2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "glsl/ir_uniform.h"
27 #include "program/sampler.h"
31 vec4_instruction::vec4_instruction(enum opcode opcode
, const dst_reg
&dst
,
32 const src_reg
&src0
, const src_reg
&src1
,
35 this->opcode
= opcode
;
40 this->saturate
= false;
41 this->force_writemask_all
= false;
42 this->no_dd_clear
= false;
43 this->no_dd_check
= false;
44 this->writes_accumulator
= false;
45 this->conditional_mod
= BRW_CONDITIONAL_NONE
;
46 this->predicate
= BRW_PREDICATE_NONE
;
47 this->predicate_inverse
= false;
49 this->regs_written
= (dst
.file
== BAD_FILE
? 0 : 1);
50 this->shadow_compare
= false;
52 this->urb_write_flags
= BRW_URB_WRITE_NO_FLAGS
;
53 this->header_present
= false;
54 this->flag_subreg
= 0;
58 this->annotation
= NULL
;
62 vec4_visitor::emit(vec4_instruction
*inst
)
64 inst
->ir
= this->base_ir
;
65 inst
->annotation
= this->current_annotation
;
67 this->instructions
.push_tail(inst
);
73 vec4_visitor::emit_before(bblock_t
*block
, vec4_instruction
*inst
,
74 vec4_instruction
*new_inst
)
76 new_inst
->ir
= inst
->ir
;
77 new_inst
->annotation
= inst
->annotation
;
79 inst
->insert_before(block
, new_inst
);
85 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
86 const src_reg
&src1
, const src_reg
&src2
)
88 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
, src1
, src2
));
93 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
96 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
, src1
));
100 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
)
102 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
));
106 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
)
108 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
));
112 vec4_visitor::emit(enum opcode opcode
)
114 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst_reg()));
119 vec4_visitor::op(const dst_reg &dst, const src_reg &src0) \
121 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, src0); \
126 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
127 const src_reg &src1) \
129 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
133 #define ALU2_ACC(op) \
135 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
136 const src_reg &src1) \
138 vec4_instruction *inst = new(mem_ctx) vec4_instruction( \
139 BRW_OPCODE_##op, dst, src0, src1); \
140 inst->writes_accumulator = true; \
146 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
147 const src_reg &src1, const src_reg &src2) \
149 assert(brw->gen >= 6); \
150 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
187 /** Gen4 predicated IF. */
189 vec4_visitor::IF(enum brw_predicate predicate
)
191 vec4_instruction
*inst
;
193 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_IF
);
194 inst
->predicate
= predicate
;
199 /** Gen6 IF with embedded comparison. */
201 vec4_visitor::IF(src_reg src0
, src_reg src1
,
202 enum brw_conditional_mod condition
)
204 assert(brw
->gen
== 6);
206 vec4_instruction
*inst
;
208 resolve_ud_negate(&src0
);
209 resolve_ud_negate(&src1
);
211 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_IF
, dst_null_d(),
213 inst
->conditional_mod
= condition
;
219 * CMP: Sets the low bit of the destination channels with the result
220 * of the comparison, while the upper bits are undefined, and updates
221 * the flag register with the packed 16 bits of the result.
224 vec4_visitor::CMP(dst_reg dst
, src_reg src0
, src_reg src1
,
225 enum brw_conditional_mod condition
)
227 vec4_instruction
*inst
;
229 /* Take the instruction:
231 * CMP null<d> src0<f> src1<f>
233 * Original gen4 does type conversion to the destination type before
234 * comparison, producing garbage results for floating point comparisons.
236 * The destination type doesn't matter on newer generations, so we set the
237 * type to match src0 so we can compact the instruction.
239 dst
.type
= src0
.type
;
240 if (dst
.file
== HW_REG
)
241 dst
.fixed_hw_reg
.type
= dst
.type
;
243 resolve_ud_negate(&src0
);
244 resolve_ud_negate(&src1
);
246 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_CMP
, dst
, src0
, src1
);
247 inst
->conditional_mod
= condition
;
253 vec4_visitor::SCRATCH_READ(const dst_reg
&dst
, const src_reg
&index
)
255 vec4_instruction
*inst
;
257 inst
= new(mem_ctx
) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_READ
,
266 vec4_visitor::SCRATCH_WRITE(const dst_reg
&dst
, const src_reg
&src
,
267 const src_reg
&index
)
269 vec4_instruction
*inst
;
271 inst
= new(mem_ctx
) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_WRITE
,
280 vec4_visitor::emit_dp(dst_reg dst
, src_reg src0
, src_reg src1
, unsigned elements
)
282 static enum opcode dot_opcodes
[] = {
283 BRW_OPCODE_DP2
, BRW_OPCODE_DP3
, BRW_OPCODE_DP4
286 emit(dot_opcodes
[elements
- 2], dst
, src0
, src1
);
290 vec4_visitor::fix_3src_operand(src_reg src
)
292 /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
293 * able to use vertical stride of zero to replicate the vec4 uniform, like
295 * g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
297 * But you can't, since vertical stride is always four in three-source
298 * instructions. Instead, insert a MOV instruction to do the replication so
299 * that the three-source instruction can consume it.
302 /* The MOV is only needed if the source is a uniform or immediate. */
303 if (src
.file
!= UNIFORM
&& src
.file
!= IMM
)
306 if (src
.file
== UNIFORM
&& brw_is_single_value_swizzle(src
.swizzle
))
309 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
310 expanded
.type
= src
.type
;
311 emit(VEC4_OPCODE_UNPACK_UNIFORM
, expanded
, src
);
312 return src_reg(expanded
);
316 vec4_visitor::fix_math_operand(src_reg src
)
318 if (brw
->gen
< 6 || brw
->gen
>= 8 || src
.file
== BAD_FILE
)
321 /* The gen6 math instruction ignores the source modifiers --
322 * swizzle, abs, negate, and at least some parts of the register
323 * region description.
325 * Rather than trying to enumerate all these cases, *always* expand the
326 * operand to a temp GRF for gen6.
328 * For gen7, keep the operand as-is, except if immediate, which gen7 still
332 if (brw
->gen
== 7 && src
.file
!= IMM
)
335 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
336 expanded
.type
= src
.type
;
337 emit(MOV(expanded
, src
));
338 return src_reg(expanded
);
342 vec4_visitor::emit_math(enum opcode opcode
,
344 const src_reg
&src0
, const src_reg
&src1
)
346 vec4_instruction
*math
=
347 emit(opcode
, dst
, fix_math_operand(src0
), fix_math_operand(src1
));
349 if (brw
->gen
== 6 && dst
.writemask
!= WRITEMASK_XYZW
) {
350 /* MATH on Gen6 must be align1, so we can't do writemasks. */
351 math
->dst
= dst_reg(this, glsl_type::vec4_type
);
352 math
->dst
.type
= dst
.type
;
353 emit(MOV(dst
, src_reg(math
->dst
)));
354 } else if (brw
->gen
< 6) {
356 math
->mlen
= src1
.file
== BAD_FILE
? 1 : 2;
361 vec4_visitor::emit_pack_half_2x16(dst_reg dst
, src_reg src0
)
364 unreachable("ir_unop_pack_half_2x16 should be lowered");
367 assert(dst
.type
== BRW_REGISTER_TYPE_UD
);
368 assert(src0
.type
== BRW_REGISTER_TYPE_F
);
370 /* From the Ivybridge PRM, Vol4, Part3, Section 6.27 f32to16:
372 * Because this instruction does not have a 16-bit floating-point type,
373 * the destination data type must be Word (W).
375 * The destination must be DWord-aligned and specify a horizontal stride
376 * (HorzStride) of 2. The 16-bit result is stored in the lower word of
377 * each destination channel and the upper word is not modified.
379 * The above restriction implies that the f32to16 instruction must use
380 * align1 mode, because only in align1 mode is it possible to specify
381 * horizontal stride. We choose here to defy the hardware docs and emit
382 * align16 instructions.
384 * (I [chadv] did attempt to emit align1 instructions for VS f32to16
385 * instructions. I was partially successful in that the code passed all
386 * tests. However, the code was dubiously correct and fragile, and the
387 * tests were not harsh enough to probe that frailty. Not trusting the
388 * code, I chose instead to remain in align16 mode in defiance of the hw
391 * I've [chadv] experimentally confirmed that, on gen7 hardware and the
392 * simulator, emitting a f32to16 in align16 mode with UD as destination
393 * data type is safe. The behavior differs from that specified in the PRM
394 * in that the upper word of each destination channel is cleared to 0.
397 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
398 src_reg
tmp_src(tmp_dst
);
401 /* Verify the undocumented behavior on which the following instructions
402 * rely. If f32to16 fails to clear the upper word of the X and Y channels,
403 * then the result of the bit-or instruction below will be incorrect.
405 * You should inspect the disasm output in order to verify that the MOV is
406 * not optimized away.
408 emit(MOV(tmp_dst
, src_reg(0x12345678u
)));
411 /* Give tmp the form below, where "." means untouched.
414 * |.|.|0x0000hhhh|0x0000llll|.|.|0x0000hhhh|0x0000llll|
416 * That the upper word of each write-channel be 0 is required for the
417 * following bit-shift and bit-or instructions to work. Note that this
418 * relies on the undocumented hardware behavior mentioned above.
420 tmp_dst
.writemask
= WRITEMASK_XY
;
421 emit(F32TO16(tmp_dst
, src0
));
423 /* Give the write-channels of dst the form:
426 tmp_src
.swizzle
= BRW_SWIZZLE_YYYY
;
427 emit(SHL(dst
, tmp_src
, src_reg(16u)));
429 /* Finally, give the write-channels of dst the form of packHalf2x16's
433 tmp_src
.swizzle
= BRW_SWIZZLE_XXXX
;
434 emit(OR(dst
, src_reg(dst
), tmp_src
));
438 vec4_visitor::emit_unpack_half_2x16(dst_reg dst
, src_reg src0
)
441 unreachable("ir_unop_unpack_half_2x16 should be lowered");
444 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
445 assert(src0
.type
== BRW_REGISTER_TYPE_UD
);
447 /* From the Ivybridge PRM, Vol4, Part3, Section 6.26 f16to32:
449 * Because this instruction does not have a 16-bit floating-point type,
450 * the source data type must be Word (W). The destination type must be
453 * To use W as the source data type, we must adjust horizontal strides,
454 * which is only possible in align1 mode. All my [chadv] attempts at
455 * emitting align1 instructions for unpackHalf2x16 failed to pass the
456 * Piglit tests, so I gave up.
458 * I've verified that, on gen7 hardware and the simulator, it is safe to
459 * emit f16to32 in align16 mode with UD as source data type.
462 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
463 src_reg
tmp_src(tmp_dst
);
465 tmp_dst
.writemask
= WRITEMASK_X
;
466 emit(AND(tmp_dst
, src0
, src_reg(0xffffu
)));
468 tmp_dst
.writemask
= WRITEMASK_Y
;
469 emit(SHR(tmp_dst
, src0
, src_reg(16u)));
471 dst
.writemask
= WRITEMASK_XY
;
472 emit(F16TO32(dst
, tmp_src
));
476 vec4_visitor::emit_unpack_unorm_4x8(const dst_reg
&dst
, src_reg src0
)
478 /* Instead of splitting the 32-bit integer, shifting, and ORing it back
479 * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
480 * is not suitable to generate the shift values, but we can use the packed
481 * vector float and a type-converting MOV.
483 dst_reg
shift(this, glsl_type::uvec4_type
);
484 emit(MOV(shift
, src_reg(0x00, 0x60, 0x70, 0x78)));
486 dst_reg
shifted(this, glsl_type::uvec4_type
);
487 src0
.swizzle
= BRW_SWIZZLE_XXXX
;
488 emit(SHR(shifted
, src0
, src_reg(shift
)));
490 shifted
.type
= BRW_REGISTER_TYPE_UB
;
491 dst_reg
f(this, glsl_type::vec4_type
);
492 emit(MOV(f
, src_reg(shifted
)));
494 emit(MUL(dst
, src_reg(f
), src_reg(1.0f
/ 255.0f
)));
498 vec4_visitor::emit_unpack_snorm_4x8(const dst_reg
&dst
, src_reg src0
)
500 /* Instead of splitting the 32-bit integer, shifting, and ORing it back
501 * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
502 * is not suitable to generate the shift values, but we can use the packed
503 * vector float and a type-converting MOV.
505 dst_reg
shift(this, glsl_type::uvec4_type
);
506 emit(MOV(shift
, src_reg(0x00, 0x60, 0x70, 0x78)));
508 dst_reg
shifted(this, glsl_type::uvec4_type
);
509 src0
.swizzle
= BRW_SWIZZLE_XXXX
;
510 emit(SHR(shifted
, src0
, src_reg(shift
)));
512 shifted
.type
= BRW_REGISTER_TYPE_B
;
513 dst_reg
f(this, glsl_type::vec4_type
);
514 emit(MOV(f
, src_reg(shifted
)));
516 dst_reg
scaled(this, glsl_type::vec4_type
);
517 emit(MUL(scaled
, src_reg(f
), src_reg(1.0f
/ 127.0f
)));
519 dst_reg
max(this, glsl_type::vec4_type
);
520 emit_minmax(BRW_CONDITIONAL_G
, max
, src_reg(scaled
), src_reg(-1.0f
));
521 emit_minmax(BRW_CONDITIONAL_L
, dst
, src_reg(max
), src_reg(1.0f
));
525 vec4_visitor::emit_pack_unorm_4x8(const dst_reg
&dst
, const src_reg
&src0
)
527 dst_reg
saturated(this, glsl_type::vec4_type
);
528 vec4_instruction
*inst
= emit(MOV(saturated
, src0
));
529 inst
->saturate
= true;
531 dst_reg
scaled(this, glsl_type::vec4_type
);
532 emit(MUL(scaled
, src_reg(saturated
), src_reg(255.0f
)));
534 dst_reg
rounded(this, glsl_type::vec4_type
);
535 emit(RNDE(rounded
, src_reg(scaled
)));
537 dst_reg
u(this, glsl_type::uvec4_type
);
538 emit(MOV(u
, src_reg(rounded
)));
541 emit(VEC4_OPCODE_PACK_BYTES
, dst
, bytes
);
545 vec4_visitor::emit_pack_snorm_4x8(const dst_reg
&dst
, const src_reg
&src0
)
547 dst_reg
max(this, glsl_type::vec4_type
);
548 emit_minmax(BRW_CONDITIONAL_G
, max
, src0
, src_reg(-1.0f
));
550 dst_reg
min(this, glsl_type::vec4_type
);
551 emit_minmax(BRW_CONDITIONAL_L
, min
, src_reg(max
), src_reg(1.0f
));
553 dst_reg
scaled(this, glsl_type::vec4_type
);
554 emit(MUL(scaled
, src_reg(min
), src_reg(127.0f
)));
556 dst_reg
rounded(this, glsl_type::vec4_type
);
557 emit(RNDE(rounded
, src_reg(scaled
)));
559 dst_reg
i(this, glsl_type::ivec4_type
);
560 emit(MOV(i
, src_reg(rounded
)));
563 emit(VEC4_OPCODE_PACK_BYTES
, dst
, bytes
);
567 vec4_visitor::visit_instructions(const exec_list
*list
)
569 foreach_in_list(ir_instruction
, ir
, list
) {
577 type_size(const struct glsl_type
*type
)
582 switch (type
->base_type
) {
585 case GLSL_TYPE_FLOAT
:
587 if (type
->is_matrix()) {
588 return type
->matrix_columns
;
590 /* Regardless of size of vector, it gets a vec4. This is bad
591 * packing for things like floats, but otherwise arrays become a
592 * mess. Hopefully a later pass over the code can pack scalars
593 * down if appropriate.
597 case GLSL_TYPE_ARRAY
:
598 assert(type
->length
> 0);
599 return type_size(type
->fields
.array
) * type
->length
;
600 case GLSL_TYPE_STRUCT
:
602 for (i
= 0; i
< type
->length
; i
++) {
603 size
+= type_size(type
->fields
.structure
[i
].type
);
606 case GLSL_TYPE_SAMPLER
:
607 /* Samplers take up no register space, since they're baked in at
611 case GLSL_TYPE_ATOMIC_UINT
:
613 case GLSL_TYPE_IMAGE
:
615 case GLSL_TYPE_ERROR
:
616 case GLSL_TYPE_INTERFACE
:
617 unreachable("not reached");
623 src_reg::src_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
628 this->reg
= v
->alloc
.allocate(type_size(type
));
630 if (type
->is_array() || type
->is_record()) {
631 this->swizzle
= BRW_SWIZZLE_NOOP
;
633 this->swizzle
= swizzle_for_size(type
->vector_elements
);
636 this->type
= brw_type_for_base_type(type
);
639 src_reg::src_reg(class vec4_visitor
*v
, const struct glsl_type
*type
, int size
)
646 this->reg
= v
->alloc
.allocate(type_size(type
) * size
);
648 this->swizzle
= BRW_SWIZZLE_NOOP
;
650 this->type
= brw_type_for_base_type(type
);
653 dst_reg::dst_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
658 this->reg
= v
->alloc
.allocate(type_size(type
));
660 if (type
->is_array() || type
->is_record()) {
661 this->writemask
= WRITEMASK_XYZW
;
663 this->writemask
= (1 << type
->vector_elements
) - 1;
666 this->type
= brw_type_for_base_type(type
);
669 /* Our support for uniforms is piggy-backed on the struct
670 * gl_fragment_program, because that's where the values actually
671 * get stored, rather than in some global gl_shader_program uniform
675 vec4_visitor::setup_uniform_values(ir_variable
*ir
)
677 int namelen
= strlen(ir
->name
);
679 /* The data for our (non-builtin) uniforms is stored in a series of
680 * gl_uniform_driver_storage structs for each subcomponent that
681 * glGetUniformLocation() could name. We know it's been set up in the same
682 * order we'd walk the type, so walk the list of storage and find anything
683 * with our name, or the prefix of a component that starts with our name.
685 for (unsigned u
= 0; u
< shader_prog
->NumUserUniformStorage
; u
++) {
686 struct gl_uniform_storage
*storage
= &shader_prog
->UniformStorage
[u
];
688 if (strncmp(ir
->name
, storage
->name
, namelen
) != 0 ||
689 (storage
->name
[namelen
] != 0 &&
690 storage
->name
[namelen
] != '.' &&
691 storage
->name
[namelen
] != '[')) {
695 gl_constant_value
*components
= storage
->storage
;
696 unsigned vector_count
= (MAX2(storage
->array_elements
, 1) *
697 storage
->type
->matrix_columns
);
699 for (unsigned s
= 0; s
< vector_count
; s
++) {
700 assert(uniforms
< uniform_array_size
);
701 uniform_vector_size
[uniforms
] = storage
->type
->vector_elements
;
704 for (i
= 0; i
< uniform_vector_size
[uniforms
]; i
++) {
705 stage_prog_data
->param
[uniforms
* 4 + i
] = components
;
709 static gl_constant_value zero
= { 0.0 };
710 stage_prog_data
->param
[uniforms
* 4 + i
] = &zero
;
719 vec4_visitor::setup_uniform_clipplane_values()
721 gl_clip_plane
*clip_planes
= brw_select_clip_planes(ctx
);
723 for (int i
= 0; i
< key
->nr_userclip_plane_consts
; ++i
) {
724 assert(this->uniforms
< uniform_array_size
);
725 this->uniform_vector_size
[this->uniforms
] = 4;
726 this->userplane
[i
] = dst_reg(UNIFORM
, this->uniforms
);
727 this->userplane
[i
].type
= BRW_REGISTER_TYPE_F
;
728 for (int j
= 0; j
< 4; ++j
) {
729 stage_prog_data
->param
[this->uniforms
* 4 + j
] =
730 (gl_constant_value
*) &clip_planes
[i
][j
];
736 /* Our support for builtin uniforms is even scarier than non-builtin.
737 * It sits on top of the PROG_STATE_VAR parameters that are
738 * automatically updated from GL context state.
741 vec4_visitor::setup_builtin_uniform_values(ir_variable
*ir
)
743 const ir_state_slot
*const slots
= ir
->get_state_slots();
744 assert(slots
!= NULL
);
746 for (unsigned int i
= 0; i
< ir
->get_num_state_slots(); i
++) {
747 /* This state reference has already been setup by ir_to_mesa,
748 * but we'll get the same index back here. We can reference
749 * ParameterValues directly, since unlike brw_fs.cpp, we never
750 * add new state references during compile.
752 int index
= _mesa_add_state_reference(this->prog
->Parameters
,
753 (gl_state_index
*)slots
[i
].tokens
);
754 gl_constant_value
*values
=
755 &this->prog
->Parameters
->ParameterValues
[index
][0];
757 assert(this->uniforms
< uniform_array_size
);
758 this->uniform_vector_size
[this->uniforms
] = 0;
759 /* Add each of the unique swizzled channels of the element.
760 * This will end up matching the size of the glsl_type of this field.
763 for (unsigned int j
= 0; j
< 4; j
++) {
764 int swiz
= GET_SWZ(slots
[i
].swizzle
, j
);
767 stage_prog_data
->param
[this->uniforms
* 4 + j
] = &values
[swiz
];
768 assert(this->uniforms
< uniform_array_size
);
769 if (swiz
<= last_swiz
)
770 this->uniform_vector_size
[this->uniforms
]++;
777 vec4_visitor::variable_storage(ir_variable
*var
)
779 return (dst_reg
*)hash_table_find(this->variable_ht
, var
);
783 vec4_visitor::emit_bool_to_cond_code(ir_rvalue
*ir
,
784 enum brw_predicate
*predicate
)
786 ir_expression
*expr
= ir
->as_expression();
788 *predicate
= BRW_PREDICATE_NORMAL
;
790 if (expr
&& expr
->operation
!= ir_binop_ubo_load
) {
792 vec4_instruction
*inst
;
794 assert(expr
->get_num_operands() <= 3);
795 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
796 expr
->operands
[i
]->accept(this);
797 op
[i
] = this->result
;
799 resolve_ud_negate(&op
[i
]);
802 switch (expr
->operation
) {
803 case ir_unop_logic_not
:
804 inst
= emit(AND(dst_null_d(), op
[0], src_reg(1)));
805 inst
->conditional_mod
= BRW_CONDITIONAL_Z
;
808 case ir_binop_logic_xor
:
810 src_reg temp
= src_reg(this, ir
->type
);
811 emit(XOR(dst_reg(temp
), op
[0], op
[1]));
812 inst
= emit(AND(dst_null_d(), temp
, src_reg(1)));
814 inst
= emit(XOR(dst_null_d(), op
[0], op
[1]));
816 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
819 case ir_binop_logic_or
:
821 src_reg temp
= src_reg(this, ir
->type
);
822 emit(OR(dst_reg(temp
), op
[0], op
[1]));
823 inst
= emit(AND(dst_null_d(), temp
, src_reg(1)));
825 inst
= emit(OR(dst_null_d(), op
[0], op
[1]));
827 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
830 case ir_binop_logic_and
:
832 src_reg temp
= src_reg(this, ir
->type
);
833 emit(AND(dst_reg(temp
), op
[0], op
[1]));
834 inst
= emit(AND(dst_null_d(), temp
, src_reg(1)));
836 inst
= emit(AND(dst_null_d(), op
[0], op
[1]));
838 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
843 emit(CMP(dst_null_d(), op
[0], src_reg(0.0f
), BRW_CONDITIONAL_NZ
));
845 inst
= emit(MOV(dst_null_f(), op
[0]));
846 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
852 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
854 inst
= emit(MOV(dst_null_d(), op
[0]));
855 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
859 case ir_binop_all_equal
:
861 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
862 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
864 inst
= emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
865 *predicate
= BRW_PREDICATE_ALIGN16_ALL4H
;
868 case ir_binop_any_nequal
:
870 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
871 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
873 inst
= emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
874 *predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
879 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
881 inst
= emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
882 *predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
885 case ir_binop_greater
:
886 case ir_binop_gequal
:
888 case ir_binop_lequal
:
890 case ir_binop_nequal
:
892 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
893 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
895 emit(CMP(dst_null_d(), op
[0], op
[1],
896 brw_conditional_for_comparison(expr
->operation
)));
899 case ir_triop_csel
: {
900 /* Expand the boolean condition into the flag register. */
901 inst
= emit(MOV(dst_null_d(), op
[0]));
902 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
904 /* Select which boolean to return. */
905 dst_reg
temp(this, expr
->operands
[1]->type
);
906 inst
= emit(BRW_OPCODE_SEL
, temp
, op
[1], op
[2]);
907 inst
->predicate
= BRW_PREDICATE_NORMAL
;
909 /* Expand the result to a condition code. */
910 inst
= emit(MOV(dst_null_d(), src_reg(temp
)));
911 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
916 unreachable("not reached");
923 resolve_ud_negate(&this->result
);
925 vec4_instruction
*inst
= emit(AND(dst_null_d(), this->result
, src_reg(1)));
926 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
930 * Emit a gen6 IF statement with the comparison folded into the IF
934 vec4_visitor::emit_if_gen6(ir_if
*ir
)
936 ir_expression
*expr
= ir
->condition
->as_expression();
938 if (expr
&& expr
->operation
!= ir_binop_ubo_load
) {
942 assert(expr
->get_num_operands() <= 3);
943 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
944 expr
->operands
[i
]->accept(this);
945 op
[i
] = this->result
;
948 switch (expr
->operation
) {
949 case ir_unop_logic_not
:
950 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_Z
));
953 case ir_binop_logic_xor
:
954 emit(IF(op
[0], op
[1], BRW_CONDITIONAL_NZ
));
957 case ir_binop_logic_or
:
958 temp
= dst_reg(this, glsl_type::bool_type
);
959 emit(OR(temp
, op
[0], op
[1]));
960 emit(IF(src_reg(temp
), src_reg(0), BRW_CONDITIONAL_NZ
));
963 case ir_binop_logic_and
:
964 temp
= dst_reg(this, glsl_type::bool_type
);
965 emit(AND(temp
, op
[0], op
[1]));
966 emit(IF(src_reg(temp
), src_reg(0), BRW_CONDITIONAL_NZ
));
970 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
974 emit(IF(op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
977 case ir_binop_greater
:
978 case ir_binop_gequal
:
980 case ir_binop_lequal
:
982 case ir_binop_nequal
:
983 emit(IF(op
[0], op
[1],
984 brw_conditional_for_comparison(expr
->operation
)));
987 case ir_binop_all_equal
:
988 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
989 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H
));
992 case ir_binop_any_nequal
:
993 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
994 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H
));
998 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
999 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H
));
1002 case ir_triop_csel
: {
1003 /* Expand the boolean condition into the flag register. */
1004 vec4_instruction
*inst
= emit(MOV(dst_null_d(), op
[0]));
1005 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
1007 /* Select which boolean to return. */
1008 dst_reg
temp(this, expr
->operands
[1]->type
);
1009 inst
= emit(BRW_OPCODE_SEL
, temp
, op
[1], op
[2]);
1010 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1012 emit(IF(src_reg(temp
), src_reg(0), BRW_CONDITIONAL_NZ
));
1017 unreachable("not reached");
1022 ir
->condition
->accept(this);
1024 emit(IF(this->result
, src_reg(0), BRW_CONDITIONAL_NZ
));
1028 vec4_visitor::visit(ir_variable
*ir
)
1030 dst_reg
*reg
= NULL
;
1032 if (variable_storage(ir
))
1035 switch (ir
->data
.mode
) {
1036 case ir_var_shader_in
:
1037 assert(ir
->data
.location
!= -1);
1038 reg
= new(mem_ctx
) dst_reg(ATTR
, ir
->data
.location
);
1041 case ir_var_shader_out
:
1042 assert(ir
->data
.location
!= -1);
1043 reg
= new(mem_ctx
) dst_reg(this, ir
->type
);
1045 for (int i
= 0; i
< type_size(ir
->type
); i
++) {
1046 output_reg
[ir
->data
.location
+ i
] = *reg
;
1047 output_reg
[ir
->data
.location
+ i
].reg_offset
= i
;
1048 output_reg
[ir
->data
.location
+ i
].type
=
1049 brw_type_for_base_type(ir
->type
->get_scalar_type());
1050 output_reg_annotation
[ir
->data
.location
+ i
] = ir
->name
;
1055 case ir_var_temporary
:
1056 reg
= new(mem_ctx
) dst_reg(this, ir
->type
);
1059 case ir_var_uniform
:
1060 reg
= new(this->mem_ctx
) dst_reg(UNIFORM
, this->uniforms
);
1062 /* Thanks to the lower_ubo_reference pass, we will see only
1063 * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
1064 * variables, so no need for them to be in variable_ht.
1066 * Some uniforms, such as samplers and atomic counters, have no actual
1067 * storage, so we should ignore them.
1069 if (ir
->is_in_uniform_block() || type_size(ir
->type
) == 0)
1072 /* Track how big the whole uniform variable is, in case we need to put a
1073 * copy of its data into pull constants for array access.
1075 assert(this->uniforms
< uniform_array_size
);
1076 this->uniform_size
[this->uniforms
] = type_size(ir
->type
);
1078 if (!strncmp(ir
->name
, "gl_", 3)) {
1079 setup_builtin_uniform_values(ir
);
1081 setup_uniform_values(ir
);
1085 case ir_var_system_value
:
1086 reg
= make_reg_for_system_value(ir
);
1090 unreachable("not reached");
1093 reg
->type
= brw_type_for_base_type(ir
->type
);
1094 hash_table_insert(this->variable_ht
, reg
, ir
);
1098 vec4_visitor::visit(ir_loop
*ir
)
1100 /* We don't want debugging output to print the whole body of the
1101 * loop as the annotation.
1103 this->base_ir
= NULL
;
1105 emit(BRW_OPCODE_DO
);
1107 visit_instructions(&ir
->body_instructions
);
1109 emit(BRW_OPCODE_WHILE
);
1113 vec4_visitor::visit(ir_loop_jump
*ir
)
1116 case ir_loop_jump::jump_break
:
1117 emit(BRW_OPCODE_BREAK
);
1119 case ir_loop_jump::jump_continue
:
1120 emit(BRW_OPCODE_CONTINUE
);
1127 vec4_visitor::visit(ir_function_signature
*)
1129 unreachable("not reached");
1133 vec4_visitor::visit(ir_function
*ir
)
1135 /* Ignore function bodies other than main() -- we shouldn't see calls to
1136 * them since they should all be inlined.
1138 if (strcmp(ir
->name
, "main") == 0) {
1139 const ir_function_signature
*sig
;
1142 sig
= ir
->matching_signature(NULL
, &empty
, false);
1146 visit_instructions(&sig
->body
);
1151 vec4_visitor::try_emit_mad(ir_expression
*ir
)
1153 /* 3-src instructions were introduced in gen6. */
1157 /* MAD can only handle floating-point data. */
1158 if (ir
->type
->base_type
!= GLSL_TYPE_FLOAT
)
1161 ir_rvalue
*nonmul
= ir
->operands
[1];
1162 ir_expression
*mul
= ir
->operands
[0]->as_expression();
1164 if (!mul
|| mul
->operation
!= ir_binop_mul
) {
1165 nonmul
= ir
->operands
[0];
1166 mul
= ir
->operands
[1]->as_expression();
1168 if (!mul
|| mul
->operation
!= ir_binop_mul
)
1172 nonmul
->accept(this);
1173 src_reg src0
= fix_3src_operand(this->result
);
1175 mul
->operands
[0]->accept(this);
1176 src_reg src1
= fix_3src_operand(this->result
);
1178 mul
->operands
[1]->accept(this);
1179 src_reg src2
= fix_3src_operand(this->result
);
1181 this->result
= src_reg(this, ir
->type
);
1182 emit(BRW_OPCODE_MAD
, dst_reg(this->result
), src0
, src1
, src2
);
1188 vec4_visitor::try_emit_b2f_of_compare(ir_expression
*ir
)
1190 /* This optimization relies on CMP setting the destination to 0 when
1191 * false. Early hardware only sets the least significant bit, and
1192 * leaves the other bits undefined. So we can't use it.
1197 ir_expression
*const cmp
= ir
->operands
[0]->as_expression();
1202 switch (cmp
->operation
) {
1204 case ir_binop_greater
:
1205 case ir_binop_lequal
:
1206 case ir_binop_gequal
:
1207 case ir_binop_equal
:
1208 case ir_binop_nequal
:
1215 cmp
->operands
[0]->accept(this);
1216 const src_reg cmp_src0
= this->result
;
1218 cmp
->operands
[1]->accept(this);
1219 const src_reg cmp_src1
= this->result
;
1221 this->result
= src_reg(this, ir
->type
);
1223 emit(CMP(dst_reg(this->result
), cmp_src0
, cmp_src1
,
1224 brw_conditional_for_comparison(cmp
->operation
)));
1226 /* If the comparison is false, this->result will just happen to be zero.
1228 vec4_instruction
*const inst
= emit(BRW_OPCODE_SEL
, dst_reg(this->result
),
1229 this->result
, src_reg(1.0f
));
1230 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1231 inst
->predicate_inverse
= true;
1237 vec4_visitor::emit_minmax(enum brw_conditional_mod conditionalmod
, dst_reg dst
,
1238 src_reg src0
, src_reg src1
)
1240 vec4_instruction
*inst
;
1242 if (brw
->gen
>= 6) {
1243 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
1244 inst
->conditional_mod
= conditionalmod
;
1246 emit(CMP(dst
, src0
, src1
, conditionalmod
));
1248 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
1249 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1254 vec4_visitor::emit_lrp(const dst_reg
&dst
,
1255 const src_reg
&x
, const src_reg
&y
, const src_reg
&a
)
1257 if (brw
->gen
>= 6) {
1258 /* Note that the instruction's argument order is reversed from GLSL
1262 fix_3src_operand(a
), fix_3src_operand(y
), fix_3src_operand(x
)));
1264 /* Earlier generations don't support three source operations, so we
1265 * need to emit x*(1-a) + y*a.
1267 dst_reg y_times_a
= dst_reg(this, glsl_type::vec4_type
);
1268 dst_reg one_minus_a
= dst_reg(this, glsl_type::vec4_type
);
1269 dst_reg x_times_one_minus_a
= dst_reg(this, glsl_type::vec4_type
);
1270 y_times_a
.writemask
= dst
.writemask
;
1271 one_minus_a
.writemask
= dst
.writemask
;
1272 x_times_one_minus_a
.writemask
= dst
.writemask
;
1274 emit(MUL(y_times_a
, y
, a
));
1275 emit(ADD(one_minus_a
, negate(a
), src_reg(1.0f
)));
1276 emit(MUL(x_times_one_minus_a
, x
, src_reg(one_minus_a
)));
1277 emit(ADD(dst
, src_reg(x_times_one_minus_a
), src_reg(y_times_a
)));
1282 vec4_visitor::visit(ir_expression
*ir
)
1284 unsigned int operand
;
1285 src_reg op
[Elements(ir
->operands
)];
1286 vec4_instruction
*inst
;
1288 if (ir
->operation
== ir_binop_add
) {
1289 if (try_emit_mad(ir
))
1293 if (ir
->operation
== ir_unop_b2f
) {
1294 if (try_emit_b2f_of_compare(ir
))
1298 /* Storage for our result. Ideally for an assignment we'd be using
1299 * the actual storage for the result here, instead.
1301 dst_reg
result_dst(this, ir
->type
);
1302 src_reg
result_src(result_dst
);
1304 if (ir
->operation
== ir_triop_csel
) {
1305 ir
->operands
[1]->accept(this);
1306 op
[1] = this->result
;
1307 ir
->operands
[2]->accept(this);
1308 op
[2] = this->result
;
1310 enum brw_predicate predicate
;
1311 emit_bool_to_cond_code(ir
->operands
[0], &predicate
);
1312 inst
= emit(BRW_OPCODE_SEL
, result_dst
, op
[1], op
[2]);
1313 inst
->predicate
= predicate
;
1314 this->result
= result_src
;
1318 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
1319 this->result
.file
= BAD_FILE
;
1320 ir
->operands
[operand
]->accept(this);
1321 if (this->result
.file
== BAD_FILE
) {
1322 fprintf(stderr
, "Failed to get tree for expression operand:\n");
1323 ir
->operands
[operand
]->fprint(stderr
);
1326 op
[operand
] = this->result
;
1328 /* Matrix expression operands should have been broken down to vector
1329 * operations already.
1331 assert(!ir
->operands
[operand
]->type
->is_matrix());
1334 /* If nothing special happens, this is the result. */
1335 this->result
= result_src
;
1337 switch (ir
->operation
) {
1338 case ir_unop_logic_not
:
1339 emit(NOT(result_dst
, op
[0]));
1342 op
[0].negate
= !op
[0].negate
;
1343 emit(MOV(result_dst
, op
[0]));
1347 op
[0].negate
= false;
1348 emit(MOV(result_dst
, op
[0]));
1352 if (ir
->type
->is_float()) {
1353 /* AND(val, 0x80000000) gives the sign bit.
1355 * Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
1358 emit(CMP(dst_null_f(), op
[0], src_reg(0.0f
), BRW_CONDITIONAL_NZ
));
1360 op
[0].type
= BRW_REGISTER_TYPE_UD
;
1361 result_dst
.type
= BRW_REGISTER_TYPE_UD
;
1362 emit(AND(result_dst
, op
[0], src_reg(0x80000000u
)));
1364 inst
= emit(OR(result_dst
, src_reg(result_dst
), src_reg(0x3f800000u
)));
1365 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1367 this->result
.type
= BRW_REGISTER_TYPE_F
;
1369 /* ASR(val, 31) -> negative val generates 0xffffffff (signed -1).
1370 * -> non-negative val generates 0x00000000.
1371 * Predicated OR sets 1 if val is positive.
1373 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_G
));
1375 emit(ASR(result_dst
, op
[0], src_reg(31)));
1377 inst
= emit(OR(result_dst
, src_reg(result_dst
), src_reg(1)));
1378 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1383 emit_math(SHADER_OPCODE_RCP
, result_dst
, op
[0]);
1387 emit_math(SHADER_OPCODE_EXP2
, result_dst
, op
[0]);
1390 emit_math(SHADER_OPCODE_LOG2
, result_dst
, op
[0]);
1394 unreachable("not reached: should be handled by ir_explog_to_explog2");
1396 case ir_unop_sin_reduced
:
1397 emit_math(SHADER_OPCODE_SIN
, result_dst
, op
[0]);
1400 case ir_unop_cos_reduced
:
1401 emit_math(SHADER_OPCODE_COS
, result_dst
, op
[0]);
1405 case ir_unop_dFdx_coarse
:
1406 case ir_unop_dFdx_fine
:
1408 case ir_unop_dFdy_coarse
:
1409 case ir_unop_dFdy_fine
:
1410 unreachable("derivatives not valid in vertex shader");
1412 case ir_unop_bitfield_reverse
:
1413 emit(BFREV(result_dst
, op
[0]));
1415 case ir_unop_bit_count
:
1416 emit(CBIT(result_dst
, op
[0]));
1418 case ir_unop_find_msb
: {
1419 src_reg temp
= src_reg(this, glsl_type::uint_type
);
1421 inst
= emit(FBH(dst_reg(temp
), op
[0]));
1422 inst
->dst
.writemask
= WRITEMASK_XYZW
;
1424 /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
1425 * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
1426 * subtract the result from 31 to convert the MSB count into an LSB count.
1429 /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
1430 temp
.swizzle
= BRW_SWIZZLE_NOOP
;
1431 emit(MOV(result_dst
, temp
));
1433 src_reg src_tmp
= src_reg(result_dst
);
1434 emit(CMP(dst_null_d(), src_tmp
, src_reg(-1), BRW_CONDITIONAL_NZ
));
1436 src_tmp
.negate
= true;
1437 inst
= emit(ADD(result_dst
, src_tmp
, src_reg(31)));
1438 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1441 case ir_unop_find_lsb
:
1442 emit(FBL(result_dst
, op
[0]));
1444 case ir_unop_saturate
:
1445 inst
= emit(MOV(result_dst
, op
[0]));
1446 inst
->saturate
= true;
1450 unreachable("not reached: should be handled by lower_noise");
1453 emit(ADD(result_dst
, op
[0], op
[1]));
1456 unreachable("not reached: should be handled by ir_sub_to_add_neg");
1459 if (brw
->gen
< 8 && ir
->type
->is_integer()) {
1460 /* For integer multiplication, the MUL uses the low 16 bits of one of
1461 * the operands (src0 through SNB, src1 on IVB and later). The MACH
1462 * accumulates in the contribution of the upper 16 bits of that
1463 * operand. If we can determine that one of the args is in the low
1464 * 16 bits, though, we can just emit a single MUL.
1466 if (ir
->operands
[0]->is_uint16_constant()) {
1468 emit(MUL(result_dst
, op
[0], op
[1]));
1470 emit(MUL(result_dst
, op
[1], op
[0]));
1471 } else if (ir
->operands
[1]->is_uint16_constant()) {
1473 emit(MUL(result_dst
, op
[1], op
[0]));
1475 emit(MUL(result_dst
, op
[0], op
[1]));
1477 struct brw_reg acc
= retype(brw_acc_reg(8), result_dst
.type
);
1479 emit(MUL(acc
, op
[0], op
[1]));
1480 emit(MACH(dst_null_d(), op
[0], op
[1]));
1481 emit(MOV(result_dst
, src_reg(acc
)));
1484 emit(MUL(result_dst
, op
[0], op
[1]));
1487 case ir_binop_imul_high
: {
1488 struct brw_reg acc
= retype(brw_acc_reg(8), result_dst
.type
);
1490 emit(MUL(acc
, op
[0], op
[1]));
1491 emit(MACH(result_dst
, op
[0], op
[1]));
1495 /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
1496 assert(ir
->type
->is_integer());
1497 emit_math(SHADER_OPCODE_INT_QUOTIENT
, result_dst
, op
[0], op
[1]);
1499 case ir_binop_carry
: {
1500 struct brw_reg acc
= retype(brw_acc_reg(8), BRW_REGISTER_TYPE_UD
);
1502 emit(ADDC(dst_null_ud(), op
[0], op
[1]));
1503 emit(MOV(result_dst
, src_reg(acc
)));
1506 case ir_binop_borrow
: {
1507 struct brw_reg acc
= retype(brw_acc_reg(8), BRW_REGISTER_TYPE_UD
);
1509 emit(SUBB(dst_null_ud(), op
[0], op
[1]));
1510 emit(MOV(result_dst
, src_reg(acc
)));
1514 /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
1515 assert(ir
->type
->is_integer());
1516 emit_math(SHADER_OPCODE_INT_REMAINDER
, result_dst
, op
[0], op
[1]);
1520 case ir_binop_greater
:
1521 case ir_binop_lequal
:
1522 case ir_binop_gequal
:
1523 case ir_binop_equal
:
1524 case ir_binop_nequal
: {
1525 if (brw
->gen
<= 5) {
1526 resolve_bool_comparison(ir
->operands
[0], &op
[0]);
1527 resolve_bool_comparison(ir
->operands
[1], &op
[1]);
1529 emit(CMP(result_dst
, op
[0], op
[1],
1530 brw_conditional_for_comparison(ir
->operation
)));
1534 case ir_binop_all_equal
:
1535 /* "==" operator producing a scalar boolean. */
1536 if (ir
->operands
[0]->type
->is_vector() ||
1537 ir
->operands
[1]->type
->is_vector()) {
1538 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_Z
));
1539 emit(MOV(result_dst
, src_reg(0)));
1540 inst
= emit(MOV(result_dst
, src_reg((int)ctx
->Const
.UniformBooleanTrue
)));
1541 inst
->predicate
= BRW_PREDICATE_ALIGN16_ALL4H
;
1543 emit(CMP(result_dst
, op
[0], op
[1], BRW_CONDITIONAL_Z
));
1546 case ir_binop_any_nequal
:
1547 /* "!=" operator producing a scalar boolean. */
1548 if (ir
->operands
[0]->type
->is_vector() ||
1549 ir
->operands
[1]->type
->is_vector()) {
1550 emit(CMP(dst_null_d(), op
[0], op
[1], BRW_CONDITIONAL_NZ
));
1552 emit(MOV(result_dst
, src_reg(0)));
1553 inst
= emit(MOV(result_dst
, src_reg((int)ctx
->Const
.UniformBooleanTrue
)));
1554 inst
->predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
1556 emit(CMP(result_dst
, op
[0], op
[1], BRW_CONDITIONAL_NZ
));
1561 emit(CMP(dst_null_d(), op
[0], src_reg(0), BRW_CONDITIONAL_NZ
));
1562 emit(MOV(result_dst
, src_reg(0)));
1564 inst
= emit(MOV(result_dst
, src_reg((int)ctx
->Const
.UniformBooleanTrue
)));
1565 inst
->predicate
= BRW_PREDICATE_ALIGN16_ANY4H
;
1568 case ir_binop_logic_xor
:
1569 emit(XOR(result_dst
, op
[0], op
[1]));
1572 case ir_binop_logic_or
:
1573 emit(OR(result_dst
, op
[0], op
[1]));
1576 case ir_binop_logic_and
:
1577 emit(AND(result_dst
, op
[0], op
[1]));
1581 assert(ir
->operands
[0]->type
->is_vector());
1582 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
1583 emit_dp(result_dst
, op
[0], op
[1], ir
->operands
[0]->type
->vector_elements
);
1587 emit_math(SHADER_OPCODE_SQRT
, result_dst
, op
[0]);
1590 emit_math(SHADER_OPCODE_RSQ
, result_dst
, op
[0]);
1593 case ir_unop_bitcast_i2f
:
1594 case ir_unop_bitcast_u2f
:
1595 this->result
= op
[0];
1596 this->result
.type
= BRW_REGISTER_TYPE_F
;
1599 case ir_unop_bitcast_f2i
:
1600 this->result
= op
[0];
1601 this->result
.type
= BRW_REGISTER_TYPE_D
;
1604 case ir_unop_bitcast_f2u
:
1605 this->result
= op
[0];
1606 this->result
.type
= BRW_REGISTER_TYPE_UD
;
1615 emit(MOV(result_dst
, op
[0]));
1618 emit(AND(result_dst
, op
[0], src_reg(1)));
1621 if (brw
->gen
<= 5) {
1622 resolve_bool_comparison(ir
->operands
[0], &op
[0]);
1624 op
[0].type
= BRW_REGISTER_TYPE_D
;
1625 result_dst
.type
= BRW_REGISTER_TYPE_D
;
1626 emit(AND(result_dst
, op
[0], src_reg(0x3f800000u
)));
1627 result_dst
.type
= BRW_REGISTER_TYPE_F
;
1630 emit(CMP(result_dst
, op
[0], src_reg(0.0f
), BRW_CONDITIONAL_NZ
));
1633 emit(AND(result_dst
, op
[0], src_reg(1)));
1637 emit(RNDZ(result_dst
, op
[0]));
1639 case ir_unop_ceil
: {
1640 src_reg tmp
= src_reg(this, ir
->type
);
1641 op
[0].negate
= !op
[0].negate
;
1642 emit(RNDD(dst_reg(tmp
), op
[0]));
1644 emit(MOV(result_dst
, tmp
));
1648 inst
= emit(RNDD(result_dst
, op
[0]));
1651 inst
= emit(FRC(result_dst
, op
[0]));
1653 case ir_unop_round_even
:
1654 emit(RNDE(result_dst
, op
[0]));
1658 emit_minmax(BRW_CONDITIONAL_L
, result_dst
, op
[0], op
[1]);
1661 emit_minmax(BRW_CONDITIONAL_G
, result_dst
, op
[0], op
[1]);
1665 emit_math(SHADER_OPCODE_POW
, result_dst
, op
[0], op
[1]);
1668 case ir_unop_bit_not
:
1669 inst
= emit(NOT(result_dst
, op
[0]));
1671 case ir_binop_bit_and
:
1672 inst
= emit(AND(result_dst
, op
[0], op
[1]));
1674 case ir_binop_bit_xor
:
1675 inst
= emit(XOR(result_dst
, op
[0], op
[1]));
1677 case ir_binop_bit_or
:
1678 inst
= emit(OR(result_dst
, op
[0], op
[1]));
1681 case ir_binop_lshift
:
1682 inst
= emit(SHL(result_dst
, op
[0], op
[1]));
1685 case ir_binop_rshift
:
1686 if (ir
->type
->base_type
== GLSL_TYPE_INT
)
1687 inst
= emit(ASR(result_dst
, op
[0], op
[1]));
1689 inst
= emit(SHR(result_dst
, op
[0], op
[1]));
1693 emit(BFI1(result_dst
, op
[0], op
[1]));
1696 case ir_binop_ubo_load
: {
1697 ir_constant
*const_uniform_block
= ir
->operands
[0]->as_constant();
1698 ir_constant
*const_offset_ir
= ir
->operands
[1]->as_constant();
1699 unsigned const_offset
= const_offset_ir
? const_offset_ir
->value
.u
[0] : 0;
1702 /* Now, load the vector from that offset. */
1703 assert(ir
->type
->is_vector() || ir
->type
->is_scalar());
1705 src_reg packed_consts
= src_reg(this, glsl_type::vec4_type
);
1706 packed_consts
.type
= result
.type
;
1709 if (const_uniform_block
) {
1710 /* The block index is a constant, so just emit the binding table entry
1713 surf_index
= src_reg(prog_data
->base
.binding_table
.ubo_start
+
1714 const_uniform_block
->value
.u
[0]);
1716 /* The block index is not a constant. Evaluate the index expression
1717 * per-channel and add the base UBO index; the generator will select
1718 * a value from any live channel.
1720 surf_index
= src_reg(this, glsl_type::uint_type
);
1721 emit(ADD(dst_reg(surf_index
), op
[0],
1722 src_reg(prog_data
->base
.binding_table
.ubo_start
)));
1724 /* Assume this may touch any UBO. It would be nice to provide
1725 * a tighter bound, but the array information is already lowered away.
1727 brw_mark_surface_used(&prog_data
->base
,
1728 prog_data
->base
.binding_table
.ubo_start
+
1729 shader_prog
->NumUniformBlocks
- 1);
1732 if (const_offset_ir
) {
1733 if (brw
->gen
>= 8) {
1734 /* Store the offset in a GRF so we can send-from-GRF. */
1735 offset
= src_reg(this, glsl_type::int_type
);
1736 emit(MOV(dst_reg(offset
), src_reg(const_offset
/ 16)));
1738 /* Immediates are fine on older generations since they'll be moved
1739 * to a (potentially fake) MRF at the generator level.
1741 offset
= src_reg(const_offset
/ 16);
1744 offset
= src_reg(this, glsl_type::uint_type
);
1745 emit(SHR(dst_reg(offset
), op
[1], src_reg(4)));
1748 if (brw
->gen
>= 7) {
1749 dst_reg grf_offset
= dst_reg(this, glsl_type::int_type
);
1750 grf_offset
.type
= offset
.type
;
1752 emit(MOV(grf_offset
, offset
));
1754 vec4_instruction
*pull
=
1755 emit(new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
,
1756 dst_reg(packed_consts
),
1758 src_reg(grf_offset
)));
1761 vec4_instruction
*pull
=
1762 emit(new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD
,
1763 dst_reg(packed_consts
),
1766 pull
->base_mrf
= 14;
1770 packed_consts
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1771 packed_consts
.swizzle
+= BRW_SWIZZLE4(const_offset
% 16 / 4,
1772 const_offset
% 16 / 4,
1773 const_offset
% 16 / 4,
1774 const_offset
% 16 / 4);
1776 /* UBO bools are any nonzero int. We need to convert them to use the
1777 * value of true stored in ctx->Const.UniformBooleanTrue.
1779 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
1780 emit(CMP(result_dst
, packed_consts
, src_reg(0u),
1781 BRW_CONDITIONAL_NZ
));
1783 emit(MOV(result_dst
, packed_consts
));
1788 case ir_binop_vector_extract
:
1789 unreachable("should have been lowered by vec_index_to_cond_assign");
1792 op
[0] = fix_3src_operand(op
[0]);
1793 op
[1] = fix_3src_operand(op
[1]);
1794 op
[2] = fix_3src_operand(op
[2]);
1795 /* Note that the instruction's argument order is reversed from GLSL
1798 emit(MAD(result_dst
, op
[2], op
[1], op
[0]));
1802 emit_lrp(result_dst
, op
[0], op
[1], op
[2]);
1806 unreachable("already handled above");
1810 op
[0] = fix_3src_operand(op
[0]);
1811 op
[1] = fix_3src_operand(op
[1]);
1812 op
[2] = fix_3src_operand(op
[2]);
1813 emit(BFI2(result_dst
, op
[0], op
[1], op
[2]));
1816 case ir_triop_bitfield_extract
:
1817 op
[0] = fix_3src_operand(op
[0]);
1818 op
[1] = fix_3src_operand(op
[1]);
1819 op
[2] = fix_3src_operand(op
[2]);
1820 /* Note that the instruction's argument order is reversed from GLSL
1823 emit(BFE(result_dst
, op
[2], op
[1], op
[0]));
1826 case ir_triop_vector_insert
:
1827 unreachable("should have been lowered by lower_vector_insert");
1829 case ir_quadop_bitfield_insert
:
1830 unreachable("not reached: should be handled by "
1831 "bitfield_insert_to_bfm_bfi\n");
1833 case ir_quadop_vector
:
1834 unreachable("not reached: should be handled by lower_quadop_vector");
1836 case ir_unop_pack_half_2x16
:
1837 emit_pack_half_2x16(result_dst
, op
[0]);
1839 case ir_unop_unpack_half_2x16
:
1840 emit_unpack_half_2x16(result_dst
, op
[0]);
1842 case ir_unop_unpack_unorm_4x8
:
1843 emit_unpack_unorm_4x8(result_dst
, op
[0]);
1845 case ir_unop_unpack_snorm_4x8
:
1846 emit_unpack_snorm_4x8(result_dst
, op
[0]);
1848 case ir_unop_pack_unorm_4x8
:
1849 emit_pack_unorm_4x8(result_dst
, op
[0]);
1851 case ir_unop_pack_snorm_4x8
:
1852 emit_pack_snorm_4x8(result_dst
, op
[0]);
1854 case ir_unop_pack_snorm_2x16
:
1855 case ir_unop_pack_unorm_2x16
:
1856 case ir_unop_unpack_snorm_2x16
:
1857 case ir_unop_unpack_unorm_2x16
:
1858 unreachable("not reached: should be handled by lower_packing_builtins");
1859 case ir_unop_unpack_half_2x16_split_x
:
1860 case ir_unop_unpack_half_2x16_split_y
:
1861 case ir_binop_pack_half_2x16_split
:
1862 case ir_unop_interpolate_at_centroid
:
1863 case ir_binop_interpolate_at_sample
:
1864 case ir_binop_interpolate_at_offset
:
1865 unreachable("not reached: should not occur in vertex shader");
1866 case ir_binop_ldexp
:
1867 unreachable("not reached: should be handled by ldexp_to_arith()");
1873 vec4_visitor::visit(ir_swizzle
*ir
)
1879 /* Note that this is only swizzles in expressions, not those on the left
1880 * hand side of an assignment, which do write masking. See ir_assignment
1884 ir
->val
->accept(this);
1886 assert(src
.file
!= BAD_FILE
);
1888 for (i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1891 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.x
);
1894 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.y
);
1897 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.z
);
1900 swizzle
[i
] = BRW_GET_SWZ(src
.swizzle
, ir
->mask
.w
);
1904 for (; i
< 4; i
++) {
1905 /* Replicate the last channel out. */
1906 swizzle
[i
] = swizzle
[ir
->type
->vector_elements
- 1];
1909 src
.swizzle
= BRW_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
1915 vec4_visitor::visit(ir_dereference_variable
*ir
)
1917 const struct glsl_type
*type
= ir
->type
;
1918 dst_reg
*reg
= variable_storage(ir
->var
);
1921 fail("Failed to find variable storage for %s\n", ir
->var
->name
);
1922 this->result
= src_reg(brw_null_reg());
1926 this->result
= src_reg(*reg
);
1928 /* System values get their swizzle from the dst_reg writemask */
1929 if (ir
->var
->data
.mode
== ir_var_system_value
)
1932 if (type
->is_scalar() || type
->is_vector() || type
->is_matrix())
1933 this->result
.swizzle
= swizzle_for_size(type
->vector_elements
);
1938 vec4_visitor::compute_array_stride(ir_dereference_array
*ir
)
1940 /* Under normal circumstances array elements are stored consecutively, so
1941 * the stride is equal to the size of the array element.
1943 return type_size(ir
->type
);
1948 vec4_visitor::visit(ir_dereference_array
*ir
)
1950 ir_constant
*constant_index
;
1952 int array_stride
= compute_array_stride(ir
);
1954 constant_index
= ir
->array_index
->constant_expression_value();
1956 ir
->array
->accept(this);
1959 if (constant_index
) {
1960 src
.reg_offset
+= constant_index
->value
.i
[0] * array_stride
;
1962 /* Variable index array dereference. It eats the "vec4" of the
1963 * base of the array and an index that offsets the Mesa register
1966 ir
->array_index
->accept(this);
1970 if (array_stride
== 1) {
1971 index_reg
= this->result
;
1973 index_reg
= src_reg(this, glsl_type::int_type
);
1975 emit(MUL(dst_reg(index_reg
), this->result
, src_reg(array_stride
)));
1979 src_reg temp
= src_reg(this, glsl_type::int_type
);
1981 emit(ADD(dst_reg(temp
), *src
.reladdr
, index_reg
));
1986 src
.reladdr
= ralloc(mem_ctx
, src_reg
);
1987 memcpy(src
.reladdr
, &index_reg
, sizeof(index_reg
));
1990 /* If the type is smaller than a vec4, replicate the last channel out. */
1991 if (ir
->type
->is_scalar() || ir
->type
->is_vector() || ir
->type
->is_matrix())
1992 src
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
1994 src
.swizzle
= BRW_SWIZZLE_NOOP
;
1995 src
.type
= brw_type_for_base_type(ir
->type
);
2001 vec4_visitor::visit(ir_dereference_record
*ir
)
2004 const glsl_type
*struct_type
= ir
->record
->type
;
2007 ir
->record
->accept(this);
2009 for (i
= 0; i
< struct_type
->length
; i
++) {
2010 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
2012 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
2015 /* If the type is smaller than a vec4, replicate the last channel out. */
2016 if (ir
->type
->is_scalar() || ir
->type
->is_vector() || ir
->type
->is_matrix())
2017 this->result
.swizzle
= swizzle_for_size(ir
->type
->vector_elements
);
2019 this->result
.swizzle
= BRW_SWIZZLE_NOOP
;
2020 this->result
.type
= brw_type_for_base_type(ir
->type
);
2022 this->result
.reg_offset
+= offset
;
2026 * We want to be careful in assignment setup to hit the actual storage
2027 * instead of potentially using a temporary like we might with the
2028 * ir_dereference handler.
2031 get_assignment_lhs(ir_dereference
*ir
, vec4_visitor
*v
)
2033 /* The LHS must be a dereference. If the LHS is a variable indexed array
2034 * access of a vector, it must be separated into a series conditional moves
2035 * before reaching this point (see ir_vec_index_to_cond_assign).
2037 assert(ir
->as_dereference());
2038 ir_dereference_array
*deref_array
= ir
->as_dereference_array();
2040 assert(!deref_array
->array
->type
->is_vector());
2043 /* Use the rvalue deref handler for the most part. We'll ignore
2044 * swizzles in it and write swizzles using writemask, though.
2047 return dst_reg(v
->result
);
2051 vec4_visitor::emit_block_move(dst_reg
*dst
, src_reg
*src
,
2052 const struct glsl_type
*type
,
2053 enum brw_predicate predicate
)
2055 if (type
->base_type
== GLSL_TYPE_STRUCT
) {
2056 for (unsigned int i
= 0; i
< type
->length
; i
++) {
2057 emit_block_move(dst
, src
, type
->fields
.structure
[i
].type
, predicate
);
2062 if (type
->is_array()) {
2063 for (unsigned int i
= 0; i
< type
->length
; i
++) {
2064 emit_block_move(dst
, src
, type
->fields
.array
, predicate
);
2069 if (type
->is_matrix()) {
2070 const struct glsl_type
*vec_type
;
2072 vec_type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
2073 type
->vector_elements
, 1);
2075 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
2076 emit_block_move(dst
, src
, vec_type
, predicate
);
2081 assert(type
->is_scalar() || type
->is_vector());
2083 dst
->type
= brw_type_for_base_type(type
);
2084 src
->type
= dst
->type
;
2086 dst
->writemask
= (1 << type
->vector_elements
) - 1;
2088 src
->swizzle
= swizzle_for_size(type
->vector_elements
);
2090 vec4_instruction
*inst
= emit(MOV(*dst
, *src
));
2091 inst
->predicate
= predicate
;
2098 /* If the RHS processing resulted in an instruction generating a
2099 * temporary value, and it would be easy to rewrite the instruction to
2100 * generate its result right into the LHS instead, do so. This ends
2101 * up reliably removing instructions where it can be tricky to do so
2102 * later without real UD chain information.
2105 vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment
*ir
,
2108 vec4_instruction
*pre_rhs_inst
,
2109 vec4_instruction
*last_rhs_inst
)
2111 /* This could be supported, but it would take more smarts. */
2115 if (pre_rhs_inst
== last_rhs_inst
)
2116 return false; /* No instructions generated to work with. */
2118 /* Make sure the last instruction generated our source reg. */
2119 if (src
.file
!= GRF
||
2120 src
.file
!= last_rhs_inst
->dst
.file
||
2121 src
.reg
!= last_rhs_inst
->dst
.reg
||
2122 src
.reg_offset
!= last_rhs_inst
->dst
.reg_offset
||
2126 last_rhs_inst
->predicate
!= BRW_PREDICATE_NONE
)
2129 /* Check that that last instruction fully initialized the channels
2130 * we want to use, in the order we want to use them. We could
2131 * potentially reswizzle the operands of many instructions so that
2132 * we could handle out of order channels, but don't yet.
2135 for (unsigned i
= 0; i
< 4; i
++) {
2136 if (dst
.writemask
& (1 << i
)) {
2137 if (!(last_rhs_inst
->dst
.writemask
& (1 << i
)))
2140 if (BRW_GET_SWZ(src
.swizzle
, i
) != i
)
2145 /* Success! Rewrite the instruction. */
2146 last_rhs_inst
->dst
.file
= dst
.file
;
2147 last_rhs_inst
->dst
.reg
= dst
.reg
;
2148 last_rhs_inst
->dst
.reg_offset
= dst
.reg_offset
;
2149 last_rhs_inst
->dst
.reladdr
= dst
.reladdr
;
2150 last_rhs_inst
->dst
.writemask
&= dst
.writemask
;
2156 vec4_visitor::visit(ir_assignment
*ir
)
2158 dst_reg dst
= get_assignment_lhs(ir
->lhs
, this);
2159 enum brw_predicate predicate
= BRW_PREDICATE_NONE
;
2161 if (!ir
->lhs
->type
->is_scalar() &&
2162 !ir
->lhs
->type
->is_vector()) {
2163 ir
->rhs
->accept(this);
2164 src_reg src
= this->result
;
2166 if (ir
->condition
) {
2167 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2170 /* emit_block_move doesn't account for swizzles in the source register.
2171 * This should be ok, since the source register is a structure or an
2172 * array, and those can't be swizzled. But double-check to be sure.
2174 assert(src
.swizzle
==
2175 (ir
->rhs
->type
->is_matrix()
2176 ? swizzle_for_size(ir
->rhs
->type
->vector_elements
)
2177 : BRW_SWIZZLE_NOOP
));
2179 emit_block_move(&dst
, &src
, ir
->rhs
->type
, predicate
);
2183 /* Now we're down to just a scalar/vector with writemasks. */
2186 vec4_instruction
*pre_rhs_inst
, *last_rhs_inst
;
2187 pre_rhs_inst
= (vec4_instruction
*)this->instructions
.get_tail();
2189 ir
->rhs
->accept(this);
2191 last_rhs_inst
= (vec4_instruction
*)this->instructions
.get_tail();
2193 src_reg src
= this->result
;
2196 int first_enabled_chan
= 0;
2199 assert(ir
->lhs
->type
->is_vector() ||
2200 ir
->lhs
->type
->is_scalar());
2201 dst
.writemask
= ir
->write_mask
;
2203 for (int i
= 0; i
< 4; i
++) {
2204 if (dst
.writemask
& (1 << i
)) {
2205 first_enabled_chan
= BRW_GET_SWZ(src
.swizzle
, i
);
2210 /* Swizzle a small RHS vector into the channels being written.
2212 * glsl ir treats write_mask as dictating how many channels are
2213 * present on the RHS while in our instructions we need to make
2214 * those channels appear in the slots of the vec4 they're written to.
2216 for (int i
= 0; i
< 4; i
++) {
2217 if (dst
.writemask
& (1 << i
))
2218 swizzles
[i
] = BRW_GET_SWZ(src
.swizzle
, src_chan
++);
2220 swizzles
[i
] = first_enabled_chan
;
2222 src
.swizzle
= BRW_SWIZZLE4(swizzles
[0], swizzles
[1],
2223 swizzles
[2], swizzles
[3]);
2225 if (try_rewrite_rhs_to_dst(ir
, dst
, src
, pre_rhs_inst
, last_rhs_inst
)) {
2229 if (ir
->condition
) {
2230 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2233 for (i
= 0; i
< type_size(ir
->lhs
->type
); i
++) {
2234 vec4_instruction
*inst
= emit(MOV(dst
, src
));
2235 inst
->predicate
= predicate
;
2243 vec4_visitor::emit_constant_values(dst_reg
*dst
, ir_constant
*ir
)
2245 if (ir
->type
->base_type
== GLSL_TYPE_STRUCT
) {
2246 foreach_in_list(ir_constant
, field_value
, &ir
->components
) {
2247 emit_constant_values(dst
, field_value
);
2252 if (ir
->type
->is_array()) {
2253 for (unsigned int i
= 0; i
< ir
->type
->length
; i
++) {
2254 emit_constant_values(dst
, ir
->array_elements
[i
]);
2259 if (ir
->type
->is_matrix()) {
2260 for (int i
= 0; i
< ir
->type
->matrix_columns
; i
++) {
2261 float *vec
= &ir
->value
.f
[i
* ir
->type
->vector_elements
];
2263 for (int j
= 0; j
< ir
->type
->vector_elements
; j
++) {
2264 dst
->writemask
= 1 << j
;
2265 dst
->type
= BRW_REGISTER_TYPE_F
;
2267 emit(MOV(*dst
, src_reg(vec
[j
])));
2274 int remaining_writemask
= (1 << ir
->type
->vector_elements
) - 1;
2276 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
2277 if (!(remaining_writemask
& (1 << i
)))
2280 dst
->writemask
= 1 << i
;
2281 dst
->type
= brw_type_for_base_type(ir
->type
);
2283 /* Find other components that match the one we're about to
2284 * write. Emits fewer instructions for things like vec4(0.5,
2287 for (int j
= i
+ 1; j
< ir
->type
->vector_elements
; j
++) {
2288 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
2289 if (ir
->value
.b
[i
] == ir
->value
.b
[j
])
2290 dst
->writemask
|= (1 << j
);
2292 /* u, i, and f storage all line up, so no need for a
2293 * switch case for comparing each type.
2295 if (ir
->value
.u
[i
] == ir
->value
.u
[j
])
2296 dst
->writemask
|= (1 << j
);
2300 switch (ir
->type
->base_type
) {
2301 case GLSL_TYPE_FLOAT
:
2302 emit(MOV(*dst
, src_reg(ir
->value
.f
[i
])));
2305 emit(MOV(*dst
, src_reg(ir
->value
.i
[i
])));
2307 case GLSL_TYPE_UINT
:
2308 emit(MOV(*dst
, src_reg(ir
->value
.u
[i
])));
2310 case GLSL_TYPE_BOOL
:
2312 src_reg(ir
->value
.b
[i
] != 0 ? (int)ctx
->Const
.UniformBooleanTrue
2316 unreachable("Non-float/uint/int/bool constant");
2319 remaining_writemask
&= ~dst
->writemask
;
2325 vec4_visitor::visit(ir_constant
*ir
)
2327 dst_reg dst
= dst_reg(this, ir
->type
);
2328 this->result
= src_reg(dst
);
2330 emit_constant_values(&dst
, ir
);
2334 vec4_visitor::visit_atomic_counter_intrinsic(ir_call
*ir
)
2336 ir_dereference
*deref
= static_cast<ir_dereference
*>(
2337 ir
->actual_parameters
.get_head());
2338 ir_variable
*location
= deref
->variable_referenced();
2339 unsigned surf_index
= (prog_data
->base
.binding_table
.abo_start
+
2340 location
->data
.binding
);
2342 /* Calculate the surface offset */
2343 src_reg
offset(this, glsl_type::uint_type
);
2344 ir_dereference_array
*deref_array
= deref
->as_dereference_array();
2346 deref_array
->array_index
->accept(this);
2348 src_reg
tmp(this, glsl_type::uint_type
);
2349 emit(MUL(dst_reg(tmp
), this->result
, ATOMIC_COUNTER_SIZE
));
2350 emit(ADD(dst_reg(offset
), tmp
, location
->data
.atomic
.offset
));
2352 offset
= location
->data
.atomic
.offset
;
2355 /* Emit the appropriate machine instruction */
2356 const char *callee
= ir
->callee
->function_name();
2357 dst_reg dst
= get_assignment_lhs(ir
->return_deref
, this);
2359 if (!strcmp("__intrinsic_atomic_read", callee
)) {
2360 emit_untyped_surface_read(surf_index
, dst
, offset
);
2362 } else if (!strcmp("__intrinsic_atomic_increment", callee
)) {
2363 emit_untyped_atomic(BRW_AOP_INC
, surf_index
, dst
, offset
,
2364 src_reg(), src_reg());
2366 } else if (!strcmp("__intrinsic_atomic_predecrement", callee
)) {
2367 emit_untyped_atomic(BRW_AOP_PREDEC
, surf_index
, dst
, offset
,
2368 src_reg(), src_reg());
2373 vec4_visitor::visit(ir_call
*ir
)
2375 const char *callee
= ir
->callee
->function_name();
2377 if (!strcmp("__intrinsic_atomic_read", callee
) ||
2378 !strcmp("__intrinsic_atomic_increment", callee
) ||
2379 !strcmp("__intrinsic_atomic_predecrement", callee
)) {
2380 visit_atomic_counter_intrinsic(ir
);
2382 unreachable("Unsupported intrinsic.");
2387 vec4_visitor::emit_mcs_fetch(ir_texture
*ir
, src_reg coordinate
, src_reg sampler
)
2389 vec4_instruction
*inst
=
2390 new(mem_ctx
) vec4_instruction(SHADER_OPCODE_TXF_MCS
,
2391 dst_reg(this, glsl_type::uvec4_type
));
2394 inst
->src
[1] = sampler
;
2396 /* parameters are: u, v, r, lod; lod will always be zero due to api restrictions */
2397 int param_base
= inst
->base_mrf
;
2398 int coord_mask
= (1 << ir
->coordinate
->type
->vector_elements
) - 1;
2399 int zero_mask
= 0xf & ~coord_mask
;
2401 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, coord_mask
),
2404 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, zero_mask
),
2408 return src_reg(inst
->dst
);
2412 is_high_sampler(struct brw_context
*brw
, src_reg sampler
)
2414 if (brw
->gen
< 8 && !brw
->is_haswell
)
2417 return sampler
.file
!= IMM
|| sampler
.fixed_hw_reg
.dw1
.ud
>= 16;
2421 vec4_visitor::visit(ir_texture
*ir
)
2424 _mesa_get_sampler_uniform_value(ir
->sampler
, shader_prog
, prog
);
2426 ir_rvalue
*nonconst_sampler_index
=
2427 _mesa_get_sampler_array_nonconst_index(ir
->sampler
);
2429 /* Handle non-constant sampler array indexing */
2430 src_reg sampler_reg
;
2431 if (nonconst_sampler_index
) {
2432 /* The highest sampler which may be used by this operation is
2433 * the last element of the array. Mark it here, because the generator
2434 * doesn't have enough information to determine the bound.
2436 uint32_t array_size
= ir
->sampler
->as_dereference_array()
2437 ->array
->type
->array_size();
2439 uint32_t max_used
= sampler
+ array_size
- 1;
2440 if (ir
->op
== ir_tg4
&& brw
->gen
< 8) {
2441 max_used
+= prog_data
->base
.binding_table
.gather_texture_start
;
2443 max_used
+= prog_data
->base
.binding_table
.texture_start
;
2446 brw_mark_surface_used(&prog_data
->base
, max_used
);
2448 /* Emit code to evaluate the actual indexing expression */
2449 nonconst_sampler_index
->accept(this);
2450 dst_reg
temp(this, glsl_type::uint_type
);
2451 emit(ADD(temp
, this->result
, src_reg(sampler
)))
2452 ->force_writemask_all
= true;
2453 sampler_reg
= src_reg(temp
);
2455 /* Single sampler, or constant array index; the indexing expression
2456 * is just an immediate.
2458 sampler_reg
= src_reg(sampler
);
2461 /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
2462 * emitting anything other than setting up the constant result.
2464 if (ir
->op
== ir_tg4
) {
2465 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
2466 int swiz
= GET_SWZ(key
->tex
.swizzles
[sampler
], chan
->value
.i
[0]);
2467 if (swiz
== SWIZZLE_ZERO
|| swiz
== SWIZZLE_ONE
) {
2468 dst_reg
result(this, ir
->type
);
2469 this->result
= src_reg(result
);
2470 emit(MOV(result
, src_reg(swiz
== SWIZZLE_ONE
? 1.0f
: 0.0f
)));
2475 /* Should be lowered by do_lower_texture_projection */
2476 assert(!ir
->projector
);
2478 /* Should be lowered */
2479 assert(!ir
->offset
|| !ir
->offset
->type
->is_array());
2481 /* Generate code to compute all the subexpression trees. This has to be
2482 * done before loading any values into MRFs for the sampler message since
2483 * generating these values may involve SEND messages that need the MRFs.
2486 if (ir
->coordinate
) {
2487 ir
->coordinate
->accept(this);
2488 coordinate
= this->result
;
2491 src_reg shadow_comparitor
;
2492 if (ir
->shadow_comparitor
) {
2493 ir
->shadow_comparitor
->accept(this);
2494 shadow_comparitor
= this->result
;
2497 bool has_nonconstant_offset
= ir
->offset
&& !ir
->offset
->as_constant();
2498 src_reg offset_value
;
2499 if (has_nonconstant_offset
) {
2500 ir
->offset
->accept(this);
2501 offset_value
= src_reg(this->result
);
2504 const glsl_type
*lod_type
= NULL
, *sample_index_type
= NULL
;
2505 src_reg lod
, dPdx
, dPdy
, sample_index
, mcs
;
2508 lod
= src_reg(0.0f
);
2509 lod_type
= glsl_type::float_type
;
2514 ir
->lod_info
.lod
->accept(this);
2516 lod_type
= ir
->lod_info
.lod
->type
;
2518 case ir_query_levels
:
2520 lod_type
= glsl_type::int_type
;
2523 ir
->lod_info
.sample_index
->accept(this);
2524 sample_index
= this->result
;
2525 sample_index_type
= ir
->lod_info
.sample_index
->type
;
2527 if (brw
->gen
>= 7 && key
->tex
.compressed_multisample_layout_mask
& (1<<sampler
))
2528 mcs
= emit_mcs_fetch(ir
, coordinate
, sampler_reg
);
2533 ir
->lod_info
.grad
.dPdx
->accept(this);
2534 dPdx
= this->result
;
2536 ir
->lod_info
.grad
.dPdy
->accept(this);
2537 dPdy
= this->result
;
2539 lod_type
= ir
->lod_info
.grad
.dPdx
->type
;
2549 case ir_tex
: opcode
= SHADER_OPCODE_TXL
; break;
2550 case ir_txl
: opcode
= SHADER_OPCODE_TXL
; break;
2551 case ir_txd
: opcode
= SHADER_OPCODE_TXD
; break;
2552 case ir_txf
: opcode
= SHADER_OPCODE_TXF
; break;
2553 case ir_txf_ms
: opcode
= SHADER_OPCODE_TXF_CMS
; break;
2554 case ir_txs
: opcode
= SHADER_OPCODE_TXS
; break;
2555 case ir_tg4
: opcode
= has_nonconstant_offset
2556 ? SHADER_OPCODE_TG4_OFFSET
: SHADER_OPCODE_TG4
; break;
2557 case ir_query_levels
: opcode
= SHADER_OPCODE_TXS
; break;
2559 unreachable("TXB is not valid for vertex shaders.");
2561 unreachable("LOD is not valid for vertex shaders.");
2563 unreachable("Unrecognized tex op");
2566 vec4_instruction
*inst
= new(mem_ctx
) vec4_instruction(
2567 opcode
, dst_reg(this, ir
->type
));
2569 if (ir
->offset
!= NULL
&& !has_nonconstant_offset
) {
2571 brw_texture_offset(ctx
, ir
->offset
->as_constant()->value
.i
,
2572 ir
->offset
->type
->vector_elements
);
2575 /* Stuff the channel select bits in the top of the texture offset */
2576 if (ir
->op
== ir_tg4
)
2577 inst
->offset
|= gather_channel(ir
, sampler
) << 16;
2579 /* The message header is necessary for:
2581 * - Gen9+ for selecting SIMD4x2
2583 * - Gather channel selection
2584 * - Sampler indices too large to fit in a 4-bit value.
2586 inst
->header_present
=
2587 brw
->gen
< 5 || brw
->gen
>= 9 ||
2588 inst
->offset
!= 0 || ir
->op
== ir_tg4
||
2589 is_high_sampler(brw
, sampler_reg
);
2591 inst
->mlen
= inst
->header_present
+ 1; /* always at least one */
2592 inst
->shadow_compare
= ir
->shadow_comparitor
!= NULL
;
2594 inst
->src
[1] = sampler_reg
;
2596 /* MRF for the first parameter */
2597 int param_base
= inst
->base_mrf
+ inst
->header_present
;
2599 if (ir
->op
== ir_txs
|| ir
->op
== ir_query_levels
) {
2600 int writemask
= brw
->gen
== 4 ? WRITEMASK_W
: WRITEMASK_X
;
2601 emit(MOV(dst_reg(MRF
, param_base
, lod_type
, writemask
), lod
));
2603 /* Load the coordinate */
2604 /* FINISHME: gl_clamp_mask and saturate */
2605 int coord_mask
= (1 << ir
->coordinate
->type
->vector_elements
) - 1;
2606 int zero_mask
= 0xf & ~coord_mask
;
2608 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, coord_mask
),
2611 if (zero_mask
!= 0) {
2612 emit(MOV(dst_reg(MRF
, param_base
, ir
->coordinate
->type
, zero_mask
),
2615 /* Load the shadow comparitor */
2616 if (ir
->shadow_comparitor
&& ir
->op
!= ir_txd
&& (ir
->op
!= ir_tg4
|| !has_nonconstant_offset
)) {
2617 emit(MOV(dst_reg(MRF
, param_base
+ 1, ir
->shadow_comparitor
->type
,
2619 shadow_comparitor
));
2623 /* Load the LOD info */
2624 if (ir
->op
== ir_tex
|| ir
->op
== ir_txl
) {
2626 if (brw
->gen
>= 5) {
2627 mrf
= param_base
+ 1;
2628 if (ir
->shadow_comparitor
) {
2629 writemask
= WRITEMASK_Y
;
2630 /* mlen already incremented */
2632 writemask
= WRITEMASK_X
;
2635 } else /* brw->gen == 4 */ {
2637 writemask
= WRITEMASK_W
;
2639 emit(MOV(dst_reg(MRF
, mrf
, lod_type
, writemask
), lod
));
2640 } else if (ir
->op
== ir_txf
) {
2641 emit(MOV(dst_reg(MRF
, param_base
, lod_type
, WRITEMASK_W
), lod
));
2642 } else if (ir
->op
== ir_txf_ms
) {
2643 emit(MOV(dst_reg(MRF
, param_base
+ 1, sample_index_type
, WRITEMASK_X
),
2645 if (brw
->gen
>= 7) {
2646 /* MCS data is in the first channel of `mcs`, but we need to get it into
2647 * the .y channel of the second vec4 of params, so replicate .x across
2648 * the whole vec4 and then mask off everything except .y
2650 mcs
.swizzle
= BRW_SWIZZLE_XXXX
;
2651 emit(MOV(dst_reg(MRF
, param_base
+ 1, glsl_type::uint_type
, WRITEMASK_Y
),
2655 } else if (ir
->op
== ir_txd
) {
2656 const glsl_type
*type
= lod_type
;
2658 if (brw
->gen
>= 5) {
2659 dPdx
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
2660 dPdy
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
2661 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XZ
), dPdx
));
2662 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_YW
), dPdy
));
2665 if (ir
->type
->vector_elements
== 3 || ir
->shadow_comparitor
) {
2666 dPdx
.swizzle
= BRW_SWIZZLE_ZZZZ
;
2667 dPdy
.swizzle
= BRW_SWIZZLE_ZZZZ
;
2668 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_X
), dPdx
));
2669 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_Y
), dPdy
));
2672 if (ir
->shadow_comparitor
) {
2673 emit(MOV(dst_reg(MRF
, param_base
+ 2,
2674 ir
->shadow_comparitor
->type
, WRITEMASK_Z
),
2675 shadow_comparitor
));
2678 } else /* brw->gen == 4 */ {
2679 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XYZ
), dPdx
));
2680 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_XYZ
), dPdy
));
2683 } else if (ir
->op
== ir_tg4
&& has_nonconstant_offset
) {
2684 if (ir
->shadow_comparitor
) {
2685 emit(MOV(dst_reg(MRF
, param_base
, ir
->shadow_comparitor
->type
, WRITEMASK_W
),
2686 shadow_comparitor
));
2689 emit(MOV(dst_reg(MRF
, param_base
+ 1, glsl_type::ivec2_type
, WRITEMASK_XY
),
2697 /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
2698 * spec requires layers.
2700 if (ir
->op
== ir_txs
) {
2701 glsl_type
const *type
= ir
->sampler
->type
;
2702 if (type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
2703 type
->sampler_array
) {
2704 emit_math(SHADER_OPCODE_INT_QUOTIENT
,
2705 writemask(inst
->dst
, WRITEMASK_Z
),
2706 src_reg(inst
->dst
), src_reg(6));
2710 if (brw
->gen
== 6 && ir
->op
== ir_tg4
) {
2711 emit_gen6_gather_wa(key
->tex
.gen6_gather_wa
[sampler
], inst
->dst
);
2714 swizzle_result(ir
, src_reg(inst
->dst
), sampler
);
2718 * Apply workarounds for Gen6 gather with UINT/SINT
2721 vec4_visitor::emit_gen6_gather_wa(uint8_t wa
, dst_reg dst
)
2726 int width
= (wa
& WA_8BIT
) ? 8 : 16;
2727 dst_reg dst_f
= dst
;
2728 dst_f
.type
= BRW_REGISTER_TYPE_F
;
2730 /* Convert from UNORM to UINT */
2731 emit(MUL(dst_f
, src_reg(dst_f
), src_reg((float)((1 << width
) - 1))));
2732 emit(MOV(dst
, src_reg(dst_f
)));
2735 /* Reinterpret the UINT value as a signed INT value by
2736 * shifting the sign bit into place, then shifting back
2739 emit(SHL(dst
, src_reg(dst
), src_reg(32 - width
)));
2740 emit(ASR(dst
, src_reg(dst
), src_reg(32 - width
)));
2745 * Set up the gather channel based on the swizzle, for gather4.
2748 vec4_visitor::gather_channel(ir_texture
*ir
, uint32_t sampler
)
2750 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
2751 int swiz
= GET_SWZ(key
->tex
.swizzles
[sampler
], chan
->value
.i
[0]);
2753 case SWIZZLE_X
: return 0;
2755 /* gather4 sampler is broken for green channel on RG32F --
2756 * we must ask for blue instead.
2758 if (key
->tex
.gather_channel_quirk_mask
& (1<<sampler
))
2761 case SWIZZLE_Z
: return 2;
2762 case SWIZZLE_W
: return 3;
2764 unreachable("Not reached"); /* zero, one swizzles handled already */
2769 vec4_visitor::swizzle_result(ir_texture
*ir
, src_reg orig_val
, uint32_t sampler
)
2771 int s
= key
->tex
.swizzles
[sampler
];
2773 this->result
= src_reg(this, ir
->type
);
2774 dst_reg
swizzled_result(this->result
);
2776 if (ir
->op
== ir_query_levels
) {
2777 /* # levels is in .w */
2778 orig_val
.swizzle
= BRW_SWIZZLE4(SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
);
2779 emit(MOV(swizzled_result
, orig_val
));
2783 if (ir
->op
== ir_txs
|| ir
->type
== glsl_type::float_type
2784 || s
== SWIZZLE_NOOP
|| ir
->op
== ir_tg4
) {
2785 emit(MOV(swizzled_result
, orig_val
));
2790 int zero_mask
= 0, one_mask
= 0, copy_mask
= 0;
2791 int swizzle
[4] = {0};
2793 for (int i
= 0; i
< 4; i
++) {
2794 switch (GET_SWZ(s
, i
)) {
2796 zero_mask
|= (1 << i
);
2799 one_mask
|= (1 << i
);
2802 copy_mask
|= (1 << i
);
2803 swizzle
[i
] = GET_SWZ(s
, i
);
2809 orig_val
.swizzle
= BRW_SWIZZLE4(swizzle
[0], swizzle
[1], swizzle
[2], swizzle
[3]);
2810 swizzled_result
.writemask
= copy_mask
;
2811 emit(MOV(swizzled_result
, orig_val
));
2815 swizzled_result
.writemask
= zero_mask
;
2816 emit(MOV(swizzled_result
, src_reg(0.0f
)));
2820 swizzled_result
.writemask
= one_mask
;
2821 emit(MOV(swizzled_result
, src_reg(1.0f
)));
2826 vec4_visitor::visit(ir_return
*)
2828 unreachable("not reached");
2832 vec4_visitor::visit(ir_discard
*)
2834 unreachable("not reached");
2838 vec4_visitor::visit(ir_if
*ir
)
2840 /* Don't point the annotation at the if statement, because then it plus
2841 * the then and else blocks get printed.
2843 this->base_ir
= ir
->condition
;
2845 if (brw
->gen
== 6) {
2848 enum brw_predicate predicate
;
2849 emit_bool_to_cond_code(ir
->condition
, &predicate
);
2850 emit(IF(predicate
));
2853 visit_instructions(&ir
->then_instructions
);
2855 if (!ir
->else_instructions
.is_empty()) {
2856 this->base_ir
= ir
->condition
;
2857 emit(BRW_OPCODE_ELSE
);
2859 visit_instructions(&ir
->else_instructions
);
2862 this->base_ir
= ir
->condition
;
2863 emit(BRW_OPCODE_ENDIF
);
2867 vec4_visitor::visit(ir_emit_vertex
*)
2869 unreachable("not reached");
2873 vec4_visitor::visit(ir_end_primitive
*)
2875 unreachable("not reached");
2879 vec4_visitor::emit_untyped_atomic(unsigned atomic_op
, unsigned surf_index
,
2880 dst_reg dst
, src_reg offset
,
2881 src_reg src0
, src_reg src1
)
2885 /* Set the atomic operation offset. */
2886 emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen
, 0), WRITEMASK_X
), offset
));
2889 /* Set the atomic operation arguments. */
2890 if (src0
.file
!= BAD_FILE
) {
2891 emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen
, 0), WRITEMASK_X
), src0
));
2895 if (src1
.file
!= BAD_FILE
) {
2896 emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen
, 0), WRITEMASK_X
), src1
));
2900 /* Emit the instruction. Note that this maps to the normal SIMD8
2901 * untyped atomic message on Ivy Bridge, but that's OK because
2902 * unused channels will be masked out.
2904 vec4_instruction
*inst
= emit(SHADER_OPCODE_UNTYPED_ATOMIC
, dst
,
2905 src_reg(atomic_op
), src_reg(surf_index
));
2911 vec4_visitor::emit_untyped_surface_read(unsigned surf_index
, dst_reg dst
,
2914 /* Set the surface read offset. */
2915 emit(MOV(brw_writemask(brw_uvec_mrf(8, 0, 0), WRITEMASK_X
), offset
));
2917 /* Emit the instruction. Note that this maps to the normal SIMD8
2918 * untyped surface read message, but that's OK because unused
2919 * channels will be masked out.
2921 vec4_instruction
*inst
= emit(SHADER_OPCODE_UNTYPED_SURFACE_READ
,
2922 dst
, src_reg(surf_index
));
2928 vec4_visitor::emit_ndc_computation()
2930 /* Get the position */
2931 src_reg pos
= src_reg(output_reg
[VARYING_SLOT_POS
]);
2933 /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
2934 dst_reg ndc
= dst_reg(this, glsl_type::vec4_type
);
2935 output_reg
[BRW_VARYING_SLOT_NDC
] = ndc
;
2937 current_annotation
= "NDC";
2938 dst_reg ndc_w
= ndc
;
2939 ndc_w
.writemask
= WRITEMASK_W
;
2940 src_reg pos_w
= pos
;
2941 pos_w
.swizzle
= BRW_SWIZZLE4(SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
);
2942 emit_math(SHADER_OPCODE_RCP
, ndc_w
, pos_w
);
2944 dst_reg ndc_xyz
= ndc
;
2945 ndc_xyz
.writemask
= WRITEMASK_XYZ
;
2947 emit(MUL(ndc_xyz
, pos
, src_reg(ndc_w
)));
2951 vec4_visitor::emit_psiz_and_flags(dst_reg reg
)
2954 ((prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) ||
2955 key
->userclip_active
|| brw
->has_negative_rhw_bug
)) {
2956 dst_reg header1
= dst_reg(this, glsl_type::uvec4_type
);
2957 dst_reg header1_w
= header1
;
2958 header1_w
.writemask
= WRITEMASK_W
;
2960 emit(MOV(header1
, 0u));
2962 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
2963 src_reg psiz
= src_reg(output_reg
[VARYING_SLOT_PSIZ
]);
2965 current_annotation
= "Point size";
2966 emit(MUL(header1_w
, psiz
, src_reg((float)(1 << 11))));
2967 emit(AND(header1_w
, src_reg(header1_w
), 0x7ff << 8));
2970 if (key
->userclip_active
) {
2971 current_annotation
= "Clipping flags";
2972 dst_reg flags0
= dst_reg(this, glsl_type::uint_type
);
2973 dst_reg flags1
= dst_reg(this, glsl_type::uint_type
);
2975 emit(CMP(dst_null_f(), src_reg(output_reg
[VARYING_SLOT_CLIP_DIST0
]), src_reg(0.0f
), BRW_CONDITIONAL_L
));
2976 emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2
, flags0
, src_reg(0));
2977 emit(OR(header1_w
, src_reg(header1_w
), src_reg(flags0
)));
2979 emit(CMP(dst_null_f(), src_reg(output_reg
[VARYING_SLOT_CLIP_DIST1
]), src_reg(0.0f
), BRW_CONDITIONAL_L
));
2980 emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2
, flags1
, src_reg(0));
2981 emit(SHL(flags1
, src_reg(flags1
), src_reg(4)));
2982 emit(OR(header1_w
, src_reg(header1_w
), src_reg(flags1
)));
2985 /* i965 clipping workaround:
2986 * 1) Test for -ve rhw
2988 * set ndc = (0,0,0,0)
2991 * Later, clipping will detect ucp[6] and ensure the primitive is
2992 * clipped against all fixed planes.
2994 if (brw
->has_negative_rhw_bug
) {
2995 src_reg ndc_w
= src_reg(output_reg
[BRW_VARYING_SLOT_NDC
]);
2996 ndc_w
.swizzle
= BRW_SWIZZLE_WWWW
;
2997 emit(CMP(dst_null_f(), ndc_w
, src_reg(0.0f
), BRW_CONDITIONAL_L
));
2998 vec4_instruction
*inst
;
2999 inst
= emit(OR(header1_w
, src_reg(header1_w
), src_reg(1u << 6)));
3000 inst
->predicate
= BRW_PREDICATE_NORMAL
;
3001 inst
= emit(MOV(output_reg
[BRW_VARYING_SLOT_NDC
], src_reg(0.0f
)));
3002 inst
->predicate
= BRW_PREDICATE_NORMAL
;
3005 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), src_reg(header1
)));
3006 } else if (brw
->gen
< 6) {
3007 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), 0u));
3009 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_D
), src_reg(0)));
3010 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
3011 dst_reg reg_w
= reg
;
3012 reg_w
.writemask
= WRITEMASK_W
;
3013 emit(MOV(reg_w
, src_reg(output_reg
[VARYING_SLOT_PSIZ
])));
3015 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_LAYER
) {
3016 dst_reg reg_y
= reg
;
3017 reg_y
.writemask
= WRITEMASK_Y
;
3018 reg_y
.type
= BRW_REGISTER_TYPE_D
;
3019 emit(MOV(reg_y
, src_reg(output_reg
[VARYING_SLOT_LAYER
])));
3021 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_VIEWPORT
) {
3022 dst_reg reg_z
= reg
;
3023 reg_z
.writemask
= WRITEMASK_Z
;
3024 reg_z
.type
= BRW_REGISTER_TYPE_D
;
3025 emit(MOV(reg_z
, src_reg(output_reg
[VARYING_SLOT_VIEWPORT
])));
3031 vec4_visitor::emit_clip_distances(dst_reg reg
, int offset
)
3033 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
3035 * "If a linked set of shaders forming the vertex stage contains no
3036 * static write to gl_ClipVertex or gl_ClipDistance, but the
3037 * application has requested clipping against user clip planes through
3038 * the API, then the coordinate written to gl_Position is used for
3039 * comparison against the user clip planes."
3041 * This function is only called if the shader didn't write to
3042 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
3043 * if the user wrote to it; otherwise we use gl_Position.
3045 gl_varying_slot clip_vertex
= VARYING_SLOT_CLIP_VERTEX
;
3046 if (!(prog_data
->vue_map
.slots_valid
& VARYING_BIT_CLIP_VERTEX
)) {
3047 clip_vertex
= VARYING_SLOT_POS
;
3050 for (int i
= 0; i
+ offset
< key
->nr_userclip_plane_consts
&& i
< 4;
3052 reg
.writemask
= 1 << i
;
3054 src_reg(output_reg
[clip_vertex
]),
3055 src_reg(this->userplane
[i
+ offset
])));
3060 vec4_visitor::emit_generic_urb_slot(dst_reg reg
, int varying
)
3062 assert (varying
< VARYING_SLOT_MAX
);
3063 reg
.type
= output_reg
[varying
].type
;
3064 current_annotation
= output_reg_annotation
[varying
];
3065 /* Copy the register, saturating if necessary */
3066 return emit(MOV(reg
, src_reg(output_reg
[varying
])));
3070 vec4_visitor::emit_urb_slot(dst_reg reg
, int varying
)
3072 reg
.type
= BRW_REGISTER_TYPE_F
;
3075 case VARYING_SLOT_PSIZ
:
3077 /* PSIZ is always in slot 0, and is coupled with other flags. */
3078 current_annotation
= "indices, point width, clip flags";
3079 emit_psiz_and_flags(reg
);
3082 case BRW_VARYING_SLOT_NDC
:
3083 current_annotation
= "NDC";
3084 emit(MOV(reg
, src_reg(output_reg
[BRW_VARYING_SLOT_NDC
])));
3086 case VARYING_SLOT_POS
:
3087 current_annotation
= "gl_Position";
3088 emit(MOV(reg
, src_reg(output_reg
[VARYING_SLOT_POS
])));
3090 case VARYING_SLOT_EDGE
:
3091 /* This is present when doing unfilled polygons. We're supposed to copy
3092 * the edge flag from the user-provided vertex array
3093 * (glEdgeFlagPointer), or otherwise we'll copy from the current value
3094 * of that attribute (starts as 1.0f). This is then used in clipping to
3095 * determine which edges should be drawn as wireframe.
3097 current_annotation
= "edge flag";
3098 emit(MOV(reg
, src_reg(dst_reg(ATTR
, VERT_ATTRIB_EDGEFLAG
,
3099 glsl_type::float_type
, WRITEMASK_XYZW
))));
3101 case BRW_VARYING_SLOT_PAD
:
3102 /* No need to write to this slot */
3104 case VARYING_SLOT_COL0
:
3105 case VARYING_SLOT_COL1
:
3106 case VARYING_SLOT_BFC0
:
3107 case VARYING_SLOT_BFC1
: {
3108 /* These built-in varyings are only supported in compatibility mode,
3109 * and we only support GS in core profile. So, this must be a vertex
3112 assert(stage
== MESA_SHADER_VERTEX
);
3113 vec4_instruction
*inst
= emit_generic_urb_slot(reg
, varying
);
3114 if (((struct brw_vs_prog_key
*) key
)->clamp_vertex_color
)
3115 inst
->saturate
= true;
3120 emit_generic_urb_slot(reg
, varying
);
3126 align_interleaved_urb_mlen(struct brw_context
*brw
, int mlen
)
3128 if (brw
->gen
>= 6) {
3129 /* URB data written (does not include the message header reg) must
3130 * be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
3131 * section 5.4.3.2.2: URB_INTERLEAVED.
3133 * URB entries are allocated on a multiple of 1024 bits, so an
3134 * extra 128 bits written here to make the end align to 256 is
3137 if ((mlen
% 2) != 1)
3146 * Generates the VUE payload plus the necessary URB write instructions to
3149 * The VUE layout is documented in Volume 2a.
3152 vec4_visitor::emit_vertex()
3154 /* MRF 0 is reserved for the debugger, so start with message header
3159 /* In the process of generating our URB write message contents, we
3160 * may need to unspill a register or load from an array. Those
3161 * reads would use MRFs 14-15.
3163 int max_usable_mrf
= 13;
3165 /* The following assertion verifies that max_usable_mrf causes an
3166 * even-numbered amount of URB write data, which will meet gen6's
3167 * requirements for length alignment.
3169 assert ((max_usable_mrf
- base_mrf
) % 2 == 0);
3171 /* First mrf is the g0-based message header containing URB handles and
3174 emit_urb_write_header(mrf
++);
3177 emit_ndc_computation();
3180 /* Lower legacy ff and ClipVertex clipping to clip distances */
3181 if (key
->userclip_active
&& !prog
->UsesClipDistanceOut
) {
3182 current_annotation
= "user clip distances";
3184 output_reg
[VARYING_SLOT_CLIP_DIST0
] = dst_reg(this, glsl_type::vec4_type
);
3185 output_reg
[VARYING_SLOT_CLIP_DIST1
] = dst_reg(this, glsl_type::vec4_type
);
3187 emit_clip_distances(output_reg
[VARYING_SLOT_CLIP_DIST0
], 0);
3188 emit_clip_distances(output_reg
[VARYING_SLOT_CLIP_DIST1
], 4);
3191 /* We may need to split this up into several URB writes, so do them in a
3195 bool complete
= false;
3197 /* URB offset is in URB row increments, and each of our MRFs is half of
3198 * one of those, since we're doing interleaved writes.
3200 int offset
= slot
/ 2;
3203 for (; slot
< prog_data
->vue_map
.num_slots
; ++slot
) {
3204 emit_urb_slot(dst_reg(MRF
, mrf
++),
3205 prog_data
->vue_map
.slot_to_varying
[slot
]);
3207 /* If this was max_usable_mrf, we can't fit anything more into this
3210 if (mrf
> max_usable_mrf
) {
3216 complete
= slot
>= prog_data
->vue_map
.num_slots
;
3217 current_annotation
= "URB write";
3218 vec4_instruction
*inst
= emit_urb_write_opcode(complete
);
3219 inst
->base_mrf
= base_mrf
;
3220 inst
->mlen
= align_interleaved_urb_mlen(brw
, mrf
- base_mrf
);
3221 inst
->offset
+= offset
;
3227 vec4_visitor::get_scratch_offset(bblock_t
*block
, vec4_instruction
*inst
,
3228 src_reg
*reladdr
, int reg_offset
)
3230 /* Because we store the values to scratch interleaved like our
3231 * vertex data, we need to scale the vec4 index by 2.
3233 int message_header_scale
= 2;
3235 /* Pre-gen6, the message header uses byte offsets instead of vec4
3236 * (16-byte) offset units.
3239 message_header_scale
*= 16;
3242 src_reg index
= src_reg(this, glsl_type::int_type
);
3244 emit_before(block
, inst
, ADD(dst_reg(index
), *reladdr
,
3245 src_reg(reg_offset
)));
3246 emit_before(block
, inst
, MUL(dst_reg(index
), index
,
3247 src_reg(message_header_scale
)));
3251 return src_reg(reg_offset
* message_header_scale
);
3256 vec4_visitor::get_pull_constant_offset(bblock_t
* block
, vec4_instruction
*inst
,
3257 src_reg
*reladdr
, int reg_offset
)
3260 src_reg index
= src_reg(this, glsl_type::int_type
);
3262 emit_before(block
, inst
, ADD(dst_reg(index
), *reladdr
,
3263 src_reg(reg_offset
)));
3265 /* Pre-gen6, the message header uses byte offsets instead of vec4
3266 * (16-byte) offset units.
3269 emit_before(block
, inst
, MUL(dst_reg(index
), index
, src_reg(16)));
3273 } else if (brw
->gen
>= 8) {
3274 /* Store the offset in a GRF so we can send-from-GRF. */
3275 src_reg offset
= src_reg(this, glsl_type::int_type
);
3276 emit_before(block
, inst
, MOV(dst_reg(offset
), src_reg(reg_offset
)));
3279 int message_header_scale
= brw
->gen
< 6 ? 16 : 1;
3280 return src_reg(reg_offset
* message_header_scale
);
3285 * Emits an instruction before @inst to load the value named by @orig_src
3286 * from scratch space at @base_offset to @temp.
3288 * @base_offset is measured in 32-byte units (the size of a register).
3291 vec4_visitor::emit_scratch_read(bblock_t
*block
, vec4_instruction
*inst
,
3292 dst_reg temp
, src_reg orig_src
,
3295 int reg_offset
= base_offset
+ orig_src
.reg_offset
;
3296 src_reg index
= get_scratch_offset(block
, inst
, orig_src
.reladdr
,
3299 emit_before(block
, inst
, SCRATCH_READ(temp
, index
));
3303 * Emits an instruction after @inst to store the value to be written
3304 * to @orig_dst to scratch space at @base_offset, from @temp.
3306 * @base_offset is measured in 32-byte units (the size of a register).
3309 vec4_visitor::emit_scratch_write(bblock_t
*block
, vec4_instruction
*inst
,
3312 int reg_offset
= base_offset
+ inst
->dst
.reg_offset
;
3313 src_reg index
= get_scratch_offset(block
, inst
, inst
->dst
.reladdr
,
3316 /* Create a temporary register to store *inst's result in.
3318 * We have to be careful in MOVing from our temporary result register in
3319 * the scratch write. If we swizzle from channels of the temporary that
3320 * weren't initialized, it will confuse live interval analysis, which will
3321 * make spilling fail to make progress.
3323 src_reg temp
= src_reg(this, glsl_type::vec4_type
);
3324 temp
.type
= inst
->dst
.type
;
3325 int first_writemask_chan
= ffs(inst
->dst
.writemask
) - 1;
3327 for (int i
= 0; i
< 4; i
++)
3328 if (inst
->dst
.writemask
& (1 << i
))
3331 swizzles
[i
] = first_writemask_chan
;
3332 temp
.swizzle
= BRW_SWIZZLE4(swizzles
[0], swizzles
[1],
3333 swizzles
[2], swizzles
[3]);
3335 dst_reg dst
= dst_reg(brw_writemask(brw_vec8_grf(0, 0),
3336 inst
->dst
.writemask
));
3337 vec4_instruction
*write
= SCRATCH_WRITE(dst
, temp
, index
);
3338 write
->predicate
= inst
->predicate
;
3339 write
->ir
= inst
->ir
;
3340 write
->annotation
= inst
->annotation
;
3341 inst
->insert_after(block
, write
);
3343 inst
->dst
.file
= temp
.file
;
3344 inst
->dst
.reg
= temp
.reg
;
3345 inst
->dst
.reg_offset
= temp
.reg_offset
;
3346 inst
->dst
.reladdr
= NULL
;
3350 * We can't generally support array access in GRF space, because a
3351 * single instruction's destination can only span 2 contiguous
3352 * registers. So, we send all GRF arrays that get variable index
3353 * access to scratch space.
3356 vec4_visitor::move_grf_array_access_to_scratch()
3358 int scratch_loc
[this->alloc
.count
];
3359 memset(scratch_loc
, -1, sizeof(scratch_loc
));
3361 /* First, calculate the set of virtual GRFs that need to be punted
3362 * to scratch due to having any array access on them, and where in
3365 foreach_block_and_inst(block
, vec4_instruction
, inst
, cfg
) {
3366 if (inst
->dst
.file
== GRF
&& inst
->dst
.reladdr
&&
3367 scratch_loc
[inst
->dst
.reg
] == -1) {
3368 scratch_loc
[inst
->dst
.reg
] = c
->last_scratch
;
3369 c
->last_scratch
+= this->alloc
.sizes
[inst
->dst
.reg
];
3372 for (int i
= 0 ; i
< 3; i
++) {
3373 src_reg
*src
= &inst
->src
[i
];
3375 if (src
->file
== GRF
&& src
->reladdr
&&
3376 scratch_loc
[src
->reg
] == -1) {
3377 scratch_loc
[src
->reg
] = c
->last_scratch
;
3378 c
->last_scratch
+= this->alloc
.sizes
[src
->reg
];
3383 /* Now, for anything that will be accessed through scratch, rewrite
3384 * it to load/store. Note that this is a _safe list walk, because
3385 * we may generate a new scratch_write instruction after the one
3388 foreach_block_and_inst_safe(block
, vec4_instruction
, inst
, cfg
) {
3389 /* Set up the annotation tracking for new generated instructions. */
3391 current_annotation
= inst
->annotation
;
3393 if (inst
->dst
.file
== GRF
&& scratch_loc
[inst
->dst
.reg
] != -1) {
3394 emit_scratch_write(block
, inst
, scratch_loc
[inst
->dst
.reg
]);
3397 for (int i
= 0 ; i
< 3; i
++) {
3398 if (inst
->src
[i
].file
!= GRF
|| scratch_loc
[inst
->src
[i
].reg
] == -1)
3401 dst_reg temp
= dst_reg(this, glsl_type::vec4_type
);
3403 emit_scratch_read(block
, inst
, temp
, inst
->src
[i
],
3404 scratch_loc
[inst
->src
[i
].reg
]);
3406 inst
->src
[i
].file
= temp
.file
;
3407 inst
->src
[i
].reg
= temp
.reg
;
3408 inst
->src
[i
].reg_offset
= temp
.reg_offset
;
3409 inst
->src
[i
].reladdr
= NULL
;
3415 * Emits an instruction before @inst to load the value named by @orig_src
3416 * from the pull constant buffer (surface) at @base_offset to @temp.
3419 vec4_visitor::emit_pull_constant_load(bblock_t
*block
, vec4_instruction
*inst
,
3420 dst_reg temp
, src_reg orig_src
,
3423 int reg_offset
= base_offset
+ orig_src
.reg_offset
;
3424 src_reg index
= src_reg(prog_data
->base
.binding_table
.pull_constants_start
);
3425 src_reg offset
= get_pull_constant_offset(block
, inst
, orig_src
.reladdr
,
3427 vec4_instruction
*load
;
3429 if (brw
->gen
>= 7) {
3430 dst_reg grf_offset
= dst_reg(this, glsl_type::int_type
);
3431 grf_offset
.type
= offset
.type
;
3432 emit_before(block
, inst
, MOV(grf_offset
, offset
));
3434 load
= new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
,
3435 temp
, index
, src_reg(grf_offset
));
3438 load
= new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD
,
3439 temp
, index
, offset
);
3440 load
->base_mrf
= 14;
3443 emit_before(block
, inst
, load
);
3447 * Implements array access of uniforms by inserting a
3448 * PULL_CONSTANT_LOAD instruction.
3450 * Unlike temporary GRF array access (where we don't support it due to
3451 * the difficulty of doing relative addressing on instruction
3452 * destinations), we could potentially do array access of uniforms
3453 * that were loaded in GRF space as push constants. In real-world
3454 * usage we've seen, though, the arrays being used are always larger
3455 * than we could load as push constants, so just always move all
3456 * uniform array access out to a pull constant buffer.
3459 vec4_visitor::move_uniform_array_access_to_pull_constants()
3461 int pull_constant_loc
[this->uniforms
];
3462 memset(pull_constant_loc
, -1, sizeof(pull_constant_loc
));
3463 bool nested_reladdr
;
3465 /* Walk through and find array access of uniforms. Put a copy of that
3466 * uniform in the pull constant buffer.
3468 * Note that we don't move constant-indexed accesses to arrays. No
3469 * testing has been done of the performance impact of this choice.
3472 nested_reladdr
= false;
3474 foreach_block_and_inst_safe(block
, vec4_instruction
, inst
, cfg
) {
3475 for (int i
= 0 ; i
< 3; i
++) {
3476 if (inst
->src
[i
].file
!= UNIFORM
|| !inst
->src
[i
].reladdr
)
3479 int uniform
= inst
->src
[i
].reg
;
3481 if (inst
->src
[i
].reladdr
->reladdr
)
3482 nested_reladdr
= true; /* will need another pass */
3484 /* If this array isn't already present in the pull constant buffer,
3487 if (pull_constant_loc
[uniform
] == -1) {
3488 const gl_constant_value
**values
=
3489 &stage_prog_data
->param
[uniform
* 4];
3491 pull_constant_loc
[uniform
] = stage_prog_data
->nr_pull_params
/ 4;
3493 assert(uniform
< uniform_array_size
);
3494 for (int j
= 0; j
< uniform_size
[uniform
] * 4; j
++) {
3495 stage_prog_data
->pull_param
[stage_prog_data
->nr_pull_params
++]
3500 /* Set up the annotation tracking for new generated instructions. */
3502 current_annotation
= inst
->annotation
;
3504 dst_reg temp
= dst_reg(this, glsl_type::vec4_type
);
3506 emit_pull_constant_load(block
, inst
, temp
, inst
->src
[i
],
3507 pull_constant_loc
[uniform
]);
3509 inst
->src
[i
].file
= temp
.file
;
3510 inst
->src
[i
].reg
= temp
.reg
;
3511 inst
->src
[i
].reg_offset
= temp
.reg_offset
;
3512 inst
->src
[i
].reladdr
= NULL
;
3515 } while (nested_reladdr
);
3517 /* Now there are no accesses of the UNIFORM file with a reladdr, so
3518 * no need to track them as larger-than-vec4 objects. This will be
3519 * relied on in cutting out unused uniform vectors from push
3522 split_uniform_registers();
3526 vec4_visitor::resolve_ud_negate(src_reg
*reg
)
3528 if (reg
->type
!= BRW_REGISTER_TYPE_UD
||
3532 src_reg temp
= src_reg(this, glsl_type::uvec4_type
);
3533 emit(BRW_OPCODE_MOV
, dst_reg(temp
), *reg
);
3538 * Resolve the result of a Gen4-5 CMP instruction to a proper boolean.
3540 * CMP on Gen4-5 only sets the LSB of the result; the rest are undefined.
3541 * If we need a proper boolean value, we have to fix it up to be 0 or ~0.
3544 vec4_visitor::resolve_bool_comparison(ir_rvalue
*rvalue
, src_reg
*reg
)
3546 assert(brw
->gen
<= 5);
3548 if (!rvalue
->type
->is_boolean())
3551 src_reg and_result
= src_reg(this, rvalue
->type
);
3552 src_reg neg_result
= src_reg(this, rvalue
->type
);
3553 emit(AND(dst_reg(and_result
), *reg
, src_reg(1)));
3554 emit(MOV(dst_reg(neg_result
), negate(and_result
)));
3558 vec4_visitor::vec4_visitor(struct brw_context
*brw
,
3559 struct brw_vec4_compile
*c
,
3560 struct gl_program
*prog
,
3561 const struct brw_vue_prog_key
*key
,
3562 struct brw_vue_prog_data
*prog_data
,
3563 struct gl_shader_program
*shader_prog
,
3564 gl_shader_stage stage
,
3568 shader_time_shader_type st_base
,
3569 shader_time_shader_type st_written
,
3570 shader_time_shader_type st_reset
)
3571 : backend_visitor(brw
, shader_prog
, prog
, &prog_data
->base
, stage
),
3574 prog_data(prog_data
),
3575 sanity_param_count(0),
3577 first_non_payload_grf(0),
3578 need_all_constants_in_pull_buffer(false),
3579 debug_flag(debug_flag
),
3580 no_spills(no_spills
),
3582 st_written(st_written
),
3585 this->mem_ctx
= mem_ctx
;
3586 this->failed
= false;
3588 this->base_ir
= NULL
;
3589 this->current_annotation
= NULL
;
3590 memset(this->output_reg_annotation
, 0, sizeof(this->output_reg_annotation
));
3592 this->variable_ht
= hash_table_ctor(0,
3593 hash_table_pointer_hash
,
3594 hash_table_pointer_compare
);
3596 this->virtual_grf_start
= NULL
;
3597 this->virtual_grf_end
= NULL
;
3598 this->live_intervals
= NULL
;
3600 this->max_grf
= brw
->gen
>= 7 ? GEN7_MRF_HACK_START
: BRW_MAX_GRF
;
3604 /* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires
3605 * at least one. See setup_uniforms() in brw_vec4.cpp.
3607 this->uniform_array_size
= 1;
3609 this->uniform_array_size
= MAX2(stage_prog_data
->nr_params
, 1);
3612 this->uniform_size
= rzalloc_array(mem_ctx
, int, this->uniform_array_size
);
3613 this->uniform_vector_size
= rzalloc_array(mem_ctx
, int, this->uniform_array_size
);
3616 vec4_visitor::~vec4_visitor()
3618 hash_table_dtor(this->variable_ht
);
3623 vec4_visitor::fail(const char *format
, ...)
3633 va_start(va
, format
);
3634 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
3636 msg
= ralloc_asprintf(mem_ctx
, "vec4 compile failed: %s\n", msg
);
3638 this->fail_msg
= msg
;
3641 fprintf(stderr
, "%s", msg
);
3645 } /* namespace brw */