2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
42 #include "brw_program.h"
44 #include "util/ralloc.h"
47 brw_vs_outputs_written(struct brw_context
*brw
, struct brw_vs_prog_key
*key
,
48 GLbitfield64 user_varyings
)
50 GLbitfield64 outputs_written
= user_varyings
;
52 if (key
->copy_edgeflag
) {
53 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_EDGE
);
57 /* Put dummy slots into the VUE for the SF to put the replaced
58 * point sprite coords in. We shouldn't need these dummy slots,
59 * which take up precious URB space, but it would mean that the SF
60 * doesn't get nice aligned pairs of input coords into output
61 * coords, which would be a pain to handle.
63 for (unsigned i
= 0; i
< 8; i
++) {
64 if (key
->point_coord_replace
& (1 << i
))
65 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_TEX0
+ i
);
68 /* if back colors are written, allocate slots for front colors too */
69 if (outputs_written
& BITFIELD64_BIT(VARYING_SLOT_BFC0
))
70 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_COL0
);
71 if (outputs_written
& BITFIELD64_BIT(VARYING_SLOT_BFC1
))
72 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_COL1
);
75 /* In order for legacy clipping to work, we need to populate the clip
76 * distance varying slots whenever clipping is enabled, even if the vertex
77 * shader doesn't write to gl_ClipDistance.
79 if (key
->nr_userclip_plane_consts
> 0) {
80 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0
);
81 outputs_written
|= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1
);
84 return outputs_written
;
88 brw_codegen_vs_prog(struct brw_context
*brw
,
89 struct gl_shader_program
*prog
,
90 struct brw_vertex_program
*vp
,
91 struct brw_vs_prog_key
*key
)
93 const struct brw_compiler
*compiler
= brw
->screen
->compiler
;
94 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
96 const GLuint
*program
;
97 struct brw_vs_prog_data prog_data
;
98 struct brw_stage_prog_data
*stage_prog_data
= &prog_data
.base
.base
;
100 struct brw_shader
*vs
= NULL
;
101 bool start_busy
= false;
102 double start_time
= 0;
105 vs
= (struct brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
107 memset(&prog_data
, 0, sizeof(prog_data
));
109 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
111 stage_prog_data
->use_alt_mode
= true;
113 mem_ctx
= ralloc_context(NULL
);
115 brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX
,
117 prog
, &vp
->program
.Base
,
118 &prog_data
.base
.base
, 0);
120 /* Allocate the references to the uniforms that will end up in the
121 * prog_data associated with the compiled program, and which will be freed
122 * by the state cache.
124 int param_count
= vp
->program
.Base
.nir
->num_uniforms
/ 4;
127 prog_data
.base
.base
.nr_image_params
= vs
->base
.NumImages
;
129 /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
130 * planes as uniforms.
132 param_count
+= key
->nr_userclip_plane_consts
* 4;
134 stage_prog_data
->param
=
135 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
136 stage_prog_data
->pull_param
=
137 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
138 stage_prog_data
->image_param
=
139 rzalloc_array(NULL
, struct brw_image_param
,
140 stage_prog_data
->nr_image_params
);
141 stage_prog_data
->nr_params
= param_count
;
144 brw_nir_setup_glsl_uniforms(vp
->program
.Base
.nir
, prog
, &vp
->program
.Base
,
145 &prog_data
.base
.base
,
146 compiler
->scalar_stage
[MESA_SHADER_VERTEX
]);
148 brw_nir_setup_arb_uniforms(vp
->program
.Base
.nir
, &vp
->program
.Base
,
149 &prog_data
.base
.base
);
152 uint64_t outputs_written
=
153 brw_vs_outputs_written(brw
, key
,
154 vp
->program
.Base
.nir
->info
.outputs_written
);
155 prog_data
.inputs_read
= vp
->program
.Base
.InputsRead
;
157 if (key
->copy_edgeflag
) {
158 prog_data
.inputs_read
|= VERT_BIT_EDGEFLAG
;
161 prog_data
.base
.cull_distance_mask
=
162 ((1 << vp
->program
.Base
.CullDistanceArraySize
) - 1) <<
163 vp
->program
.Base
.ClipDistanceArraySize
;
165 brw_compute_vue_map(devinfo
,
166 &prog_data
.base
.vue_map
, outputs_written
,
167 prog
? prog
->SeparateShader
||
168 prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]
172 _mesa_fprint_program_opt(stderr
, &vp
->program
.Base
, PROG_PRINT_DEBUG
,
176 if (unlikely(brw
->perf_debug
)) {
177 start_busy
= (brw
->batch
.last_bo
&&
178 drm_intel_bo_busy(brw
->batch
.last_bo
));
179 start_time
= get_time();
182 if (unlikely(INTEL_DEBUG
& DEBUG_VS
)) {
183 brw_dump_ir("vertex", prog
, vs
? &vs
->base
: NULL
, &vp
->program
.Base
);
185 fprintf(stderr
, "VS Output ");
186 brw_print_vue_map(stderr
, &prog_data
.base
.vue_map
);
190 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
191 st_index
= brw_get_shader_time_index(brw
, prog
, &vp
->program
.Base
, ST_VS
);
196 program
= brw_compile_vs(compiler
, brw
, mem_ctx
, key
,
197 &prog_data
, vp
->program
.Base
.nir
,
198 brw_select_clip_planes(&brw
->ctx
),
199 !_mesa_is_gles3(&brw
->ctx
),
200 st_index
, &program_size
, &error_str
);
201 if (program
== NULL
) {
203 prog
->LinkStatus
= false;
204 ralloc_strcat(&prog
->InfoLog
, error_str
);
207 _mesa_problem(NULL
, "Failed to compile vertex shader: %s\n", error_str
);
209 ralloc_free(mem_ctx
);
213 if (unlikely(brw
->perf_debug
) && vs
) {
214 if (vs
->compiled_once
) {
215 brw_vs_debug_recompile(brw
, prog
, key
);
217 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
218 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
219 (get_time() - start_time
) * 1000);
221 vs
->compiled_once
= true;
224 /* Scratch space is used for register spilling */
225 brw_alloc_stage_scratch(brw
, &brw
->vs
.base
,
226 prog_data
.base
.base
.total_scratch
,
227 devinfo
->max_vs_threads
);
229 brw_upload_cache(&brw
->cache
, BRW_CACHE_VS_PROG
,
230 key
, sizeof(struct brw_vs_prog_key
),
231 program
, program_size
,
232 &prog_data
, sizeof(prog_data
),
233 &brw
->vs
.base
.prog_offset
, &brw
->vs
.base
.prog_data
);
234 ralloc_free(mem_ctx
);
240 brw_vs_debug_recompile(struct brw_context
*brw
,
241 struct gl_shader_program
*prog
,
242 const struct brw_vs_prog_key
*key
)
244 struct brw_cache_item
*c
= NULL
;
245 const struct brw_vs_prog_key
*old_key
= NULL
;
248 perf_debug("Recompiling vertex shader for program %d\n", prog
->Name
);
250 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
251 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
252 if (c
->cache_id
== BRW_CACHE_VS_PROG
) {
255 if (old_key
->program_string_id
== key
->program_string_id
)
264 perf_debug(" Didn't find previous compile in the shader cache for "
269 for (unsigned int i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
270 found
|= key_debug(brw
, "Vertex attrib w/a flags",
271 old_key
->gl_attrib_wa_flags
[i
],
272 key
->gl_attrib_wa_flags
[i
]);
275 found
|= key_debug(brw
, "legacy user clipping",
276 old_key
->nr_userclip_plane_consts
,
277 key
->nr_userclip_plane_consts
);
279 found
|= key_debug(brw
, "copy edgeflag",
280 old_key
->copy_edgeflag
, key
->copy_edgeflag
);
281 found
|= key_debug(brw
, "PointCoord replace",
282 old_key
->point_coord_replace
, key
->point_coord_replace
);
283 found
|= key_debug(brw
, "vertex color clamping",
284 old_key
->clamp_vertex_color
, key
->clamp_vertex_color
);
286 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
289 perf_debug(" Something else\n");
294 brw_vs_state_dirty(const struct brw_context
*brw
)
296 return brw_state_dirty(brw
,
303 BRW_NEW_VERTEX_PROGRAM
|
304 BRW_NEW_VS_ATTRIB_WORKAROUNDS
);
308 brw_vs_populate_key(struct brw_context
*brw
,
309 struct brw_vs_prog_key
*key
)
311 struct gl_context
*ctx
= &brw
->ctx
;
312 /* BRW_NEW_VERTEX_PROGRAM */
313 struct brw_vertex_program
*vp
=
314 (struct brw_vertex_program
*)brw
->vertex_program
;
315 struct gl_program
*prog
= (struct gl_program
*) brw
->vertex_program
;
317 memset(key
, 0, sizeof(*key
));
319 /* Just upload the program verbatim for now. Always send it all
320 * the inputs it asks for, whether they are varying or not.
322 key
->program_string_id
= vp
->id
;
324 if (ctx
->Transform
.ClipPlanesEnabled
!= 0 &&
325 (ctx
->API
== API_OPENGL_COMPAT
||
326 ctx
->API
== API_OPENGLES
) &&
327 vp
->program
.Base
.ClipDistanceArraySize
== 0) {
328 key
->nr_userclip_plane_consts
=
329 _mesa_logbase2(ctx
->Transform
.ClipPlanesEnabled
) + 1;
334 key
->copy_edgeflag
= (ctx
->Polygon
.FrontMode
!= GL_FILL
||
335 ctx
->Polygon
.BackMode
!= GL_FILL
);
338 if (ctx
->Point
.PointSprite
) {
339 key
->point_coord_replace
= ctx
->Point
.CoordReplace
& 0xff;
343 if (prog
->nir
->info
.outputs_written
&
344 (VARYING_BIT_COL0
| VARYING_BIT_COL1
| VARYING_BIT_BFC0
|
346 /* _NEW_LIGHT | _NEW_BUFFERS */
347 key
->clamp_vertex_color
= ctx
->Light
._ClampVertexColor
;
351 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
353 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
354 if (brw
->gen
< 8 && !brw
->is_haswell
) {
355 memcpy(key
->gl_attrib_wa_flags
, brw
->vb
.attrib_wa_flags
,
356 sizeof(brw
->vb
.attrib_wa_flags
));
361 brw_upload_vs_prog(struct brw_context
*brw
)
363 struct gl_context
*ctx
= &brw
->ctx
;
364 struct gl_shader_program
**current
= ctx
->_Shader
->CurrentProgram
;
365 struct brw_vs_prog_key key
;
366 /* BRW_NEW_VERTEX_PROGRAM */
367 struct brw_vertex_program
*vp
=
368 (struct brw_vertex_program
*)brw
->vertex_program
;
370 if (!brw_vs_state_dirty(brw
))
373 brw_vs_populate_key(brw
, &key
);
375 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_VS_PROG
,
377 &brw
->vs
.base
.prog_offset
, &brw
->vs
.base
.prog_data
)) {
378 bool success
= brw_codegen_vs_prog(brw
, current
[MESA_SHADER_VERTEX
],
386 brw_vs_precompile(struct gl_context
*ctx
,
387 struct gl_shader_program
*shader_prog
,
388 struct gl_program
*prog
)
390 struct brw_context
*brw
= brw_context(ctx
);
391 struct brw_vs_prog_key key
;
392 uint32_t old_prog_offset
= brw
->vs
.base
.prog_offset
;
393 struct brw_stage_prog_data
*old_prog_data
= brw
->vs
.base
.prog_data
;
396 struct gl_vertex_program
*vp
= (struct gl_vertex_program
*) prog
;
397 struct brw_vertex_program
*bvp
= brw_vertex_program(vp
);
399 memset(&key
, 0, sizeof(key
));
401 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
402 key
.program_string_id
= bvp
->id
;
403 key
.clamp_vertex_color
=
404 (prog
->nir
->info
.outputs_written
&
405 (VARYING_BIT_COL0
| VARYING_BIT_COL1
| VARYING_BIT_BFC0
|
408 success
= brw_codegen_vs_prog(brw
, shader_prog
, bvp
, &key
);
410 brw
->vs
.base
.prog_offset
= old_prog_offset
;
411 brw
->vs
.base
.prog_data
= old_prog_data
;