Revert "i965: Delete linked GLSL IR when using NIR."
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116 }
117
118 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
119 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
120
121 if (compiler->scalar_vs) {
122 /* If we're using the scalar backend for vertex shaders, we need to
123 * configure these accordingly.
124 */
125 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
126 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
127 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
128
129 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
130 }
131
132 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
133 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
134
135 return compiler;
136 }
137
138 struct gl_shader *
139 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
140 {
141 struct brw_shader *shader;
142
143 shader = rzalloc(NULL, struct brw_shader);
144 if (shader) {
145 shader->base.Type = type;
146 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
147 shader->base.Name = name;
148 _mesa_init_shader(ctx, &shader->base);
149 }
150
151 return &shader->base;
152 }
153
154 /**
155 * Performs a compile of the shader stages even when we don't know
156 * what non-orthogonal state will be set, in the hope that it reflects
157 * the eventual NOS used, and thus allows us to produce link failures.
158 */
159 static bool
160 brw_shader_precompile(struct gl_context *ctx,
161 struct gl_shader_program *sh_prog)
162 {
163 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
164 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
165 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
166 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
167
168 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
169 return false;
170
171 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
172 return false;
173
174 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
175 return false;
176
177 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
178 return false;
179
180 return true;
181 }
182
183 static inline bool
184 is_scalar_shader_stage(struct brw_context *brw, int stage)
185 {
186 switch (stage) {
187 case MESA_SHADER_FRAGMENT:
188 return true;
189 case MESA_SHADER_VERTEX:
190 return brw->intelScreen->compiler->scalar_vs;
191 default:
192 return false;
193 }
194 }
195
196 static void
197 brw_lower_packing_builtins(struct brw_context *brw,
198 gl_shader_stage shader_type,
199 exec_list *ir)
200 {
201 int ops = LOWER_PACK_SNORM_2x16
202 | LOWER_UNPACK_SNORM_2x16
203 | LOWER_PACK_UNORM_2x16
204 | LOWER_UNPACK_UNORM_2x16;
205
206 if (is_scalar_shader_stage(brw, shader_type)) {
207 ops |= LOWER_UNPACK_UNORM_4x8
208 | LOWER_UNPACK_SNORM_4x8
209 | LOWER_PACK_UNORM_4x8
210 | LOWER_PACK_SNORM_4x8;
211 }
212
213 if (brw->gen >= 7) {
214 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
215 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
216 * lowering is needed. For SOA code, the Half2x16 ops must be
217 * scalarized.
218 */
219 if (is_scalar_shader_stage(brw, shader_type)) {
220 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
221 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
222 }
223 } else {
224 ops |= LOWER_PACK_HALF_2x16
225 | LOWER_UNPACK_HALF_2x16;
226 }
227
228 lower_packing_builtins(ir, ops);
229 }
230
231 static void
232 process_glsl_ir(struct brw_context *brw,
233 struct gl_shader_program *shader_prog,
234 struct gl_shader *shader)
235 {
236 struct gl_context *ctx = &brw->ctx;
237 const struct gl_shader_compiler_options *options =
238 &ctx->Const.ShaderCompilerOptions[shader->Stage];
239
240 /* Temporary memory context for any new IR. */
241 void *mem_ctx = ralloc_context(NULL);
242
243 ralloc_adopt(mem_ctx, shader->ir);
244
245 /* lower_packing_builtins() inserts arithmetic instructions, so it
246 * must precede lower_instructions().
247 */
248 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
249 do_mat_op_to_vec(shader->ir);
250 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
251 lower_instructions(shader->ir,
252 MOD_TO_FLOOR |
253 DIV_TO_MUL_RCP |
254 SUB_TO_ADD_NEG |
255 EXP_TO_EXP2 |
256 LOG_TO_LOG2 |
257 bitfield_insert |
258 LDEXP_TO_ARITH);
259
260 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
261 * if-statements need to be flattened.
262 */
263 if (brw->gen < 6)
264 lower_if_to_cond_assign(shader->ir, 16);
265
266 do_lower_texture_projection(shader->ir);
267 brw_lower_texture_gradients(brw, shader->ir);
268 do_vec_index_to_cond_assign(shader->ir);
269 lower_vector_insert(shader->ir, true);
270 if (options->NirOptions == NULL)
271 brw_do_cubemap_normalize(shader->ir);
272 lower_offset_arrays(shader->ir);
273 brw_do_lower_unnormalized_offset(shader->ir);
274 lower_noise(shader->ir);
275 lower_quadop_vector(shader->ir, false);
276
277 bool lowered_variable_indexing =
278 lower_variable_index_to_cond_assign(shader->ir,
279 options->EmitNoIndirectInput,
280 options->EmitNoIndirectOutput,
281 options->EmitNoIndirectTemp,
282 options->EmitNoIndirectUniform);
283
284 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
285 perf_debug("Unsupported form of variable indexing in FS; falling "
286 "back to very inefficient code generation\n");
287 }
288
289 lower_ubo_reference(shader, shader->ir);
290
291 bool progress;
292 do {
293 progress = false;
294
295 if (is_scalar_shader_stage(brw, shader->Stage)) {
296 brw_do_channel_expressions(shader->ir);
297 brw_do_vector_splitting(shader->ir);
298 }
299
300 progress = do_lower_jumps(shader->ir, true, true,
301 true, /* main return */
302 false, /* continue */
303 false /* loops */
304 ) || progress;
305
306 progress = do_common_optimization(shader->ir, true, true,
307 options, ctx->Const.NativeIntegers) || progress;
308 } while (progress);
309
310 if (options->NirOptions != NULL)
311 lower_output_reads(shader->ir);
312
313 validate_ir_tree(shader->ir);
314
315 /* Now that we've finished altering the linked IR, reparent any live IR back
316 * to the permanent memory context, and free the temporary one (discarding any
317 * junk we optimized away).
318 */
319 reparent_ir(shader->ir, shader->ir);
320 ralloc_free(mem_ctx);
321
322 if (ctx->_Shader->Flags & GLSL_DUMP) {
323 fprintf(stderr, "\n");
324 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
325 _mesa_shader_stage_to_string(shader->Stage),
326 shader_prog->Name);
327 _mesa_print_ir(stderr, shader->ir, NULL);
328 fprintf(stderr, "\n");
329 }
330 }
331
332 GLboolean
333 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
334 {
335 struct brw_context *brw = brw_context(ctx);
336 unsigned int stage;
337
338 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
339 struct gl_shader *shader = shProg->_LinkedShaders[stage];
340 const struct gl_shader_compiler_options *options =
341 &ctx->Const.ShaderCompilerOptions[stage];
342
343 if (!shader)
344 continue;
345
346 struct gl_program *prog =
347 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
348 shader->Name);
349 if (!prog)
350 return false;
351 prog->Parameters = _mesa_new_parameter_list();
352
353 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
354
355 process_glsl_ir(brw, shProg, shader);
356
357 /* Make a pass over the IR to add state references for any built-in
358 * uniforms that are used. This has to be done now (during linking).
359 * Code generation doesn't happen until the first time this shader is
360 * used for rendering. Waiting until then to generate the parameters is
361 * too late. At that point, the values for the built-in uniforms won't
362 * get sent to the shader.
363 */
364 foreach_in_list(ir_instruction, node, shader->ir) {
365 ir_variable *var = node->as_variable();
366
367 if ((var == NULL) || (var->data.mode != ir_var_uniform)
368 || (strncmp(var->name, "gl_", 3) != 0))
369 continue;
370
371 const ir_state_slot *const slots = var->get_state_slots();
372 assert(slots != NULL);
373
374 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
375 _mesa_add_state_reference(prog->Parameters,
376 (gl_state_index *) slots[i].tokens);
377 }
378 }
379
380 do_set_program_inouts(shader->ir, prog, shader->Stage);
381
382 prog->SamplersUsed = shader->active_samplers;
383 prog->ShadowSamplers = shader->shadow_samplers;
384 _mesa_update_shader_textures_used(shProg, prog);
385
386 _mesa_reference_program(ctx, &shader->Program, prog);
387
388 brw_add_texrect_params(prog);
389
390 if (options->NirOptions)
391 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
392
393 _mesa_reference_program(ctx, &prog, NULL);
394 }
395
396 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
397 for (unsigned i = 0; i < shProg->NumShaders; i++) {
398 const struct gl_shader *sh = shProg->Shaders[i];
399 if (!sh)
400 continue;
401
402 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
403 _mesa_shader_stage_to_string(sh->Stage),
404 i, shProg->Name);
405 fprintf(stderr, "%s", sh->Source);
406 fprintf(stderr, "\n");
407 }
408 }
409
410 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
411 return false;
412
413 return true;
414 }
415
416
417 enum brw_reg_type
418 brw_type_for_base_type(const struct glsl_type *type)
419 {
420 switch (type->base_type) {
421 case GLSL_TYPE_FLOAT:
422 return BRW_REGISTER_TYPE_F;
423 case GLSL_TYPE_INT:
424 case GLSL_TYPE_BOOL:
425 return BRW_REGISTER_TYPE_D;
426 case GLSL_TYPE_UINT:
427 return BRW_REGISTER_TYPE_UD;
428 case GLSL_TYPE_ARRAY:
429 return brw_type_for_base_type(type->fields.array);
430 case GLSL_TYPE_STRUCT:
431 case GLSL_TYPE_SAMPLER:
432 case GLSL_TYPE_ATOMIC_UINT:
433 /* These should be overridden with the type of the member when
434 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
435 * way to trip up if we don't.
436 */
437 return BRW_REGISTER_TYPE_UD;
438 case GLSL_TYPE_IMAGE:
439 return BRW_REGISTER_TYPE_UD;
440 case GLSL_TYPE_VOID:
441 case GLSL_TYPE_ERROR:
442 case GLSL_TYPE_INTERFACE:
443 case GLSL_TYPE_DOUBLE:
444 unreachable("not reached");
445 }
446
447 return BRW_REGISTER_TYPE_F;
448 }
449
450 enum brw_conditional_mod
451 brw_conditional_for_comparison(unsigned int op)
452 {
453 switch (op) {
454 case ir_binop_less:
455 return BRW_CONDITIONAL_L;
456 case ir_binop_greater:
457 return BRW_CONDITIONAL_G;
458 case ir_binop_lequal:
459 return BRW_CONDITIONAL_LE;
460 case ir_binop_gequal:
461 return BRW_CONDITIONAL_GE;
462 case ir_binop_equal:
463 case ir_binop_all_equal: /* same as equal for scalars */
464 return BRW_CONDITIONAL_Z;
465 case ir_binop_nequal:
466 case ir_binop_any_nequal: /* same as nequal for scalars */
467 return BRW_CONDITIONAL_NZ;
468 default:
469 unreachable("not reached: bad operation for comparison");
470 }
471 }
472
473 uint32_t
474 brw_math_function(enum opcode op)
475 {
476 switch (op) {
477 case SHADER_OPCODE_RCP:
478 return BRW_MATH_FUNCTION_INV;
479 case SHADER_OPCODE_RSQ:
480 return BRW_MATH_FUNCTION_RSQ;
481 case SHADER_OPCODE_SQRT:
482 return BRW_MATH_FUNCTION_SQRT;
483 case SHADER_OPCODE_EXP2:
484 return BRW_MATH_FUNCTION_EXP;
485 case SHADER_OPCODE_LOG2:
486 return BRW_MATH_FUNCTION_LOG;
487 case SHADER_OPCODE_POW:
488 return BRW_MATH_FUNCTION_POW;
489 case SHADER_OPCODE_SIN:
490 return BRW_MATH_FUNCTION_SIN;
491 case SHADER_OPCODE_COS:
492 return BRW_MATH_FUNCTION_COS;
493 case SHADER_OPCODE_INT_QUOTIENT:
494 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
495 case SHADER_OPCODE_INT_REMAINDER:
496 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
497 default:
498 unreachable("not reached: unknown math function");
499 }
500 }
501
502 uint32_t
503 brw_texture_offset(int *offsets, unsigned num_components)
504 {
505 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
506
507 /* Combine all three offsets into a single unsigned dword:
508 *
509 * bits 11:8 - U Offset (X component)
510 * bits 7:4 - V Offset (Y component)
511 * bits 3:0 - R Offset (Z component)
512 */
513 unsigned offset_bits = 0;
514 for (unsigned i = 0; i < num_components; i++) {
515 const unsigned shift = 4 * (2 - i);
516 offset_bits |= (offsets[i] << shift) & (0xF << shift);
517 }
518 return offset_bits;
519 }
520
521 const char *
522 brw_instruction_name(enum opcode op)
523 {
524 switch (op) {
525 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
526 assert(opcode_descs[op].name);
527 return opcode_descs[op].name;
528 case FS_OPCODE_FB_WRITE:
529 return "fb_write";
530 case FS_OPCODE_BLORP_FB_WRITE:
531 return "blorp_fb_write";
532 case FS_OPCODE_REP_FB_WRITE:
533 return "rep_fb_write";
534
535 case SHADER_OPCODE_RCP:
536 return "rcp";
537 case SHADER_OPCODE_RSQ:
538 return "rsq";
539 case SHADER_OPCODE_SQRT:
540 return "sqrt";
541 case SHADER_OPCODE_EXP2:
542 return "exp2";
543 case SHADER_OPCODE_LOG2:
544 return "log2";
545 case SHADER_OPCODE_POW:
546 return "pow";
547 case SHADER_OPCODE_INT_QUOTIENT:
548 return "int_quot";
549 case SHADER_OPCODE_INT_REMAINDER:
550 return "int_rem";
551 case SHADER_OPCODE_SIN:
552 return "sin";
553 case SHADER_OPCODE_COS:
554 return "cos";
555
556 case SHADER_OPCODE_TEX:
557 return "tex";
558 case SHADER_OPCODE_TXD:
559 return "txd";
560 case SHADER_OPCODE_TXF:
561 return "txf";
562 case SHADER_OPCODE_TXL:
563 return "txl";
564 case SHADER_OPCODE_TXS:
565 return "txs";
566 case FS_OPCODE_TXB:
567 return "txb";
568 case SHADER_OPCODE_TXF_CMS:
569 return "txf_cms";
570 case SHADER_OPCODE_TXF_UMS:
571 return "txf_ums";
572 case SHADER_OPCODE_TXF_MCS:
573 return "txf_mcs";
574 case SHADER_OPCODE_LOD:
575 return "lod";
576 case SHADER_OPCODE_TG4:
577 return "tg4";
578 case SHADER_OPCODE_TG4_OFFSET:
579 return "tg4_offset";
580 case SHADER_OPCODE_SHADER_TIME_ADD:
581 return "shader_time_add";
582
583 case SHADER_OPCODE_UNTYPED_ATOMIC:
584 return "untyped_atomic";
585 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
586 return "untyped_surface_read";
587 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
588 return "untyped_surface_write";
589 case SHADER_OPCODE_TYPED_ATOMIC:
590 return "typed_atomic";
591 case SHADER_OPCODE_TYPED_SURFACE_READ:
592 return "typed_surface_read";
593 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
594 return "typed_surface_write";
595 case SHADER_OPCODE_MEMORY_FENCE:
596 return "memory_fence";
597
598 case SHADER_OPCODE_LOAD_PAYLOAD:
599 return "load_payload";
600
601 case SHADER_OPCODE_GEN4_SCRATCH_READ:
602 return "gen4_scratch_read";
603 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
604 return "gen4_scratch_write";
605 case SHADER_OPCODE_GEN7_SCRATCH_READ:
606 return "gen7_scratch_read";
607 case SHADER_OPCODE_URB_WRITE_SIMD8:
608 return "gen8_urb_write_simd8";
609
610 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
611 return "find_live_channel";
612 case SHADER_OPCODE_BROADCAST:
613 return "broadcast";
614
615 case VEC4_OPCODE_MOV_BYTES:
616 return "mov_bytes";
617 case VEC4_OPCODE_PACK_BYTES:
618 return "pack_bytes";
619 case VEC4_OPCODE_UNPACK_UNIFORM:
620 return "unpack_uniform";
621
622 case FS_OPCODE_DDX_COARSE:
623 return "ddx_coarse";
624 case FS_OPCODE_DDX_FINE:
625 return "ddx_fine";
626 case FS_OPCODE_DDY_COARSE:
627 return "ddy_coarse";
628 case FS_OPCODE_DDY_FINE:
629 return "ddy_fine";
630
631 case FS_OPCODE_CINTERP:
632 return "cinterp";
633 case FS_OPCODE_LINTERP:
634 return "linterp";
635
636 case FS_OPCODE_PIXEL_X:
637 return "pixel_x";
638 case FS_OPCODE_PIXEL_Y:
639 return "pixel_y";
640
641 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
642 return "uniform_pull_const";
643 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
644 return "uniform_pull_const_gen7";
645 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
646 return "varying_pull_const";
647 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
648 return "varying_pull_const_gen7";
649
650 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
651 return "mov_dispatch_to_flags";
652 case FS_OPCODE_DISCARD_JUMP:
653 return "discard_jump";
654
655 case FS_OPCODE_SET_OMASK:
656 return "set_omask";
657 case FS_OPCODE_SET_SAMPLE_ID:
658 return "set_sample_id";
659 case FS_OPCODE_SET_SIMD4X2_OFFSET:
660 return "set_simd4x2_offset";
661
662 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
663 return "pack_half_2x16_split";
664 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
665 return "unpack_half_2x16_split_x";
666 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
667 return "unpack_half_2x16_split_y";
668
669 case FS_OPCODE_PLACEHOLDER_HALT:
670 return "placeholder_halt";
671
672 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
673 return "interp_centroid";
674 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
675 return "interp_sample";
676 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
677 return "interp_shared_offset";
678 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
679 return "interp_per_slot_offset";
680
681 case VS_OPCODE_URB_WRITE:
682 return "vs_urb_write";
683 case VS_OPCODE_PULL_CONSTANT_LOAD:
684 return "pull_constant_load";
685 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
686 return "pull_constant_load_gen7";
687
688 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
689 return "set_simd4x2_header_gen9";
690
691 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
692 return "unpack_flags_simd4x2";
693
694 case GS_OPCODE_URB_WRITE:
695 return "gs_urb_write";
696 case GS_OPCODE_URB_WRITE_ALLOCATE:
697 return "gs_urb_write_allocate";
698 case GS_OPCODE_THREAD_END:
699 return "gs_thread_end";
700 case GS_OPCODE_SET_WRITE_OFFSET:
701 return "set_write_offset";
702 case GS_OPCODE_SET_VERTEX_COUNT:
703 return "set_vertex_count";
704 case GS_OPCODE_SET_DWORD_2:
705 return "set_dword_2";
706 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
707 return "prepare_channel_masks";
708 case GS_OPCODE_SET_CHANNEL_MASKS:
709 return "set_channel_masks";
710 case GS_OPCODE_GET_INSTANCE_ID:
711 return "get_instance_id";
712 case GS_OPCODE_FF_SYNC:
713 return "ff_sync";
714 case GS_OPCODE_SET_PRIMITIVE_ID:
715 return "set_primitive_id";
716 case GS_OPCODE_SVB_WRITE:
717 return "gs_svb_write";
718 case GS_OPCODE_SVB_SET_DST_INDEX:
719 return "gs_svb_set_dst_index";
720 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
721 return "gs_ff_sync_set_primitives";
722 case CS_OPCODE_CS_TERMINATE:
723 return "cs_terminate";
724 case SHADER_OPCODE_BARRIER:
725 return "barrier";
726 }
727
728 unreachable("not reached");
729 }
730
731 bool
732 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
733 {
734 union {
735 unsigned ud;
736 int d;
737 float f;
738 } imm = { reg->dw1.ud }, sat_imm = { 0 };
739
740 switch (type) {
741 case BRW_REGISTER_TYPE_UD:
742 case BRW_REGISTER_TYPE_D:
743 case BRW_REGISTER_TYPE_UQ:
744 case BRW_REGISTER_TYPE_Q:
745 /* Nothing to do. */
746 return false;
747 case BRW_REGISTER_TYPE_UW:
748 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
749 break;
750 case BRW_REGISTER_TYPE_W:
751 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
752 break;
753 case BRW_REGISTER_TYPE_F:
754 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
755 break;
756 case BRW_REGISTER_TYPE_UB:
757 case BRW_REGISTER_TYPE_B:
758 unreachable("no UB/B immediates");
759 case BRW_REGISTER_TYPE_V:
760 case BRW_REGISTER_TYPE_UV:
761 case BRW_REGISTER_TYPE_VF:
762 unreachable("unimplemented: saturate vector immediate");
763 case BRW_REGISTER_TYPE_DF:
764 case BRW_REGISTER_TYPE_HF:
765 unreachable("unimplemented: saturate DF/HF immediate");
766 }
767
768 if (imm.ud != sat_imm.ud) {
769 reg->dw1.ud = sat_imm.ud;
770 return true;
771 }
772 return false;
773 }
774
775 bool
776 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
777 {
778 switch (type) {
779 case BRW_REGISTER_TYPE_D:
780 case BRW_REGISTER_TYPE_UD:
781 reg->dw1.d = -reg->dw1.d;
782 return true;
783 case BRW_REGISTER_TYPE_W:
784 case BRW_REGISTER_TYPE_UW:
785 reg->dw1.d = -(int16_t)reg->dw1.ud;
786 return true;
787 case BRW_REGISTER_TYPE_F:
788 reg->dw1.f = -reg->dw1.f;
789 return true;
790 case BRW_REGISTER_TYPE_VF:
791 reg->dw1.ud ^= 0x80808080;
792 return true;
793 case BRW_REGISTER_TYPE_UB:
794 case BRW_REGISTER_TYPE_B:
795 unreachable("no UB/B immediates");
796 case BRW_REGISTER_TYPE_UV:
797 case BRW_REGISTER_TYPE_V:
798 assert(!"unimplemented: negate UV/V immediate");
799 case BRW_REGISTER_TYPE_UQ:
800 case BRW_REGISTER_TYPE_Q:
801 assert(!"unimplemented: negate UQ/Q immediate");
802 case BRW_REGISTER_TYPE_DF:
803 case BRW_REGISTER_TYPE_HF:
804 assert(!"unimplemented: negate DF/HF immediate");
805 }
806
807 return false;
808 }
809
810 bool
811 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
812 {
813 switch (type) {
814 case BRW_REGISTER_TYPE_D:
815 reg->dw1.d = abs(reg->dw1.d);
816 return true;
817 case BRW_REGISTER_TYPE_W:
818 reg->dw1.d = abs((int16_t)reg->dw1.ud);
819 return true;
820 case BRW_REGISTER_TYPE_F:
821 reg->dw1.f = fabsf(reg->dw1.f);
822 return true;
823 case BRW_REGISTER_TYPE_VF:
824 reg->dw1.ud &= ~0x80808080;
825 return true;
826 case BRW_REGISTER_TYPE_UB:
827 case BRW_REGISTER_TYPE_B:
828 unreachable("no UB/B immediates");
829 case BRW_REGISTER_TYPE_UQ:
830 case BRW_REGISTER_TYPE_UD:
831 case BRW_REGISTER_TYPE_UW:
832 case BRW_REGISTER_TYPE_UV:
833 /* Presumably the absolute value modifier on an unsigned source is a
834 * nop, but it would be nice to confirm.
835 */
836 assert(!"unimplemented: abs unsigned immediate");
837 case BRW_REGISTER_TYPE_V:
838 assert(!"unimplemented: abs V immediate");
839 case BRW_REGISTER_TYPE_Q:
840 assert(!"unimplemented: abs Q immediate");
841 case BRW_REGISTER_TYPE_DF:
842 case BRW_REGISTER_TYPE_HF:
843 assert(!"unimplemented: abs DF/HF immediate");
844 }
845
846 return false;
847 }
848
849 backend_shader::backend_shader(const struct brw_compiler *compiler,
850 void *log_data,
851 void *mem_ctx,
852 struct gl_shader_program *shader_prog,
853 struct gl_program *prog,
854 struct brw_stage_prog_data *stage_prog_data,
855 gl_shader_stage stage)
856 : compiler(compiler),
857 log_data(log_data),
858 devinfo(compiler->devinfo),
859 shader(shader_prog ?
860 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
861 shader_prog(shader_prog),
862 prog(prog),
863 stage_prog_data(stage_prog_data),
864 mem_ctx(mem_ctx),
865 cfg(NULL),
866 stage(stage)
867 {
868 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
869 stage_name = _mesa_shader_stage_to_string(stage);
870 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
871 }
872
873 bool
874 backend_reg::is_zero() const
875 {
876 if (file != IMM)
877 return false;
878
879 return fixed_hw_reg.dw1.d == 0;
880 }
881
882 bool
883 backend_reg::is_one() const
884 {
885 if (file != IMM)
886 return false;
887
888 return type == BRW_REGISTER_TYPE_F
889 ? fixed_hw_reg.dw1.f == 1.0
890 : fixed_hw_reg.dw1.d == 1;
891 }
892
893 bool
894 backend_reg::is_negative_one() const
895 {
896 if (file != IMM)
897 return false;
898
899 switch (type) {
900 case BRW_REGISTER_TYPE_F:
901 return fixed_hw_reg.dw1.f == -1.0;
902 case BRW_REGISTER_TYPE_D:
903 return fixed_hw_reg.dw1.d == -1;
904 default:
905 return false;
906 }
907 }
908
909 bool
910 backend_reg::is_null() const
911 {
912 return file == HW_REG &&
913 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
914 fixed_hw_reg.nr == BRW_ARF_NULL;
915 }
916
917
918 bool
919 backend_reg::is_accumulator() const
920 {
921 return file == HW_REG &&
922 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
923 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
924 }
925
926 bool
927 backend_reg::in_range(const backend_reg &r, unsigned n) const
928 {
929 return (file == r.file &&
930 reg == r.reg &&
931 reg_offset >= r.reg_offset &&
932 reg_offset < r.reg_offset + n);
933 }
934
935 bool
936 backend_instruction::is_commutative() const
937 {
938 switch (opcode) {
939 case BRW_OPCODE_AND:
940 case BRW_OPCODE_OR:
941 case BRW_OPCODE_XOR:
942 case BRW_OPCODE_ADD:
943 case BRW_OPCODE_MUL:
944 return true;
945 case BRW_OPCODE_SEL:
946 /* MIN and MAX are commutative. */
947 if (conditional_mod == BRW_CONDITIONAL_GE ||
948 conditional_mod == BRW_CONDITIONAL_L) {
949 return true;
950 }
951 /* fallthrough */
952 default:
953 return false;
954 }
955 }
956
957 bool
958 backend_instruction::is_3src() const
959 {
960 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
961 }
962
963 bool
964 backend_instruction::is_tex() const
965 {
966 return (opcode == SHADER_OPCODE_TEX ||
967 opcode == FS_OPCODE_TXB ||
968 opcode == SHADER_OPCODE_TXD ||
969 opcode == SHADER_OPCODE_TXF ||
970 opcode == SHADER_OPCODE_TXF_CMS ||
971 opcode == SHADER_OPCODE_TXF_UMS ||
972 opcode == SHADER_OPCODE_TXF_MCS ||
973 opcode == SHADER_OPCODE_TXL ||
974 opcode == SHADER_OPCODE_TXS ||
975 opcode == SHADER_OPCODE_LOD ||
976 opcode == SHADER_OPCODE_TG4 ||
977 opcode == SHADER_OPCODE_TG4_OFFSET);
978 }
979
980 bool
981 backend_instruction::is_math() const
982 {
983 return (opcode == SHADER_OPCODE_RCP ||
984 opcode == SHADER_OPCODE_RSQ ||
985 opcode == SHADER_OPCODE_SQRT ||
986 opcode == SHADER_OPCODE_EXP2 ||
987 opcode == SHADER_OPCODE_LOG2 ||
988 opcode == SHADER_OPCODE_SIN ||
989 opcode == SHADER_OPCODE_COS ||
990 opcode == SHADER_OPCODE_INT_QUOTIENT ||
991 opcode == SHADER_OPCODE_INT_REMAINDER ||
992 opcode == SHADER_OPCODE_POW);
993 }
994
995 bool
996 backend_instruction::is_control_flow() const
997 {
998 switch (opcode) {
999 case BRW_OPCODE_DO:
1000 case BRW_OPCODE_WHILE:
1001 case BRW_OPCODE_IF:
1002 case BRW_OPCODE_ELSE:
1003 case BRW_OPCODE_ENDIF:
1004 case BRW_OPCODE_BREAK:
1005 case BRW_OPCODE_CONTINUE:
1006 return true;
1007 default:
1008 return false;
1009 }
1010 }
1011
1012 bool
1013 backend_instruction::can_do_source_mods() const
1014 {
1015 switch (opcode) {
1016 case BRW_OPCODE_ADDC:
1017 case BRW_OPCODE_BFE:
1018 case BRW_OPCODE_BFI1:
1019 case BRW_OPCODE_BFI2:
1020 case BRW_OPCODE_BFREV:
1021 case BRW_OPCODE_CBIT:
1022 case BRW_OPCODE_FBH:
1023 case BRW_OPCODE_FBL:
1024 case BRW_OPCODE_SUBB:
1025 return false;
1026 default:
1027 return true;
1028 }
1029 }
1030
1031 bool
1032 backend_instruction::can_do_saturate() const
1033 {
1034 switch (opcode) {
1035 case BRW_OPCODE_ADD:
1036 case BRW_OPCODE_ASR:
1037 case BRW_OPCODE_AVG:
1038 case BRW_OPCODE_DP2:
1039 case BRW_OPCODE_DP3:
1040 case BRW_OPCODE_DP4:
1041 case BRW_OPCODE_DPH:
1042 case BRW_OPCODE_F16TO32:
1043 case BRW_OPCODE_F32TO16:
1044 case BRW_OPCODE_LINE:
1045 case BRW_OPCODE_LRP:
1046 case BRW_OPCODE_MAC:
1047 case BRW_OPCODE_MAD:
1048 case BRW_OPCODE_MATH:
1049 case BRW_OPCODE_MOV:
1050 case BRW_OPCODE_MUL:
1051 case BRW_OPCODE_PLN:
1052 case BRW_OPCODE_RNDD:
1053 case BRW_OPCODE_RNDE:
1054 case BRW_OPCODE_RNDU:
1055 case BRW_OPCODE_RNDZ:
1056 case BRW_OPCODE_SEL:
1057 case BRW_OPCODE_SHL:
1058 case BRW_OPCODE_SHR:
1059 case FS_OPCODE_LINTERP:
1060 case SHADER_OPCODE_COS:
1061 case SHADER_OPCODE_EXP2:
1062 case SHADER_OPCODE_LOG2:
1063 case SHADER_OPCODE_POW:
1064 case SHADER_OPCODE_RCP:
1065 case SHADER_OPCODE_RSQ:
1066 case SHADER_OPCODE_SIN:
1067 case SHADER_OPCODE_SQRT:
1068 return true;
1069 default:
1070 return false;
1071 }
1072 }
1073
1074 bool
1075 backend_instruction::can_do_cmod() const
1076 {
1077 switch (opcode) {
1078 case BRW_OPCODE_ADD:
1079 case BRW_OPCODE_ADDC:
1080 case BRW_OPCODE_AND:
1081 case BRW_OPCODE_ASR:
1082 case BRW_OPCODE_AVG:
1083 case BRW_OPCODE_CMP:
1084 case BRW_OPCODE_CMPN:
1085 case BRW_OPCODE_DP2:
1086 case BRW_OPCODE_DP3:
1087 case BRW_OPCODE_DP4:
1088 case BRW_OPCODE_DPH:
1089 case BRW_OPCODE_F16TO32:
1090 case BRW_OPCODE_F32TO16:
1091 case BRW_OPCODE_FRC:
1092 case BRW_OPCODE_LINE:
1093 case BRW_OPCODE_LRP:
1094 case BRW_OPCODE_LZD:
1095 case BRW_OPCODE_MAC:
1096 case BRW_OPCODE_MACH:
1097 case BRW_OPCODE_MAD:
1098 case BRW_OPCODE_MOV:
1099 case BRW_OPCODE_MUL:
1100 case BRW_OPCODE_NOT:
1101 case BRW_OPCODE_OR:
1102 case BRW_OPCODE_PLN:
1103 case BRW_OPCODE_RNDD:
1104 case BRW_OPCODE_RNDE:
1105 case BRW_OPCODE_RNDU:
1106 case BRW_OPCODE_RNDZ:
1107 case BRW_OPCODE_SAD2:
1108 case BRW_OPCODE_SADA2:
1109 case BRW_OPCODE_SHL:
1110 case BRW_OPCODE_SHR:
1111 case BRW_OPCODE_SUBB:
1112 case BRW_OPCODE_XOR:
1113 case FS_OPCODE_CINTERP:
1114 case FS_OPCODE_LINTERP:
1115 return true;
1116 default:
1117 return false;
1118 }
1119 }
1120
1121 bool
1122 backend_instruction::reads_accumulator_implicitly() const
1123 {
1124 switch (opcode) {
1125 case BRW_OPCODE_MAC:
1126 case BRW_OPCODE_MACH:
1127 case BRW_OPCODE_SADA2:
1128 return true;
1129 default:
1130 return false;
1131 }
1132 }
1133
1134 bool
1135 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1136 {
1137 return writes_accumulator ||
1138 (devinfo->gen < 6 &&
1139 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1140 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1141 opcode != FS_OPCODE_CINTERP)));
1142 }
1143
1144 bool
1145 backend_instruction::has_side_effects() const
1146 {
1147 switch (opcode) {
1148 case SHADER_OPCODE_UNTYPED_ATOMIC:
1149 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1150 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1151 case SHADER_OPCODE_TYPED_ATOMIC:
1152 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1153 case SHADER_OPCODE_MEMORY_FENCE:
1154 case SHADER_OPCODE_URB_WRITE_SIMD8:
1155 case FS_OPCODE_FB_WRITE:
1156 case SHADER_OPCODE_BARRIER:
1157 return true;
1158 default:
1159 return false;
1160 }
1161 }
1162
1163 #ifndef NDEBUG
1164 static bool
1165 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1166 {
1167 bool found = false;
1168 foreach_inst_in_block (backend_instruction, i, block) {
1169 if (inst == i) {
1170 found = true;
1171 }
1172 }
1173 return found;
1174 }
1175 #endif
1176
1177 static void
1178 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1179 {
1180 for (bblock_t *block_iter = start_block->next();
1181 !block_iter->link.is_tail_sentinel();
1182 block_iter = block_iter->next()) {
1183 block_iter->start_ip += ip_adjustment;
1184 block_iter->end_ip += ip_adjustment;
1185 }
1186 }
1187
1188 void
1189 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1190 {
1191 if (!this->is_head_sentinel())
1192 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1193
1194 block->end_ip++;
1195
1196 adjust_later_block_ips(block, 1);
1197
1198 exec_node::insert_after(inst);
1199 }
1200
1201 void
1202 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1203 {
1204 if (!this->is_tail_sentinel())
1205 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1206
1207 block->end_ip++;
1208
1209 adjust_later_block_ips(block, 1);
1210
1211 exec_node::insert_before(inst);
1212 }
1213
1214 void
1215 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1216 {
1217 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1218
1219 unsigned num_inst = list->length();
1220
1221 block->end_ip += num_inst;
1222
1223 adjust_later_block_ips(block, num_inst);
1224
1225 exec_node::insert_before(list);
1226 }
1227
1228 void
1229 backend_instruction::remove(bblock_t *block)
1230 {
1231 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1232
1233 adjust_later_block_ips(block, -1);
1234
1235 if (block->start_ip == block->end_ip) {
1236 block->cfg->remove_block(block);
1237 } else {
1238 block->end_ip--;
1239 }
1240
1241 exec_node::remove();
1242 }
1243
1244 void
1245 backend_shader::dump_instructions()
1246 {
1247 dump_instructions(NULL);
1248 }
1249
1250 void
1251 backend_shader::dump_instructions(const char *name)
1252 {
1253 FILE *file = stderr;
1254 if (name && geteuid() != 0) {
1255 file = fopen(name, "w");
1256 if (!file)
1257 file = stderr;
1258 }
1259
1260 if (cfg) {
1261 int ip = 0;
1262 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1263 fprintf(file, "%4d: ", ip++);
1264 dump_instruction(inst, file);
1265 }
1266 } else {
1267 int ip = 0;
1268 foreach_in_list(backend_instruction, inst, &instructions) {
1269 fprintf(file, "%4d: ", ip++);
1270 dump_instruction(inst, file);
1271 }
1272 }
1273
1274 if (file != stderr) {
1275 fclose(file);
1276 }
1277 }
1278
1279 void
1280 backend_shader::calculate_cfg()
1281 {
1282 if (this->cfg)
1283 return;
1284 cfg = new(mem_ctx) cfg_t(&this->instructions);
1285 }
1286
1287 void
1288 backend_shader::invalidate_cfg()
1289 {
1290 ralloc_free(this->cfg);
1291 this->cfg = NULL;
1292 }
1293
1294 /**
1295 * Sets up the starting offsets for the groups of binding table entries
1296 * commong to all pipeline stages.
1297 *
1298 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1299 * unused but also make sure that addition of small offsets to them will
1300 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1301 */
1302 void
1303 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1304 {
1305 int num_textures = _mesa_fls(prog->SamplersUsed);
1306
1307 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1308 next_binding_table_offset += num_textures;
1309
1310 if (shader) {
1311 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1312 next_binding_table_offset += shader->base.NumUniformBlocks;
1313 } else {
1314 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1315 }
1316
1317 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1318 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1319 next_binding_table_offset++;
1320 } else {
1321 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1322 }
1323
1324 if (prog->UsesGather) {
1325 if (devinfo->gen >= 8) {
1326 stage_prog_data->binding_table.gather_texture_start =
1327 stage_prog_data->binding_table.texture_start;
1328 } else {
1329 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1330 next_binding_table_offset += num_textures;
1331 }
1332 } else {
1333 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1334 }
1335
1336 if (shader_prog && shader_prog->NumAtomicBuffers) {
1337 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1338 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1339 } else {
1340 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1341 }
1342
1343 if (shader && shader->base.NumImages) {
1344 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1345 next_binding_table_offset += shader->base.NumImages;
1346 } else {
1347 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1348 }
1349
1350 /* This may or may not be used depending on how the compile goes. */
1351 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1352 next_binding_table_offset++;
1353
1354 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1355
1356 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1357 }