i965: Support compute shaders in is_scalar_shader_stage()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
126 if (compiler->scalar_vs) {
127 /* If we're using the scalar backend for vertex shaders, we need to
128 * configure these accordingly.
129 */
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
132 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
133 }
134
135 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
136 }
137
138 if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
139 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
140 }
141
142 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
143 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
144
145 return compiler;
146 }
147
148 struct gl_shader *
149 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
150 {
151 struct brw_shader *shader;
152
153 shader = rzalloc(NULL, struct brw_shader);
154 if (shader) {
155 shader->base.Type = type;
156 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
157 shader->base.Name = name;
158 _mesa_init_shader(ctx, &shader->base);
159 }
160
161 return &shader->base;
162 }
163
164 /**
165 * Performs a compile of the shader stages even when we don't know
166 * what non-orthogonal state will be set, in the hope that it reflects
167 * the eventual NOS used, and thus allows us to produce link failures.
168 */
169 static bool
170 brw_shader_precompile(struct gl_context *ctx,
171 struct gl_shader_program *sh_prog)
172 {
173 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
174 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
175 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
176 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
177
178 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
179 return false;
180
181 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
182 return false;
183
184 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
185 return false;
186
187 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
188 return false;
189
190 return true;
191 }
192
193 static inline bool
194 is_scalar_shader_stage(struct brw_context *brw, int stage)
195 {
196 switch (stage) {
197 case MESA_SHADER_FRAGMENT:
198 case MESA_SHADER_COMPUTE:
199 return true;
200 case MESA_SHADER_VERTEX:
201 return brw->intelScreen->compiler->scalar_vs;
202 default:
203 return false;
204 }
205 }
206
207 static void
208 brw_lower_packing_builtins(struct brw_context *brw,
209 gl_shader_stage shader_type,
210 exec_list *ir)
211 {
212 int ops = LOWER_PACK_SNORM_2x16
213 | LOWER_UNPACK_SNORM_2x16
214 | LOWER_PACK_UNORM_2x16
215 | LOWER_UNPACK_UNORM_2x16;
216
217 if (is_scalar_shader_stage(brw, shader_type)) {
218 ops |= LOWER_UNPACK_UNORM_4x8
219 | LOWER_UNPACK_SNORM_4x8
220 | LOWER_PACK_UNORM_4x8
221 | LOWER_PACK_SNORM_4x8;
222 }
223
224 if (brw->gen >= 7) {
225 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
226 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
227 * lowering is needed. For SOA code, the Half2x16 ops must be
228 * scalarized.
229 */
230 if (is_scalar_shader_stage(brw, shader_type)) {
231 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
232 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
233 }
234 } else {
235 ops |= LOWER_PACK_HALF_2x16
236 | LOWER_UNPACK_HALF_2x16;
237 }
238
239 lower_packing_builtins(ir, ops);
240 }
241
242 static void
243 process_glsl_ir(gl_shader_stage stage,
244 struct brw_context *brw,
245 struct gl_shader_program *shader_prog,
246 struct gl_shader *shader)
247 {
248 struct gl_context *ctx = &brw->ctx;
249 const struct gl_shader_compiler_options *options =
250 &ctx->Const.ShaderCompilerOptions[shader->Stage];
251
252 /* Temporary memory context for any new IR. */
253 void *mem_ctx = ralloc_context(NULL);
254
255 ralloc_adopt(mem_ctx, shader->ir);
256
257 /* lower_packing_builtins() inserts arithmetic instructions, so it
258 * must precede lower_instructions().
259 */
260 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
261 do_mat_op_to_vec(shader->ir);
262 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
263 lower_instructions(shader->ir,
264 MOD_TO_FLOOR |
265 DIV_TO_MUL_RCP |
266 SUB_TO_ADD_NEG |
267 EXP_TO_EXP2 |
268 LOG_TO_LOG2 |
269 bitfield_insert |
270 LDEXP_TO_ARITH |
271 CARRY_TO_ARITH |
272 BORROW_TO_ARITH);
273
274 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
275 * if-statements need to be flattened.
276 */
277 if (brw->gen < 6)
278 lower_if_to_cond_assign(shader->ir, 16);
279
280 do_lower_texture_projection(shader->ir);
281 brw_lower_texture_gradients(brw, shader->ir);
282 do_vec_index_to_cond_assign(shader->ir);
283 lower_vector_insert(shader->ir, true);
284 if (options->NirOptions == NULL)
285 brw_do_cubemap_normalize(shader->ir);
286 lower_offset_arrays(shader->ir);
287 brw_do_lower_unnormalized_offset(shader->ir);
288 lower_noise(shader->ir);
289 lower_quadop_vector(shader->ir, false);
290
291 bool lowered_variable_indexing =
292 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
293 shader->ir,
294 options->EmitNoIndirectInput,
295 options->EmitNoIndirectOutput,
296 options->EmitNoIndirectTemp,
297 options->EmitNoIndirectUniform);
298
299 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
300 perf_debug("Unsupported form of variable indexing in %s; falling "
301 "back to very inefficient code generation\n",
302 _mesa_shader_stage_to_abbrev(shader->Stage));
303 }
304
305 lower_ubo_reference(shader, shader->ir);
306
307 bool progress;
308 do {
309 progress = false;
310
311 if (is_scalar_shader_stage(brw, shader->Stage)) {
312 brw_do_channel_expressions(shader->ir);
313 brw_do_vector_splitting(shader->ir);
314 }
315
316 progress = do_lower_jumps(shader->ir, true, true,
317 true, /* main return */
318 false, /* continue */
319 false /* loops */
320 ) || progress;
321
322 progress = do_common_optimization(shader->ir, true, true,
323 options, ctx->Const.NativeIntegers) || progress;
324 } while (progress);
325
326 validate_ir_tree(shader->ir);
327
328 /* Now that we've finished altering the linked IR, reparent any live IR back
329 * to the permanent memory context, and free the temporary one (discarding any
330 * junk we optimized away).
331 */
332 reparent_ir(shader->ir, shader->ir);
333 ralloc_free(mem_ctx);
334
335 if (ctx->_Shader->Flags & GLSL_DUMP) {
336 fprintf(stderr, "\n");
337 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
338 _mesa_shader_stage_to_string(shader->Stage),
339 shader_prog->Name);
340 _mesa_print_ir(stderr, shader->ir, NULL);
341 fprintf(stderr, "\n");
342 }
343 }
344
345 GLboolean
346 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
347 {
348 struct brw_context *brw = brw_context(ctx);
349 unsigned int stage;
350
351 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
352 struct gl_shader *shader = shProg->_LinkedShaders[stage];
353 const struct gl_shader_compiler_options *options =
354 &ctx->Const.ShaderCompilerOptions[stage];
355
356 if (!shader)
357 continue;
358
359 struct gl_program *prog =
360 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
361 shader->Name);
362 if (!prog)
363 return false;
364 prog->Parameters = _mesa_new_parameter_list();
365
366 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
367
368 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
369
370 /* Make a pass over the IR to add state references for any built-in
371 * uniforms that are used. This has to be done now (during linking).
372 * Code generation doesn't happen until the first time this shader is
373 * used for rendering. Waiting until then to generate the parameters is
374 * too late. At that point, the values for the built-in uniforms won't
375 * get sent to the shader.
376 */
377 foreach_in_list(ir_instruction, node, shader->ir) {
378 ir_variable *var = node->as_variable();
379
380 if ((var == NULL) || (var->data.mode != ir_var_uniform)
381 || (strncmp(var->name, "gl_", 3) != 0))
382 continue;
383
384 const ir_state_slot *const slots = var->get_state_slots();
385 assert(slots != NULL);
386
387 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
388 _mesa_add_state_reference(prog->Parameters,
389 (gl_state_index *) slots[i].tokens);
390 }
391 }
392
393 do_set_program_inouts(shader->ir, prog, shader->Stage);
394
395 prog->SamplersUsed = shader->active_samplers;
396 prog->ShadowSamplers = shader->shadow_samplers;
397 _mesa_update_shader_textures_used(shProg, prog);
398
399 _mesa_reference_program(ctx, &shader->Program, prog);
400
401 brw_add_texrect_params(prog);
402
403 if (options->NirOptions) {
404 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
405 is_scalar_shader_stage(brw, stage));
406 }
407
408 _mesa_reference_program(ctx, &prog, NULL);
409 }
410
411 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
412 for (unsigned i = 0; i < shProg->NumShaders; i++) {
413 const struct gl_shader *sh = shProg->Shaders[i];
414 if (!sh)
415 continue;
416
417 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
418 _mesa_shader_stage_to_string(sh->Stage),
419 i, shProg->Name);
420 fprintf(stderr, "%s", sh->Source);
421 fprintf(stderr, "\n");
422 }
423 }
424
425 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
426 return false;
427
428 return true;
429 }
430
431
432 enum brw_reg_type
433 brw_type_for_base_type(const struct glsl_type *type)
434 {
435 switch (type->base_type) {
436 case GLSL_TYPE_FLOAT:
437 return BRW_REGISTER_TYPE_F;
438 case GLSL_TYPE_INT:
439 case GLSL_TYPE_BOOL:
440 case GLSL_TYPE_SUBROUTINE:
441 return BRW_REGISTER_TYPE_D;
442 case GLSL_TYPE_UINT:
443 return BRW_REGISTER_TYPE_UD;
444 case GLSL_TYPE_ARRAY:
445 return brw_type_for_base_type(type->fields.array);
446 case GLSL_TYPE_STRUCT:
447 case GLSL_TYPE_SAMPLER:
448 case GLSL_TYPE_ATOMIC_UINT:
449 /* These should be overridden with the type of the member when
450 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
451 * way to trip up if we don't.
452 */
453 return BRW_REGISTER_TYPE_UD;
454 case GLSL_TYPE_IMAGE:
455 return BRW_REGISTER_TYPE_UD;
456 case GLSL_TYPE_VOID:
457 case GLSL_TYPE_ERROR:
458 case GLSL_TYPE_INTERFACE:
459 case GLSL_TYPE_DOUBLE:
460 unreachable("not reached");
461 }
462
463 return BRW_REGISTER_TYPE_F;
464 }
465
466 enum brw_conditional_mod
467 brw_conditional_for_comparison(unsigned int op)
468 {
469 switch (op) {
470 case ir_binop_less:
471 return BRW_CONDITIONAL_L;
472 case ir_binop_greater:
473 return BRW_CONDITIONAL_G;
474 case ir_binop_lequal:
475 return BRW_CONDITIONAL_LE;
476 case ir_binop_gequal:
477 return BRW_CONDITIONAL_GE;
478 case ir_binop_equal:
479 case ir_binop_all_equal: /* same as equal for scalars */
480 return BRW_CONDITIONAL_Z;
481 case ir_binop_nequal:
482 case ir_binop_any_nequal: /* same as nequal for scalars */
483 return BRW_CONDITIONAL_NZ;
484 default:
485 unreachable("not reached: bad operation for comparison");
486 }
487 }
488
489 uint32_t
490 brw_math_function(enum opcode op)
491 {
492 switch (op) {
493 case SHADER_OPCODE_RCP:
494 return BRW_MATH_FUNCTION_INV;
495 case SHADER_OPCODE_RSQ:
496 return BRW_MATH_FUNCTION_RSQ;
497 case SHADER_OPCODE_SQRT:
498 return BRW_MATH_FUNCTION_SQRT;
499 case SHADER_OPCODE_EXP2:
500 return BRW_MATH_FUNCTION_EXP;
501 case SHADER_OPCODE_LOG2:
502 return BRW_MATH_FUNCTION_LOG;
503 case SHADER_OPCODE_POW:
504 return BRW_MATH_FUNCTION_POW;
505 case SHADER_OPCODE_SIN:
506 return BRW_MATH_FUNCTION_SIN;
507 case SHADER_OPCODE_COS:
508 return BRW_MATH_FUNCTION_COS;
509 case SHADER_OPCODE_INT_QUOTIENT:
510 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
511 case SHADER_OPCODE_INT_REMAINDER:
512 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
513 default:
514 unreachable("not reached: unknown math function");
515 }
516 }
517
518 uint32_t
519 brw_texture_offset(int *offsets, unsigned num_components)
520 {
521 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
522
523 /* Combine all three offsets into a single unsigned dword:
524 *
525 * bits 11:8 - U Offset (X component)
526 * bits 7:4 - V Offset (Y component)
527 * bits 3:0 - R Offset (Z component)
528 */
529 unsigned offset_bits = 0;
530 for (unsigned i = 0; i < num_components; i++) {
531 const unsigned shift = 4 * (2 - i);
532 offset_bits |= (offsets[i] << shift) & (0xF << shift);
533 }
534 return offset_bits;
535 }
536
537 const char *
538 brw_instruction_name(enum opcode op)
539 {
540 switch (op) {
541 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
542 assert(opcode_descs[op].name);
543 return opcode_descs[op].name;
544 case FS_OPCODE_FB_WRITE:
545 return "fb_write";
546 case FS_OPCODE_FB_WRITE_LOGICAL:
547 return "fb_write_logical";
548 case FS_OPCODE_BLORP_FB_WRITE:
549 return "blorp_fb_write";
550 case FS_OPCODE_REP_FB_WRITE:
551 return "rep_fb_write";
552
553 case SHADER_OPCODE_RCP:
554 return "rcp";
555 case SHADER_OPCODE_RSQ:
556 return "rsq";
557 case SHADER_OPCODE_SQRT:
558 return "sqrt";
559 case SHADER_OPCODE_EXP2:
560 return "exp2";
561 case SHADER_OPCODE_LOG2:
562 return "log2";
563 case SHADER_OPCODE_POW:
564 return "pow";
565 case SHADER_OPCODE_INT_QUOTIENT:
566 return "int_quot";
567 case SHADER_OPCODE_INT_REMAINDER:
568 return "int_rem";
569 case SHADER_OPCODE_SIN:
570 return "sin";
571 case SHADER_OPCODE_COS:
572 return "cos";
573
574 case SHADER_OPCODE_TEX:
575 return "tex";
576 case SHADER_OPCODE_TEX_LOGICAL:
577 return "tex_logical";
578 case SHADER_OPCODE_TXD:
579 return "txd";
580 case SHADER_OPCODE_TXD_LOGICAL:
581 return "txd_logical";
582 case SHADER_OPCODE_TXF:
583 return "txf";
584 case SHADER_OPCODE_TXF_LOGICAL:
585 return "txf_logical";
586 case SHADER_OPCODE_TXL:
587 return "txl";
588 case SHADER_OPCODE_TXL_LOGICAL:
589 return "txl_logical";
590 case SHADER_OPCODE_TXS:
591 return "txs";
592 case SHADER_OPCODE_TXS_LOGICAL:
593 return "txs_logical";
594 case FS_OPCODE_TXB:
595 return "txb";
596 case FS_OPCODE_TXB_LOGICAL:
597 return "txb_logical";
598 case SHADER_OPCODE_TXF_CMS:
599 return "txf_cms";
600 case SHADER_OPCODE_TXF_CMS_LOGICAL:
601 return "txf_cms_logical";
602 case SHADER_OPCODE_TXF_UMS:
603 return "txf_ums";
604 case SHADER_OPCODE_TXF_UMS_LOGICAL:
605 return "txf_ums_logical";
606 case SHADER_OPCODE_TXF_MCS:
607 return "txf_mcs";
608 case SHADER_OPCODE_TXF_MCS_LOGICAL:
609 return "txf_mcs_logical";
610 case SHADER_OPCODE_LOD:
611 return "lod";
612 case SHADER_OPCODE_LOD_LOGICAL:
613 return "lod_logical";
614 case SHADER_OPCODE_TG4:
615 return "tg4";
616 case SHADER_OPCODE_TG4_LOGICAL:
617 return "tg4_logical";
618 case SHADER_OPCODE_TG4_OFFSET:
619 return "tg4_offset";
620 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
621 return "tg4_offset_logical";
622 case SHADER_OPCODE_SAMPLEINFO:
623 return "sampleinfo";
624
625 case SHADER_OPCODE_SHADER_TIME_ADD:
626 return "shader_time_add";
627
628 case SHADER_OPCODE_UNTYPED_ATOMIC:
629 return "untyped_atomic";
630 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
631 return "untyped_atomic_logical";
632 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
633 return "untyped_surface_read";
634 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
635 return "untyped_surface_read_logical";
636 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
637 return "untyped_surface_write";
638 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
639 return "untyped_surface_write_logical";
640 case SHADER_OPCODE_TYPED_ATOMIC:
641 return "typed_atomic";
642 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
643 return "typed_atomic_logical";
644 case SHADER_OPCODE_TYPED_SURFACE_READ:
645 return "typed_surface_read";
646 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
647 return "typed_surface_read_logical";
648 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
649 return "typed_surface_write";
650 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
651 return "typed_surface_write_logical";
652 case SHADER_OPCODE_MEMORY_FENCE:
653 return "memory_fence";
654
655 case SHADER_OPCODE_LOAD_PAYLOAD:
656 return "load_payload";
657
658 case SHADER_OPCODE_GEN4_SCRATCH_READ:
659 return "gen4_scratch_read";
660 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
661 return "gen4_scratch_write";
662 case SHADER_OPCODE_GEN7_SCRATCH_READ:
663 return "gen7_scratch_read";
664 case SHADER_OPCODE_URB_WRITE_SIMD8:
665 return "gen8_urb_write_simd8";
666
667 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
668 return "find_live_channel";
669 case SHADER_OPCODE_BROADCAST:
670 return "broadcast";
671
672 case VEC4_OPCODE_MOV_BYTES:
673 return "mov_bytes";
674 case VEC4_OPCODE_PACK_BYTES:
675 return "pack_bytes";
676 case VEC4_OPCODE_UNPACK_UNIFORM:
677 return "unpack_uniform";
678
679 case FS_OPCODE_DDX_COARSE:
680 return "ddx_coarse";
681 case FS_OPCODE_DDX_FINE:
682 return "ddx_fine";
683 case FS_OPCODE_DDY_COARSE:
684 return "ddy_coarse";
685 case FS_OPCODE_DDY_FINE:
686 return "ddy_fine";
687
688 case FS_OPCODE_CINTERP:
689 return "cinterp";
690 case FS_OPCODE_LINTERP:
691 return "linterp";
692
693 case FS_OPCODE_PIXEL_X:
694 return "pixel_x";
695 case FS_OPCODE_PIXEL_Y:
696 return "pixel_y";
697
698 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
699 return "uniform_pull_const";
700 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
701 return "uniform_pull_const_gen7";
702 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
703 return "varying_pull_const";
704 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
705 return "varying_pull_const_gen7";
706
707 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
708 return "mov_dispatch_to_flags";
709 case FS_OPCODE_DISCARD_JUMP:
710 return "discard_jump";
711
712 case FS_OPCODE_SET_SAMPLE_ID:
713 return "set_sample_id";
714 case FS_OPCODE_SET_SIMD4X2_OFFSET:
715 return "set_simd4x2_offset";
716
717 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
718 return "pack_half_2x16_split";
719 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
720 return "unpack_half_2x16_split_x";
721 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
722 return "unpack_half_2x16_split_y";
723
724 case FS_OPCODE_PLACEHOLDER_HALT:
725 return "placeholder_halt";
726
727 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
728 return "interp_centroid";
729 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
730 return "interp_sample";
731 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
732 return "interp_shared_offset";
733 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
734 return "interp_per_slot_offset";
735
736 case VS_OPCODE_URB_WRITE:
737 return "vs_urb_write";
738 case VS_OPCODE_PULL_CONSTANT_LOAD:
739 return "pull_constant_load";
740 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
741 return "pull_constant_load_gen7";
742
743 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
744 return "set_simd4x2_header_gen9";
745
746 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
747 return "unpack_flags_simd4x2";
748
749 case GS_OPCODE_URB_WRITE:
750 return "gs_urb_write";
751 case GS_OPCODE_URB_WRITE_ALLOCATE:
752 return "gs_urb_write_allocate";
753 case GS_OPCODE_THREAD_END:
754 return "gs_thread_end";
755 case GS_OPCODE_SET_WRITE_OFFSET:
756 return "set_write_offset";
757 case GS_OPCODE_SET_VERTEX_COUNT:
758 return "set_vertex_count";
759 case GS_OPCODE_SET_DWORD_2:
760 return "set_dword_2";
761 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
762 return "prepare_channel_masks";
763 case GS_OPCODE_SET_CHANNEL_MASKS:
764 return "set_channel_masks";
765 case GS_OPCODE_GET_INSTANCE_ID:
766 return "get_instance_id";
767 case GS_OPCODE_FF_SYNC:
768 return "ff_sync";
769 case GS_OPCODE_SET_PRIMITIVE_ID:
770 return "set_primitive_id";
771 case GS_OPCODE_SVB_WRITE:
772 return "gs_svb_write";
773 case GS_OPCODE_SVB_SET_DST_INDEX:
774 return "gs_svb_set_dst_index";
775 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
776 return "gs_ff_sync_set_primitives";
777 case CS_OPCODE_CS_TERMINATE:
778 return "cs_terminate";
779 case SHADER_OPCODE_BARRIER:
780 return "barrier";
781 case SHADER_OPCODE_MULH:
782 return "mulh";
783 }
784
785 unreachable("not reached");
786 }
787
788 bool
789 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
790 {
791 union {
792 unsigned ud;
793 int d;
794 float f;
795 } imm = { reg->dw1.ud }, sat_imm = { 0 };
796
797 switch (type) {
798 case BRW_REGISTER_TYPE_UD:
799 case BRW_REGISTER_TYPE_D:
800 case BRW_REGISTER_TYPE_UQ:
801 case BRW_REGISTER_TYPE_Q:
802 /* Nothing to do. */
803 return false;
804 case BRW_REGISTER_TYPE_UW:
805 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
806 break;
807 case BRW_REGISTER_TYPE_W:
808 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
809 break;
810 case BRW_REGISTER_TYPE_F:
811 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
812 break;
813 case BRW_REGISTER_TYPE_UB:
814 case BRW_REGISTER_TYPE_B:
815 unreachable("no UB/B immediates");
816 case BRW_REGISTER_TYPE_V:
817 case BRW_REGISTER_TYPE_UV:
818 case BRW_REGISTER_TYPE_VF:
819 unreachable("unimplemented: saturate vector immediate");
820 case BRW_REGISTER_TYPE_DF:
821 case BRW_REGISTER_TYPE_HF:
822 unreachable("unimplemented: saturate DF/HF immediate");
823 }
824
825 if (imm.ud != sat_imm.ud) {
826 reg->dw1.ud = sat_imm.ud;
827 return true;
828 }
829 return false;
830 }
831
832 bool
833 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
834 {
835 switch (type) {
836 case BRW_REGISTER_TYPE_D:
837 case BRW_REGISTER_TYPE_UD:
838 reg->dw1.d = -reg->dw1.d;
839 return true;
840 case BRW_REGISTER_TYPE_W:
841 case BRW_REGISTER_TYPE_UW:
842 reg->dw1.d = -(int16_t)reg->dw1.ud;
843 return true;
844 case BRW_REGISTER_TYPE_F:
845 reg->dw1.f = -reg->dw1.f;
846 return true;
847 case BRW_REGISTER_TYPE_VF:
848 reg->dw1.ud ^= 0x80808080;
849 return true;
850 case BRW_REGISTER_TYPE_UB:
851 case BRW_REGISTER_TYPE_B:
852 unreachable("no UB/B immediates");
853 case BRW_REGISTER_TYPE_UV:
854 case BRW_REGISTER_TYPE_V:
855 assert(!"unimplemented: negate UV/V immediate");
856 case BRW_REGISTER_TYPE_UQ:
857 case BRW_REGISTER_TYPE_Q:
858 assert(!"unimplemented: negate UQ/Q immediate");
859 case BRW_REGISTER_TYPE_DF:
860 case BRW_REGISTER_TYPE_HF:
861 assert(!"unimplemented: negate DF/HF immediate");
862 }
863
864 return false;
865 }
866
867 bool
868 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
869 {
870 switch (type) {
871 case BRW_REGISTER_TYPE_D:
872 reg->dw1.d = abs(reg->dw1.d);
873 return true;
874 case BRW_REGISTER_TYPE_W:
875 reg->dw1.d = abs((int16_t)reg->dw1.ud);
876 return true;
877 case BRW_REGISTER_TYPE_F:
878 reg->dw1.f = fabsf(reg->dw1.f);
879 return true;
880 case BRW_REGISTER_TYPE_VF:
881 reg->dw1.ud &= ~0x80808080;
882 return true;
883 case BRW_REGISTER_TYPE_UB:
884 case BRW_REGISTER_TYPE_B:
885 unreachable("no UB/B immediates");
886 case BRW_REGISTER_TYPE_UQ:
887 case BRW_REGISTER_TYPE_UD:
888 case BRW_REGISTER_TYPE_UW:
889 case BRW_REGISTER_TYPE_UV:
890 /* Presumably the absolute value modifier on an unsigned source is a
891 * nop, but it would be nice to confirm.
892 */
893 assert(!"unimplemented: abs unsigned immediate");
894 case BRW_REGISTER_TYPE_V:
895 assert(!"unimplemented: abs V immediate");
896 case BRW_REGISTER_TYPE_Q:
897 assert(!"unimplemented: abs Q immediate");
898 case BRW_REGISTER_TYPE_DF:
899 case BRW_REGISTER_TYPE_HF:
900 assert(!"unimplemented: abs DF/HF immediate");
901 }
902
903 return false;
904 }
905
906 backend_shader::backend_shader(const struct brw_compiler *compiler,
907 void *log_data,
908 void *mem_ctx,
909 struct gl_shader_program *shader_prog,
910 struct gl_program *prog,
911 struct brw_stage_prog_data *stage_prog_data,
912 gl_shader_stage stage)
913 : compiler(compiler),
914 log_data(log_data),
915 devinfo(compiler->devinfo),
916 shader(shader_prog ?
917 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
918 shader_prog(shader_prog),
919 prog(prog),
920 stage_prog_data(stage_prog_data),
921 mem_ctx(mem_ctx),
922 cfg(NULL),
923 stage(stage)
924 {
925 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
926 stage_name = _mesa_shader_stage_to_string(stage);
927 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
928 }
929
930 bool
931 backend_reg::is_zero() const
932 {
933 if (file != IMM)
934 return false;
935
936 return fixed_hw_reg.dw1.d == 0;
937 }
938
939 bool
940 backend_reg::is_one() const
941 {
942 if (file != IMM)
943 return false;
944
945 return type == BRW_REGISTER_TYPE_F
946 ? fixed_hw_reg.dw1.f == 1.0
947 : fixed_hw_reg.dw1.d == 1;
948 }
949
950 bool
951 backend_reg::is_negative_one() const
952 {
953 if (file != IMM)
954 return false;
955
956 switch (type) {
957 case BRW_REGISTER_TYPE_F:
958 return fixed_hw_reg.dw1.f == -1.0;
959 case BRW_REGISTER_TYPE_D:
960 return fixed_hw_reg.dw1.d == -1;
961 default:
962 return false;
963 }
964 }
965
966 bool
967 backend_reg::is_null() const
968 {
969 return file == HW_REG &&
970 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
971 fixed_hw_reg.nr == BRW_ARF_NULL;
972 }
973
974
975 bool
976 backend_reg::is_accumulator() const
977 {
978 return file == HW_REG &&
979 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
980 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
981 }
982
983 bool
984 backend_reg::in_range(const backend_reg &r, unsigned n) const
985 {
986 return (file == r.file &&
987 reg == r.reg &&
988 reg_offset >= r.reg_offset &&
989 reg_offset < r.reg_offset + n);
990 }
991
992 bool
993 backend_instruction::is_commutative() const
994 {
995 switch (opcode) {
996 case BRW_OPCODE_AND:
997 case BRW_OPCODE_OR:
998 case BRW_OPCODE_XOR:
999 case BRW_OPCODE_ADD:
1000 case BRW_OPCODE_MUL:
1001 case SHADER_OPCODE_MULH:
1002 return true;
1003 case BRW_OPCODE_SEL:
1004 /* MIN and MAX are commutative. */
1005 if (conditional_mod == BRW_CONDITIONAL_GE ||
1006 conditional_mod == BRW_CONDITIONAL_L) {
1007 return true;
1008 }
1009 /* fallthrough */
1010 default:
1011 return false;
1012 }
1013 }
1014
1015 bool
1016 backend_instruction::is_3src() const
1017 {
1018 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1019 }
1020
1021 bool
1022 backend_instruction::is_tex() const
1023 {
1024 return (opcode == SHADER_OPCODE_TEX ||
1025 opcode == FS_OPCODE_TXB ||
1026 opcode == SHADER_OPCODE_TXD ||
1027 opcode == SHADER_OPCODE_TXF ||
1028 opcode == SHADER_OPCODE_TXF_CMS ||
1029 opcode == SHADER_OPCODE_TXF_UMS ||
1030 opcode == SHADER_OPCODE_TXF_MCS ||
1031 opcode == SHADER_OPCODE_TXL ||
1032 opcode == SHADER_OPCODE_TXS ||
1033 opcode == SHADER_OPCODE_LOD ||
1034 opcode == SHADER_OPCODE_TG4 ||
1035 opcode == SHADER_OPCODE_TG4_OFFSET);
1036 }
1037
1038 bool
1039 backend_instruction::is_math() const
1040 {
1041 return (opcode == SHADER_OPCODE_RCP ||
1042 opcode == SHADER_OPCODE_RSQ ||
1043 opcode == SHADER_OPCODE_SQRT ||
1044 opcode == SHADER_OPCODE_EXP2 ||
1045 opcode == SHADER_OPCODE_LOG2 ||
1046 opcode == SHADER_OPCODE_SIN ||
1047 opcode == SHADER_OPCODE_COS ||
1048 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1049 opcode == SHADER_OPCODE_INT_REMAINDER ||
1050 opcode == SHADER_OPCODE_POW);
1051 }
1052
1053 bool
1054 backend_instruction::is_control_flow() const
1055 {
1056 switch (opcode) {
1057 case BRW_OPCODE_DO:
1058 case BRW_OPCODE_WHILE:
1059 case BRW_OPCODE_IF:
1060 case BRW_OPCODE_ELSE:
1061 case BRW_OPCODE_ENDIF:
1062 case BRW_OPCODE_BREAK:
1063 case BRW_OPCODE_CONTINUE:
1064 return true;
1065 default:
1066 return false;
1067 }
1068 }
1069
1070 bool
1071 backend_instruction::can_do_source_mods() const
1072 {
1073 switch (opcode) {
1074 case BRW_OPCODE_ADDC:
1075 case BRW_OPCODE_BFE:
1076 case BRW_OPCODE_BFI1:
1077 case BRW_OPCODE_BFI2:
1078 case BRW_OPCODE_BFREV:
1079 case BRW_OPCODE_CBIT:
1080 case BRW_OPCODE_FBH:
1081 case BRW_OPCODE_FBL:
1082 case BRW_OPCODE_SUBB:
1083 return false;
1084 default:
1085 return true;
1086 }
1087 }
1088
1089 bool
1090 backend_instruction::can_do_saturate() const
1091 {
1092 switch (opcode) {
1093 case BRW_OPCODE_ADD:
1094 case BRW_OPCODE_ASR:
1095 case BRW_OPCODE_AVG:
1096 case BRW_OPCODE_DP2:
1097 case BRW_OPCODE_DP3:
1098 case BRW_OPCODE_DP4:
1099 case BRW_OPCODE_DPH:
1100 case BRW_OPCODE_F16TO32:
1101 case BRW_OPCODE_F32TO16:
1102 case BRW_OPCODE_LINE:
1103 case BRW_OPCODE_LRP:
1104 case BRW_OPCODE_MAC:
1105 case BRW_OPCODE_MAD:
1106 case BRW_OPCODE_MATH:
1107 case BRW_OPCODE_MOV:
1108 case BRW_OPCODE_MUL:
1109 case SHADER_OPCODE_MULH:
1110 case BRW_OPCODE_PLN:
1111 case BRW_OPCODE_RNDD:
1112 case BRW_OPCODE_RNDE:
1113 case BRW_OPCODE_RNDU:
1114 case BRW_OPCODE_RNDZ:
1115 case BRW_OPCODE_SEL:
1116 case BRW_OPCODE_SHL:
1117 case BRW_OPCODE_SHR:
1118 case FS_OPCODE_LINTERP:
1119 case SHADER_OPCODE_COS:
1120 case SHADER_OPCODE_EXP2:
1121 case SHADER_OPCODE_LOG2:
1122 case SHADER_OPCODE_POW:
1123 case SHADER_OPCODE_RCP:
1124 case SHADER_OPCODE_RSQ:
1125 case SHADER_OPCODE_SIN:
1126 case SHADER_OPCODE_SQRT:
1127 return true;
1128 default:
1129 return false;
1130 }
1131 }
1132
1133 bool
1134 backend_instruction::can_do_cmod() const
1135 {
1136 switch (opcode) {
1137 case BRW_OPCODE_ADD:
1138 case BRW_OPCODE_ADDC:
1139 case BRW_OPCODE_AND:
1140 case BRW_OPCODE_ASR:
1141 case BRW_OPCODE_AVG:
1142 case BRW_OPCODE_CMP:
1143 case BRW_OPCODE_CMPN:
1144 case BRW_OPCODE_DP2:
1145 case BRW_OPCODE_DP3:
1146 case BRW_OPCODE_DP4:
1147 case BRW_OPCODE_DPH:
1148 case BRW_OPCODE_F16TO32:
1149 case BRW_OPCODE_F32TO16:
1150 case BRW_OPCODE_FRC:
1151 case BRW_OPCODE_LINE:
1152 case BRW_OPCODE_LRP:
1153 case BRW_OPCODE_LZD:
1154 case BRW_OPCODE_MAC:
1155 case BRW_OPCODE_MACH:
1156 case BRW_OPCODE_MAD:
1157 case BRW_OPCODE_MOV:
1158 case BRW_OPCODE_MUL:
1159 case BRW_OPCODE_NOT:
1160 case BRW_OPCODE_OR:
1161 case BRW_OPCODE_PLN:
1162 case BRW_OPCODE_RNDD:
1163 case BRW_OPCODE_RNDE:
1164 case BRW_OPCODE_RNDU:
1165 case BRW_OPCODE_RNDZ:
1166 case BRW_OPCODE_SAD2:
1167 case BRW_OPCODE_SADA2:
1168 case BRW_OPCODE_SHL:
1169 case BRW_OPCODE_SHR:
1170 case BRW_OPCODE_SUBB:
1171 case BRW_OPCODE_XOR:
1172 case FS_OPCODE_CINTERP:
1173 case FS_OPCODE_LINTERP:
1174 return true;
1175 default:
1176 return false;
1177 }
1178 }
1179
1180 bool
1181 backend_instruction::reads_accumulator_implicitly() const
1182 {
1183 switch (opcode) {
1184 case BRW_OPCODE_MAC:
1185 case BRW_OPCODE_MACH:
1186 case BRW_OPCODE_SADA2:
1187 return true;
1188 default:
1189 return false;
1190 }
1191 }
1192
1193 bool
1194 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1195 {
1196 return writes_accumulator ||
1197 (devinfo->gen < 6 &&
1198 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1199 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1200 opcode != FS_OPCODE_CINTERP)));
1201 }
1202
1203 bool
1204 backend_instruction::has_side_effects() const
1205 {
1206 switch (opcode) {
1207 case SHADER_OPCODE_UNTYPED_ATOMIC:
1208 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1209 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1210 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1211 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1212 case SHADER_OPCODE_TYPED_ATOMIC:
1213 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1214 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1215 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1216 case SHADER_OPCODE_MEMORY_FENCE:
1217 case SHADER_OPCODE_URB_WRITE_SIMD8:
1218 case FS_OPCODE_FB_WRITE:
1219 case SHADER_OPCODE_BARRIER:
1220 return true;
1221 default:
1222 return false;
1223 }
1224 }
1225
1226 #ifndef NDEBUG
1227 static bool
1228 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1229 {
1230 bool found = false;
1231 foreach_inst_in_block (backend_instruction, i, block) {
1232 if (inst == i) {
1233 found = true;
1234 }
1235 }
1236 return found;
1237 }
1238 #endif
1239
1240 static void
1241 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1242 {
1243 for (bblock_t *block_iter = start_block->next();
1244 !block_iter->link.is_tail_sentinel();
1245 block_iter = block_iter->next()) {
1246 block_iter->start_ip += ip_adjustment;
1247 block_iter->end_ip += ip_adjustment;
1248 }
1249 }
1250
1251 void
1252 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1253 {
1254 if (!this->is_head_sentinel())
1255 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1256
1257 block->end_ip++;
1258
1259 adjust_later_block_ips(block, 1);
1260
1261 exec_node::insert_after(inst);
1262 }
1263
1264 void
1265 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1266 {
1267 if (!this->is_tail_sentinel())
1268 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1269
1270 block->end_ip++;
1271
1272 adjust_later_block_ips(block, 1);
1273
1274 exec_node::insert_before(inst);
1275 }
1276
1277 void
1278 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1279 {
1280 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1281
1282 unsigned num_inst = list->length();
1283
1284 block->end_ip += num_inst;
1285
1286 adjust_later_block_ips(block, num_inst);
1287
1288 exec_node::insert_before(list);
1289 }
1290
1291 void
1292 backend_instruction::remove(bblock_t *block)
1293 {
1294 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1295
1296 adjust_later_block_ips(block, -1);
1297
1298 if (block->start_ip == block->end_ip) {
1299 block->cfg->remove_block(block);
1300 } else {
1301 block->end_ip--;
1302 }
1303
1304 exec_node::remove();
1305 }
1306
1307 void
1308 backend_shader::dump_instructions()
1309 {
1310 dump_instructions(NULL);
1311 }
1312
1313 void
1314 backend_shader::dump_instructions(const char *name)
1315 {
1316 FILE *file = stderr;
1317 if (name && geteuid() != 0) {
1318 file = fopen(name, "w");
1319 if (!file)
1320 file = stderr;
1321 }
1322
1323 if (cfg) {
1324 int ip = 0;
1325 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1326 fprintf(file, "%4d: ", ip++);
1327 dump_instruction(inst, file);
1328 }
1329 } else {
1330 int ip = 0;
1331 foreach_in_list(backend_instruction, inst, &instructions) {
1332 fprintf(file, "%4d: ", ip++);
1333 dump_instruction(inst, file);
1334 }
1335 }
1336
1337 if (file != stderr) {
1338 fclose(file);
1339 }
1340 }
1341
1342 void
1343 backend_shader::calculate_cfg()
1344 {
1345 if (this->cfg)
1346 return;
1347 cfg = new(mem_ctx) cfg_t(&this->instructions);
1348 }
1349
1350 void
1351 backend_shader::invalidate_cfg()
1352 {
1353 ralloc_free(this->cfg);
1354 this->cfg = NULL;
1355 }
1356
1357 /**
1358 * Sets up the starting offsets for the groups of binding table entries
1359 * commong to all pipeline stages.
1360 *
1361 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1362 * unused but also make sure that addition of small offsets to them will
1363 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1364 */
1365 void
1366 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1367 {
1368 int num_textures = _mesa_fls(prog->SamplersUsed);
1369
1370 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1371 next_binding_table_offset += num_textures;
1372
1373 if (shader) {
1374 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1375 next_binding_table_offset += shader->base.NumUniformBlocks;
1376 } else {
1377 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1378 }
1379
1380 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1381 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1382 next_binding_table_offset++;
1383 } else {
1384 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1385 }
1386
1387 if (prog->UsesGather) {
1388 if (devinfo->gen >= 8) {
1389 stage_prog_data->binding_table.gather_texture_start =
1390 stage_prog_data->binding_table.texture_start;
1391 } else {
1392 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1393 next_binding_table_offset += num_textures;
1394 }
1395 } else {
1396 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1397 }
1398
1399 if (shader_prog && shader_prog->NumAtomicBuffers) {
1400 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1401 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1402 } else {
1403 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1404 }
1405
1406 if (shader && shader->base.NumImages) {
1407 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1408 next_binding_table_offset += shader->base.NumImages;
1409 } else {
1410 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1411 }
1412
1413 /* This may or may not be used depending on how the compile goes. */
1414 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1415 next_binding_table_offset++;
1416
1417 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1418
1419 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1420 }
1421
1422 void
1423 backend_shader::setup_image_uniform_values(unsigned param_offset,
1424 const gl_uniform_storage *storage)
1425 {
1426 const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
1427
1428 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1429 const unsigned image_idx = storage->image[stage].index + i;
1430 const brw_image_param *param = &stage_prog_data->image_param[image_idx];
1431
1432 /* Upload the brw_image_param structure. The order is expected to match
1433 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1434 */
1435 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1436 (const gl_constant_value *)&param->surface_idx, 1);
1437 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1438 (const gl_constant_value *)param->offset, 2);
1439 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
1440 (const gl_constant_value *)param->size, 3);
1441 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1442 (const gl_constant_value *)param->stride, 4);
1443 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
1444 (const gl_constant_value *)param->tiling, 3);
1445 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1446 (const gl_constant_value *)param->swizzling, 2);
1447 param_offset += BRW_IMAGE_PARAM_SIZE;
1448
1449 brw_mark_surface_used(
1450 stage_prog_data,
1451 stage_prog_data->binding_table.image_start + image_idx);
1452 }
1453 }