2 * Copyright © 2014 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 * Tessellation control shader state upload code.
30 #include "brw_context.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 #include "nir_builder.h"
38 create_passthrough_tcs(void *mem_ctx
, const struct brw_compiler
*compiler
,
39 const nir_shader_compiler_options
*options
,
40 const struct brw_tcs_prog_key
*key
)
43 nir_builder_init_simple_shader(&b
, mem_ctx
, MESA_SHADER_TESS_CTRL
,
45 nir_shader
*nir
= b
.shader
;
47 nir_intrinsic_instr
*load
;
48 nir_intrinsic_instr
*store
;
49 nir_ssa_def
*zero
= nir_imm_int(&b
, 0);
50 nir_ssa_def
*invoc_id
=
51 nir_load_system_value(&b
, nir_intrinsic_load_invocation_id
, 0);
53 nir
->info
->inputs_read
= key
->outputs_written
&
54 ~(VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
);
55 nir
->info
->outputs_written
= key
->outputs_written
;
56 nir
->info
->tess
.tcs_vertices_out
= key
->input_vertices
;
57 nir
->info
->name
= ralloc_strdup(nir
, "passthrough");
58 nir
->num_uniforms
= 8 * sizeof(uint32_t);
60 var
= nir_variable_create(nir
, nir_var_uniform
, glsl_vec4_type(), "hdr_0");
61 var
->data
.location
= 0;
62 var
= nir_variable_create(nir
, nir_var_uniform
, glsl_vec4_type(), "hdr_1");
63 var
->data
.location
= 1;
65 /* Write the patch URB header. */
66 for (int i
= 0; i
<= 1; i
++) {
67 load
= nir_intrinsic_instr_create(nir
, nir_intrinsic_load_uniform
);
68 load
->num_components
= 4;
69 load
->src
[0] = nir_src_for_ssa(zero
);
70 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 4, 32, NULL
);
71 nir_intrinsic_set_base(load
, i
* 4 * sizeof(uint32_t));
72 nir_builder_instr_insert(&b
, &load
->instr
);
74 store
= nir_intrinsic_instr_create(nir
, nir_intrinsic_store_output
);
75 store
->num_components
= 4;
76 store
->src
[0] = nir_src_for_ssa(&load
->dest
.ssa
);
77 store
->src
[1] = nir_src_for_ssa(zero
);
78 nir_intrinsic_set_base(store
, VARYING_SLOT_TESS_LEVEL_INNER
- i
);
79 nir_intrinsic_set_write_mask(store
, WRITEMASK_XYZW
);
80 nir_builder_instr_insert(&b
, &store
->instr
);
83 /* Copy inputs to outputs. */
84 uint64_t varyings
= nir
->info
->inputs_read
;
86 while (varyings
!= 0) {
87 const int varying
= ffsll(varyings
) - 1;
89 load
= nir_intrinsic_instr_create(nir
,
90 nir_intrinsic_load_per_vertex_input
);
91 load
->num_components
= 4;
92 load
->src
[0] = nir_src_for_ssa(invoc_id
);
93 load
->src
[1] = nir_src_for_ssa(zero
);
94 nir_ssa_dest_init(&load
->instr
, &load
->dest
, 4, 32, NULL
);
95 nir_intrinsic_set_base(load
, varying
);
96 nir_builder_instr_insert(&b
, &load
->instr
);
98 store
= nir_intrinsic_instr_create(nir
,
99 nir_intrinsic_store_per_vertex_output
);
100 store
->num_components
= 4;
101 store
->src
[0] = nir_src_for_ssa(&load
->dest
.ssa
);
102 store
->src
[1] = nir_src_for_ssa(invoc_id
);
103 store
->src
[2] = nir_src_for_ssa(zero
);
104 nir_intrinsic_set_base(store
, varying
);
105 nir_intrinsic_set_write_mask(store
, WRITEMASK_XYZW
);
106 nir_builder_instr_insert(&b
, &store
->instr
);
108 varyings
&= ~BITFIELD64_BIT(varying
);
111 nir_validate_shader(nir
);
113 nir
= brw_preprocess_nir(compiler
, nir
);
119 brw_tcs_debug_recompile(struct brw_context
*brw
, struct gl_program
*prog
,
120 const struct brw_tcs_prog_key
*key
)
122 perf_debug("Recompiling tessellation control shader for program %d\n",
126 const struct brw_tcs_prog_key
*old_key
=
127 brw_find_previous_compile(&brw
->cache
, BRW_CACHE_TCS_PROG
,
128 key
->program_string_id
);
131 perf_debug(" Didn't find previous compile in the shader cache for "
136 found
|= key_debug(brw
, "input vertices", old_key
->input_vertices
,
137 key
->input_vertices
);
138 found
|= key_debug(brw
, "outputs written", old_key
->outputs_written
,
139 key
->outputs_written
);
140 found
|= key_debug(brw
, "patch outputs written", old_key
->patch_outputs_written
,
141 key
->patch_outputs_written
);
142 found
|= key_debug(brw
, "TES primitive mode", old_key
->tes_primitive_mode
,
143 key
->tes_primitive_mode
);
144 found
|= key_debug(brw
, "quads and equal_spacing workaround",
145 old_key
->quads_workaround
, key
->quads_workaround
);
146 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
149 perf_debug(" Something else\n");
154 brw_codegen_tcs_prog(struct brw_context
*brw
, struct brw_program
*tcp
,
155 struct brw_program
*tep
, struct brw_tcs_prog_key
*key
)
157 struct gl_context
*ctx
= &brw
->ctx
;
158 const struct brw_compiler
*compiler
= brw
->screen
->compiler
;
159 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
160 struct brw_stage_state
*stage_state
= &brw
->tcs
.base
;
162 struct brw_tcs_prog_data prog_data
;
163 bool start_busy
= false;
164 double start_time
= 0;
166 void *mem_ctx
= ralloc_context(NULL
);
168 nir
= tcp
->program
.nir
;
170 /* Create a dummy nir_shader. We won't actually use NIR code to
171 * generate assembly (it's easier to generate assembly directly),
172 * but the whole compiler assumes one of these exists.
174 const nir_shader_compiler_options
*options
=
175 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_TESS_CTRL
].NirOptions
;
176 nir
= create_passthrough_tcs(mem_ctx
, compiler
, options
, key
);
179 memset(&prog_data
, 0, sizeof(prog_data
));
181 /* Allocate the references to the uniforms that will end up in the
182 * prog_data associated with the compiled program, and which will be freed
183 * by the state cache.
185 * Note: param_count needs to be num_uniform_components * 4, since we add
186 * padding around uniform values below vec4 size, so the worst case is that
187 * every uniform is a float which gets padded to the size of a vec4.
189 int param_count
= nir
->num_uniforms
/ 4;
191 prog_data
.base
.base
.param
=
192 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
193 prog_data
.base
.base
.pull_param
=
194 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
195 prog_data
.base
.base
.nr_params
= param_count
;
198 brw_assign_common_binding_table_offsets(devinfo
, &tcp
->program
,
199 &prog_data
.base
.base
, 0);
201 prog_data
.base
.base
.image_param
=
202 rzalloc_array(NULL
, struct brw_image_param
,
203 tcp
->program
.info
.num_images
);
204 prog_data
.base
.base
.nr_image_params
= tcp
->program
.info
.num_images
;
206 brw_nir_setup_glsl_uniforms(nir
, &tcp
->program
, &prog_data
.base
.base
,
207 compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
]);
209 /* Upload the Patch URB Header as the first two uniforms.
210 * Do the annoying scrambling so the shader doesn't have to.
212 const float **param
= (const float **) prog_data
.base
.base
.param
;
213 static float zero
= 0.0f
;
214 for (int i
= 0; i
< 8; i
++)
217 if (key
->tes_primitive_mode
== GL_QUADS
) {
218 for (int i
= 0; i
< 4; i
++)
219 param
[7 - i
] = &ctx
->TessCtrlProgram
.patch_default_outer_level
[i
];
221 param
[3] = &ctx
->TessCtrlProgram
.patch_default_inner_level
[0];
222 param
[2] = &ctx
->TessCtrlProgram
.patch_default_inner_level
[1];
223 } else if (key
->tes_primitive_mode
== GL_TRIANGLES
) {
224 for (int i
= 0; i
< 3; i
++)
225 param
[7 - i
] = &ctx
->TessCtrlProgram
.patch_default_outer_level
[i
];
227 param
[4] = &ctx
->TessCtrlProgram
.patch_default_inner_level
[0];
229 assert(key
->tes_primitive_mode
== GL_ISOLINES
);
230 param
[7] = &ctx
->TessCtrlProgram
.patch_default_outer_level
[1];
231 param
[6] = &ctx
->TessCtrlProgram
.patch_default_outer_level
[0];
236 if (unlikely((INTEL_DEBUG
& DEBUG_SHADER_TIME
) && tep
))
237 st_index
= brw_get_shader_time_index(brw
, &tep
->program
, ST_TCS
, true);
239 if (unlikely(brw
->perf_debug
)) {
240 start_busy
= brw
->batch
.last_bo
&& drm_intel_bo_busy(brw
->batch
.last_bo
);
241 start_time
= get_time();
244 unsigned program_size
;
246 const unsigned *program
=
247 brw_compile_tcs(compiler
, brw
, mem_ctx
, key
, &prog_data
, nir
, st_index
,
248 &program_size
, &error_str
);
249 if (program
== NULL
) {
251 tep
->program
.sh
.data
->LinkStatus
= linking_failure
;
252 ralloc_strcat(&tep
->program
.sh
.data
->InfoLog
, error_str
);
255 _mesa_problem(NULL
, "Failed to compile tessellation control shader: "
258 ralloc_free(mem_ctx
);
262 if (unlikely(brw
->perf_debug
)) {
264 if (tcp
->compiled_once
) {
265 brw_tcs_debug_recompile(brw
, &tcp
->program
, key
);
267 tcp
->compiled_once
= true;
270 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
271 perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
272 (get_time() - start_time
) * 1000);
276 /* Scratch space is used for register spilling */
277 brw_alloc_stage_scratch(brw
, stage_state
,
278 prog_data
.base
.base
.total_scratch
,
279 devinfo
->max_tcs_threads
);
281 brw_upload_cache(&brw
->cache
, BRW_CACHE_TCS_PROG
,
283 program
, program_size
,
284 &prog_data
, sizeof(prog_data
),
285 &stage_state
->prog_offset
, &brw
->tcs
.base
.prog_data
);
286 ralloc_free(mem_ctx
);
292 brw_tcs_populate_key(struct brw_context
*brw
,
293 struct brw_tcs_prog_key
*key
)
295 struct brw_program
*tcp
= (struct brw_program
*) brw
->tess_ctrl_program
;
296 struct brw_program
*tep
= (struct brw_program
*) brw
->tess_eval_program
;
297 struct gl_program
*tes_prog
= &tep
->program
;
299 uint64_t per_vertex_slots
= tes_prog
->info
.inputs_read
;
300 uint32_t per_patch_slots
= tes_prog
->info
.patch_inputs_read
;
302 memset(key
, 0, sizeof(*key
));
305 struct gl_program
*prog
= &tcp
->program
;
306 per_vertex_slots
|= prog
->info
.outputs_written
;
307 per_patch_slots
|= prog
->info
.patch_outputs_written
;
310 if (brw
->gen
< 8 || !tcp
)
311 key
->input_vertices
= brw
->ctx
.TessCtrlProgram
.patch_vertices
;
312 key
->outputs_written
= per_vertex_slots
;
313 key
->patch_outputs_written
= per_patch_slots
;
315 /* We need to specialize our code generation for tessellation levels
316 * based on the domain the DS is expecting to tessellate.
318 key
->tes_primitive_mode
= tep
->program
.info
.tess
.primitive_mode
;
319 key
->quads_workaround
= brw
->gen
< 9 &&
320 tep
->program
.info
.tess
.primitive_mode
== GL_QUADS
&&
321 tep
->program
.info
.tess
.spacing
== TESS_SPACING_EQUAL
;
324 key
->program_string_id
= tcp
->id
;
327 brw_populate_sampler_prog_key_data(&brw
->ctx
, &tcp
->program
, &key
->tex
);
332 brw_upload_tcs_prog(struct brw_context
*brw
)
334 struct brw_stage_state
*stage_state
= &brw
->tcs
.base
;
335 struct brw_tcs_prog_key key
;
336 /* BRW_NEW_TESS_PROGRAMS */
337 struct brw_program
*tcp
= (struct brw_program
*) brw
->tess_ctrl_program
;
338 MAYBE_UNUSED
struct brw_program
*tep
=
339 (struct brw_program
*) brw
->tess_eval_program
;
342 if (!brw_state_dirty(brw
,
344 BRW_NEW_PATCH_PRIMITIVE
|
345 BRW_NEW_TESS_PROGRAMS
))
348 brw_tcs_populate_key(brw
, &key
);
350 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_TCS_PROG
,
352 &stage_state
->prog_offset
,
353 &brw
->tcs
.base
.prog_data
)) {
354 bool success
= brw_codegen_tcs_prog(brw
, tcp
, tep
, &key
);
362 brw_tcs_precompile(struct gl_context
*ctx
,
363 struct gl_shader_program
*shader_prog
,
364 struct gl_program
*prog
)
366 struct brw_context
*brw
= brw_context(ctx
);
367 struct brw_tcs_prog_key key
;
368 uint32_t old_prog_offset
= brw
->tcs
.base
.prog_offset
;
369 struct brw_stage_prog_data
*old_prog_data
= brw
->tcs
.base
.prog_data
;
372 struct brw_program
*btcp
= brw_program(prog
);
373 const struct gl_linked_shader
*tes
=
374 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
376 memset(&key
, 0, sizeof(key
));
378 key
.program_string_id
= btcp
->id
;
379 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
381 /* Guess that the input and output patches have the same dimensionality. */
383 key
.input_vertices
= prog
->info
.tess
.tcs_vertices_out
;
385 struct brw_program
*btep
;
387 btep
= brw_program(tes
->Program
);
388 key
.tes_primitive_mode
= tes
->Program
->info
.tess
.primitive_mode
;
389 key
.quads_workaround
= brw
->gen
< 9 &&
390 tes
->Program
->info
.tess
.primitive_mode
== GL_QUADS
&&
391 tes
->Program
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
394 key
.tes_primitive_mode
= GL_TRIANGLES
;
397 key
.outputs_written
= prog
->nir
->info
->outputs_written
;
398 key
.patch_outputs_written
= prog
->nir
->info
->patch_outputs_written
;
400 success
= brw_codegen_tcs_prog(brw
, btcp
, btep
, &key
);
402 brw
->tcs
.base
.prog_offset
= old_prog_offset
;
403 brw
->tcs
.base
.prog_data
= old_prog_data
;