2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 * Tessellation evaluation shader state upload code.
30 #include "brw_context.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
38 brw_tes_debug_recompile(struct brw_context
*brw
, struct gl_program
*prog
,
39 const struct brw_tes_prog_key
*key
)
41 struct brw_cache_item
*c
= NULL
;
42 const struct brw_tes_prog_key
*old_key
= NULL
;
45 perf_debug("Recompiling tessellation evaluation shader for program %d\n",
48 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
49 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
50 if (c
->cache_id
== BRW_CACHE_TES_PROG
) {
53 if (old_key
->program_string_id
== key
->program_string_id
)
62 perf_debug(" Didn't find previous compile in the shader cache for "
67 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
68 found
|= key_debug(brw
, "inputs read", old_key
->inputs_read
,
70 found
|= key_debug(brw
, "patch inputs read", old_key
->patch_inputs_read
,
71 key
->patch_inputs_read
);
74 perf_debug(" Something else\n");
79 brw_codegen_tes_prog(struct brw_context
*brw
,
80 struct brw_program
*tep
,
81 struct brw_tes_prog_key
*key
)
83 const struct brw_compiler
*compiler
= brw
->screen
->compiler
;
84 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
85 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
86 nir_shader
*nir
= tep
->program
.nir
;
87 struct brw_tes_prog_data prog_data
;
88 bool start_busy
= false;
89 double start_time
= 0;
91 memset(&prog_data
, 0, sizeof(prog_data
));
93 brw_assign_common_binding_table_offsets(devinfo
, &tep
->program
,
94 &prog_data
.base
.base
, 0);
96 /* Allocate the references to the uniforms that will end up in the
97 * prog_data associated with the compiled program, and which will be freed
100 * Note: param_count needs to be num_uniform_components * 4, since we add
101 * padding around uniform values below vec4 size, so the worst case is that
102 * every uniform is a float which gets padded to the size of a vec4.
104 int param_count
= nir
->num_uniforms
/ 4;
106 prog_data
.base
.base
.param
=
107 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
108 prog_data
.base
.base
.pull_param
=
109 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
110 prog_data
.base
.base
.image_param
=
111 rzalloc_array(NULL
, struct brw_image_param
,
112 tep
->program
.info
.num_images
);
113 prog_data
.base
.base
.nr_params
= param_count
;
114 prog_data
.base
.base
.nr_image_params
= tep
->program
.info
.num_images
;
116 brw_nir_setup_glsl_uniforms(nir
, &tep
->program
, &prog_data
.base
.base
,
117 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
]);
120 if (unlikely(INTEL_DEBUG
& DEBUG_SHADER_TIME
))
121 st_index
= brw_get_shader_time_index(brw
, &tep
->program
, ST_TES
, true);
123 if (unlikely(brw
->perf_debug
)) {
124 start_busy
= brw
->batch
.last_bo
&& drm_intel_bo_busy(brw
->batch
.last_bo
);
125 start_time
= get_time();
128 struct brw_vue_map input_vue_map
;
129 brw_compute_tess_vue_map(&input_vue_map
, key
->inputs_read
,
130 key
->patch_inputs_read
);
132 void *mem_ctx
= ralloc_context(NULL
);
133 unsigned program_size
;
135 const unsigned *program
=
136 brw_compile_tes(compiler
, brw
, mem_ctx
, key
, &input_vue_map
, &prog_data
,
137 nir
, &tep
->program
, st_index
, &program_size
, &error_str
);
138 if (program
== NULL
) {
139 tep
->program
.sh
.data
->LinkStatus
= false;
140 ralloc_strcat(&tep
->program
.sh
.data
->InfoLog
, error_str
);
142 _mesa_problem(NULL
, "Failed to compile tessellation evaluation shader: "
145 ralloc_free(mem_ctx
);
149 if (unlikely(brw
->perf_debug
)) {
150 if (tep
->compiled_once
) {
151 brw_tes_debug_recompile(brw
, &tep
->program
, key
);
153 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
154 perf_debug("TES compile took %.03f ms and stalled the GPU\n",
155 (get_time() - start_time
) * 1000);
157 tep
->compiled_once
= true;
160 /* Scratch space is used for register spilling */
161 brw_alloc_stage_scratch(brw
, stage_state
,
162 prog_data
.base
.base
.total_scratch
,
163 devinfo
->max_tes_threads
);
165 brw_upload_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
167 program
, program_size
,
168 &prog_data
, sizeof(prog_data
),
169 &stage_state
->prog_offset
, &brw
->tes
.base
.prog_data
);
170 ralloc_free(mem_ctx
);
176 brw_tes_populate_key(struct brw_context
*brw
,
177 struct brw_tes_prog_key
*key
)
179 struct brw_program
*tcp
= (struct brw_program
*) brw
->tess_ctrl_program
;
180 struct brw_program
*tep
= (struct brw_program
*) brw
->tess_eval_program
;
181 struct gl_program
*prog
= &tep
->program
;
183 uint64_t per_vertex_slots
= prog
->info
.inputs_read
;
184 uint32_t per_patch_slots
= prog
->info
.patch_inputs_read
;
186 memset(key
, 0, sizeof(*key
));
188 key
->program_string_id
= tep
->id
;
190 /* The TCS may have additional outputs which aren't read by the
191 * TES (possibly for cross-thread communication). These need to
192 * be stored in the Patch URB Entry as well.
195 struct gl_program
*tcp_prog
= &tcp
->program
;
196 per_vertex_slots
|= tcp_prog
->info
.outputs_written
&
197 ~(VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
);
198 per_patch_slots
|= tcp_prog
->info
.patch_outputs_written
;
201 key
->inputs_read
= per_vertex_slots
;
202 key
->patch_inputs_read
= per_patch_slots
;
205 brw_populate_sampler_prog_key_data(&brw
->ctx
, prog
, &key
->tex
);
209 brw_upload_tes_prog(struct brw_context
*brw
)
211 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
212 struct brw_tes_prog_key key
;
213 /* BRW_NEW_TESS_PROGRAMS */
214 struct brw_program
*tep
= (struct brw_program
*) brw
->tess_eval_program
;
216 if (!brw_state_dirty(brw
,
218 BRW_NEW_TESS_PROGRAMS
))
221 brw_tes_populate_key(brw
, &key
);
223 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
225 &stage_state
->prog_offset
,
226 &brw
->tes
.base
.prog_data
)) {
227 bool success
= brw_codegen_tes_prog(brw
, tep
, &key
);
235 brw_tes_precompile(struct gl_context
*ctx
,
236 struct gl_shader_program
*shader_prog
,
237 struct gl_program
*prog
)
239 struct brw_context
*brw
= brw_context(ctx
);
240 struct brw_tes_prog_key key
;
241 uint32_t old_prog_offset
= brw
->tes
.base
.prog_offset
;
242 struct brw_stage_prog_data
*old_prog_data
= brw
->tes
.base
.prog_data
;
245 struct brw_program
*btep
= brw_program(prog
);
247 memset(&key
, 0, sizeof(key
));
249 key
.program_string_id
= btep
->id
;
250 key
.inputs_read
= prog
->nir
->info
->inputs_read
;
251 key
.patch_inputs_read
= prog
->nir
->info
->patch_inputs_read
;
253 if (shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]) {
254 struct gl_program
*tcp
=
255 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
;
256 key
.inputs_read
|= tcp
->nir
->info
->outputs_written
&
257 ~(VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
);
258 key
.patch_inputs_read
|= tcp
->nir
->info
->patch_outputs_written
;
261 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
263 success
= brw_codegen_tes_prog(brw
, btep
, &key
);
265 brw
->tes
.base
.prog_offset
= old_prog_offset
;
266 brw
->tes
.base
.prog_data
= old_prog_data
;