1014 {
1015 bool found = false;
1016 foreach_inst_in_block (backend_instruction, i, block) {
1017 if (inst == i) {
1018 found = true;
1019 }
1020 }
1021 return found;
1022 }
1023 #endif
1024
1025 static void
1026 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1027 {
1028 for (bblock_t *block_iter = start_block->next();
1029 !block_iter->link.is_tail_sentinel();
1030 block_iter = block_iter->next()) {
1031 block_iter->start_ip += ip_adjustment;
1032 block_iter->end_ip += ip_adjustment;
1033 }
1034 }
1035
1036 void
1037 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1038 {
1039 if (!this->is_head_sentinel())
1040 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1041
1042 block->end_ip++;
1043
1044 adjust_later_block_ips(block, 1);
1045
1046 exec_node::insert_after(inst);
1047 }
1048
1049 void
1050 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1051 {
1052 if (!this->is_tail_sentinel())
1053 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1054
1055 block->end_ip++;
1056
1057 adjust_later_block_ips(block, 1);
1058
1059 exec_node::insert_before(inst);
1060 }
1061
1062 void
1063 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1064 {
1065 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1066
1067 unsigned num_inst = list->length();
1068
1069 block->end_ip += num_inst;
1070
1071 adjust_later_block_ips(block, num_inst);
1072
1073 exec_node::insert_before(list);
1074 }
1075
1076 void
1077 backend_instruction::remove(bblock_t *block)
1078 {
1079 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1080
1081 adjust_later_block_ips(block, -1);
1082
1083 if (block->start_ip == block->end_ip) {
1084 block->cfg->remove_block(block);
1085 } else {
1086 block->end_ip--;
1087 }
1088
1089 exec_node::remove();
1090 }
1091
1092 void
1093 backend_shader::dump_instructions()
1094 {
1095 dump_instructions(NULL);
1096 }
1097
1098 void
1099 backend_shader::dump_instructions(const char *name)
1100 {
1101 FILE *file = stderr;
1102 if (name && geteuid() != 0) {
1103 file = fopen(name, "w");
1104 if (!file)
1105 file = stderr;
1106 }
1107
1108 if (cfg) {
1109 int ip = 0;
1110 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1111 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1112 fprintf(file, "%4d: ", ip++);
1113 dump_instruction(inst, file);
1114 }
1115 } else {
1116 int ip = 0;
1117 foreach_in_list(backend_instruction, inst, &instructions) {
1118 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1119 fprintf(file, "%4d: ", ip++);
1120 dump_instruction(inst, file);
1121 }
1122 }
1123
1124 if (file != stderr) {
1125 fclose(file);
1126 }
1127 }
1128
1129 void
1130 backend_shader::calculate_cfg()
1131 {
1132 if (this->cfg)
1133 return;
1134 cfg = new(mem_ctx) cfg_t(&this->instructions);
1135 }
1136
1137 void
1138 backend_shader::invalidate_cfg()
1139 {
1140 ralloc_free(this->cfg);
1141 this->cfg = NULL;
1142 }
1143
1144 /**
1145 * Sets up the starting offsets for the groups of binding table entries
1146 * commong to all pipeline stages.
1147 *
1148 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1149 * unused but also make sure that addition of small offsets to them will
1150 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1151 */
1152 void
1153 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1154 const struct brw_device_info *devinfo,
1155 const struct gl_shader_program *shader_prog,
1156 const struct gl_program *prog,
1157 struct brw_stage_prog_data *stage_prog_data,
1158 uint32_t next_binding_table_offset)
1159 {
1160 const struct gl_shader *shader = NULL;
1161 int num_textures = _mesa_fls(prog->SamplersUsed);
1162
1163 if (shader_prog)
1164 shader = shader_prog->_LinkedShaders[stage];
1165
1166 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1167 next_binding_table_offset += num_textures;
1168
1169 if (shader) {
1170 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1171 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1172 next_binding_table_offset += shader->NumUniformBlocks;
1173
1174 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1175 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1176 next_binding_table_offset += shader->NumShaderStorageBlocks;
1177 } else {
1178 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1179 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1180 }
1181
1182 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1183 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1184 next_binding_table_offset++;
1185 } else {
1186 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1187 }
1188
1189 if (prog->UsesGather) {
1190 if (devinfo->gen >= 8) {
1191 stage_prog_data->binding_table.gather_texture_start =
1192 stage_prog_data->binding_table.texture_start;
1193 } else {
1194 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1195 next_binding_table_offset += num_textures;
1196 }
1197 } else {
1198 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1199 }
1200
1201 if (shader && shader->NumAtomicBuffers) {
1202 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1203 next_binding_table_offset += shader->NumAtomicBuffers;
1204 } else {
1205 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1206 }
1207
1208 if (shader && shader->NumImages) {
1209 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1210 next_binding_table_offset += shader->NumImages;
1211 } else {
1212 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1213 }
1214
1215 /* This may or may not be used depending on how the compile goes. */
1216 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1217 next_binding_table_offset++;
1218
1219 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1220
1221 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1222 }
1223
1224 static void
1225 setup_vec4_uniform_value(const gl_constant_value **params,
1226 const gl_constant_value *values,
1227 unsigned n)
1228 {
1229 static const gl_constant_value zero = { 0 };
1230
1231 for (unsigned i = 0; i < n; ++i)
1232 params[i] = &values[i];
1233
1234 for (unsigned i = n; i < 4; ++i)
1235 params[i] = &zero;
1236 }
1237
1238 void
1239 brw_setup_image_uniform_values(gl_shader_stage stage,
1240 struct brw_stage_prog_data *stage_prog_data,
1241 unsigned param_start_index,
1242 const gl_uniform_storage *storage)
1243 {
1244 const gl_constant_value **param =
1245 &stage_prog_data->param[param_start_index];
1246
1247 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1248 const unsigned image_idx = storage->opaque[stage].index + i;
1249 const brw_image_param *image_param =
1250 &stage_prog_data->image_param[image_idx];
1251
1252 /* Upload the brw_image_param structure. The order is expected to match
1253 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1254 */
1255 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1256 (const gl_constant_value *)&image_param->surface_idx, 1);
1257 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1258 (const gl_constant_value *)image_param->offset, 2);
1259 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1260 (const gl_constant_value *)image_param->size, 3);
1261 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1262 (const gl_constant_value *)image_param->stride, 4);
1263 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1264 (const gl_constant_value *)image_param->tiling, 3);
1265 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1266 (const gl_constant_value *)image_param->swizzling, 2);
1267 param += BRW_IMAGE_PARAM_SIZE;
1268
1269 brw_mark_surface_used(
1270 stage_prog_data,
1271 stage_prog_data->binding_table.image_start + image_idx);
1272 }
1273 }
1274
1275 /**
1276 * Decide which set of clip planes should be used when clipping via
1277 * gl_Position or gl_ClipVertex.
1278 */
1279 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1280 {
1281 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1282 /* There is currently a GLSL vertex shader, so clip according to GLSL
1283 * rules, which means compare gl_ClipVertex (or gl_Position, if
1284 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1285 * that were stored in EyeUserPlane at the time the clip planes were
1286 * specified.
1287 */
1288 return ctx->Transform.EyeUserPlane;
1289 } else {
1290 /* Either we are using fixed function or an ARB vertex program. In
1291 * either case the clip planes are going to be compared against
1292 * gl_Position (which is in clip coordinates) so we have to clip using
1293 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1294 * core.
1295 */
1296 return ctx->Transform._ClipUserPlane;
1297 }
1298 }
1299