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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 * DEALINGS IN THE SOFTWARE.
27 * Tessellation evaluation shader state upload code.
30 #include "brw_context.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
38 brw_tes_debug_recompile(struct brw_context
*brw
, struct gl_program
*prog
,
39 const struct brw_tes_prog_key
*key
)
41 perf_debug("Recompiling tessellation evaluation shader for program %d\n",
45 const struct brw_tes_prog_key
*old_key
=
46 brw_find_previous_compile(&brw
->cache
, BRW_CACHE_TES_PROG
,
47 key
->program_string_id
);
50 perf_debug(" Didn't find previous compile in the shader cache for "
55 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
56 found
|= key_debug(brw
, "inputs read", old_key
->inputs_read
,
58 found
|= key_debug(brw
, "patch inputs read", old_key
->patch_inputs_read
,
59 key
->patch_inputs_read
);
62 perf_debug(" Something else\n");
67 brw_codegen_tes_prog(struct brw_context
*brw
,
68 struct brw_program
*tep
,
69 struct brw_tes_prog_key
*key
)
71 const struct brw_compiler
*compiler
= brw
->screen
->compiler
;
72 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
73 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
74 nir_shader
*nir
= tep
->program
.nir
;
75 struct brw_tes_prog_data prog_data
;
76 bool start_busy
= false;
77 double start_time
= 0;
79 memset(&prog_data
, 0, sizeof(prog_data
));
81 brw_assign_common_binding_table_offsets(devinfo
, &tep
->program
,
82 &prog_data
.base
.base
, 0);
84 /* Allocate the references to the uniforms that will end up in the
85 * prog_data associated with the compiled program, and which will be freed
88 * Note: param_count needs to be num_uniform_components * 4, since we add
89 * padding around uniform values below vec4 size, so the worst case is that
90 * every uniform is a float which gets padded to the size of a vec4.
92 int param_count
= nir
->num_uniforms
/ 4;
94 prog_data
.base
.base
.param
=
95 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
96 prog_data
.base
.base
.pull_param
=
97 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
98 prog_data
.base
.base
.image_param
=
99 rzalloc_array(NULL
, struct brw_image_param
,
100 tep
->program
.info
.num_images
);
101 prog_data
.base
.base
.nr_params
= param_count
;
102 prog_data
.base
.base
.nr_image_params
= tep
->program
.info
.num_images
;
104 brw_nir_setup_glsl_uniforms(nir
, &tep
->program
, &prog_data
.base
.base
,
105 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
]);
108 if (unlikely(INTEL_DEBUG
& DEBUG_SHADER_TIME
))
109 st_index
= brw_get_shader_time_index(brw
, &tep
->program
, ST_TES
, true);
111 if (unlikely(brw
->perf_debug
)) {
112 start_busy
= brw
->batch
.last_bo
&& drm_intel_bo_busy(brw
->batch
.last_bo
);
113 start_time
= get_time();
116 struct brw_vue_map input_vue_map
;
117 brw_compute_tess_vue_map(&input_vue_map
, key
->inputs_read
,
118 key
->patch_inputs_read
);
120 void *mem_ctx
= ralloc_context(NULL
);
121 unsigned program_size
;
123 const unsigned *program
=
124 brw_compile_tes(compiler
, brw
, mem_ctx
, key
, &input_vue_map
, &prog_data
,
125 nir
, &tep
->program
, st_index
, &program_size
, &error_str
);
126 if (program
== NULL
) {
127 tep
->program
.sh
.data
->LinkStatus
= false;
128 ralloc_strcat(&tep
->program
.sh
.data
->InfoLog
, error_str
);
130 _mesa_problem(NULL
, "Failed to compile tessellation evaluation shader: "
133 ralloc_free(mem_ctx
);
137 if (unlikely(brw
->perf_debug
)) {
138 if (tep
->compiled_once
) {
139 brw_tes_debug_recompile(brw
, &tep
->program
, key
);
141 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
142 perf_debug("TES compile took %.03f ms and stalled the GPU\n",
143 (get_time() - start_time
) * 1000);
145 tep
->compiled_once
= true;
148 /* Scratch space is used for register spilling */
149 brw_alloc_stage_scratch(brw
, stage_state
,
150 prog_data
.base
.base
.total_scratch
,
151 devinfo
->max_tes_threads
);
153 brw_upload_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
155 program
, program_size
,
156 &prog_data
, sizeof(prog_data
),
157 &stage_state
->prog_offset
, &brw
->tes
.base
.prog_data
);
158 ralloc_free(mem_ctx
);
164 brw_tes_populate_key(struct brw_context
*brw
,
165 struct brw_tes_prog_key
*key
)
167 struct brw_program
*tcp
= (struct brw_program
*) brw
->tess_ctrl_program
;
168 struct brw_program
*tep
= (struct brw_program
*) brw
->tess_eval_program
;
169 struct gl_program
*prog
= &tep
->program
;
171 uint64_t per_vertex_slots
= prog
->info
.inputs_read
;
172 uint32_t per_patch_slots
= prog
->info
.patch_inputs_read
;
174 memset(key
, 0, sizeof(*key
));
176 key
->program_string_id
= tep
->id
;
178 /* The TCS may have additional outputs which aren't read by the
179 * TES (possibly for cross-thread communication). These need to
180 * be stored in the Patch URB Entry as well.
183 struct gl_program
*tcp_prog
= &tcp
->program
;
184 per_vertex_slots
|= tcp_prog
->info
.outputs_written
&
185 ~(VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
);
186 per_patch_slots
|= tcp_prog
->info
.patch_outputs_written
;
189 key
->inputs_read
= per_vertex_slots
;
190 key
->patch_inputs_read
= per_patch_slots
;
193 brw_populate_sampler_prog_key_data(&brw
->ctx
, prog
, &key
->tex
);
197 brw_upload_tes_prog(struct brw_context
*brw
)
199 struct brw_stage_state
*stage_state
= &brw
->tes
.base
;
200 struct brw_tes_prog_key key
;
201 /* BRW_NEW_TESS_PROGRAMS */
202 struct brw_program
*tep
= (struct brw_program
*) brw
->tess_eval_program
;
204 if (!brw_state_dirty(brw
,
206 BRW_NEW_TESS_PROGRAMS
))
209 brw_tes_populate_key(brw
, &key
);
211 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_TES_PROG
,
213 &stage_state
->prog_offset
,
214 &brw
->tes
.base
.prog_data
)) {
215 bool success
= brw_codegen_tes_prog(brw
, tep
, &key
);
223 brw_tes_precompile(struct gl_context
*ctx
,
224 struct gl_shader_program
*shader_prog
,
225 struct gl_program
*prog
)
227 struct brw_context
*brw
= brw_context(ctx
);
228 struct brw_tes_prog_key key
;
229 uint32_t old_prog_offset
= brw
->tes
.base
.prog_offset
;
230 struct brw_stage_prog_data
*old_prog_data
= brw
->tes
.base
.prog_data
;
233 struct brw_program
*btep
= brw_program(prog
);
235 memset(&key
, 0, sizeof(key
));
237 key
.program_string_id
= btep
->id
;
238 key
.inputs_read
= prog
->nir
->info
->inputs_read
;
239 key
.patch_inputs_read
= prog
->nir
->info
->patch_inputs_read
;
241 if (shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]) {
242 struct gl_program
*tcp
=
243 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
;
244 key
.inputs_read
|= tcp
->nir
->info
->outputs_written
&
245 ~(VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
);
246 key
.patch_inputs_read
|= tcp
->nir
->info
->patch_outputs_written
;
249 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
251 success
= brw_codegen_tes_prog(brw
, btep
, &key
);
253 brw
->tes
.base
.prog_offset
= old_prog_offset
;
254 brw
->tes
.base
.prog_data
= old_prog_data
;