i965/fs: Remove the FS_OPCODE_SET_OMASK pseudo-opcode.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs) {
126 /* If we're using the scalar backend for vertex shaders, we need to
127 * configure these accordingly.
128 */
129 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
132
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
134 }
135
136 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
137 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
138
139 return compiler;
140 }
141
142 struct gl_shader *
143 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
144 {
145 struct brw_shader *shader;
146
147 shader = rzalloc(NULL, struct brw_shader);
148 if (shader) {
149 shader->base.Type = type;
150 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
151 shader->base.Name = name;
152 _mesa_init_shader(ctx, &shader->base);
153 }
154
155 return &shader->base;
156 }
157
158 /**
159 * Performs a compile of the shader stages even when we don't know
160 * what non-orthogonal state will be set, in the hope that it reflects
161 * the eventual NOS used, and thus allows us to produce link failures.
162 */
163 static bool
164 brw_shader_precompile(struct gl_context *ctx,
165 struct gl_shader_program *sh_prog)
166 {
167 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
168 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
169 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
170 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
171
172 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
173 return false;
174
175 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
176 return false;
177
178 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
179 return false;
180
181 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
182 return false;
183
184 return true;
185 }
186
187 static inline bool
188 is_scalar_shader_stage(struct brw_context *brw, int stage)
189 {
190 switch (stage) {
191 case MESA_SHADER_FRAGMENT:
192 return true;
193 case MESA_SHADER_VERTEX:
194 return brw->intelScreen->compiler->scalar_vs;
195 default:
196 return false;
197 }
198 }
199
200 static void
201 brw_lower_packing_builtins(struct brw_context *brw,
202 gl_shader_stage shader_type,
203 exec_list *ir)
204 {
205 int ops = LOWER_PACK_SNORM_2x16
206 | LOWER_UNPACK_SNORM_2x16
207 | LOWER_PACK_UNORM_2x16
208 | LOWER_UNPACK_UNORM_2x16;
209
210 if (is_scalar_shader_stage(brw, shader_type)) {
211 ops |= LOWER_UNPACK_UNORM_4x8
212 | LOWER_UNPACK_SNORM_4x8
213 | LOWER_PACK_UNORM_4x8
214 | LOWER_PACK_SNORM_4x8;
215 }
216
217 if (brw->gen >= 7) {
218 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
219 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
220 * lowering is needed. For SOA code, the Half2x16 ops must be
221 * scalarized.
222 */
223 if (is_scalar_shader_stage(brw, shader_type)) {
224 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
225 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
226 }
227 } else {
228 ops |= LOWER_PACK_HALF_2x16
229 | LOWER_UNPACK_HALF_2x16;
230 }
231
232 lower_packing_builtins(ir, ops);
233 }
234
235 static void
236 process_glsl_ir(gl_shader_stage stage,
237 struct brw_context *brw,
238 struct gl_shader_program *shader_prog,
239 struct gl_shader *shader)
240 {
241 struct gl_context *ctx = &brw->ctx;
242 const struct gl_shader_compiler_options *options =
243 &ctx->Const.ShaderCompilerOptions[shader->Stage];
244
245 /* Temporary memory context for any new IR. */
246 void *mem_ctx = ralloc_context(NULL);
247
248 ralloc_adopt(mem_ctx, shader->ir);
249
250 /* lower_packing_builtins() inserts arithmetic instructions, so it
251 * must precede lower_instructions().
252 */
253 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
254 do_mat_op_to_vec(shader->ir);
255 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
256 lower_instructions(shader->ir,
257 MOD_TO_FLOOR |
258 DIV_TO_MUL_RCP |
259 SUB_TO_ADD_NEG |
260 EXP_TO_EXP2 |
261 LOG_TO_LOG2 |
262 bitfield_insert |
263 LDEXP_TO_ARITH |
264 CARRY_TO_ARITH |
265 BORROW_TO_ARITH);
266
267 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
268 * if-statements need to be flattened.
269 */
270 if (brw->gen < 6)
271 lower_if_to_cond_assign(shader->ir, 16);
272
273 do_lower_texture_projection(shader->ir);
274 brw_lower_texture_gradients(brw, shader->ir);
275 do_vec_index_to_cond_assign(shader->ir);
276 lower_vector_insert(shader->ir, true);
277 if (options->NirOptions == NULL)
278 brw_do_cubemap_normalize(shader->ir);
279 lower_offset_arrays(shader->ir);
280 brw_do_lower_unnormalized_offset(shader->ir);
281 lower_noise(shader->ir);
282 lower_quadop_vector(shader->ir, false);
283
284 bool lowered_variable_indexing =
285 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
286 shader->ir,
287 options->EmitNoIndirectInput,
288 options->EmitNoIndirectOutput,
289 options->EmitNoIndirectTemp,
290 options->EmitNoIndirectUniform);
291
292 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
293 perf_debug("Unsupported form of variable indexing in %s; falling "
294 "back to very inefficient code generation\n",
295 _mesa_shader_stage_to_abbrev(shader->Stage));
296 }
297
298 lower_ubo_reference(shader, shader->ir);
299
300 bool progress;
301 do {
302 progress = false;
303
304 if (is_scalar_shader_stage(brw, shader->Stage)) {
305 brw_do_channel_expressions(shader->ir);
306 brw_do_vector_splitting(shader->ir);
307 }
308
309 progress = do_lower_jumps(shader->ir, true, true,
310 true, /* main return */
311 false, /* continue */
312 false /* loops */
313 ) || progress;
314
315 progress = do_common_optimization(shader->ir, true, true,
316 options, ctx->Const.NativeIntegers) || progress;
317 } while (progress);
318
319 if (options->NirOptions != NULL)
320 lower_output_reads(stage, shader->ir);
321
322 validate_ir_tree(shader->ir);
323
324 /* Now that we've finished altering the linked IR, reparent any live IR back
325 * to the permanent memory context, and free the temporary one (discarding any
326 * junk we optimized away).
327 */
328 reparent_ir(shader->ir, shader->ir);
329 ralloc_free(mem_ctx);
330
331 if (ctx->_Shader->Flags & GLSL_DUMP) {
332 fprintf(stderr, "\n");
333 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
334 _mesa_shader_stage_to_string(shader->Stage),
335 shader_prog->Name);
336 _mesa_print_ir(stderr, shader->ir, NULL);
337 fprintf(stderr, "\n");
338 }
339 }
340
341 GLboolean
342 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
343 {
344 struct brw_context *brw = brw_context(ctx);
345 unsigned int stage;
346
347 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
348 struct gl_shader *shader = shProg->_LinkedShaders[stage];
349 const struct gl_shader_compiler_options *options =
350 &ctx->Const.ShaderCompilerOptions[stage];
351
352 if (!shader)
353 continue;
354
355 struct gl_program *prog =
356 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
357 shader->Name);
358 if (!prog)
359 return false;
360 prog->Parameters = _mesa_new_parameter_list();
361
362 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
363
364 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
365
366 /* Make a pass over the IR to add state references for any built-in
367 * uniforms that are used. This has to be done now (during linking).
368 * Code generation doesn't happen until the first time this shader is
369 * used for rendering. Waiting until then to generate the parameters is
370 * too late. At that point, the values for the built-in uniforms won't
371 * get sent to the shader.
372 */
373 foreach_in_list(ir_instruction, node, shader->ir) {
374 ir_variable *var = node->as_variable();
375
376 if ((var == NULL) || (var->data.mode != ir_var_uniform)
377 || (strncmp(var->name, "gl_", 3) != 0))
378 continue;
379
380 const ir_state_slot *const slots = var->get_state_slots();
381 assert(slots != NULL);
382
383 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
384 _mesa_add_state_reference(prog->Parameters,
385 (gl_state_index *) slots[i].tokens);
386 }
387 }
388
389 do_set_program_inouts(shader->ir, prog, shader->Stage);
390
391 prog->SamplersUsed = shader->active_samplers;
392 prog->ShadowSamplers = shader->shadow_samplers;
393 _mesa_update_shader_textures_used(shProg, prog);
394
395 _mesa_reference_program(ctx, &shader->Program, prog);
396
397 brw_add_texrect_params(prog);
398
399 if (options->NirOptions)
400 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
401
402 _mesa_reference_program(ctx, &prog, NULL);
403 }
404
405 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
406 for (unsigned i = 0; i < shProg->NumShaders; i++) {
407 const struct gl_shader *sh = shProg->Shaders[i];
408 if (!sh)
409 continue;
410
411 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
412 _mesa_shader_stage_to_string(sh->Stage),
413 i, shProg->Name);
414 fprintf(stderr, "%s", sh->Source);
415 fprintf(stderr, "\n");
416 }
417 }
418
419 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
420 return false;
421
422 return true;
423 }
424
425
426 enum brw_reg_type
427 brw_type_for_base_type(const struct glsl_type *type)
428 {
429 switch (type->base_type) {
430 case GLSL_TYPE_FLOAT:
431 return BRW_REGISTER_TYPE_F;
432 case GLSL_TYPE_INT:
433 case GLSL_TYPE_BOOL:
434 case GLSL_TYPE_SUBROUTINE:
435 return BRW_REGISTER_TYPE_D;
436 case GLSL_TYPE_UINT:
437 return BRW_REGISTER_TYPE_UD;
438 case GLSL_TYPE_ARRAY:
439 return brw_type_for_base_type(type->fields.array);
440 case GLSL_TYPE_STRUCT:
441 case GLSL_TYPE_SAMPLER:
442 case GLSL_TYPE_ATOMIC_UINT:
443 /* These should be overridden with the type of the member when
444 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
445 * way to trip up if we don't.
446 */
447 return BRW_REGISTER_TYPE_UD;
448 case GLSL_TYPE_IMAGE:
449 return BRW_REGISTER_TYPE_UD;
450 case GLSL_TYPE_VOID:
451 case GLSL_TYPE_ERROR:
452 case GLSL_TYPE_INTERFACE:
453 case GLSL_TYPE_DOUBLE:
454 unreachable("not reached");
455 }
456
457 return BRW_REGISTER_TYPE_F;
458 }
459
460 enum brw_conditional_mod
461 brw_conditional_for_comparison(unsigned int op)
462 {
463 switch (op) {
464 case ir_binop_less:
465 return BRW_CONDITIONAL_L;
466 case ir_binop_greater:
467 return BRW_CONDITIONAL_G;
468 case ir_binop_lequal:
469 return BRW_CONDITIONAL_LE;
470 case ir_binop_gequal:
471 return BRW_CONDITIONAL_GE;
472 case ir_binop_equal:
473 case ir_binop_all_equal: /* same as equal for scalars */
474 return BRW_CONDITIONAL_Z;
475 case ir_binop_nequal:
476 case ir_binop_any_nequal: /* same as nequal for scalars */
477 return BRW_CONDITIONAL_NZ;
478 default:
479 unreachable("not reached: bad operation for comparison");
480 }
481 }
482
483 uint32_t
484 brw_math_function(enum opcode op)
485 {
486 switch (op) {
487 case SHADER_OPCODE_RCP:
488 return BRW_MATH_FUNCTION_INV;
489 case SHADER_OPCODE_RSQ:
490 return BRW_MATH_FUNCTION_RSQ;
491 case SHADER_OPCODE_SQRT:
492 return BRW_MATH_FUNCTION_SQRT;
493 case SHADER_OPCODE_EXP2:
494 return BRW_MATH_FUNCTION_EXP;
495 case SHADER_OPCODE_LOG2:
496 return BRW_MATH_FUNCTION_LOG;
497 case SHADER_OPCODE_POW:
498 return BRW_MATH_FUNCTION_POW;
499 case SHADER_OPCODE_SIN:
500 return BRW_MATH_FUNCTION_SIN;
501 case SHADER_OPCODE_COS:
502 return BRW_MATH_FUNCTION_COS;
503 case SHADER_OPCODE_INT_QUOTIENT:
504 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
505 case SHADER_OPCODE_INT_REMAINDER:
506 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
507 default:
508 unreachable("not reached: unknown math function");
509 }
510 }
511
512 uint32_t
513 brw_texture_offset(int *offsets, unsigned num_components)
514 {
515 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
516
517 /* Combine all three offsets into a single unsigned dword:
518 *
519 * bits 11:8 - U Offset (X component)
520 * bits 7:4 - V Offset (Y component)
521 * bits 3:0 - R Offset (Z component)
522 */
523 unsigned offset_bits = 0;
524 for (unsigned i = 0; i < num_components; i++) {
525 const unsigned shift = 4 * (2 - i);
526 offset_bits |= (offsets[i] << shift) & (0xF << shift);
527 }
528 return offset_bits;
529 }
530
531 const char *
532 brw_instruction_name(enum opcode op)
533 {
534 switch (op) {
535 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
536 assert(opcode_descs[op].name);
537 return opcode_descs[op].name;
538 case FS_OPCODE_FB_WRITE:
539 return "fb_write";
540 case FS_OPCODE_FB_WRITE_LOGICAL:
541 return "fb_write_logical";
542 case FS_OPCODE_BLORP_FB_WRITE:
543 return "blorp_fb_write";
544 case FS_OPCODE_REP_FB_WRITE:
545 return "rep_fb_write";
546
547 case SHADER_OPCODE_RCP:
548 return "rcp";
549 case SHADER_OPCODE_RSQ:
550 return "rsq";
551 case SHADER_OPCODE_SQRT:
552 return "sqrt";
553 case SHADER_OPCODE_EXP2:
554 return "exp2";
555 case SHADER_OPCODE_LOG2:
556 return "log2";
557 case SHADER_OPCODE_POW:
558 return "pow";
559 case SHADER_OPCODE_INT_QUOTIENT:
560 return "int_quot";
561 case SHADER_OPCODE_INT_REMAINDER:
562 return "int_rem";
563 case SHADER_OPCODE_SIN:
564 return "sin";
565 case SHADER_OPCODE_COS:
566 return "cos";
567
568 case SHADER_OPCODE_TEX:
569 return "tex";
570 case SHADER_OPCODE_TXD:
571 return "txd";
572 case SHADER_OPCODE_TXF:
573 return "txf";
574 case SHADER_OPCODE_TXL:
575 return "txl";
576 case SHADER_OPCODE_TXS:
577 return "txs";
578 case FS_OPCODE_TXB:
579 return "txb";
580 case SHADER_OPCODE_TXF_CMS:
581 return "txf_cms";
582 case SHADER_OPCODE_TXF_UMS:
583 return "txf_ums";
584 case SHADER_OPCODE_TXF_MCS:
585 return "txf_mcs";
586 case SHADER_OPCODE_LOD:
587 return "lod";
588 case SHADER_OPCODE_TG4:
589 return "tg4";
590 case SHADER_OPCODE_TG4_OFFSET:
591 return "tg4_offset";
592 case SHADER_OPCODE_SHADER_TIME_ADD:
593 return "shader_time_add";
594
595 case SHADER_OPCODE_UNTYPED_ATOMIC:
596 return "untyped_atomic";
597 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
598 return "untyped_surface_read";
599 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
600 return "untyped_surface_write";
601 case SHADER_OPCODE_TYPED_ATOMIC:
602 return "typed_atomic";
603 case SHADER_OPCODE_TYPED_SURFACE_READ:
604 return "typed_surface_read";
605 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
606 return "typed_surface_write";
607 case SHADER_OPCODE_MEMORY_FENCE:
608 return "memory_fence";
609
610 case SHADER_OPCODE_LOAD_PAYLOAD:
611 return "load_payload";
612
613 case SHADER_OPCODE_GEN4_SCRATCH_READ:
614 return "gen4_scratch_read";
615 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
616 return "gen4_scratch_write";
617 case SHADER_OPCODE_GEN7_SCRATCH_READ:
618 return "gen7_scratch_read";
619 case SHADER_OPCODE_URB_WRITE_SIMD8:
620 return "gen8_urb_write_simd8";
621
622 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
623 return "find_live_channel";
624 case SHADER_OPCODE_BROADCAST:
625 return "broadcast";
626
627 case VEC4_OPCODE_MOV_BYTES:
628 return "mov_bytes";
629 case VEC4_OPCODE_PACK_BYTES:
630 return "pack_bytes";
631 case VEC4_OPCODE_UNPACK_UNIFORM:
632 return "unpack_uniform";
633
634 case FS_OPCODE_DDX_COARSE:
635 return "ddx_coarse";
636 case FS_OPCODE_DDX_FINE:
637 return "ddx_fine";
638 case FS_OPCODE_DDY_COARSE:
639 return "ddy_coarse";
640 case FS_OPCODE_DDY_FINE:
641 return "ddy_fine";
642
643 case FS_OPCODE_CINTERP:
644 return "cinterp";
645 case FS_OPCODE_LINTERP:
646 return "linterp";
647
648 case FS_OPCODE_PIXEL_X:
649 return "pixel_x";
650 case FS_OPCODE_PIXEL_Y:
651 return "pixel_y";
652
653 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
654 return "uniform_pull_const";
655 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
656 return "uniform_pull_const_gen7";
657 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
658 return "varying_pull_const";
659 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
660 return "varying_pull_const_gen7";
661
662 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
663 return "mov_dispatch_to_flags";
664 case FS_OPCODE_DISCARD_JUMP:
665 return "discard_jump";
666
667 case FS_OPCODE_SET_SAMPLE_ID:
668 return "set_sample_id";
669 case FS_OPCODE_SET_SIMD4X2_OFFSET:
670 return "set_simd4x2_offset";
671
672 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
673 return "pack_half_2x16_split";
674 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
675 return "unpack_half_2x16_split_x";
676 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
677 return "unpack_half_2x16_split_y";
678
679 case FS_OPCODE_PLACEHOLDER_HALT:
680 return "placeholder_halt";
681
682 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
683 return "interp_centroid";
684 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
685 return "interp_sample";
686 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
687 return "interp_shared_offset";
688 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
689 return "interp_per_slot_offset";
690
691 case VS_OPCODE_URB_WRITE:
692 return "vs_urb_write";
693 case VS_OPCODE_PULL_CONSTANT_LOAD:
694 return "pull_constant_load";
695 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
696 return "pull_constant_load_gen7";
697
698 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
699 return "set_simd4x2_header_gen9";
700
701 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
702 return "unpack_flags_simd4x2";
703
704 case GS_OPCODE_URB_WRITE:
705 return "gs_urb_write";
706 case GS_OPCODE_URB_WRITE_ALLOCATE:
707 return "gs_urb_write_allocate";
708 case GS_OPCODE_THREAD_END:
709 return "gs_thread_end";
710 case GS_OPCODE_SET_WRITE_OFFSET:
711 return "set_write_offset";
712 case GS_OPCODE_SET_VERTEX_COUNT:
713 return "set_vertex_count";
714 case GS_OPCODE_SET_DWORD_2:
715 return "set_dword_2";
716 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
717 return "prepare_channel_masks";
718 case GS_OPCODE_SET_CHANNEL_MASKS:
719 return "set_channel_masks";
720 case GS_OPCODE_GET_INSTANCE_ID:
721 return "get_instance_id";
722 case GS_OPCODE_FF_SYNC:
723 return "ff_sync";
724 case GS_OPCODE_SET_PRIMITIVE_ID:
725 return "set_primitive_id";
726 case GS_OPCODE_SVB_WRITE:
727 return "gs_svb_write";
728 case GS_OPCODE_SVB_SET_DST_INDEX:
729 return "gs_svb_set_dst_index";
730 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
731 return "gs_ff_sync_set_primitives";
732 case CS_OPCODE_CS_TERMINATE:
733 return "cs_terminate";
734 case SHADER_OPCODE_BARRIER:
735 return "barrier";
736 }
737
738 unreachable("not reached");
739 }
740
741 bool
742 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
743 {
744 union {
745 unsigned ud;
746 int d;
747 float f;
748 } imm = { reg->dw1.ud }, sat_imm = { 0 };
749
750 switch (type) {
751 case BRW_REGISTER_TYPE_UD:
752 case BRW_REGISTER_TYPE_D:
753 case BRW_REGISTER_TYPE_UQ:
754 case BRW_REGISTER_TYPE_Q:
755 /* Nothing to do. */
756 return false;
757 case BRW_REGISTER_TYPE_UW:
758 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
759 break;
760 case BRW_REGISTER_TYPE_W:
761 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
762 break;
763 case BRW_REGISTER_TYPE_F:
764 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
765 break;
766 case BRW_REGISTER_TYPE_UB:
767 case BRW_REGISTER_TYPE_B:
768 unreachable("no UB/B immediates");
769 case BRW_REGISTER_TYPE_V:
770 case BRW_REGISTER_TYPE_UV:
771 case BRW_REGISTER_TYPE_VF:
772 unreachable("unimplemented: saturate vector immediate");
773 case BRW_REGISTER_TYPE_DF:
774 case BRW_REGISTER_TYPE_HF:
775 unreachable("unimplemented: saturate DF/HF immediate");
776 }
777
778 if (imm.ud != sat_imm.ud) {
779 reg->dw1.ud = sat_imm.ud;
780 return true;
781 }
782 return false;
783 }
784
785 bool
786 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
787 {
788 switch (type) {
789 case BRW_REGISTER_TYPE_D:
790 case BRW_REGISTER_TYPE_UD:
791 reg->dw1.d = -reg->dw1.d;
792 return true;
793 case BRW_REGISTER_TYPE_W:
794 case BRW_REGISTER_TYPE_UW:
795 reg->dw1.d = -(int16_t)reg->dw1.ud;
796 return true;
797 case BRW_REGISTER_TYPE_F:
798 reg->dw1.f = -reg->dw1.f;
799 return true;
800 case BRW_REGISTER_TYPE_VF:
801 reg->dw1.ud ^= 0x80808080;
802 return true;
803 case BRW_REGISTER_TYPE_UB:
804 case BRW_REGISTER_TYPE_B:
805 unreachable("no UB/B immediates");
806 case BRW_REGISTER_TYPE_UV:
807 case BRW_REGISTER_TYPE_V:
808 assert(!"unimplemented: negate UV/V immediate");
809 case BRW_REGISTER_TYPE_UQ:
810 case BRW_REGISTER_TYPE_Q:
811 assert(!"unimplemented: negate UQ/Q immediate");
812 case BRW_REGISTER_TYPE_DF:
813 case BRW_REGISTER_TYPE_HF:
814 assert(!"unimplemented: negate DF/HF immediate");
815 }
816
817 return false;
818 }
819
820 bool
821 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
822 {
823 switch (type) {
824 case BRW_REGISTER_TYPE_D:
825 reg->dw1.d = abs(reg->dw1.d);
826 return true;
827 case BRW_REGISTER_TYPE_W:
828 reg->dw1.d = abs((int16_t)reg->dw1.ud);
829 return true;
830 case BRW_REGISTER_TYPE_F:
831 reg->dw1.f = fabsf(reg->dw1.f);
832 return true;
833 case BRW_REGISTER_TYPE_VF:
834 reg->dw1.ud &= ~0x80808080;
835 return true;
836 case BRW_REGISTER_TYPE_UB:
837 case BRW_REGISTER_TYPE_B:
838 unreachable("no UB/B immediates");
839 case BRW_REGISTER_TYPE_UQ:
840 case BRW_REGISTER_TYPE_UD:
841 case BRW_REGISTER_TYPE_UW:
842 case BRW_REGISTER_TYPE_UV:
843 /* Presumably the absolute value modifier on an unsigned source is a
844 * nop, but it would be nice to confirm.
845 */
846 assert(!"unimplemented: abs unsigned immediate");
847 case BRW_REGISTER_TYPE_V:
848 assert(!"unimplemented: abs V immediate");
849 case BRW_REGISTER_TYPE_Q:
850 assert(!"unimplemented: abs Q immediate");
851 case BRW_REGISTER_TYPE_DF:
852 case BRW_REGISTER_TYPE_HF:
853 assert(!"unimplemented: abs DF/HF immediate");
854 }
855
856 return false;
857 }
858
859 backend_shader::backend_shader(const struct brw_compiler *compiler,
860 void *log_data,
861 void *mem_ctx,
862 struct gl_shader_program *shader_prog,
863 struct gl_program *prog,
864 struct brw_stage_prog_data *stage_prog_data,
865 gl_shader_stage stage)
866 : compiler(compiler),
867 log_data(log_data),
868 devinfo(compiler->devinfo),
869 shader(shader_prog ?
870 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
871 shader_prog(shader_prog),
872 prog(prog),
873 stage_prog_data(stage_prog_data),
874 mem_ctx(mem_ctx),
875 cfg(NULL),
876 stage(stage)
877 {
878 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
879 stage_name = _mesa_shader_stage_to_string(stage);
880 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
881 }
882
883 bool
884 backend_reg::is_zero() const
885 {
886 if (file != IMM)
887 return false;
888
889 return fixed_hw_reg.dw1.d == 0;
890 }
891
892 bool
893 backend_reg::is_one() const
894 {
895 if (file != IMM)
896 return false;
897
898 return type == BRW_REGISTER_TYPE_F
899 ? fixed_hw_reg.dw1.f == 1.0
900 : fixed_hw_reg.dw1.d == 1;
901 }
902
903 bool
904 backend_reg::is_negative_one() const
905 {
906 if (file != IMM)
907 return false;
908
909 switch (type) {
910 case BRW_REGISTER_TYPE_F:
911 return fixed_hw_reg.dw1.f == -1.0;
912 case BRW_REGISTER_TYPE_D:
913 return fixed_hw_reg.dw1.d == -1;
914 default:
915 return false;
916 }
917 }
918
919 bool
920 backend_reg::is_null() const
921 {
922 return file == HW_REG &&
923 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
924 fixed_hw_reg.nr == BRW_ARF_NULL;
925 }
926
927
928 bool
929 backend_reg::is_accumulator() const
930 {
931 return file == HW_REG &&
932 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
933 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
934 }
935
936 bool
937 backend_reg::in_range(const backend_reg &r, unsigned n) const
938 {
939 return (file == r.file &&
940 reg == r.reg &&
941 reg_offset >= r.reg_offset &&
942 reg_offset < r.reg_offset + n);
943 }
944
945 bool
946 backend_instruction::is_commutative() const
947 {
948 switch (opcode) {
949 case BRW_OPCODE_AND:
950 case BRW_OPCODE_OR:
951 case BRW_OPCODE_XOR:
952 case BRW_OPCODE_ADD:
953 case BRW_OPCODE_MUL:
954 return true;
955 case BRW_OPCODE_SEL:
956 /* MIN and MAX are commutative. */
957 if (conditional_mod == BRW_CONDITIONAL_GE ||
958 conditional_mod == BRW_CONDITIONAL_L) {
959 return true;
960 }
961 /* fallthrough */
962 default:
963 return false;
964 }
965 }
966
967 bool
968 backend_instruction::is_3src() const
969 {
970 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
971 }
972
973 bool
974 backend_instruction::is_tex() const
975 {
976 return (opcode == SHADER_OPCODE_TEX ||
977 opcode == FS_OPCODE_TXB ||
978 opcode == SHADER_OPCODE_TXD ||
979 opcode == SHADER_OPCODE_TXF ||
980 opcode == SHADER_OPCODE_TXF_CMS ||
981 opcode == SHADER_OPCODE_TXF_UMS ||
982 opcode == SHADER_OPCODE_TXF_MCS ||
983 opcode == SHADER_OPCODE_TXL ||
984 opcode == SHADER_OPCODE_TXS ||
985 opcode == SHADER_OPCODE_LOD ||
986 opcode == SHADER_OPCODE_TG4 ||
987 opcode == SHADER_OPCODE_TG4_OFFSET);
988 }
989
990 bool
991 backend_instruction::is_math() const
992 {
993 return (opcode == SHADER_OPCODE_RCP ||
994 opcode == SHADER_OPCODE_RSQ ||
995 opcode == SHADER_OPCODE_SQRT ||
996 opcode == SHADER_OPCODE_EXP2 ||
997 opcode == SHADER_OPCODE_LOG2 ||
998 opcode == SHADER_OPCODE_SIN ||
999 opcode == SHADER_OPCODE_COS ||
1000 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1001 opcode == SHADER_OPCODE_INT_REMAINDER ||
1002 opcode == SHADER_OPCODE_POW);
1003 }
1004
1005 bool
1006 backend_instruction::is_control_flow() const
1007 {
1008 switch (opcode) {
1009 case BRW_OPCODE_DO:
1010 case BRW_OPCODE_WHILE:
1011 case BRW_OPCODE_IF:
1012 case BRW_OPCODE_ELSE:
1013 case BRW_OPCODE_ENDIF:
1014 case BRW_OPCODE_BREAK:
1015 case BRW_OPCODE_CONTINUE:
1016 return true;
1017 default:
1018 return false;
1019 }
1020 }
1021
1022 bool
1023 backend_instruction::can_do_source_mods() const
1024 {
1025 switch (opcode) {
1026 case BRW_OPCODE_ADDC:
1027 case BRW_OPCODE_BFE:
1028 case BRW_OPCODE_BFI1:
1029 case BRW_OPCODE_BFI2:
1030 case BRW_OPCODE_BFREV:
1031 case BRW_OPCODE_CBIT:
1032 case BRW_OPCODE_FBH:
1033 case BRW_OPCODE_FBL:
1034 case BRW_OPCODE_SUBB:
1035 return false;
1036 default:
1037 return true;
1038 }
1039 }
1040
1041 bool
1042 backend_instruction::can_do_saturate() const
1043 {
1044 switch (opcode) {
1045 case BRW_OPCODE_ADD:
1046 case BRW_OPCODE_ASR:
1047 case BRW_OPCODE_AVG:
1048 case BRW_OPCODE_DP2:
1049 case BRW_OPCODE_DP3:
1050 case BRW_OPCODE_DP4:
1051 case BRW_OPCODE_DPH:
1052 case BRW_OPCODE_F16TO32:
1053 case BRW_OPCODE_F32TO16:
1054 case BRW_OPCODE_LINE:
1055 case BRW_OPCODE_LRP:
1056 case BRW_OPCODE_MAC:
1057 case BRW_OPCODE_MAD:
1058 case BRW_OPCODE_MATH:
1059 case BRW_OPCODE_MOV:
1060 case BRW_OPCODE_MUL:
1061 case BRW_OPCODE_PLN:
1062 case BRW_OPCODE_RNDD:
1063 case BRW_OPCODE_RNDE:
1064 case BRW_OPCODE_RNDU:
1065 case BRW_OPCODE_RNDZ:
1066 case BRW_OPCODE_SEL:
1067 case BRW_OPCODE_SHL:
1068 case BRW_OPCODE_SHR:
1069 case FS_OPCODE_LINTERP:
1070 case SHADER_OPCODE_COS:
1071 case SHADER_OPCODE_EXP2:
1072 case SHADER_OPCODE_LOG2:
1073 case SHADER_OPCODE_POW:
1074 case SHADER_OPCODE_RCP:
1075 case SHADER_OPCODE_RSQ:
1076 case SHADER_OPCODE_SIN:
1077 case SHADER_OPCODE_SQRT:
1078 return true;
1079 default:
1080 return false;
1081 }
1082 }
1083
1084 bool
1085 backend_instruction::can_do_cmod() const
1086 {
1087 switch (opcode) {
1088 case BRW_OPCODE_ADD:
1089 case BRW_OPCODE_ADDC:
1090 case BRW_OPCODE_AND:
1091 case BRW_OPCODE_ASR:
1092 case BRW_OPCODE_AVG:
1093 case BRW_OPCODE_CMP:
1094 case BRW_OPCODE_CMPN:
1095 case BRW_OPCODE_DP2:
1096 case BRW_OPCODE_DP3:
1097 case BRW_OPCODE_DP4:
1098 case BRW_OPCODE_DPH:
1099 case BRW_OPCODE_F16TO32:
1100 case BRW_OPCODE_F32TO16:
1101 case BRW_OPCODE_FRC:
1102 case BRW_OPCODE_LINE:
1103 case BRW_OPCODE_LRP:
1104 case BRW_OPCODE_LZD:
1105 case BRW_OPCODE_MAC:
1106 case BRW_OPCODE_MACH:
1107 case BRW_OPCODE_MAD:
1108 case BRW_OPCODE_MOV:
1109 case BRW_OPCODE_MUL:
1110 case BRW_OPCODE_NOT:
1111 case BRW_OPCODE_OR:
1112 case BRW_OPCODE_PLN:
1113 case BRW_OPCODE_RNDD:
1114 case BRW_OPCODE_RNDE:
1115 case BRW_OPCODE_RNDU:
1116 case BRW_OPCODE_RNDZ:
1117 case BRW_OPCODE_SAD2:
1118 case BRW_OPCODE_SADA2:
1119 case BRW_OPCODE_SHL:
1120 case BRW_OPCODE_SHR:
1121 case BRW_OPCODE_SUBB:
1122 case BRW_OPCODE_XOR:
1123 case FS_OPCODE_CINTERP:
1124 case FS_OPCODE_LINTERP:
1125 return true;
1126 default:
1127 return false;
1128 }
1129 }
1130
1131 bool
1132 backend_instruction::reads_accumulator_implicitly() const
1133 {
1134 switch (opcode) {
1135 case BRW_OPCODE_MAC:
1136 case BRW_OPCODE_MACH:
1137 case BRW_OPCODE_SADA2:
1138 return true;
1139 default:
1140 return false;
1141 }
1142 }
1143
1144 bool
1145 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1146 {
1147 return writes_accumulator ||
1148 (devinfo->gen < 6 &&
1149 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1150 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1151 opcode != FS_OPCODE_CINTERP)));
1152 }
1153
1154 bool
1155 backend_instruction::has_side_effects() const
1156 {
1157 switch (opcode) {
1158 case SHADER_OPCODE_UNTYPED_ATOMIC:
1159 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1160 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1161 case SHADER_OPCODE_TYPED_ATOMIC:
1162 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1163 case SHADER_OPCODE_MEMORY_FENCE:
1164 case SHADER_OPCODE_URB_WRITE_SIMD8:
1165 case FS_OPCODE_FB_WRITE:
1166 case SHADER_OPCODE_BARRIER:
1167 return true;
1168 default:
1169 return false;
1170 }
1171 }
1172
1173 #ifndef NDEBUG
1174 static bool
1175 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1176 {
1177 bool found = false;
1178 foreach_inst_in_block (backend_instruction, i, block) {
1179 if (inst == i) {
1180 found = true;
1181 }
1182 }
1183 return found;
1184 }
1185 #endif
1186
1187 static void
1188 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1189 {
1190 for (bblock_t *block_iter = start_block->next();
1191 !block_iter->link.is_tail_sentinel();
1192 block_iter = block_iter->next()) {
1193 block_iter->start_ip += ip_adjustment;
1194 block_iter->end_ip += ip_adjustment;
1195 }
1196 }
1197
1198 void
1199 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1200 {
1201 if (!this->is_head_sentinel())
1202 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1203
1204 block->end_ip++;
1205
1206 adjust_later_block_ips(block, 1);
1207
1208 exec_node::insert_after(inst);
1209 }
1210
1211 void
1212 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1213 {
1214 if (!this->is_tail_sentinel())
1215 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1216
1217 block->end_ip++;
1218
1219 adjust_later_block_ips(block, 1);
1220
1221 exec_node::insert_before(inst);
1222 }
1223
1224 void
1225 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1226 {
1227 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1228
1229 unsigned num_inst = list->length();
1230
1231 block->end_ip += num_inst;
1232
1233 adjust_later_block_ips(block, num_inst);
1234
1235 exec_node::insert_before(list);
1236 }
1237
1238 void
1239 backend_instruction::remove(bblock_t *block)
1240 {
1241 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1242
1243 adjust_later_block_ips(block, -1);
1244
1245 if (block->start_ip == block->end_ip) {
1246 block->cfg->remove_block(block);
1247 } else {
1248 block->end_ip--;
1249 }
1250
1251 exec_node::remove();
1252 }
1253
1254 void
1255 backend_shader::dump_instructions()
1256 {
1257 dump_instructions(NULL);
1258 }
1259
1260 void
1261 backend_shader::dump_instructions(const char *name)
1262 {
1263 FILE *file = stderr;
1264 if (name && geteuid() != 0) {
1265 file = fopen(name, "w");
1266 if (!file)
1267 file = stderr;
1268 }
1269
1270 if (cfg) {
1271 int ip = 0;
1272 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1273 fprintf(file, "%4d: ", ip++);
1274 dump_instruction(inst, file);
1275 }
1276 } else {
1277 int ip = 0;
1278 foreach_in_list(backend_instruction, inst, &instructions) {
1279 fprintf(file, "%4d: ", ip++);
1280 dump_instruction(inst, file);
1281 }
1282 }
1283
1284 if (file != stderr) {
1285 fclose(file);
1286 }
1287 }
1288
1289 void
1290 backend_shader::calculate_cfg()
1291 {
1292 if (this->cfg)
1293 return;
1294 cfg = new(mem_ctx) cfg_t(&this->instructions);
1295 }
1296
1297 void
1298 backend_shader::invalidate_cfg()
1299 {
1300 ralloc_free(this->cfg);
1301 this->cfg = NULL;
1302 }
1303
1304 /**
1305 * Sets up the starting offsets for the groups of binding table entries
1306 * commong to all pipeline stages.
1307 *
1308 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1309 * unused but also make sure that addition of small offsets to them will
1310 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1311 */
1312 void
1313 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1314 {
1315 int num_textures = _mesa_fls(prog->SamplersUsed);
1316
1317 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1318 next_binding_table_offset += num_textures;
1319
1320 if (shader) {
1321 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1322 next_binding_table_offset += shader->base.NumUniformBlocks;
1323 } else {
1324 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1325 }
1326
1327 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1328 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1329 next_binding_table_offset++;
1330 } else {
1331 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1332 }
1333
1334 if (prog->UsesGather) {
1335 if (devinfo->gen >= 8) {
1336 stage_prog_data->binding_table.gather_texture_start =
1337 stage_prog_data->binding_table.texture_start;
1338 } else {
1339 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1340 next_binding_table_offset += num_textures;
1341 }
1342 } else {
1343 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1344 }
1345
1346 if (shader_prog && shader_prog->NumAtomicBuffers) {
1347 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1348 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1349 } else {
1350 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1351 }
1352
1353 if (shader && shader->base.NumImages) {
1354 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1355 next_binding_table_offset += shader->base.NumImages;
1356 } else {
1357 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1358 }
1359
1360 /* This may or may not be used depending on how the compile goes. */
1361 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1362 next_binding_table_offset++;
1363
1364 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1365
1366 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1367 }