2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
38 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
40 compiler
->devinfo
= devinfo
;
42 brw_fs_alloc_reg_sets(compiler
);
43 brw_vec4_alloc_reg_set(compiler
);
49 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
51 struct brw_shader
*shader
;
53 shader
= rzalloc(NULL
, struct brw_shader
);
55 shader
->base
.Type
= type
;
56 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
57 shader
->base
.Name
= name
;
58 _mesa_init_shader(ctx
, &shader
->base
);
65 * Performs a compile of the shader stages even when we don't know
66 * what non-orthogonal state will be set, in the hope that it reflects
67 * the eventual NOS used, and thus allows us to produce link failures.
70 brw_shader_precompile(struct gl_context
*ctx
,
71 struct gl_shader_program
*sh_prog
)
73 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
74 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
75 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
76 struct gl_shader
*cs
= sh_prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
];
78 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
81 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
84 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
87 if (cs
&& !brw_cs_precompile(ctx
, sh_prog
, cs
->Program
))
94 is_scalar_shader_stage(struct brw_context
*brw
, int stage
)
97 case MESA_SHADER_FRAGMENT
:
99 case MESA_SHADER_VERTEX
:
100 return brw
->scalar_vs
;
107 brw_lower_packing_builtins(struct brw_context
*brw
,
108 gl_shader_stage shader_type
,
111 int ops
= LOWER_PACK_SNORM_2x16
112 | LOWER_UNPACK_SNORM_2x16
113 | LOWER_PACK_UNORM_2x16
114 | LOWER_UNPACK_UNORM_2x16
;
116 if (is_scalar_shader_stage(brw
, shader_type
)) {
117 ops
|= LOWER_UNPACK_UNORM_4x8
118 | LOWER_UNPACK_SNORM_4x8
119 | LOWER_PACK_UNORM_4x8
120 | LOWER_PACK_SNORM_4x8
;
124 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
125 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
126 * lowering is needed. For SOA code, the Half2x16 ops must be
129 if (is_scalar_shader_stage(brw
, shader_type
)) {
130 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
131 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
134 ops
|= LOWER_PACK_HALF_2x16
135 | LOWER_UNPACK_HALF_2x16
;
138 lower_packing_builtins(ir
, ops
);
142 process_glsl_ir(struct brw_context
*brw
,
143 struct gl_shader_program
*shader_prog
,
144 struct gl_shader
*shader
)
146 struct gl_context
*ctx
= &brw
->ctx
;
147 const struct gl_shader_compiler_options
*options
=
148 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
150 /* Temporary memory context for any new IR. */
151 void *mem_ctx
= ralloc_context(NULL
);
153 ralloc_adopt(mem_ctx
, shader
->ir
);
155 /* lower_packing_builtins() inserts arithmetic instructions, so it
156 * must precede lower_instructions().
158 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
159 do_mat_op_to_vec(shader
->ir
);
160 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
161 lower_instructions(shader
->ir
,
170 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
171 * if-statements need to be flattened.
174 lower_if_to_cond_assign(shader
->ir
, 16);
176 do_lower_texture_projection(shader
->ir
);
177 brw_lower_texture_gradients(brw
, shader
->ir
);
178 do_vec_index_to_cond_assign(shader
->ir
);
179 lower_vector_insert(shader
->ir
, true);
180 if (options
->NirOptions
== NULL
)
181 brw_do_cubemap_normalize(shader
->ir
);
182 lower_offset_arrays(shader
->ir
);
183 brw_do_lower_unnormalized_offset(shader
->ir
);
184 lower_noise(shader
->ir
);
185 lower_quadop_vector(shader
->ir
, false);
187 bool lowered_variable_indexing
=
188 lower_variable_index_to_cond_assign(shader
->ir
,
189 options
->EmitNoIndirectInput
,
190 options
->EmitNoIndirectOutput
,
191 options
->EmitNoIndirectTemp
,
192 options
->EmitNoIndirectUniform
);
194 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
195 perf_debug("Unsupported form of variable indexing in FS; falling "
196 "back to very inefficient code generation\n");
199 lower_ubo_reference(shader
, shader
->ir
);
205 if (is_scalar_shader_stage(brw
, shader
->Stage
)) {
206 brw_do_channel_expressions(shader
->ir
);
207 brw_do_vector_splitting(shader
->ir
);
210 progress
= do_lower_jumps(shader
->ir
, true, true,
211 true, /* main return */
212 false, /* continue */
216 progress
= do_common_optimization(shader
->ir
, true, true,
217 options
, ctx
->Const
.NativeIntegers
) || progress
;
220 if (options
->NirOptions
!= NULL
)
221 lower_output_reads(shader
->ir
);
223 validate_ir_tree(shader
->ir
);
225 /* Now that we've finished altering the linked IR, reparent any live IR back
226 * to the permanent memory context, and free the temporary one (discarding any
227 * junk we optimized away).
229 reparent_ir(shader
->ir
, shader
->ir
);
230 ralloc_free(mem_ctx
);
232 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
233 fprintf(stderr
, "\n");
234 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
235 _mesa_shader_stage_to_string(shader
->Stage
),
237 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
238 fprintf(stderr
, "\n");
243 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
245 struct brw_context
*brw
= brw_context(ctx
);
248 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
249 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
250 const struct gl_shader_compiler_options
*options
=
251 &ctx
->Const
.ShaderCompilerOptions
[stage
];
256 struct gl_program
*prog
=
257 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
261 prog
->Parameters
= _mesa_new_parameter_list();
263 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
265 process_glsl_ir(brw
, shProg
, shader
);
267 /* Make a pass over the IR to add state references for any built-in
268 * uniforms that are used. This has to be done now (during linking).
269 * Code generation doesn't happen until the first time this shader is
270 * used for rendering. Waiting until then to generate the parameters is
271 * too late. At that point, the values for the built-in uniforms won't
272 * get sent to the shader.
274 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
275 ir_variable
*var
= node
->as_variable();
277 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
278 || (strncmp(var
->name
, "gl_", 3) != 0))
281 const ir_state_slot
*const slots
= var
->get_state_slots();
282 assert(slots
!= NULL
);
284 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
285 _mesa_add_state_reference(prog
->Parameters
,
286 (gl_state_index
*) slots
[i
].tokens
);
290 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
292 prog
->SamplersUsed
= shader
->active_samplers
;
293 prog
->ShadowSamplers
= shader
->shadow_samplers
;
294 _mesa_update_shader_textures_used(shProg
, prog
);
296 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
298 brw_add_texrect_params(prog
);
300 if (options
->NirOptions
)
301 prog
->nir
= brw_create_nir(brw
, shProg
, prog
, (gl_shader_stage
) stage
);
303 _mesa_reference_program(ctx
, &prog
, NULL
);
306 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
307 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
308 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
312 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
313 _mesa_shader_stage_to_string(sh
->Stage
),
315 fprintf(stderr
, "%s", sh
->Source
);
316 fprintf(stderr
, "\n");
320 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
328 brw_type_for_base_type(const struct glsl_type
*type
)
330 switch (type
->base_type
) {
331 case GLSL_TYPE_FLOAT
:
332 return BRW_REGISTER_TYPE_F
;
335 return BRW_REGISTER_TYPE_D
;
337 return BRW_REGISTER_TYPE_UD
;
338 case GLSL_TYPE_ARRAY
:
339 return brw_type_for_base_type(type
->fields
.array
);
340 case GLSL_TYPE_STRUCT
:
341 case GLSL_TYPE_SAMPLER
:
342 case GLSL_TYPE_ATOMIC_UINT
:
343 /* These should be overridden with the type of the member when
344 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
345 * way to trip up if we don't.
347 return BRW_REGISTER_TYPE_UD
;
348 case GLSL_TYPE_IMAGE
:
349 return BRW_REGISTER_TYPE_UD
;
351 case GLSL_TYPE_ERROR
:
352 case GLSL_TYPE_INTERFACE
:
353 case GLSL_TYPE_DOUBLE
:
354 case GLSL_TYPE_FUNCTION
:
355 unreachable("not reached");
358 return BRW_REGISTER_TYPE_F
;
361 enum brw_conditional_mod
362 brw_conditional_for_comparison(unsigned int op
)
366 return BRW_CONDITIONAL_L
;
367 case ir_binop_greater
:
368 return BRW_CONDITIONAL_G
;
369 case ir_binop_lequal
:
370 return BRW_CONDITIONAL_LE
;
371 case ir_binop_gequal
:
372 return BRW_CONDITIONAL_GE
;
374 case ir_binop_all_equal
: /* same as equal for scalars */
375 return BRW_CONDITIONAL_Z
;
376 case ir_binop_nequal
:
377 case ir_binop_any_nequal
: /* same as nequal for scalars */
378 return BRW_CONDITIONAL_NZ
;
380 unreachable("not reached: bad operation for comparison");
385 brw_math_function(enum opcode op
)
388 case SHADER_OPCODE_RCP
:
389 return BRW_MATH_FUNCTION_INV
;
390 case SHADER_OPCODE_RSQ
:
391 return BRW_MATH_FUNCTION_RSQ
;
392 case SHADER_OPCODE_SQRT
:
393 return BRW_MATH_FUNCTION_SQRT
;
394 case SHADER_OPCODE_EXP2
:
395 return BRW_MATH_FUNCTION_EXP
;
396 case SHADER_OPCODE_LOG2
:
397 return BRW_MATH_FUNCTION_LOG
;
398 case SHADER_OPCODE_POW
:
399 return BRW_MATH_FUNCTION_POW
;
400 case SHADER_OPCODE_SIN
:
401 return BRW_MATH_FUNCTION_SIN
;
402 case SHADER_OPCODE_COS
:
403 return BRW_MATH_FUNCTION_COS
;
404 case SHADER_OPCODE_INT_QUOTIENT
:
405 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
406 case SHADER_OPCODE_INT_REMAINDER
:
407 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
409 unreachable("not reached: unknown math function");
414 brw_texture_offset(int *offsets
, unsigned num_components
)
416 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
418 /* Combine all three offsets into a single unsigned dword:
420 * bits 11:8 - U Offset (X component)
421 * bits 7:4 - V Offset (Y component)
422 * bits 3:0 - R Offset (Z component)
424 unsigned offset_bits
= 0;
425 for (unsigned i
= 0; i
< num_components
; i
++) {
426 const unsigned shift
= 4 * (2 - i
);
427 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
433 brw_instruction_name(enum opcode op
)
436 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
437 assert(opcode_descs
[op
].name
);
438 return opcode_descs
[op
].name
;
439 case FS_OPCODE_FB_WRITE
:
441 case FS_OPCODE_BLORP_FB_WRITE
:
442 return "blorp_fb_write";
443 case FS_OPCODE_REP_FB_WRITE
:
444 return "rep_fb_write";
446 case SHADER_OPCODE_RCP
:
448 case SHADER_OPCODE_RSQ
:
450 case SHADER_OPCODE_SQRT
:
452 case SHADER_OPCODE_EXP2
:
454 case SHADER_OPCODE_LOG2
:
456 case SHADER_OPCODE_POW
:
458 case SHADER_OPCODE_INT_QUOTIENT
:
460 case SHADER_OPCODE_INT_REMAINDER
:
462 case SHADER_OPCODE_SIN
:
464 case SHADER_OPCODE_COS
:
467 case SHADER_OPCODE_TEX
:
469 case SHADER_OPCODE_TXD
:
471 case SHADER_OPCODE_TXF
:
473 case SHADER_OPCODE_TXL
:
475 case SHADER_OPCODE_TXS
:
479 case SHADER_OPCODE_TXF_CMS
:
481 case SHADER_OPCODE_TXF_UMS
:
483 case SHADER_OPCODE_TXF_MCS
:
485 case SHADER_OPCODE_LOD
:
487 case SHADER_OPCODE_TG4
:
489 case SHADER_OPCODE_TG4_OFFSET
:
491 case SHADER_OPCODE_SHADER_TIME_ADD
:
492 return "shader_time_add";
494 case SHADER_OPCODE_UNTYPED_ATOMIC
:
495 return "untyped_atomic";
496 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
497 return "untyped_surface_read";
498 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
499 return "untyped_surface_write";
500 case SHADER_OPCODE_TYPED_ATOMIC
:
501 return "typed_atomic";
502 case SHADER_OPCODE_TYPED_SURFACE_READ
:
503 return "typed_surface_read";
504 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
505 return "typed_surface_write";
506 case SHADER_OPCODE_MEMORY_FENCE
:
507 return "memory_fence";
509 case SHADER_OPCODE_LOAD_PAYLOAD
:
510 return "load_payload";
512 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
513 return "gen4_scratch_read";
514 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
515 return "gen4_scratch_write";
516 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
517 return "gen7_scratch_read";
518 case SHADER_OPCODE_URB_WRITE_SIMD8
:
519 return "gen8_urb_write_simd8";
521 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
522 return "find_live_channel";
523 case SHADER_OPCODE_BROADCAST
:
526 case VEC4_OPCODE_MOV_BYTES
:
528 case VEC4_OPCODE_PACK_BYTES
:
530 case VEC4_OPCODE_UNPACK_UNIFORM
:
531 return "unpack_uniform";
533 case FS_OPCODE_DDX_COARSE
:
535 case FS_OPCODE_DDX_FINE
:
537 case FS_OPCODE_DDY_COARSE
:
539 case FS_OPCODE_DDY_FINE
:
542 case FS_OPCODE_CINTERP
:
544 case FS_OPCODE_LINTERP
:
547 case FS_OPCODE_PIXEL_X
:
549 case FS_OPCODE_PIXEL_Y
:
552 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
553 return "uniform_pull_const";
554 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
555 return "uniform_pull_const_gen7";
556 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
557 return "varying_pull_const";
558 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
559 return "varying_pull_const_gen7";
561 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
562 return "mov_dispatch_to_flags";
563 case FS_OPCODE_DISCARD_JUMP
:
564 return "discard_jump";
566 case FS_OPCODE_SET_OMASK
:
568 case FS_OPCODE_SET_SAMPLE_ID
:
569 return "set_sample_id";
570 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
571 return "set_simd4x2_offset";
573 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
574 return "pack_half_2x16_split";
575 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
576 return "unpack_half_2x16_split_x";
577 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
578 return "unpack_half_2x16_split_y";
580 case FS_OPCODE_PLACEHOLDER_HALT
:
581 return "placeholder_halt";
583 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
584 return "interp_centroid";
585 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
586 return "interp_sample";
587 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
588 return "interp_shared_offset";
589 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
590 return "interp_per_slot_offset";
592 case VS_OPCODE_URB_WRITE
:
593 return "vs_urb_write";
594 case VS_OPCODE_PULL_CONSTANT_LOAD
:
595 return "pull_constant_load";
596 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
597 return "pull_constant_load_gen7";
599 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
600 return "set_simd4x2_header_gen9";
602 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
603 return "unpack_flags_simd4x2";
605 case GS_OPCODE_URB_WRITE
:
606 return "gs_urb_write";
607 case GS_OPCODE_URB_WRITE_ALLOCATE
:
608 return "gs_urb_write_allocate";
609 case GS_OPCODE_THREAD_END
:
610 return "gs_thread_end";
611 case GS_OPCODE_SET_WRITE_OFFSET
:
612 return "set_write_offset";
613 case GS_OPCODE_SET_VERTEX_COUNT
:
614 return "set_vertex_count";
615 case GS_OPCODE_SET_DWORD_2
:
616 return "set_dword_2";
617 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
618 return "prepare_channel_masks";
619 case GS_OPCODE_SET_CHANNEL_MASKS
:
620 return "set_channel_masks";
621 case GS_OPCODE_GET_INSTANCE_ID
:
622 return "get_instance_id";
623 case GS_OPCODE_FF_SYNC
:
625 case GS_OPCODE_SET_PRIMITIVE_ID
:
626 return "set_primitive_id";
627 case GS_OPCODE_SVB_WRITE
:
628 return "gs_svb_write";
629 case GS_OPCODE_SVB_SET_DST_INDEX
:
630 return "gs_svb_set_dst_index";
631 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
632 return "gs_ff_sync_set_primitives";
633 case CS_OPCODE_CS_TERMINATE
:
634 return "cs_terminate";
637 unreachable("not reached");
641 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
647 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
650 case BRW_REGISTER_TYPE_UD
:
651 case BRW_REGISTER_TYPE_D
:
652 case BRW_REGISTER_TYPE_UQ
:
653 case BRW_REGISTER_TYPE_Q
:
656 case BRW_REGISTER_TYPE_UW
:
657 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
659 case BRW_REGISTER_TYPE_W
:
660 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
662 case BRW_REGISTER_TYPE_F
:
663 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
665 case BRW_REGISTER_TYPE_UB
:
666 case BRW_REGISTER_TYPE_B
:
667 unreachable("no UB/B immediates");
668 case BRW_REGISTER_TYPE_V
:
669 case BRW_REGISTER_TYPE_UV
:
670 case BRW_REGISTER_TYPE_VF
:
671 unreachable("unimplemented: saturate vector immediate");
672 case BRW_REGISTER_TYPE_DF
:
673 case BRW_REGISTER_TYPE_HF
:
674 unreachable("unimplemented: saturate DF/HF immediate");
677 if (imm
.ud
!= sat_imm
.ud
) {
678 reg
->dw1
.ud
= sat_imm
.ud
;
685 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
688 case BRW_REGISTER_TYPE_D
:
689 case BRW_REGISTER_TYPE_UD
:
690 reg
->dw1
.d
= -reg
->dw1
.d
;
692 case BRW_REGISTER_TYPE_W
:
693 case BRW_REGISTER_TYPE_UW
:
694 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
696 case BRW_REGISTER_TYPE_F
:
697 reg
->dw1
.f
= -reg
->dw1
.f
;
699 case BRW_REGISTER_TYPE_VF
:
700 reg
->dw1
.ud
^= 0x80808080;
702 case BRW_REGISTER_TYPE_UB
:
703 case BRW_REGISTER_TYPE_B
:
704 unreachable("no UB/B immediates");
705 case BRW_REGISTER_TYPE_UV
:
706 case BRW_REGISTER_TYPE_V
:
707 assert(!"unimplemented: negate UV/V immediate");
708 case BRW_REGISTER_TYPE_UQ
:
709 case BRW_REGISTER_TYPE_Q
:
710 assert(!"unimplemented: negate UQ/Q immediate");
711 case BRW_REGISTER_TYPE_DF
:
712 case BRW_REGISTER_TYPE_HF
:
713 assert(!"unimplemented: negate DF/HF immediate");
720 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
723 case BRW_REGISTER_TYPE_D
:
724 reg
->dw1
.d
= abs(reg
->dw1
.d
);
726 case BRW_REGISTER_TYPE_W
:
727 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
729 case BRW_REGISTER_TYPE_F
:
730 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
732 case BRW_REGISTER_TYPE_VF
:
733 reg
->dw1
.ud
&= ~0x80808080;
735 case BRW_REGISTER_TYPE_UB
:
736 case BRW_REGISTER_TYPE_B
:
737 unreachable("no UB/B immediates");
738 case BRW_REGISTER_TYPE_UQ
:
739 case BRW_REGISTER_TYPE_UD
:
740 case BRW_REGISTER_TYPE_UW
:
741 case BRW_REGISTER_TYPE_UV
:
742 /* Presumably the absolute value modifier on an unsigned source is a
743 * nop, but it would be nice to confirm.
745 assert(!"unimplemented: abs unsigned immediate");
746 case BRW_REGISTER_TYPE_V
:
747 assert(!"unimplemented: abs V immediate");
748 case BRW_REGISTER_TYPE_Q
:
749 assert(!"unimplemented: abs Q immediate");
750 case BRW_REGISTER_TYPE_DF
:
751 case BRW_REGISTER_TYPE_HF
:
752 assert(!"unimplemented: abs DF/HF immediate");
758 backend_visitor::backend_visitor(struct brw_context
*brw
,
759 struct gl_shader_program
*shader_prog
,
760 struct gl_program
*prog
,
761 struct brw_stage_prog_data
*stage_prog_data
,
762 gl_shader_stage stage
)
764 devinfo(brw
->intelScreen
->devinfo
),
767 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
768 shader_prog(shader_prog
),
770 stage_prog_data(stage_prog_data
),
774 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
775 stage_name
= _mesa_shader_stage_to_string(stage
);
776 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
780 backend_reg::is_zero() const
785 return fixed_hw_reg
.dw1
.d
== 0;
789 backend_reg::is_one() const
794 return type
== BRW_REGISTER_TYPE_F
795 ? fixed_hw_reg
.dw1
.f
== 1.0
796 : fixed_hw_reg
.dw1
.d
== 1;
800 backend_reg::is_negative_one() const
806 case BRW_REGISTER_TYPE_F
:
807 return fixed_hw_reg
.dw1
.f
== -1.0;
808 case BRW_REGISTER_TYPE_D
:
809 return fixed_hw_reg
.dw1
.d
== -1;
816 backend_reg::is_null() const
818 return file
== HW_REG
&&
819 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
820 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
825 backend_reg::is_accumulator() const
827 return file
== HW_REG
&&
828 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
829 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
833 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
835 return (file
== r
.file
&&
837 reg_offset
>= r
.reg_offset
&&
838 reg_offset
< r
.reg_offset
+ n
);
842 backend_instruction::is_commutative() const
852 /* MIN and MAX are commutative. */
853 if (conditional_mod
== BRW_CONDITIONAL_GE
||
854 conditional_mod
== BRW_CONDITIONAL_L
) {
864 backend_instruction::is_3src() const
866 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
870 backend_instruction::is_tex() const
872 return (opcode
== SHADER_OPCODE_TEX
||
873 opcode
== FS_OPCODE_TXB
||
874 opcode
== SHADER_OPCODE_TXD
||
875 opcode
== SHADER_OPCODE_TXF
||
876 opcode
== SHADER_OPCODE_TXF_CMS
||
877 opcode
== SHADER_OPCODE_TXF_UMS
||
878 opcode
== SHADER_OPCODE_TXF_MCS
||
879 opcode
== SHADER_OPCODE_TXL
||
880 opcode
== SHADER_OPCODE_TXS
||
881 opcode
== SHADER_OPCODE_LOD
||
882 opcode
== SHADER_OPCODE_TG4
||
883 opcode
== SHADER_OPCODE_TG4_OFFSET
);
887 backend_instruction::is_math() const
889 return (opcode
== SHADER_OPCODE_RCP
||
890 opcode
== SHADER_OPCODE_RSQ
||
891 opcode
== SHADER_OPCODE_SQRT
||
892 opcode
== SHADER_OPCODE_EXP2
||
893 opcode
== SHADER_OPCODE_LOG2
||
894 opcode
== SHADER_OPCODE_SIN
||
895 opcode
== SHADER_OPCODE_COS
||
896 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
897 opcode
== SHADER_OPCODE_INT_REMAINDER
||
898 opcode
== SHADER_OPCODE_POW
);
902 backend_instruction::is_control_flow() const
906 case BRW_OPCODE_WHILE
:
908 case BRW_OPCODE_ELSE
:
909 case BRW_OPCODE_ENDIF
:
910 case BRW_OPCODE_BREAK
:
911 case BRW_OPCODE_CONTINUE
:
919 backend_instruction::can_do_source_mods() const
922 case BRW_OPCODE_ADDC
:
924 case BRW_OPCODE_BFI1
:
925 case BRW_OPCODE_BFI2
:
926 case BRW_OPCODE_BFREV
:
927 case BRW_OPCODE_CBIT
:
930 case BRW_OPCODE_SUBB
:
938 backend_instruction::can_do_saturate() const
948 case BRW_OPCODE_F16TO32
:
949 case BRW_OPCODE_F32TO16
:
950 case BRW_OPCODE_LINE
:
953 case BRW_OPCODE_MACH
:
955 case BRW_OPCODE_MATH
:
959 case BRW_OPCODE_RNDD
:
960 case BRW_OPCODE_RNDE
:
961 case BRW_OPCODE_RNDU
:
962 case BRW_OPCODE_RNDZ
:
966 case FS_OPCODE_LINTERP
:
967 case SHADER_OPCODE_COS
:
968 case SHADER_OPCODE_EXP2
:
969 case SHADER_OPCODE_LOG2
:
970 case SHADER_OPCODE_POW
:
971 case SHADER_OPCODE_RCP
:
972 case SHADER_OPCODE_RSQ
:
973 case SHADER_OPCODE_SIN
:
974 case SHADER_OPCODE_SQRT
:
982 backend_instruction::can_do_cmod() const
986 case BRW_OPCODE_ADDC
:
991 case BRW_OPCODE_CMPN
:
996 case BRW_OPCODE_F16TO32
:
997 case BRW_OPCODE_F32TO16
:
999 case BRW_OPCODE_LINE
:
1000 case BRW_OPCODE_LRP
:
1001 case BRW_OPCODE_LZD
:
1002 case BRW_OPCODE_MAC
:
1003 case BRW_OPCODE_MACH
:
1004 case BRW_OPCODE_MAD
:
1005 case BRW_OPCODE_MOV
:
1006 case BRW_OPCODE_MUL
:
1007 case BRW_OPCODE_NOT
:
1009 case BRW_OPCODE_PLN
:
1010 case BRW_OPCODE_RNDD
:
1011 case BRW_OPCODE_RNDE
:
1012 case BRW_OPCODE_RNDU
:
1013 case BRW_OPCODE_RNDZ
:
1014 case BRW_OPCODE_SAD2
:
1015 case BRW_OPCODE_SADA2
:
1016 case BRW_OPCODE_SHL
:
1017 case BRW_OPCODE_SHR
:
1018 case BRW_OPCODE_SUBB
:
1019 case BRW_OPCODE_XOR
:
1020 case FS_OPCODE_CINTERP
:
1021 case FS_OPCODE_LINTERP
:
1029 backend_instruction::reads_accumulator_implicitly() const
1032 case BRW_OPCODE_MAC
:
1033 case BRW_OPCODE_MACH
:
1034 case BRW_OPCODE_SADA2
:
1042 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
1044 return writes_accumulator
||
1045 (devinfo
->gen
< 6 &&
1046 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1047 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1048 opcode
!= FS_OPCODE_CINTERP
)));
1052 backend_instruction::has_side_effects() const
1055 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1056 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1057 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
1058 case SHADER_OPCODE_TYPED_ATOMIC
:
1059 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
1060 case SHADER_OPCODE_MEMORY_FENCE
:
1061 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1062 case FS_OPCODE_FB_WRITE
:
1071 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1074 foreach_inst_in_block (backend_instruction
, i
, block
) {
1084 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1086 for (bblock_t
*block_iter
= start_block
->next();
1087 !block_iter
->link
.is_tail_sentinel();
1088 block_iter
= block_iter
->next()) {
1089 block_iter
->start_ip
+= ip_adjustment
;
1090 block_iter
->end_ip
+= ip_adjustment
;
1095 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1097 if (!this->is_head_sentinel())
1098 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1102 adjust_later_block_ips(block
, 1);
1104 exec_node::insert_after(inst
);
1108 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1110 if (!this->is_tail_sentinel())
1111 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1115 adjust_later_block_ips(block
, 1);
1117 exec_node::insert_before(inst
);
1121 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1123 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1125 unsigned num_inst
= list
->length();
1127 block
->end_ip
+= num_inst
;
1129 adjust_later_block_ips(block
, num_inst
);
1131 exec_node::insert_before(list
);
1135 backend_instruction::remove(bblock_t
*block
)
1137 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1139 adjust_later_block_ips(block
, -1);
1141 if (block
->start_ip
== block
->end_ip
) {
1142 block
->cfg
->remove_block(block
);
1147 exec_node::remove();
1151 backend_visitor::dump_instructions()
1153 dump_instructions(NULL
);
1157 backend_visitor::dump_instructions(const char *name
)
1159 FILE *file
= stderr
;
1160 if (name
&& geteuid() != 0) {
1161 file
= fopen(name
, "w");
1168 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1169 fprintf(file
, "%4d: ", ip
++);
1170 dump_instruction(inst
, file
);
1174 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1175 fprintf(file
, "%4d: ", ip
++);
1176 dump_instruction(inst
, file
);
1180 if (file
!= stderr
) {
1186 backend_visitor::calculate_cfg()
1190 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1194 backend_visitor::invalidate_cfg()
1196 ralloc_free(this->cfg
);
1201 * Sets up the starting offsets for the groups of binding table entries
1202 * commong to all pipeline stages.
1204 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1205 * unused but also make sure that addition of small offsets to them will
1206 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1209 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
1211 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1213 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1214 next_binding_table_offset
+= num_textures
;
1217 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1218 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
1220 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1223 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1224 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1225 next_binding_table_offset
++;
1227 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1230 if (prog
->UsesGather
) {
1231 if (devinfo
->gen
>= 8) {
1232 stage_prog_data
->binding_table
.gather_texture_start
=
1233 stage_prog_data
->binding_table
.texture_start
;
1235 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1236 next_binding_table_offset
+= num_textures
;
1239 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1242 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1243 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1244 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1246 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1249 if (shader
&& shader
->base
.NumImages
) {
1250 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1251 next_binding_table_offset
+= shader
->base
.NumImages
;
1253 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1256 /* This may or may not be used depending on how the compile goes. */
1257 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1258 next_binding_table_offset
++;
1260 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1262 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */