Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tex_layout.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /* Code to layout images in a mipmap tree for i965.
33 */
34
35 #include "intel_mipmap_tree.h"
36 #include "intel_tex_layout.h"
37 #include "intel_context.h"
38 #include "main/macros.h"
39 #include "intel_chipset.h"
40
41 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
42
43 GLboolean brw_miptree_layout(struct intel_context *intel,
44 struct intel_mipmap_tree *mt,
45 uint32_t tiling)
46 {
47 /* XXX: these vary depending on image format: */
48 /* GLint align_w = 4; */
49
50 switch (mt->target) {
51 case GL_TEXTURE_CUBE_MAP:
52 if (IS_IGDNG(intel->intelScreen->deviceID)) {
53 GLuint align_h = 2, align_w = 4;
54 GLuint level;
55 GLuint x = 0;
56 GLuint y = 0;
57 GLuint width = mt->width0;
58 GLuint height = mt->height0;
59 GLuint qpitch = 0;
60 GLuint y_pitch = 0;
61
62 mt->pitch = mt->width0;
63 intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
64 y_pitch = ALIGN(height, align_h);
65
66 if (mt->compressed) {
67 mt->pitch = ALIGN(mt->width0, align_w);
68 qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp;
69 mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
70 } else {
71 qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp;
72 mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
73 }
74
75 if (mt->first_level != mt->last_level) {
76 GLuint mip1_width;
77
78 if (mt->compressed) {
79 mip1_width = ALIGN(minify(mt->width0), align_w)
80 + ALIGN(minify(minify(mt->width0)), align_w);
81 } else {
82 mip1_width = ALIGN(minify(mt->width0), align_w)
83 + minify(minify(mt->width0));
84 }
85
86 if (mip1_width > mt->pitch) {
87 mt->pitch = mip1_width;
88 }
89 }
90
91 mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch);
92
93 for (level = mt->first_level; level <= mt->last_level; level++) {
94 GLuint img_height;
95 GLuint nr_images = 6;
96 GLuint q = 0;
97
98 intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
99 height, 1);
100
101 for (q = 0; q < nr_images; q++)
102 intel_miptree_set_image_offset_ex(mt, level, q, x, y, q * qpitch);
103
104 if (mt->compressed)
105 img_height = MAX2(1, height/4);
106 else
107 img_height = ALIGN(height, align_h);
108
109 if (level == mt->first_level + 1) {
110 x += ALIGN(width, align_w);
111 }
112 else {
113 y += img_height;
114 }
115
116 width = minify(width);
117 height = minify(height);
118 }
119
120 break;
121 }
122
123 case GL_TEXTURE_3D: {
124 GLuint width = mt->width0;
125 GLuint height = mt->height0;
126 GLuint depth = mt->depth0;
127 GLuint pack_x_pitch, pack_x_nr;
128 GLuint pack_y_pitch;
129 GLuint level;
130 GLuint align_h = 2;
131 GLuint align_w = 4;
132
133 mt->total_height = 0;
134 intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
135
136 if (mt->compressed) {
137 mt->pitch = ALIGN(width, align_w);
138 pack_y_pitch = (height + 3) / 4;
139 } else {
140 mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0);
141 pack_y_pitch = ALIGN(mt->height0, align_h);
142 }
143
144 pack_x_pitch = width;
145 pack_x_nr = 1;
146
147 for (level = mt->first_level ; level <= mt->last_level ; level++) {
148 GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
149 GLint x = 0;
150 GLint y = 0;
151 GLint q, j;
152
153 intel_miptree_set_level_info(mt, level, nr_images,
154 0, mt->total_height,
155 width, height, depth);
156
157 for (q = 0; q < nr_images;) {
158 for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
159 intel_miptree_set_image_offset(mt, level, q, x, y);
160 x += pack_x_pitch;
161 }
162
163 x = 0;
164 y += pack_y_pitch;
165 }
166
167
168 mt->total_height += y;
169 width = minify(width);
170 height = minify(height);
171 depth = minify(depth);
172
173 if (mt->compressed) {
174 pack_y_pitch = (height + 3) / 4;
175
176 if (pack_x_pitch > ALIGN(width, align_w)) {
177 pack_x_pitch = ALIGN(width, align_w);
178 pack_x_nr <<= 1;
179 }
180 } else {
181 if (pack_x_pitch > 4) {
182 pack_x_pitch >>= 1;
183 pack_x_nr <<= 1;
184 assert(pack_x_pitch * pack_x_nr <= mt->pitch);
185 }
186
187 if (pack_y_pitch > 2) {
188 pack_y_pitch >>= 1;
189 pack_y_pitch = ALIGN(pack_y_pitch, align_h);
190 }
191 }
192
193 }
194 break;
195 }
196
197 default:
198 i945_miptree_layout_2d(intel, mt, tiling);
199 break;
200 }
201 DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
202 mt->pitch,
203 mt->total_height,
204 mt->cpp,
205 mt->pitch * mt->total_height * mt->cpp );
206
207 return GL_TRUE;
208 }
209