i965/vec4: Always use NIR
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 static bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_VERTEX:
83 return compiler->scalar_vs;
84 default:
85 return false;
86 }
87 }
88
89 struct brw_compiler *
90 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
91 {
92 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
93
94 compiler->devinfo = devinfo;
95 compiler->shader_debug_log = shader_debug_log_mesa;
96 compiler->shader_perf_log = shader_perf_log_mesa;
97
98 brw_fs_alloc_reg_sets(compiler);
99 brw_vec4_alloc_reg_set(compiler);
100
101 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
102 compiler->scalar_vs = true;
103
104 nir_shader_compiler_options *nir_options =
105 rzalloc(compiler, nir_shader_compiler_options);
106 nir_options->native_integers = true;
107 /* In order to help allow for better CSE at the NIR level we tell NIR
108 * to split all ffma instructions during opt_algebraic and we then
109 * re-combine them as a later step.
110 */
111 nir_options->lower_ffma = true;
112 nir_options->lower_sub = true;
113 /* In the vec4 backend, our dpN instruction replicates its result to all
114 * the components of a vec4. We would like NIR to give us replicated fdot
115 * instructions because it can optimize better for us.
116 *
117 * For the FS backend, it should be lowered away by the scalarizing pass so
118 * we should never see fdot anyway.
119 */
120 nir_options->fdot_replicates = true;
121
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
124 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
125 compiler->glsl_compiler_options[i].MaxIfDepth =
126 devinfo->gen < 6 ? 16 : UINT_MAX;
127
128 compiler->glsl_compiler_options[i].EmitCondCodes = true;
129 compiler->glsl_compiler_options[i].EmitNoNoise = true;
130 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
131 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
132 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
133 compiler->glsl_compiler_options[i].LowerClipDistance = true;
134
135 bool is_scalar = is_scalar_shader_stage(compiler, i);
136
137 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
138 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
139 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
140
141 /* !ARB_gpu_shader5 */
142 if (devinfo->gen < 7)
143 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
144
145 compiler->glsl_compiler_options[i].NirOptions = nir_options;
146 }
147
148 return compiler;
149 }
150
151 struct gl_shader *
152 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
153 {
154 struct brw_shader *shader;
155
156 shader = rzalloc(NULL, struct brw_shader);
157 if (shader) {
158 shader->base.Type = type;
159 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
160 shader->base.Name = name;
161 _mesa_init_shader(ctx, &shader->base);
162 }
163
164 return &shader->base;
165 }
166
167 /**
168 * Performs a compile of the shader stages even when we don't know
169 * what non-orthogonal state will be set, in the hope that it reflects
170 * the eventual NOS used, and thus allows us to produce link failures.
171 */
172 static bool
173 brw_shader_precompile(struct gl_context *ctx,
174 struct gl_shader_program *sh_prog)
175 {
176 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
177 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
178 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
179 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
180
181 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
182 return false;
183
184 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
185 return false;
186
187 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
188 return false;
189
190 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
191 return false;
192
193 return true;
194 }
195
196 static void
197 brw_lower_packing_builtins(struct brw_context *brw,
198 gl_shader_stage shader_type,
199 exec_list *ir)
200 {
201 int ops = LOWER_PACK_SNORM_2x16
202 | LOWER_UNPACK_SNORM_2x16
203 | LOWER_PACK_UNORM_2x16
204 | LOWER_UNPACK_UNORM_2x16;
205
206 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) {
207 ops |= LOWER_UNPACK_UNORM_4x8
208 | LOWER_UNPACK_SNORM_4x8
209 | LOWER_PACK_UNORM_4x8
210 | LOWER_PACK_SNORM_4x8;
211 }
212
213 if (brw->gen >= 7) {
214 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
215 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
216 * lowering is needed. For SOA code, the Half2x16 ops must be
217 * scalarized.
218 */
219 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) {
220 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
221 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
222 }
223 } else {
224 ops |= LOWER_PACK_HALF_2x16
225 | LOWER_UNPACK_HALF_2x16;
226 }
227
228 lower_packing_builtins(ir, ops);
229 }
230
231 static void
232 process_glsl_ir(gl_shader_stage stage,
233 struct brw_context *brw,
234 struct gl_shader_program *shader_prog,
235 struct gl_shader *shader)
236 {
237 struct gl_context *ctx = &brw->ctx;
238 const struct gl_shader_compiler_options *options =
239 &ctx->Const.ShaderCompilerOptions[shader->Stage];
240
241 /* Temporary memory context for any new IR. */
242 void *mem_ctx = ralloc_context(NULL);
243
244 ralloc_adopt(mem_ctx, shader->ir);
245
246 /* lower_packing_builtins() inserts arithmetic instructions, so it
247 * must precede lower_instructions().
248 */
249 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
250 do_mat_op_to_vec(shader->ir);
251 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
252 lower_instructions(shader->ir,
253 MOD_TO_FLOOR |
254 DIV_TO_MUL_RCP |
255 SUB_TO_ADD_NEG |
256 EXP_TO_EXP2 |
257 LOG_TO_LOG2 |
258 bitfield_insert |
259 LDEXP_TO_ARITH |
260 CARRY_TO_ARITH |
261 BORROW_TO_ARITH);
262
263 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
264 * if-statements need to be flattened.
265 */
266 if (brw->gen < 6)
267 lower_if_to_cond_assign(shader->ir, 16);
268
269 do_lower_texture_projection(shader->ir);
270 brw_lower_texture_gradients(brw, shader->ir);
271 do_vec_index_to_cond_assign(shader->ir);
272 lower_vector_insert(shader->ir, true);
273 lower_offset_arrays(shader->ir);
274 brw_do_lower_unnormalized_offset(shader->ir);
275 lower_noise(shader->ir);
276 lower_quadop_vector(shader->ir, false);
277
278 bool lowered_variable_indexing =
279 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
280 shader->ir,
281 options->EmitNoIndirectInput,
282 options->EmitNoIndirectOutput,
283 options->EmitNoIndirectTemp,
284 options->EmitNoIndirectUniform);
285
286 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
287 perf_debug("Unsupported form of variable indexing in %s; falling "
288 "back to very inefficient code generation\n",
289 _mesa_shader_stage_to_abbrev(shader->Stage));
290 }
291
292 lower_ubo_reference(shader, shader->ir);
293
294 bool progress;
295 do {
296 progress = false;
297
298 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader->Stage)) {
299 brw_do_channel_expressions(shader->ir);
300 brw_do_vector_splitting(shader->ir);
301 }
302
303 progress = do_lower_jumps(shader->ir, true, true,
304 true, /* main return */
305 false, /* continue */
306 false /* loops */
307 ) || progress;
308
309 progress = do_common_optimization(shader->ir, true, true,
310 options, ctx->Const.NativeIntegers) || progress;
311 } while (progress);
312
313 validate_ir_tree(shader->ir);
314
315 /* Now that we've finished altering the linked IR, reparent any live IR back
316 * to the permanent memory context, and free the temporary one (discarding any
317 * junk we optimized away).
318 */
319 reparent_ir(shader->ir, shader->ir);
320 ralloc_free(mem_ctx);
321
322 if (ctx->_Shader->Flags & GLSL_DUMP) {
323 fprintf(stderr, "\n");
324 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
325 _mesa_shader_stage_to_string(shader->Stage),
326 shader_prog->Name);
327 _mesa_print_ir(stderr, shader->ir, NULL);
328 fprintf(stderr, "\n");
329 }
330 }
331
332 GLboolean
333 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
334 {
335 struct brw_context *brw = brw_context(ctx);
336 const struct brw_compiler *compiler = brw->intelScreen->compiler;
337 unsigned int stage;
338
339 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
340 struct gl_shader *shader = shProg->_LinkedShaders[stage];
341 if (!shader)
342 continue;
343
344 struct gl_program *prog =
345 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
346 shader->Name);
347 if (!prog)
348 return false;
349 prog->Parameters = _mesa_new_parameter_list();
350
351 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
352
353 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
354
355 /* Make a pass over the IR to add state references for any built-in
356 * uniforms that are used. This has to be done now (during linking).
357 * Code generation doesn't happen until the first time this shader is
358 * used for rendering. Waiting until then to generate the parameters is
359 * too late. At that point, the values for the built-in uniforms won't
360 * get sent to the shader.
361 */
362 foreach_in_list(ir_instruction, node, shader->ir) {
363 ir_variable *var = node->as_variable();
364
365 if ((var == NULL) || (var->data.mode != ir_var_uniform)
366 || (strncmp(var->name, "gl_", 3) != 0))
367 continue;
368
369 const ir_state_slot *const slots = var->get_state_slots();
370 assert(slots != NULL);
371
372 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
373 _mesa_add_state_reference(prog->Parameters,
374 (gl_state_index *) slots[i].tokens);
375 }
376 }
377
378 do_set_program_inouts(shader->ir, prog, shader->Stage);
379
380 prog->SamplersUsed = shader->active_samplers;
381 prog->ShadowSamplers = shader->shadow_samplers;
382 _mesa_update_shader_textures_used(shProg, prog);
383
384 _mesa_reference_program(ctx, &shader->Program, prog);
385
386 brw_add_texrect_params(prog);
387
388 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
389 is_scalar_shader_stage(compiler, stage));
390
391 _mesa_reference_program(ctx, &prog, NULL);
392 }
393
394 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
395 for (unsigned i = 0; i < shProg->NumShaders; i++) {
396 const struct gl_shader *sh = shProg->Shaders[i];
397 if (!sh)
398 continue;
399
400 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
401 _mesa_shader_stage_to_string(sh->Stage),
402 i, shProg->Name);
403 fprintf(stderr, "%s", sh->Source);
404 fprintf(stderr, "\n");
405 }
406 }
407
408 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
409 return false;
410
411 return true;
412 }
413
414
415 enum brw_reg_type
416 brw_type_for_base_type(const struct glsl_type *type)
417 {
418 switch (type->base_type) {
419 case GLSL_TYPE_FLOAT:
420 return BRW_REGISTER_TYPE_F;
421 case GLSL_TYPE_INT:
422 case GLSL_TYPE_BOOL:
423 case GLSL_TYPE_SUBROUTINE:
424 return BRW_REGISTER_TYPE_D;
425 case GLSL_TYPE_UINT:
426 return BRW_REGISTER_TYPE_UD;
427 case GLSL_TYPE_ARRAY:
428 return brw_type_for_base_type(type->fields.array);
429 case GLSL_TYPE_STRUCT:
430 case GLSL_TYPE_SAMPLER:
431 case GLSL_TYPE_ATOMIC_UINT:
432 /* These should be overridden with the type of the member when
433 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
434 * way to trip up if we don't.
435 */
436 return BRW_REGISTER_TYPE_UD;
437 case GLSL_TYPE_IMAGE:
438 return BRW_REGISTER_TYPE_UD;
439 case GLSL_TYPE_VOID:
440 case GLSL_TYPE_ERROR:
441 case GLSL_TYPE_INTERFACE:
442 case GLSL_TYPE_DOUBLE:
443 unreachable("not reached");
444 }
445
446 return BRW_REGISTER_TYPE_F;
447 }
448
449 enum brw_conditional_mod
450 brw_conditional_for_comparison(unsigned int op)
451 {
452 switch (op) {
453 case ir_binop_less:
454 return BRW_CONDITIONAL_L;
455 case ir_binop_greater:
456 return BRW_CONDITIONAL_G;
457 case ir_binop_lequal:
458 return BRW_CONDITIONAL_LE;
459 case ir_binop_gequal:
460 return BRW_CONDITIONAL_GE;
461 case ir_binop_equal:
462 case ir_binop_all_equal: /* same as equal for scalars */
463 return BRW_CONDITIONAL_Z;
464 case ir_binop_nequal:
465 case ir_binop_any_nequal: /* same as nequal for scalars */
466 return BRW_CONDITIONAL_NZ;
467 default:
468 unreachable("not reached: bad operation for comparison");
469 }
470 }
471
472 uint32_t
473 brw_math_function(enum opcode op)
474 {
475 switch (op) {
476 case SHADER_OPCODE_RCP:
477 return BRW_MATH_FUNCTION_INV;
478 case SHADER_OPCODE_RSQ:
479 return BRW_MATH_FUNCTION_RSQ;
480 case SHADER_OPCODE_SQRT:
481 return BRW_MATH_FUNCTION_SQRT;
482 case SHADER_OPCODE_EXP2:
483 return BRW_MATH_FUNCTION_EXP;
484 case SHADER_OPCODE_LOG2:
485 return BRW_MATH_FUNCTION_LOG;
486 case SHADER_OPCODE_POW:
487 return BRW_MATH_FUNCTION_POW;
488 case SHADER_OPCODE_SIN:
489 return BRW_MATH_FUNCTION_SIN;
490 case SHADER_OPCODE_COS:
491 return BRW_MATH_FUNCTION_COS;
492 case SHADER_OPCODE_INT_QUOTIENT:
493 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
494 case SHADER_OPCODE_INT_REMAINDER:
495 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
496 default:
497 unreachable("not reached: unknown math function");
498 }
499 }
500
501 uint32_t
502 brw_texture_offset(int *offsets, unsigned num_components)
503 {
504 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
505
506 /* Combine all three offsets into a single unsigned dword:
507 *
508 * bits 11:8 - U Offset (X component)
509 * bits 7:4 - V Offset (Y component)
510 * bits 3:0 - R Offset (Z component)
511 */
512 unsigned offset_bits = 0;
513 for (unsigned i = 0; i < num_components; i++) {
514 const unsigned shift = 4 * (2 - i);
515 offset_bits |= (offsets[i] << shift) & (0xF << shift);
516 }
517 return offset_bits;
518 }
519
520 const char *
521 brw_instruction_name(enum opcode op)
522 {
523 switch (op) {
524 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
525 assert(opcode_descs[op].name);
526 return opcode_descs[op].name;
527 case FS_OPCODE_FB_WRITE:
528 return "fb_write";
529 case FS_OPCODE_FB_WRITE_LOGICAL:
530 return "fb_write_logical";
531 case FS_OPCODE_BLORP_FB_WRITE:
532 return "blorp_fb_write";
533 case FS_OPCODE_REP_FB_WRITE:
534 return "rep_fb_write";
535
536 case SHADER_OPCODE_RCP:
537 return "rcp";
538 case SHADER_OPCODE_RSQ:
539 return "rsq";
540 case SHADER_OPCODE_SQRT:
541 return "sqrt";
542 case SHADER_OPCODE_EXP2:
543 return "exp2";
544 case SHADER_OPCODE_LOG2:
545 return "log2";
546 case SHADER_OPCODE_POW:
547 return "pow";
548 case SHADER_OPCODE_INT_QUOTIENT:
549 return "int_quot";
550 case SHADER_OPCODE_INT_REMAINDER:
551 return "int_rem";
552 case SHADER_OPCODE_SIN:
553 return "sin";
554 case SHADER_OPCODE_COS:
555 return "cos";
556
557 case SHADER_OPCODE_TEX:
558 return "tex";
559 case SHADER_OPCODE_TEX_LOGICAL:
560 return "tex_logical";
561 case SHADER_OPCODE_TXD:
562 return "txd";
563 case SHADER_OPCODE_TXD_LOGICAL:
564 return "txd_logical";
565 case SHADER_OPCODE_TXF:
566 return "txf";
567 case SHADER_OPCODE_TXF_LOGICAL:
568 return "txf_logical";
569 case SHADER_OPCODE_TXL:
570 return "txl";
571 case SHADER_OPCODE_TXL_LOGICAL:
572 return "txl_logical";
573 case SHADER_OPCODE_TXS:
574 return "txs";
575 case SHADER_OPCODE_TXS_LOGICAL:
576 return "txs_logical";
577 case FS_OPCODE_TXB:
578 return "txb";
579 case FS_OPCODE_TXB_LOGICAL:
580 return "txb_logical";
581 case SHADER_OPCODE_TXF_CMS:
582 return "txf_cms";
583 case SHADER_OPCODE_TXF_CMS_LOGICAL:
584 return "txf_cms_logical";
585 case SHADER_OPCODE_TXF_UMS:
586 return "txf_ums";
587 case SHADER_OPCODE_TXF_UMS_LOGICAL:
588 return "txf_ums_logical";
589 case SHADER_OPCODE_TXF_MCS:
590 return "txf_mcs";
591 case SHADER_OPCODE_TXF_MCS_LOGICAL:
592 return "txf_mcs_logical";
593 case SHADER_OPCODE_LOD:
594 return "lod";
595 case SHADER_OPCODE_LOD_LOGICAL:
596 return "lod_logical";
597 case SHADER_OPCODE_TG4:
598 return "tg4";
599 case SHADER_OPCODE_TG4_LOGICAL:
600 return "tg4_logical";
601 case SHADER_OPCODE_TG4_OFFSET:
602 return "tg4_offset";
603 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
604 return "tg4_offset_logical";
605 case SHADER_OPCODE_SAMPLEINFO:
606 return "sampleinfo";
607
608 case SHADER_OPCODE_SHADER_TIME_ADD:
609 return "shader_time_add";
610
611 case SHADER_OPCODE_UNTYPED_ATOMIC:
612 return "untyped_atomic";
613 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
614 return "untyped_atomic_logical";
615 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
616 return "untyped_surface_read";
617 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
618 return "untyped_surface_read_logical";
619 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
620 return "untyped_surface_write";
621 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
622 return "untyped_surface_write_logical";
623 case SHADER_OPCODE_TYPED_ATOMIC:
624 return "typed_atomic";
625 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
626 return "typed_atomic_logical";
627 case SHADER_OPCODE_TYPED_SURFACE_READ:
628 return "typed_surface_read";
629 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
630 return "typed_surface_read_logical";
631 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
632 return "typed_surface_write";
633 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
634 return "typed_surface_write_logical";
635 case SHADER_OPCODE_MEMORY_FENCE:
636 return "memory_fence";
637
638 case SHADER_OPCODE_LOAD_PAYLOAD:
639 return "load_payload";
640
641 case SHADER_OPCODE_GEN4_SCRATCH_READ:
642 return "gen4_scratch_read";
643 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
644 return "gen4_scratch_write";
645 case SHADER_OPCODE_GEN7_SCRATCH_READ:
646 return "gen7_scratch_read";
647 case SHADER_OPCODE_URB_WRITE_SIMD8:
648 return "gen8_urb_write_simd8";
649
650 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
651 return "find_live_channel";
652 case SHADER_OPCODE_BROADCAST:
653 return "broadcast";
654
655 case VEC4_OPCODE_MOV_BYTES:
656 return "mov_bytes";
657 case VEC4_OPCODE_PACK_BYTES:
658 return "pack_bytes";
659 case VEC4_OPCODE_UNPACK_UNIFORM:
660 return "unpack_uniform";
661
662 case FS_OPCODE_DDX_COARSE:
663 return "ddx_coarse";
664 case FS_OPCODE_DDX_FINE:
665 return "ddx_fine";
666 case FS_OPCODE_DDY_COARSE:
667 return "ddy_coarse";
668 case FS_OPCODE_DDY_FINE:
669 return "ddy_fine";
670
671 case FS_OPCODE_CINTERP:
672 return "cinterp";
673 case FS_OPCODE_LINTERP:
674 return "linterp";
675
676 case FS_OPCODE_PIXEL_X:
677 return "pixel_x";
678 case FS_OPCODE_PIXEL_Y:
679 return "pixel_y";
680
681 case FS_OPCODE_GET_BUFFER_SIZE:
682 return "fs_get_buffer_size";
683
684 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
685 return "uniform_pull_const";
686 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
687 return "uniform_pull_const_gen7";
688 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
689 return "varying_pull_const";
690 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
691 return "varying_pull_const_gen7";
692
693 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
694 return "mov_dispatch_to_flags";
695 case FS_OPCODE_DISCARD_JUMP:
696 return "discard_jump";
697
698 case FS_OPCODE_SET_SAMPLE_ID:
699 return "set_sample_id";
700 case FS_OPCODE_SET_SIMD4X2_OFFSET:
701 return "set_simd4x2_offset";
702
703 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
704 return "pack_half_2x16_split";
705 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
706 return "unpack_half_2x16_split_x";
707 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
708 return "unpack_half_2x16_split_y";
709
710 case FS_OPCODE_PLACEHOLDER_HALT:
711 return "placeholder_halt";
712
713 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
714 return "interp_centroid";
715 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
716 return "interp_sample";
717 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
718 return "interp_shared_offset";
719 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
720 return "interp_per_slot_offset";
721
722 case VS_OPCODE_URB_WRITE:
723 return "vs_urb_write";
724 case VS_OPCODE_PULL_CONSTANT_LOAD:
725 return "pull_constant_load";
726 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
727 return "pull_constant_load_gen7";
728
729 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
730 return "set_simd4x2_header_gen9";
731
732 case VS_OPCODE_GET_BUFFER_SIZE:
733 return "vs_get_buffer_size";
734
735 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
736 return "unpack_flags_simd4x2";
737
738 case GS_OPCODE_URB_WRITE:
739 return "gs_urb_write";
740 case GS_OPCODE_URB_WRITE_ALLOCATE:
741 return "gs_urb_write_allocate";
742 case GS_OPCODE_THREAD_END:
743 return "gs_thread_end";
744 case GS_OPCODE_SET_WRITE_OFFSET:
745 return "set_write_offset";
746 case GS_OPCODE_SET_VERTEX_COUNT:
747 return "set_vertex_count";
748 case GS_OPCODE_SET_DWORD_2:
749 return "set_dword_2";
750 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
751 return "prepare_channel_masks";
752 case GS_OPCODE_SET_CHANNEL_MASKS:
753 return "set_channel_masks";
754 case GS_OPCODE_GET_INSTANCE_ID:
755 return "get_instance_id";
756 case GS_OPCODE_FF_SYNC:
757 return "ff_sync";
758 case GS_OPCODE_SET_PRIMITIVE_ID:
759 return "set_primitive_id";
760 case GS_OPCODE_SVB_WRITE:
761 return "gs_svb_write";
762 case GS_OPCODE_SVB_SET_DST_INDEX:
763 return "gs_svb_set_dst_index";
764 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
765 return "gs_ff_sync_set_primitives";
766 case CS_OPCODE_CS_TERMINATE:
767 return "cs_terminate";
768 case SHADER_OPCODE_BARRIER:
769 return "barrier";
770 case SHADER_OPCODE_MULH:
771 return "mulh";
772 }
773
774 unreachable("not reached");
775 }
776
777 bool
778 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
779 {
780 union {
781 unsigned ud;
782 int d;
783 float f;
784 } imm = { reg->dw1.ud }, sat_imm = { 0 };
785
786 switch (type) {
787 case BRW_REGISTER_TYPE_UD:
788 case BRW_REGISTER_TYPE_D:
789 case BRW_REGISTER_TYPE_UQ:
790 case BRW_REGISTER_TYPE_Q:
791 /* Nothing to do. */
792 return false;
793 case BRW_REGISTER_TYPE_UW:
794 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
795 break;
796 case BRW_REGISTER_TYPE_W:
797 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
798 break;
799 case BRW_REGISTER_TYPE_F:
800 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
801 break;
802 case BRW_REGISTER_TYPE_UB:
803 case BRW_REGISTER_TYPE_B:
804 unreachable("no UB/B immediates");
805 case BRW_REGISTER_TYPE_V:
806 case BRW_REGISTER_TYPE_UV:
807 case BRW_REGISTER_TYPE_VF:
808 unreachable("unimplemented: saturate vector immediate");
809 case BRW_REGISTER_TYPE_DF:
810 case BRW_REGISTER_TYPE_HF:
811 unreachable("unimplemented: saturate DF/HF immediate");
812 }
813
814 if (imm.ud != sat_imm.ud) {
815 reg->dw1.ud = sat_imm.ud;
816 return true;
817 }
818 return false;
819 }
820
821 bool
822 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
823 {
824 switch (type) {
825 case BRW_REGISTER_TYPE_D:
826 case BRW_REGISTER_TYPE_UD:
827 reg->dw1.d = -reg->dw1.d;
828 return true;
829 case BRW_REGISTER_TYPE_W:
830 case BRW_REGISTER_TYPE_UW:
831 reg->dw1.d = -(int16_t)reg->dw1.ud;
832 return true;
833 case BRW_REGISTER_TYPE_F:
834 reg->dw1.f = -reg->dw1.f;
835 return true;
836 case BRW_REGISTER_TYPE_VF:
837 reg->dw1.ud ^= 0x80808080;
838 return true;
839 case BRW_REGISTER_TYPE_UB:
840 case BRW_REGISTER_TYPE_B:
841 unreachable("no UB/B immediates");
842 case BRW_REGISTER_TYPE_UV:
843 case BRW_REGISTER_TYPE_V:
844 assert(!"unimplemented: negate UV/V immediate");
845 case BRW_REGISTER_TYPE_UQ:
846 case BRW_REGISTER_TYPE_Q:
847 assert(!"unimplemented: negate UQ/Q immediate");
848 case BRW_REGISTER_TYPE_DF:
849 case BRW_REGISTER_TYPE_HF:
850 assert(!"unimplemented: negate DF/HF immediate");
851 }
852
853 return false;
854 }
855
856 bool
857 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
858 {
859 switch (type) {
860 case BRW_REGISTER_TYPE_D:
861 reg->dw1.d = abs(reg->dw1.d);
862 return true;
863 case BRW_REGISTER_TYPE_W:
864 reg->dw1.d = abs((int16_t)reg->dw1.ud);
865 return true;
866 case BRW_REGISTER_TYPE_F:
867 reg->dw1.f = fabsf(reg->dw1.f);
868 return true;
869 case BRW_REGISTER_TYPE_VF:
870 reg->dw1.ud &= ~0x80808080;
871 return true;
872 case BRW_REGISTER_TYPE_UB:
873 case BRW_REGISTER_TYPE_B:
874 unreachable("no UB/B immediates");
875 case BRW_REGISTER_TYPE_UQ:
876 case BRW_REGISTER_TYPE_UD:
877 case BRW_REGISTER_TYPE_UW:
878 case BRW_REGISTER_TYPE_UV:
879 /* Presumably the absolute value modifier on an unsigned source is a
880 * nop, but it would be nice to confirm.
881 */
882 assert(!"unimplemented: abs unsigned immediate");
883 case BRW_REGISTER_TYPE_V:
884 assert(!"unimplemented: abs V immediate");
885 case BRW_REGISTER_TYPE_Q:
886 assert(!"unimplemented: abs Q immediate");
887 case BRW_REGISTER_TYPE_DF:
888 case BRW_REGISTER_TYPE_HF:
889 assert(!"unimplemented: abs DF/HF immediate");
890 }
891
892 return false;
893 }
894
895 backend_shader::backend_shader(const struct brw_compiler *compiler,
896 void *log_data,
897 void *mem_ctx,
898 struct gl_shader_program *shader_prog,
899 struct gl_program *prog,
900 struct brw_stage_prog_data *stage_prog_data,
901 gl_shader_stage stage)
902 : compiler(compiler),
903 log_data(log_data),
904 devinfo(compiler->devinfo),
905 shader(shader_prog ?
906 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
907 shader_prog(shader_prog),
908 prog(prog),
909 stage_prog_data(stage_prog_data),
910 mem_ctx(mem_ctx),
911 cfg(NULL),
912 stage(stage)
913 {
914 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
915 stage_name = _mesa_shader_stage_to_string(stage);
916 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
917 }
918
919 bool
920 backend_reg::is_zero() const
921 {
922 if (file != IMM)
923 return false;
924
925 return fixed_hw_reg.dw1.d == 0;
926 }
927
928 bool
929 backend_reg::is_one() const
930 {
931 if (file != IMM)
932 return false;
933
934 return type == BRW_REGISTER_TYPE_F
935 ? fixed_hw_reg.dw1.f == 1.0
936 : fixed_hw_reg.dw1.d == 1;
937 }
938
939 bool
940 backend_reg::is_negative_one() const
941 {
942 if (file != IMM)
943 return false;
944
945 switch (type) {
946 case BRW_REGISTER_TYPE_F:
947 return fixed_hw_reg.dw1.f == -1.0;
948 case BRW_REGISTER_TYPE_D:
949 return fixed_hw_reg.dw1.d == -1;
950 default:
951 return false;
952 }
953 }
954
955 bool
956 backend_reg::is_null() const
957 {
958 return file == HW_REG &&
959 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
960 fixed_hw_reg.nr == BRW_ARF_NULL;
961 }
962
963
964 bool
965 backend_reg::is_accumulator() const
966 {
967 return file == HW_REG &&
968 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
969 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
970 }
971
972 bool
973 backend_reg::in_range(const backend_reg &r, unsigned n) const
974 {
975 return (file == r.file &&
976 reg == r.reg &&
977 reg_offset >= r.reg_offset &&
978 reg_offset < r.reg_offset + n);
979 }
980
981 bool
982 backend_instruction::is_commutative() const
983 {
984 switch (opcode) {
985 case BRW_OPCODE_AND:
986 case BRW_OPCODE_OR:
987 case BRW_OPCODE_XOR:
988 case BRW_OPCODE_ADD:
989 case BRW_OPCODE_MUL:
990 case SHADER_OPCODE_MULH:
991 return true;
992 case BRW_OPCODE_SEL:
993 /* MIN and MAX are commutative. */
994 if (conditional_mod == BRW_CONDITIONAL_GE ||
995 conditional_mod == BRW_CONDITIONAL_L) {
996 return true;
997 }
998 /* fallthrough */
999 default:
1000 return false;
1001 }
1002 }
1003
1004 bool
1005 backend_instruction::is_3src() const
1006 {
1007 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1008 }
1009
1010 bool
1011 backend_instruction::is_tex() const
1012 {
1013 return (opcode == SHADER_OPCODE_TEX ||
1014 opcode == FS_OPCODE_TXB ||
1015 opcode == SHADER_OPCODE_TXD ||
1016 opcode == SHADER_OPCODE_TXF ||
1017 opcode == SHADER_OPCODE_TXF_CMS ||
1018 opcode == SHADER_OPCODE_TXF_UMS ||
1019 opcode == SHADER_OPCODE_TXF_MCS ||
1020 opcode == SHADER_OPCODE_TXL ||
1021 opcode == SHADER_OPCODE_TXS ||
1022 opcode == SHADER_OPCODE_LOD ||
1023 opcode == SHADER_OPCODE_TG4 ||
1024 opcode == SHADER_OPCODE_TG4_OFFSET);
1025 }
1026
1027 bool
1028 backend_instruction::is_math() const
1029 {
1030 return (opcode == SHADER_OPCODE_RCP ||
1031 opcode == SHADER_OPCODE_RSQ ||
1032 opcode == SHADER_OPCODE_SQRT ||
1033 opcode == SHADER_OPCODE_EXP2 ||
1034 opcode == SHADER_OPCODE_LOG2 ||
1035 opcode == SHADER_OPCODE_SIN ||
1036 opcode == SHADER_OPCODE_COS ||
1037 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1038 opcode == SHADER_OPCODE_INT_REMAINDER ||
1039 opcode == SHADER_OPCODE_POW);
1040 }
1041
1042 bool
1043 backend_instruction::is_control_flow() const
1044 {
1045 switch (opcode) {
1046 case BRW_OPCODE_DO:
1047 case BRW_OPCODE_WHILE:
1048 case BRW_OPCODE_IF:
1049 case BRW_OPCODE_ELSE:
1050 case BRW_OPCODE_ENDIF:
1051 case BRW_OPCODE_BREAK:
1052 case BRW_OPCODE_CONTINUE:
1053 return true;
1054 default:
1055 return false;
1056 }
1057 }
1058
1059 bool
1060 backend_instruction::can_do_source_mods() const
1061 {
1062 switch (opcode) {
1063 case BRW_OPCODE_ADDC:
1064 case BRW_OPCODE_BFE:
1065 case BRW_OPCODE_BFI1:
1066 case BRW_OPCODE_BFI2:
1067 case BRW_OPCODE_BFREV:
1068 case BRW_OPCODE_CBIT:
1069 case BRW_OPCODE_FBH:
1070 case BRW_OPCODE_FBL:
1071 case BRW_OPCODE_SUBB:
1072 return false;
1073 default:
1074 return true;
1075 }
1076 }
1077
1078 bool
1079 backend_instruction::can_do_saturate() const
1080 {
1081 switch (opcode) {
1082 case BRW_OPCODE_ADD:
1083 case BRW_OPCODE_ASR:
1084 case BRW_OPCODE_AVG:
1085 case BRW_OPCODE_DP2:
1086 case BRW_OPCODE_DP3:
1087 case BRW_OPCODE_DP4:
1088 case BRW_OPCODE_DPH:
1089 case BRW_OPCODE_F16TO32:
1090 case BRW_OPCODE_F32TO16:
1091 case BRW_OPCODE_LINE:
1092 case BRW_OPCODE_LRP:
1093 case BRW_OPCODE_MAC:
1094 case BRW_OPCODE_MAD:
1095 case BRW_OPCODE_MATH:
1096 case BRW_OPCODE_MOV:
1097 case BRW_OPCODE_MUL:
1098 case SHADER_OPCODE_MULH:
1099 case BRW_OPCODE_PLN:
1100 case BRW_OPCODE_RNDD:
1101 case BRW_OPCODE_RNDE:
1102 case BRW_OPCODE_RNDU:
1103 case BRW_OPCODE_RNDZ:
1104 case BRW_OPCODE_SEL:
1105 case BRW_OPCODE_SHL:
1106 case BRW_OPCODE_SHR:
1107 case FS_OPCODE_LINTERP:
1108 case SHADER_OPCODE_COS:
1109 case SHADER_OPCODE_EXP2:
1110 case SHADER_OPCODE_LOG2:
1111 case SHADER_OPCODE_POW:
1112 case SHADER_OPCODE_RCP:
1113 case SHADER_OPCODE_RSQ:
1114 case SHADER_OPCODE_SIN:
1115 case SHADER_OPCODE_SQRT:
1116 return true;
1117 default:
1118 return false;
1119 }
1120 }
1121
1122 bool
1123 backend_instruction::can_do_cmod() const
1124 {
1125 switch (opcode) {
1126 case BRW_OPCODE_ADD:
1127 case BRW_OPCODE_ADDC:
1128 case BRW_OPCODE_AND:
1129 case BRW_OPCODE_ASR:
1130 case BRW_OPCODE_AVG:
1131 case BRW_OPCODE_CMP:
1132 case BRW_OPCODE_CMPN:
1133 case BRW_OPCODE_DP2:
1134 case BRW_OPCODE_DP3:
1135 case BRW_OPCODE_DP4:
1136 case BRW_OPCODE_DPH:
1137 case BRW_OPCODE_F16TO32:
1138 case BRW_OPCODE_F32TO16:
1139 case BRW_OPCODE_FRC:
1140 case BRW_OPCODE_LINE:
1141 case BRW_OPCODE_LRP:
1142 case BRW_OPCODE_LZD:
1143 case BRW_OPCODE_MAC:
1144 case BRW_OPCODE_MACH:
1145 case BRW_OPCODE_MAD:
1146 case BRW_OPCODE_MOV:
1147 case BRW_OPCODE_MUL:
1148 case BRW_OPCODE_NOT:
1149 case BRW_OPCODE_OR:
1150 case BRW_OPCODE_PLN:
1151 case BRW_OPCODE_RNDD:
1152 case BRW_OPCODE_RNDE:
1153 case BRW_OPCODE_RNDU:
1154 case BRW_OPCODE_RNDZ:
1155 case BRW_OPCODE_SAD2:
1156 case BRW_OPCODE_SADA2:
1157 case BRW_OPCODE_SHL:
1158 case BRW_OPCODE_SHR:
1159 case BRW_OPCODE_SUBB:
1160 case BRW_OPCODE_XOR:
1161 case FS_OPCODE_CINTERP:
1162 case FS_OPCODE_LINTERP:
1163 return true;
1164 default:
1165 return false;
1166 }
1167 }
1168
1169 bool
1170 backend_instruction::reads_accumulator_implicitly() const
1171 {
1172 switch (opcode) {
1173 case BRW_OPCODE_MAC:
1174 case BRW_OPCODE_MACH:
1175 case BRW_OPCODE_SADA2:
1176 return true;
1177 default:
1178 return false;
1179 }
1180 }
1181
1182 bool
1183 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1184 {
1185 return writes_accumulator ||
1186 (devinfo->gen < 6 &&
1187 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1188 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1189 opcode != FS_OPCODE_CINTERP)));
1190 }
1191
1192 bool
1193 backend_instruction::has_side_effects() const
1194 {
1195 switch (opcode) {
1196 case SHADER_OPCODE_UNTYPED_ATOMIC:
1197 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1198 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1199 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1200 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1201 case SHADER_OPCODE_TYPED_ATOMIC:
1202 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1203 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1204 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1205 case SHADER_OPCODE_MEMORY_FENCE:
1206 case SHADER_OPCODE_URB_WRITE_SIMD8:
1207 case FS_OPCODE_FB_WRITE:
1208 case SHADER_OPCODE_BARRIER:
1209 return true;
1210 default:
1211 return false;
1212 }
1213 }
1214
1215 #ifndef NDEBUG
1216 static bool
1217 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1218 {
1219 bool found = false;
1220 foreach_inst_in_block (backend_instruction, i, block) {
1221 if (inst == i) {
1222 found = true;
1223 }
1224 }
1225 return found;
1226 }
1227 #endif
1228
1229 static void
1230 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1231 {
1232 for (bblock_t *block_iter = start_block->next();
1233 !block_iter->link.is_tail_sentinel();
1234 block_iter = block_iter->next()) {
1235 block_iter->start_ip += ip_adjustment;
1236 block_iter->end_ip += ip_adjustment;
1237 }
1238 }
1239
1240 void
1241 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1242 {
1243 if (!this->is_head_sentinel())
1244 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1245
1246 block->end_ip++;
1247
1248 adjust_later_block_ips(block, 1);
1249
1250 exec_node::insert_after(inst);
1251 }
1252
1253 void
1254 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1255 {
1256 if (!this->is_tail_sentinel())
1257 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1258
1259 block->end_ip++;
1260
1261 adjust_later_block_ips(block, 1);
1262
1263 exec_node::insert_before(inst);
1264 }
1265
1266 void
1267 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1268 {
1269 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1270
1271 unsigned num_inst = list->length();
1272
1273 block->end_ip += num_inst;
1274
1275 adjust_later_block_ips(block, num_inst);
1276
1277 exec_node::insert_before(list);
1278 }
1279
1280 void
1281 backend_instruction::remove(bblock_t *block)
1282 {
1283 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1284
1285 adjust_later_block_ips(block, -1);
1286
1287 if (block->start_ip == block->end_ip) {
1288 block->cfg->remove_block(block);
1289 } else {
1290 block->end_ip--;
1291 }
1292
1293 exec_node::remove();
1294 }
1295
1296 void
1297 backend_shader::dump_instructions()
1298 {
1299 dump_instructions(NULL);
1300 }
1301
1302 void
1303 backend_shader::dump_instructions(const char *name)
1304 {
1305 FILE *file = stderr;
1306 if (name && geteuid() != 0) {
1307 file = fopen(name, "w");
1308 if (!file)
1309 file = stderr;
1310 }
1311
1312 if (cfg) {
1313 int ip = 0;
1314 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1315 fprintf(file, "%4d: ", ip++);
1316 dump_instruction(inst, file);
1317 }
1318 } else {
1319 int ip = 0;
1320 foreach_in_list(backend_instruction, inst, &instructions) {
1321 fprintf(file, "%4d: ", ip++);
1322 dump_instruction(inst, file);
1323 }
1324 }
1325
1326 if (file != stderr) {
1327 fclose(file);
1328 }
1329 }
1330
1331 void
1332 backend_shader::calculate_cfg()
1333 {
1334 if (this->cfg)
1335 return;
1336 cfg = new(mem_ctx) cfg_t(&this->instructions);
1337 }
1338
1339 void
1340 backend_shader::invalidate_cfg()
1341 {
1342 ralloc_free(this->cfg);
1343 this->cfg = NULL;
1344 }
1345
1346 /**
1347 * Sets up the starting offsets for the groups of binding table entries
1348 * commong to all pipeline stages.
1349 *
1350 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1351 * unused but also make sure that addition of small offsets to them will
1352 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1353 */
1354 void
1355 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1356 {
1357 int num_textures = _mesa_fls(prog->SamplersUsed);
1358
1359 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1360 next_binding_table_offset += num_textures;
1361
1362 if (shader) {
1363 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1364 next_binding_table_offset += shader->base.NumUniformBlocks;
1365 } else {
1366 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1367 }
1368
1369 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1370 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1371 next_binding_table_offset++;
1372 } else {
1373 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1374 }
1375
1376 if (prog->UsesGather) {
1377 if (devinfo->gen >= 8) {
1378 stage_prog_data->binding_table.gather_texture_start =
1379 stage_prog_data->binding_table.texture_start;
1380 } else {
1381 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1382 next_binding_table_offset += num_textures;
1383 }
1384 } else {
1385 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1386 }
1387
1388 if (shader_prog && shader_prog->NumAtomicBuffers) {
1389 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1390 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1391 } else {
1392 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1393 }
1394
1395 if (shader && shader->base.NumImages) {
1396 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1397 next_binding_table_offset += shader->base.NumImages;
1398 } else {
1399 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1400 }
1401
1402 /* This may or may not be used depending on how the compile goes. */
1403 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1404 next_binding_table_offset++;
1405
1406 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1407
1408 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1409 }
1410
1411 void
1412 backend_shader::setup_image_uniform_values(unsigned param_offset,
1413 const gl_uniform_storage *storage)
1414 {
1415 const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
1416
1417 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1418 const unsigned image_idx = storage->image[stage].index + i;
1419 const brw_image_param *param = &stage_prog_data->image_param[image_idx];
1420
1421 /* Upload the brw_image_param structure. The order is expected to match
1422 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1423 */
1424 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1425 (const gl_constant_value *)&param->surface_idx, 1);
1426 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1427 (const gl_constant_value *)param->offset, 2);
1428 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
1429 (const gl_constant_value *)param->size, 3);
1430 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1431 (const gl_constant_value *)param->stride, 4);
1432 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
1433 (const gl_constant_value *)param->tiling, 3);
1434 setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1435 (const gl_constant_value *)param->swizzling, 2);
1436 param_offset += BRW_IMAGE_PARAM_SIZE;
1437
1438 brw_mark_surface_used(
1439 stage_prog_data,
1440 stage_prog_data->binding_table.image_start + image_idx);
1441 }
1442 }